Plenty of DS titles, even original ones, barely make use of the hardware's unique features. This is not the case with Kirby Canvas Curse. The player uses the stylus to draw ramps onscreen. These ramps guide the now limbless puffball around expansive levels in search of power-ups and secret items, completely free of the D-pad or other conventional methods of input. You never directly control Kirby; he merely reacts to the paths you draw on the screen. Holy crap, this smells like ...