EVIL DEAD: HAIL TO THE KING
                                   WALKTHROUGH
                               (Dreamcast Edition)
                              Written by Nocturnal
                       ===================================
			Contents
                       ===================================
			01. Introduction
			02. Legal
			03. Updates
			04. Weapons
			05. Common Items
			06. Hints
			07. Walkthrough
			08. F.A.Q.
                       ===================================

==================
Introduction
==================
This is the walkthrough for Evil Dead: Hail to the King for the Dreamcast.
I will update this baby as much as I can while I play out the game. If you
have any questions or requests, e-mail me at knnykllr2000@hotmail.com.

==================
Legal
==================
Want this on your site? Contact me and we'll talk. Otherwise, don't copy,
distribute, or alter this walkthrough in any way. So far, this has been
authorized to appear on:
	http://www.gamefaqs.com/
        http://www.videogames.com/
        http://www.cheatcc.com/
        http://www.neoseeker.com/
        http://www.cheatplanet.com/
Copyright (c) 2000 Mark Tobin (Nocturnal). This may not be stolen, altered,
or used for any type of profit. It may be reproduced and stored on your
computer, and printed for private or personal use. It may not be printed in
a magazine or in any other type of publication. If you would like to 
contribute
to this FAQ (you will be credited), please e-mail all questions, comments,
corrections, or other things to the address located at both the top and 
bottom
of this file. Evil Dead and anything pertaining to, is copyright of the 
respective
owners.

==================
Updates
==================
This is version 1.4

Update for v.1.4: F.A.Q. updated.

Update for v.1.3: F.A.Q. updated.

Update for v.1.2: Walkthrough completed.

Update for v.1.1: More added to the walkthrough, more tips, and weapon info 
updated.

==================
Weapons
==================
Note: 'Damage' is based on how much life is drained from the deadites per
hit compared to the other weapons. 1-3 scale; 3 serves out the most damage.
With upgrades, the weapons become much more powerful.

Chainsaw: You start out with this. The chainsaw replaces Ash's severed hand
and requires fuel to run. Damage: 2-3 Upgrade/s: Bigger fuel tank, 
Damasecles blade

Axe: You start out with this too. It's just an axe... Damage: 1-2 Upgrade/s: 
None

Handgun: The professor's sidearm. Kind of useful... Damage: 2 Upgrade/s: 
Nail Gun

Sawed-Off Shotgun (boomstick): This sweet baby is found in the hellbilly 
house.
Ash's weapon of choice. Damage: 3 Upgrade/s: Salt-rock Shotgun

Rifle: Found in the archery range by the camp. Damage: 2-3 Upgrade/s: Nail 
Gun

==================
Common Items
==================
Converter: This little item changes some things into... other things. Useful 
on shrooms.

Red Shrooms: These can be harvested to make gasoline. A paper must be found 
to be
able to change them.

Other Shrooms: These are harvested for health. A paper is also needed to 
make 'em work...

Large Health Kit: Mucho health for Ash. Fills the entire bar.

Small Health Kit: Small amount of health. Fills part of the bar.

Large Fuel Tank: Whole lotta fuel. Completely fills the saw.

Small Fuel Tank: Small thing of gas. Fills some of the tank.

Film Reels: These save your game.

==================
Hints
==================
These are simple hints for those of you that don't need me to hold your hand 
all the
way through this game...
	>Shovel is used near the camp
	>Ripcord is used by the OTHER house...
	>Crowbar is used inside of the other house
	>If something is missing, search the immediate area
	>Old ladies are untrustworthy
	>Weed killer is used near the cemetary
	>Battery is used in the mine
        >Scoutmasters aren't immune to the surrounding environment
        >The church is into "offerings"
        >Old friends die hard
        >It's not too hard to do puzzels in Damascus
        >Read the journals you pick up
        >Do you really need my help?
        >Pillars are the key to two bosses...

