Tomb Raider: The Last Revelation Walkthrough 12-01-99 Verison 1.4 Corrections from yesturdays version of the walkthrough: At the end of the Sacred Lake Level Revisited I mistakenly put in the level is not finished. Please note that it was meant to say now finished so sorry for any confusion if I caused any Help With Levels Help With Levels Help With Levels Help With Levels Also for those of you that were trying to help me with the Sacred Lake Level first time around I have gotten past it now so you don't need to email me about that anymore. Also in the Tomb Of Semerkhet I said I was stuck at the end area and I'm now past that so I no longer need any help with any of the levels and I'd like to thank all who responded with their help. Help With Levels Help With Levels Help With Levels Help With Levels ( This walkthrough is not completely finished yet and I will be adding more to it as I get more time to add to it.) Also I have no codes no gameshark codes so if you don't know what this means then have someone explain it to you. I DONT HAVE CODES FOR THIS GAME PERIOD. A side note specifically for Core: No offense or anything cause maybe you had no intentions but why on the main screen after you die off it pops up and New Game is highlighted? I usually continue to press x button between load times it's just a habit and I have had to reset my machine umpteen times because of this. Is it that hard to make it like this for example. Lara dies and now the screen to load the main menu pops up and then finally the main menu pops up. I'm pressing x out of habit and the first thing that pops up is NEW GAME and I must reset the game. How hard would it have been to make it like this. Load Game while I'm continuing to press x button then the game does what I want it to do. Below load game would be new game or nothing at all if your memory card already should detect you have a game saved anyways. Alls I'm saying is did you do this on puprpose to make people mad or do you get jollies off of how many people will do this and get pissed off? Whatever it is and whatever turn you take with Tomb Raider if any can you please take into consideration this change? Thanks,X Dragon Now heres a completely idiotic email I received check it out if you want to be humored THANKS 4 YOUR LOVELY TOMB RAIDER 4 GUIDE.I AM THE PUBLISHER OF A COMPUTER MAGAZINE OF WHICH YOUR GUIDE WILL BE APPAERING AND IT WILL SAY IT WAS DONE BY US NOT YOU. HOW DO U FEEL THAT WE ARE MAKING A PROFIT FROM ALL YOUR HARD WORK AND THERE IS NOTHING YOU CAN ABOUT IT AS WE HAVE THE RIGHT TO DO IT. MANY THANKS THE EDITOR@VIRGINGAMES.COM PLEASE FEEL FREE TO REPLY IF YOU HAVE THE SLIGHTEST PROBLEM WITH MY GREAT IDEA. looks like little kiddies trying to pull a stupid prank grow the Hell up ,Jesus. Send Mr. Jason Evans some emails and tell him what you think of his little prank. Another reader submission by Dan Folks Here are a few things i have found: Level 1(AngokWatt) The room were the guy tells you to make a normal jump and a jump and grab. You refered to this room as the on with the slope in the corner,(there is a waterfall on the left and 2 on the right). There is a skull head on the floor of this room. Go down the ramp, make a left go all the way to the last waterfall on the left, there it sits. I do believe there are more but I can't remember right now for sure where they are, I'll let you know. Level 2 (The Tomb Of Seth) After the dog cames after you, the big slope with the medipack. walk down the slope and go straight ahead to the wall use the binoculars (press the x button to make the room light up while using the binoculars) and check this wall. There is a secret room here with a small medipack. The next one is still in level 2: Go down the purple small hallway to a red lit up room. Upon entering this room before filling the room up with sand, go to the right down the slope in a room with the large hole that fills with sand, (This is the room you go into after you pull the switch that releases the sand into a room in your walkthrough), Across the big gap is the first EYE PIECE. Drop into the gap, there is a small room with shotgun shells here (a secret). After you pick up the shells draw your guns and shoot 2 scorpions. Now go back and pull the switches to fill the room up with sand. Next one: still level 2 The room with rope in the center, (where you use the Eye of Horus). Use the rope to swing into the greenish lit room. There is a giant revolving blade contraption here that keeps circleing the room. Turn to the right an climb and jump up to the safe spot straight ahead of you (it is off to the right a little bit). Continue climbing up this section being watchful of the blade, timing is everything here, at the top of this turn left and jump across the gap to the little safe spot on the other side, climb up the wall surface here to top. The blades won't hit you here, grab the shotgun shells (another secret), go forward to the edge, below you there is a room, slide down the slope midway through the slide jump. You will land in