GGGGGGG RRRRRRR AAA NNN NN DDDDDD II AAAAA GGGGGGGGGG RRRRRRRR AAAAAA NNN NN DDDDDDDD II AAAAAAAA GGGG .. RRR AA" .. NNNN NN .. "DDD II .. "AAA GGG GGGG RR.RRR" AA" AA NN" NN NN DD DDD II AA "AA GGG GGGG RRRRRRR AAAAAAAA NN NNNN DD DDD" II AAAAAAAAA "GGG. GG RR "RR AA AA NN NNN DD .DDD" II AA AA" "GGGG...GG RR RR AA AA NN N" DDDDD" II AA AA" "GGGGGG DD" AA" ""GG "AA Grandia walkthrough & all-purpose guide, v0.6 (09/09/1998). What's new since 0.5 : Ascii art. ^^; Added Bonus Dungeons section Corrected some mistakes & added explanations for some areas. Added Equipment list. Disclaimer : Welcome to the world of Grandia ! :) This walkthrough has been written by Sebastien Ruchet ( Feel free to distribute, however in its current form. Please note that it's the author's first attempt to talk about a game, and that the author is french. Some explanations or words may seem quite odd to you, but... Anyway, let's get started ! ^^; Summary : Introduction........... Grandia ? What's that ? Part 1................. The story so far Part 2................. Control system Part 3................. Battle system Weapons / Skills Magic Part 4................. Walkthrough CD 1 1st continent 2nd continent over the end of the world Part 5................. Walkthrough CD 2 a new continent Alent bonus dungeons toward the end finally... Part 6................. All-purpose lists Action Replay codes Equipment list Weapon techniques & Spells Appendix............... Credits & Misc. stuff Introduction ------------ Grandia ? What's that ? Grandia is Game Arts' (Alisia Dragoon, Lunar) latest RPG on the Sega Saturn. It has been in production for two years, and was awaited by Saturn owners as the ultimate RPG ever. Actually, all I can say is that if you like the RPG genre, you won't want to miss it. It has so many features and yet a state-of-the-art scenario, lots of attention to details and on top of that its technology pushes the Saturn to its limits.... The possible references that come to mind when playing are Secret of Mana for the battles, Final Fantasy Tactics for the 3D view and Hayao Miyazaki's Laputa for the overall feeling. Please, no FF7 vs Grandia crap : if you like RPG, you have to play them both. Many times. :) ************************************************* * Part 1 * * ------ * * The story so far * * * ************************************************* The shogun Baal (48) awakes from his sleep... "Same dream, again." Two people enter : Myuren (23), Baal's lieutenant, and Leen (15), Myuren's second. We learn that Myuren is also the son of Baal. But far from that... In the charming town of Parm, Justin (14) is a boy whose dream is to become an adventurer. Sue (8), the purple-haired little girl, is Justin's childhood friend. They always find new imaginary quests, seeking treasures or making a fabulous sword out of a wooden stick. Justin doesn't know his father, who only left him a small pendant. Justin's mother is named Lily (32) and owns a restaurant. Sue doesn't have her parents anymore and is raised by her grandparents. She spents all her time with Justin. Justin's rival in town is named Gantz. They always dare each other, Gantz to have the right to marry Sue later and Justin to prevent it. This time, Gantz proposed Justin and Sue with a tough one : he and his group have hidden in the town 4 legendary items that our heroes have to find before the night, otherwise Sue will go to him. The story begins as Justin is thrown out of a tavern, and Sue comes in having found one of the fabulous items : an old apron. Now it's up to you to find the others... ************************************************* * Part 2 * * ------ * * Control system * * * ************************************************* Ok, now you can play as Justin. After noting that the direction button lets you walk over the town, here are each button's function : A Menu B Cancel / Run (hold) C Talk / Activate X Map (in towns) Y Zoom in Z Compass change L Change viewpoint right R Change viewpoint left In the menu the choices are : Item, Equip, Magic, Skill, Status. You may notice that there is a small circling arrow in the up-right corner. It is the game's compass. It is used only in dungeons, so this is why it is aimed at nothing when you're in a town. But in a dungeon, it'll point towards the exit. Pressing Z will switch between the modes "point the exit" and "point the entrance". The red spot stands for the north. The closer you are to the exit/entrance, the faster it s will spin around itself. You will learn to love it... Even if levels become more and more designed to trick you if you follow right at the beginning the direction it points to. When you reach the second continent, you'll find that generally, the game works like this : - you arrive in a new town - at the entrance are the inn (talk to save) and the weapons shop - you find the village's elder and your new taks is unveiled - you fight into a dungeon - hit the boss (quite hard, may help) - back to the village - new destination allowed There is no "open" area in Grandia, but instead a hi-res map that will show you the places where you can go. When you travel you may find a rainbow cone : these are the savepoints. Its first option is saving, second is heal everyone, third may be hint or quit if a game hint is available and fourth will be quit. Game hints are hints on the game system, not REAL hints. :) Near the save points is often the magic bag : it is connected to another dimension, and it allows you (via a menu "drop", "take" and "stop") to stock some items in a special dimension. Don't hesitate to have a lot of herbs & such in stock, just in case... ;) ************************************************* * Part 3 * * ------ * * Battle system * * * ************************************************* On your way in the game, there will be many encounters. When you are in contact with them, the screen fades to battle mode. Please note that if you run into the enemy while facing them, the battle will be normal. If you get them by surprise (touch their back), you will have priority (the blue message at the start of the battle, meaning "attack first"), and if they touch your party's back you will be "ambushed" (yellow/red message). It is generally not a good idea to try to avoid ennemies with three people or more in your party, because 1_ you won't succeed and 2_ when ambushed you lose a lot more hp. You see your heroes and the monsters in a 3D field. Initiative is based upon the bar you see at the right-down part of the screen. On this bar are the characters' and monsters' icons. They scroll to the right towards action. When they reach the before-the-last line, they have to choose an action (see below). When they have choosen, they scroll the last part of the bar at different speed based on the choice they made (magic takes a little time, while combo is immediate for exemple). Once they have done their action they start again a the left side of the bar. If your character is hit when in the last part of the bar, he may experience a "cancel" or a "counter". Cancel cancels the character's action (augh!), and counter just delays it. When it's up to one of your characters to act, a circle pops upon his head. Here are the options proposed, pressing right each time. Combo : your character will hit twice the designated opponent. If he/she kills the opponent with the first blow, he'll turn the second to another one. This is the most damaging hand-to-hand attack. Critical : you character will deliver a slow but massive blow on the designated opponent. It is less effective than Combo but puts the opponent back on the time bar. Protect : two choices are possible here. The left option will have your character protect him/herself. The right option will let you move him/her to a safer place. See : let you point on each character/monster to see its status in the down-left window. Useful if your understand japanese, because the action prepared is also indicated ! Flee : err... :) Auto-battle : you can either put some of your party characters in auto mode, or all at once (respectively left and right choices). Item : Notice that the "resurrect" item is named "yomi no fukkatsuya" (the first japanese letter looks like a reversed " E "). It's a potion, try each one you own until you find some that can't be used on a living character. It resurrects at full health... Skill / Magic : switch through skills / magic lvl 1 / 2 / 3 by using L and R. When you win a battle, you are shown the gold and experience you gain and then the effect on your party. ****************** * Weapons/Skills * ****************** As you may notice, each character may equip different types of weapons. For example, Justin can equip a sword, a mace/rod or an axe, and Sue only maces and thrown weapons/bows. If you go in the inventory menu and choose the skill item (4th), you will see which spells are to discover/discovered and going again to the 4th item will show you the character's skills with the weapons. Reaching certain levels with certain weapons (and later