Deus Ex improvements exclusive to Wii U version - first trailer

The various improvements featured in the Wii U version of Deus Ex: Human Revolution look set to be exclusive to Nintendo’s platform, according to Eidos Montréal’s Emile Pedneault, game designer on the upcoming Director’s Cut.

Square Enix announced the game last month, when it said that it’ll offer “overhauled boss fights, refined game balance and combat, improved AI, and striking visual improvements which make this edition the best looking and most immersive Deus Ex experience available”.

It will also include the entire Missing Link DLC chapter and former pre-order bonus mission Tongs's Rescue, “a full slate of Wii U GamePad features including touch-screen hacking, interactive map editing, augmented sniping, grenade throwbacks and many other neural hub enhancements”, plus Miiverse integration.

And Director’s Cut game designer Emile Pedneault has told Penny Arcade that the team is not currently planning to offer any of the new Wii U features for the Xbox 360, PS3 or PC versions of the game.

He added: “Right now, this is the best-looking Deus Ex. It's even sharper than the PC version.” Pedneault also said: “Our goal right off the bat was not to make a port. We really wanted to take this opportunity working on the game again to just change what was ehh, so-so with the game and bring some new features to the game.” You can check out some of the improvements in today’s debut trailer, which is posted above. Square Enix’s official line is that the game is “coming soon”.


  • zelta38 - April 4, 2013 9:42 a.m.

    Oh come on, I'd pay extra just to get these improvements on PC, plus it'd probably be the only system the majority of players would be interested in actually playing it at this point given how low Wii U sales currently are. Also, it's quite a bit cheaper to release this as DLC for Steam than on a console store so the risk can be mitigated somewhat. Maybe someday after the initial sales and dev costs for Wii U are offset this could be released for other systems repackaged.
  • Swedish_Chef - April 4, 2013 1:59 a.m.

    The big problem with the Wii-U right now is that it's the exact opposite of the Wii in that the Wii had some amazing first party games/exclusives but horrible ports/third party support, while the Wii-U has great third party support and ports but only has a few first party games/exclusives that are worth buying. Hopefully we get some more news on exclusives around E3, right now though I'm probably not gonna go for it until Platinum's games (Wonderful 101 and Bayonetta 2) come out for the system. Hopefully Nintendo can pull another 3DS, that system and it's lineup improved immensely in an incredibly fast span of time.
  • Talvari - April 3, 2013 9:49 p.m.

    ...Never really bought a Nintendo console for 3rd party games so I can't really say I'm that bothered about most of what you've said...though I imagine a lot of people who bang on about the whole 3rd party thing care, such as yourself :P. Though at least Unreal 3 is still there and that's still producing really nice stuff. Nintendo have never been ahead in the power department but that never stopped developers creating quality products with interesting mechanics and good use of motion controls, and I imagine at a lower development cost :D. Either way I've never seen Nintendo require 3rd party games to succeed and that might change in the future but for now i'm content with what they've announced : | but that's just me and a lot of people are demanding 3rd party games and a lot of other things from the Wii U even though it's still in its infant stages. Also pretty sure a lot of different websites have posted articles regarding UR4 and the Wii U and it seems more along the lines of it'll run on the Wii U, but they don't want it on there :P
  • avantguardian - April 4, 2013 10:46 a.m.

    the thing is, i never had a problem with the wii. i never owned/wanted one, but i appreciated that it knew its strengths, and what it wanted to be. the wiiu seemed to be created in reaction to the precipitous decline of interest in the wii. it was touted as a next-gen, hardcore machine. one of these has already been proven false, but i will reserve judgment on its hardcore cred. hopefully more creative/innovative things are coming down the pipe, as i lost interest in the ninty core games (mario, zelda, etc) after the 64. i really want nintendo to succeed, because i think gaming needs them, but until they figure what they're trying to do with this new machine, i'll remain skeptical. as far as unreal 4 is concerned, my understanding is that it can be used on the wiiu, but would have to be down-scaled like a budget pc. kind of defeats the purpose, imo. p.s. thanks for the rational communication. hardcore nintendo fans can be a bit...testy:)
  • Talvari - April 5, 2013 2:09 p.m.

