Wild Arms: 2nd Ignition
Version 0.2, September 5th, 1999
By Jerome Lau, 

   This document copyright 1999 Jerome Lau

   Also, as I only have a basic understanding of Japanese, don't ask me 
   about the story.  Also, this is my first FAQ, so don't complain if
   it sucks.
   This FAQ is for reference only.  It may not be reproduced
   electonically, and CANNOT be used for profitable or promotional
   purpose, including magazines, official/unofficial walkthroughs, and 
   including it into a CD.  If you place it on a webpage or website,
   you can edit everything found in this FAQ except for the disclaimer
   at the top.  Also, please give credits where it is necessary.

   Also note, I will probably not finish this FAQ, due to opening of 
   school and by the time I finish the game, the US version will be out
   and there would be tons of FAQ about Wild Arms for you to view.

Revision History
v0.1: Initial release on September 4, 1999
v0.2: Added Gameshark codes, 2 more beginning quest, evade battle,
      September 5, 1999

Table of Content
1. Controls
2. Game system
        a) Battle System
        b) Menu System
3. Walkthrough
4. Gameshark Codes
5. Credits

1.      Controls
Circle button:   Battle: accept/ select
                 Field/Towns: Hold down to run/ accept/ talk
                 Menu: accept/ select
X button:        Battle/Field/Towns/Menu: Cancel
Square button:   Battle: Nothing (yet, maybe for switching characters)
                 Field/Towns: Use Special Skill
                 Menu: Nothing
Triangle button: Battle: Nothing (yet)
                 Field/Towns: Select menu
                 Menu: Nothing
R1, L1:          Battle/ Menu: Nothing
                 Field/Town: turn 45 degrees left/right
Select button:   Battle/Menu: Nothing
                 Field/Town: Configure
Start button:    Battle/Menu: Nothing
                 Field/Town: Pause

2. Battle System
Note #1: When you see a white "!" when you are on the field, that means 
         you are about to do battle, but you could avoid it by quickly
         pressing "X"

Note #2: When you see a red "!" when you are on the field, that means
         you cannot avoid that battle and must fight it, but you could
         run from it.

Battle: When you start a battle you have 5 options:
1.      Top square is "equip"
2.      Left square is "select auto/manual" (have no idea what this 
3.      Bottom square is "Stats"
4.      Right square is "Run" (Run away from battle, 50% chance)
5.      Middle square is "Attack"

When you select the "attack" button, there are another 5 
1.      Top square is "Magic"
2.      Left square is "Items"
3.      Bottom square is "?" (meaning I don't know what that is)
4.      Right square is "previous" (the 5 options from above)
5.      Middle square is "attack"

Menu System
Working on it!!!

                          Starting a game   
   When you start a game you'll have these options: "Load", "New Game", 
and "Memory card information".  Press "New Game" to start game.
   Afterwards, you'll get to choose from 3 characters, one wielding a 
sword, one magic user, and one guy that uses fist.  It doesn't matter 
who you choose, after you complete one's starting event, you go onto 
another one until all 3 are complete.  After all 3 are complete, you'll 
have all characters in your party!
                  "Sword person's" starting quest   
   Anyways, lets say you chose the one wielding a sword (the one with 
the blue hair.  Afterwards you'll be sitting on the back of an army 
truck.  There the leader discusses the mission which you'll be facing 
and afterwards, you'll get to name your character.  You can leave it as 
it is or you can choose to name it in 2 styles of Japanese or English.  
Afterwards, you'll be in a dungeon of some sort.  Go forward 2 screens 
until you meet a man blocking a big hole.  Talk to him and he will make 
way for you to pass.  After you jump down, you will end up next to a 
wounded man.  Here, he will demostrate how to lite a torch and will 
give you a item (throwing match?), you can use the throwing match by 
pressing square.  Anyways go to the opened door and take the treasure.  
Then exit and head up the stairs to another room with a bridge on top.  
Ignore it for now and go to the next room.  Take the treasure on the 
top of the stairs and exit the room on the left.  You'll be back to the 
large hole where you jumped down and met the wounded man.  Go to the 
hole, don't jump down, but rather throw the throwing match straight 
ahead.  The left door will open.  Run straight up the stairs and you'll 
be at the 2nd floor.  Walk across the structure carefully as some of the 
blocks will fall.  Get 2 treasures and exit at the bottom right.  Go 
until you have reached another blockie structure.  Go to the bottom 
right room and get the treasure and go back.  After, go to the upper 
left corner and lit the torch for the upper right door to be opened.  
Go there and keep on going until you have reached a place where you 
have to lit another torch to open a door.  Go to the left and fling the 
match at the torch.  The match will miss the torch (since we are 
standing higher than the torch) but it will hit the back wall, which 
will cause it to reflect the wall and land on the torch.  Now walk into 
the room.  After the scenes, you will fight the dungeons guardian.  
Just attack his arms first and then his head and remember to use magic 
and you should be fine.  The bosses two arms consist of 150 HP and the 
head consist of roughly 500 HP.  After you defeat the boss, you will 
get to save your game, and can choose to play another characters 
starting event.

