Dead Rising 2: Off the Record's mode finally removes the countdown timer

Capcom revealed a new mode for Dead Rising 2: Off the Record at PAX that takes a big meaty bite into the heart of what makes Dead Rising fun. “Sandbox mode” takes a sandbox game and adds, well... even more sandbox to it, removing the countdown timer and allowing players to roam freely for as long as they'd like. As Frank West says in the video below, he's “not here for work” so there's no annoying helicopter coming to rescue him from the infection when time is up.

Sandbox mode doesn't require unlocking and will be available from the outset. To give a little structure to the chaos, the mode also includes challenges that will be peppered throughout Fortune City. They ask Frank to do things like “kill as many zombies as you can in 30 seconds,” “drink as much as you can in 30 seconds,” or “kill as many zombies as you can in 2 minutes.” The variety is nearly endless. Scoring well earns medals, cash, and a good rank on the online leaderboards.

Not to be confused with a handful of new modes and a sci-fi theme park area tacked on to Dead Rising 2, Off the Record is a complete “reimagining” of the Fortune City outbreak. There are new locations to explore, weapons to build, and (most importantly) Frank West so don't be turned off if you've already played Dead Rising 2. The game is due out October 11, 2011.

 Aug 26, 2011




  • chrisantistas2inchpenis - August 28, 2011 7:20 a.m.

    Did Brett make them put this in?
  • Xifihas - August 28, 2011 4:10 a.m.

    THIS is what we wanted since the first game. A chance to just go nuts and murder zombies in the face with whatever we can find with nothing to get in our way. I didn't like the first one because it felt really constrained with far too many dead ends and generally being hard to navigate along with terrible survivor AI and no weapon combining. Liked the second one because it fixed those issues and was generally more user friendly and fun to play. The addition of Co-Op was a big plus, made psychopath fights and escorting survivors a lot less frustrating. Skipped Case West because it felt even more restrictive than the first game. Keeping my eye on this.
  • meh - August 26, 2011 5:48 p.m.

    That STILL looks kinda clunky and boring...
  • EwoksTasteLikeChicken - August 26, 2011 5:14 p.m.

    Finally! I've hated the other two games for the stupid timer! I might actually play this now!!!
  • Baron164 - August 26, 2011 4:38 p.m.

    Sounds like a Dead Rising game I'll actually play :-)
  • wiitard07 - August 26, 2011 3:52 p.m.

    This will be a BLAST in Co-op
  • SerpentineZERO - August 26, 2011 3:13 p.m.

    This is cool, but i hope it doesn't lead to seeing everything there is to see in the game too quickly.
  • Defguru7777 - August 26, 2011 2:59 p.m.

    This looks like a lot of fun. This'll definitely improve the replay factor even more.
  • Mattdawarrior - August 26, 2011 2:46 p.m.

    So, this is the story mode without the timer? Or a dedicated "do whatever"/challenge mode?
  • Jordanonfire - August 26, 2011 4:18 p.m.

    I'd like an answer to this as well... I never bought Dead Rising 2 because timed games turn me off. I take my time with games and really dislike the feeling of being rushed through games.
  • TechnicalFart - August 26, 2011 2:23 p.m.

    WOOT! This is all they had to do to make me buy this day 1

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