Thrill Kill faq rev 2.0 for U.S. beta
created 10/28/98
revised 11/4/98
written by Deceptico
What's New
Added moves and thrill kills for Cain, Judas, and Marukka
Added more thrill kills, regular kills, and fixed some typos
Added some thrill kill moves and descriptions for everyone.  
Thrill Kill uses the D-Pad, the four main action buttons, and the two left
shoulder buttons. Dual Shock is supported, but analog control is not.  The 
button configuration can be customized, but I will use the default
below to define my abbreviations.
  Square:    QP (quick punch)          LEFT:  left on the D-Pad
  Triangle:  SP (strong punch)         RIGHT: right on the D-Pad
  X:         QK (quick kick)           UP:    up on the D-Pad
  Circle:    SK (strong kick)          DOWN:  down on the D-Pad
  L1:        L1 (block)
  L2:        L2 (crouch)
From what I have been able to gather, the buttons I have labeled strong are not
necessarily stronger than the ones I have labeled quick.  I have just given
those names to avoid confusion in the moves list.
Some more abbreviations that I use:
  F:   forward
  B:   back
  QCF: quarter circle forwad
  HCF: half circle forward
  FCF: full circle forward
  Charge indicates that you must hold the button down for a few seconds
  jab:        quick punch or kick
  knockdown:  punch or kick that knocks your opponent down
  vulnerable: punch or kick that leaves your opponent vulnerable (like a dizzy)
Every fighter in Thrill Kill has unique special moves.  However, there are also

certain moves universal to all the characters. 
  QP: jab                              F-F-QP: running knockdown
  SP: jab                              F-F-SP: running knockdown
  QK: jab                              F-F-QK: running knockdown
  SK: jab                              F-F-SK: running knockdown
  QP+QK: throw 1                       L2+QP: crouching jab
  SP+SK: throw 2                       L2+SP: uppercut
  QP+SP: high counter                  L2+QK: crouching jab
  QK+SK: low counter                   L2+SK: leg sweep
  QP+SK: position swap
  QK+SP: taunt
  Regular Kills (killing a fighter prior to enabling your thrill kill)
  QP: Combo kill
  SP: Knock head off kill
  QK: Knock opponent against wall kill
  SK: Knock opponent into air
Every fighter has a move associated with each action button that starts with F
and F-B.  Since they vary, those moves are discussed in each fighter's 
individual section.  Some fighters also have variations on the crouching moves
which are also discussed in their sections.
To execute a thrill kill, enter the appropriate command while the camera is
panning around your fighter, but before the lightning animation starts.  Once
the animation has started, you can release the buttons.  Nothing needs to be
entered to perform the default thrill kill.
Every fighter has a thrill kill which is a combo kill.  The combo kill 
consists of a multi hit combo that ends with the loser exploding.  Every 
character also has a dance kill which makes your fighter (and in some cases
the victim as well) perform a dance.  This is just for fun. 
The Fighters
  F-QP: jab               F-B-QP: vulnerable  
  F-SP: jab               F-B-SP: knockdown
  F-QK: knockdown         F-B-QK: knockdown
  F-SK: jab               F-B-SK: jab
  Charged Punch: QCF-QP
  Charged Uppercut: F-QCF-QP
  Guilty Lashes: QCF-SP
  Chain Twirl Throw: HCF-SP
  Lasso Threat: FCF-SP
  Nut Cracker: F-B-F-SP
  Chain Heater: charge SP
  Ax Kick: QCF-SK
  L2+SP is just a jab instead of an uppercut
  Thrill Kills:
  Chain Decapitation: Default
    Tormentor flips over your body wrapping his chain around your neck and then
    pulls it to rip off your head
  Body Split: SP+SK
    Tormentor wraps his chain around your waist and cuts you in two