    Heh, I have a lot of friends who disliked the wii and refused to buy one, and that's just fine xD. I'm not afraid to deny that it had waaayyy too many games that were simply bad party games or lacking in content compared with the price tag. Easy to understand why people didn't want it. Though I do think credit is due for the hardcore titles that were there like Murumasa, Monster Hunter Tri, Fire Emblem, Sin and Punishment etc. I guess it just so happened that the stars aligned for me and i love them all so the purchase was well worth it xD I still respectfully disagree with the whole next gen thing though. I like to think we're getting to the point where graphical advancements are going to slow down and styles are going to be more important. Or at least that's what i hope as i've always thought art style > wasting money on amazing graphics. Buutt again i'm probably a minority there so whatever xD I just think that the Wii U will have a lot of really cool looking games in the near future visuals wise. You're completely right about them needing more hardcore titles though : | While Monster Hunter 3 Ultimate just came out which will satisfy a lot of people, it really won't for most xD Need some good new ideas and games to come out within this year or early next year at least. Hopefully E3 or TGS will bring some good news to the table! Same goes for you btw, nice to have a good conversation on a gaming website without the hardcore fanboy seeping out from one side :P
  • avantguardian - April 5, 2013 9:27 p.m.

    i am a bit sad that i missed out on some of the better wii games, but an unfortunate reality of gaming is that you can't play every game you'd like to (i mean, maybe you could, but...damn). for me, it isn't so much the graphics, it's the memory. my friend just showed me a video on youtube about a game called star citizen (you should check it out). it's probably going to take a bit to come to fruition, but what they have is impressive. the idea of a continuous world that never loads is incredibly intriguing to me. i agree that style can easily trump graphical prowess, but the memory issue has less of an equalizing factor. and yeah, one thing i'm not is a fanboy. my gaming lineage goes: nes, genesis, ps1, ps2, 360, ps3, psp, all while playing pc (loves me some games!). there's just too many amazing games. why limit yourself? :)
  • shawksta - April 3, 2013 4:11 p.m.

    Thats pretty great! It shows that there's more than a simple port when Devs try. "Right now, this is the best-looking Deus Ex. It's even sharper than the PC version.” Doubt it but DAMN
  • Talvari - April 3, 2013 12:06 p.m.

    Nice to see this kind of mentality from developers. It's what i like to think will happen and what should be happening with ports to the wii U. Not just to make it a port but to take advantage of what the system can do and its additional power to make a better experience that can only be found on the wii u version (gamepad features etc). Hope more news like this happens in the future!
  • avantguardian - April 3, 2013 8:54 p.m.

    i would like to think that this will happen, and the wiiu could stay relevant for third parties, but, doesn't really have 'additional power'. it has gimmicks. gimmicks that will be made moot when you realize that after this year, very few games will be ported to the wiiu. i'm sorry, but it's just not a next gen machine. no frostbite? no unreal (sorry, but a down-scaled version doesn't cut it)? no thanks. anyone who bought a wiiu for third party games only has themselves to blame for their disappointment. (prove me wrong nintendo!!)
  • clownferret - April 4, 2013 4:38 a.m.

    you seem to very down on the Gamepad, so why not just use the Pro Controller? Nintendo really have catered for all tastes in the controller department. It's seems a bit odd slagging of the controller when the rivals just used revised versions of a controller Nintendo invented 25 years ago.
  • avantguardian - April 4, 2013 10:29 a.m.

    the gamepad is the only 'new' thing that it brings to the table. it was the main thing that had people excited about the potential of the new machine. it was the main reason people were excited to play a game like deus ex on the wiiu, a game that most people played two years ago. using a different controller would completely defeat the purpose. i hate to say it, but every nintendo controller has been shitty, imo. and i really don't know what nintendo evolving the paddle and joystick 25 years ago, or their 'rivals', have to do with anything. is it a coincidence that arguably the most beloved ninty controller is the gamecube's? the one that seemed to be just a revised version of the ps controller? what are we talking about, again?
  • Talvari - April 4, 2013 1:37 p.m.

    ...: | The gamepad may be one of the only new features of the wii U. But it's something MS and Sony haven't done and probably won't do >.> A controller with more options for gameplay and ideas than a normal one is a good "new" thing imo. Only nintendo controller i'm not that fond of is the snes controller, but that's just because i have pretty big hands. The rest stood out from the crowd, for better or for worse (N64 i love you but your analog stick is a nightmare for people who aren't used to it). And uhh..gamecube controller looking like ps2 controller? Not following or seeing it at all xD.
  • avantguardian - April 4, 2013 4:42 p.m.

    a ps1 controller. dual analog, built in rumble. pretty sure they were the first to add those. it is pretty funny that they went from two consoles with baby-hands controllers to that 64 monstrosity:)
  • Talvari - April 4, 2013 5:41 p.m.

    Most controllers since the SNES controller have been influenced in some way by that design :P Since it was the first to use the whole d-pad one side and 4 face buttons on the other. Rumble is more of a gimmick and doesn't contribute to the control scheme and layout of a controller though. Second analog stick i don't really remember using much though for PS1 bar camera controls which work fine with either the c-stick or c-buttons imo : |. To be honest N64 controller and PS1 controls are both really good and work well for their games. At the end of the day it's nice that while the Wii U gamepad is larger than your average controller it's comfortable for the vast majority of people and even if it's not you can just use the pro controller or even other Wii forms of controls for some games. I don't really agree with the analog sticks being above the face buttons but it's just a case of getting used to it by the looks of things. The touch screen itself is just a gimmick waiting to have great ideas put towards it, you wait!

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