As the game throws you in at the deep end without any sort of tutorial, here’s a brief explanation of the information on screen. To the left is your Crafting menu, which is used to create new items (and shows icons to indicate the raw materials required to make them). Your options are limited at first, but will increase over time as you build new machinery. At the bottom of the screen is your Inventory, displaying the items you are carrying and any that are equipped in the final three slots on the right. Most items of the same type will stack to a certain level, but once all the slots are full you won’t be able to carry any more.
The most important information is displayed in the top right of the screen, where the progress of time from day (yellow) to dusk (red) then night (blue) can be tracked. Below this, from left to right, are icons showing your Hunger (150), Sanity (200) and Health (150), which will be explained on the following slides. The figures in brackets are the initial/maximum levels for the starting character, Wilson, and although the icons give a pictorial representation of your current level the exact numbers can be checked at any point by pressing R2 to bring up the Inventory.