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CoD Ghosts is native 1080p on PS4, 720p on Xbox One

The Xbox One version of Call of Duty: Ghosts will run natively at 720p, while the PS4 version will run at full HD 1080p, Infinity Ward executive producer Mark Rubin has confirmed on Twitter.

"Hey, been on the road last couple weeks so haven’t had a chance to update, but wanted to confirm that for Xbox One we’re 1080p upscaled from 720p. And, we’re native 1080p on PS4,” Rubin said. “We optimized each console to hit 60 FPS and the game looks great on both. Still on the road, but glad to see the great reception to Extinction. Can’t wait for next week's launch.”

Native resolution is technically superior to upscaling and according to CVG, the Xbox One version of Battlefield 4 also has a resolution disadvantage, rendering at 720p compared to 900p on PS4. The news will come as a blow to Microsoft, which has attempted to play down concerns that Xbox One’s technical specifications don’t match up to PS4’s since the consoles were revealed earlier this year.

Call of Duty: Ghosts is set for release on November 5 on Xbox 360, PS3, Wii U and PC. The game will also be a launch title on Xbox One and PS4 later in November.

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10 comments

  • Eightboll812 - November 3, 2013 6:40 p.m.

    --To everything, spin, spin, spin --There is a season, spin, spin, spin --And a time for every purpose under heaven..... So funny to see the spin going on below. The hardware specs for PS4 are almost 50% more horsepower with graphics (which is itself probably half that of modern PCs, lol), and it was reported that many devs were saying that Xbone was severely underpowered compared to PS4, to which "Major Nelson" tweeted "not true!!" and the MS apologists came out in droves to make excuses and point out that such articles weren't reliable.... And now you have the first games with Xbone having nerfed graphics compared to PS4, and people are still spinning it. Even if you accept that games will be able to be optimized better as the gen progresses, it's still proof positive that PS4 has more horsepower to give future graphics, because a game that hasn't been optimized for either can be ratcheted up fully on PS4 just based on the raw power of the platform, and can't be turned up much at all on Xbone. It is all making much more sense now, why MS led with TV, TV, ***TV*** to the chagrin of gamers. It's TV that's going to save that console, It was likely this "media center" concept that led MS to cripple the graphics in the first place and now "media center" is it's only hope to salvage this gen without going back to a redesign that pisses off all the launch day loyalists. HDMI inputs and Kinect hardware all contribute cost to manufacture, and it appears the tradeoff they made to keep costs down was in graphics horsepower. And it's already coming back to bite them in the ass and we aren't even day one into the generation. But the really funny thing is, even with an advantage to PS4, PC still kicks the crap out of both PS4 and Xbone...by a wide margin. Even the reported Steam boxes should have a wide advantage over both.
  • RonnyLive19881 - November 3, 2013 6:01 a.m.

    Ugh why are people still interested in the Xbone when MS basically insulted everyone with their first draft of the console? Did everyone forget that comment, "Don't like it? Get a 360."? Ugh I guess all of the casual COD/Halo crowed either never saw that or forgot?
  • nathan-ottenson - October 31, 2013 6:07 p.m.

    Launch games people. These are launch games.
  • db1331 - October 31, 2013 7:51 a.m.

    This makes the most recent bout of "NEXT GEN CONSOLES WILL BE THE DEATH OF PC GAMING" talk even more hysterical than usual. The damn thing isn't even released yet, and it's still several years behind. And only $500 and a monthly subscription, too! What a deal!
  • andrew-macdonald - October 31, 2013 6:33 a.m.

    What's more interesting and encouraging about this is that they are differentiating between the 2 consoles. I'm sure it would have been easier to aim towards the lowest common denominator and create identical versions.
  • Elit3Nick - October 31, 2013 5:20 p.m.

    This isn't about them not choosing the weakest system, rather the easiest to develop with. But Infinity Ward/Treyarch put almost no effort in trying to optimize it properly for every console, the X1 version could've easily been at a higher resolution, hell, both consoles can easily run it no problem if they even tried to put an effort in development, but instead we get the primary version that they built the game around(PS4), a gimped current-gen version that is now limited to 6v6, and pc version that requires much higher specs than pretty much all of this year's games just to run it, despite the fact that BF4 is leagues more graphically impressive along with massive maps and 64 players, yet a weaker computer can run it at higher settings than Ghosts, which still uses an ancient engine.
  • RonnyLive19881 - October 31, 2013 6:27 a.m.

    Should have called it the Xbox 720 after all.
  • chriszewski - October 31, 2013 11:49 a.m.

    ZING!
  • GOD - October 31, 2013 2:32 p.m.

    You win the day sir. Take a victory lap.
  • StrayGator - October 31, 2013 3:23 a.m.

    Begun the flame war has

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