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Riot shuffling League of Legends' Summoner Spells for Season Two

Riot Games is always looking for ways to improve League of Legends, especially as it becomes more and more prevalent on the e-Sports competitive gaming scene. With Season Two fast approaching, it's prepping a number of big changes to summoner spells - the abilities that players can use in any game, regardless of their current champion. There are some new ones being added, some changes to the ones that are staying, and a few that are being cut outright.

Rally and Fortify are getting removed outright. To replace them, Riot is bringing Promote back from the dead to allow players to upgrade a catapult minion. The spell had a good reaction when it was added to Dominion, and the developers have tweaked it to work in Summoner's Rift, too. Riot has also created a new spell called Surge, "that will imbue your champion with a powerful aura, boosting the combat effectiveness of both you and your allies." It's essentially the replacement for Rally, which relied on players standing still for longer than they typically do in the game.

A majority of the remaining summoner spells will remain unchanged, while others will be enhanced to make them more suitable for end-game play. Heal will scale better for late-game play, making is less of a joke for higher-level players, and Cleanse will remove all debuffs, including that of other summoner spells like Ignite and Exhaust.

But it's not all peaches and gravy. Flash and Clairvoyance, two of the most powerful summoner spells in League of Legends, will be getting hit with nerfs. Flash will teleport champions less frequently and less distance, a change that's sure to infuriate players (it's likely the most used summoner spell), and Clairvoyance will have an an increased cooldown and reduced duration. They hope that the change will make players rely less on Flash as the go-to spell, and that Clairvoyance will be used more tactically. 

We're most excited about the possibility of Heal not sucking anymore. Before, it was the weakest of the Spells, but one that we desperately wished was more powerful. With the buffs there's a chance it will add some new strategy to the game, something we're more than a little happy to have.

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7 comments

  • Crabhand - November 5, 2011 4:21 p.m.

    I really like flash, but I'm not surprised it is getting a nerf. It ought to be used for clutch dodges/attacks, but it pretty much ends up being used as a "get out of fail free" card.
  • Beoftw - November 5, 2011 1:30 p.m.

    I'm curious what makes Riots patch notes worthy of having an entire article devoted to it lol. I don't see any other games besides like WoW that get this treatment. And yes, flash does need to be removed all together. Getting out of fail for free is more annoying than it is useful.
  • ryoishibashi - November 5, 2011 4:55 a.m.

    Flash needs to be removed. There is a problem when you design heroes around summoner abilities. League of Legends is so grossly imbalanced and Riot just pumps out new heroes like candy while there are countless heroes that need to be tuned. I stopped playing entirely because of the whack-a-mole balancing Riot keeps doing. They have no idea where they want heroes and figure they will do balance changes based on what top tier players use. At least Dota 2 has a real dev doing balancing. There's a reason why DotA became really popular when IceFrog took over. Then again, Riot Games sold out to some Chinese company so what else would one expect.
  • FemJesse - November 5, 2011 1:08 p.m.

    I completely agree on the balancing act that Riot does patch to patch. They want to add so much content and new heros that they have to make sure everything is balanced, and they look to top tier players as the standard which is unfair to the casual player. It seems whatever Elementz and HotshotGG are currently touting are the next heros to get nerfed. I blame Elementz's "tier list" for ruining a lot of casually viable heros into unusability. Its no fail... However I'm not switching to DotA primarily any time soon. HoN and DotA have the worst of the worst of the community. At least LoL has some failsafes that get jerks removed (the tribunal.)
  • ncurry2 - November 4, 2011 6:40 p.m.

    First off, rally was by far the least useful spell. Heal could at least be used to, you know, heal some. But rally was completely useless. Only being able to cast promote on cannon minions really holds it back imho tho. I'm def most excited about the flash nerf. When at least 8 out of the 10 players in every game have it (usually all 10 do,) you know it's broken.

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