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Available on: PS Vita, Xbox 360, PS3

Mortal Kombat review

A bloody good fighter that reboots and redeems the wayward series

Words: on April 19, 2011

Without a doubt, Mortal Kombat’s heyday was the mid ‘90s, a time when it and Street Fighter ruled not just arcades, but home consoles as well. It enjoyed a brief resurgence in the mid 2000s with sequels like Deadly Alliance and Deception, but with each new game came more goofy finishing moves, uninspired character designs and a needlessly complex plot. These were followed by MK vs DC Universe, which neutered the violence and gruesome finishing moves that made the series a success in the first place.

With so many missteps since the last major hit, what could the franchise do to regain its former glory? Ignore all the mediocre stuff and take things back to the original three games that started it all.


Above: And that means a lot of blood

For the most part, this new MK sticks to the characters and tone of the first few games, meaning tons of vicious, mean-spirited attacks with just a hint of humor; groin punches and hilariously excessive fatalities are in, farting attacks and tacked-on kart racer minigames are out. Even the roster preys upon the world’s fondness for MK1-3, pulling just about every single character from those early days into one game. It’s clear developer NetherRealm’s goal was to tug at our misty-eyed recollections of the past, and on that front, it totally succeeded.


Above: Classic backgrounds reappear, like this tournament scene from the very first game


Above: The MK2 armory returns with loads more background detail


Above: I’m sure we all remember the Living Forest?


Above: Even MK3’s memorable areas have come back, and in many cases have story-based context now

Beyond the superficial pandering lies a commendably fun scrapper that mixes successful elements of the first three games. Combat falls somewhere in between MK2 and MK3, with emphasis on chaining normal moves into specials; stringing combos together is slightly more freeform than MK3’s infamous “dial a combo” system that only allowed combos with pre-set button combinations, but it’s also not as open to experimentation as say, Street Fighter IV.

Speaking of SFIV, new MK freely cribs from not just Capcom’s workhorse, but also, of all things, Rare’s Killer Instinct. Along the bottom of the screen is a meter that fills up as you deal and receive damage. When one section is full, you can execute an “enhanced” version of any special move your character has; in other words, it’s the same as SFIV’s EX moves, where Ryu’s fireball deals an extra hit or in this case, Kano throws two knives instead of one.


Above: C-C-C-C-etc

Two full sections give you the ability to cancel someone’s combo and break free of their attack. Both enhanced attacks and combo breakers have tactical applications that can increase damage or set up more elaborate moves, so they’re far from copycat afterthoughts. If you refrain from using those moves and fill up the meter completely, you have access to X-ray moves, which are this game’s equivalent to Street Fighter's big-damage Ultra Combos.

All these elements form a game that mostly plays like MK2, just with more juggle, combo and interrupt options. It’s great, flashy fun for button mashers yet rewards those who want to dissect each move and how it reacts with another, so in our opinion that makes this the “best” Mortal Kombat to date. That said, I noticed several instances where moves would connect when they really shouldn’t have, even cases where my fighter would be jumping over another and magically reappear back in front of the computer, somehow being thrown. Most of the time special moves behave like they should, but there were more than a few times were I legitimately could not understand why one move has priority over another, or why the hit range on one move is as wide or tall as it is.

But that’s getting into tournament-level play discussion, which is not how most of us will judge the new Mortal Kombat. And in all fairness, MK has always favored style over substance, and this time the “style” is shredded faces, broken bones and splattered blood, which all combine to create a thoroughly violent experience.


Above: Blood splatters dynamically on your fighter and the opponent, so no two victory screens are quite the same


Above: Take too much damage and the kombatants actually lose pieces of their head and costume

This persistent damage is purely cosmetic, but it does indeed add to the flavor. It helps convey how much these guys are pounding the hell out of each other, and when one finally stands tall as the winner, with his costume tattered and teeth showing through his jaw, it truly feels like a victory. Before, blood flew around the screen for the sake of blood flying around the screen; now, it helps sell the dark, macabre atmosphere.

Topping all this off are the aforementioned X-ray moves, which are devastating new attacks unique to this version of MK. Land one of these suckers and you can deal up to 50% damage, which, while cool for comebacks, is perhaps too much. We want to always have a chance at victory, but uh, some of these moves can turn the tide in a very un-fun way.


Above: Plus how the hell are they walking away from this??

 

 
Above: A sample of ‘em. Note Kano barfing all over Noob’s leg – that barf stays there for the match!

These features make up the guts of the game (no pun int… fuck it, pun intended) and power all the other single and multiplayer components. I’ll get into those on the next page, which are all surprisingly awesome and worth checking out.

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Mortal Kombat (2011)

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Platforms:

PS Vita, Xbox 360, PS3

84 comments

  • JayBeat - April 19, 2011 7:19 a.m.

    Thuper excited! great review.
  • Rizzo - April 19, 2011 7:21 a.m.

    Mortalllll k-k-k-k-fighting game!
  • SerpentineZERO - April 19, 2011 7:23 a.m.

    Yeah, i'll check this one out.
  • GhostofTaft - April 19, 2011 7:29 a.m.

    GO TO BED
  • NathanXplosion - April 19, 2011 7:31 a.m.

    KOMBAT TIME!!! Can't wait to pick this up in the morning.
  • kingsmikefan - April 19, 2011 7:33 a.m.

