----------------------Begin Document----------------- ___________________ | ___ | | | | | |___| |___ | | | | | | | |___ __________________ _________________________ | ____ | ___ ____ | \ / | / | | | | | \ / | \___ | |___ | | | \ /\ / | \ | | | / | \/ \/ | ____/ | |___ |__/ ___________ ___________________ |\ /| ___ | ___ | \ / | | | / | | | \/ | |___ | |____| | | | | | | | | | | |___ | | | |____ tm ___ __________________ ________________________________ | | ___ ___ ____ | ___ ___ | | / | | \ | | | | / | | | | \ | /\ | | | |___| | | | | | | | | |___| | / \ | | | | \ | | / | | | | | | \ |/ \| |___/ | \ |___ |__/ | |___/ |___/ | \ _____ ____ ____ | / | / | By Rob White |_____ | | | | Getting rid of fire, Grasshopper strategies Jio Crash and Bash strategy Charles Raimond Moscow and Spectre strategies, debunking a hoax Joel L. Hoffa Minion special attack Sean Sullivan Amazonia ambush points XvVWVvX@aol.com Health code Todd Bangerter Grasshopper strategies, Roadkill strategies Jason M Haugh New York strategies, Hong Kong strategies (?) Jordan Galloway Hammerhead strategies Rverwnd@aol.com Grasshopper strategies Graham Frederick (fredga01@holmes.ipfw.indiana.edu) The Character info, the armour, special, speed and manuavrability list. Some of the General Strategies, The Advanced Attacks information. Tyler Hill (Sarthon@aol.com) PC Healing Code Matt Mason (Email Unknown) PC Hacking cheats to play as Minion, Sweet Tooth and Dark Tooth And thanks go to the following for posting the FAQ on their pages: Lawerence F. Mize, Jr. "http://www.gl.umbc.edu/~lmize1/tm2/" Also thanks for putting the old FAQ into HTML format Mark Tseytlin "http://pw1.netcom.com/~mzt/cheats.html" Brian L. "http://members.aol.com/blandel/psx/" Joel L. Hoffa "http://www.mindspring.com/~hospcom/PSX/FAQs/" Jeff Veasey "http://www.gamefaqs.com/" James Stevens (jamess@argonet.co.uk) "http://www.argonet.co.uk/users/jamess/index.html" Thanks to Graham Frederick for writing the first FAQ in the first place. Thanks for the inspiration. Big Thanks to gameFAQs and James Stevens for putting the first FAQ on their pages. --------------------------------------------------------------------------- 1.3 Game Buttons and Controls Legend ------------------------------------ LEGEND U: Up D: Down L: Left R: Right X: X Button S: Square Button T: Triangle Button O: Circle Button L1: Left 1 on shoulder of pad L2: Left 2 on shoulder of pad R1: Right 1 on shoulder of pad R2: Right 2 on shoulder of pad CONTROLS U, S: Accelerate forwards D: Accelerate backwards L: Turn left R: Turn Right T: Turbo R1, L1: Cycle through weapon inventory R2: Machine-Gun L2: Fire selected weapon -------------------------------------------------------------------------- 1.4 The Game Introduction FMV ----------------------------- Upon loading, an FMV showing you a car racing towards the Twisted Metal 2 sign with various things in the way. I'm going to explain what's in it. DARKSIDE First off, see that semi-rig on the right? That's Darkside, a now-retired driver from Twisted Metal 1. As one ass kicking semi rig truck, he was retired because of lack of interest. Bit of a shame really, as he possessed the heaviest armour perfect for ramming your enemy. THE TWISTED METAL 1 SIGN Next, two missiles fly out and nail a TWISTED METAL sign. What kind of missiles are they? One's a Power, and the other is a Fire. That way, the sign is totally demolished and also bursts into flames! Why the destruction of the sign? Because TWISTED METAL 2 rules the streets now! ROADKILL Further up the road, Roadkill (Driver in Twisted Metal 1 & 2) sits idly off to the side. Loser. Wake up and fight! He looks a bit smashed up, could he get scrapped in TWISTED METAL 3? THE TWISTED METAL 2 SIGN You approach the TM 2 sign which is on a grey brick wall with Twisted Metal related graffiti sprawled over it. What does it all say? From the upper left corner clockwise... "Grasshopper Rules" "Twisted Metal Rules" "Mr. Grimm is a big meany" "Don't take candy from Sweet Tooth" -------------------------------------------------------------------------- 1.5 Contacting Me ----------------- You can contact me at . Failing that, try posting a Usenet message on comp.sys.acorn.games where I lurk. Failing /that/ you're pretty screwed :oP ---------------------------------------------------------------------------- 1.6 Revision History -------------------- 1.00: The first release one. A lot of spelling mistakes and grammatical errors were corrected before.... 1.01: This one! I've added a lot more information on TM3 (Thanks Mr. Grimm). I've also attempted to contact the owners of several FAQ and Cheats sites to tell them about this document. Still no luck on the Contributor email addresses though :o( Added the Radar Bug. Added Release Information. Added Information on my future FAQ pursuits. 1.7 Legal Information --------------------- The names Twisted Metal and Twisted Metal World Tour are trademarks of Sony. Playstation is a registered trademark of Sony Computer Entertainment Incorporated. The Games Twisted Metal and Twisted Metal World Tour are both © 1996 Sony Interactive Entertainment Inc. All Rights reserved. Designed and Developed by Sony Interactive Studios America and SingleTrac Technologies Inc. Published by Sony Computer Entertainment Europe. Made in Austria. -------------------------------------------------------------------------- 2.0 Playing the Game: ===================== First off, I suppose I should explain what Twisted Metal actually is. I'll split this up into various sections to make it as easy to understand as possible, then you can go on to the advanced tactics, and the Character information. 2.1 The Idea of the Game ------------------------ The idea of the game is simple. Drive round in a car equipped with a rapid fire gun and various weapons and kill people that dare attack you. "Peace of cake!" I hear you say. Well, that would be easy, but who mentioned incredibly clever computer controlled cars? Right, you can select a fighter out of 12 cars with 12 different drivers. Many return from the first installment of the game, others have their own problems. The first one was based on the idea of self-declared Ruler of the Earth business man Calypso doing a deal with the council of LA to create something so terrible that LA would be scared, and crime would stop, and various other mumbo-jumbo. The result was...Twisted Metal, where combatants could enter and fight it out around the streets of LA in a Warehouse, a Park, a Freeway, and other city essentials. The prize was not money, or power, but anything the winner wanted, no matter how big, how powerful or strange. This year, with LA totally destroyed from last years contest, Calypso faces a problem. Where would the next contest take place. Hmm, why not fight it out around the world? Fighters can fight in the ruins of LA, Paris and even Hong Kong. Twisted Metal 2 is a /lot/ different from the first, although the idea of fighting vehicles has stayed intact quite well. ------------------------------------------------------------------------- 2.2 The Cars ------------ Each of the 12 cars has different characteristics. It's more or less the same as any fighting game, with the little guys being fast, but with little or no armour, and the big guys being well built but slower than a snail with an iron ball tied round his foot. For your convenience, I've listed the cars in detail below, but I'll run through them briefly now. AXEL Axel is a human imprisoned between two huge wheels who is fighting for freedom. GRASSHOPPER Krista Sparks is a teenager fighting to be reunited with her Father. HAMMERHEAD The big-boy returns, this time as a monster truck van instead of a pickup. Drivers Mike and Stu are just out for a joyride just like last time. MINION (L1,U,D,L) The boss of Twisted Metal 1 (From now on TM1) returns, and this time you can play as him. Minion is fighting for his powers back, which Calypso took from him when he won Twisted Metal last year. MR. GRIMM The Grim Reaper is back again on his motorcycle, but now he has a sidecar and a redrawn Screaming Soul. He is fighting for more souls to feed his addiction. MR. SLAM Simon Whittlebone is an Architect fired from his job when he put forward a plan to build a tower which stretched to the heavens. He is fighting to build this tower. He drives a front-loading bulldozer with choppers to chew his opponents. OUTLAW-2 With Outlaw-1 now lost in space, Capt. Jamie Roberts is fighting to save her brother Buzz, who was the last good cop in a world gone bad. Buzz Roberts was fighting to go to a place where no crime existed as his job was too hard as a straight cop. Calypso bent his words and sent him into Space. Outlaw-2 is now a modern Squad Car, an improvement on the 70s/80s style Cop car from TM1. ROADKILL Marcus Kane (No relation to Charlie or Needles from TM1) is a down and out with problems. Everybody calls him crazy, but his prize for winning TM2 is to know the truth. Roadkill has changed quite a bit from his TM1 incarnation. The original was a junkyard car which fired rusty spears as a Special. Now Roadkill is a maxed up Countach with a Boomerang weapon which has treble the power if you hit someone with it on it's way back. The good thing about the weapon is that it goes straight into your stock of weapons if it does'nt hit anything. Occasionally it can go through walls too! SHADOW Driver Mortimer is a Morgue guy whose job it is to avenge the death of his clients who are Souls. He is out to get revenge on Calypso for the Souls of all the people that died in Twisted Metal 1. He drives Shadow, a long purple funeral hearse equipped with Shadow Remote Bomb missiles. SPECTRE Ken Masters is an Egotist whose prize is to have everybody know his face. His ending is possibly the funniest :o) Spectre was one of the best cars in TM1 as his special was good, and his speed meant good maneuvrability. He still has the Phantom ghost missiles, and the driver who was a soul in TM1 found his place as a human in the end. SWEET TOOTH (U,L1,T,R) Needles Kane returns as the escaped Mental Patient dressed as a clown who has stolen an ice-cream van. In TM1 he was looking for his best friend who was his Father, and his Father was looking for him. This year he is fighting to be something different. when they said Mental Patient they meant Mental Patient, lets just leave it at that. THUMPER Still the same low-riding pink caddy outta the seventies driven by Bruce. Uneventful in his goal in TM1, he returns to fight for himself, his friends, his pride and his own survival, plus a bit extra this year. The Flamethrower weapon now goes a bit further, and is still very powerful. TWISTER Another new one, Amanda Watts is an ex-racing driver who is addicted to speed. She drives an Indycar called Twister which has a tornado spin as a Special weapon, which flings her opponents about making them take loads of damage. Her prize for winning TM2 is to drive at the speed of light. WARTHOG He returns! The second best vehicle from TM1 returns with the same armour, special and speed which made him such a hit. For such a small car he is quite well-built, and can take on the best of 'em. The three homing missiles are now Patriot Missiles which turn into fireballs at a magic distance. His prize is to be young again if he wins TM2. ------------------------------------------------------------------------- 2.3 The Battlegrounds --------------------- This year, things have gone global.... LOS ANGELES - Quake Zone Rumble The ruins of the city from last year. The level sort of has the shape of Brands Hatch, with a 6 lane freeway track going round the outside of the level. The middle of the level is a flat bit of land with wrecked buildings on. To access the middle, the freeway has ramps all the way round leading up all the way round. Various other decorations include some ice-cream shacks, two tunnels, a cage, a fire-pit and Lightning Generator. You take on 6 opponents here. MOSCOW - Suicide Slide This level is a Secret Missile Base in the shape of a circular bowl with criss-crossing ramps. It also has a Lightning Generator in the middle, and various Russian signs which can be burned. Just like the Arena level(s) in TM1, hit them first, and hit them /hard/. You take on 5 opponents. PARIS - Monumental Disaster My favourite 1P level, fight it out against 5 opponents around the streets of Paris. Take a dip in the River Seine, nuke the paintings in the Louvre, burn across rooftops, and blow up the Eiffel Tower! This level has it all. Wherever you go, your enemies will follow you, and this creates some great fights. A true joy :o) AMAZONIA - Fire Walk This is a set of rock walkways with temples and another minor detail, LAVA! Go in it, and it burns you alive, so a sure tactic is to bait your enemies on to the lava, and freeze 'em. Not bad, but perhaps a bit too big. It also has some temples, and a teleporter island. After killing your 6 opponents, you will face Minion. Instead of all the Players Specials he had in the first, he now has 3 homing missiles (Like Warthog) with a freeze bolted on! He is well-built like Warthog, and has size like Hammerhead, with the speed of Mr. Grimm added. This makes him formidable. NEW YORK - The Big Leap Like the Rooftops level from TM1 (Included here as a secret level), fall off the buildings and you fall to your death. It is a lot more complicated than the Rooftops, with more decoration. Decorations include a Fashion Poster, a Swimming Pool, A Chrysler style Green-Glass building with a lift shaft and teleporter, oh, and the Statue of Liberty (Which you can blow up). In 2P, certain areas cannot be accessed, specifically the green-glass building, which limits your movement as the teleporter is'nt there, and there's no where to go on the brown coloured rooftop if you get into trouble (I would normally fall down the lift-shaft for some Napalm, Missiles and Health). You can remote bomb your way ontop of the building though in 2P. Also, look out for the Sweet Tooth code when you fall off one of the buildings. In 2P, remote bomb or jump ontop of the green glass building and sit it out. ANTARCTICA - The Drop Zone OK, two drop levels in a row, what's going on? Oh, just you being hunted by 7 opponents around an