also with magic !) will let your character remember a special skill technique, which use the character's skill points (SP). For example, Justin has his "V-slash" skill that requires a sword skill to level 1. To master the "W-break" skill, he has to be at level 6 with swords and level 4 with maces. And later on you when he learn the magic of fire will he have a new skill, requiring level 12 with sword and level 8 with fire. This is a VERY effective way of having the player use all the weapon types he finds, as the only way to increase a weapon's level with a character is to have him/her use it. Available weapons are Swords, Knives, Maces, Axes, Bows and Whips. ********* * Magic * ********* The magic system has innovative aspects. If you want a character to learn magic, you first have to find rare items in dungeons : the mana eggs (blue diamonds alike in the dungeons ; red diamonds in iventory)... In a town's weapon shop you will be able to use your mana eggs to "purchase" a magic skill for your character. There are 4 basic magic skills : Vaan : fire Huy : wind Keroma : water Digan : earth Having a character learn several magical skills will let him access to the more powerful skills : Inazuma : lightning (fire + wind) Fubuki : ice/storm (water + wind) Shinrin : wood (water + earth) Bakuretsu : meteor/explosion (fire + earth) Beware that different characters will access different spells when acquiring a magic skill ! An innovative aspects resides in the MP. There are three spell levels, and each level has its own MP (just like in FFI) For example Justin may have 16 MP for lvl 1, 8 for lvl 2, and 1 for lvl 3. You gain power, magic skill levels, more powerful spells and MP all by using spells. An intensive exercising of the lvl 1 basic fire spell, Vaan, will let Justin or Feena learn lvl 2 fire spell VaanFlame, thus increasing the lvl 2 max MP. Ok, this is may be too much at the moment... So let's go on with the walkthrough. ************************************************* * Part 4 * * ------ * * Walkthrough CD 1 * * * ************************************************* "If you read it entirely now, I'll kill you". It's an excerpt of a Curse of the Monkey Island walkthrough I used to consult. It worked for me. Will it work for you now ? ***************** * 1st continent * ***************** Parm ---- Ok... So right after the introduction (see "the story so far"), Justin has to talk to Gantz and bring him the old apron (the lengendary armor, that is). Find the other two items (one in town, one in the haven northeast) and bring them to Gantz also. He will warn you : the last one won't be that easy. Find Gantz' little brother : he's the one fleeing at your approach. Talk to Gantz again : he will tell you the 4th item is in the chest in his house. But, as he says, you won't find the key ! :) Talk to his little brother. He has lost the key, and you will help him find it in the dark area (Justin will knee to look). When you found it, go to Gantz' house and take the wooden sword. Bring it to Gantz, and escape the people right to your own house (the one with fishes) to the other side of the town. It's dinnertime... Welcome to another of Grandia's innovations : some times, at night, you have the opportunity of discussing with your party. Your mother will tell you about her past : she has been in love with a pirate (sailors ?), Justin's father, and has wandered a lot in her youth (she used to be called "Skull Lily" !). In the morning, go to the museum southeast of the town and go speak with the director. Justin had handed him over his father's souvenir, a small pendant with a little green "spirit stone" ("Seireiseki"). The museum's director has interest in an ancient civilization, the one of the Enjools. Those people, literally the kouyokujin (light winged people) has left small traces of their existence. Our wanna-be adventurer had handed his stone to the director to see if he could authentifiate its Enjool origines. But he doesn't know whether it's true or not. As he sees Justin very interested in his works, though, he gives him a letter allowing him to go to the archeological site Saruto in the north. Justin and Sue don't hesitate. Saruto ------ Go through a moutain area to reach the military camp. You will be allowed to enter with the director's letter, but the 3 women officer won't let you in. But when they go in you just have to follow them... Justin will see Myuren and Leen for the first time down there. His stone opens the passage for him and you will penetrate what lokks like an Enjool place. When you are in the Y corridor just be at one end and press the button twice. Inside you will meet Riete, or better her image, which will greet Justin as "the one who carries the spirit stone". She tells him that he has to travel to the east over the sea to find Alent, the last place of the Enjools. When you go out you trick Myuren but have to fight a Rock Bird. Back to Justin's house... Jin --- Ok, now you have to go east, to New Parm. Only way is by ship, but you've got to find a pass to get onboard. An ex-adventurer by the name of Jin is said to have a pass... Rumors are that he goes to the "adult" bar where you found the key to Gantz' chest. The bartender will let you in if you find her son, who has the only key. He's one of the guys at the haven. At night, you crawl to the bar but there is no trace of Jin. You will have to go and meet him in his house. He has forgotten his wallet and you will bring it back to him at the same time. As he lives pretty far, you will have to use the train. (BTW, the little girl standing before the train station says her mother has lost her broach in front of the museum... Find it for her, it is located on the sewer plate.) When you leave the train you meet Jin, which proposes you to a test to find out if you are a real adventurer that would earn the pass. The cave's not difficult, just be sure to kill the Orc King's servants before attacking him. You now have the pass... But there's a problem. Leaving home ------------ Justin doesn't want to bring along Sue. She's still a child, and the trip will be dangerous. She's very disappointed... Justin says nothing to his mother, and leaves the house very early. Before leaving though, he hangs up his photo on the wall where all his ancestors are (all great adventurers), and promises himself that he will surpass them all. At the haven, he finds out that his mother has slipped in his pocket a letter to the adventurer's guild leader in New Parm. It seems that she knew him quite well in her youth. Justin then hops into the departing ship... Life aboard ----------- Justin is treated as a guest on board, and enjoys every part of it. Feel free to wander around, visiting the machine room for example. But there are rumors that there is even a little girl with a ribbon on board, and Justin spots Pui that came to find him ! Sue is on the deck, and the captain and the crew want to throw at sea this illegal traveller. The only way for Justin and Sue to stay on board is to begin to work for the crew. Go to the crew's quarters, it will be there that you sleep now. First day, first work : go to the luxury rooms (you now have the key) and help the maiden. For one it's just showing Pui to please a passenger, for the other it is cleaning a small spot in the bathroom. Second day, second work : you have to clean the deck. Just keep the gauges as up as possible to finish the work in time (timing's important). Third day : cleaning again, but you hear rumors of an upcoming guest. This person will be the #1 adventurer in New Parm ! Justin is very excited and then encouters this famous person : it's Feena (15). Justin, Sue and Feena start to feel as friends but the girl senses something weird... It's in fact a ghost ship that shows up. All the crew turn to cowards when Feena proposes to go and inwuire, and she ends accepting Justin's offer to go with her. When you return to the ship, New Parm is in sight. ***************** * 2nd continent * ***************** Feena's problems ---------------- When you arrive in New Parm, Feena leaves : for some reasons she doesn't want to enter the town. She does however invite you to come and see her later, as her house is not far from the town. You go to the adventurer's guild only to find that the person to whom your mother wrote is not in charge anymore, the new chief is named Pakon and is a real jerk. He is also obsessed by Feena (now that's why) and thinks that she's crazy about him but hides her feelings... ^^; You don't want to work for him, so you leave out of town to find Feena. Her house is a big tent, and all things go well... Until Pakon arrives to take (by force) Feena with him ! He wans to force her to marry him, threatening to cancel her Adventurer's license if she won't obey. He has this martial arts expert, Chang with him and Justin's no match. You now have to rush to New Parm to... Stop the wedding. Enter the church by the backdoor, and go for it. Chang's not very difficult, mainly because he's alone. :) After