the room. There are 3 dogs in this room, kill them, and continue through this area it leads to the room that filled with sand. GAMESHARK CODES GAMESHARK CODES GAMESHARK CODES GAMESHARK CODES This is for those of you wanting codes for this game. Currently I'm trying to hack them with my gameshark pro and if and when I find them unless or or whatever it is beats me to it You'll have to wait. Hacking codes takes time and chances are or the other one will have it up in a matter of a few days. They have an entire team hacking codes where as I'am just 1 person so bug them if you want some codes. Don't mean to sound mean here at all but I can only do so much. Thanks,X Dragon GAMESHARK CODES GAMESHARK CODES GAMESHARK CODES GAMESHARK CODES This was submitted by one of my Faq readers he Adds Here is another tip for your FAQ. (Sorry, I missed this the first time read it.) This is useful in the 3rd Level in the room with the spinning blades. This is how I got through this room without a scratch. Time your jump so that you jump over the blade, but land at edge of the raised platform area. Do a jump back, but push the action button so that you grab the edge. Now start shimmying to the right. Because of her new moves, Lara is able to grapple around corners. Continue doing this until you are hanging off the platform with the exit behind you. Use the look button to see where the blades are. Once it passes overhead, climb up and immediately do a back flip. You land safely and receive no damage. Another Reader adds his comments about the Training Level and other such levels. Submitted by SkrewdUp You missed a few secrets in the first part of you walkthrough. TRAINING LEVEL 1. the very beginnig on the left (you found this one) 2. in the water at the first jump you make (you found this one) 3. in the right rear corner of the area where you do a standing jump then a running jump and grab 4. in the large pool when the old man tells you to jump in (you found this one) 5. after the old man kills the two boars and you run down the narrow outdoor passageway from one open outdoor area to another; before going inside again, check the corners for one skull 6. in the crawl space when you go get the backpack (you found this one) 7. on the right side of the room with the spikes near the exit door (you found this one) 8. walkway before you turn right to enter the area with the rope sequence (you found this one) If you find all eight skulls, the old man will lead you to the left instead of the right. The room with the rope swinging task is the same except there is no water in the pool. The final obstacle course will be longer and much more difficult than the one you face if you don't find all the secrets. LEVEL 2 1. when you are in the cave, follow the right wall and there will be an area that branches off from the main path (there wil be a pit deeper than the others, but not so deep you can't climb out). jump the pit and look to the right. there will be a short pillar to climp on top of. then jump to the passage-way for a small med-pac (all of this is before the large med-pac on the ramp and before the dog comes after you) 2. before filling the room with snad using the switch, enter the sand room to get a small med-pac on the half submerged red block and to get the secret shotgun shells in the passage-way. when you enter the passage-way, two scorpions will approach from behind 3. in the room with the rope above the structure in the middle (outside the room with blades that fall from the ceiling) get on the rope and swing to the opening. you will have to jump from the rope (use square) to make it. climb up on the right and stay along the right wall. keep making you way up (jump over the slope, then climb up) to the small med-pac. be careful of the rolling blade thing on the ceiling; it passes overhead every 12 or 13 seconds Email: Any questions you might have, or, if I've left something out then email me at Thanks again for using my walkthrough. !!!WARNING!!! Copyright 1999 Xaivier Dragon !!!WARNING!!! Do not use this Faq for the purpose of making a quick profit. This Faq took me a lot of time and effort to make, and I don't want it being used for someone elses profit. For the benefit of those less fortunate to know what this means, email me if you don't understand something about the above mentioned warning statement. A side note for everyone that noticed something I didn't and that is you can shoot the vases in this game. Some vases contain powerup items like ammo for guns and health packs so if you see a vase then shoot it with your small guns as these are unlimited ammo. Some have things in them and some don't so by using the small guns to shoot at them you don't have to worry about losing precious ammo. I'd recommend when playing this game that you make 4 save slots available to save this game. It takes 2 slots to save but if you just save your game twice once where your currently at and then once at the beginning of the level you won't have to backtrack to the beginning of the game like I had