Antarctic island which keeps on falling into the Sea! The edge from time to time drops in to the sea, which means that the only safe places on the level is the bit in the middle with the Bridge structure and the teleport island. Napalming bits of the level makes it drop quicker, so freezing and richocheting enemies into the sea is a safe bet. You can see what pieces of the level are going to drop into the sea, as all of the level has a network of visible cracks, which will flash or light up when it is going to fall into the sea. HOLLAND - Field of Screams This level is the favourite of nearly all the people I know, and rightly so, it is awesome! A totally flat rectangular level with two windmills and two teleport pads which put you on the top levels of those windmills. Not many places to hide. The bet tactic I have is to run laps around the level, which make for an ideal hit and run situation. Not many places to hide, the only places are in decreasing order of help - (1) The windmills which are quickly destroyed by the your opponents, (2) The long grass with a small vehicle, and (3) the wreckage of one of the windmills, that way, enemies can only come at you from 2 angles, instead of 6. This is also one of the hardest levels, as you are being chased by 9 (!) other enemies. HONG KONG - Hong Kong Krunch Not bad at all, the level has the roads of Paris, the Subway acts as Amazonia's tunnel, and the Temple reminds me of LA kind of. If you get stuck, quickly run down the subway for weapons, Turbo, and a Health. Use the Lightning Generator to shock your enemies and leave them open for attack. After killing all 8 opponents, you face Dark Tooth, who should give you a bit of a problem. He is described below... DARK TOOTH - Hong Kong Krunch OK, so he's not really a level, but the boss is played on the Hong Kong level. After killing the truck part of Dark Tooth, you take on the Head that was ontop of the truck. He has less or no armour so he should'nt be too hard. You get a password to start back on the truck part of him. JET MOTO (U,D,R,R1) - Suicide Swamp One of the 3 hidden two player levels only available in Challenge Mode, this is one of the stages from the SingleTrac developed game Jet Moto. Not at all bad, but it is a bit small. There are various power-ups, and a wooden bridge/tunnel structure to hide in the shadows of or on top of. The water section of the game have very realistic reflections, and the backdrops and trees also look very realistic. You can hide anywhere with Mr. Grimm and no one will see you if you have radars turned off. I think the level was included in TM2 as a stand up fight, as there are little ambush points and no healths at all. The bridge bit could be quite good for napalm, but thats about it. TWISTED METAL 1 LA ROOFTOP (D,L,R1,D) - Rooftop Combat One of the 3 hidden two player levels only available in Challenge Mode, this is the rooftop level from TM1 with a few minor structures like the crane/ hanging crate removed. The backgrounds have been simplified, which makes them look a bit better and more realistic, and the roofs now have noticeably different colours. The Glass Pyramid is still there, with the 4 shrubs you can destroy for weapons and a health. Minion is'nt there (Thankfully), and it now seems a lot more real if you do some roof jumping with Sweet Tooth. A lot of the background scenery has also gone, but old favourites like the Predator 2-esque 'Western' building with the stone lions and the Mount Rushmore style carved rock head are still there and looking good as ever. Not bad, with a lot of weapons, some good ambush points and a couple of places to hide for surprise attacks, this is one of the best designed TM levels ever, so I'm glad they included it. All the weapons like Oil and Spikes in TM1 have been replaced with their replacements. Check out that sun-set sky aswell. Awesome. TWISTED METAL 1 LA CYBURBIA (D,U,L1,R1) - Assault on Cyburbia THIS IS THE BEST LEVEL! This has it all, cramped side-streets with a couple of cute decorations (The dog and the barbecue family are missing though), a few openings for some fights, some tunnels, a canal with various exits and the corners you can hide in, the freeway and the little chicanes through the grass are all there. The health and weapon locations are still there and have been adjusted accordingly just like the Rooftops. This has to be the only level where having a car with decent speed does'nt matter. It is incredibly easy to lose your opponents, especially considering the size of the level. --------------------------------------------------------------------------- 2.4 Weapons ----------- There are tonnes of weapons to be picked, around each level there are about 20 weapon pickups, and that excludes Turbo and other items. Weapons from TM1 like the Oil Spills, Spikes and Catapults have gone the way of the Dodo. Not surprising really, cause they were'nt very effective. I'll go through each weapon pick-up, so here goes. MACHINE-GUN This is your only permanent weapon. Each bullet does about ¼ the damage of a Fire Missile. With the Mega-Guns code, it gives each bullet the power of 1 Fire Missile! Not bad if you want to finish somebody off without any missiles. A good ram and a machine gun should do it. Hold down the fire button so you don't have to worry about firing. They don't overheat like TM1, and it is easier to hold the fire button down to access Minions Special. FIRE MISSILES These look like Yellow missiles with 'FIRE' printed on them in big letters. They are the weakest of the weapons, and they home slightly. They are only really effective up close, otherwise your target could just swerve to avoid it. Always have at least one, so you can access the Reverse Ice in an Emergency. HOMING MISSILES These are Purple Missiles with the word 'HOMING' printed on them in lettering. They do about double the damage of a Fire Missile, and they home quite well (duh). Good for Moscow with the bridges destroyed. POWER MISSILES The grand Daddy of Missile Technology, these are Blue Missiles with the word 'POWER' printed on them in Red. These can only go in a straight line, and are about 4 times as powerful as the Homing Missiles. Aim well, otherwise you'll waste it. Good for freeze attack follow-ups. LIGHTNING Only for levels with a Lightning conductor, namely LA, Moscow, and Hong Kong, these are a lightning flash with 'LIGHTNING' printed on them. Not very powerful, it's only saving grace is that it pops enemies in the air long enough for a follow-up attack. Due to the "Distance Bug" it is crap for delivering the "DAMAGE FROM A DISTANCE" strategy. Just waste it all, it's not worth the space in your inventory, and I can't tell you how many times I've forgotten to use Lightning on Moscow and I'm stuck with 4 odd Lightnings until Hong Kong. Especially bad with Mr. Grimm, who has a small weapon Inventory space. NAPALM Easily the most versatile weapon in the game, these are an Orange flame with 'NAPALM' printed on them. Easy to see, and to use, Simply point the way you want to fire it, and fire. Whoosh, bingo. Direct hit. It makes your target burn too, and they lose quite a lot of health. So will you if you go in it. Luckily, a quick burst of Turbo or a dip in water puts out flames. Homing Napalm REALLY does it's job, and is extremely powerful. See the code below for Homing Napalm. REMOTE BOMB Easily the Most powerful, these are a little blue and yellow dynamite with a timer, with 'REMOTE' printed on them. Simply drop it somewhere, and press fire again to detonate it. It harms you, and flings loads of enemies in the air at once if they're all caught in the blast. Good for a follow-up after you freeze someone. When the bounce, get 'em again! Using Remote Bombs you can do some high jumping of your own, like jumping the fence around LA, getting ontop of the temples in Amazonia, and even Remote Bombing your way ontop of the Green Glass building in 2P which is normally closed. MINIONS SPECIAL OK, so it's not really a pick-up, but it is very effective as a CPU killer. --------------------------------------------------------------------------- 2.5 Other Pick-Ups ------------------- These come in the shape of a wheel with fire coming off them. They have 'TURBO' printed on them in green. Essential for slow fighters to gain a bit of speed, and excellent for fast fighters to reach their top-speed for a fast getaway. Turbo also puts out fire, so turboing through it is a safe bet. A quick burst puts it out, so don't go mad on them. You get 10 units of turbo for each pick-up, and each unit lasts for about 2 seconds. A quick burst can also get you up to speed reasonably fast. Use wisely, and don't risk your neck trying to get more, as your enemies will be forever in your face if you do. HEALTH Sort of like the originals, but now have a blue frame around the red cross. They are now easier to see, and boy will you need them :o) There are about 2 to each level, sometimes more, but you need to memorise their location for them to be truly useful. Their are two kinds, a total recharge, and a partial one. Again, memory will help you out here. --------------------------------------------------------------------------- 2.6 Locations of the Health --------------------------- The locations of each Health are listed below. LOS ANGELES Partial Recharge: Next to tunnels Next to Pit of Fire Next to Burnt-out building near the Pit of Fire Over the area with the 3 small jumps in the road Total Recharge: In the small caged area across the bridge MOSCOW Partial Recharge: In the centre of the pad in the centre of the level In the centre of the pad in a red beam on the upper-level. At the top of the bowl Total Recharge: None PARIS Partial Recharge: In one of the corners on the lower level of the Louvre On top of the roof next to Eiffel Tower ramp On top of the roof near the Louvre Above one of the fountains next to the Eiffel Tower Total Recharge: None AMAZONIA Partial Recharge: On the teleport island On the silver bridge On the right hand side in temple with two doors Total Recharge: In the tunnel NEW YORK Partial Recharge: In the big yellow lights ontop of the jagged roof In the swimming pool Total Recharge: At the bottom of the lift shaft in the green-glass building ANTARCTICA Partial Recharge: On one of the red ramps On one of the ramps in the middle ravine In the centre of a square hole in an ice structure On top of the large white bridge structure Total Recharge: None HOLLAND Partial Recharge: In a haystack opposite the windmill in the long grass In a haystack near a windmill Next to a windmill Total Recharge: Inside the windmill in the short grass HONG KONG Partial Recharge: In a parked cab near the docks Down the dead-end near the docks Down the dead-end on the same road as the above In the crossroads opposite the temple on the docks In the subway tunnel Total Recharge: On top of the upper level that goes around the temple JET MOTO Partial Recharge: None Total Recharge: None TWISTED METAL 1 LA ROOFTOP Partial Recharge: None Total Recharge: In Glass Pyramid (Renews very. quickly) TWISTED METAL 1 LA CYBURBIA Partial Recharge: None Total Recharge: Outside of the First Church of Cyburbia near the school. --------------------------------------------------------------------------- 2.7 Undocumented Controls ------------------------- In the manual to the game, it goes through the basic controls and 3 advance attacks to get you started. There are quite a lot of undocumented controls which it does'nt mention, which is what this bit is about. THE CHARACTER SELECT SCREEN Pressing R1 on this screen does a 'Random Car Select'. Pretty useless, but OK if you're bored and want to play with any old player while you wait for your girlfriend's knock on your door :o) RADAR See that big rectangular thing in the top left? That's your Radar. To toggle it on and off, hold Select and press Left. By default it is turned on. Every car has a different coloured dot. Roadkill and Minion have a red and a dark grey dot respectively. REAR VIEW MIRROR In the top right there is a big space, so hold Select, and press Right. This gives you a rear-view mirror, so you can see behind you. By default it is turned off. CAR VIEW Unless your a total donut, you can't fail to notice your car. To change your perspective of it, hold Select, and press Up to cycle through the views available.... SingleTrac have got rid of the in-car view from the first, which is a bit of a shame, as it gave you a real sense of speed. BEHIND CAR: This is the default, it gives you a close up tailing view of your car. You can have the rear-view mirror on here. This is often the first choice of many fighters. BEHIND CAR IN AIR: Second, we have a a far away tailing view of you car. You can have the rear-view mirror on here too. HELICOPTER VIEW: Third, we have a high up view of your car. You can see almost everything infront of you from a distance. The rear-view mirror turns itself off as you switch to this. If you drive into a building, it switches automatically back to the default view. I've noticed a bug about this (See 5.7 Game Bugs). The Helicopter View is now an option, as in Twisted Metal 1 you had to use a code. WEAPONS INVENTORY If you don't like cycling through your weapons you see how many homers you have, then you can turn it into a little list instead of a cyclic set of pictures to tell you all the weapons and how much you have. Hold Select and press Down. ---------------------------------------------------------------------------- 3.0: General Strategies ======================= 3.1 Advanced Attacks -------------------- Numbers after the Advance Attack show how much energy is used in pixels. Your energy bar holds about 47 points, and its color is very helpful: Green means 19-47 points, Yellow means 6-18 points, and Red means 0-5 points. The Advance Attack energy was estimated using pixels, and is for the most part accurate. Damage, however, was calculated using quarter-inch units on a light armor character, Mr. Grimm. The numbers show more of a relative difference between attacks rather than exact damage amounts. Of course, an attack on Mr. Grimm will end up causing more energy loss than one on Minion. However, I didn't want to lose my eye sight counting pixels of