==================
Walkthrough
==================
This is the meat of the file. The main reason you are probably here...
        Before you get right into it, don't press the start button right 
away.
You can hear some of Bruce Campbell's comments for a good laugh. Now press 
the
freakin' start button... At the beginning, you start out in the cabin we all 
know
and love. First off, you grab the tape reel from by the tape recorder. These 
are
scattered throughout the game so you can save your progress. Deadites pop up 
like
mad around here, so keep your guard up-- constantly. If the deadite begins 
to flail
around, this is your chance to open a can.
        Plant your chainsaw firmly in his mid-section and nail his head with 
your other
weapon, complete with one-liner. Expect A LOT of deadite encounters during 
the game. Make
sure to turn off the chainsaw when not in use, it saves fuel. The cellar is 
locked, so
forget going down there for now. Go over into the bedroom and continue to 
the next room. Over
on the piano is a page of the Necronomicon, so take it.
        Don't go outside just yet. Move on over to the bathroom. Here, you 
will find a
bottle of vitamins in the cabinet, and if you want, you can go over to the 
toilet and relieve
yourself. Walk into the kitchen. In the fridge is a baloney sandwich with 
too much mayo.
Out in the backyard, there is a gas can, a crowbar, and perhaps a couple of 
mushrooms.
	Move around to the front of the house. Over on the other side, there is a 
large gas
can and the grave of Ash's old girlfriend. Go to the grave and take the 
shovel. She'll be
poppin out of the ground, so expect that too. Now you want to head back 
around to behind the
house again.
        Run away from the cabin, out down the path. It's common to get lost 
in this field-maze,
but it will eventually become familiar. Search the paths until you find a 
lawnmower, walk up
and take the ripcord. It should be around the upper-area of the maze. From 
here, make your way
over to the hellbilly house, which shouldn't be too far off from this area. 
At the side of the
house, there is a generator. Go over to it and use the ripcord. The sound 
will make two of the
residents break out and come after you. Show them what dying feels like. Go 
into the house
through the now-open door. You now have possession of your trusty boomstick. 
I suggest you
equip it. Go back outside and get the crank from over at the left side of 
the house. Go into
the house again and collect the items in the area. Get on top of the table 
and use your crowbar
to get into the attic. The old woman blabbers on and you end up looking for 
some amulet.
        Search the house; pick up whatever you can find. Go into the pig 
stie and kill the
porkers inside. On the far end is a piece of a machine. Take that to the 
room with the lake of
blood covering the floor. Use that piece and the crank on the machine. This 
drains the blood down
a grate. Walk over to the grate and go down. Kill Mr. Piggy and take the 
amulet. You should know
by now what to do with that. Go up to the old woman and watch the cutscene. 
Seems that she's made
a temporary fool out of Ash...
        The key to this boss is to get near the middle of it and swipe your 
chainsaw at the head,
with a shotgun blast thrown in every once in a while for good measure. Once 
the boss dies, you get
another page of the Necronomicon and a save reel, plus weed killer.
        Go over to the labyrinth of plants again. Near the cemetary area is 
a large plant blocking
your path. Use the weed killer and prepare for another boss. Say hello to 
Tree-Bitch. One way to
take the bitch down is to get in close, between the tongue and large branch. 
Take your chainsaw and
cut it down like you would any other tree. Eventually, the tree dies and you 
get another page of
the book, plus a reel.
        Now we get to meet another character, an old man. All this time, 
he's been hiding behind
the gate like a little girl. You get the keys to your own car. He tells you 
that he needs all of
the pages of the book to save the both of you. Sure. Now the weeds that were 
the annoying maze are
gone, and clear paths are there. Go down past the cabin to your car. Use the 
keys and the car rolls
back into the vertical beams that used to be the bridge. Take the trusty 
battery and climb onto the
trunk of the car. Take the page from the beam. Now hop off, we have work to 
do.
        Go down the path that goes to the campsite. I suggest you avoid the 
"bats", they are just an
annoyance. Over on the grill, by the picnic tables, is a can of lighter 
fluid, so make yourself some
gas. Over at the area full of tents are some young whippersnappers that need 
some attention. You'll
have to fight frantically, because they are quick little buggers. Once they 
are six feet under, go
to the far tent, there is a journal inside. Now it's time to go up the stone 
path to the pile of
rocks covering the mineshaft. Use the shovel... yes, Ash is an idiot. Go in, 
use the box if you want.
If you haven't saved, save now. Stick the battery in the wall and head down 
the tunnel. Over the log
we go... right over to the good old scoutmaster. We'll just say that the 
scoutmaster isn't on our side.
The trick to pounding this guy is to run up to each of the three beams in 
the room and taking a swipe
at the beam with your chainsaw when he comes up. If you're lucky, the rocks 
will hit him. If you are
unlucky, they will hit you. After you beat the guy, you receive the key to 
the archery field. As you
exit the mine, you find a tape reel. Go back around to the picnic table area 
and open the nearby gate,
next to the church pamphlet. Once inside, go over to the tree and take the 
necronomicon page.
       At this point, three zombie campers start shooting arrows at you. Go 
to them and chop em up.
The small cabinet/shed thingy is now open. Inside, there is the rifle. You 
now have all five pages of
the book, so you can go back up to the graveyard. You can go straight up the 
path to get there. There
is another tape reel here. Now old padre locks you in the graveyard and runs 
off to hide. Search the
area and you will find a hat, a small tree, and a tombstone. Go to the front 
of the church and place
the tombstone next to the doily, the hat in front of the second stone, and 
the tree in front of the
last stone. The church is now unlocked. Go in and meet your third self. The 
"boss" is about as hard as
a common deadite. All you have to do is keep a moderate area of space 
between the two of you and shoot
him with your rifle and/or boomstick. He'll die (again) and you get a 
chainsaw upgrade. Now we get the
pleasure of falling into the dark, evil ground.
       Now make your way through this place. Eventually, thing become oddly 
familar... Take the wrench
from this area at the end of the tunnel. Go to the leaky pipe next to the 
projector and tighten the bolt.
You get a face full of blood. Go back around to the room with the chest and 
go through the door. Guess
where you are. Yep, the fruit cellar. Annie from Evil Dead 2 is here, but 
she's not quite on your side