to do in level 5. Level 1 (AngokWatt) Walk Forward and listen to the old man speak and then follow him. Before following him walk to the left ledge and get the Golden Skull. Walk forward now and listen to the old man as he rambles on. Walk down the steps here and go right, where the old man went. Now you'll be in a room with steps to the right and left sides of you with the old man and he will tell you to jump the small chasm here over the water. Don't jump the chasm, however,instead drop into the water and get the Golden Skull in shallow water. Get out of the water now and jump over the small chasm and go forward. In This next room go around the pillar here and there is a boar running around this section. Luckily,if you can avoid it the old man will kill it for you since you don't have any weapons yet. Next go around these pillars and now you should be in a section with a waterfall and the old man will ramble on once again. In this gap the old man tells you how to make the jump which is standard stuff for people that have played Tomb Raider games before. If you haven't played before and you still can't get across then I'd say consult your instruction booklet. If you don't make don't worry there is a slope on the right to go up and try again. There is really nothing to get in this room so just jump the chasm and then keep following the Old Man. Next again is a standard jump so if you miss then just run right and try again. Run left to the old man and jump right to grab the ledge and hold the x or action button and then shimmy right on this ledge. Follow the old man around the corner and listen to his instructions and do as he says. Again this is standard moves for Tomb Raider regulars,If you can't get it right then consult the directions. Drop down here and again listen to the old mans instructions he will speak twice here. Swim in this small pond and at the bottom of it to the left is another Golden Skull so get it. The area left of the part where you got the Golden Skull has a small opening so swim through here and get the small and large Med-Packs in the back and now swim out of there. Swim now out of that small area and go to your immediate right and get out of the water,get on the left side of the lever here and use the action or x button to activate it. The old man will run into the small hall in here so follow his lead. Walk left up the ladder for this next section using the x or action button to grab hold of it. Up the ladder is another lever so get on the right side of it and use it. Jump back down the ladder entering the small hallway to the right and follow the old man around. The next part is the monkey bars so make sure you jump up and press x or action to grab hold and then hold the x or action button down and then swing across like a monkey. Follow the old man to a room where there is a boar running on the left and some grates in the middle so now run left and avoid the boars right here and let the old man kill them off so keep running around avoiding them until he kills them off. Follow the old man around the structures here and enter another small hall at the end of this next room. Next you enter a room with 2 red I don't know what the hell statues on the right and left sides of the doorway and enter here. Go right here and next to the tall pillar is yet another Golden Skull so pick it up and then move through the next doorway. Make sure you avoid the spikes near the center and at the back of this room they hurt. Enter this next room and listen to the old man again and then use the crouch button to crawl through this crawl space. Go in here and take your first left around the area and get the Golden Skull near the grate. Head back to the section from before going left at the end and continue on through this crawl space. This next room has a skeleton of a person thats been speared by big spikes and is holding a small backpack that Lara eventually puts on herself. To the right of the spikes and skeleton is a top of some type of vase or a treasure the skeleton was after when it was a person but you can't pick it up so go left and use the lever. A good rule of thumb to go by when playing Tomb Raider games is to always save before activating any switches or levers cause you never know whats going to happen so go ahead and save here and then activate the Lever. It rolls the wheel forward so the old man and yourself can pass through the room previously blocked by it. Now head back into the room where the old man is and again listen to the old man and then leave this room. In this room next is some shooting darts and you must use the dive button to avoid being hit but luckliy even if you are hit it doesen't hurt much just crouch at this end part and crawl through and then stand up and continiue onward. Run up the slopes to where the old man is standing and then jump up on the ledge and follow it around to another Golden Skull on the floor. Listen to the old man once again near the 2 red I dunno what the Hell statues and a torch ahead on the wall. Follow the