damage. Plus it was really frustrating. Just for reference, Mr. Grimm can sustain about 20 points of damage. Attacks are arranged in a general order of usefulness. ICE (L,R,U, 19 Pixels) Can be used to stop your opponent and set them up for another attack. They are completely vulnerable and can't break out of the ice, unlike TM1. It also causes slight damage. A basic combo is to ice someone and follow up with your special. Ice will melt after about 4 seconds. NAPALM (R,L,U, 19 Pixels) Is helpful if you don't have any Napalm weapons. It explodes on impact for some good damage and also sets the enemy car on fire, draining even more energy. A Napalm blast will stay burning for about 5 seconds. SHEILD (U,U,R, 19 Pixels) Is very useful since it prevents any damage against you. It only lasts three seconds and uses a lot of energy, but vehicles with little armor can use this to be even stronger. Even though the Shield stops actual damage, you still get knocked away from richocet bombs and some specials. Don't assume you're safe in New York if you put up a Shield. REAR ATTACK (L,R,D) Sends your highlighted weapon shooting out behind you. Unless you have a good homing weapon, you could easily miss. One benefit is that it doesn't use ANY advance attack energy. MINION'S SPECIAL (U,D,U,U,R2 42 Pixels) Is somewhat useful in 2P mode, and a little more dangerous in a tournament since it drains all of your Advance Attack energy. This attack gives cars with weak specials an extra gun for thier arsenal. Use it carefully. It might be easier in practice to hold down R2 and press U,D,U,U. Something I've observed in 2P is that most of my opponents lose and use "Damn it, Minion's special won't work". THE MINE (R,L,D, 6 Pixels) Can be useful in tunnels or narrow spaces (Amazonia, Hong Kong) or in places where you know enemy cars will go (landing places from warps in Paris and Antarctica). They are also good for enemies on your tail. You can try to drop them near the edges of cliffs, but enemies probably won't hit them since they disappear after 15 seconds. When combined with Remote Bombs, carnage insues. The docks in Hong Kong can be used well with a combo of mines and specials as anyone fence jumping will end up dead in the water! JUMP (U,U,L, 6 Pixels) Is more of a utility than a weapon, although you can get out of some bad situations with Jump and turbo, since it doesn't cost as much as Shield. Especially good for reaching 'safe' spots in New York and Paris. INVISIBILITY (R,D,L,U, 19 Pixels) Is utterly useless. It lasts for 4 seconds, but anyone with a radar, including the CPU, still knows where you are. (See Bugs for some strange gaming effects). ---------------------------------------------------------------------------- 3.2 Good Tactics ---------------- You can shoot Ice or Napalm backwards by using the Rear Attack followed by Ice or Napalm. This only works if no weapons are highlighted. This includes when you run out of weapons *AND* after you run out of one type of weapon. There is a small window where no weapon is selected. You can enter the code in there and it will still work. A good idea is to keep only 1 fire missle so you can access the rear-ice in an emergency. Large characters can be easily punished by Napalm shots. Just stand right next to them, release the Napalm, and it will hit them on the way up. Homing Napalm is especially good for this. The most effective way to get rid of flames on your car is to use a quick burst of turbo. Activating your Shield and driving into water also puts out the flames. On the other hand, Ice doesn't put out flames (???). In the swimming pool in New York, you can Napalm someone under water (???). After you use Napalm try to Ice the person again and wait for the flames to die out on thier own before attacking. To turn around on a slope without moving or getting your directions messed up, press brake while you turn. This comes in handy in the Hong Kong subway. Some CPU cars just love to ram you. Axel, Grasshopper (with her special), and Mr. Slam are just a few. You can use this behavior to your advantage in cliff levels. Just wait near an edge, jump and turbo away, and the other car will often go plummeting over the edge. This can be simpler or faster than using weapons or mines. Watch out though, as Mr. Slam will excessively freeze you, and /then/ try to ram you off. On Hard mode, you haven't got a chance. Also, in Amazonia, you can bait the ramming cars so that they drive on the lava over the tunnel instead of going in after you. The lava gradually drains their energy; just make sure you grab the health before you try it. -------------------------------------------------------------------------- 3.3 Fighting Strategies ----------------------- CRASH AND BASH All you have to do is just aim for any opponent vehicle's side and keep pressing the turbo button to crash the vehicle. The opponent's vehicle will then keep flipping sideways if your crash is successful. Meanwhile in your crash, keep shooting and using all of your specials and weapons. The opponent will die in no time. Sweet Tooth rolls excessively, so quickly take him out. This is easier to do after you ice someone, but not necessary. It seems that the lower your armor is, the harder it is to do without taking a lot of damage yourself. Placement is somewhat tricky when you use smaller cars because sometimes you will end up being flipped instead. This is really helpful if you run out of weapons and you can't ice the other car. Hammerhead or Minion will auto- matically drive on top of your opponent, so try it with Warthog or Sweet Tooth. Nothing's more fun than a kamikaze attack! RUNNING CIRCLES If you are low on life and you're fighting a CPU car, try setting the view to Helicopter mode and drive backwards in circles. If you judge correctly when to turn, the missile will almost always miss you. HIT 'N RUN Hide somewhere (LA: the little 'cage' structure with the bridge), watch your radar, and when somebody comes within close proximity, give 'em hell. This is good for Mr. Grimm, just like TM1, As he is small, fast and has a very powerful special. In LA you can hit and then run to the teleporter on top of the tunnel, beam into the little 'shed' again, and then try again. As long as you keep moving, you won't have any troubles. New York is'nt bad for this either. DAMAGE FROM A DISTANCE Wait somewhere flat or high, and napalm or home missiles down at your opponents. Napalm is helpful if it's homing. The little programming bug put in on purpose that lets your enemies not sustain any damage if they are far from you stops this quite a lot, and sometimes Lightning in LA fails to work if you are far away and an enemy is right next to the Conductor. Sometimes a fast enemy can try and outrun your homing missiles, which is good as you can bait them into a trap if they head towards you, and the homer will often hit him anyway! ----------------------------------------------------------------------------- 3.4 Ambush Points ----------------- There are certain areas where my car can effectively destroy most opponents with little risk to themselves. These are ambush points. Always destroy Spectre first to avoid getting knocked out of place, and also watch for Warthog and his long range missiles. Generally, cliffs, tunnels and teleporters are the ideal places. Specifically: LOS ANGELES Useless against the CPU but helpful in 2P battles, you can hide in smoking buildings and attack while your enemy is puzzled as to where you are. If you are desperate, you can use the cage with the bridge blown up with a remote bomb, tunnels, or roofs of tunnels. However, these places offer little protection. The fire pit with the ramps is quite good too. If your opponent is sticking to the track, then wait on one side on the ramps. When someone flies over, fire something at them. A Power missile and Homing missiles backwards are good for this. You can even turbo over the pit, turn round and do it again. Keep your rear-view mirror on, and watch your radar just so nobody tries to attack you from behind. MOSCOW Although it's not a perfect ambush point, there are some good spots for picking off other drivers. In L.A. stock up on Homing missiles and save at least one remote bomb. When you get to Moscow, set the remote bomb off on the purple pad to destroy all of the bridges. Then wait on the edge of one of the destroyed bridges and use the homers to destroy the other cars. You should notice that most enemy cars stay in the middle and fight each other, so let fly. PARIS There are three good areas in Paris, in order of decreasing help. First there is the Louvre (the building at the end of the street facing the Eiffel tower). Enemies will teleport up and drive right off the edge, making easy targets. Also, you can do it in the Eiffel Tower before it gets blown to smithereens. Lastly, use the very narrow diagonal side streets as perfect ambush points. If you wait at the bottom of the Eiffel Ramp, use richochets to deck your enemy. AMAZONIA Get some remote bombs and power missiles and hide in the tunnel or a temple with a small opening. In the tunnel you can drop the remote at the opening or use mines, and then follow up with missiles or Napalm since the path is sloped upward. In the temples, set the remote in front of the entrance and maneuver to the side so that the polygons disappear and you can see outside. A third great spot is the temple with the ramp leading to the top. From there, you can slam anyone coming up the ramps with ice, homing missiles, or remote bombs. Helicopter view helps you keep track of who is coming up the ramp. You could even stay in the water facing the silver ramp, and napalm people from there. If someone tries to Napalm you, the flames go out automatically. These tactics are perfect against Minion. NEW YORK The teleporter that ends up on top of the green glass building is perfect. Park yourself so that your back is to a barricade and ice and ram/ricochet anyone who goes up. A more risky spot is the swimming pool. Drop a remote bomb (from the locker room) right where the cars fall and blast them with your special. If you're playing 2P, these areas won't be accessible (Although you can try and hop ontop of the green glass building). Instead you should collect the ricochet bombs (grey parking deck, brown ramp, building with signs). Take the teleporter back to the grey deck and go to the lower level. From there, you can aim your car at the ramp and use the ricochet bombs to knock off any cars that drive down the ramp. If you're lucky, some cars will even fall off of nearby buildings trying to get to you. This strategy is great even in 1P mode. ANTARCTICA The epitome of the perfect ambush is the teleport to the small island. There you can find ricochet bombs that can be fired on cars exiting the warp. One well-positioned bomb will put any car into the icy ocean. Plus, the rest of the level will disintegrate while you wait patiently on the solid island. (Note: Only CPU cars will appear on the actual teleporter. The second player will end up nearby, but not close to the edge.) HOLLAND Holland has few places to hide. You can use the windmills as bases, but they are quickly demolished by the enemy cars. You can use the tall crops if you are using a small vehicle, playing 2P, and the radars are turned off. The wreckage from the windmill is quite good as you can keep on driving round it. HONG KONG This level is like a cross between Paris, Amazonia and New York. The subway tunnels act like the Amazon tunnels, the teleporter in the temple is like the glass building in NY, and the small sidestreet next to the harbor can be used as a cliff if you have a pop-up weapon. Sometimes you can use the subway trains to your advantage if any enemies try to chase you down the track. Just use a Ricochet to knock the car into the path of an oncoming train. They'll roll long enough for you to freeze them. Just make sure this doesn't happen to you. Try and sit ontop of the subway trains, various enemies will come at you from all angles firing their specials, and attempting to ram you. If their infront of the train, expect them to lose half their energy at least. JET MOTO The ramps on the dead-end dirt track are excellent for fooling your mate into thinking your not there. Of course, they just have to look at your half of the screen :o( If you wait ontop of the wooden tunnel structure, this is perfect. You can fire anything you like as an attack, and your enemy will not be able to find you if you back up a bit. The bit with the Checkpoint is great, as you can hide behind the little structure on the island, and watch for which way you opponent is coming at you, then run, fire, and run! The dead-end hill curve is exellent for leading your opponent into a trap. You can drive in, do a hand-brake turn drive back down and kick the ass of your friend who's following. TWISTED METAL 1 LA ROOFTOPS Not many places here. You could wait next to the ramps and try and ricochet your opponent off. In the Pyramid exit corridor, you can wait there and bait your opponent into following you. Then use ricochet's to blast your opponent. Be prepared to turbo backwards to make the jump if you see any ricochets coming your way. Try and bait your mate into driving towards you whilst you are on the edge of a roof, then doing a jump and sending them careering off the roof to their death. Good with Axel, especially if there are barricades on the rooftop. It is possible to get into the pyramid without breaking the glass. The first way I have is to try and turbo-hop into the exit tunnel from another rooftop. The second is to hop and turbo-reverse and fire a Fire Missile through the green glass. Often you can reverse straight through the glass without it breaking, which is superb in making your opponent think your not there. Again, they just have to look at your half of the screen. TWISTED METAL 1 LA CYBURBIA The possibilities are endless. You can wait at the tunnels, behind the bushes in the canal, in between buildings, behind parked cars, anywhere. This level is the absolute ultimate in Hit and Run, with anybody following you, you can lose them instantly. Remote bombs dropped at the exits to the canal area can be left, and you can chase