this time. This boss has the uncanny ability to heal itself over time. 
Attack and attack hard. In the
beginning, take timed shots with your gun. At close range, use your gun and 
chainsaw at the same time.
She'll turn part-way through into the long-necked witch from Evil Dead 2. 
After she dies, you go up to
the cabin. The "old man" opens the rift in time & space and you, Jenny, and 
Evil Ash are sent back to
Damascus, in medievil times.
       You fall out of the sky and are greeted by some primative. Walk 
around the area and kill some of
the local evil. The skeletons will drop pieces of the bridge mechanism. 
Combine the three pieces and put
the mechanism into the mouth of the bridge. Walk across and kill the 
skeleton in your way. At the other
side of the bridge is Abdul, the old man in the cell that told of you 
showing up again. Talk to him and
head back over the bridge. Go to the first door, inside is a box of metal 
you can use to upgrade a weapon.
Talk to the shopkeep, then go around to a wall with a few switches on it. 
Press the switch and run over
to those big-ass doors that were just unlocked. Inside, there is a pot of 
white powder. Take that. Go back
outside and go over to the guy standing in his shop. He will give you fifty 
feet of rope. Combine the rope
and the powder and go back to the shopkeep. He will then give you the gas 
tank to your own car.
        Combine the gas tank and the bomb mix. Return to the mad poet and 
blow his door up. He will take
you back to the place with big doors. He gives you some instructions and 
lets you into the buildings inner
parts. Right away, you will get a weapon upgrade and a tape reel. Go down 
one of the halls, doesn't matter
which one, because they are both the same. Go to the unlocked door and go 
inside, you will find notes and
an opening in the wall. Go into the opening and fight the cloaked guard. 
Take his key. Leave and go down
the other hall. Go to the locked door and use the key. You get to fight two 
or three more cloaked guards.
Take the orb and leave the room. Now do the same thing, just with opposite 
halls. Afterwards, take the two
orbs and place them in their rightful spots on top of the pedestals. This 
opens a large doorway and you now
must fight the boss in the wild gettup.
        This guy is easy, just go in and give him the beat-down. When he is 
dead, the water drains from the
fountain. You are transferred to the stairway by means of cut-scene. Once 
down there, go up to the golden
balance on the wall. Ash pulls a classic move, so you don't have to do this 
puzzel. Heh heh heh. Go into the
steel door. In here, you are treated to another boss fresh off of Easy 
Street. Shoot this guy until he is
deceased. Go over to the lever and pull it. More steps are drained. Exit the 
room and go down the stairs.
         Another tape reel is at the bottom of the steps. Inside of a room 
down here is a lever. Pull it and
the drawbridge to the armory is lowered. Up the stairs you go... Leave the 
building and go over to the armory.
Once inside, Ash realized how soon it is for another boss and decides to 
haul it into another room. Good move,
because I don't feel like another boss right now. You get another tape reel 
in this room. Go down the hall and
to the left. In here is two skeletons. Beat em and go into the next 
left-hand room. Kill this one and receive
a hook and a tape reel. Stroll back out to the main hall and use the hook on 
the chain hanging on the wall. Go
into the now-open doorway. First door here has a weapon upgrade kit inside. 
Up the stairs is a key.
         Back downstairs, in the hall, is the captain's quarters. Go in and 
you will meet the captain. The
captain will try and kill you. Kill the captain. This guy was a piece of 
cake, because I had plenty of ammo.
If you got the firepower, use it. The death of this guy will result with a 
mold for a key. Now, you remember
that room with the molten metal and weapons and junk? Sure you do. Go there. 
Over on one of the tables is a
thing for making keys out of molds. Use your mold, go up the stairs, and use 
it on the battlement placemet
(that thing with levers). Watch the action unfold.. oh there's a problem. Go 
over to the jammed rail and take
the broken piece.
         Go down and enter the room that is NOT the captain's quarters. 
Destroy the two fellas waiting here. Enter
the door on the right. Kill skeleton. Enter next door. Kill skeleton. You 
now get the hammer. Go back to the
blacksmith room and fix the rail. Go up and replace it. You, of course, fall 
down. Don't even bother using your
weapons (I learned this the hard way), instead you run to each side, pulling 
the chain when Bigarmor comes near.
This mix of hot and cold will eventually destroy his armor and he will die. 
You now get a tape reel and that groovy
upgrade to your chainsaw. Go back down into the catacombs where all the 
water-draining took place. Enter the first
room and put the lever in place on the generator. Go back out.
         Cut-scene takes over, a good-lengthed one at that. A monster comes 
out of the ground. And what do we do
to monsters? Yes, we kill them. This blobby guy takes damage from your 
chainsaw and only your chainsaw. Get in close
and carve. When he dies, the big door is unlocked. Inside is the old man. 
How did he get in here if the door was
locked? Don't ask me buddy, HE'S the one that knows magic. Now he sends you 
off on some mission to retrieve something
inside of the portal. This won't take long. Go in and kill anything that 
moves. As you maneuver your way through
this strange place, you soon enough find your hand. It is abnormally still 
and lifeless. Take your hand back to
the old man.
         Now he sends you to a library. Knock off the two robe wearers first 
off. Pick up the unlit torch. Up at the
mantle, you'll notice that one torch is there. Light your torch and put it 
in the adjacent holder. Now you can see
spots on the tables. Count and remember the spots, then go over to the books 
and push them in according to their
number. After they are pushed in order, a doorway opens. Inside is a tape 
reel and the spell book. Collect them and
return through the vortex. After a little time with being your own hand (not 
playable, just in a cut-scene), you and
the old man are attacked. Sorrily, Abdul doesn't make it. Ash makes a leap 
for the vortex and runs into bad Ash and
your girlfriend.
         Time for round one with your dark half. This round should go to 
you, no problem. Just make use of that handy
saw you got strapped to your arm. Seemed rather easy, eh? Well sit tight, 
'cause round two is a bitch and a half. This
creature that Evil Ash has transformed into is a serious mother. The key to 
beating him is to run from pillar to pillar,
swinging at each with your chainsaw. Pick up every mushroom you see, because 
you will need them. When all four pillars
are hit, he becomes temporarily invisible. This is when you strike. Go at 
him with your chainsaw, no sidearms, just the
chainsaw. Then you do it all over again. After a while, he will die. This is 
the end of the game. Hail to the king, baby.