old man down the steps into a room with a pool of water and a big round deal on the wall behind it. Again you must assist this old guy by activating another section to open the big round door here. Turn around and go right up the small ledge and climb the brown wall here to get to the other switch. Kip up the ledge and when you get to the top press your crouch button to enter this small gapped area and crawl through. Run right when you get to the opening and follow the path around to a ledge with a golden looking vine that you must grab onto. Boy this is a new challenge for me swinging on the vine and then landing right. Save here before doing this you may need to reload a few times until you get it right. You must swing with your R2 button to get the swing going at a good pace and then release with the action or x button to land on the other side. The best method for doing the swinging is to press x button when getting on the vine and then slide down to near the bottom of it and then swing real far with R2 button and then release with the x button It's actually kinda easy once you get the hang of it. Walk right here and hit the switch thats here to open the round doors below and then pass through them. Turn back around making sure your using the walk button to the edge and fall in the water here for a soft landing and swim out and enter the next room where the old man is now walking. Now run after the old man but don't worry about beating him cause it doesen't really matter. Listen to the old jerk and Lara will pull the lever and a big looking thing will open up like a flower and a bridge will go across and the old man crosses and gets trapped within the flower. You have no choice but to leave him and the scene goes on so just sit back and watch. Level 2 (The Tomb Of Seth) Finally in this level you get your guns and some flares. Immediately look right and pick up some Flares and then walk forward and turn left the spider webby looking doorway and get the Flares that are here. Drop down this same small section and pick up the shotgun here and then watch the red robed guy light another torch and then go left. Drop down this other section now and get the Large Med-Pack thats down here. Watch the red robed guy come in this room now and a small crab runs at him but don't kill it let him use his torch to kill it. This next room is rather dark so just shoot the small crabs in here and again the robed man enters here and lights a torch in this part. Turn right and let the robed guy go left and fall into the small hole here and shoot the crab. A scene will play after you jump out of the hole and a dog runs after you so kill it and then turn around and run up the sloped area and get a Large Med-Pack up here. Drop down now and go down the purple small hallway to a red lit up room. Upon entering this room the red robed guy lights something and then looks puzzled cause it didn't work. A crab crawls towards the guy so shoot it and then go to the right side of the room and there is a box looking thing in the wall so pull on it and you get a Large Med- Pack. Run to the left side of the room and the box in the wall closest to the red robed guy is what you must pull. It shows a cutscene where a room fills with quicksand. There is another wall thing to the left but it doesen't do anything so turn around and head left through a small hallway and head down it. Actually in this next room it's not quicksand but a way to get across to the other side and on the right pedastal is a small Med-Pack and on the left pedastal is a Golden looking object called the Eye Piece which opens the section the robed guy was lighting up before. The eye piece is now in your inventory so head back up to this room where the robed guy was at. Follow him down some steps and then watch him light a area on the floor in the next room and he deactivates some type of scissor contraption booby trap. Run up this section and grab the other eye piece thats on this pedestal. Combine the 2 sections of eye to create The Eye Of Horus. Walk back into the other room you were in and go right to where there is a symbol of an eye on the wall and use the eye in the slot here to open a door. Follow the red robed guy not getting ahead of him and help him kill the dogs that run in after you in this hall. Follow him up the hall into a large room and watch a cut-scene. Follow the Red Robed man into another room and now he's running at a good pace. Follow him to this new room which he lights up the water in this room and it turns into a stream of fire and the door opens so enter it. Once past the winding hallway go right at the end and drop down this small hole and get the Small Med-Pack and now turn around and jump out of the hole and head left. Enter this room and the red robed guy can't get through the gate so go right and follow the hall up to another room. In here there is a chain that you must pull to open the gate for the red robed guy to get through. Once he's through he lights the water on fire in the room you were in previous