Justice League Heroes - Super Moves - Part Two

Pretty much everyone knows the story behind the Green Lantern: each member of the Corps is given a powerful ring that is limited in ability only by the willpower of its user. The more creative and determined you are, the deadlier the results will be. For this game, Snowblind tapped John Stewart, a prominent GL from the late '80s and the recent cartoon.

Stewart, unlike other, more artsy Lanterns, tends to use his ring in more straightforward ways - in this case, it's a giant sledgehammer. Hitting a gorilla. Later in the game, when you've powered up your characters, you'll see some better uses of the ring's potential.

Brett Elston

A fomer Executive Editor at GamesRadar, Brett also contributed content to many other Future gaming publications including Nintendo Power, PC Gamer and Official Xbox Magazine. Brett has worked at Capcom in several senior roles, is an experienced podcaster, and now works as a Senior Manager of Content Communications at PlayStation SIE.