that, Feena, who didn't threw out Pakon that much because he was holding her job, gives it out and decides to go with Justin and Sue looking forward to true adventure, again, with or without a license... Adventurer's life ----------------- Ok, now you've got to go to Enjools' ruins south-east of New Parm. I recall a big dungeon on several floors, and stone headed columns advancing and hurting you. You will meet Riete, and she will tell Justin to go east again, over the "end of the world"... This famous "end of the world" is, as Feena shows Justin, an immensely high wall that no one had managed or even thought to bypass. People just think this is the end of the world. But on their way... The boy and the fog ------------------- Your party find a strange child. He's got long ears and a... err... horn-like protuberance on his forehead (like a unicorn). He's also wounded, so you bring him back by Feena's. To heal him, you will need a special flower. Go search for it near Feena's house, in the moutain (you have to break the gate !). There are plenty of white flowers (+ 35 HP), but you are searching for the special red one. After that, he recovers but unfortunately you can't understand him. As he seems to offer you something to eat, you are arrested by the army (remember the 3 women in the Saruto ruins ? they're back... :). After you escape (did Leen drop that key intentionnally ?) for the second time, you will have to search for the boy. After going through the aeration pipes and noticing that Myuren speaks the boy's strange language, you will reach a savepoint and a door requiring a secret code. You have to follow the pipes to the place where the 3 women are to hear them pronounce the code. The first two will say false codes, but the third, Mio, will say the right one : right right left left down up down up. At the door the options are, beginning at the top : up down left right. After entering the code, you will be able to free the boy, and eating the nut he gives you will give you the ability to understand him. You have to go now to his village, which his hidden because in a deep fog. According to the village's elder, this is all due to their protective god, the lightgod. For you to continue your quest you need the village's treasure to unseal the fog, bug the elder won't hang it out to you. He proposes you to go and bring back the sacred wine that stands before their god. Just go and do it. Notice the god is really an Enjool artifact. At this time the army comes in : Leen swears to Myuren she will get back the last piece of "it"... She's talking about the protective god of the village. Justin, Sue and Feena show up and then Feena realises that Leen is her twin sister, who left the house long ago (she knew she had been in the army but she wasn't expecting that) ! The protective god is nonetheless taken, but the elder gives Justin and his friends the village's treasure : your task is now to face the end of the world. The end of the world -------------------- Long but enjoyable adventure piece. Reminds me of Zelda. The only difficulty is to fight some nasty birds near the top. It will take several days to your characters to reach the top. They will get discouraged and will be about to go back, thinking the wall is really endless. But just when they are about to go back, our friends reach the top. And, guess what, it's not the end of the world. :) Some strange machines appear and crudely toss them off the other side ! Justin awakes near Feena but there's no trace of Sue. ***************************** * over the end of the world * ***************************** Gadoin ------ Fight your way through this all-new (and beautifully designed) vegetation and you will find the house of Gadoin (38), a lvl 30 warrior. He has some powerful magic and skills, and he and Dite village's doctor Alma have taken care of Sue. Gadoin joins you and you get to go to Dite. There he seems to be very concerned with the ready to fall rain, and talks to the elder. Go to the inn and talk with Gido (??). Gido is a Moge, rabbit-like people, and he appears to know an AWFUL LOT about who you are, what you do, and what you will face. But he just won't tell you. :) Red Rain -------- After you sleep at the inn, it starts to rain lightly. It is very dangerous here because after a moment the rain starts to turn red and becomes very toxic. Gadoin says he needs another hero to go get the Sacred Trident, and it appears to be Justin. You go to what appears to be a giant toxic mushroomic palace. Your aim here is to make a certain bridge turn 90° for you to pass (it will be shown so try the switches). You must push the blue/purple switches, NOT the red ones (the red ones will call reinforcements). When you arrive to the trident's room, you understand why Gadoin needed another hero : you have to choose a path, the one of the moon or the one of the stars to get the trident, and if you don't choose the right one, you will die. Gadoin's plan is to go first. If he chooses the right way, no pb. If he misses, Justin will have to take the other way. Justin and his party are shocked. Gadoin chooses the moon's path. Unfortunately, he is too big to get into the path ! Justin proposes himself, but Feena won't let him go. He says then he will trust her and go the way she will choose. She asks for the way of the stars, and Justin goes to the trident. However, when he takes it the palace scrambles, and Gadoin has to rush out. Justin's alive, though, thanks to his spirit stone, and all he gets is a good slap from Feena for so much fear. Ganbo ----- Justin's now a hero, but he wants to go see the local Enjool ruins. These are the Twin Tower, way south. The party has to go by the village of Ganbo first. Ganbo is known by Gadoin for its festival and its warm atmosphere due to the nearby volcano. But... The village is very odd... They adore the frog as a god (ok, in fact a kaeru) and when the party approches someone it's : - if it's a man, noticing Feena : "Augh ! don't come near me !" - if it's a woman, noticing Justin : "Whaa ! go away !" When you go talk to the Elder, asking for a boat to go to the Twin Tower, he observes that Justin and Feena form a well-matched couple and proposes them to be the stars of their festival. They accept... Then everyone in town goes in "couple frenzy" and they all thank you for your courage and the "power of true love", calling you "the couragous couple". Ok, now the trick is that the volcano has been taken over 5 years ago by a dragon, and the elder said the first couple in sight would be sacrificied to him, for the warmth to come back. Justin and Feena, the "couragous couple", are thus catapulted to the volcano... After some exploring, they find Gadoin and Sue and get to fight the dragon. Back to Ganbo it's the big party (no shame for those people), and you get your first very romantic talk with Feena. Twin tower ---------- A man of the village brings you there. There is no dungeon inside, but a seal that no one has managed to open. Justin's spirit stone however sends in an Enjool's place Justin, Feena, Myuren and Leen. They are separated in the transport, and to get back Feena and Myuren have to team up, so do Leen and Justin. Feena's story : she has been hurt at the leg. Myuren is very kind with her (watch out Justin ! :), and explains her a lot of things about what they see. He asks her if she really thinks that light-winged people were nice people, because if so why have they diseappeared ? And why then have they build the end of the world ? We also learn that his mother was an Ajin (like the people in the fog), whom his father married only to learn more about the power of the light-winged people. He also tells her that he likes this world... Justin's story : he rescues Leen from the nasty frogs. But she draws out her sword and refuses to go with him if he doesn't give her his spirit stone, which is apparently a piece of an Enjool thing like the god of the fog village. Before the danger Justin throws it to her, telling her not to waste her life for such silly things. They travel together and she becomes impressed by Justin's happiness and sense of adventure. They encounter Riete again, who tells Justin to once again go east, over the sea, to Alent... When they reach the exit, Leen tells Justin to quickly give her his hand, and she gives him back his stone. The two of them still see the same painting, of what seems to be a light-winged people under the wrath of "something". Also a statue of a four-armed goddess. Separation ---------- On the way back, Sue behaves strangely. When she passes out they hurry to see Doctor Alma in Dite. When she sees Sue, she yells at all the party that they're morons to bring a little girl like that onto big adventures. She's exhausted and needs a lot of rest. On the other side, there is no way for them to go at sea easily because of the scaring mermaids. They decide to use an ancient device (Enjool ruin) that permits, fueled with a rare orb that can be used only once, to go wherever you want in a blink. Sue