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Doodle Jump coming to XBLA with Kinect support

Thanks to Xbox Live Arcade and Xbox Live Indie Games, a lot of low-budget but immensely creative titles have managed to find their way to the console. But iPhone superstar Doodle Jump could herald a new beginning for the Xbox service - porting motion-controlled apps to Kinect.

In the iPhone version, players use tilt controls to keep the character, Doodle, from bumping into obstacles while flying up a never-ending vertical chasm. Tilt controls will become motion controls for the Xbox 360, making Doodle Jump the first iPhone game (or legit indie game) to make the move to Kinect. This and other likely iPhone ports are a further example of the potential reach for the hot-selling motion camera.

"After such incredible first two years, it is safe to say Doodle Jump has exceeded even our wildest imaginations. We are looking forward to bringing even more amazing content to millions of Doodle Jump fans around the world," said Lima Sky founder Igor Pusenjak.

[Source: CVG]

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Mar 16, 2011

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1 comment

  • Burdmayn - March 16, 2011 7:38 p.m.

    There are two things about this that deeply disturb me. The first being that we all know this game will no longer cost 99 cents, the real question is just how much more. The second is the idea of paying $150 for a kinect (I bought one and I've been very impressed with it in terms of tech, but not software) and having it be a home for Iphone game ports. I think this would be a neat distraction for the original price but I feel like we have $5 to $10 iphone game ports for kinect in our future. I could be wrong though, please let me be wrong.

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