and goes to another cut-scene. Leave this room and now follow the hallway you folllowed to get in this room and you will get some shotgun ammo in a lit up hallway. Also in this hallway on a step is another chain you can pull like before so pull it and now you can enter the room that was closed before and now your back in that same room again. Here you must jump to each of the 4 sections highlighted going from the back or entrance of the room towards the door on the other side which contains the Timeless Sands Hourglass. The door opens and you can take it and now the other door will open so enter this new room. Exit this room down the steps and now your in a room with a type of sandy hill and a statue of a Ram lying down. Walk left out of this room and the red robed guy is waiting for you so once he starts walking then follow him. He will go into another room and use his torch here and the door opens and another cut-scene ensues and he just runs away. Enter now this new hall and follow it to another room with a big platform in the center of the room and another ledge on the other side of the room. Kip up the ledge and use the timeless piece here and the sands from the other room are removed revealing a very large statue underneath and a small path to follow. This is revealed in another cut-scene. Turn around now and run to the left side of the room jumping the small sloped area and then to the other side where you entered this room at. Kip up here and go back to where the statue was covered in sand and now enter this room and look for the mouth on the big head statue. Kip up this section and this area is small so you'll have to use the crouch button once you've grabbed the edge with the action button. Then follow the path to a very dark part of the hallway where you can stand now. Light a flare to see where your going and you'll slide down a steep slope and you end this level Level 3 (Burial Chambers) Keep sliding down the steep slope to a room with a switch and 2 Rams lying paralell to the switch and each other. Save here first before hitting the switch and then activate it. You'll hear a gate rise behind you so turn around and enter this next gate with 2 statues sitting across from each other. Slide down this slope and get the Hand Of Orion and be quick because there is spikes that stick out of the starry looking parts on this floor. Jump Left quickly to avoid being killed instantly. See saving really helped here if you listened to me, if you did, now you don't have to go back a level and redo stuff you already did. Slide down this slope here and get the shotgun ammo on the ground in front of this gate. Once you pick up the ammo the gate opens. Now your in a hall with the 2 statues staring at each other like in the room before so follow the path up The round looking section here is a dangerous place so don't run through it yet. This is yet another booby trap so save the game first and then attempt to get through the round spiky part. All you do is watch the pattern of the spikes poking out of the floor and then when the time is right leap over to clear the spikes. Go right at the hall and now your in a room with 2 vases on either side of one another. A small hallway is here so go straight through this hall. Go straight here and then stop once your in front of the spikes and then save your game. Another section of spikes like the ones earlier are here so time yourself right and leap over them. You'll automatically fall through a hatch to a small hallway below. To your left is a section to insert the Hand Of Orion so do that and some type of mechanical arms with helicopter looking blades starts spinning. Save here first before moving on and then if you manage to fall off the ledge which will probably happed then head back to square one kipping up the wall and retrying. You will probably get hit a few times but thats from the weaker blades which I just let them pass through me and did minimal damage. Head left here jumping to the ledge on the left and follow the path to a new room which looks like someones crypt. You will see a cut-scene showing the room and a big monster looking mummy lying on top of a very large casket and an anhk on his chest. Run past this room into another room straight ahead and then follow a small hall around to a room with 3 Sarcophagus' in it and another statue sitting down in the middle of the room. Go left and take the Small Med-Pack in front of the Sarcophagus . Turn right now and fall down the small drop thats over here to the area below. In this green floored area is a secret area with a Small Med- Pack and some shotgun shells so head back out of this area and go back to the room you were just in and walk up close to the Mummy and Lara will automatically hop on his chset and grab the ankh here and some light will portrude out of his chest and a red liquid pours out the bottom of the casket. This Ankh is called the Amulet Of Horus . Reenter this room where you found the secrets and then the Sarcophgus' will all open up so enter one of them