S P E C   O P S :  S T E A L T H   P A T R O L

  Game Walkthrough by xclone@netzero.net
  rev 001  28 Aug 00


Table of Contents
-----------------
[A] Game Setup - Info and Tips
[B] Strategies - Info and Tips
[C] Weapons    - Info and Tips
[D] Weapons / Rounds Comparisons Table

Walkthroughs:

Forest in Siberia
[1-1] Mission 1 - Phase 1  Destroy Enemy Ops Radio
[1-2] Mission 1 - Phase 2  Recover Aircraft Data Module

Snowy Mountains in Bosnia
[2-1] Mission 2 - Phase 1  Secure Intel Report, Raid Militia Base
[2-2] Mission 2 - Phase 2  Capture the Serbian Commander
[2-3] Mission 2 - Phase 3  Recapture UN Outpost, Destroy Bridge

Desert in Iraq
[3-1] Mission 3 - Phase 1  Stop Biological Weapons Dispersal
[3-2] Mission 3 - Phase 2  Escort Truck Transferring Captured Weapons
[3-3] Mission 3 - Phase 3  Destoy Secret Chemical Storage Bunker

Snowy Mountains in North Korea
[4-1] Mission 4 - Phase 1  Destroy the Radar Antenna, Tank and Bridge
[4-2] Mission 4 - Phase 2  Raid Airbase and Destroy MIG Aircraft
[4-3] Mission 4 - Phase 3  Destroy Scud Missle Launchers
[4-4] Mission 4 - Phase 4  Destroy Radar Antenna and Pipeline Manifolds

Jungle in Vietnam
[5-1] Mission 5 - Phase 1  Destroy Enemy Weapons Caches
[5-2] Mission 5 - Phase 2  Destroy Mortor Launcher Emplacements
[5-3] Mission 5 - Phase 3  Locate and Rescue the Downed Pilot

Awards Ceremony (if you complete Mission 5 Phase 3)



[ A ] - Game Setup - Information and Tips
-----------------------------------------

I completed all 5 Missions without the aid of a Gameshark, and it wasn't
easy.  As of this date, there are no valid cheat codes on the net,
except for Gameshark codes.  There are usually several ways to complete
each phase, so I tried to find the easiest path possible.  The logic I
used to design the routes in this walkthrough are ranked in this order
of importance:  (1)Ranger safety and phase completion,  (2)reduce enemy
contact when possible,  (3)perform only the tasks or objectives
absolutely required for extraction.

Before you start, on the main menu page, go to Game Options and change
the difficulty level to PRIVATE.  Default is CORPORAL and it is harder.
You cannot change this after you start a game and you are stuck with it
forever.  I would also suggest you maximize the sound effects and stop
or minimize the music.  If you want to double check to see what
difficulty level you have been playing, load a saved game, then use the
triangle button to go all the way back to the main menu page and select
Game Options.  If you want to change the difficulty level, you have to
select the level from Game Options, start over at Mission 1 - Phase 1,
then complete the phase and make a save of it.  All missions played from
this new save will be of the same level.

When the game is first powered up, it checks for a Spec Ops save on
memory card 1.  If one is found, it reads the very first save on the
card and loads the volume and other option settings from that save.
Then when you load a saved game, the option settings are reset to the
new values, but they won't take effect until the mission starts.

When you have finished two or more missions, you can reach any completed
mission or phase lower than the one just loaded from a save.  To change
to another mission, use your triangle button to go to the SELECT MISSION
page.  Then use your left and right controls to change missions.  You
can then change phases on the next page displayed in the sequence.  When
a phase is started from the save of a completed mission, it will be
initially loaded with 5 fresh rangers.

The game booklet that came with your game is full of good tips.  After
you have played a while, reread it.  I tried not to repeat the basic
operations from the game booklet.


[ B ] - Strategies - Information and Tips
-----------------------------------------

The rangers seem to shoot all weapons equally well, regardless of their
individual specialties.  Also, the type or quantity of explosives you
choose, and the weight of the loadout, and the number of items picked up
during the game, does not seem to effect gameplay.  In other words,
there is no punishment for being greedy.

Reducing contact with the enemy leads to a higher percentage of phase
completions.  You do not have to clear the area of enemies even though
it is listed as an objective on nearly every phase.

Only one ranger has to board the helicopter for the phase to be
successful.  If one ranger boards and time expires before the second
ranger can board, as long as he is not killed, it dosen't count against
you.  Both rangers will still be available for future phases of the
mission.

The most valuable survival tip I can give you is this: Always at the
start of each phase and throughout the game, make sure your medkit is
ready to access.

