Metro: Last Light alternate ending guide and walkthrough


Like the first game, Metro 2033, there is a secret alternate ending that can be found if you happen to make the right moral choices throughout the game. Some choices are given, some need to be achieved quickly, and some are cleverly hidden. When you perform certain actions in Metro: Last Light, you will see the screen slightly flash white and there will be a short tone that accompanies it. When you see this happen, you’ve done a good thing and it’s what you want to find. You’ll also want to make sure that you do not kill any soldiers throughout the game.

It’s not an easy thing to do, but we have put together this how-to guide to show you how to get the secret alternate ending and to get the Redemption Achievement/Trophy for your troubles. While both endings give different outcomes and different answers, the alternate ending gives a more detailed look as to what happens after the events of the game. Below are the items and events that triggered the flashes for us and contributed to the alternate ending. There will also be flashes that you encounter just by following the critical path in each chapter, so they are not listed.


When you first awake from your dream, play the guitar in your room.

As you walk through the Sparta Station, play the Bakalli in the lounge that is outside of the doors leading to Millers room.


When you reach the top of the prison, pull the lever that will free all the prisoners. You will also get the “Freedom” achievement/ trophy for it.

Don’t kill any of the soldiers within the chapter. Knock them out to your heart’s content, but don’t kill any of them.


When you enter the corridor leading to the first large room where a man is getting punched, go right to the corner and there will be two soldiers talking about a secret stash. Hide behind the crates while they talk and then follow the guard who returns to the starting room of the chapter. Wait for him to open the locker and then knock him out and take the fully equipped pistol he drops. You will also get the “A Present” Achievement/Trophy for it.

Once you get through the large first room, you will come to a soldier who surrenders in a freezer. Leave him alive- just run past him.

Don’t kill any of the soldiers within the chapter. Knock them out to your heart’s content, but don’t kill any of them.


When you enter Bolshoi, give a bullet to the beggar on ground and another after his long speech.

Listen to the full conversation of the two men sitting at the table at the kitchen just beside beggar.

Watch the theatre show from beginning to end from the seat in the front row. You will also receive the “Patron of the Arts” Achievement/Trophy for doing so.

Before you sit down to have a drink with Pavel, there will be two girls showering and bathing to the right behind glass. Listen to their full conversation.


When you are crawling through the vents, listen to the full conversation between Moskvin and Korbut after escaping, until Korbut leaves the room.


In the second door on the left once you are driving Regina, there will be a spider infested cave. Go to the back room that is lit red and turn on the power.

Go to the train car down the left hand side tunnel and at the far end will be a train car. Enter it and go to the end to find a body there.

When you are pushing the rail car with Regina, you will come to a room on the right hand side that is full of beds. As you walk through it, prisoner ghosts will appear. Make your way to the back of the room and back out to the rails.

Enter the green water-filled room where you get the page during this chapter and when you reach the body that has the page, you will hear the tone and see the flash.


When you first arrive at the camp, listen to the conversations between the wife and daughter who are located to the right of the ammo store.

When you are driving down the tunnel and hear a woman screaming, go to the first door on the right and enter the train car. Go to the right and save the woman from getting raped by quickly taking out the two soldiers.

When you reach the bandits hideout, make your way through to the final door that is located behind the dead man in the chair. Enter it and rescue the woman and child inside.

In the tunnel on the opposite side of the bandit base, there is a rail car that has a few corpses on it. Go and look at it to get the tone and flash.

Don’t kill any of the soldiers within the chapter. Knock them out to your heart’s content, but don’t kill any of them.


When you arrive in Venice, there are 2 Panhandlers that you need to give bullets to. One is to the right of the area, down a narrow alley, and the other is to the left side of the water, just before the guitar player.

Just across from the shooting range, there is a mother and son talking. The son will say that h lost his teddy at the shooting range when he ran away. Go to the shooting range and you will need to win three rounds by shooting the released rats. When you win the third round, you will get bullets and the bear as a reward. Take the teddy bear to the mother and son and you will get the flash as well as the “Reunion” Achievement/Trophy.


When you first enter the vent shaft, you’ll see two guards shoot some people against a wall. Hurry through the vent to the right and take down the two guards before they finish off the person who is still alive. There will be a flash when you stop him from being shot and another flash when you listen to what he says.

At the end of the chapter, Lesnitsky will tell you to take off your mask to save Anna. Do it before he counts down from five and you will also receive the “Savior” achievement/Trophy for doing so.

Do not kill any of the soldiers within the chapter.


The only choice I could find in this chapter was to find all of the ammo stashes that are in the warehouse just after the Quarantine zone. All you need to do is walk along the walls until you see the bullet icon appear for you to pick them up. There are 5 stashes, the first being behind the metal door you walk through after leaving the crowd at the quarantine zone entrance. The rest are found in windows in the area.


When you are travelling through the River of Fate with Khan, there will be a telephone that rings. Khan will tell you to answer it and if you do, you will get the flash and tone.