to lure all the mummies out. Now in the sections where you could drop there is the red liquid that was last running out of the casket from earlier. If you fall in these sections it's no need to worry it doesen't hurt. There is mummies here so be careful. You also can't kill the mummies so don't bother trying. See the big statue sitting in the middle of the room? Notice how the statue sits on a round red shaped floor? There is another red shaped floor also in this room where you must move the statue to this red shaped round floor. The problem is that you have mummies running after you. What you must do is lure the mummies into the hall where you entered this room at to the end of the hall just before the hall turns light. Lure them as far back as possible cause they move slowly. Now move the statue with the action button to the small red floor on the other side of the room. Turn around now completely and the one sarcophugus has a opening for you to enter so enter here. Follow the hallway around to a slightly big drop and fall down here and then follow the dark cavey area to a big red room. On the left is a dog that runs out after you so shoot it and then on the right is another dog so shoot it also. Head to the left side of the room here and there will be a drop to a small area below. Here there is another secret which is another Large Med-Pack. Turn around and do 2 kip-ups the ledges to leave this area. Now go right to the center of the room where there is some depictions on the walls and a doorway here. Enter this area and hop over the block thats here dropping off the other side. In this area is a dead guy and what looks like a big doorknob on the right hand side. You can't do anything here so turn around and head back to the section where you fell and got the Large Medical-Pack. When you exit the entrance from earlier there is another dog around here so shoot it first and then head to where the pack was. Don't drop this time,this time go straight to a room where 2 statues sit and stare at each other and ahead is a big ladder to climb up. Climb here and then you'll be in a room with 2 vases on either side of each other near the big opening. Head left here going around the large vase to a room with a pedastal to the left and get the Golden Serpent. Immediately after taking this object 2 Mummies come out after you. Go right not bothering with them and climb the small ledge here to escape these guys. Here I order you to save the game cause the next part takes quick thinking otherwise you'll die. Slide down this sloped area and as soon as you land start hightailing it to the left side of the screen. Turn left and run all the way back and on the left side is a safe place to stand while the spikes are coming down on you. If you did get hit here then use a Med-Pack to recover your health and then jump up the small ledge and you should not only be safe but also in a purple looking cave. Save up here cause the next area ahead and to the right has a big drop and if you accidentially run too fast she breaks her neck and it's back to square one. In this section before the big drop to the right is a Large Med-Pack so follow the small walk around this area not falling here to get the pack. Now go around the walk back to the left side and do a back drop grab manuever and then let go of the action button to land safely. Do the same manuever here but before dropping move a tad to the right and then let go otherwise you'll land in the torch and die. Once down here take a right and you now know your in the room you were in earlier the big red room. Go back around to the where the big ladder where you climbed the big ladder and before getting there head left up some stone steps and a bridge crossing over the big red cavey room. Cross the bridge and go to a room where some big steps lead up. There is 2 black dogs in here so kill them off and then head up the steps. This next part has a big drop so do a backwards drop grab manuever and then release the action button to land safely. Now go down this hall and drop here into this room with some spikes sticking out and go right climbing up the 2 small ledges here. On the second ledge turn around and you can look across to another ledge in the distance that you must do a running jump and grab manuever to get to. Up above the sloped area is some shotgun shells and another secret is revealed. Jump back down this section and reclimb the ledges or just simply jump to it from the ledge you jumped to get the ammo. Go up the 2 ledges and then jump over one ledge and turn left. Now jump over this ledge and grab it. Once up this ledge look up and a higher ledge is just above you. This is a grabable ledge and so grab it and you can climb up it and once getting up here there is a switch in this room so save first and then hit it. A gate below you in this room to the right opens up so now do 1 safe backwards drop hold and then release to a safe landing. Jump over to the other ledge to the right and go back to the first section of the room where you