Anytime you hear gunfire, check your radar for a red dot.  Lots of times
you can kill an enemy without ever seeing him.  Turn until the red dot
is exactly at the top point of your compass and fire.  You can even do
this while still running, as long as there are still rounds in your
current clip.  You must stop running to load a new clip.

Enemies only show up on the radar if they are firing at you.  So
grenadiers won't show up, and snipers using single shot rifles will only
show up for a couple of seconds at a time.

Enemies carry different weapons too.  You can determine the weapon being
fired at you by it's sound.  If you hear a loud single shot, that is the
most dangerous weapon, the sniper rifle.  Even with full life, two hits
from a sniper and you are dead.  If you have less than half a life, one
hit can kill you.  My advice is to charge toward the sniper while
strafing and hope you get him before he cocks his weapon again.  There
are usually one or two snipers in each phase.

Another sound to listen for is the click-----click-click of a grenade
pin being pulled.  Is also sounds like a pop can tab being pulled.  The
enemy throwing the grenade is usually behind a mound, bunker, or bush
and you can only see his head or feet.  The good news is that grenades
have a very short range.  If you have a scope then snipe him.  If you
don't have a scope, stay out of range, run to the side of the bunker and
target him.  If a grenade lands near you, run away before it explodes.
If he is behind a bush, shoot through the bush.  Remember grenadiers
don't show up on the radar.

If you ever lose track of where you are, where you are going, or what
you are supposed to be doing, there is some help.
(1) There is a satcom radio in the equipment list accessed by the circle
button.  The radio will tell you what the current objective is.
(2) The select button, to the left of the start button, shows a map.
With the map showing, hit the X button and it will give you the list of
objectives you saw before the mission started.
(3) The white dot on the radar is the objective nearest to you, but it
may or may not be the current objective.

When your lead ranger has used his medkit and has less than full life,
go ahead and let him follow.  If you find a medkit or flak jacket, you
can reactivate him to go pick it up.  The same goes for rounds of ammo.
Swap out the lead while he still has a couple of clips so he can protect
your flank.  Never let your life stay below 1/4 unless a medkit or flak
jacket is in sight.  One hit at 1/8th life will almost always kill you.
Always have your medkit ready to access.  When you are getting shot at
from three directions, you don't have time to fumble with a long
inventory list.

Every time you finish a mission, (5 total), you will be given 5 fresh
new rangers.  Try to limit casualties in the first phases of a mission
so you don't get stuck having to reuse the same ones at the end.
Rangers get tired, as shown by their fatigue indicators when you select
them in the helicopter.  After skipping a phase, they will be rested and
ready to use again.


[ C ] - Weapons - Information and Tips
--------------------------------------

Explosives:  The satchel charges are very powerful and relatively safe
and easy to use.  Using the L2 and R2 buttons you can change the
detonation time from 5 to 20 seconds.  The M203 grenade launcher shells
are necessary in some circumstances and are discussed below.

Be careful throwing grenades.  Remember the longer you hold the square
button, the farther you will throw.  There is a red indicator bar that
flashes on the screen the grows longer as you hold the square button.
If you just tap the square button, the grenade will fall at your feet
and may kill you if you don't run.  Throwing grenades to kill enemies
rarely works unless you are high above them.  Grenades have a very short
range.

You can blow up trucks with some rifles if you expend enough rounds.
You can detonate enemy landmines with an assault rifle with a scope, and
it is much more efficient than trying to hit one with a grenade.  Most
buildings require a satchel charge or a M203 grenade launcher shell. The
weaker the explosive, the more direct hits it requires to destroy a
target.  I usually delete all equipment and explosives, except for the
satchel charges I need, because it helps to speed up the list search for
an item or a medkit during the mission.


   Rank of Explosives' Power
   -------------------------
   1. Satchel Charge         - Destroys anything that can be destroyed
   2. M203 Grenade Shell     - Destroys anything, takes several hits
   3. High Explosives        - Destoys most things with several hits
   4. Claymore Mine          - Destroys some things, remote activation
   4. Phosphorus Grenade     - Destroys some things, starts fires
   5. Fragmentation Grenade  - A standard grenade, pretty weak
   6. Smoke Grenade          - To hide from the enemy



Weapons:  The number of rounds, caliber and firing range are factors to
consider in weapon selection.  Sniper rifles shoot the farthest but take
longer to site on a target.  You can easily target by strafing a general
area with a machine gun, but it's range is usually shorter.  The
exception to this is the M60.  It's large caliber makes easy kills by
even shooting near an enemy, and it has a range equal to the assault
rifles.  The two drawbacks are that there is no scope and the rounds are
really heavy, requiring you to forfeit most of your explosives.

