Released in Japan in 1986, Kid Icarus was a game with big ideas, some that were too big for the NES. Created by many of the same people behind Metroid, Kid Icarus was a unique mix of gameplay concepts (platformer, RPG, shoot ‘em up) which makes it stand out from other releases of the time. In practice, though, the game shifts from engaging to painfully frustrating, most often due to technical limitations of the hardware than poor design. The game takes Pit up through the Underworld to eventually free the Goddess of Light from the evil Medusa. Still a Nintendo classic, by modern standards Kid Icarus comes up short, perhaps explaining why it ended up being more of a one-off than an evergreen franchise like Mario, Zelda and Metroid, despite launching at the same time.