entered. Here is a black gate that opened when you hit the switch. Enter this area and climb the ladder and then hit the switch in here that opens a small black hatch to the section below in the room you were just in near the spikes. Look left and you'll see a switch on the side of the wall but you must jump the slope to reach it but you can't so don't bother trying. The opening on your right once you turn around is ahead so enter here and leave this room. Enter a new room that looked just kinda like the other room with slight differences and a fire in the middle of the room. Fall down into this room and you'll see the small hatch that you switched open earlier. Use the safe backwards drop and fall into the room where the Hand Of Sirius is at and get it. Turn around to leave this room and then follow the small dark hallway up to a dark section where to the right is a ladder thats yellow looking. Climb the ladder and then enter the same room from before where the fire was and to the right will also be where you fell down the hatch to get the Hand Of Sirius. Jump up the ledges here and you'll have some spikes here so be careful. Jump to the left open section here it's a tad dark but there is plenty of room to make it. This next part is a little tricky so be careful. You must jump right to the small opening on the right so go to the far left side of this ledge and jump to the safe section and again once you make the jump there is plenty of room to land. Enter this hall and another tricky part lies ahead. Jump over here and grab the wall it's actually a ladder and you can safely climb down below. Here pull the chain and it opens another section. Careful when you turn right here as some mummies pop up from nowhere. Hurry to the right side of the room and climb the ladder here. Once above another tricky section is above where once atop the ladder you will go to climb and your near a steep slope part. Once she pulls herself up here use your d-pad back and press the jump button to backflip to safety. Turn right after getting up and crawl under the spikes here and now your back in the room from before. Go towards the back of the room and jump the ledges here. Jump across and go to where the switch was at in here but you already activated it so just get on the ledge just below the switch. Turn to your left and jump over to this other section from the high ledge your now on. Once in this room you will see another object on a pedastal and it's the Scarab Talisman so take it. Follow the red hall your now in to the left and there is 2 black dogs here so kill them quickly before they get to you. Keep following the path around to a big room with 4 big pillars in it. The area continues to the right but wait a minute and kill the dog that runs back and fourth on this path. Head on down the path and turn left and now your at the main red room or cave once again. Enter here and then go back to where the dead guy was and use your Golden Snake thing and the new Scarab Talisman in the 2 slots on the right and left sides of this section. Once the parts are in place the room begins filling with sand and that dead guy is a mummy and rises. All you do here is run in circles avoiding the Mummy since you can't kill it anyway and wait for the room to completely lift you up. Eventually you'll see an opening so jump up here and follow the path up to the light and exit the level. Watch the movies. Level 4 (Valley Of The Kings) This first part is pretty hard with around 5-6 guys to kill. The first appears on the ledge on the right and then another from behind the ledge the other jumped onto. Another in the back of him and then one from the right. 2 more from the left then pop out so try and use a jump around technique and use health packs when you get low. The best weapon to have here is the shotgun and make sure every shot counts and hits it's target. Once you kill them all get lots of ammo from these guys and 2 small med-packs a large Med-Pack and a set of keys to the blue vehicle. You eventually get to use the vehicle but don't yet it's hard. Instead go to the left side of the screen to a small ledge and there is a dark section back here once you climb up the ledge. Walk back here and get 2 shotgun ammos and 1 shotgun which equals 1 more ammo since you already have the shotgun. Level 5 (KV5) (Make sure you have your Jeep with you at all times during this level. When you open the black gate later on make sure you take your jeep with you otheriwse you actually have to restart the entire game as now you can't just go back and restart a level. I was very angry when this happened to me cause you must have the jeep to end this level. Seems as though I have found the first major bug in the game Great friggin work Eidos. Isn't that what "Game Testers" are hired for? apparently they aren't doing a very good job.) Get in the vehicle and try to avoid all gunfire here as possible,using med- packs when necessary and also avoiding the bombs the green vehicle throws out at you. Just let the Green vehicle get wayyy