EA 'did not kill' Mirror's Edge, is 'trying to figure out' how to bring it back

Last month, we heard that a Mirror's Edge 2 prototype had been rejected by EA, and that the franchise was effectively dead. The very next day, EA vaguely denied that story, telling us that Mirror's Edge is still "an important franchise," and that it has nothing to announce. Our hopes for a sequel weren't squashed, but we still had little to base them on... until today! Our limp, deflated hearts started beating again when EA's Frank Gibeau told CVG that the game is still alive.

"We're just trying to figure out how to bring Mirror's Edge back and in what way. That's part of the creative development process," said Gibeau. "I know there are some stories about how EA killed Mirror's Edge. Well, I'm the guy; I greenlight the games. I did not kill it - as God is my witness."

Believe it - God saw everything! But what's the catch? Oh, right... It shouldn't come as a surprise that, as a business, EA isn't in it for fun.

"What we said internally is: 'What do we need to do to make [a sequel] a hit?' We need to go from version one to version two so that it sells two to three times as many, it finds a much bigger audience. The first game from a quality standpoint was good, but now it needs to be great," continued Gibeau.

"We're actively working on ideas in the Mirror's Edge universe, we just haven't locked yet on a way to bring it back and a way that fans will be excited, but at the same time we can get it to a bigger audience."

As usual, nothing is confirmed, but it's still nice to know that plans for the franchise's future are being "actively worked on." Now we can focus on how awesome Battlefield 3 looks with fewer pangs of guilt over the uncertain fate of DICE's red-headed stepchild.

Mar 4, 2011


  • Sharkbot - March 7, 2011 4:07 p.m.

    Don't worry they'll probably leave the story alone and slap on some half-assed multiplayer like brink.
  • KidKatana - March 7, 2011 9:57 a.m.

    This game had a lot of promise, and amazing design, but it was very frustrating not being able to work out where to go, and the combat was pretty fiddly. A sequel should have a better balance between 'escape sequences' (i.e. you're being shot at but it's at least vaguely obvious where you're meant to be going) and the more obtuse, quiet section where you're working out where to go (but not being shot at). The first game didn't quite get this balance right. Also, from a control perspective, I'd appreciate it if 'wall run' and 'jump' were on different buttons, and if the slo-mo feature didn't slow your character down quite as much as it did everything else. Just personal preference.
  • Spybreak8 - March 6, 2011 9:04 p.m.

    Sure they didn't kill it, they just released it as a 60 dollar 6 hour single player game. Right, maybe that's why everyone picked it up when it was below 20 bucks.
  • therawski - March 6, 2011 3:35 a.m.

    Maybe add meaningful multiplayer coop campaign/missions and races with powerups, but if we want to keep it hardcore no blue shells. Add more runners to FIX THE STORY, Faith is awesome but would be interesting to have different classes of runners.
  • minimaxi - March 5, 2011 7:24 a.m.

    great news indeed. cmon EA the only you have to worry is adjusting release dates. most would have no doubt about ME's sequel quality.
  • lovinmyps3 - March 5, 2011 2:24 a.m.

    This is some of the best news I've heard all day, and I got accepted into a college today.
  • santaclouse37 - March 5, 2011 12:29 a.m.

    Mirror's Edge was the last time I literally checked every day for new trailers & news about a single game. The story needed changing, some of the mechanics tweaked, but I hope they realize that it was original enough to not dick around with the core gameplay or environmental aesthetic. Regardless, I'm excited to see what happens with this.
  • shyfonzie - March 5, 2011 12:05 a.m.

    How about a story that doesn't make me, someone who actually cares about game stories in games, want to claw my eyes out. GAMEPLAY WAS SO FUN THOUGH.
  • Omrikon - March 4, 2011 11:38 p.m.

    Not for nothing, but after playing the Crysis 2 multiplayer demo, I'm getting the feeling that EA decided to take the ledge climbing and sliding mechanics straight out of Mirror's Edge.
  • reveffect - March 4, 2011 11:33 p.m.

    Please EA do not screw this up like I think you will. Please dont emphasize more on gunplay and less on pulling off acrobatic stunts while chasing people or being chased by a blackhawk helicopter on the rooftops. Please dont over simplify the controls like brink is ( yeah simplifying the parkour moves in a fps based game where you need the other buttons for shooting and what not most of the time is good but in a game that is largely about parkour and less about shooting that is a bad idea). Having to learn the moves and implement them on the fly actually required skill and wasnt a simple button press. Please dont make the game supper linear because some people dont know how to forge their own path and use the red items as a waypoint. Scanning the environment for the quickest route while being chased was very fun and if that was taken away by making the level linear corridors that would suck. Please dont over sexualize faith, change her personality to a obedient girl who cant make a decision on her own without getting all emotional, replace her with a girl who is a clear grab for nerd boners. I love me faithy just the way she is.
  • Fredeur - March 4, 2011 11:21 p.m.

    After SSX: Black Ops, Mirror's Edge of Honor ? Great.
  • skynetiscoming - March 4, 2011 11:04 p.m.

    I really hope they don't totally overhaul the game, there were only a few problems.
  • RicePuddingUK - March 4, 2011 10:50 p.m.

    "EA 'did not kill' Mirror's Edge, is 'trying to figure out' how to bring it back " Urm, may I suggest you make a sequel? that's usually how these things work?
  • gingeykid14 - March 4, 2011 10:05 p.m.

    I loved the first Mirrors edge and I think its one of the best games of the past years but I think it needs to work on making the combat a lot more streamlined and not to emphasise on gunplay. It also would be better with a better story and direction telling. but i like how the red is where you go thing blended in with the scenery
  • Fiirestorm21 - March 4, 2011 10:04 p.m.

    To be honest, Mirror's Edge really wasn't perfect. If this means a better sequel in the long run, I'm all for it, especially with the series' potential.
  • Moondoggie1157 - March 4, 2011 10:04 p.m.

    Mirrors Edge remains my favourite game this generation (close race), flame me if you want, at least it was original. I hope to hell they don't try and make it more accessible to the public by way of extra combat... come on EA, don't fuck this one up. All you have to do is make the game longer, and maybe a better story. Stick to the equation! Don't let Brink steal the fluidity and turn it into another stupid, fucking war-game.
  • Redeater - March 4, 2011 9:53 p.m.

    God forbid they take a chance on an original IP and establish a franchise instead of scrapping a game because it doesn't sell as much as Modern Warfare in the first week.
  • EnragedTortoise1 - March 4, 2011 9:13 p.m.

    I'm calling it now, this game will have more gunplay, it'll be rated M and Faith may get the Other M treatment in favor of a male lead. (if ya know what I'm talking about)
  • blam57 - March 4, 2011 8:58 p.m.

    Make a plot with like a war between icarus vs. the runners, and assuming from the death of merc faith will work under darkae now OR to be more interesting have kate join the runners and faith can take her mentors place, and SORRY if i spoiled anything lol
  • Crypto140 - March 4, 2011 8:31 p.m.

    Make the story longer, that would be nice. And also, like moflomian said, it was sometimes hard to find out where to go. But I liked the first one, so the second should rock if they at least kept it the same way.

Showing 1-20 of 22 comments

Join the Discussion
Add a comment (HTML tags are not allowed.)
Characters remaining: 5000