When you enter the outside area, go to the building on the left side. Go all the way to the far end and enter the doorway to get inside the building with the crashed truck. Be careful however as the door is trapped.

When you enter the large room full of enemies and train cars, drop down under the floor using a passage and crawl underneath the floor.

When you encounter Lesnitsky near the end of the chapter, you will need to knock him out and not choose to kill him.

Don’t kill any of the soldiers within the chapter.

Red Square

When you are walking through the first part of the chapter, The Dark One will tell you every once in a while that the watchmen won’t hurt you if you don’t go near them. Follow that advice. Later on there will also be another watchman that won’t attack unless you do. Don’t.

Don’t kill any of the soldiers within the chapter. You will be surrounded by snipers when you reach the building where Pavel is holed up, but hide and wait for them to come to you on the ground. Not all of them will, but eventually Pavel will tell you he has had enough and the main doors will open as more guards come out. Knock out the guards that come through and then you can go after Pavel while ignoring the rest of the snipers.

When you reach Pavel at the end of the chapter, you will need to go forward and save him as soon as he appears. If you wait, he will be taken and he will die.

The Garden

When you are following the red flags to get through the first part of the Garden, they will lead off to the left while there is a large building directly in front of you. Go to the building and use the wooden planks to cross the water and enter the flooded store. AS you walk around in it, go to the back room and you’ll get a flash and a tone.

When you get about halfway through the Garden, you will come to a large creature that is called a Bear. The first round will have you firing at it and at its back as the nearby mutants jump on it. Once you hit it enough times, it will run to the next area and crouch as more watchmen jump on it. Shoot the Watchmen off its back and it will run into the woods. This will give you the flash and tone as well as the “Forest Guardian” Acheivement/Trophy.

Alternate Ending Video

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  • Megal - February 6, 2014 8:25 p.m.

    For everyone to know, it's much more easy to Achieve the "good" ending. Coz I did it. I play it in Ranger Hardcore difficulty, and followed this guide instructions, BUT instead of being good and civilized I killed as much enemies as I could, everyone that was there died. Also didn't stay for the all show in the Bolshoi, though I do sit through the first show, and as said before I also killed all of the soldiers at Red Square. As conclution you don't need to be a good samaritan, in opposite you can be an ruthless as*hole, just do as much of the things the guide says to succeed.
  • megakoresh - August 3, 2013 7:08 a.m.

    I have a feeling this has got to do with accumulation of karma. Same way Dishonored works. I have a feeling that killing stuff doesn't really have a lot of weight. If you get enough flashes in a level you can still kill a bunch of people and it'll be fine. That said, the game does it quite sloppily. Lots of the action you have to do don't really make sense. I mean how does playing a guitar or looking at corpses help me be a better person? Killing people who are shooting at me after being spotted is also not a bad thing. It's really weird, I disliked the system greatly. If they put this nonlinearity in (which is great if they do), they need to make sure people can see it by simply being moral. It should make sense, not be tied to some contrived actions.
  • tatyka - July 9, 2013 6:05 p.m.

    I did only good things throughout the game... the major 'good deed' i didn't do was to release the prisoners. Other than that I was very charitable, played all the instruments i could find, I saved the hostages and that's the only time I killed human enemy (the bandits who were keeping the hostages, not all the bandits). I saved Pavel from the lonely hands, I collected most if not all the white notebooks. I can't imagine what else I missed out, but I was surprised and a bit shocked (much like with the Shadow of Chernobyl ending on my first playthrough) that I didn't get the good ending....
  • Redders001 - June 24, 2013 8:20 a.m.

    Have just completed the game killing everybody that tried to kill me and still got the good ending, have seen so many "guides" to getting the good ending saying not to kill people buts its complete nonsense, all i did was spare anyone who surrendered, didn't kill the demon on the roof, saved Pavel and made sure i explored everywhere and listened to peoples conversations. other than that i killed every Nazi, Commie and bandit and killed the traitor (cant spell his name).
  • john-savor - June 6, 2013 12:29 p.m.

    I think that if you receive a brown flash, like if you were to shoot/kill the rats that run past you without harming you right after you reach the church where the demon flies off, it is bad karma, keep out of their sight or at least far enough away
  • john-savor - June 6, 2013 9:01 a.m.

    Also in quarantine, after you pass the man calling you a murderer, look to your right and you will see a doctor with a gray gas mask that completely covers his head, he is talking to a man with a yellow vest on, listen to their conversation for a flash Just before you enter the crowd, look to the right to see a man on the table and a guy holding a pistol, listen to the conversation, and when you get the flash, go to your right to get the first note
  • SilentHitoshura - June 1, 2013 11:57 a.m.

    This guide is super helpful. Quick addition; Bolshoi has quite a few more Moral points, most of them are in the area with the juggler. Watch the old guy casting shadows for the kids for 1, go back to to the women sitting down for another and watch the hilarious dealer with the hat on back to front, just outside the theatre for another. In Quarantine there is 1 immediately at the incinerator with a scientist in a gasmask and an unmasked guy sitting on a bed. Bolshoi and this one (among others) really help tell the story of the people, citizens and innocents who suffer so I think t's worthwhile seeking them out, especially in Bolshoi.
  • The_Rocket_Jumping_Medic - May 30, 2013 10:35 a.m.

