Long before a game ever hits retail shelves, it comes into existence as an idea. That broad concept is then refined into a series of ideas, ranging from plot details to mechanics. Those designs are then formulated, refined, tested, and scrapped until only the strongest elements remain. We've never made a game before, but we'd wager that whole process is as exciting as it is exhausting. And it's a process that every game, regardless of scope or budget, must go through.
Matt Rhodes, an artist at BioWare, recently posted some of his concept art of Mass Effect on his blog, some of which showcases his initial ideas for many of the series' most beloved characters. He gave us permission to repost some of those images here, along with some of his words about the thought process that went into these early drafts.
You can find more of his work here.