• jonathan-garrett - August 2, 2014 11:35 p.m.

    how about many of the cobbled together weapons in the Dead Rising series? The electrified aluminum baseball bat? the oar with a running chainsaw duck-taped to either end? I could go on, but while these are really cool to use in the game, in real live we'd just be serving ourselves to the zombies deli sliced and cooked to perfection.
  • commandoclone87 - May 27, 2014 7:47 a.m.

    If the temperature of the iron rod can be regulated to less than 230 degrees Celsius, then it will be below the combustion point of the wood components and depending on the metal materials used, should not fuse with the launcher. That said, the user would still have some nasty blisters if they used it without wearing protective coverings (which Freeman does wear anyways)
  • Darklurkr23 - May 27, 2014 6:38 a.m.

    Darkness Guns from The Darkness. I could just see Jackie now - Ehhh ahhh mutha fadda AATTACK WITH THE DARKNESS
  • alex-trapp - May 20, 2014 1:33 p.m.

    I'm probably not the only one to point out that the BFG from Doom was forgotten. But yeah, that thing looks like of runs on nuke rounds and would probably melt your face before it hit the enemies.
  • daniel-scott - March 24, 2014 12:38 a.m.

    Another problem with firing a red-hot bolt at someone is it will instantly cauterize the wound it creates, effectively decreasing the chances of the target bleeding out or going into system sock from blood loss.
  • CUFCfan616 - February 24, 2014 2:15 p.m.

    hey, it's that article from a year ago. I'd explain the HL2 crossbow by Gordon's suit protecting you from it
  • angelusdlion - March 1, 2013 8:31 a.m.

    Um.. as to the peacemaker rifle? Look up the Metal Storm system. With a rate of fire of around a million rounds per second (Not a typo.) They definitely could build a rifle that fired all the shots in less than a second and now blow up. Now it wouldn't cause the burning effect, your opponent would be just really really full of holes. And it would be a pain to reload, you'd likely have to replace the entire barrel to reload. But the rate of fire is realistic... ish.
  • NullG7 - March 1, 2013 7:44 a.m.

    Thoughts... Samus’ Ice Beam is easily explainable. Just think of it as an Endothermic chemical reaction, and it makes a hell of a lot more sense. All it would take is to store two otherwise inert compounds that when combined suck all of the heat out of the system surrounding it. Think of it like a flame thrower, instead of storing 'fire' in a tank you just store a flammable chemical in the tank and light it on fire after it is propelled forward by a launching mechanism; then you suddenly are shooting fire. Same could easily work with ice.
  • angelusdlion - March 1, 2013 8:33 a.m.

    Store where? I don't recall any tanks of anything on Samus's armor, though I admit i could be wrong... Also, you got the flamethrower effect if that's how it works. Hope the tanks don't burst...
  • NullG7 - March 1, 2013 9:56 a.m.

    You don't need a lot of material to make a violent reaction. You just need the right material. You don't necessarily need huge tanks if you have a good reaction. You just need good chemistry!
  • angelusdlion - March 1, 2013 12:28 p.m.

    Yes, but the point still remains. If you play with stuff that reactive something is bound to happen if you have an accident. Something very unpleasant.
  • JakePPetersen - February 26, 2014 8:06 a.m.

    She probably stores it in the same place as the plasma for her main cannon and the missiles for her missile launcher, neither of which blow up even when Samus is being shot at by a bazillion dudes. My guess is some kind of dimensional pocket, where she also keeps the rest of her body when in Morph Ball.
  • awesomesauce - February 28, 2013 9:59 p.m.

    How about how the soldier's, from tf2, beggers bazooka. which he also uses as a means to "Rocket Jump"
  • Elgyem - February 28, 2013 2:30 p.m.

    Pretty much any of the medic guns from TF2. The syringe guns just seems weak and impractical while the crossbow doesn't make sense (heal someone with a flesh-piercing arrow. Okayyy). Also, how do some weapons restore health on hit?
  • alex-trapp - May 20, 2014 1:30 p.m.

    Tiny nanobots in the weapons that fly into you.
  • shiznoroe88 - February 27, 2013 7:04 p.m.

    The TAC Gun from Crysis. It launches low-yield nuclear projectiles roughly the size of standard grenade-launcher rounds.
  • angelusdlion - March 1, 2013 8:33 a.m.

    They actually designed a man portable nuke, the Davy Crockett. It was never put into the field simply because it couldn't launch the projectile far enough to get the shooter out of the blast radius.
  • shiny-vaporeon - May 27, 2014 6:51 a.m.

    it's in MGS3!
  • FAT47ITY - February 27, 2013 5:58 p.m.

    I can think of two you've missed: 1. The Thunder Gun from CoD: BlOps Zombies (I don't know of any prior appearances) It's a huge, Russian-built steel contraption that releases an entire tank of hyper-compressed air when you pull the trigger. Apparently, it's so awkward and bulky that Newton's third law of motion doesn''t even want to play with it 2. The Syringe Gun from TF2 On the other end of the gun spectrum, we have a dinky little homebuilt pneumatic gun that shoots hypodermic needles. Aside from the fact that it's see-through clip clearly cannot hold the iconic 40 needles, since when were needles even as dangerous as bullets to begin with? Obviously, a needle can be rather deadly if it is filled with some lethal disease, but NO, the Syringe Gun inflicts damage from IMPACT DAMAGE ALONE! The only logical explanation for the Syringe Gun is that every single needle contains a drop of a substance which causes intense localized pain and which activates in a hundredth of a second. And I'm excluding the part about making all the needles fly straight.
  • Person5 - February 28, 2013 8:54 p.m.

    well if they injected right when they hit their target (assuming that works) the target would be injected with a needful of air, sounds lethal to me.

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