    I was thinking it would garner mostly 7s and 8s. Let's see if this holds true. Great review; lots of detail.
  • Person5 - April 19, 2011 7:34 a.m.

    I wasn't thinking about this game until I started reading all the MK stuff here on GR, next thing I know I preorder from Amazon to get Reptile's Klassic Skin, I'm really happy this lived up to what it looked like (being all the nosolgia I remember) I'm glad they went back to the roots of the series and glad its scored well
  • Xtapolapopotamus - April 19, 2011 7:38 a.m.

    Shit damn, Mr. Elston! That was a terrific review! I'd say your purdy words made up for the lack of delicious dinner tonight!
  • hagg309 - April 19, 2011 7:39 a.m.

    Worst review ever, not as balanced as "street fighter" I bought that game and was so bored with it within 2 days. I actually think the coin reward system is fun in this, it's fun unlocking things.. if anything I would have put the negative as its still too cartoony/commercialized this time around. Marvel vs. Capcom 3 better than this? I bought it, it's ok, but definitely not as good.. I dunno this is why I won't listen to anyone's review's online anymore.
  • MyNameIsMyName - April 19, 2011 7:53 a.m.

    I'm glad you can buy alt costumes with in game rewards as opposed to having to pay $4-5 dollars a pack for them. I'm mean seriously why is that okay Capcom?
  • Japanjack - April 19, 2011 8:04 a.m.

    Hagg, the reason you will not listen to peoples' reviews is because your taste is contradictory. I would definitely deny your statements about SSIV, I'm just guessing you're more of a Mortal Kombat fan.
  • Sinosaur - April 19, 2011 8:24 a.m.

    @hagg309 The way reviews work, online or off, is that somebody takes an objective look at a game and scores it based on certain things like genre. Mortal Kombat is a fighting game, so it gets scored based on the mechanics of fighting games, where it is clearly not the ultimate best in that regard. Does having the best mechanics mean it's the most fun? Nope, fun is completely independent, and unfortunately people are not yet able to score things based on how much you will enjoy them. Mortal Kombat has always been more about fun than pristine mechanics.
  • guillotinedream - April 19, 2011 8:27 a.m.

    I've been thinking about getting this since I tried the demo. It really brought me back to the MK I/II/III days. I also completely understand and respect the score given by the reviewer. Its a fighting game so its obviously going to be compared to todays standards, and its a Mortal Kombat game so its not going to be completely ripped apart for having some technical inaccuracies. This game seems to be just what the developers were going for; ultra voilence/MK humor, fun 1 on 1 play, nostalgia. All together it seems very promising and I am really excited to kick my Brothers ass like i used to in MK I/II/III. TOASTYYYY
  • Zeb364 - April 19, 2011 8:29 a.m.

    Dying to pick this up tomorrow. Getting it for my PS3 (for many different reasons) but I am going to miss my achievements lol.
  • AmbassadorBlanka - April 19, 2011 8:40 a.m.

    Just asking. Is it as good as Haro Leach?
  • guillotinedream - April 19, 2011 8:50 a.m.

    @ AmbassadorBranka cue inception trairer music
  • AmbassadorBlanka - April 19, 2011 9:16 a.m.

    speAkiNg of terriblY dONE incePtion knockoffs, did anyone eLse hate the most recent fringe episode? Because You I kNow i did. God faP it is obviOsly what i stated as the dooRs opened To show An animated LeonArd nimoy. whaT cheap, unintelligible, aiMless drivel that was. I Couldnt feel for ANy of iT. AND I jusT SerioUsly Could not f**King believe it had to get that off my cheSt.
  • jackthemenace - April 19, 2011 9:30 a.m.

    I've never been one for Arcade style fighting games, but I WAS excited for MK. But, reading that it's only really an average game, I think I'll keep saving for Brink and/or Portal 2
  • BigDannyH - April 19, 2011 9:35 a.m.

    Portal sucks? Say it ain't so! Hopefully I misread the cryptic comment. Good review, I wonder if the projectile spamming issues can be patched, otherwise it'll be viewed as broken in the fighting game community. I suppose it doesn't have to be a competitive game, but could get boring pretty fast if it's as sloppy as it sounds. SP sounds good though. Maybe they'll tweak the coin system by patch?
  • AmbassadorBlanka - April 19, 2011 10:03 a.m.

    @BigDanny No, Portal doesn't suck at all from what I have been able to play, but the game misreads my controller in a gamebreaking way and I am unable to use multiple keys and my touchpad on my laptop. God, I wish that there was an option to turn off controller input ingame and use an external emulator instead. Had I known, I probably would have gone out and gotten a compatible alternative.

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Great
YOU'LL LOVE
  • Brutal, bloody fighting
  • Good roster, lots of extra features
  • Lengthy story mode is surprisingly fun
YOU'LL HATE
  • Still not as balanced or tight as SF
  • Hard to punish whiffed moves, projectile spam
  • Coin reward system is both stingy and needless
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More Info

Release date: US
Apr 19 2011 (Xbox 360, PS3)
UK
Apr 21 2011 (Xbox 360, PS3)
Expected release date: US
May 01, 2012 (PS Vita)
Available Platforms: PS Vita, Xbox 360, PS3
Genre: Fighting
Published by: WB Interactive
Developed by: NetherRealm
Franchise: Mortal Kombat
ESRB Rating:
Rating Pending
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