Rayman Legends delay means 30 more levels, new bosses

Rayman Legends' six-month delay was upsetting for many fans of the series (and creator Michel Ancel), but the developers aren't just twiddling their thumbs as the content is ported to PlayStation 3 and Xbox 360.

In an interview with Official Nintendo Magazine, Ancel and Senior Game Manager Michael Micholic said the extra time is being used to craft 30 extra levels and several new bosses--"trust me, the things we are adding aren't minor," Micholic said.

Ancel said the delay wasn't surprising, but it was still disappointing. At least Ubisoft Montpellier is making the most of it.

"No, I wasn't shocked, but it was really hard for us," Ancel said. "Of course, there are more important issues and problems in the world but we worked really hard to make something and were so involved, it was difficult for us and the fans."


  • winner2 - April 11, 2013 1:05 p.m.

    My god it looks gorgeous
  • BladedFalcon - April 11, 2013 8:46 a.m.

    Well, happy to hear that the delay are allowing them to make even more content for the game, can't complain about that.
  • StrayGator - April 11, 2013 6:23 a.m.

    99.9% chance that these levels will be paid DLC. Considering everyone knows that the game was essentially complete when they were created, that actually seems fair.
  • shawksta - April 11, 2013 4:50 a.m.

    That's good to hear but the way they handled it in February was very poor. Making the game much more than it would've been is a good is worth the wait, I mean seriously the 360 and PS3 versions are already gonna be stripped versions. It still irks me that they are still going with the whole September release, Rayman is good and classic but is nothing compared to GTA, they should re-think this
  • BladedFalcon - April 11, 2013 8:49 a.m.

    Eh, frankly, the Pad functionality for the game didn't seem that vital for the experience, and that's the only think that makes the PS3 or 360 feel "stripped", so not a big loss, methinks. As for the release date? weeeeell... all of us said the same back on october 2011 when Origins came out in the busiest month of the year, and right alongside AC: Revelations. GR and myself were convinced that Ubisoft had fated the game to die, and well... it apparently sold really damn well after all. Of course, one has to wonder if that was merely a fluke, and if they may not get lucky twice again >>;
  • shawksta - April 11, 2013 9:13 a.m.

    Exactly, it got lucky and thats my worry, especially with a much bigger game like GTA V, and the fact that we got Saints row in August and who knows whatll be announced. Hopefully it goes well. I know the Pad Functionality isnt vital, rather, it was almost vital.It was originally created entirely on Wii U with it from the start ,especially with them saying that it was elements from the original that was dropped and was a vision they had for legends. It would balance it out for Single player by having levels with you playing as Murfey. And now they are basically going through stripping/Modified the original vision to make it accessible for the 360 and PS3 versions. Its not really bad perse, but Ubisoft otherwise killed the original concept they devs envisioned. Who knows, it might turn out better than it wouldve been
  • BladedFalcon - April 11, 2013 9:31 a.m.

    Honestly, that sounds better to me, the gameplay in Origins was fantastic, and that should be continued, refined and/or expanded, not modified, neutered or dropped in favor of known gimmicky touch control gameplay.
  • shawksta - April 11, 2013 9:44 a.m.

    Yeah when you think about it for the long term. The game still has some great new concepts. Those rocking in tune with the music levels were really fantastic.
  • BladedFalcon - April 11, 2013 9:53 a.m.

    Well yeah, but those levels don't require the Wii U or the pad functionality at all XD It's just some good ol' platforming synchronized to the tine of music.And really, if you think about it, the treasure chase level in Origins probably could have worked that way as well, considering those required a perfect set of timing that could have made it easy to synchronize a tune in there XD
  • shawksta - April 11, 2013 10:03 a.m.

    Who knows, they probably are. GOD those Treasure Chase levels, but DAMN did it feel so SATISFYING finishing them and kicking the Livid Dead Level's ASS. All i really care about is having the satisfaction Origins had.
  • Talvari - April 10, 2013 8:07 p.m.

    Glad to hear the Wii U version will still likely be the better version. Nice that some devs seem to enjoy developing on the Wii U, gives me some added hope!
  • shawksta - April 11, 2013 5:31 a.m.

    Them and Square Enix especially, they are raving about the better enhancements of Deus Ex really shows Squares enthusiam on the Wii U. The Wii U version of Legends is still the more hefty version, getting the Challenge mode, Murfy with the Wii U Tablet, as well as the Integration of Miiverse.
  • GAYMER - April 10, 2013 7:24 p.m.

    I can't wait. I loved the first remake they made.

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