resting, you go and find it. But when you come back, Sue has overcome her "I'm an adventurer too ! Don't leave me aside !" way, and has decided to stay there. Doctor Alma even says it would be better for her to go back to Parm. Justin decides then to use the orb he has to take Sue back in Parm. It is now a very, very sad part with Sue trying to hold back her feelings till the end... Snif ! Gadoin's idea ------------- Gadoin has gone back to his house at the root of the end of the world to think about an idea of how to cross the sea. When you go to search for him, he duels with Justin and then says he has to train more. He'll give our pair his family boat to try the travel. You go get the boat and it's the start... Mermaid's trap -------------- Interrupting a very romantic moment with Feena (again), a mermaid begs "mister the hero" to go and save her friends. It's a trap, and Justin goes in big way. After fighting that big fish, you realize that you're about to touch land : you have crossed the sea ! The game now tells you you're going to save, and then play on the cd #2. DO NOT forget to save. :) ************************************************* * Part 5 * * ------ * * Walkthrough CD 2 * * * ************************************************* NOW things are getting interesting. :) ******************* * a new continent * ******************* Rapp ---- You land up on a beach and decide to go into the land. You encouter Rapp (15), a "bad boy" from Kafoo village. He wants to capture you but as you help him fighting a creature that kidnapped his little brother, he invites you to his village (usually there's a rule forbidding to bring in strangers, but you may pass this time). The Kafoo village you see is a new one : the old one has been entirely turned into stone by some people. Justin and Feena want to go see it, and they are scared to see even people have been turned into statues. Even Rapp's parents became statues... They decide to help Rapp to take care of these people. Unfortunately, they discover it is the army who did that to them... As they head for the facilities, they discover Milda (19), a VERY strong woman that attacks them, quarrelling with Rapp After defeating her, you realize you have the same goal (why no talk ? :) and you get inside teamed up. Inside you find the 3 women : Saki, Nana & Mio, who take care of a strange organic creature... A creature that seems to draw strenght from its environment, thus turning the environning people into stone. Justin crawls in and releases it, and it's the battle against what is named Gaia Battler. Tough one, may be wise to go for the main body directly. Village's rule -------------- After you beat it you take its eye and go back to the village. Milda is not at all allowed to enter due to the rule (after all she's from Lene, the enemy village of Kafoo), and Rapp who's now friend with Milda is very upset. But Feena has a bad feeling... And she's right : the army comes in, and begins to slaughter people to get Gaia's eye. The leader of all this is Leen... When she faces the party Gaia seems to resurrect from its eye. Leen's words are then : "I would have prefered not to show this to you, Feena. You really think that light-winged people are good ?". And she unfolds her wings of light... Astonished, Justin and Feena don't believe their eyes and then pass out. They all wake up without having seen what has really happened. Feena is really shocked to learn that her sister is one of the light-winged people... And they have to quit the village now. Rapp wants to go with them, and they decide to go see Milda's "darling" who is said to know a lot of things about Alent and the Enjools. Special areas ------------- On the way there are two bonus area. Entrance to special caves designed for people that love to battle. It has no connections with the storyline, and may be played when you're about to finish the game. (Monsters are a bit tough for your level at this moment) They may be useful when you notice, for example, a lvl 1 spell Feena has, which requires Keroma and Huy both at lvl 99. :) I've been told it exists a third bonus area in the desert, with a pyramid but I haven't found it, and I'm not too convinced it exists. In the first area, the cave, you get a special accessory that halves the cost of your character's weapon techniques. In the mansion you get a sword, and in the pyramid you're supposed to get to fight multiple bosses (quite hard). See "Bonus Dungeons section" for more details. Jeelpadon --------- Milda's village, Lene, is quite far. You have to stop by the town-oasis of Jeelpadon on your way. This town is quite unique : three tribes live each one in a third of it. You have the Lafene (human), the Arcada (beast-like) and the Moge (rabbit-like, the eldest). Notice the architectural differences between the three parts of the city : the Lafene part looks like a 19th century european city, the Arcada part is built in arabian style... Here you'll find a lot of awfully expensive weapons, which may help you to guess you'll come back later. After a night in the hotel, you're ready to continue... Lene ---- After some more mountains, Justin and the others eventually arrive to Milda's homeland, the beautiful village of Lene. Now is a very funny scene... See, so far Milda has talked about her boyfriend naming him "Darling". But in the village, not only do you discover that the boyfriend's name IS Darling (which could be spellt "Darlin", too), but also I can guarantee a good laugh when you see him. Anyway, another thing to note is the name of the reindeer-like cows they grow and eat. They're called "Rapp-stgh", in short Rapp... And that is not making Rapp happy. In the village you have to talk to the three scholars : Darlin, Derlin and Dorlin. Unfortunately the later is a bit on the crazy side since he lost one of his horns during the village's moving (in there former place there had been a strange tragedy just as in Rapp's former village) You'll have to go get his horn south of Lene. The people in the former Lene have been trapped into jewels and the village itself became an illusionnary place. Entering the houses will take you to other places. You'll find the horn on the floor, in the room, and discover the thing that caused the village to be transformed : it is the same as in Kafoo. After you return Dorlin's horn, he instructs you that the medal you possess (the one Riete gave you) is one of the two opening the two sacred caves. One is Alent and one is the cave under Jeelpadon. As the medal you have is the one opening Jeelpadon's, you have to go there in order to get Alent's medal. Jeelpadon, again ---------------- Milda chose to stay in her village (noticed her bedroom ?). Ok, back to Jeelpadon you have to drop the medal into the fountain at the center of the town. The problem is that when doing that, the water would at the very moment enter the cave and you couldn't enter. Your task, as the Moge seem to rule the city, is to find the Moge's leader and convince him to stop the water. A young Moge girl comes to you saying he's waiting for you... And that you'd better now make him waiting, because he's getting easily upset. ido asks you why you want to go to Alent. I think the right answer is the second one, "to protect the ones I love". Gido then says you got the chief's approval... which means HE is the chief. He lowers the water and joins your party. The thing about him is that he hits three time when using the command "combo". Unfortunately, just like Milda, he can't use any magic. Justin opens the entrance with the medal... Jeelpadon's cave ---------------- Ok, listen to me now for your own good : - keep a good bunch of healing items in the "magical bblue chest" - keep a savegame out of the cave Not too scared ? :) It's simply that you have now a long way to go. Upon entering you notice the strange paintings on the walls. It give the creeps to Feena who says she feels them as if they were alive... After battling your way through zombies and using Mario 64-like platforms, you finally get the other medal. However, on your way back is the army, leaded by Myuren and Baal in person ! You have to find a different way to escape. But as you manage to get out of Myuren's men, Baal takes Leen with him to a secret room, and makes her awaken the wall's paintings... The dreaded Golems. As they're about to break your escape attempt, Feena falls to her knees. "My body's so hot... It's burning... What's happening to me ?" In his control room, Baal notices something interfering with the Golems. "Impossible ! There can't be a force as strong as the light-winged people's ! But what if... Another light-winged people ?" As energy bursts out of Feena's body, the Golems are all turned into stone. Baal : "Fantastic !" And guess what, Baal takes the exhausted Feena with him, Justin not able to do anything to stop him. Baal goes with her to his airship, when Justin is hided by Myuren, who, we understand, doesn't buy to his father's plans. Justin rushes out of the cave, only to find the airship