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  1. Games
  2. The House of the Dead: OVERKILL Extended Cut

House of the Dead OVERKILL: Extended Cut is like playing a brand new game

Features
By Justin Towell published 20 July 2011

Same plot and mechanics, but totally redone everywhere else

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For starters, the first thing you'll notice about the game is that it's smoother (unless you're playing it in 3D, in which case the first thing you'll notice is that it's 3D). The frequent stutters in the old version's movement have all been ironed out, further suspending your disbelief and letting you concentrate on the fun of dismembering high-definition zombies.


Above: Three shots left in the barrel, three zombies and a flying axe on their way. Decisions, decisions

The cut-scenes have been re-recorded, now with motion captured acting instead of the stilted, hand-animated movements on Wii. For the game to look as low-budget as it does requires a lot of high-budget work. The filter over the screen that emulates low-quality film is better, the lighting more moody and the gore physics now even more satisfying.

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Sadly, Agent Washington's potty mouth was censored in the version we were shown (as this build has been shown off at public events), but the team is no doubt annoyed that their Guinness World Record for 'sweariest game ever' was snatched away by Mafia II. The two extra levels should contain plenty of blue language to make up for that.


Above: You still get more points for headshots and your accuracy is displayed at the end of each level

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Interestingly, while Washington's voice sounded the same as it always did, Agent G's voice sounded slightly different. This may be from re-recorded audio, but I suspect the voice actor has changed. We'll find out when we get the full game to play.

Oh no, it does not move me

I was playing the game with a PlayStation Move controller, encased in a Sharpshooter gun peripheral. The peripheral is good and the shotgun-style cocking action feels rather Arnie-esque. However, I'm unconvinced with regard to PlayStation Move. The aiming reticule is reasonably steady, but there is a tangible delay between moving your aim and seeing the reticule's position adjust on the screen.

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The old scoring system is back, with that harsh 'one miss and you drop your combo' mechanic still in place – only now all the harsher due to the increased difficulty level of the game.


Above: Don't worry about this guy, he's 'armless enough... if you get on his good side

Everything is the same but different, from the menu screens with new features to extra music tracks alongside the old ones. It's still ultra-funky, though – don't worry about that. Slow mo-fo mode is also back, only now the special effects stand up to closer scrutiny. And exploding a zom… sorry, 'mutant' with a shotgun in slow-motion is worth taking your time over.

Better graphics, better gore, better cut-scenes and better fluidity. Mix thesewith more levels, more weapons (including a crossbow!), more dimensions to play it in and even an extra playable character. That last one's under wraps for now, but seeing how hot we are for HotD, expect a lot more coverage soon. It's looking damn fine.

I know I say this every time, but I highly recommend you watchthis videoto see what you've got to look forward to.

20July, 2011

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Justin Towell
Justin Towell
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Freelance Writer

Justin was a GamesRadar+ staffer for 10 years but is now a freelance writer, musician and videographer. He's big on retro, Sega and racing games (especially retro Sega racing games) and currently also writes for Play Magazine, Traxion.gg, PC Gamer and TopTenReviews, as well as running his own YouTube channel. Having learned to love all platforms equally after Sega left the hardware industry (sniff), his favourite games include Christmas NiGHTS into Dreams, Zelda BotW, Sea of Thieves, Sega Rally Championship and Treasure Island Dizzy.

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