  Draw & Quarter: QP+SK+UP
    Chains pull each limb to a different corner of the screen and they are all
    ripped off
  Combo: QK+SK+L1+LEFT
  Dance (Stayin' Alive): QP+SP+QK+SK+RIGHT
  F-QP: knockdown         F-B-QP: knockdown  
  F-SP: knockdon          F-B-SP: knockdown
  F-QK: jab               F-B-QK: knockdown
  F-SK: knockdown         F-B-SK: jab
  Front Roll Escape: QCF-QP
  Neck Breaker: HCF-QP
  Backroll Escape: QCF-SP
  Head Case: HCF-SP
  Suicide Drop: QCF-QK
  Slow Leg Sweep: HCF-QK
  Flipped Out: QCF-SK
  Windmill: HCF-SK
  Donkey Kick: F-B-QP+QK
  Sitting Delirious: charge QK, then QK+SP
  Thrill Kills:
  Head Kick: Default
    Oddball stomps on your head with his foot then kicks it toward the screen
  Thrill Kill 2: Unknown
  Body Drill: QP+QK+SK
    Oddball kicks you into the air and then throws himself at you causing you
  Combo: QK+SK+L1+RIGHT
  Dance (Butt Bump): QP+QK+SK+L1+UP
  F-QP: jab               F-B-QP: knockdown  
  F-SP: vulnerable        F-B-SP: knockdown
  F-QK: knockdown         F-B-QK: knockdown
  F-SK: knockdown         F-B-SK: jab
  Bitch Slap: QCF-QP
  Rising Prod Spin: HCF-QP
  Prod Swing: QCF-SP
  Ball Kick: QCF-QK
  Forward Cartwheel: HCF-QK
  Slap Kick: QCF-SK
  Backward Cartwheel: HCF-SK
  Triple Attack: FCF-SK
  Rising Prod Swing: HCF-SP
  L2+SP is a jab
  L2+SK is a knockdown
  Thrill Kills:
  Swallow This: Default
    Belladonna shoves her cattle prod down your throat and you explode
  Suicide: QK+LEFT
    Belladonna gives you her prod and you shock yourself until you explode
  Thrill Kill 3: Unknown
  Combo: SP+QK+L1
  Dance (Heeeeeey, Macarena): QP+SP+QK+SK+L1
  F-QP: knockdown         F-B-QP: knockdown  
  F-SP: knockdown         F-B-SP: vulnerable
  F-QK: crane (nothing)   F-B-QK: jab
  F-SK: jab               F-B-SK: jab
  Dog Maul: QCF-QP
  Stomach Stab: QCF-SP
  1000 Stabs: HCF-SP
  Surgery Swing: FCF-SP
  Crane Kick: F-QK-QK
  L2+SK is a knockdown
  Faustus' second throw does not result in a knockdown
  Thrill Kills:
  Giving Head: Default
    Faustus bites you on your neck causing your head to fall off
  Botched Facelift: QP+L1
    Faustus cuts up your face and gives you a bear trap mouth just like his
  Maul: QK+SK+DOWN
    Faustus bites your neck and shakes you violently like a dog
  Combo: QP+SP+L1+RIGHT
  Dance (Ballet): QP+SP+QK+L1+LEFT
  F-QP: jab               F-B-QP: vulnerable 
  F-SP: knockdown         F-B-SP: jab
  F-QK: knockdown         F-B-QK: vulnerable
  F-SK: jab               F-B-SK: knockdown
  Charged Punch: QCF-QP
  Lost Balance: HCF-QP or HCF-SP
  Mighty Tiny Uppercut: QCF-SP
  Back Flip Kick: QCF-QK
  Pommel Horse: HCF-QK or HCF-SK
  Forward Flip Kick: QCF-SK
  Knee to Head: F-B-QP+QK
  Stilt & Spin: F-B-SP+SK
  123 Little Punches: SP+QK
  Riding on Papa: QCF-QP+QK
  Thrill Kills:
  Head Stomp: Default
    Imp shoves his stilt in your head and it explodes
  Possession: QP+DOWN
    Imp disappears and then you explode and he appears where your body was
  Shrinkage: SP+QK+RIGHT
    Imp sprinkles magic dust on you causing you to shrink then he steps on you
  Combo: QP+QK+L1+LEFT
  Dance (Butt Shaker): QP+SP+QK+SK+DOWN
  F-QP: knockdown         F-B-QP: jab 
  F-SP: jab               F-B-SP: knockdown
  F-QK: knockdown         F-B-QK: knockdown
  F-SK: jab               F-B-SK: vulnerable
NOTE: moves denoted with (*) are listed in the game, but moves that I cannot
      to work properly
  Limb Limb: QCF-QP
  Pretzel Stance: HCF-QP or HCF-SP
 *Super Extend Kickout: HCF-QP-SP or HCF-SP-SP
 *Spinal Snap: HCF-QP-QK
  Super Flex Float: QCF-SP
  Chiropractor: QCF-QK
  Split Kick: HCF-QK
  Super Foot Waltz: FCF-QK
  Cherry Picker: QCF-SK
  Flex Fury: HCF-SK
  Super Foot Waltz: FCF-SK
  Spinal Snap: HCF-QK+SP
