Marvel vs Capcom 3: Everything there is to know

We're gonna take you for a ride through gaming's biggest crossover event

After 10 years of rampant speculation we can finally confirm that Marvel vs Capcom 3 is indeed a reality. Revealed last week during Capcom%26rsquo;s annual Captivate event by Keiji Inafune himself, the combo-crazy fighter will return to PS3 and 360 in spring 2011, continuing a fighting-game resurgence that began with the universally lauded Street Fighter IV. Naturally the most pressing questions (Who%26rsquo;s in it? How many characters will there be?) were answered with %26ldquo;wait and see%26rdquo; responses, but we did leave with a good indication of what%26rsquo;s in store.

As fun and memorable as it was, Marvel vs Capcom 2 didn%26rsquo;t feel like a comic book at all, much less a representation of the Marvel Universe. Part three is zoning in on a %26ldquo;living comic book%26rdquo; presentation, applying various shading techniques for a defined, unique art style as well as adding signature quotes, intros and outros and other in-game events to drive home the idea that you%26rsquo;re playing a colossal comic crossover. With style angled much more towards comics than Marvel%26rsquo;s movies, the whole experience should be distinctly sketchy %26ndash; that%26rsquo;s sketchy in a positive sense, of course.

Last year%26rsquo;s re-release of MvC2, which has nearly sold a million units, proved that totally insane juggles and triple-digit combos are just as fun and addictive now as they were ten years ago. That said, the expectations are so high the dev team isn%26rsquo;t about to trot out the same game with a %26ldquo;3%26rdquo; on the box. Capcom told us they%26rsquo;re analyzing both MvC2 and Tatsunoko vs Capcom for ideas on what worked and what didn%26rsquo;t, leading us to believe MvC3 will be some kind of hybrid. Capcom assured us they don%26rsquo;t plan on alienating the base that kept MvC2 alive for a decade and will keep the 3-on-3 fight style, but they%26rsquo;re also striving to %26ldquo;maximize depth and minimize complexity.%26rdquo; A tricky balance, for sure.

We recommend