It%26rsquo;s awesome when you can support a game that doesn%26rsquo;t have a trillion dollar Slurpee campaign behind it. For our office, Earth Defense Force has always been that game. There%26rsquo;s nothing grandiose or eye catching about the title on paper, yet it still delivers on every conceivable level. It%26rsquo;s a mystery why there aren%26rsquo;t more games simply focused on delivering nonstop thrills, wave after wave of giant enemies, and a ridiculous amount of upgradable weaponry that any person who%26rsquo;s played a game in the last ten years can easily understand instantly?! Outside of the tongue-in-cheekiness of the recent Bulletstorm, EDF stands almost alone.
It%26rsquo;s campy, wildly over-the-top, and completely devoid of the pretense other games use to pad their own self-importance. Quite frankly, it%26rsquo;s so simple; it makes every bad game look stupid. The EDF series is everything that%26rsquo;s awesome about games distilled to its essence, and 100% trimmed of fat.
Go and pick up Earth Defense Force 2017, if you can find it, and you%26rsquo;ll see exactly what I%26rsquo;m talking about. Calling the formula straightforward is a goddamned understatement: Shoot massive alien insects, earn bigger, better guns, shot bigger aliens and insects, repeat (and you will) FOREVER!
That said, Earth Defense Force: Insect Armageddon already contains all I basically want from it: More of the wonderful same. Of course it%26rsquo;s also taken into account additions made to other AAA titles in the past few years and tossed them in there with reckless abandon, and it%26rsquo;s all the better for it. Deadlier guns, more enemies, active-time reloads, and jet packs are just a few of the amazing enhancements I%26rsquo;d probably take for granted in just about any other game. Added turrets, tanks and mech suits are nothing if not gratifying, in this case however, finding/calling them in time can save your always outmatched, bug-hunting ass.
More importantly, EDF: Insect Armageddon is brining something the last US title sorely lacked to PS360. Mulitplayer, or more specifically, co-op! You know all those Horde/Survival modes all games are adding these days? The ones you end up playing 700 times longer than the actual campaign? That%26rsquo;s basically all Earth Defense Force is already. So, I can honestly, unabashedly proclaim that throwing more real life super soldiers into the fray, which almost instantly and instinctively fosters perfect squad-based cooperation without really trying, was easily a highlight for my time at PAX East.
Westerners have missed out on a couple entries in the series, and that needs to change, people. I have no idea where the hell where EDF: IA takes place in the story, but it really doesn%26rsquo;t matter%26hellip; 300 new weapons, added armor, more big shit to kill online and off? That%26rsquo;s all I require from what%26rsquo;s, IMO, the unofficial Starship Troopers game I%26rsquo;ve always wanted.
Above: %26ldquo;Kill %26lsquo;em all!%26rdquo;
Oh, but if you wanna know why I%26rsquo;m preordeing a title launching at $20 less than the average game, try and find a new copy of the last EDF game%26hellip; Yeah, it%26rsquo;s nice to champion a smaller title from time to time, but it%26rsquo;s more important to know that once gamers slowly become more aware of this magical gift from Japan, it%26rsquo;s relatively small stock tends to disappear completely. A sealed copy of the four-year-old EDF: 2017 can fetch TWICE what it did brand new, and I%26rsquo;m not gonna let that happen to me, dammit!
Mar 15, 2011