So if you've read my hands-on with id's Rage from yesterday (which you can do just here if you haven't), you'll know that it's looking good. Very very good, in fact. But that knowledge isn't all we came away from that preview day with. Oh no. We've also acquired some words with id Creative Director Tim Willits. And he said some rather interesting things, in regards to Rage's chances of success, the generic, formulaic, misguided state of shooters in general, and how consoles really stack up against PC hardware (clue: they're slower, and not just in the ways you'd think).
Also, it seems that Rage's full set of development tools are going to be available when the PC version launches. Which isn't surprising, as id are always good like that, but it's welcome news regardless. Click the big magic arrow above to see and hear him moving and talking as if he were in the very room with you. It's witchcraft, I say.
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