Hideo Kojima proposes "pilot episodes" for next-gen development

Developing AAA games for the next generation of consoles will cost more than ever. But Metal Gear creator Hideo Kojima told Edge about a novel idea which might make some developers more comfortable taking risks on long, expensive projects:

“I think there’s a different way of tackling this problem: something similar to a TV series, where you can use pilot episodes to test the waters before you jump completely into the project… It can be distributed via download channels, so the player can try it out before production continues. Something like that wouldn’t take that long to create, maybe a year, and if it’s successful, you can continue.”

Kojima said PlayStation 4's enhanced download and streaming features make it an ideal place to host such a system, and its social focus means players might even get involved with the development process itself... Hopefully turning out better than Megaman Legends 3.

“I think there’ll be a social aspect to game creation, because it will be more interactive," Kojima said. "You’ll get user feedback, and I think there’ll be this back-and-forth between users and creators.”


  • JohnnySpazwhacker - March 13, 2013 3:18 a.m.

    Japanese developer singing the praises of Japanese console shock!
  • CUFCfan616 - March 11, 2013 7:48 p.m.

    Half Life 2 Episode 1 release date. June 1st 2006. Half Life 2 Episode 2 release date. October 10th 2007. Half Life 2 Episode 3? Yeah, episodic content is great when it churns out regularly, but all too often it'll either drop in quality or just turn into a full blown game that'll have the development time of a Guns n Roses album consummating with Duke Nukem
  • Sinosaur - March 11, 2013 7:43 p.m.

    Closest I've seen to this (and it's not the same thing) is Dead Rising 2: Case 0... which was actually awful as a pilot, because it was fun and didn't have the same amount of bullshit as the real game.
  • archnite - March 11, 2013 6:56 p.m.

    But that would mean a game gets previewed for six months prepilot, then it goes dark for three years while it gets finished. What an awful tease that would be. Maybe we could get more new IPs this way?
  • Travia220 - March 11, 2013 6:07 p.m.

    It sounds like neutered Episodic Content. More than likely it would cost money for the first "Pilot" Episode and then if it does well in sales it would move onto full product. If it doesn't.. No sweat off their backs. They make a profit off it. No company would survive off spending a year in production and releasing one of these.. and then canceling production. In the end of the day.,. It's not an original or new idea.. Nothing will come of this idea anyway. Publishers aren't going to sign off on this to allow a dev to waste a year of production.
  • masterjoe123 - March 11, 2013 5:56 p.m.

    So basically demos?
  • jack-hannaway - March 12, 2013 7:40 a.m.

    lol this made me laugh - I do think that there is a massive panic going on with this next leap in next gen (cliched term now.) Console gaming is costing developers a fortune but they are obviously making a great return otherwise we would be PC gaming! I get Hideos point but life is about risks - developers need to start being more creative ala Activision with Spec Ops The Line. Had this have had the COD polish it would've been a definite hit as the story was incredible and if you read the story review you can understand why. ( In conclusion game developers grow a couple of vagina because those pussies can take a pounding.
  • shawksta - March 11, 2013 5:53 p.m.

    Interesting, though for some reason i cant help but feel he technically confirmed that Phantom game being one of his "Pilot Episodes" Though that game wasnt confirmed for fully next gen, YET " Hopefully turning out better than Megaman Legends 3." Damn it dont remind us
  • Tjwoods18 - March 11, 2013 5:51 p.m.

    Not unless the purchase of the pilot episode would actually go towards the full game.
  • BladedFalcon - March 11, 2013 4:40 p.m.

    That sounds like a pretty interesting idea, so long as the downloads are free, or at the very least sensibly priced. Although I can see the problem that products usually face when based around user feedback: It becomes more of a popularity contest rather than an actual judging of quality. And stuff like that could kill genuinely good but niche games early simply because they didn't get enough feedback.
  • chavbuster1 - March 11, 2013 4:26 p.m.

    Would be a good way of separating the gold from the sh*t , you may continue, Mr Kojima.

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