Prey 2 sounds nothing like Prey, stubbornly maintains its sequel status regardless

It's nice when a ruggedly individualistic game manages to get a sequel. All too often, off-kilter ideas are eschewed by public and publisher alike, so it's heartening when an unsual game such as Prey gets a second chance to build upon experimental concepts such as mind-bending portals and gravitational shifts and, oh, er...

Yeah, all that stuff that made the first Prey what it was? Not in the sequel. Not in it at all. So what the hell is this new game, and why does it think it has the right to swing its balls around calling itself Prey 2? Read on and I'll tell you.

According to a recent interview between Chris Reinhart, Prey 2's lead designer at Human Head, and our beloved sister magazine PSM3, all the portal jumping and ceiling walking has been left out in a bid to make the game more action-driven and "shift away from making it too much of a puzzle game".

And obviously not in any way to avoid going up against Portal and Portal 2, both have which will have been released in the gap between Prey games. Not that. Oh definitely not.

The narrative reasoning? "Portals and gravity were the functions of The Sphere [the mothership in the original game]. And The Sphere’s gone".

Fair enough then. In replacement we'll be getting parkour-driven action (it is, after all, the new lens-flare), more open environments, and stealth kills based around use of shadows. Sounds like a tasty combination of Prince of Persia, Mirrors' Edge and Splinter Cell to me (I'm already looking forward to the idea of wall-running through shadows while gunning down some fool below me), but seriously, why is this called Prey 2? Did the first one even have a big enough name for brand-recognition to matter?

April 1st, 2011

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  • TheSplund - April 2, 2011 10:58 a.m.

    @Baron164 - good point, but I wonder if this sequel will come anywhere near as close? Apart from the main character and the Trigens, FC2 wasn't that radically different a game - it did have Jeeps, hanggliders, and boats in 'jungly' setting after all. Prey 2 was a thoroughly enjoyable game for me but I kind of wonder how much that had to do with the gravity, portals, and spirit walking aspects. I did enjoy Mirror's Edge so maybe I'll look at it as 'ME2:The Abduction'.
  • EvilChicken - April 1, 2011 6:33 p.m.

    Another Chrono Cross? the game had almost nothing to do with chrono trigger
  • BMW89 - April 1, 2011 3:17 p.m.

    "...we'll be getting parkour-driven action (it is, after all, the new lens-flare)" - this actually made me lol.
  • Sniped50 - April 1, 2011 2:32 p.m.

    I found the first game fairly good. And while no more gravity/portals might be good for the franchise in that it won't be competing with the likes of Portal 2, why take out Tommy and spirit walk? Don't abandon everything that made the original good, man!
  • usmovers_02 - April 1, 2011 2:08 p.m.

    If you forget about the title, what is already known about the game really does sound pretty cool (vagina doors ARE confirmed btw). But I hadn't heard that they'd removed portals and gravity till just now. And since Tommy is no longer the lead character, that means no spirit walk. This game is NOT Prey 2. It has nothing to do with the franchise gameplay, only story. Totally lame
  • Darkhawk - April 1, 2011 1:54 p.m.

    Doesn't bother me so much. In fact, I think it can occasionally be a good thing when someone takes an obscure or dead license, and uses it as an excuse to launch a new product. I'm not thinking only of games here; the same is done with movies as well.
  • JimmyCooldaddy - April 1, 2011 1:05 p.m.

    I like the first Prey. That's some retarded decisions. I'll prolly pass then...
  • LordFacemunch99 - April 1, 2011 12:09 p.m.

    Red Steel 2 had nothing to do with the original, but it was still pretty good. Prey 2 should be interesting.
  • Anjaneya - April 1, 2011 11:48 a.m.

    Good on them for changing direction, not many developers do. Still seems a bit weird though!
  • GR_DavidHoughton - April 1, 2011 11:36 a.m.

    Doubtful. You're not actually playing a native American this time around, as far as we know.
  • NeelEvil - April 1, 2011 11:35 a.m.

    Sounds like they've ditched everything that made the original unique. Is the spirit walking still there?
  • Baron164 - April 1, 2011 11:35 a.m.

    I hate when sequels get made that have nothing to do with the original, for example Far Cry 2. A fine game in it's own right by why it was called Far Cry 2 I have no idea. And now Prey 2 which may also have nothing to do with the original. I don't know why publishers don't just come up with a new name for these games.

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