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David Jaffe backed Kickstarter MotorGun cancelled

Pixelbionic has cancelled its Kickstarter campaign for MotorGun, a post-apocalyptic team-based car combat game on which God of War creator David Jaffe and Interstate '76 creator Zack Norman were serving as creative advisors. The game had been targeted for release on PC, Mac and PS4 next October, but the campaign was axed eight days into its planned month-long run after generating less than a tenth of its $650,000 funding goal.

In an interview featured on a recent episode of RadioRadar, Jaffe told us Pixelbionic had assembled “the dream team of vehicle combat developers” for MotorGun. Despite admitting defeat on this occasion, Pixelbionic said it intends to go back to the drawing board, change the game and launch another Kickstarter campaign with a fresh pitch.

“Kickstarter is a harsh mistress,” the studio said. “Lots of projects are pitched to the community and sometimes they resonate and sometimes they don’t. In this case, what we were pitching wasn’t exactly what you guys wanted. So, as a result we’re making the tough decision to not drag it out, and we’re going to cancel the campaign and start working to reformulate it.

“We are profoundly grateful to our fans. You guys are why Kickstarter works so well and when you spoke we listened and we learned. We made changes and the numbers went up, but not enough. We’re going to change our pitch and change the game, so keep talking, we’re still listening!”

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7 comments

  • rogue-tomato - January 26, 2014 4:57 a.m.

    motorgun? Motorgun? MOTORGUN? DAMN IT JAFFE JUST DO TWISTED METAL RISE
  • pl4y4h - July 25, 2013 5:59 p.m.

    Fuck all that, if he wants to make a good car shooting game let's get a reboot of Vigilante 8, and not the shitty xbla cartoony version
  • larkan - July 25, 2013 1:15 p.m.

    Why would Jaffe, someone who has spent most of his career working with/for Sony, make something that would directly compete with the Twisted Metal series? I'm not saying this game had a ton in common with TM, but it had enough that it didn't intrigue enough people to consider it something different.
  • Sliet - July 25, 2013 8:31 a.m.

    I had never heard of this game and I'm already mourning for it.
  • shawksta - July 25, 2013 7:41 a.m.

    Damn, well that's a shame, hope their change is for the better.
  • BladedFalcon - July 25, 2013 6:57 a.m.

    Welp, I certainly had zero interest in this project, so maybe whatever they come up with next will be more interesting as a result. At any rate, I applaud them for bowing out on time, that's a though decision, but it could pay off for them in the long run. 'Sides, the game's title was fucking terrible :P if they change just that, they'll probably do way better next time.
  • rcarrasco121 - July 25, 2013 6:44 a.m.

    I've always thought that the developers shooting for these huge AAA titles should stay away from kickstarter. It seems more suited for indie developers. Look what happened with Broken Age... It ended up running out of money, and the people who funded it are only getting half of the game until Double Fine can get raise enough cash to finish it. As for this title, they should have pitched it to Sony. They love David Jaffe, and would love another exclusive game for the PS4.

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