Puzzle Quest: Galactrix review

  • Upgrading your spaceship
  • Tons of puzzle variations
  • Facing off against a friend
  • Fewer battles than original PQ
  • Hacking leapgates over and over
  • Getting your ass kicked by space pirates

If you’re reading this, you probably know that the brilliance of Puzzle Quest lies in the beautiful matrimony between casual and hardcore. The original PQ took a casual puzzle concept (Bejeweled) and legitimized it with plenty of hardcore RPG elements like intense battles, character leveling and engrossing story. Puzzle Quest: Galactrix continues this noble pursuit (in space!), and while it may look quite different from its fantasy-themed predecessor, it still has the same feel of the original Puzzle Quest at heart.

Although Galactrix looks more like Hexic, the gameplay is still more akin to the Bejeweled-style play of the original, where you swap adjacent gems to form lines of matching colors. In battles, each opponent takes turns swapping gems on the same board. Each color gem corresponds to a specific power – matching blue gems replenishes your ship’s shields, red powers your weapons, green for computers and yellow for engines. White gems give you experience points (called intel), and purple give you psi points (allowing you to avoid random battles). Of course there are also mine gems that do direct damage to your opponent when matched, and come in four strengths, one, three, five and ten.

One of the greatest improvements over Challenge of the Warlords is the omission of character classes. We were skeptical at first, but in place of character classes (that tend to limit the growth of your character), you have a spaceship you can upgrade and customize however you like. Your special moves come in the form of items you can attach to your ship, like crazy powerful lasers, disruptor fields to jam enemy shields, anti-gravity devices to mess with the way gems fill the board, and so on. The amount of items available as the game progresses is staggering, and it seems like there’s an item for whatever power you can dream up that you’d like your ship to have.  

Because of the brilliant layout of the battle field, it really does feel like you’re piloting a spaceship, despite the puzzle-based gameplay. The way your shield and hull points (hit points) are displayed, your power levels that correspond to different parts of the ship, and the various ship attachments at your disposal, all contribute to the feel of being a captain sitting on the bridge of a ship issuing commands and monitoring defenses. It’s nice to discover that PQ’s science fiction make-over isn’t entirely cosmetic – it really does improve the feel of the game overall.

More Info

Release date: May 07 2009 - PS3
Feb 24 2009 - PC, DS (US)
Available Platforms: PS3, PC, DS
Genre: Puzzle
Published by: D3Publisher of America, Aspyr
Developed by: Infinite Interactive
ESRB Rating:
Everyone 10+: Alcohol Reference, Violent References
PEGI Rating:
Rating Pending

1 comment

  • Ravenbom - May 29, 2009 4:20 p.m.

    Great review Carolyn. I have the DS version. It really is great portable fun for a quick 5 minutes or an engrossing 3 hours. The lack of battles is a little disappointing, but there is one advantage to the lack of battles. It makes the game even more noncommittal, which at least in the handheld puzzle realm, is nice. Like Henry Hatsworth is puzzle and action playforming, rather than puzzle and RPG, so you'd think it would be even more pick up and play, but it's actually a bigger handheld commitment, and not as good for on the go gaming.

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