Performing Violet's hold throw (SP+SK) during practice mode seems to crash the
  Thrill Kills:
  Leg Split: Default
    Violet grabs you with her legs and splits your body apart with them
  Thrill Kill 2: Unknown
  Bone Break: QP+SP+QK
    Violet breaks both of your arms and then bends over and breaks your spine
  Combo: QP+SK+L1+DOWN
  Dance (Body Sway): QP+SP+SK+L1+UP
  F-QP: knockdown         F-B-QP: knockdown  
  F-SP: knockdown         F-B-SP: vulnerable
  F-QK: knockdown         F-B-QK: knockdown
  F-SK: knockdown         F-B-SK: knockdown
  Jungle Greeting: QCF-QP
  Jungle Fury: HCF-QP or HCF-SP
  Super Float: QCF-SP
  Root Shaker: QCF-QK
  Gone Ape: HCF-QK
  Rooted Up: QCF-QCF-QK
  Rolling Boulder: QCF-SK
  Banana Slamma: HCF-SK
  Falling Coconut: FCF-SK
  Gone Bowling: F-B-QP+QK
  L2+SK is a jab
  Thrill Kills:
  Big Punch: Default
    Mammoth swings his fist and punches you causing you to explode
  Arm Tear: SP+UP
    Mammoth rips off both of your arms then hits you with them
  Spin Around: QP+SK+DOWN
    Mammoth grabs you by your legs and spins you around until they rip off
  Combo: QP+SP+QK+UP
    Mammoth's combo ends with him ripping your legs off instead of you just
  Dance (Can't..Stop..Doing..The Monkey): QP+SP+QK+SK+L1
  F-QP: jab               F-B-QP: knockdown  
  F-SP: jab               F-B-SP: jab
  F-QK: knockdown         F-B-QK: knockdown
  F-SK: jab               F-B-SK: jab
  Dashing Elbow: QCF-QP
  Backwoods Beating: HCF-QP or HCF-SP
  Stump Stab: charge QP
  Moonshine: QCF-SP
  Choppin Wood: charge SP
  Stump Squirt: F-B-F-SP
  Round The Barn: QCF-QK
  Round Outhouse: QCF-SK
  Lip Lunch: F-B-QP+QK
  Thrill Kills:
  Cannibal: Default
    Cleetus wipes his mouth then pounces you and eats your face
  Head Cup: SP+L1
    Cleetus rips your head off then tilts it back and drinks the blood from
    severed neck
  Nothing Beats A Great Pair Of Legs: QP+SP+L1
    Cleetus throws his leg down and then throws you down and rips off your leg 
    to use as his new weapon
  Dance (Indian War Dance): QP+QK+L1+LEFT+DOWN  
  F-QP: jab               F-B-QP: vulnerable  
  F-SP: knockdown         F-B-SP: knockdown
  F-QK: jab               F-B-QK: knockdown
  F-SK: knockdown         F-B-SK: knockdown
  Power Uppercut: QCF-QP
  Flaming Shoulder Charge: HCF-QP
  Incinerator: QCF-SP
  Combustion: HCF-SP
  Uppercut Kick: QCF-QK
  Backdraft: HCF-QK
  Ball of Fire: QCF-SK
  Quake of Fire: HCF-SK
  L2+SP is a vulnerable
  Thrill Kills:
  Flamer: Default
    Cain grabs you and sets you on fire
  Match Throw: QP+SK
    Cain throws you to the ground and flings a match on you catching you on
  Hell Joy Buzzer: QP+QK+L1
    Cain offers you his hand and when you shake it you burst into flames
  Dance (Fire Worship): SP+QK+RIGHT+DOWN
  F-QP: jab               F-B-QP: knockdown  
  F-SP: vulnerable        F-B-SP: knockdown
  F-QK: jab               F-B-QK: vulnerable
  F-SK: knockdown         F-B-SK: vulnerable
  Friendly Fight: QCF-QP
  Multi-Head Spin: HCF-QP or HCF-SP
  Power Uppercut: HCF-SP
  Drop Kick: QCF-QK
  Multi-Back Spin: HCF-QK or HCF-SK
  Rising Power Fist: QCF-SK
  L2+SP is a jab
  L2+QK is a sweep
  L2+SK is a knockdown
  Some of Judas' moves, including his throws, vary depending on which torso is
  right side up
  Thrill Kills:
  Time To Split: Default
    Judas grabs your feet with his one pair of hands and your torso with the 
    other and splits you in half
  Human Jigsaw Puzzle: SP+QK+DOWN
    Judas jumps on top of you and re-arranges your head and limbs
  Body Stretch: SP+QK+SK+UP
    Judas punches your torso stretching it to the ceiling and when it shrinks
    back down he punches it off
  Combo: QP+QK+SK+L1+LEFT
  Dance (Running Man): QP+SP+QK+SK+L1+RIGHT
  F-QP: jab               F-B-QP: knockdown  