your enemy straight into a trap. As this level is so big, certain landmarks, like the Church and the closed tunnels can be used to jog your memory, so learn the course as fast as possible. ----------------------------------------------------------------------------- 3.5 Damage Approximations ------------------------- Fire Missile less than 2 Homing Missile less than 2 Remote Bomb starts greater than 5, decreases with distance Power Missile less than 4 Napalm initial blast about 4, fire damage adds up to 8 Lightning two blasts of about 2 each, total around 4 Ricochet Bomb starts near 2, increases with time Ice Blast less than 2 Land Mine greater than 3 ---------------------------------------------------------------------------- 4.0 Character Profiles and Tactics: =================================== 4.1: Specials and Character Info -------------------------------- Each special takes a different time to recharge, so I'm guessing that for every minute or so you have a weapon, another one you get each minute (To save time I timed each Special Recharge in 2P, and each player got them at the same time). BUT, if you time each characters special recharge if neither person has any and they've both been used at the same time, the times are different, which is tedious to time, but works accurately if you time it. It would also appear that each character can have a maximum of 5 specials in their inventory. To make this a fair test in practice, I used Minion and Mr. Grimm, the biggest and smallest characters, and with varying weapons inventory space. Sometimes, Sweet Tooth can have up to 7 Specials in stock (???). Most of the High Speeds are not completely accurate. On occasion, you can get a few extra miles per hour, although I'm not sure why. AXEL Handling: Intermediate Armor: *** Special: *** - 3 points, decreases with distance. Recharge Time: 17 secs Speed: ** - 101 top, 138 turbo One of the new characters, Axel is the large guy stuck between the two huge wheels. He is a good all-around large character. His special damages everyone around him plus makes them jump into the air, somewhat incapacitating them. Unfortunately his low speed and large size makes him an easy target. Strategies as: 1) If there is a group of cars smashing each other, turbo past them and release your special attack to damage most of the enemies. Also try ramming the center of the pack and then using the special repeatedly. The cars won't be able to escape fast enough to avoid all of the attacks. Smaller cars like Roadkill and Thumper could even flip over, leaving them open for a good freezing and a follow-up special combo. 2) When you freeze someone, drive up and stop right next to them. Use your special to pop them up and strike them with Napalm or press (R,L,U) if you don't have any. This can be followed up with a ricochet bomb, ram, and another freeze for a very damaging push-back combo. If you use this on a human, they will probably have enough time to shield themselves. 3) Use your special as a substitute for mines. Wait on an edge in New York for an enemy to come screaming towards you, activate your Shield to prevent icing, and use your special as they come towards you. Try to park in front of a barricade in case the other car uses bombs. In a tunnel, the bouncing effect causes even more damage. Strategy against: In case you didn't notice, every CPU controlled character does something you would never be able to do. Axel uses his special attack multiple times, sometimes 3 or 4. Keep your distance and use anything you can that doesn't require you to get close (Ice, Napalm, Homing Missiles). If you do get trapped, immediately use Shield and turbo away. ---------------------------------------------------------------------------- GRASSHOPPER Handling: Tight Armor: * Special: ** - greater than 4. Recharge Time: 25 secs Speed: *** - 119 top, 157 turbo Probably the hardest vehicle to use against the CPU, Grasshopper looks suspiciously like Pit Viper from TM1, but the special is quite different. This is Grasshopper's only strong point: her weak armor and mediocre speed make her hard to use well. Strategy as: 1) Simply activate your Shield when you use your special attack to avoid taking any damage. This leaves you some time to retreat or attack some more. 2) To avoid getting hit out of your special, Jump and then use your special attack. Drop a mine as you retreat and the car will usually hit it. 3) For some extra damage, use your special far enough from your enemy so that you land and are turboing towards them. Now that you're rocketing straight for them, you can use lots of missiles before you even hit them. 4) Since the special plants you right next to your target, release some napalm after you ram for some good damage. 5) Similar to one of Thumper's strategies (explained below), you can repeatedly use your special and re-freeze your opponents. Although Grasshopper's special isn't as strong as Thumper's, the faster recharge plus extra weapons can even up the score. Strategy against: Grasshopper can be a nightmare if she's right next to you, so keep a little distance. If she does her special, drive backwards and hit her with anything. Homers or napalm usually works well. Avoid her rear ice and pummel her whenever she's on the ground. Some characters' specials are very effective at taking her out of the air. Twister, Axel, and Outlaw-2 can knock her right out of the Leap 'n' Slam. ---------------------------------------------------------------------------- HAMMERHEAD Handling: Sluggish Armor: *** Special: *** - greater than 4. Recharge Time: 1 minute 6 secs Speed: * - 94 top, 138 turbo This rather large monster truck has not changed from TM1. He's still a great up-close fighter, good for ramming and driving over opponents with his special. Since it is automatic, you can't miss, letting you concentrate on other attacks. For such a large vehicle, Hammerhead has light armor. Strategies as: 1) Whenever you drive over an enemy, drop a mine for extra damage. 2) Try to stay under 75 MPH if you want the special to activate. Otherwise, you might end up ramming the car. If you go slow enough, you can stay perched on top of the car; the longer you stay on, the more specials will be used. 3) With some practice, you can actually turn Hammerhead into Grasshopper. It takes some practice to do, but you can do the Jump, use turbo's to navigate to your enemy's position, and hopefully you can hit them. This can also be applied to any car, similar to the Crash 'n Bash tecnique. Strategy against: Hammerhead is fairly easy to beat. He seems to have plenty of Power missiles, but is otherwise slow and simple to destroy. No real strategies are really needed, just avoid the ice that he uses when he is far away. ---------------------------------------------------------------------------- MINION - (L1, U, D, L) Handling: Intermediate Armor: ***** Special: ***** - greater than 8. Recharge Time: 10 secs Speed: **** - 126 top, 168 turbo Definitely the strongest contender that can be played without a Game Shark, Minion is a wonderful vehicle. He is somewhat different from other vehicles, but plays like a cross between Warthog and Hammerhead with some speed added in. His special is like Warthog's with an ice attack added on, and he is so large that he can roll over any enemy with ease. Plus his special builds up quickly. You won't be able to continue with him, and you'll have trouble convincing your friends to let you play as him, but he is obviously the most powerful car in the game. Strategies as: 1) A simple special combined with a ram should take any car to at least 50% health or less. Just don't go after too many cars at once and you'll be fine. Strategy against: Since you face Minion on the Amazonia course, use the ambush points and remote bombs to their fullest. Often, if you hide in a temple with a narrow opening, Minion will just drive back and forth mindlessly, leaving you some free shots. Note: Hammerhead can't usually drive over Minion. Try Jumping to get on top. ---------------------------------------------------------------------------- MR. GRIMM Handling: Tight Armor: * Special: ***** - greater than 8. Recharge Time: 1 minute 8 secs Speed: **** - 124 top, 166 turbo Mr. Grimm is the small ghoul riding the fast motorcycle. His special weapon is probably the most powerful in the game. It is quite large, moves fast, and can take off nearly 40-50% of a life bar. Another good thing is that it won't remove the ice from a trapped car. It doesn't home in on enemies, so make sure you have a clean shot. Mr. Grimm's downfall is his lack of armor, but a Shield is all you need. If you want to beat the game quickly, Mr. Grimm is probably your best choice. Strategies as: 1) Since the special doesn't free frozen opponents, use it often to destroy your opponents. Run away and wait until you get another special and hunt down your next victim. He can be very powerful in Paris and Hong Kong where you can lose your opponents in the winding streets. 2) Similar to mines, you can wait at a warp point (especially in the Louvre at Paris) and ambush your enemies. If the Eiffel Tower hasn't fallen, almost nobody can hurt you if you wait on the Louvre's roof. Strategy against: Mr. Grimm is probably the least cheesy of all the CPU characters, but that still doesn't say much. NEVER drive behind or head-on when facing him, because he can only shoot it straight. He is so small that any car can ram him and cause major damage. If you can ram his side, he can get knocked over. Follow this with Ice and your choice of attacks. ---------------------------------------------------------------------------- MR. SLAM Handling: Sluggish Armor: **** Special: ***** - slams add up 9, 4 on big vehicles. Recharge Time: 55 secs Speed: * - 91 top, 138 turbo A new character, Mr. Slam is a huge bulldozer with an even larger pair of chompers, used for slamming (what else?) your enemy multiple times. He's quite powerful since he has a strong special attack and thick armor. Unfortunately, he is extremely large and moves slowly, making him a sitting duck. Watch out for Hammerhead, Minion, and Dark Tooth; their vehicles are too large to be picked up with the special. Strategies as: 1) A great CPU killer is to load up on weapons and grab a car. Use everything you have (Napalm,Power,Homers) and re-ice or ram and repeat. Cars are somewhat vulnerable when you slam them since they get turned sideways. Also try driving against a wall for more damage. Watch out for human opponents: they CAN use a shield while getting slammed. 2) Mr. Slam can be brutal on the cliff levels. Even if an enemy puts up a Shield, you can turbo-ram them right off the edge. Just be careful you don't drive off the edge, too. 3) Nothing is more fun than picking up a vehicle and using it as a shield! This is EXTREMELY helpful in Holland. All you have to do is pick someone up and the CPU characters will blast the car, trying to get at you. 4) The Crash and Bash move works very well with his special, since the enemy vehicle is already turned to the side. Strategy against: Mr. Slam is one of those characters that just loves to ice you to death. Whenever his is far to mid range away, he will continually shoot ice, missiles, and bullets. Either stay close or stay away. He shouldn't be too hard to take down with Ice. Oddly, sometimes he will ice you and move in for the kill but turn away at the last moment. Capitalize on this. ---------------------------------------------------------------------------- OUTLAW-2 Handling: Intermediate Armor: ** Special: *** - two hits, add up to 4. Recharge Time: 45 secs Speed: **** - 126 top, 168 turbo Outlaw-2 is slightly different from the TM1 incarnation. The taser special now pops the enemy up in the air and can be used similar to Axel's special, since it hits one person near the car. Remember that it damages when you first hit and when it shuts off. Outlaw's speed makes ramming a breeze, but the bad handling plus the speed make her tricky to use on levels like New York. Strategies as: 1) Outlaw plays very similar to Axel: you can drive by a group of cars and use your special or pop someone up and Napalm them or set them up for a combo. Similarly, you can wait by an edge, use the taser, and the enemy will float right off the edge. 2) Position yourself next to a building or a wall in the course. When an enemy comes at you, use the special and the enemy will bounce along the wall, racking up damage. Strategy against: Outlaw tends to be the last person on the course because she is difficult to approach. Treat her like Axel and you should be safe. ---------------------------------------------------------------------------- ROADKILL Handling: Intermediate Armor: ** Special: *** - greater 2, near 9 on return trip. Recharge Time: 23 secs Speed: *** - 117 top, 156 turbo Roadkill has changed quite a bit from TM1. His special is now a boomerang that becomes extremely powerful on it's return trip and can take about 1/3 off a life bar. Another good plus is that if the boomerang makes its way back to the car, it will go back into the special move stockpile. They also seem to regenerate quickly. Plus he's the only game character who KNOWS he is a game character! Strategies as: 1) Above all else, practice using the special on a nice flat course so you can find out it's range, like with Warthog. Since you can fire the boomerangs quickly, you can kill opponents with a few well timed blasts. 2) Like the above strategy, freeze someone and drive up right next to them. Turn your car slightly and rapidly shoot your special. This can take down nearly every car. 3) I haven't mastered this yet, but you can get the boomerang to spin around you, making a powerful offensive Shield. It takes a lot of practice, but is very useful. Strategies against: Roadkill can be the most devastating opponent because he has no problems with repeatedly freezing you at point blank range. You might get lucky and he might turn away like Mr. Slam, but don't count on it. Hit and run tactics are very helpful. ---------------------------------------------------------------------------- SHADOW Handling: Intermediate Armor: ** Special: **** - about 5, decreases with distance. Recharge Time: 18 secs Speed: *** - 112 top, 149 turbo Another newbie, Shadow takes a little bit of practice to use effectively. His special attack acts much like a cross between a ricochet and and a remote bomb: it hugs the ground as it travels and damages everyone around it when it explodes. Make sure you never detonate it too close to yourself. It is very damaging and useful for large groups of cars. Strategies as: 1) Since the special can't be fired rapidly, you'll need some good combos. Try freezing someone, shooting a special quickly followed by a Napalm blast and some more ice. Or, begin by freezing and planting a remote bomb, back off and do the special/Napalm attack. 