flying away. Airship attack -------------- But it is forgetting about Rapp and Gido. They managed to bring a flying Manta-Ray, and as Justin hops on it is "chase the airship" time. The party eventually crashes on it, and you can enter. Inside is a serious battle against the army's three women (... again. :). Try to kill Mio, who has the least HP, to break their "delta attack". Then you run in corridors, and as Rapp tries to control a computer he breaks it and the airship begins to crackle. You run, but Justin finds himself alone around Baal's appartments. Now is confrontation time between Justin and Baal, Feena watching. Ok you're alone, so USE skills. A Tenkuuken (32 SP) followed by series of W-break worked very well for me. But it was just a game for Baal, as he reveals his hideous right shoulder. "Give me your spirit stone fragment, and I will release her... Think, what is the most important to you, young boy ?" Justin has no choice. Being who he is, when he has the stone Baal throws Justin out in the air. But Feena is despaired, and manages to jumps after him. After a quick dialog, her wings of light opens and their fall is almost stopped... The moment when Gido and Rapp arrive on their Manta-Ray, finding them thanks to the light. Beautiful. ********* * Alent * ********* Alent ----- Ok, now back to Milda's village to see the three scholars. Dorlin tells you the location of the departing point to Alent : it is the Rainbow source south of their village. After some mountains (yes, again), you arrive to this source. Justin opens the passage, but Gido stays behind : "My task is over now". Justin and his friends go in, and are transported by the rainbow in space ! There is Alent, a very mystic place. You will have to find three bosses you already fought (in boosted versions), the two laters in a row. They are : the four-tentacled monster you saw in the phantom pirate ship, the ogre guarding the horn in Milda's ghost village, and the dragon from the volcano. Once you've beaten them you're allowed to enter... Riete ---- There are inside many Riete's. In facts, they are just replicas she made. They will explain to you a lot of things, and then you meet the actual her. Summed up, she says that Gaia destroyed the Enjool's civilization. When she shows you the gravestones, those are from her people. Blue ones are for those with sad ending, red ones for those with happy ending. And then is hers. But it is up to Justin to make the destiny decide whether it will be red or blue... Now, believe me or not, Justin talks to her. He says that she should try to control her destiny, and try to change the world herself. ... And Riete joins your party. She's weak with weapons, but ohmygod, you'll tremble with excitement looking at her magics. Fun is "Magical Art", a lvl 1 fire lvl 11 spell, where she "draws" Alent's guardian to summon it, and most efficient for attack is lvl 2 bakuretsu MeteoStrike, costing 10. ****************** * bonus dungeons * ****************** Since your party is now final, you may want to visit the bonus dungeons. To my knowledge there are three of them : - The first one, "The tomb of the warriors", is located at the west of the North part of Jeel desert. - The second one, "The castle of dreams", can be found at the west of the south part of Jeel desert. (The first two bonus areas can be found with the Compass, which will indicate three locations instead of the normal entrance and exit) - The third one, "The magic tower", can be accessed by finding a path in the rock south-west of the east part of the Savannah grassland (the place where you land after leaving Alent). You have to make your way into the rock, blindly. Note that there is a rare item-selling chest at the entrance of the place - do not miss it, even if you don't want to do the dungeon ! One thing to say about those dungeons is that they're really bonuses. Don't expect to get your levels up quickly there : you get VERY little experience in all of the three dungeons. However, they all contain good weapons/armors, and training you characters' magic there would be a good idea, since you have to use a lot of magic if you want to survive there. You might be able to get the characters' strongest spells by training there. I suggest you do them in the following order : The castle of dreams -------------------- [Recommended minimum level : 25] This one's really easy : short, with a save point you can go back to easily, and an ordinary boss to defeat. The ghost girl at the entrance explains that there is a curse on the sword inside the castle, and asks you to remove it. Inside the castle you'll meet quite strong monsters, and some can't be hurt with weapons. Finding their magic weak point shouldn't be too difficult, and remember you can go back to the save point as often as you want. DO NOT miss the knife on the floor (upstairs on the left). In the room with the stairs going up, a very good whip for Feena is hidden nearby the door (you can't see it). Also, a Mana egg is hidden under some wood so that you can't see it, so be sure to check everything. Once you've beaten the boss, you'll get the sword " One strange thing, though, is that there is a huge door in the hall which won't open even after you beat the boss. I guess it can't be opened. The tomb of the soldiers ------------------------ [Recommended minimum level : 30] This second dungeon is a lot tougher. First of all, there is only ONE save point, at the entrance, so you'll have to do it at once, and it's long. Be sure to bring along quite a lot of items (especially status-remedies). The first time I did, it took me about 2 hours and a half to do it, and I got stuck several times. So if you want to do it entirely, be prepared ! There are five floors in this dungeon : two floors of grottos and three temple-like floors. The first time I got there, I ended up in a temple-like room with a treasure in it, and I thought that was all. But it would have been a little cheap, so I searched around and discovered that there was a door in the same room, leading you to another part of the dungeon. The tricky thing about that dungeon is that it contains fake walls, which will become corridors if you "touch" them. So be sure to check every room's walls. Also, at a point you'll need a key to open a big blue door. The key is in another hidden room, pointed at by one of the bird statues. Your aim is to collect four Items, the "Soldier's souls". Those items don't have to be used anywhere, but once you've got all four of them, you gain access to the chest that you couldn't reach before, which contains an accessory halving the cost of wepon skills (Energy Charm). The magic tower --------------- [Recommended minimum level : 40 ?] "For those who seek training..." This one's a real challenge. This is with no doubt the most difficult dungeon of Grandia : it is long and tough and tricky, and there's no save point. But - thanks god - if you get out of the tower and go to the save point, when you go in again, the monsters don't "come back". So you can play it cheap and go back to the save point as many times as you want. BTW, I STRONGLY suggest you get Feena's "Owaru sekai" (Ending world, Fire Lv. 27) spell before you go there. It is one of the only spells that will kill or almost kill the monsters there. The entrance is hidden in the east part of the Savannah. Go southwest, and find a small passage in the rock. Go there blindly, take the invisible item which is somewhere in there, and get to the other side. Inside is a item-selling chest and the teleporter taking you to the magic Tower. Once you get there, there are six weapons around you. Take them : they are the zero weapons. You get a zero whip, a zero axe, a zero rod, a zero knife, a zero sword and a zero shuriken. Those weapons really give you +0 atk. It is said in their description "for intensive training", so I guess this is just it. Using them, it'll take a longer time to kill monsters, so you'll gain more points. But those weapons won't help you for the tower... The monsters here are A LOT tougher than anywhere else in the game. Moreover some don't fear certain weapons, such as the sword you found in the castle of dreams, which does 0 damage to most monsters. I suggest you take at least 2 weapons per character. Here are the weapons that should be efficient : - Main gauche for Justin (The sword giving you +10 defense) - Imashime no muchi for Feena (Atk +58, found in the castle of dreams) - Shinsoku no kodachi (Atk +60, found in the castle of dreams) - Kirakira rod for Riete (starting weapon) / Inochi no Tsue (found in the tower) First, I suggest you kill all the monsters around the tower so that they won't disturb you when you go back to the save point. The tower has four doors. North, East and West doors (Red, Blue and green doors) will lead you to treasures and money, but the south door (grey) will let you access the upper levels, with a lot more treasures and traps. You'll find the Daichi no ono (Earth Axe) for Justin which will unfortunately do nothing to