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  1. Games
  2. Adventure Games
  3. Pokemon

Pokemon Mystery Dungeon: Explorers of Sky review

Random dungeons and talking monsters

Reviews
By Martin Kitts
Published 23 October 2009

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

GamesRadar+ Verdict

Pros

  • +

    Random dungeons... if that's your thing

  • +

    Must be a reason it has survived this long

  • +

    The sprites are okay

Cons

  • -

    Completely archaic gameplay

  • -

    The whole thing could be done on a GBA

  • -

    Just boring to play

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

Hurrah, it’s time to become a Pokemon again! After answering questions on such varied subjects as how we feel about school and what we’d do if a TV crew asked to interview us, we were transformed into a Mudkip and sent off into the land where Pokemon live free from human interference. We’re sure we’ve been here before…

Explorers of Sky is this year’s companion piece to the Explorers of Time/Darkness double bill we were treated to in 2008. Those titles weren’t exactly the cream of the Poke-crop, but Sky promises new features, new chapters and a deeper look at this parallel universe populated by sentient Pokemon.

Of course it’s built on the same old Mystery Dungeon formula – one that might have seemed fresh and unusual when it first appeared in the early 1990s, but which is getting creakier with every new installment. There must have been at least 20 of these things over the years, featuring various themes and exactly the same dungeon-traipsing core gameplay.

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You get dropped into a randomly generated dungeon, built over several floors and populated by monsters. Each time you take a step, the monsters take a step until they collide with you and a turn-based fight takes place. There are a limited number of moves you can assign to each button, and the events of the battle are relayed in super boring text-o-vision. You gain experience, you move on and eventually you find the treasure and escape.

Above ground, there’s a story about Pokemon turning evil and stealing things from each other. There are entire villages where Pokemon families live in shacks and run businesses and send you off on quests that always involve fighting your way through the basement of yet another random dungeon.

It looks very much like the kind of thing you could create with some sort of game-maker program. Feed it some graphics, write a bit of text and press the ‘generate game’ button. As if by magic, a Mystery Dungeon appeared!

It’s amazing that Nintendo allow their biggest property to be used in this manner. Of course it sells well and it’s perfectly playable, in a completely mindless way, but it’s a phenomenally weedy game. The proper Pokemon titles are in a completely different league.

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Oct 22, 2009

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Martin Kitts
Freelance Journalist

Martin Kitts is a veteran of the video game journalism field, having worked his way up through the ranks at N64 magazine and into its iterations as NGC and NGamer. Martin has contributed to countless other publications over the years, including GamesRadar+, GamesMaster, and Official Xbox Magazine. 

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