2) Since it pops enemies in the air, use it like Axel's and Outlaw's as a substitute for mine attacks (cliffs and tunnels). Just remember to stay clear. 3) Always look for unusual shots, especially in 2P mode. Since the attack is small and dark, it can be a deadly surprise in Holland or dark colored rooftops. 4) Yes, Shadow has a magic distance like many other cars. In this case, you can repeatedly use his special to keep your enemies in the air. Since you can't fire as rapidly as most other weapons, you'll have to experiment to find a good place to be. Strategy against: Like Mr. Grimm, avoid trailing or facing Shadow head-on. He's too eager to blast you away. Going for his side is easy because of his average speed, handling, and the length of his frame. ---------------------------------------------------------------------------- SPECTRE Handling: Tight Armor: * Special: **** - less than 3. Recharge Time: 12 secs Speed: **** - 129 top, 171 turbo I haven't used Spectre very much, but his special missiles are very handy since they pass through obstacles. His armor is so weak that you'll need them often to get out of jams. They also knock a person slightly backwards, interrupting whatever they were doing. Strategy as: 1) A great strategy is to hide behind buildings or other obstacles and aim Spectre towards the dots on your radar. Once you're lined up, use the special missiles for a sure shot. Strategy against: Spectre is one of the most annoying CPU characters in the game, IMHO. I ALWAYS take him out first to keep him from disrupting my attacks on other people. Since his armor is so weak, any type of frontal assault will demolish him quickly. ---------------------------------------------------------------------------- SWEET TOOTH - (U, L1, Tri, R) Handling: Sluggish Armor: **** Special: *** - greater than 3. Recharge Time: 12 secs Speed: * - 91 top, 138 turbo Sweet Tooth is the semi-hidden ice-cream truck that sticks out like a sore thumb. Anybody who can beat the game with this vehicle deserves an award. He's slow, huge, has a weak special, plus you don't get any passwords (you have to beat the game without continuing!), plus he seems to roll over excessively when he gets hit. In addition, his special wavers up and down, sometimes allowing small cars to completely avoid damage. Only use him if you want a real challenge. Strategy as: 1) The only good thing about him is that his special knocks enemies back a little and it recharges quickly. Use it to pummel your opponent repeatedly. Strategy against: Probably #2 in my book of difficult CPU characters, he uses his special constantly, making him difficult to approach. Fortunately, his big frame makes him an easy target from far away. ---------------------------------------------------------------------------- THUMPER Handling: Intermediate Armor: ** Special: **** - total fire blast 12, fire damage 18. Recharge Time: 34 secs Speed: *** - 110 top, 147 turbo Thumper is a very strong contender: his speed and special are quite good and don't seem to have changed from his TM1 version. If you can ice an enemy, his special can take off even more energy than Mr. Grimm's special! I believe this is caused by the car catching on fire for extra damage. Thumper is an excellent CPU killer. Strategy as: 1) Thumper's special is quite straight-forward :). Just ice an enemy and use your special to eat away their energy bar. 2) If you have more than one Special stored up, you can really destroy someone by freezing, using the flame thrower, and repeating the freeze. You can time it so that the other car just cant escape. 3) His Special can go through walls! Strategy against: Whatever you do, do NOT get too close to him or you'll eat flames. He also loves to use rear Napalm and rear special attacks. Ice will stop his flames in no time. ---------------------------------------------------------------------------- TWISTER Handling: Ultra Tight Armor: * Special: **** - lots of hits adding up 6. Recharge Time: 7 secs Speed: ***** - 140 top, 178 turbo The last new challenger, F-1 type Twister has a *DEVASTATING* special attack, but her armor is so weak that she often takes lots of damage during it. This is her only downfall. That, and open spaces. Strategies as: 1) Much like other area specials, (Axel, Outlaw) you can use your special at ambush points for easy kills. Don't forget to use your shield. 2) You might think that the enemies swirling above you are getting plenty of damage, but to maximize this do the special near buildings and add plenty of Napalm and missiles. Sometimes you can kill enemies in one special combo! Strategy against: Like many opponents, keep your distance. If you feel lucky, use some ice; unfortunately you'll miss often since she's so speedy. The best times to hit her with ice are when she does her special (the car gets flipped up and makes a bigger target) and after a knock-back attack (mines, ricochet, remote). ---------------------------------------------------------------------------- WARTHOG Handling: Sluggish Armor: **** Special: *** - missiles about 4, fireballs about 5. Recharge Time: 33 secs Speed: ** - 100 top, 138 turbo Warthog is slightly different from TM1: his triple-missile special turns into fireballs if they stay in the air long enough. His Armor makes him somewhat difficult to destroy. His only real problem is his turning ability. Strategies as: 1) Practice using the special to find out the magic range when the missiles turn into powerful fireballs. Then in battle, ice someone, back up and shoot Napalm, back up some more and use the special. Turbo helps in getting to the right distance quickly. (Note: It seems like the fireballs are not significantly stronger than the normal missiles. Therefore, you may want to use the missiles at point-blank range instead of trying to get the perfect distance.) Strategy against: Because of his good speed and armor, he is sometimes a tough customer to beat. Like many other drivers, try not to tail him and especially avoid head on confrontations. His speed and armor create the perfect ramming machine. He doesn't ice excessively, so you won't need to worry about that. ---------------------------------------------------------------------------- 4.2 Character Quotes From the Game ---------------------------------- Each of these was taken from the game and I've explained a couple of them below as some are quite cryptic. AXEL For 20 years I've been stuck in this hellish contraption; hiding and waiting for the day when I would be brave enough to fight back. If I win, I'm asking for the strength to confront the man who did this to me. I promise you, I won't be a freak forever. GRASSHOPPER I thought my Dad was dead, but I was wrong, when they told me his name, I hit the floor. Could hereally be my Father? When I win this contest we're gonna have a family reunion he'll never forgetfor the rest of his life (Which won't be for long). HAMMERHEAD A Twisted Metal poem by Mike and Stu. The Clouds are the place we want to be... Far above where we can see... Down womens shirts. THE END MINION (L1,U,D,L) You found me. I don't know how but now you and I are linked... We are one... on a mission to find the man who took our life, our power. Together we shall bring down Calypso. MR. GRIMM You live off food. I live off souls. Souls like yours to be exact. When I win this contest, you and evryone else are gonna be my seven course meal. You see, when I win, I'm taking destruction and doom to a whole new level. MR.SLAM A man's dreams are all he has, and they tries to take mine from me! When they fired me from my job as an Architect, they crushed my vision. They took my tower! When I win the contest, Simon Whittlebone is fighting back! OUTLAW-2 Last year Calypso banished my brother; sent him spiralling in who knows where. He broke my heart and disgraced my family. This year, me and the LAPD have a little surprise for the burnt-faced freak. ROADKILL I know the truth you freak! You sit back in your living room with your little video game console and play, play, play! But I know what's happening, I can see you! They think I'm crazy but you'll find out I'm the only one who's sain. SHADOW What he took from them can never be forgiven or replaced. What they have hired me to do is their only hope. They are in the back right now and resting quite peacefully, but I promise, they will have their revenge. SPECTRE I remember back when I was a kid, everyone ignored me. In fact, they still do. That has to change, right? I can't be a loser forever. I'm gonna get help from Calypso when I win this contest. I know just what to ask him for. SWEET TOOTH (U,L1,T,R) My first home was the circus. My second was a state institution. My third home will be yours. I will be the man who hides under your bed, in your closet. When I win, you'll never be too far from me. THUMPER For the last ten years I fought on the streets of LA. I fought for my friends, my pride, my own survival. This year I'm heading outta South Central and taking on the world. This time I'm fighting for a hell of a lot more. TWISTER They say there's a place you can only get to by driving a certain speed. It's a place where Time and Space explode into another world. That's my goal. I want to find that place. When I win Twisted Metal, Calypso's giving me the road map. WARTHOG They used to call me old iron guts, now they just call me old. Well, I may be old, 105 to be exact, but I can still show these punks a thing or two about combat. When I win this contest, I'll fulfill the one mission that has eluded man since the dawn of time. ---------------------------------------------------------------------------- 4.3 Character Stories and Endings --------------------------------- Here they are! Every single ending with continues and explains the Twisted Metal saga. Each ending has a different prize for each different Character. All will be revealed in the Stories and Endings bit below. As each Character in Twisted Metal 2 is fighting for Calypso's limitless prizes, each has their own prize. Some even continue on the Twisted Metal 1 Endings too. You know up there under Roadkill where Graham mentioned "He is also the only character who knows he is a game character!". All will be revealed.... AXEL - as Himself Axel is fighting to get the power to confront whoever it was that put him in the wheels more than20 years ago. Ending: Surprise, Surprise, Axel asks Calypso for the power to confront his Father who put him in the wheels. He confronts him, and his Father says he'll give him another 10 years in the wheels, to which Axel pulls his arms out of their supports of the wheels, tearing his fore-arms, and then walks out across the fields of Kansas. He has'nt been seen to this day. GRASSHOPPER - Krista Sparks Krista Sparks is fighting to meet her Father who she has'nt seen for ages. They were split up after a car crash where Krista was supposed to have been killed. She thought the likewise about her Father, it'll be funny to see who it is... Ending: Calypso is her Father. When they meet they both say "I thought you were dead" and then the camera sort of pans in to her head where you can see various cogs whirring. Calypso then says "The LAPD, but why?" It turns out that Krista was rebuilt as a robot by the LAPD after the crash. They want to stop Calypso as his Twisted Metal tournaments cause so much damage to the places where everybody fights. The camera pans out, and then Krista sort of beeps.....and blows both her and her Father up! Definately the best ending, and the Crash explains Calypso's facial features. HAMMERHEAD - Mike and Stu Mike and Stu, just like Twisted Metal 1, are just out for a joyride. They drive Hammerhead the monster truck. Hammerhead has'nt changed much since Twisted Metal 1, although it is now a van instead of a pickup. Ending: Mike and Stu ask Calypso if they can fly. Calypso does that, and Mike and Stu jump off the skyscraper they are on....and fall to their deaths. Calypso then says "Well, it's a good thing these aeroplane tickets are refundable". MINION (L1,U,D,L) - as Himself Minion is out to get Calypso who took all his powers after Minion won Twisted Metal 1 (He was the Boss on the rooftop level of LA). Ending: Minion has his revenge, and throws Calypso to his death in hell. MR. GRIMM - as Himself The Dark Knight returns, and this time he has a sidecar! Ending: Mr. Grimm is a kind of 'Soul Junkie', who says his job as the Grim Reaper is too hard, and that people are not dying fast enough for him to survive. He asks Calypso to accelerate the death process, and a mass world war engulfs the planet. The Souls come flying in, and Mr. Grimm is happy, until he grows hungry again. But this time there are no Souls left... MR. SLAM - Simon Whittlebone Another newbie, Mr. Slam is a Front Loading bulldozer. Simon is a disgruntled Architect fired from his job as he wanted to build an insanely tall sky-scraper. Ending: He asks Calypso for the tower 'they' took away from him. He gets it, but goes too close to the edge and falls to his death. OUTLAW-2 - Capt. Jamie Roberts Ms. Roberts is on a mission to find her brother and to get revenge on Calypso. Oulaw has'nt changed much since TM1, but now the Taser works better when you are above or below someone, and pops people up in the air leaving them open to attack. Ending: Capt. Roberts asks Calypso if she can see her brother. He conveniently misunderstands again, and sends her into Space where her brother Buzz is working as a Satellite. They meet up, and it would appear that they are both stuck in Space forever. But, Capt. Roberts had anticipated