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Horrifying robots give chase in Routine alpha video

If you can make it through this alpha footage of Routine without shivering, you're more courageous than us. Let's set the scene: the first-person horror game from tiny studio Lunar Software takes place on a deserted moonbase.

Its disappeared crew left behind clues regarding their fate, and players are free to explore wherever they want in search of them. But just because no other people are around doesn't mean you're alone...

The distinct, hard sci-fi aesthetic (it's like Moon and System Shock 2 had a baby!) would be enough to intrigue us, even without the promise of randomized hazards to overcome and clues to analyze. Throw in permadeath and Oculus Rift support and the cash is running, screaming, from our wallets.

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9 comments

  • PatHan-bHai - June 26, 2013 10:51 a.m.

    Moon? What kind of game is that? I liked System Shock quite a lot (only died 3 times :D).
  • artcellrox - June 26, 2013 10:17 p.m.

    I believe they're talking about the indie hit film Moon. Would make more sense.
  • PatHan-bHai - June 27, 2013 9:46 a.m.

    Haven't seen that one. Maybe they're talking about the Nintendo DS game........We need CLARIFICATION, oh GR!
  • TheMariner - June 25, 2013 7:49 p.m.

    Rift support for a survival horror game? Yes, please! Now I'm just imagining using the Oculus Rift for something like Amnesia or Fatal Frame.
  • rodger-walker - June 26, 2013 12:08 a.m.

    While awesome, i would die.
  • taokaka - June 25, 2013 7:19 p.m.

    This looks amazing, the lighting, pace and sound are top notch and I like it when a horror game gives you a chance to defend yourself so your not dying every time the game decides to scare you. I will definitely have my eye on this.
  • GR_RyanTaljonick - June 25, 2013 4:28 p.m.

    Oh god, Oculus Rift support NOPE
  • GOD - June 25, 2013 11:07 p.m.

    Future Radarplays please.... When they send you an Oculus Rift, expect the requests to start flooding in.
  • Sy87 - June 25, 2013 3:40 p.m.

    Looks cool. It has just that right amount of light and the first scare doesn't pop right in your face but is heading toward you steadily.

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