E3 MVG 2011 Selection: Dark Souls interview

When 2009’s Demon’s Souls suddenly became a hit, it was a huge surprise – not just because it was a new and untested property, but because the game was incredibly, unforgivingly hard. Nevertheless, the audience spoke with its wallets, and so Demon’s Souls’ spiritual successor/semi-sequel, Dark Souls, will be even tougher. After seeing some of Dark Souls’ giant bosses and undead hordes in action, we chatted up K Hirono, the game’s publishing producer, to find out what hope, if any, players stand when the game releases in October.

Jun 9, 2011


  • DonCheadleVStheworld - August 17, 2011 9:01 p.m.

    I like how Mikel always looks half asleep during his interviews
  • Letter11 - June 10, 2011 2:24 a.m.

    Really nice interview. Demon's Souls had some of the most unique and intriguing multi-player I've seen (When I didn't get disconnected lol), nice to hear there expanding it even more. I'm ready to die! (In the game...)
  • kor2disturbed - June 9, 2011 11:33 p.m.

    They should have kept is a ps3 exclusive...
  • ChrisCultista - June 9, 2011 10:46 p.m.

    DOES MIKEL HAVE DOUBLE EAR BLING?! The game does look quite SotNy and that is always good in my book. But the way he describes the hint system has me worried. What if everyone is like "LOLS YOU SUCKS!!!11!
  • nightasasin - June 9, 2011 10:10 p.m.

    Sounds Delicious
  • Bobo93 - June 9, 2011 9:57 p.m.

    VICTORYYYYYYY VIIIIIICTORRRYYYYY ! spicy but edible you say cant wait ! :D

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