Calypso's moves, and has fitted rockets to her Squad Car. Buzz and Jamie then blast back to Earth with Jamie saying "Next year we'll both have a little surprise for that burnt faced freak", which is exactly the same she said in her story... ROADKILL - Marcus Kane Marcus is fighting for the truth, which he thinks he knows. Ending: Marcus asks for Calypso to show him the truth. He does, and Marcus is knocked out. When he wakes up, he is in a hospital bed, and the Nurse tells him he was involved in a 25 (!) car pile-up. "The patients next to me look so familiar" as he looks at Axel, Simon Whittlebone and someone else in the beds next to him. He then finds out that he has a wife and kids, but deep down he remembers Calypso..... SHADOW - Mortimer Mortimer is an assassin hired to take revenge out on Calypso by the souls of the people that have died in his demented contest. Ending: The souls have their revenge. Calypso then tells the story of how he escaped by grabbing the wing of a passing jet, scaring a little boy in the process! SPECTRE - Ken Masters Ken is an Egotist who is fighting for fame. Ending: Ken asks Calypso if he can make the whole world know his face. Calypso does just that, and stretches his face across a skyscraper. Well, now the whole world does know his face... SWEET TOOTH (U,L1,T,R) - Needles Kane (No relation to Roadkill) Needles wants to be the person who hides in your bed and in your closet. Ending: Needles asks Calypso if he can be turned into his greatest fantasy.....an insect! Calypso then telles the tale of how "The other insects did'nt like Sweet Tooth much, well, he did have a tendency to kill them". He shows Needles standing over the other bleeding insects with his funny clown face on a bug. Needles is still living happy (and alone) in the garden of an old lady to this day. THUMPER - Bruce Bruce is fighting for everything he knows again, but this time he's added a bit more to his list. Ending: Bruce asks Calypso if he can be king of the world, but what Bruce does'nt know is that the world has now been destroyed by the Twisted Metal contest, and that everyone is dead. Calypso then explains how he shouts out orders all day to his restless subjects as he sits on a throne surrounded by the dead bodies of the world. TWISTER - Amanda Watts Amanda Watts is a woman addicted to speed. Her ultimate goal is to travel at the speed of light. Ending: She asks Calypso to travel at the speed of light. He does that, and she finds her self going back through time. First to the 60's, then the Wild West, then the middle ages, then the Cretacious period. All is going well, until she runs out of fuel. She gets out of her car...and gets turned into Prehistoric Street Art by a T-Rex. The only reminder of her Twisted Metal victory is the fossilised helemt that belonged to her which is now in the Museum of National History. It baffles Scientists around the world, but only one man knows the truth.... WARTHOG - Capt. Rogers Capt. Rogers is a man who just wants to be young again. Ending: He asks Calypso for the body of a 20 year-old. He does that, and then says "Maybe next year if you win again, you can ask for the head of one". Capt. Rogers is now stuck with a muscly body with a shriveled ageing head. ---------------------------------------------------------------------------- 4.4 Weird Things About the Game Characters ------------------------------------------ There are a couple of things about the game characters which just don't make sense (Unlike this FAQ I hope). SWEET TOOTH In the first Twisted Metal there was Sweet Tooth who was fighting to find his best friend who was his Father. There was also Yellow Jacket who was looking for his son who disappeared as a young-man 20 years ago. In Twisted Metal 2, the boss is Dark Tooth who wants his son back as you supposedly killed him. He had to win the previous TM like Minion did, so should'nt Sweet Tooth be dead from the first one? Or does he really have two Fathers? In the second one, his prize for winning is to be a bug, but he has'nt been reunited with his best friend (ie: His Dad). So what happened to Charlie Kane? Did he just go back to being a cabby in New York? OUTLAW When you complete TM2 with Outlaw-2, it shows Outlaw-1 floating in Space. That means that Outlaw won the first Twisted Metal, not Minion. You still fight Minion, so that's wrong. That also means that Outlaw won the first Twisted Metal. You also fight Dark Tooth, and he would'nt exist would he 'cos Sweet Tooth should be dead? MR. SLAM When you complete TM2 with Mr. Slam, it shows Simon Whittlebone with his tower. He looks like a total dork weed, but speaks with an Arnie- Austrian-esque accent. Why would a muscly body-builder be an Architect, and why does he have a Machine-Gun in his hand whilst he is driving his Loader? Does'nt that qualify as heavy machinery, ie: two hands on the steering wheel? Why does he have it anyway, I mean he has two mounted on his cab?! DON Look on the cast of characters when you complete it which shows who done all the voices. It says on about the 3rd screen at the top that there is a character called Don. Who is he? Could the Mona Lisa code be related in any way? THE MONA LISA CODE When you Napalm the painting in the Louvre, you get 'U,D,L1,R1' which rumours say that it makes a new glitchy FMV appear when you do it on the SingleTrac screen. Of course, it's just a rumour, so what does the code /really/ do? It looks suspiciously like the Cyburbia code, but that is different with the U and the D the other way round. FENCE JUMPING How comes it only works on Los Angeles? CALYPSO Apart from having more facial scarring sometimes then usual, why do the endings show him in New York? Twisted Metal 1's manual says that he dwells beneath the city of Los Angeles, so what's he doing there? MINION OK, this is quite complicated. In Twisted Metal 1, Minion supposedly won it, and had his powers stolen by Calypso. But, Twisted Metal World Tour is a year later and is only the second contest in the TM series. When you complete it with Minion, it says his powers were stolen 11 years ago.... TWISTED METAL ENDING WRONG When you complete a Co-Op Tournament in 2P, it says, "you both survived the 11th Twisted Metal, but there can only be one winner, try again in 1 Player". BUT TWISTED METAL IS ONLY 2 YEARS OLD DAMMIT! ROADKILL When you complete it with him, it shows Axel with no arms and Amanda Watts in Hospital beds. Who is the character next to Twister? I think it's Minion, but prove me wrong. RUSSIAN AND JAPANESE SIGNS Can anybody make out what all the signs say? The one with Sweet Tooth in Moscow will be interesting to see. NEW YORK 'FASHION' POSTER Why does the guy on the poster look like Oscar Harrison, the drummer from Ocean Colour Scene, with dreadlocks and his trademark shades? Another guy says he looks like Dennis Rodman. I suppose... FUNNY DRIVERS FOR OLD CARS Why do cars like Roadkill, Spectre and Warthog have new drivers with their own problems. If Spectre got his goal in TM1 to be human again, why is he back? Why does Marcus Kane have a sporty car if he is a tramp? Why does Warthog not have good speed like he used to have? THUMPER'S ENDING When you complete it with Thumper, it shows the whole world dead as it has been destroyed by the Twisted Metal World Tour. When you complete it with Mr. Grimm, everybody dies so he can have a Soul Feast. What's going on? How can the world be alive when it's dead? How can it be dead when it's alive? Eh? ROADKILL AND DARKSIDE ON MENUS When you go into the options menu from the main menu, on the right you should see the second incarnation of Roadkill all smashed up just like the intro FMV. When you go into one of the sub-menus from the main options screen, on the right where Roadkill was there should be Darkside all smashed up, like the intro FMV. Why does SingleTrac have this morbid fixation with both these characters? AXEL AGAIN If he's been stuck in those wheels for more than 20 years, he must be desperate to take a leak. Shame he loses his arms in his ending too, especially if he has a 20 year-old itch :o) ---------------------------------------------------------------------------- 5.0: Cheats =========== The following is devoted to the various cheats, passwords and bugs held within TM2. 5.1 Ingame Cheat Codes ---------------------- All of these must be put in whilst you play just like the advanced attacks. All of these code if put in can be toggled on and off, and a message appears at the top of the screen with the cheat you've just put in. A '+' denotes hitting the buttons in succession. These also assume the standard pad configuration. GOD MODE Hold L1,L2,R1 & R2 and press U+D+L+R+R+L+D+U. This gives you: Infinite Weapons Infinite Turbo Infinite Energy, but falls still kill you Infinite Special Energy Bar A permanent Special Weapon supply INFINITE WEAPONS Hold L2&R2 and press U+D+L+R+R+L+D+U. This gives you: Infinite Weapons Infinite Turbo Infinite Special Energy Bar A permanent Special Weapon supply ETERNAL LIFE Hold L1&R1 and press U+D+L+R+R+L+D+U. This gives you: Infinite Energy, but falls still kill you UPGRADED MACHINE-GUN Hold R2 and press U+D+L+R+R+L+D+U. This gives you: Each bullet the power of a Fire Missile POWER RAM Hold R1 and press U+D+L+R+R+L+D+U. This gives you: Ramming someone takes a ¼ of your opponents energy off! This only appears to work with Axel :o( UPGRADED SPECIAL WEAPON POWER Hold L1 and press U+D+L+R+R+L+D+U This gives you: The power to take half a players energy off! HOMING NAPALM Fire a Napalm, but press and /hold/ R2 as you fire it and press U+D+D+L+L+L+R to give you more powerful Homing Napalms. You need 2 in stock. It also gives you 11. ---------------------------------------------------------------------------- 5.2 Secret Characters --------------------- Both of these must be put in on the 'Select your Fighter' screen. I've also included the PC cheats. MINION PSX: Press L1+U+D+L PC: Type 'GLORIOUSBIGBOY' SWEET TOOTH PSX: Press U+L1+T+R PC: Type 'GLORIOUSICECREAM' ---------------------------------------------------------------------------- 5.3 Secret Levels ----------------- Only available in 2P Challenge mode. Input these on the Select Battleground screen. JET MOTO - Suicide Swamp Press U+D+R+R1 TWISTED METAL 1 LA ROOFTOP - Rooftop Combat Press D+L+L1+D TWISTED METAL 1 LA CYBURBIA - Assault on Cyburbia Press D+U+L1+R1 ---------------------------------------------------------------------------- 5.4 Hidden Codes ---------------- LOS ANGELES If you look at the grey ramp sections on the outer edge of the arena, there is something looks like "R1,squ,tri" Maybe it's part of a code, maybe not. It seems that there are a couple of combinations there too. MOSCOW Napalm the Red signs with the russian lettering to reveal 'U+D+L+R1' PARIS Napalm the Mona Lisa in the Louvre to reveal 'U,D,L1,R1' I don't actually know what this does, but to me it looks like the Cyburbia Code. Rumours say doing it on the second part of the SingleTrac loading screen makes a hidden Full Motion Video appear. I think I might have done it once, as upon loading, it played Sweet Tooth's game ending instead of the familiar car-racing-down-road-towards-TM2-sign video! The sound was shot to pieces, and it made my PSX lock-up too. It might be the US version anyway :o( AMAZONIA No codes, but I'm sure Sweet Tooth is lurking here somewhere. Look at the head hanging in one of the temples. Napalming them makes it burn, and it makes the weapon collect sound. Rumours say that you can fight an improved Sweet Tooth who, like TM1, is looking for his Father. Again, it might be the US version. NEW YORK Fall off one of the buldings to see Sweet Tooth's code U+L1+T+R. ANTARCTICA None here, but see Section 5.5 'What to Destroy' about the ice. HOLLAND None here either, but see Section 5 'What to Destroy' about the windmills. HONG KONG Look ontop of the Subway cars, the TM1 ROOFTOP code is there. Even though it has a different combination, it still works! Unless you can read Japanese, you won't have much luck looking for codes on the signs. I'm no expert in Chinese, but I could swear that most of the signs in Hong Kong are actually in Japanese. JET MOTO None here. I thought maybe Napalming the sponsor signs and oil signs might reveal something. TM1 ROOFTOP None here, I though maybe it was like New York with a code at the bottom. TM1 CYBURBIA None here at all. ---------------------------------------------------------------------------- 5.5 What to Destroy ------------------- LOS ANGELES Fire a couple of Missiles at the Hollywood sign to make it explode. Using the Fence jumping trick, you can even go right next to it and do it! Destroy the 4 legs of the Lightning Conductor for weapons to appear in the middle of it in a red-beam. Drive through or shoot the glass in the tunnels. Blow up the bridge leading to the cage area with a Remote Bomb. Destroy the three fountains and the ice-cream shacks for weapons. Destroy the Twisted Metal boxes in the smoking buldings for weapons. MOSCOW Napalm the signs to make them burn. Plant a Remote Bomb on the pad in the middle to destroy all bridges. Machine-Gun the Lightning Conductor to destroy it. PARIS Plant a Remote Bomb under or in the Eiffel Tower to destroy it, creating a bridge to the rooftops. Napalm the paintings in the Louvre to destroy them. Machine-Gun the Statues and the 2 Venus DiMilo sculptures to destroy them for weapons that appear in the corners of the building. Planting a Remote Bomb between the fountains and detonationing it makes the fountains stop! Machine-Gun the trees to destroy them. Destroy the parked cars for weapons to appear. AMAZONIA Destroy the statues to get down the tunnel with weapons and health. Fire at the doors on the temples to gain access to the stuff inside. NEW YORK All green-glass on this level can be destroyed, just shoot it or drive through it. You can destroy the cooler ontop of the swimming pool building. Fire anything at the elevator lifts to gain access to the lift shaft. If you fire a couple of missiles at the Statue of Liberty, look what happens. The first missiles light her torch, the next blast her clothes off to reveal a bikini, and then destroy her with the last missiles. There are two versions of the Bikini