most monsters of the tower, and a Inochi no rod (Life rod) for Riete. Beware of the "brain bats" who are able to cast a spell called Dezun (aka "X-Zone" in FFVI). This spell kills everyone : if they manage to cast it, you're dead, so you *MUST* kill them before they do. This dungeon is really long and hard. I tried it at level 33 and it was way too difficult. So far I've reached floor 6 or 7, and I gave up there because I got tired of having to go back to the save point every 15 minutes. I think there are 7 or 8 floors, there will be an update when I finish it. ****************** * toward the end * ****************** Final attack ------------ Back to Lene, you meet with Dorlin who was joking asking you to come back with his sweet Riete. He doesn't know what to say now, except being respectful. Please note that Riete is very naive. Your target is now the main base of the army, as Baal has now with Justin's spirit stone all of they keys to resurrect Gaia. Guess what ? Some more mountains... :) Army's HQ --------- Big surprise for you when you arrive. Myuren has made a "coup d'etat", and none of the soldiers attack you. You have to find Myuren (look at this statue in the room with a soldier down), and then take the small passage to meet Baal. Now is the battle. Baal himself isn't very difficult. Just focus on him. His right arm may heal him of about 400, but who cares ? :) Once beaten, you realize that he's possessed by Gaia. He in the end shouts that he is now to be united to Gaia. As Leen comes and saves you, you witness from Myuren's airship the expansion of Gaia in the country. Save Jeelpadon -------------- Feena has been promoted lieutenant (or so...) in Myuren's army. Go get her in the base camp and talk to Leen. She explains you Myuren's plan : as the only way to defeat Gaia is to use the two light-winged people's power, they have to begin an operation. But it means abandonning Jeelpadon to Gaia, and Justin just can't do that. Your party rushes to Jeelpadon, and finds some people still alive. Leen has come to and shows them that they can't defeat Gaia : only her and Feena can, she says that they were born to do that. But she gets hits in the head by one of Gaia's tentacles, and you have to defeat a Gaia Battler by yourself. When you've done it, she opens her eyes, as many more of them appear in front of you. Now Feena says that, in spite of her sister saying they were born to destroy Gaia, she can't think of anything but protecting the people she loves... She asks very firmly to Justin to help her and think about protecting the people, and her wings unfold... A wave of power comes from her and turns all of the Gaia Battler and Gaia tentacles in the region into stone. A little rest ------------- Now Leen is wondering. She tells Myuren that maybe they're doing a mistake, because she thinks now that Feena is right : Leen never saw before the power her sister demonstrated, and she thinks that only this kind of power can annihilate Gaia. But Myuren is very firm, and convinces back Leen to help him. The army begins to move, without your party... You've got to talk to them, and to do so go to the army's HQ. With Gaia's influence, all of the monsters have changed. Moutains, maybe for the last time. *********** * finally * *********** Leen's sacrifice ---------------- On your way, Gaia has gone a transformation... Seems like he is still a larvae. When you arrive to the army's HQ, go see Myuren in the command room. "Justin ! But Feena's with you ! Then Leen is alone... ?" All camera cut to Leen, who is at the cannon devices (the HQ is in reality an ancient Enjool artifact...). She talks longly to you, saying that she's gonna gain time, and that Justin has to help Feena find another way that the one Leen herself is using now, for it won't help them and will repeat errors from the past. She then tells Myuren how she'd loved him... And manages to fire to Gaia, getting killed in the process. Justin's feelings ----------------- Back to the tent in Jeelpadon. Feena is shocked. Nonetheless, Myruen comes to see her and tells her she is now humanity's last chance. He needs her strength to fight, and says he will wait for her choice. Justin doesn't know what to do and begins to feel useless. Go see Gido, and he will tell Justin that he has to help Feena the same way he did when they protected Jeelpadon. Gido thinks this will be the only way to defeat Gaia. But when Justin comes back, Feena has leaved. Hurry to the army camp to find her leaving with Myuren. Justin tries to tell her they have to find another way, they won't listen beacause he has no other solution to propose. As they go away, Justin realizes he has no power to do something by himself. Rapp and Riete leave him alone, saying he fouled them when he promised to change destiny. Justin now wanders, alone and desperate... And feels the need to consult Gido when he sees spirit fairies around him. Back in Jeelpadon, he finds Gido distributing all the Moge's money to the town's people. Moge have been secretly planning this event and their appetite for money was in fact plans for future. Justin tells Gido he's alone now, and that he can do nothing. Gido tells him to look around, and see... And around are all of Justin's former party members, Sue included. They all cheer him up, and Gido explains to him that his strenght is to have friends. He is also the only one to believe in spirit fairies, and so they have choosen him to represent them. Explanation on the spirit fairies thing --------------------------------------- Ok, those are the yellow spheres. Justin's spirit stone's exact translation should be "energy-spirit-stone". The big one that Baal seeked to reunite was a gift from the "energy-spirit", aka the fairies. May mean also "purity-mind". You should get the concept. :) Sacred land ----------- The spirit fairies open for Justin and his friends a door to their realm, which amazes even Riete, because that hasn't been since the creation of the world. Go inside fo another example of the game's brilliant architecture. There are some chests ther you won't want to miss. After beating a quite weak boss, Justin proceeds to talk to the spirits. He says that he understands that once they lived in harmny with people, and that he wants to bring that time back. He says that he understands that he can change destiny, and that he wants to do it a lot. Then the spirits present him a new spirit stone but he disagrees, not wanting to repeat the past. So the spirits transform it in a sword... The attack, rescue, and everything ---------------------------------- Get back to the army's HQ. In the back a door has opened. Go in it and you will be able to enter the light-winged people's tower, where Gaia has achieved his mutations... Lots of tricks, ennemies, and useful items there. Don't be afraid to user Riete's magic, because one of the monsters leaves an object refreshing 20 MP to each magic lvl of a person. You will eventually encouter Feena and Myuren, and Justin will have to fight Myuren to show him that, at last, he's not the one doing the right thing. :) Just use the same treatment with him that you used on his father : lots of quick W-break. What to say next ? Gaia has like 5 areas. When reaching the 4th, you will fight Baal (head for Baal him(it ?)self). After that you have to fight against Gaia Core. Don't try to go for the back Gaia, focus instead on the two "Megaia" in the front. They are the nastiest because they spawn the tentacles. When you defeat them Gaia is a pleasure to kill. But is it dead... ? :) Important advice : use the internal ram to save your game in the last dungeon. I've heard that using a ram cartridge could halt the game a this point. Of course you can play the entire game BUT this dungeon & saving on a ram cartridge. Bon courage. ************************************************* * Part 6 * * ------ * * All purpose lists * * * ************************************************* *********************** * Action Replay codes * *********************** Ok guys, the author will never recommend using this kind of stuff, but... "Master Code" F6000914 C305 B6002800 0000 "Magic buy enable without mana Egg" .off 160c0e62 000f "Infinite money" .off 1600edd4 007f 1600edd6 ffff "Maximum exp" .off 1607c08a ffff Note that those codes speed down the game so don't use them all the time. ****************** * Equipment list * ****************** Weapons ------- Notes -Despite certain weapons sharing skill categories, Sue can only use Bows, and Rapp can only use Darts. Riete can only use staves. SWORD Name Attack Extra powers Zero Sword 00 Mokken 07 The "Elemental Sword" (Wooden Sword) Namakura Gatana 09 (Discarded Katana) Ceramic Sword 12 Tetsutoku no Ken 14 (Iron Sword) Great Sword 16 Oonata 18 (Big Knife) Army Sabre 22 Meitou Himura 24 (Famous Blade Himura) Dragon Killer 26 Good against dragons I would imagine Kengyo no Katana 29 (Swordfish Katana) Shadow Sword 34 Movement -15, can get an instant kill Guil Sword 38 Increased chance of enemy dropping item Honoo no