==================
F.A.Q.s
==================
   Q.>I own the playstation version, but my guess is there both the same. 
Anyway I beat the game and I just wanted to know
    if there's any secrets or hidden items to this awesome game to add 
replay value. Let me know if there are any. Thanks.
   A.>There are no secrets that I know of. (submitted by 
LittleMisfit555@aol.com)

   Q.>Does the one-liner button even serve a purpose?
   A.>Yes. If you are in an empty area, the one-liner button can bring the 
attention of some deadites, or, if you are
    currently engaged in battle with a creature, it can either make it 
attack more ficiously or make it run off in fear.
    Plus, it's fun to press the button. (submitted by Neo10101@webtv.net)

   Q.>Is there going to be a sequal?
   A.>They're thinking about making one, but no promises. (submitted by 
deviant-spy@webtv.net)

   Q.>I can't find the frickin pig stie!!! Is it inside the house? Somewhere 
on the gate???  HELP!!!
   A.>The pig stie is inside of the house, you get to it from the room with 
blood covering the floor. To unlock the door,
    you need to get the key from granny in the attic. Use the crowbar on the 
opening above the table in the living room to
    get to granny. (submitted by ChoPskiLz@aol.com)

Any questions? Submit them to knnykllr2000@hotmail.com


       _________          _______            _______   ________          
_______
       |         \      /    |    |          |      \  |           /\    |   
    \
       |________  \    /     |    |          |       | |_______   /  \   |   
     |
       |           \  /      |    |          |      /  |         /____\  |   
    /
       |________    \/    ___|___ |_______   |_____/   |_______ /      \ 
|_____/
             H    A    I    L     T    O     T    H    E     K    I    N    
G