                    The Fist guy starting event
   You will start off in a rainy path, continue up the path.  This is 
pretty straight forward, just keep on going right (remember to get 
treasures, and when you reached some crates, walk up to them and press 
"O" to throw them away.  continue on until you've reached a cliff.  
Jump off on the left side if the camera is facing the cliff and you 
should get everything.  Smash the crates and see if there are any 
healing herbs.  Continue until you've met the dog, and continue until 
you've  reached a branching path.  Take the right path and you will 
reach a house.  enter and save, explore the house until you've found a 
special skill (kick).  Now go out of the house and go to the right hand 
side of the house.  Kick the fence, go get the treasures.  Now go back 
to the branching path and take the north way.  Walk and smash the 
crates until you've reached a line which will take you to the end of 
this path.  Just kick the pole and you will ride the line.  There 
you'll face a boss, the easist boss in the game probably.  Just use 
magic and after 3 rounds he's dead.  Just remember to heal whenever 
necessary because the boss does have a special attack which will take 
off 50 HP!!!  After the boss you will be at the world map.  Go to the 
sign and you'll learn direction to a town.  Go North past the forest 
and press square, and enter the town.  Now you have finished another 
beginning event.  Onto the Magician's event.

                        Magician's beginning event
   This is a stage where you have to activate all 4 cubes on the roof.  
You do that by using your special skills.  Once you have control , go 
to the crystal and it will transport you to another place with a save 
spot!  There would be a puzzle in the next room, you have to use 
"square" to shoot at the cubes and the paths will change.  It's pretty 
easy.  Continue forward until there is a branching path of three 
crystals.  say the top one is going back to where you came from, the 
bottom and right crystal will take you to treasures while the left one 
will be the one which you should continue forward in.  Go to the left 
one after you have gotten all the treasures and ou will be lead to a 
structures that is stacked up with a lot of cubes.  Go to the top by 
standing on the colored block and use your special skills on the cube.  
There it will take you up to the crystal where it will transport you to 
the roof where you can activate a second cube.  Another crystal will 
open.  Go inside it and go to the other side of the room.  First, 
activate the cube at the beginning of the room, then activate the one 
on your side of the room, there you have made a bridge.  Continue until 
you have reached the roof again, and activate the third switch on the 
roof.  Another crystal will open.  Go in.  In this room is the 
trickyist one of all.  You have to go to all 4 crystals on the 
platforms to see how much of the "towers" is raised.  You don't have to 
do that since I have provided the answers below.  Go to the crystal 
farthest from the four platforms and raise the red cube once only 
(quickly go off), the blue one, raise it all, the yellow one, raise it 
all, and the green one, raise it 2 cubes only.  Now you can continue 
and reach the roof.  Activate the 4th cube and the doors will open, 
finishing this quest. 

To be continued...hopefully!

Gameshark Codes
General Codes
1. Unlock Protect:                                   D002A51A 1040
                                                     8002A51A 1000
2. 1 Fight for Level Up                              800FB690 FFFF
3. 1 Fight for Max Money                             800FB68C FFFF
3. Infinite Money                                    8011AF5C 967F
                                                     8011AF5E 0098

Main Character
4. Infinite HP                                       8011A79C 270F
5. Max HP                                            8011A7A0 270F
6. Infinite FP                                       8011A7AA 03F0
7. Max FP                                            8011A7AC 03F0
8. Max STR                                           8011A7AE 03E7
                                                     8011A7B0 03E7
9. Max VIT                                           8011A7B6 03E7
                                                     8011A7B8 03E7
10. Max SOR                                          8011A7BE 03E7
                                                     8011A7C0 03E7
11. Max RES                                          8011A7C6 03E7
                                                     8011A7C8 03E7
12. LUCK Always BEST                                 8011A7EE 0004
13. Max EXP                                          8011A810 967F
                                                     8011A812 0098

2nd Character
14. Infinite HP                                      8011A818 270F
15. Max HP                                           8011A81C 270F
16. Infinite FP                                      8011A826 03F0
17. Max FP                                           8011A828 03F0
18. Max STR                                          8011A82A 03E7
                                                     8011A82C 03E7
19. Max VIT                                          8011A832 03E7
                                                     8011A834 03E7
20. Max SOR                                          8011A83A 03E7
                                                     8011A83C 03E7
21. Max RES                                          8011A842 03E7
                                                     8011A844 03E7
22. LUCK Always BEST                                 8011A86A 0004
23. Max EXP.                                         8011A88C 967F
                                                     8011A88E 0098

3rd Character
24. Infinite HP                                      8011A894 270F
25. Max HP                                           8011A898 270F
26. Infinite FP                                      8011A8A2 03F0
27. Max FP                                           8011A8A4 03F0
28. Max STR                                          8011A8A6 03E7
                                                     8011A8A8 03E7
29. Max VIT                                          8011A8AE 03E7
30. Max SOR                                          8011A8B6 03E7
                                                     8011A8B8 03E7
31. Max RES                                          8011A8BE 03E7
                                                     8011A8C0 03E7
32. LUCK Always BEST                                 8011A8E6 0004
33. Max EXP.                                         8011A908 967F
                                                     8011A908 967F
                                                     8011A90A 0098

Caetla Item Codes (Note, if you want to use it in Gameshark download 
                   Codequest @ 
34. All Item                                         B0FF0002 00000001
                                                     3011AC58 0000
35. Infinite Item                                    B0FF 0002 00000000
                                                     3011AC59 00C6

This game trademark of SCEI.

1.      Thanks to Sony for such a good job on this game.
2.      Thanks to GameFAQs for posting up this faq.
3.      Thanks to Kao Megura for giving me ideas for writing a good 
disclaimer, but I must admit, I copyed some of it.  THANKS!!!
4.      Thanks to Asian Gameshark Code Central and AR_Zone for providing me 
with the Gameshark Code.  Their website is the best for Asian 
Gameshark Codes, strongly recommended!