    In Bolshoi, watch the whole shadow puppet show for a flash, or good dead as I like to call them. :P
  • Overjoyedleaf - May 26, 2013 9 p.m.

    In the mission Regina, At every track switch go toward the dead end there is a morale point at each one.
  • Drake-99 - May 26, 2013 4:24 p.m.

    Don't stress if you kill a few human enemies. And don't reload the checkpoint because you didn't listen to a conversation. Be careful what you do, but just note that the game is forgiving.
  • Artyom - May 26, 2013 3:19 p.m.

    This guide was very helpful during my 'Redemption' run, and considering the requirements to achieve the "good" ending are vague, I decided to document every screen flash (92), every soldier I killed (22), and every big choice I that netted me the alternate ending. Here's what I ended up with in no particular order: - Saved Pavel (Teaches little Dark One the meaning of Forgiveness, which is a main theme in the game) - Spared Leznitski - Took of my mask to save Anna - Saved the "Bear" - Returned the lost teddy bear in 'Venice' - Saved women & children in 'Bandits' Total number of "Screen Flashes" = **92** So how many people did I kill? My total came out to 22, HOWEVER, 7 of them occurred during the final battle, and 9 occurred during 'The Chase' That means that I only killed 6 soldiers that were in a rested state (Not openly aggressive) So while the GamesRadar guide says not to kill ANY humans, I can officially say that you in fact can. Hopefully this helps some people who were worried about not getting the good ending after reading this guide. If the original author happens to read this, I would be happy to provide more details on the data I collected in order to improve this guide.
  • LeoAugustin - May 25, 2013 7:44 p.m.

    hey guy,at Red Square,i kill all solders in there but dont kill Pavel, i get the good ending in final i think in case if they are hostle and want to kill you,you cant kill it, but if not you must follow instructions of Dark One
  • kevyn-ukoustoff - May 23, 2013 1:34 a.m.

    Tip, On bandit the second u land turn around and crouch u get another tone and flash
  • twostepjake - May 21, 2013 1:43 a.m.

    There were a few parts I didn't see listed that I assumed I couldn't kill in. It got to a point where I had to. Like reich and 2 missions after that. I hope I didn't miss anything. I wish there was a way to tell if I'm still in the clear for the "good" ending.
  • Jacko415 - May 25, 2013 11:33 p.m.

    You dont need to kill anyone in Reich. dont shot the guys guys chasing you at the end when u get in the rail car, even though pavel tells you too. just crouch instead.
  • KhevaKins - May 20, 2013 4:58 a.m.

    I killed people and got the good ending. I killed them sparingly but I still got the good ending. Spoilers I only started killing people after Pavel betrays you though and still, sparingly. Listen to the Baby Dark One, constantly. He tells you not to kill people or things, don't. You can essentially sneak past all the things in the game. If he marks it as an enemy or red you can kill it. There is a baby demon when you climb the ladder and the mother demon breaks the ladder behind you. Don't kill either for good karma. Kill one or both for bad karma. Go of the beaten path, like constantly. It pretty much ensures you will get good karma and some cool loot. Anyone talks you listen, anyone. You hear someone talk about their shoes you stop and listen. Almost always ensure good karma, and some of the conversations are pretty OK to listen to. Still applies while on missions.
  • kevin-verheesen - May 19, 2013 9:43 p.m.

    Also a small thing to add even though it is mentioned on this guide. Keep distance of watchmen when asked to, only kill beasts IF you are attacked. If you keep your distance or are otherwise avoidable (if they run from something bigger) they should not be attacked at all Never kill enemy HUMANS (NEVER) or you WILL fail the alternate ending
  • kevin-verheesen - May 19, 2013 9:37 p.m.

    Today at 06:30 where i completed the game for a second time and achieved the alternate ending. I'd like to share a few things with others to make this guide bether! :) First of all to start with what Calarahil mentioned, DO NOT GET SEEN! I can't urge this enough as you will result on killing the second guard further back towards the tunnel with 2 other guards and a soldier or citizen that is tied and sitting on hes knees. The first guard as you approach the open area can be reached by moving up on the vehicle on the wall side while the other guard on the other traincart has no way of getting up there. You will see a lamp on the left side of the traincart, blow it out and wait (if he notices something odd) untill everything is back normal and he sits down again, now you can knock him out on the left side of the traincart. Second thing where the guide was wrong is at the begin mission of The Garden. The flooded store on the right side that can be accessed via a plank does not count towards the alternate ending. Infact there is no flash or tone to begin with but still a nice spot to get some goodies! Hey perhaps a bag of chips ? :) Gl all on getting your Alternate ending :D
  • jacksonsniper94 - May 18, 2013 1:34 a.m.

    I did try to limit the killing as much as I could =( especially on Ranger mode :( still unable to get this ending.

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