E3 MVG 2011 Selection: Dark Souls interview

From Software's K Hirono holds forth on the joys of crushing difficulty

When 2009%26rsquo;s Demon%26rsquo;s Souls suddenly became a hit, it was a huge surprise %26ndash; not just because it was a new and untested property, but because the game was incredibly, unforgivingly hard. Nevertheless, the audience spoke with its wallets, and so Demon%26rsquo;s Souls%26rsquo; spiritual successor/semi-sequel, Dark Souls, will be even tougher. After seeing some of Dark Souls%26rsquo; giant bosses and undead hordes in action, we chatted up K Hirono, the game%26rsquo;s publishing producer, to find out what hope, if any, players stand when the game releases in October.

Jun 9, 2011

When 2009%26rsquo;s Demon%26rsquo;s Souls suddenly became a hit, it was a huge surprise %26ndash; not just because it was a new and untested property, but because the game was incredibly, unforgivingly hard. Nevertheless, the audience spoke with its wallets, and so Demon%26rsquo;s Souls%26rsquo; spiritual successor/semi-sequel, Dark Souls, will be even tougher. After seeing some of Dark Souls%26rsquo; giant bosses and undead hordes in action, we chatted up K Hirono, the game%26rsquo;s publishing producer, to find out what hope, if any, players stand when the game releases in October.

Jun 9, 2011

ABOUT THE AUTHOR

After graduating from college in 2000 with a BA in journalism, I worked for five years as a copy editor, page designer and videogame-review columnist at a couple of mid-sized newspapers you've never heard of. My column eventually got me a freelancing gig with GMR magazine, which folded a few months later. I was hired on full-time by GamesRadar in late 2005, and have since been paid actual money to write silly articles about lovable blobs.
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