FortressCraft sells 750,000 on Xbox Live Indie Games

Adam Sawkins, creator of the oft-maligned Minecraft-clone FortressCraft, announced on Twitter that Fortresscraft has reached a mammoth 750,000 sales since its release just over a year ago in April 2011.

The announcement comes - perhaps not coincidentally - one week before the launch of Minecraft: Xbox 360 Edition. Many people have speculated that the official release of Minecraft on Xbox Live Arcade will put several similar games out of business, including FortressCraft.

Sawkins isn't the only developer who has seen success imitating the formula of Minecraft. Most of the top 5 games on XBLIG riff off Minecraft in some way. The lack of a proper Xbox 360 version of Minecraft has allowed these imitators to thrive.

However, Minecraft will be launching at one of the highest rates Xbox Live Arcade has ever seen, $20. With Fortresscraft and its ilk being so well received by fans, it's hard to imagine Minecraft putting them out to pasture. Especially considering Fortresscraft sells for just $3.


  • tichtat - May 8, 2012 1:42 p.m.

    I like Fortresscraft. It's fun making your own blocks, and dynamite is a hell of a lot of fun to use.
  • Annihilator820 - May 8, 2012 12:28 a.m.

    Price difference: $17 Number of features Minecraft has that this also-ran doesn't: Too many to count. (as far as I know) Worth every cent IMO.
  • ChaosEternal - May 3, 2012 1:20 p.m.

    Actually, Fortresscraft was started before Minecraft existed at all. The developers had to take a break to learn more before they had the skills needed to finish it. At least that is what I read a while back.n
  • Person5 - May 3, 2012 12:54 a.m.

    $20? Last time I checked the reason arcade games didn't breach the $15 limit was because it was against the XBLA rules, that being $15 is the highest price a game can be. If MC is now $20 then every new arcade game that would have been 15 will now be 20, huzzah. Furthermore 20 bucks is the price of MC? I remember getting it for $10...
  • EnragedTortoise1 - May 3, 2012 8:25 a.m.

    The price got bigger and bigger as the game went farther and farther along in its dev cycle. Back in 2009, it was free for a small amount of time, and then it was 10$ in alpha, and then 20$ in beta...
  • BudaBaker - May 4, 2012 12:55 p.m.

    The $20 thing might just be for minecraft because Microsoft is publishing it they can break there own rules.
  • bboyd - May 2, 2012 10:21 p.m.

    Although I applaud the developers for taking on a viable business venture (filling in a gap that wasn't currently there), I really fail to see how people can get away with things such as this. Every single cent this game made was almost literally generated by Minecraft. People bought the game because they wanted Minecraft on their 360, and the game was MADE because people wanted Minecraft on their 360. As I stated, I can't blame them for making money, but this Gameloft-styled approach to development is one of the slimiest things I've seen in modern gaming. And there's plenty of slime to go around. . .
  • Sy87 - May 2, 2012 8:18 p.m.

    That is a pretty fun game kinda relaxing too. I enjoyed making a castle IN THE SKY. If only I can have aircraft. I made some off site bases incase of invasion by no one.
  • calool - May 2, 2012 5 p.m.

    fortresscraft can be fun, especially because of the multiplayer, but it is unbelievably laggy and glitchy,it has been updated with new stuff recently but the glitchiness makes it suck. miner dig deep is good, it has some interesting features but the blueprints system for survival does my head in.
  • FlyinHawaiian13 - May 2, 2012 4:50 p.m.

    Is Fotress Craft still basically featureless? Last I played it was like the Minecraft Alpha. Can anyone update me on the progress?

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