clad icon, a Kate Moss and a Vanessa Feltz. ANTARCTICA The level destroys itself as it slowly sinks chunk by chunk into the sea! You can speed up the process using Napalm. Destroy the towers to reveal weapons. HOLLAND Destroy the windmills, if you don't, your opponents will, while your in it! You can destroy the bails of hay for weapons and health. HONG KONG Destroy the Subway cars using missiles. They'll reappear in a minute. You can shoot away the parked cars around the city for weapons and health. JET MOTO You can shoot away the bushes and small trees on the lakes if they're inyour way. I like to use them for cover. TM1 ROOFTOP Shoot away the green glass in the pyramid to gain access to the stuff inside. You can destroy the vents and satellite dishes for weapons. Once inside, shoot the plants for weapons. Unfortuneately, the crane is'nt there so you can't destroy it :o( TM1 CYBURBIA Shoot the cars to leave a nice wreckage :o) Kill the guys in lawn chairs 5 times to get your health back. ---------------------------------------------------------------------------- 5.6 Pedestrians --------------- Just like the first with the innocent bystanders you could run down, this time there are pedestrians that match your battleground. If you kill ten Pedestrians you get some health back! SKATEBOARDER This guy will be seen in Los Angeles buzzing around at a low speed. TWISTED METAL GROUPIES You will see these hanging around Los Angeles with Hot Dogs in their hands. There are various different ones, about 4 or 5. MIME Seen in Paris, he will juggle and walk around the streets. Run him down and don't worry, no-one will hear him scream. Die Hard With a Vengeance Quote: "Are you aiming for these people? No, well, except that mime!" Said as Samual L. Jackson and Bruce Willis are driving through Central Park in a cab. ARTIST Seen painting the Eiffel Tower on the other side of the River Seine. Run him into the water. SWIMMER You'll find this typical Yank fat-ass in the swimming pool in New York. He'll come back about a minute later. ESKIMO Seen in Antarctica in a yellow snow suit. You might here him scream if your close enough to the edge when the ice falls with him on. FATHER CHRISTMAS It's him all right, with his trademarks, the red suit, the beard, the sack and the shotgun. Shotgun??? Run him down, and really put him on ice. BUSINESS MAN Bill Gates must die! vroom, B-bump, squelch. He's carrying a briefcase and wears a suit in Hong Kong. CHEF Seen in Hong Kong selling stuff on a corner, don't let your enemies get in the way as you try to ram his ass. CYBURBIA GUYS These blokes will be chilling out in Cyburbia drinking lemonade and sitting in their lawn chairs. ---------------------------------------------------------------------------- 5.7 Game Bugs ------------- Some of these bugs you can take advantage of to help you win, which is why I've put them here under Cheats. DARK TOOTH INVISIBILITY BUG When you fight the truck part and you finish him off, do the invisibility code 'R+D+L+U'. When you go on to fight the head part, you will be invisible for the whole level! You can even do this in 2P to really confuse your opponent. Putting the code in again makes you go back to normal. If you delay the time you put it in, you can fight someone with just your wheels or Machine-Gun showing. Total invisibility only works with small character, and they'll just have a shadow showing. Especially good to use in Holland or the TM1 Rooftops. FENCE JUMPING In Los Angeles, get on top of the tunnel without the teleporter, and lay a Remote Bomb. Turbo towards the other tunnel and detonate it, and hold right. If all goes well, you should fly over the fence, and onto the dirt land outside. You can drive anywhere around, even up to the Hollywood sign and firing at it to blow it up! To get back into the level, drive through the barrier on a straight piece of free-way. It might be a good idea to put the God Mode cheat on, so you don't run out of Remote Bombs, and don't blow yourself up in the process. MR. SLAM'S SPECIAL For an interesting bug, try getting Mr. Slam to use his special on your car as you teleport. This happened accidentally in New York and created some wacky moving cameras, with me ending up nowhere near the drop point for the teleporter and Mr. Slam also very far away. THE TURBO BUG Sometimes in a 2P battle, my friends turbo meter showed 1 unit of turbo but the car acted like it didn't have any turbo. Especially annoying when you're on fire. THE DISTANCE BUG As many might have noticed, there is also a magic distance away from you where CPU cars take no damage. I think this was an effort to keep people from just letting the CPU cars kill each other. My opinion on this is divided between that, and the strategic placing of mines and remotes, or using lightning. Since you have to be close to the actual weapon to give the enemy cars any damage, the usefulness of these weapons decreases. Moscow is just about the only place where this does'nt work. PASSWORDS Sometimes, the password engine won't accept your passwords! THE HELICOPTER VIEW BUG It might have been simpler for the Programmers to code it in this way, but in Holland after the windmills have been destroyed, if you drive over the area it used to be, the helicopter mode switches back to the default. Sometimes also in New York whilst entering the swimming pool from the corridor, the helicopter mode does'nt change back! This is actually quite handy as it means you can drive into the swimming pool area, and you have a great view of any battles going on on the rooftop above. You can get ready to fire this way, and switch back to the default when you start your attack for better visibility. Sometimes in Los Angeles you can drive straight through the tunnels in helicopter mode, other times you can't (???). If you get hung up or attacked, the view won't change back to the default. INVISIBLE BARRIERS In Moscow after destroying all the bridges, and the remains are on fire, try going into the fire. Anybody firing Napalm at you will be unsuccessful! It's pretty useless for Missiles and freezes though. It also stops you from firing back too. Napalm over the invisible barriers. FALSE FLOORS Sometimes in Moscow when firing a Napalm or Freeze at someone whilst descending to the bottom of the bowl, the napalm and freeze miss their intended target and go into the ground and disappear. AXEL Sometimes in LA you can freeze Axel under the tunnel, and he will stay frozen! ROADKILL Sometimes in Paris, firing your special when facing the Eiffel Tower on the upper floor of the Louvre makes it not come back to you. Freezing him sometimes makes him skid all the way down the road too! TELEPORTERS With the big characters, like Mr. Slam, Axel and Hammerhead, going into a teleporter means you have to be totally in the middle before you can teleport. Not really a bug, but is get's annoying when you are stuck with an enemy and try to ricochet him/her into the teleporter. THE LOADING BUG Sometimes if you give your Playstation a little knock whilst it loads the game, it gives you a short view of one of the FMV's. I would'nt recommend it, and it happened to me by accident. Mine's still in the one-year guarantee, but this little bug has'nt seemed to cause any damage. REMOTE BOMB BUG In the manual under the weapons, it reviews the remote bomb. It says that "a flashing dot on your HUD will indicate an unexploded bomb". For some reason, they don't seem to appear on the radar. THE RADAR BUG This is only /really/ apparent on Amazonia. If a little dot on your radar goes off it (and a direction arrow appears accordingly), you can't see that car in the game, and vice-versa. ---------------------------------------------------------------------------- 5.8 Passwords ------------- Yup, every code for each character in Hard mode. All of these have been gotten by myself, and I'm not entirely sure the Hammerhead Dark Tooth code is right as it sometimes does'nt work (???). I've tested all of them. To make it easier for you to look up, I've changed the legend slightly. . The new one is.... X: X Button []: Square Button /\: Triangle Button O: Circle Button _: Blank AXEL Moscow: X /\ X X _ _ Paris: O /\ [] _ /\ _ Amazonia: /\ /\ [] O O _ New York: _ /\ [] [] X _ Antarctica: X X /\ [] /\ O Holland: O X O /\ O O Hong Kong: /\ X O X X O Dark Tooth: /\ [] /\ [] _ [] GRASSHOPPER Moscow: /\ X O _ _ _ Paris: X /\ O [] [] O Amazonia: _ X O O /\ O New York: O /\ X O _ [] Antarctica: X [] [] O _ /\ Holland: /\ /\ X [] O /\ Hong Kong: O [] [] O X /\ Dark Tooth: X _ X [] [] _ HAMMERHEAD Moscow: _ /\ X X X _ Paris:_ X /\ [] X /\ Amazonia: /\ _ _ _ X O New York: /\ /\ X /\ X X Antarctica: /\ X /\ O X [] Holland: /\ [] [] X [] _ Hong Kong: O /\ O [] [] /\ Dark Tooth: O O O _ /\ X MR. GRIMM Moscow: /\ /\ X X O _ Paris: O X /\ O /\ X Amazonia: X O O /\ /\ /\ New York: /\ _ _ O X O Antarctica: O /\ X /\ X _ Holland: X X /\ _ O X Hong Kong: _ X O /\ [] [] Dark Tooth: _ [] /\ O O /\ MR. SLAM Moscow: X X /\ [] X _ Paris: X _ _ O X [] Amazonia: O /\ [] _ [] X New York: /\ X O [] _ O Antarctica: /\ _ /\ O /\ /\ Holland: _ O _ _ O _ Honk Kong: [] _ _ /\ _ /\ Dark Tooth: [] _ [] /\ O X OUTLAW-2 Moscow: _ X O _ /\ _ Paris: /\ /\ X O /\ _ Amazonia: /\ [] [] [] /\ _ New York: O X /\ /\ /\ _ Antarctica: X /\ O X /\ _ Holland: X [] [] _ /\ Hong Kong: _ /\ X [] X X Dark Tooth: _ O X _ /\ _ ROADKILL Moscow: O X /\ [] [] _ Paris: /\ _ /\ _ _ O Amazonia: X X /\ O [] /\ New York: O _ _ X _ X Antarctica: _ /\ [] X O _ Holland: X _ _ /\ _ [] Hong Kong: /\ /\ [] /\ O /\ Dark Tooth: /\ O X /\ [] X SHADOW Moscow: [] _ _ /\ /\ _ Paris: X /\ X [] O /\ Amazonia: X X O _ /\ X New York: X _ _ X O [] Antarctica: O X O O X O Holland: O /\ [] /\ [] _ Hong Kong: O _ /\ _ [] X Dark Tooth: O /\ _ /\ O _ SPECTRE Moscow: O /\ X X /\ _ Paris: _ /\ [] O O X Amazonia: O X /\ [] /\ X New York: _ X O X X /\ Antarctica: X _ _ _ O /\ Holland: /\ _ _ [] X [] Hong Kong: X /\ X /\ O [] Dark Tooth: X O O O _ /\ THUMPER Moscow: O _ _ /\ X _ Paris: X [] [] O O /\ Amazonia: /\ X O _ [] _ New York: X X /\ /\ X /\ Antarctica: /\ /\ [] _ _ _ Holland: X /\ X _ [] /\ Hong Kong: /\ _ _ [] /\ _ Dark Tooth: /\ _ [] [] X O TWISTER Moscow: X _ _ /\ O _ Paris: /\ X O O X /\ Amazonia: _ /\ [] X [] O New York: X /\ X O X _ Antarctica: O _ _ X [] /\ Holland: _ X X _ _ O Hong Kong: X X /\ X [] _ Dark Tooth: X [] _ [] /\ O WARTHOG Moscow: /\ _ _ /\ [] _ Paris: /\ [] [] [] X [] Amazonia: O [] [] O X X New York: X [] [] _ X O Antarctica: _ X O /\ _ [] Holland: /\ X /\ [] _ X Hong Kong: O X /\ O _ O Dark Tooth:O [] _ O O [] ---------------------------------------------------------------------------- 5.9 Release Information ----------------------- To my knowledge, there have been 4 releases of Twisted Metal 2 on the PSX and 1 release on the PC (Which has multiple patches and bug-fixes available on the net). The first release of Twisted Metal 2 on the Playstation was the demo available on the first demo disk which was US only. I managed to get hold of this, and the video of it too. It looks quite impressive, but is almost totally behind Twisted Metal 1. The second release of Twisted Metal 2 on the Playstation ran in a much lower screen mode, and the coour was very grainy. This was replaced within a few months by a new version, which ran in a proper TV screen mode, and filled almost the whole screen. A lot of the cheats were missing in the first release, like the Sell You Soul and even the Infinite Ammo cheats. This did'nt really matter, as the first release was discontinued and copies of it are now very rare 2 years on. I have actually played the first release version, and it is sheer rubbish compared to the later version. It was slow, almost everything was pixellated and each character did'nt have the same sense of speed as they do now. It crashed very often, and napalm used to disappear when uou pick it up. The collision detection was very bad too. The third release is the one most widely used. It is speeded up to the max, the teleporters now work efficiently, it can cope with heights better on Paris, you can't get stuck in too many buildings on Hong Kong, the fence jump in LA is still there, and the Hollywood sign now explodes instead of disappearing when you shoot it. The fourth release is the same as the third, but was widely mass produced for Rental only. The Compact Disk art depecting Sweet Tooth is now totally black, with "Rental Only" typed on. The copyright is only based to one country too, remember that I am in the UK and can't comment on the US version. One thing I've noticed is that the logo on Hammerhead's side doors depicting Mr. Grimm's Screaming Soul is'nt there in the rental version, and the Green Glass building in New York has the same syndrome as the Twisted Metal 1 Rooftop: You can drive through it backwards without breaking the glass! On the PC, things are quite a lot different. Only one version was ever released, and just like the Playstation is now very rare. I myself only picked up my version on the PSX second or third hand in a games shop. Most bug-fixes and patches were distributed by third parties. ---------------------------------------------------------------------------- 5.10 PC Cheats -------------- The next bit will comment on the PC cheats available for that version of the game. I've done my best to test the cheats using a friends PC, so I can't comment on whether or not these are very reliable. I did'nt have time to check the hacking cheat, so use that at your own risk. Most of these are from Game Secrets of the Sages. Advanced Attacks To execute these attacks, enter the codes shown below. You must use the arrow keys to do this. Napalm: Right, Left, Up Freezer Burn: Left, Right, Up Mine: Right, Left, Down Rear Attack: Left, Right, Down Shield: Up, Up, Right High Jump: Up, Up, Left Invisibility: Right, Down, Left, Up Cheat Codes from Tyler Hill (Sarthon@Aol.com) To enter these codes, type "glorious" while playing, then enter one of the words below. CODE EFFECT divine Invincibility allyoucaneat Unlimited ammo holysmokes Unlimited special weapons 2hot 10 homing napalms slamfest Improves Grasshopper's special attack cusucka Stronger machine guns doubledown Stronger special weapons and machine guns gimmemore More special weapons