pet peeves


  • talleyXIV - May 20, 2014 10:56 p.m.

    When the person in front of you at a store gets the last copy of a game you wanted. When was this ever a problem?
  • eternal_torment - May 12, 2014 2:10 p.m.

    checkpoint saves and no traditional crawler saves
  • slaggz - May 10, 2014 11:34 p.m.

    I hate chase sequences, like in Assassin's Creed. And pursuit sequences where it's instant death if the pursuer catches you, like in The Shadows of the Damned. As for the windows upgrade conundrum, just switch off automatic updates like the rest of the free PCing world.
  • kachigop - May 11, 2014 6:41 a.m.

    Ugh, the chase sequences in Assassin's Creed were exciting I suppose, but there was nothing more frustrating than when you accidentally jump off a building right before you get to your target...
  • Jacko415 - May 10, 2014 11:08 p.m.

    Stop re-posting old articles.
  • psyche_out86 - May 10, 2014 12:24 p.m.

    Multiplayer trophies are my greatest pet peeve; I would have so many more platinum trophies if it wasn't for these annoyances!
  • Flameroran77 - May 10, 2014 12:12 p.m.

    Ever played Fire Emblem for the GBA? (not Sacred Stones, the other one.) Great game, amazing story, right? Well, my friend is currently blazing away in it, and I was sure he was having immense amounts of fun being immersed in the story and all the character's relationships and personalities, until yesterday I decided to watch him play, and was confused: he was skipping everything that wasn't actual gameplay. I asked him about this, figuring that he was playing this mission for the 10th time or something. NOPE. He's playing the mission for the first time. As I try to explain to him the amazing storyline and how much I love it, I realize it's even worse than I thought: he's not just skipping the story, he ignores all dialogue as well. In an hour long debate, I try to explain to him what he's missing out on, pointing out the great stories and interactions between characters, and he, like a robot, simply states: "I just prefer gameplay." EVERY. SINGLE. TIME. Now, I'm not one to pounce on people for their personal preferences, but for some reason, this specific action in this specific game just set me off. It's freakin' unexplainable.
  • CurryIsGood - May 10, 2014 8:48 a.m.

    Really hate multiplayer achievements. Especially as a playsation gamer its the only reason I can't get a platinum trophy for many games
  • psyche_out86 - May 10, 2014 3:40 p.m.

    There should be separate trophies for multiplayer, as there is for DLC.
  • homestar99 - May 10, 2014 8:21 a.m.

    Max Payne 3: Great Story, Fun Gameplay, Difficult to replay on account of Max having to start a unskippable cutscene between every fucking gunfight.
  • DoctorGordonFreeman - May 10, 2014 8:16 a.m.

    I love how the escort mission picture is totally Ico about to throw Yorda into the lake. He's getting pretty sick of her pure, pastel uselessness.
  • Vonter - May 9, 2014 11:24 p.m.

    - Well MGR: Revengeance was so codec scenes were so dull it really wished to be skipped. - I haven't replayed Skyward Sword because of this, even when you can skip the actual cutscenes being nagged with tutorials is really bothersome especially in a game that takes a lot of time to get anywhere. - I haven't had this yet but it most be cringy hearing kids who shouldn't be playing a shooter in multiplayer. When I was young we didn't had this flashy gory realism we had to survive on what we had. - Online strangers kick my ass very early on so I never touch online again. I've been knowing people on gaming sites, maybe it'll be fun with Mario Kart 8. - This is exagerrated. That's what movies take before getting to the cinema ads that then are followed by the feature presentation. I think I have seen those since the N64 and the only one I think it takes that much are the GTA games. - Which is the worse; escort missions, underwater segments or stealth sections? OMG I also think MGS2 put all those together at one point.
  • BladedFalcon - May 9, 2014 11:56 p.m.

    MGR's codec talks CAN be fast forwarded, which is pretty much like skipping, since if you fast forward them they are done in seconds. Also, difference in opinions, I actually loved the Codec Talks :P
  • Vonter - May 10, 2014 12:23 a.m.

    IMO Armstrong's monologue was the only good dialogue in that game, just because of how over the top and batshit insane satirical it was, that's the game story in a nutshell right there. Still the game is freaking awesome, with some very intense boss battles. But still the story is WEAK.
  • homestar99 - May 10, 2014 8:36 a.m.

    That's Hideo Kojima (or as my friend calls him, Hideous Kojima) in a nutshell for you, he's eager to write through the medium games but doesn't seem to understand that you need to be able to play the game and he writes like someone who has never left their house or interacted with other people outside of going to a video store to rent more anime.
  • Vonter - May 10, 2014 11:29 a.m.

    He's still the best at making magic realism narrative given how he mixes for real tidbits of weapons, locations and fauna in MGS3 with fictional and I admit nonsensical things. But still you feel a passion he has at making the games. If we're pointing fingers to convulated storytelling I show in exhibit A: Assassin's Creed's lore and exhibit B: Kingdom (bitch please) Hearts. IMO those two are worse at trying to make sense.
  • homestar99 - May 10, 2014 11:09 p.m.

    Yeah, he did well with MGS3. The problem is how often he can screw up. It takes real obliviousness to manage to set a world record for longest cutscene in a game. Especially when said cutscene is over an hour long. The combination of realism and ridiculous shit does work well and has its moments. My biggest problem with his writing style is whenever he has somebody say something and then have Snake repeat the last two or three words of the sentence. I had gotten used to it until MGS V 'cos Kiefer Sunderland's voice makes the dialogue sound badly written 'cos I was used it being said in David Hayter's gravelly voice of death. Also 'cos it makes it seem like Snake has been possessed by Jack Bauer. As for the two franchises you say have confusing overarching plots I have this to say. I'm in full agreement that Kingdom Hearts has a plot about as straightforward as a cow's digestive system. Assassin's Creed has to be looked at from a different point. Each games contained storyline in the past looks okay and understandable. As for the ongoing future plot about the ancient civilization and the pieces of eden, that is a bad plot and piece of lore.
  • Vonter - May 11, 2014 5:26 p.m.

    It's a bit funny but all the par numbered entries are very overcomplicated while the unpar numbered ones have their head scratching moments but are also more understandable on what the games are trying to tell. So I'll wait to see how Phantom Pain turns, especially since it'll be the first open world MGS game so I hope it isn't a chore to go from one place to another or have open ended areas to pad the game. I think the other mentioned series have dead weight with it's lore since the self contained subplots are fine, but having to continually build on a plot that only leaves more questions than answers is lazy storytelling. It's also unnecessary in MGS when the very last conversation is ALWAYS a sequel bait conversation.
  • homestar99 - May 11, 2014 9:56 p.m.

    You don't want going from place to place in The Phantom Pain to feel like a chore! Have you seen the trailer!? They skipped over at least a good six minutes faffing around on a horse. Going opened ended, even in a small map like Ground Zeroes', is tricky for Metal Gear as the A.I. is a bit jumpy. I hope they do The Phantom Pain right or we'll be staring at a horse's bobbing arse for hours to come.
  • homestar99 - May 10, 2014 8:46 a.m.

    To respond to the last paragraph of your comment I think that they each need their own assignment to a genre. Escort missions are at their worst in first person shooters as linear environments that most FPS's have make it impossible to get them out of danger and FPS's also tend to have the worst AI bots. Underwater Segments aren't so much at their worst in a specific genre but instead in any game where the water is full of hostiles and you're unarmed. Stealth Sections go to Third Person Shooters for how easily to get caught, for example, I once tried to used stealth in GTA V and fucked it up 'cos I was spotted by AI not meant for stealth gameplay but instead meant for gun gameplay.

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