Tsurugi 38 Fire damage (Fire Sword) Ice Blade 40 Ice damage Silent Sword 40 Silences target Main Gauche 44 Defense+10 (Left Hand :) Seiken Rolentz 49 Reduces target's defense (Sainted Sword Rolentz) Ikazuchi no Ken 50 Casts Raiga (Thunder Sword) Seirei no Ken 70 Heals your SP when you attack (Elemental Sword) MACE/STAFF Name Attack Extra powers Zero Rod 00 Ki no Bou 05 (Wooden Club) Gun no Keibou 07 (Soldier's Club) Kinzoku Bat 10 (Metal Bat) Koufu no Kanazuchi 11 (Workman's Hammer) Iron Mace 19 Speed -10 Seinaru Mace 20 Good against undead (Holy Mace) Fire Rod 25 Fire damage Amegumo no Tsue 26 (Rain Cloud Staff) Home Runner 36 Knocks back enemies Jigen no Tsue 38 Teleports during attack (Dimensional Staff) Morning Star 40 Movement -15 Kirakira Rod 42 Raises spellcasting speed War Hammer 43 Movement -10 Lashiik Hammer 50 Shogun no Tsue 55 Heals you when you attack (Shogun's Staff) Inochi no Tsue 58 Raises party's maximum HP during fights (Life Staff) Mar Bou 60 Raises magic level by 2 (Mar's staff) Seirei no Tsue 63 Casts Halbel Hell Spike 65 Can get instant kill AXE Name Attack Extra powers Zero Axe 00 Kijiki no Ishiono 08 (Stone Axe) Hand Axe 10 Movement-3 Kikori no Ono 23 (Woodsman's Axe) Krepp no Kama 25 (Krepp Scythe) Frog Axe 28 Hakai no Ono 35 Casts Zunga (Disaster Axe) Ryuukotsu Axe 38 Movement -10 (Dragon Bone Axe) Mabbutatsu no Ono 41 Can get an instant kill (Splitting Axe) Buster Axe 52 Movement-25 Daichi no Ono 68 Explosion damage (Great Earth Axe) BOW/SHURIKEN Name Attack Extra powers Zero Shuriken 00 Omochia no Yumiya 05 (Toy Bow) Tetsuguri no Darts 07 (Iron Tip Darts) Karyiudo no Yumiya 16 (Hunter's Bow) Army Darts 18 Flint no Yumiya 20 (Flint Bow) Hisame no Yumiya 20 Ice damage, Casts Shakia (Ice Bow) Tobiuo no Yumiya 25 (Flying Fish bow) Kafuu Shuriken 26 Tenshi no Darts 28 Heals when you attack (Angel Darts) Boomerang 33 Saboten no Toge 38 (Cactus Needles) Fire Darts 41 Fire damage Hama no Yumiya 45 Good against undead Thunder Arrow 50 Increased range Discus 53 Maten Boomerang 60 Good against demons (Demon Heaven Boomerang) Majin Shuriken 64 Speed+20 (Demon Shuriken) KNIFE Name Attack Extra powers Zero Knife 00 Hametsu no Knife 00 3 extra attacks for the combo command, Defense-40 (Knife of Destruction) Kudamono no Knife 09 (Fruit Knife) Hunter Knife 18 Flint Knife 20 Toppu no Knife 24 Wind damage (Charging Wind Knife) Konpeki no Knife 25 Water damage (Azure Knife) Piyolin Knife 33 Paralyzes target Doku Doku Knife 35 Poisons target (Poison Knife) Icepick 38 Ice damage Assasin Dagger 50 Can get instant kill Chimerareta Knife 55 Good against Humans (Blood letting Knife) Shinsoku no Kodachi 60 Casts Ranna (Divine Knife of Speed) Force Knife 65 Casts Wao WHIP Name Attack Extra powers Zero Whip 00 Kawa no Muchi 09 (Leather Whip) Ibara no Muchi 15 (Thorn Whip) Kirisaki no Muchi 20 Good against formless enemies (Rapid Mist Whip) Reppu no Muchi 27 Wind damage, Casts Ranna (Violent Wind Whip) Shakunetsu no Muchi 30 Explosion Damage (Burning Whip) Orochi no Muchi 33 Poisons target (Great Serpent Whip) Namazu no Hige 43 Water damage (Beard of Namazu) Teiou no Muchi 53 Raises technique level by 2 (Imperial Whip) Imashime no Muchi 56 Reduces target's movement (Punishment Whip) Hikari no Muchi 65 Raises technique level by 2 (Whip of Light) Armor ----- Notes -Footwear is ordered by the movement bonus instead of defense bonus. BODY Name Defense Extra powers Apron 01 The "Legendary Armor" Kawa no Muneate 01 (Leather Breastplate) Bouken fuku 02 (Adventurer's clothes) Sagyougi 03 (Worker's Clothes) Sports Wear 04 Furubita Yoroi 04 (Old Armor) Muneate 06 (Breastplate) Heishi no Fuku 07 (Soldier's Clothes) Shell Armor 08 Shikan no Fuku 09 (Officer's Clothes) Yousei no Robe 10 Resist Confuse and Sleep +2 lvl (Faerie Robe) Kaeru Shirt 10 Water +1 lvl (Frog Shirt) Shinobi no Fuku 10 (Ninja Clothes) Tatakai Bikini 10 Attack +4 (Battle Bikini) Kengyo no Yoroi 12 (Swordfish Armor) Ooyoroi 12 (Great Armour) Hiryuu no Vest 14 Resist Fire +2 (Flying Dragon Vest) Skull Armor 15 Chameleon Armor 18 Retreat when struck Gusarikatabira 19 (Chain Mail) Saboten Armor 21 Resist Technique seal +3 (Cactus Armor) Prag Suit 21 Speed +15 Dark Armor 22 Heals SP when you are damaged Madoushi no Fuku 23 All magic +1 lvl (Mage's Clothes) Mink Coat 25 Resist Water +5 lvl Moge no Fuku 30 (Moge Clothes) Warrior Mail 32 Resist Technique Seal +3 Aura Armor 35 Technique +1 Taiyou no Gi 45 (Sun Clothes) Seirei no Yoroi (Elemental Armor) SHIELD Name Defense Extra powers Nabe no Buta 01 The "Shield of Light" (Trash Can Lid) Kawa no Glove 02 (Leather Gloves) Orc no Tate 03 (Orc Shield) Koua no Tate 05 (???) Hiryuu no Kote 05 (Flying Dragon Arm Guard) Koura no Tate 06 (Shell Shield) Escargot no Tate 07 (Escargot Shield) Kinoko no Tate 09 Resist Poison +1 lvl (Mushroom Shield) Power Shield 10 Attack +7 Leaf Shield 12 Wanigawa no Kote 12 (Alligator Leather Arm Guard) Makyou no tate 13 Reflect attacks (Magic Mirror Shield) Rafa Ka no Tate 19 All magic +1 lvl Gauntlet 20 Attack +10 Mahou no Tebukuro 20 (Magic Hand Guard) Tsukikage no Tate 21 Resist Ice +2 lvl (Moon Shadow Shield) Heavy Shield 23 Movement -20 Hikari no Kote 25 All magic +1 lvl (Arm Guard of Light) Seirei no Tate 45 Resist Conditions changes +4 lvl (Elemental Shield) HELM Name Defense Extra powers Tetsu Nabe 01 The "Hero's Helmet" (Iron Pot) Ribbon 01 Goggle 02 Fuwafuwa Ribbon 02 (???) Anzen no Helm 03 (Safety Helm) Kamigasari 03 (Hairband) Kaizoku Boushi 04 (Pirate's Hat) Pearl no Kabuto 07 (Pearl Helmet) Tetsu no Bandana 08 (Iron Bandana) Stone Head 09 Resist stunning Kimyona Boushi 11 Teleports during attack (Strange hat) Dokuro no Kabuto 12 (???) Akeba Boushi 12 Resist Confusion +3 lvl (Akeba Hat) Hanetsuki Turban 13 (Feather Turban) Saboten Helm 13 Resist Magic Seal +3 lvl (Cactus Helm) Shinpi no Kamen 17 (Divine Secret mask) Ogre Helm 20 Movement -10 Tenshi no Boushi 23 Regenerate HP (Angel Hat) Death Mask 26 Otoko no Hachimaki 28 Attack +15 (Man's Headband) Holy Crown 38 Houou no Boushi 28 (Phoenix Hat) Seirei no Kabuto (Elemental Helm) SHOES Name Def/Mov Extra powers Jigen no Kutsu 00/00 Teleports during attack (Dimensional Shoes) Queen Heel 00/00 Immunity to technique seal Fushigina Kikutsu 03/00 Teleports when struck (Mysterious Wooden Shoes) Niji no High Heel 05/00 Teleport when struck (Snake High Heels) Tetsu Geta 13/00 Movement -20 (Iron Clogs) Battle Boots 20/00 Immune to instant Kill Hiryuu no Kutsu 04/05 (Flying Dragon Shoes) Kanjiki 08/10 (Snow Shoes) Beach Sandal 00/15 Army Boots 02/15 Glass no Kutsu 00/20 Speed +30 (Glass Shoes) Shinobi no Warashi 05/20 (Ninja Shoes) Ogre Boots 08/20 Odekake Kutsu 00/30 (Fancy Shoes) Hunter Boots 01/30 Mahha Boots 05/30 Usagi no Kutsu 05/30 (Rabbit Shoes) Sneaker 00/35 PikaPika no Kutsu 00/35 (???) Wolf Boots 10/40 Air Sneaker 00/48 Wing Boots 07/50 Lion Boots 26/48 Seirei no Kutsu 30/50 (Elemental Shoes) Accessories ----------- Notes -Still working on this one Items ----- Notes -See Accessories for explanation ****************************** * Weapon techniques & Spells * ****************************** Abbreviations Sw(ord) Fi(re) Ax(e) Wa(ter) Ma(ce) also Staves Ea(rth) Bo(w) also Shurikens Wi(nd) Kn(ife) Wh(ip) Notes : -Unless specified a technique or spell targets a single enemy or ally - All indicates all enemies and party indicates all allies - Area targets everyone with a certain space. The space is centered on a target ally or enemy and the radius varies depending upon the particular technique. - Certain characters learn certain spells ( Except for Gido and Milda ). Under characters who may learn the designations are: Ju(stin), Su(e), Fee(na), Ga(doin), Ra(pp), Ri(ete). Riete and Feena have spells unavailable to anyone else. Techniques ---------- Notes : - Until you get the Astral Charm raising weapon levels takes a while, except with the Hametsu no Knife (which combined with the Renzoku Dama gives you six attacks). Save your knife advancement until late in to the game, because a charm/knife combo can net you 80 knife skill points and leave an enemy alive(because of you low knife skill) to take more damage. Two characters use the knife at the end. - Criticals should be used very rarely, preferably never. Combo simply has so many more benefits (more damage, more skill points, is not so bloody slow to connect) - Keep your advancement balanced. You want to be able to reap as many skill points as possible from every encounter (preferrably 8 points per enemy struck) and you want to always be able to fall back on another weapon when one starts earning too few skill points. JUSTIN Name Cost Effect Learn V Slash 14 Attack Starting move W Break 20 Attack Sw 06/Ma 04 Shockwave 30 Attack area Ma 07/Ax 05 Tenkuuken 32 Critical attack Sw 12/Fi 08 (Celestial sword) Gurenken 32 Fire attack Sw 12/ (Red Blaze Sword) Hyogaken 36 Ice attack Ax 16/Wi 10/Wa 10 (Ice Fang Sword) Raimeiken 40 Lightning attack Sw 23/Fi 17/Wi 17 (Lightning Sword) Ryuujinken 45 Attack All Sw 16/Ea 07/Fi 06 (Dragon Circle Sword) Fushimi no Aura 45 Temporary attack invulnerability Sw 16/Ma 25/Ax 22 (Aura of the Deathless Body) Tenchishinmeiken 90 Super attack all Sw 32/Ma 29/Ax 30 (Heaven and Earth Sowrd of Divine Clarity) SUE Name Cost Effect Learn Puui Nikkyu Kick 8 Attack Starting move (Puui, Body Ball Kick) Ganbare! 