HEALING from Tyler Hill (Sarthon@Aol.com) While playing, press Down, Up, Right, Left, Up, Up, Down, Down to trade your weapons for health. PLAY AS MINION, SWEETTOOTH OR DARKTOOTH from Matt Mason Twisted Metal 2 saves your games in the Windows95 system registry so in order for you to edit your games you will need to go to the Start button on your task bar, click it then go to Run and click that. Then type in regedit. This will start the system registry editor. The first thing you should do is to go to the Registry menu at the top and export the registry file to a safe location, another hard drive or floppy disk, just in case you mess something up. This is a good idea to do on a regular basis in case your registry becomes corrupt which does happen from time to time. If you need to restore your registry you can start Windows in safe mode, run regedit and import the registry file from wherever you saved it. To edit the saved games click the + sign beside HKEY_LOCAL_MACHINE. Then click the + sign beside SOFTWARE. Next scroll down to the + beside SONY INTERACTIVE and click it. Then click the + beside Twisted Metal 2. This should leave you with a folder that is labeled 1.0.1 (it may be different on your machine if you downloaded and applied the patch from Sony ). Clicking on the folder opens up all the information about TM2 in the right hand window. Down towards the bottom you should see Slot1-Slot6 depending on how many games you have saved, note you MUST have a game saved in order to edit it. Choose the slot that you want to edit, the slots are in the same order as they appear in the save game/load game screens when TM2 is running. Click the slot to highlight it then go to the top of the editor and click Edit, Modify. This should give you a window that looks like this. screen shot 2 Scroll to the bottom of this window to get to the items that you wish to edit. The things that I have figured out so far are the level you are on, the car you are driving . To edit the car you are click on the numer and/or letter just to the right of the number that says 0080. To edit this value, hit the DELETE key and type in the new value. Valid numbers are 00-0E, just so you know these values are in hexadecimal 10 comes AFTER 0F, which comes after 0E, and is not included in the valid range. The corresponding car values are: 00=Hammerhead 01=Outlaw 02=Warthog 03=Mr. Grimm 04=Grasshopper 05=Thumper 06=Spectre 07=Roadkill 08=Twister 09=Axel 0A=Mr. Slam 0B=Shadow 0C=Sweettooth 0D=Minion 0E=Darktooth To save all of your changes just simply hit the OK button then exit out of regedit. For those of you who don't know Minion is the Boss from Twisted Metal 1 which was only available on the Sony Playstation. Darktooth is the Boss that you have to fight after you defeat all your opponents in the Hong Kong level, you fight him also there. A hint on how to defeat him, learn to fire the freeze blast. Also it is not advisable to play as Darktooth as he is so large the only way you can see where you are going is to switch to the helicopter view which, at least on my machine, sometimes washes the screen out with a grey color that doesn't go away. Minion is by far the BADDEST car to drive as he can easily destroy any other car. ---------------------------------------------------------------------------- 6.0 Goodbye and Twisted Metal 3 =============================== Well it's been swell, and I hoped you enjoyed reading through this. It took me 3 whole days to update almost all the information! Like I said near the start, it has been a year and a half since the first version of this was last posted to rec.games.video.sony, and that was a good year before I actually /bought/ Twisted Metal 2! Before then I borrowed it off my mate for 6 months, and before I got my Playstation took every oppotunity I could to rent it out and go round my friends. All in all, I think it was a good investment, second-hand for 19ukp! I could'nt find it first-hand :o( Anyway, I suppose your wondering why this is under the title Twisted Metal 3. Well, SingleTrac say they did'nt have any plans for a TM3, BUT, Sony /DO/! It has been revealed that Twisted Metal 3 will keep the stunning gameplay of Twisted Metal 2, but only some secrets have been revealed about the battlegrounds or the cars, and no information has been given as to what the story line of the game will be. We won't see it until November 1998, so start saving your pennies now! This is most of the confirmed information about TM3 from Mr. Grimms TM site: WEAPONS Fire Missiles Power Missiles Napalm POWER-UPS Health Does this mean an end to Turbo? LEVELS Washington DC Los Angeles London Egypt North Pole Area 51 Calypso's Blimp Chicago VEHICLES Axel + Thumper + Road Kill + Hammerhead + Mr. Grimm + Warthog + Spectre + Outlaw + Firestarter Club Kid Auger Flower Power Names that have a '+' are vechicles returning from TM2 I am not really impressed with the new names of the vechicles. However, from the screenshots I have deduced... Firestarter is the hot rod type car. I think Club Kid is the purple car. That leaves Flower Power to be the smiley face car. Auger is kind of Mr. Slam without a cab, and has some sort of fork weapon on the front. BOSSES Minion + Dark Tooth + Head Hunter **Names that have a '+' are bosses returning from TM2 MULTIPLAYER TM3 will be split-screen (horiz or vert) 2-player. Using the link cable, you can play 4-player. There will be specially made multiplayer levels, also. © 1998 Grimm Thinking My own ideas for TM3 are as follows. I would like to see a level based on London, which there are plans for. Maybe you could break into Buckingham Palace and drive round the corridors and in rooms. I'd also like to see a Trafalgar Square with an Eiffel Tower style teleporter to beam you up the top. How about fighting it out down the Underground, with real looking subway cars? How about Picadilly Circus with flashing lights and stuff? The screens I've seen make the lighting look very impressive over TM2, so is this a possibility. The Area 51 levels should have an underground bit with incubators with Aliens in, perhaps a parody of the film Aliens would be good. I know I've probably stole this from Vigilante 8, but I'd like a School Bus, which launches children that splat over somebody elses windscreen. Yeah, call me sick, but I /am/ a kid, so there you go. The little ba****ds I know /deserve/ to be windscreen fodder. You should be able to customise your car, ie: Go faster stripes, or Sweet Tooth style spots. As somebody else wanted, an ejecter seat, so you can ditch your car and try to win with a handgun. How about a Grand Theft Auto style steal-a-thon, where you can get out of your car, and steal somebody elses? How about visible damage to your car at all times, not just when your health goes into the yellow or red? Like Colin McRae Rally, you can shatter the windscreen and windows. On some tracks, perhaps the London one could have Hyde Park for mud (???), why not have typical english weather and make it rain? Then you can cover your car in mud and crap. Different ground textures also make the car behave differently. How about some special tracks, so that you can race around them for laps, WipEout style with weapons killing and racing at the same time? GET RID OF THE BLOODY LIGHTNING, AND MAKE IT POSSIBLE TO LAY MORE THAN ONE REMOTE BOMB! Upgrade the sound so your practically television explodes at every gun-shot! Make the scenery more interactive than TM2, like the London one, you could have the newly refurbished Odeon Cinema in Leicester Square, you can burn the movie posters that show future releases! How about averts hoardings on walls amongst the urban graffiti of London? How about the original Quadrophenia poster in digitized form? Bring back the Referee's from TM1 that shoot you if you stop moving for too long. For each different battleground, have different referee's that suit that country. For London, you could have a gang of Mr. Grimm-esque Mods riding scooters that come after you!. The Pedestrians could match too, so you can run down Punks and Rockers! In the White House in Washington DC, have it layed out exactly like the one in real life, with the Pentagon and the Oval Office. Keep Monica Lewinsky out of it! Have 989 Productions (Formerly SCEA) record today's best acts for the music soundtrack! Have Ocean Colour Scene, Paul Weller, Oasis and The Who altogether for the London music. What about a new rock image of our National Anthem? Best of British and all that. In Egypt, make it possible to destroy the Sphinx, just like the Statue of Liberty. Have them scrap plans for Chicago, and include Germany instead. JUST DON'T MENTION THE WAR! Have Warthog's driver out for revenge aswell as the head of a 20-year-old. On Calypso's Blimp, have the soundtrack done by Led Zeppelin (Geddit?). Also make it so that too many missiles that hit the sides of the blimp blast holes in the balloon, and that the air pressure makes people fly about. Hell, have it explode if you take too long to kill your enemies. On the secret battlegrounds, have the Blimp piloted to the Moon and fight it out there, with correct gravity and everything. Bring back the Freeze Missile from TM1. If you ask me, 8 levels again is just too little, especially as the really new games cost upwards of £50. Make the secret weapons harder to find like TM1, like pulling up at the Cyburbia Convenience Store to get homing missiles. Have impossibly hard to get weapons as a clever distraction from some sort of secret (like the big hanging crate in the Arena in TM1 which stopped you killing your enemies). Include LA, but this time have it as a massive TM1 level, with roads leading everywhere from the Canal to the Park, to Cyburbia, and have it all fought out at the bottom of the buildings that suply the rooftops for the rooftop level. Make it so that teleporters can take you to the top and a lift takes you back to the bottom . If you fall off any building, make it that you die! This could also be the level where you fight Minion as a sub-boss. Bring back all the Twisted Metal players together. That's about 30 vehicles in the game, which would mean a minimum of 12 one-player levels to persuade me to buy it. Cars I'd like to see back in TM3 are the original Roadkill, aswell as the new incarnation, Pit Viper for being the absolute crappest in the game (again), Darkside, the original Hammerhead as a pick-up Monster Truck, Crimson Fury for speed, Sweet Tooth without all the secrecy. How about a new torpedo weapon, for use under water. Using on ground makes you suffer a hit for improper use. How about a car that changes into a sub for a quick geteway 007 style? Oh, and make water effect the way your car behaves. Make it also that you can run out of oxygen underwater. Perhaps you could have a time-limit or a pick-up that's an oxygen tank. Make it possible to have a link-up for up to eight players over two multi-taps. Make it possible to have a two player linkup too. How about a 2 Player Challenge with enemy cars aswell? BRING BACK THE INCAR VIEW! I'd like another player riding some sort of motorcycle, possibly a scooter. How about a rival of Mr. Grimm who rides a maxed up white vehicle. His story could be that he is some sort of angel out to get Grimm for all the souls he's been stealing lately. In the story for TM2 (accessed from the options menu), it shows Calypso piloting his blimp over Los Angeles, and him telling the story of how he destroyed LA with his contest. In TM3, they should include the same sort of story, and Calypso could tell us how his contest destroyed cities of the world. Have images of the Eiffel Tower on it's side burning, and the Statue of Liberty missing it's headmor something. PLEASE SCEA, include the simple controls of TM2! Include a level of Italy, with the Leaning tower of Pisa, and pedestrians that look like Michaelangelo. ---------------------------------------------------------------------------- 6.2 Goodbye... -------------- If you have any comments about this FAQ, feel free to email me about it. And do criticise, then I know what I've done wrong. If any info is wrong, mail me about that too. All the information in this document is reasonably reliable as I have contributed almost a week's straight play in research, and I haven't had a chance to test all of Graham Frederick's information (Although it is reliable, the top speeds and that). As for /my/ future FAQ pursuits, I'm trying to write an FAQ for the Asteroids-esque game Spheres Of Chaos. You might not have heard of that as it is for Acorn Computers. The PC version of TM2 I don't like. The PSX version rocks better than the PC, so there. I also have a Preview FAQ of the upcoming action platformer Oddworld: Abe's Exoddus. Go to http://www.gameFAQs.com/ to download it. This is the first ever FAQ for this game, so I think I deserve some credit in gathering information ona game not even released yet! More thanks are due to both the guys at Game FAQ's and to James Stevens, who was kind enough to put the FAQ on his site. Go to: http://www.argonet.co.uk/users/jamess/index.html for the main page. Follow the links to the Playstation section, and also the gargantuan Final Fantasy VII FAQ pages. I might do a Colin McRae Rally Cheat FAQ, as there are some truly /unique/ game cheats. I'm making plans for a Pushy II Solutions FAQ. Pushy is by a guy called R. Fred Williams and you have to control a purple blob bloke whose job it is to save purple-blobby kind by pushing crates onto crosses. Pushy, like Spheres of Chaos, is also originally an Acorn game, and was recently ported to the Playstation using the programmable Net Yaroze. It is on the Official Playstation Magazine CD Number 37. Each puzzle is taxing, so it is a good game if you like that sort of thing. I know I do. If I have stolen information from your site, please email me and I'll have it removed. Otherwise I'll keep it and credit you. Any comments and suggestions, please mail me. "I am Calypso and I thank you for reading the Twisted Metal FAQ" Rob White trebor@argonet.co.uk -- Rob White, ZFC P trebor@argonet.co.uk Wimbledon London England Ocean Colour Scene: Retro Rules OK! *************************END of DOCUMENT****************************************************