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  1. Games
  2. JRPG
  3. Final Fantasy

Final Fantasy Tactics A2: Grimoire of the Rift review

Yet another fantastic tactical game for the DS

Reviews
By GamesRadarCarolynGudmundson
Published 20 June 2008

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GamesRadar+ Verdict

Pros

  • +

    Plethora of jobs to explore

  • +

    Battles offer plenty of variety

  • +

    Never feels punishing

Cons

  • -

    Not much of a graphical upgrade

  • -

    Normal mode can be too easy

  • -

    Lifeless story and characters

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

Final Fantasy Tactics A2: Grimoire of the Rift, the long-awaited follow-up to Final Fantasy Tactics Advance, is nearly everything we hoped it would be. Everything we loved from Tactics Advance is intact, with lots of little improvements sprinkled throughout. The grid-based battles are as addicting as ever, with an even wider range of jobs, races and abilities to sink hours into exploring. Like its predecessor, A2 presents a kinder, gentler tactical RPG (it's much easier than the original FF Tactics on PS1 or any of the Advance Wars titles, for example), so if you like your tactical action rough and punishing, we still recommend giving Tactics A2 a try, but skip straight to hard mode.

If you played FF Tactics Advance then you know the drill - A2 plays identically. You lead a clan of characters, waging turn-based battles across various isometric grid landscapes. Battles are usually limited to six-on-six, but you'll want to fill out your clan with a broad range of skillsets. Thanks to a robust job system with lots of distinct occupations, a large part of A2's fun comes from constantly tweaking your clan to be as well-rounded as possible. As you level up your characters, you'll steadily unlock new abilities that get more and more badass, which does a lot to keep the game fresh. The new jobs don't disappoint either (Chocobo Knight!) but it'll take you awhile to unlock most of them.

If Final Fantasy Tactics Advance held your hand compared to the original Tactics on PS1, Tactics A2 holds your hand even tighter and never lets go. Not only are there still no permanent KOs thanks to the law system (judges protect law-abiding clans from death), but this time there aren't even any real punishments for breaking laws during battle. At least in Tactics Advance, if one of your clan members broke too many laws his ass was thrown in jail, but in A2 the worst that can happen is getting your "privileges" taken away (you start each battle with a privilege of your choice, such as increased power, speed, regeneration, etc). We're not saying it has to be punishing, but at times A2 feels a bit like a coddling, pushover parent.

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