When selecting M60 machine gun, delete all unneeded explosives, select
the number of satchel charges for the phase, then increase the ammo
count until you reach your max weight.  For example, with 3 satchel
charges, you will max out at 6/8 clips or 7/8 clips of ammo, depending
on which ranger you selected.

The H&K G11 is one of the better assault rifles.  It has good killing
power, good range, a scope and the most rounds in it's class.  If you
want to do a little snipering or carry more weight in explosives, this
is the weapon for you.

The M203 machine gun / grenade launcher is required for some phases.
The grenades for this launcher are given to you automatically and they
are not available in the loadout.  If you select the M203 you will be
given 30 'shells' at the start of the phase.  You must have 'shells'
selected on your inventory list, then when you hit the square button,
you will launch a grenade.  Hitting the X still activates the maching
gun, giving you lots of firepower at your fingertips.  This launcher has
a very good range and is the second most powerful explosive next to a
satchel charge.  Launched shells work well against all types of armored
vehicles.

I usually try to have both rangers outfitted with the same weapon.  This
gives you LOTS of rounds if your buddy buys the farm, and you are close
enough to pick up his weapon.  Another tactic is to set one up with a
M60 and the other with G11, then you can either strafe or snipe.  The
drawback is that you have to keep switching rangers back and forth.



[ D ] - Weapons / Rounds Comparisons Table
------------------------------------------

This table compares weapons by rounds in each clip, total clips, total
rounds, rounds shot on each trigger pull, and total number of trigger
pulls for the rounds available.

     rounds x clips =  total  /  rptp  =  total tp's
     -----    -----    -----     ----     ----------
M60    90   x   8   =   720   /   3    =   240   machine guns
M249  200   x   5   =  1000   /   5    =   200
RPK    45   x  10   =   450   /   3    =   150
MP5    30   x  12   =   360   /   3    =   120   sub-machine gun
M203   30   x   8   =   240   /   3    =    80   also grenade launcher

G11    45   x  10   =   450   /   3    =   150   assault rifles (scopes)

M16    30   x  12   =   360   /   3    =   120
M4     30   x  10   =   300   /   3    =   100
AK74   30   x  10   =   300   /   3    =   100   From this save you will be able to replay any phase of any mission.




[5 - 3] Mission 5 - Phase 3  Locate and Rescue the Downed Pilot
---------------------------------------------------------------

Suggested Weapons:  M60 machine guns.  No explosives are required for
this phase.

When doing the loadout this time, be sure to delete your explosives and
maximize your ammo clips to 8/8.  Then you can restock explosives until
you reach max weight.

Let's go find the pilot.  Turn and run south.  You will be forced to
curve to the east.  Follow the wall on your right side and turn back to
the south as soon a possible.  If you swing too wide around the corner
you may hit the landmine.  When you are heading south again, put the
wall on your left side.  Follow the long curve southward then southwest
the finally west.  Always run between the wall and the tree line to
avoid mines.

Behind the very first tree on the grass is a flak jacket.  Very slowly,
about 5 steps at a time, approach the bushes to the west while shooting
at bushes in a fan pattern.  You have lots of rounds so light up those
bushes.  As you appraoch the bushes a sniper will appear running at you
on top of the ridge.  As you pass the bushes, several enemies will pop
in all directions.  Since you don't have a scope, just keep strafing
with your M60.  Continue moving west along the top of the ridge.  If you
have stayed on the ridge, you will come to a flak jacket.  Continue west
a little farther and a stone tower will come into view on your right.
On the north side of the tower is a flak jacket.

Now face north and check your map.  When you get past the blue patch you
are standing on, the next building to the north is a pyramid with a ramp
on the southeast conner.  Wind your way to the very top of the pyramid
to find the pilot.  As you approach him, he will run in front of you all
the way back down to the ground.  Once the helicopter is deployed you
don't really need him.  You can even exit straight down the side of the
pyramid to save time.  You are only allowed 3 minutes to make it to the
extraction site.

Southwest back towards the ridge is another flak jacket near the jungle
wall.  Follow the white dot radar northwest to the extraction site.
When you turn the last corner and see the helicopter, there will be 5 or
more enemies to your right.  Light them up with your M60 as you run up
the hill, then board the helicopter.

The objective of finding the UH helicopter crash site is not required
for extraction, but it gives you a good reason to replay the mission.

If your mission was successful, after the statistics page is displayed,
you will see a 15 second video clip of still photos of an awards
ceremony hosted by President Bill Clinton. ---  The End.

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end rev 001
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