  F-SP: knockdown         F-B-SP: knockdown
  F-QK: vulnerable        F-B-QK: knockdown
  F-SK: knockdown         F-B-SK: knockdown
  SP and QK alone are both knockdowns
  Turn To Stone: QCF-QP
  Wings Of Fury: HCF-QP or HCF-SP
  Demon Flap: QCF-SP 
  Flying Throw Kick: QCF-QK
  Teleport: HCF-QK or HCF-SK
  Rising Power Kick: QCF-SK
  Thrill Kills:
  Head Muncher: Default
    Marukka latches on to you and chows down on your head 
  Thrill Kill 2: Unknown
  Bottomless Pit: QK+SK+L1+LEFT
    A hole appears behind you and Marukka tackles you and you both fall into it
    then a fountain of blood and your body parts spew out
  Combo: QP+SP+QK+SK+UP
  Dance (The Seduction): QP+SP+QK+SK+L1+DOWN 
Thrill Kill's boss characters are Cain, Judas, and Marukka and they are all
playable, except Marukka who can be played in every mode besides arcade. PSM
magazine reported that to release Cain the game had to be completed on medium
level, hard level to free Judas, and very hard for Marukka.  I beat the game
just once on medium level and they were all released.  Give it a try.
All the fighters have 4 immediately available outfits.  The fifth outfit is
released by completing all of the fighter's moves in practice mode.  The bosses

don't seem to have a fifth  outfit.  Once you have released the bonus outfit, 
hold both L buttons when selecting your fighter.  Here are descriptions of the 
bonus outfits:
  Tormentor - I don't know what the hell he's supposed to be, but he's green,
              wears a Hawaiian shirt, and has sunglasses
  Oddball - some sort of strange looking bear outfit
  Belladonna - ride 'em cowgirl!  Belladonna's got everything from the hat and 
               boots right on down to her Daisy Dukes!
  Dr. Faustus - on his way to the AMA benefit dinner, the doctor sports a
                complete with tophat
  Imp - Imp the Pimp!  Watch Imp become a black man, grow a huge afro, and don
        Mr. T style gold chains.  Beware of his very high platform shoes. 
  Violet - well, I saw in a magazine she has an alien outfit...but since I
           get her Spinal Snap to work, I can't tell you for sure
  Mammoth - hey, kids, it's Mammoth the clown.  Mammoth is stylin' in his
            clothes, party hat, and painted face
  Cleetus - shiver me timbers, Phillip, it's Cleetus the pirate!  Complete with
            striped shirt, scarf hat and peg leg, Cleetus will keel haul you
I'll keep you updated on any new secrets I find.
This space is for rumors regarding Thrill Kill.  At one time there were plenty
of rumors circulating about possible publishers for the game, but EA has denied
them all.  All I have in this section now are a couple of unconfirmed moves and
secrets in the game.
Oddball's second thrill kill has been reported as L1+LEFT.  I can't get this to
Marukka's second thrill kill has been reported as QK+L1+RIGHT.  I can't get
to work either.
Completing every fighter's moves in practice mode is supposed to release the
Gimp as a non-playable opponent only available in practice mode.
Completing the arcade mode on very hard difficulty is supposed to release the 
Sacrificial Ruins and Dante's Cage backgrounds for versus mode.  I have done 
this and the backgrounds remain locked.
The End
Well, that's it for now.  This FAQ is written in my spare time (which I don't 
have much of) so please be patient.  I hope that it will be complete in a
of weeks.  If you know of anything else that should be added to this faq, feel
free to drop me an e-mail. Since there are so many combos in the game, I am not
planning on including them in this FAQ unless there is  substantial demand.  If
you have anything additional to contribute, I'll give you credit.

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