18 Heal Party Starting move (Cheer Up!) Manmaru Waka 30 Attack area Ma 07 (???) Geki Chimakuri 28 Attack all Bo 10 (???) Netaiakubi 5 Sleep enemy Ma 10/Wa 03 (???) Puui Fire 36 Fire attack area Bo 12/Fi 02 Fight! 16 Increase party attack power Ma 08/Ea 02/Fi03 FEENA Name Cost Effect Learn Knife Nage 10 Attack Starting move (Knife Throw) Shibire Muchi 15 Paralyze enemy Starting move (Paralyzing Whip) Nekketsu Nage 28 Attack all Kn 10 (Hot Blooded Throw) Homura Muchi 32 Fire attack area Wh 14/Fi 12 (Flame Whip) Raitei no Muchi 38 Lightning attack Wh 24/Fi 15/Wi15 (Thunder Emperor Whip) GADOIN Name Cost Effect Learn Hiryuuzan 14 Attack area Starting move (Flying Dragon Slash) Oukoukagiri 24 Attack Starting move (Great Burning Slash) Ryuujinken 45 Attack all Starting move (Dragon Circle Sword) RAPP Name Cost Effect Learn Kasumigakure 5 Move to opposite side Starting move (Mist pattern) Bunshingiri 27 Attack Starting move (Body Split Cut) Yuudounage 14 Attack Starting move (???) Happonage 40 Attack Starting move (Eight Directional Throw) Disk Cutter 30 Attack Kn 10/Sw 07/Bo15 Nekketsu nage 36 Attack area Bo 12/Fi 10 (Hot Blooded Throw) Shunsatsuken 25 Instant kill attack Kn 16/Sw 14 (Instant Killing Sword) Makyu 40 Attack Kn 20/Sw 18/Bo23 (Magic Ball) Shinmakyu 85 Attack all Kn 24/Sw 25/Bo32 (New Magic Ball) MILDA Name Cost Effect Learn Milda Kick 16 Attack Starting move Daichi Zeri 40 Attack all Starting move (Great Earth Strike) Milda Ranbu 75 Attack Starting move (Milda Chaotic Dance) GIDO Name Cost Effect Learn Moge Shot 14 Attack Starting move Moge Bakudan 38 Attack area Starting move (Moge Bomb) Doping 20 Raise ally's ability Starting Move Moge Nusuri 10 Steal item, fight must end in 10 Starting Move (Moge Steal) turns to get it RIETE Name Cost Effect Learn Akai Shou Geki 28 Attack Starting Move (???) Yuuwaku no Dance 34 Drain MP Ma 12 (Dance of temptation) Spells ------ Spells Notes : - The best way to raise spell levels depends on you situation. For Water, Wind, and Earth use the non attack spells to try to get everything in one fight. They give a consistent amount of points even if you level is much higher than theirs. This way you do not have to constantly seek out fights. - Do not give Sue more than two mana eggs, because she leaves midway through the game. Although there are more than enough Mana eggs for everyone, you may not find them all. Which can be problematic since you can not return to certain places to look for stuff you missed. - Thanks to Robert Lee (no not the Confederate) for telling me about Feena's Time Gate spell. I seriously hope he had a Gameshark code for getting it. If you really want to learn it and do not have the benefit of a code, you have to go through the magician's tower extra dungeon for the Ether Charm to double your rate of advancement. - There are no name translations for certain foreign sounding spells because they were made up and not actually Japanese, at least I do not think they are. FIRE Name MP/LV Effect Learn Character Vaan 1/1 Attack area Starting spell All Vaan Flame 4/2 Attack area 04 All Vaan Flare 7/3 Attack all 09 Ju/Su/Fee/Ga/Ra Vaan Strike 5/3 Attack 18 Ju/Su/Ga/Ra/Ri Hell Vaana 8/3 Attack 25 Ju/Ga/Ra/Ri WATER Name MP/LV Effect Learn Character Keroma 1/1 Heal light Starting spell All Muunia 2/1 Sleep all 03 Ju/Su/Fee/Ra Mikeroma 4/2 Heal party light 05 Ju/Su/Fee Keromam 3/2 Heal medium 08 Ju/Fee/Ra/Ri Mikeromam 8/2 Heal party medium 12 Fee/Ri Yomi 6/3 Ressurect 16 Ju/Su/Fee/Ri Mikeromaximum 12/3 Heal party heavy 20 Ju/Su/Fee/Ra/Ri EARTH Name MP/LV Effect Learn Character Digan 1/1 Raise party defense Starting spell All Gragin 3/2 Attack area 03 Ju/Su/Fee/Ga Diplos 3/1 Reduce enemies defense 06 Su/Ga/Ra Magneit 4/1 Paralyze 12 Ga/Ra/Ri Grangeo 12/3 Attack all 19 Ju/Su/Ga/Ra/Ri WIND Name MP/LV Effect Learn Character Hyui 2/1 Attack area Starting spell All Ranna 1/1 Raise movement in an area 02 Fee/Ra Hyuslash 6/2 Attack all 06 Ju/Su/Fee/Ri Hyunelun 8/3 Attack all/ Disperse party 23 Ju/Su/Ra/Ri EXPLOSION Name MP/LV Effect Learn Character Wao 3/1 Raise ally attack power Fi 05/Ea 05 Fee/Ga/Ra Zunga 7/1 Attack area Fi 06/Ea 07 Ju/Su/Ga/Ri Zundeo 10/2 Attack all Fi 10/Ea 10 Ju/Su/Ga/Ra Meteo Strike 10/2 Attack Fi 13/Ea 15 Ga/Ra/Ri Dezun 18/3 Attack all Fi 18/Ea 20 All FOREST Name MP/LV Effect Learn Character Cure 1/1 Cure poison Wa 02/Ea 03 Ju/Su/Fee Boz 1/1 Poison area Wa 03/Ea 05 Ra/Ri Stram 3/1 Drain power Wa 05/Ea 06 Ra/Ri Kururu 1/2 Confuse enemy Wa 10/Ea 10 Ra/Ri Refres 3/2 Cure Technique seal Wa 10/Ea 12 Su/Fee Byune 4/3 Raise speed Wa 13/Ea 13 Su/Fee/Ra Halbel 5/3 Cure all conditions Wa 16/Ea 19 Ju/Su/Fee/Ra ICE Name MP/LV Effect Learn Character Shakia 2/1 Attack Wa 02/Wi 03 Ju/Su/Fee Pikin 3/1 Reduce movement all Wa 05/Wi 06 Ju/Ri Colde 3/2 Reduce speed Wa 08/Wi 10 Ju/Ri Fiora 2/3 Seal magic Wa 10/Wi 08 Su/Fee/Ra Shakiid 14/2 Attack all Wa 12/Wi 10 Ju/Su/Ri LIGHTNING Name MP/LV Effect Learn Character Raiga 11/1 Attack area Fi 05/Wi 04 Ju/Su/Ri (Thunder Fang) Raiden 13/2 Attack all Fi 10/Wi 09 Ju/Su/Ra/Ri (Thunder and Lightning) Tenrai 13/3 Attack Fi 19/Wi 15 Ju/Fee/Ri (Heavenly Thunder) Ryuurai 20/3 Attack all Fi 21/Wi 19 Ju/Fee/Ri (Dragon Thunder) FEENA special spell (Kouyokujin, = light-winged people) Name MP/LV Effect Learn Setsumei no shu 28/2 Party cure all conditions Wa 22/Ea 23 (Tree of Life) Owaru Sekai 33/3 Attack all Fi 27 (End of the World) Toki no Mon 99/1 Stop time Wa 99/Ea 99 (Time Gate) RIETE special spell Name MP/LV Effect Learn Magical Art 11/1 Draw Alent's boss who attacks Fi 12 Star Symphony 12/2 Raise party's stats Wa 20/Ea 20 Zekkai 26/3 Prevent enemy from attacking Fi 23/Wi 24 ************************************************* * Appendix * * -------- * * Credits & Misc. stuff * * * ************************************************* The author is a RPG, fighting and strategy-game fan. He likes the Super Robot Taisen saga the most, and aside of his studying in an engineer school works at AnimeLand, a french magazine about animation and japanese comics. He's also the translator of the OAV (japanese cartoons) series Ranma 1/2 and Please Save My Earth for France. Ok, enough third-person now. :) Having finished the game, my last save has a 45h counter. And, guess what ? I frenzily rushed. The point is that Grandia is a very perfected game and has an awful lot of details in it. Ranging from moving background objects to mini quests within the towns, also looking at the number of people in the towns, you may gulp and say this is a great game. (I wanted to say that... :) It may be stupid, but the main reason I wrote that is that I was stuck 1 hour in Dite looking for where to sleep, all because I thought the inn-keeper sprite was a jar. When I went to to seek info, I discovered that no one had made something on Grandia yet (on their report), so I went in. I hope it will help some of you to understand the game, and would like very much feedback, corrections, and also infos on the middle part of the game where I can't remember. Also if there are places where you have difficulties (nasty boss, nasty trick) and I did it and didn't talk about it, please let me know. And finally, if you mail me please include "Grandia" in the subject. Misc. stuff ----------- Angels or Enjools ? Concerning the name of the ancient civilization, I originally used the name of "Angels". It was pretty obvious to me why... But my girlfriend made me realize it couldn't be written this way, because it is in japanese "enju-ru", which transcribes "Enjool". Moreover, it sounds a lot like a french-sounding word written in japanese, so the right spelling may actually be "enjour" (if you pronounce in the french way), or "enjool", if you pronounce it the english way. If anyone has an idea about this... ^^; For those of you wondering what says the voice right after the credits in the ending, this is Sue talking and she says something like : "And this is the end of our story. Justin became world-wide known... (changing to Parm) And our world changed a lot, too.". For those who wonder who did the voices for the main characters, a few of them are well known if you are used to japananese animation. There are : Feena Noriko Hidaka (Akane Tendo, Noriko Takaya, Jean, etc...) Rapp Kappei Yamaguchi (Ranma Saotome, etc...) Riete Kikuko Inoue (Belldandy, Kasumi Tendo, etc...) Credits ------- Thanks to, in chronological order : Stephane Juventy ( for the first reactions and some active support, including the Action Replay codes. Longlong ( for tips on the special areas. for the VERY big weapons, spells and items list (gulp !). for the ascii title, the bonus dungeons description and the proof-reading. Ok, I think I have to do a (c) Sebastien Ruchet to finish. All Grandia-related material is (c) Game Arts & ESP, 1997. Thanks for reading ! :)