ahead of you and you only have to contend with the gunfire of the bad guys. Be careful when you get near a big drop and drive to the right on the small road between cliffs. A guy shoots here which makes it even worse so just take it easy and when you get past that section just gun it. Finally you load another screen and the Green Jeep is at a stop so stop your vehicle and get out. Get out by pressing the o button and pressing left on the control pad. In this cave area walk around the big ledge you should be parked next to and get the 2 wide-range shotgun shells and the large Med-Pack. Now thats done I'd recommend you save your game since that difficult part is over you don't wanna do it again thats for sure. Go now out to where the Green Jeep is at and step back a few paces and the Jeep will drive away slowly. Wait about 5 seconds and where the Jeep was parked at is a set explosive so staying clear of this will prevent disaster. Climb back in your vehicle and go past this section and past some statues in the deserty area on your right to a cave straight ahead. Just before the end of the cave get out of the Jeep and kill the guy up on the high walk here if you wish to do so and then get back in and drive the Jeep more straight on the main path. Check this section out if you want but the bridge is so brittle it falls apart completely which makes me wonder what was holding the guy up when he was standing on it. Head to the right here in this section and climb a small slope and then a small ledge to the right. In here you'll hear the secret music and a large med-pack. Well go back in the jeep and keep on going straight and following the path. When you get to the high rise scaffolding on the left of you take your first left at the opening towards a scaffolding thats brittle again and this time run into it with the Jeep to send the guy flying thats on here. Now up ahead is a big black iron gate so go left and up the small ledge for a large medical pack. Go now back and right from the ledge to the small opening in the scaffolding and climb up here. Go left after climbing up here and get the shotgun shells at the end of this walk. Turn back around and follow the path to the left near a large box and a guard will pop up over it so shoot him and then go over the big box to the other side and follow the walk. Walk a bit further and a small drop will be just ahead so fall here and you'll hear the secret music so walk right at the end and get the small med-pack closer now to you and further down the Large Med-Pack. Turn back around going back on top of the scaffolding and walking back across where you first entered. When you go to take your first right around the corner of the scaffolding look up and you can now climb up the upper scaffolding. Walk a small ways down and on the right in a small cranny is a large med-pack. Turn around now and look directly across to the other side of the scaffolding and you'll see a vine hanging there. Well looks like you'll have to do a running jump to grab hold of it. Remember try and get to the most bottom part of the vine to get a nice long swing and let go when your over the other side. Now look up and on the left side of the wall is a half wheel looking thing portruding out of the wall here. Make a big jump here and use the action button when you get near it. You'll now hear and see the big black gate open so fall down the scaffolding safely by doing a backwards grab drop manuever. Now head through the Gate and there is a ledge on the left and right but nothing to get. The other ledges have pillars surrounding them and they look climable actually but they aren't so head up the stone path staying left as there is a new obstacle to encounter on the right. A big tumbleweed-spike comes tumbling down the path crushing Lara if your not careful. It's actually a left right left right pattern for the tumbleweed-spikes. First stay left then after that passes immediately go right and run until the left one passes and then head left and that should get you past these things. Now slide down a slope area and go up this open section to the right and before going right stop for a minute and let some explosives go off. Go right after they are all done exploding and head up the main path. Look right here at this next drop and there is a very deep hole here and a small green hallway to the right. You need to do a running jump to get to this section and use action to grab the ledge. Once over to this part there is a long drop ahead so do a backwards drop grab the ledge manuever and this rock you can climb down so you'll be safe. Just climb down to a desired safe distance and then drop the rest of the way. Fall down another drop to a red looking floor. Ahead and left is a big hole thats just a spike pit so avoid falling in it. Go around the hole and now you have a steep slope to climb. Go to the left section where an area is a little darker this is where you can step and jump up the path to clear the steeper slope. In the distance you should see the green jeep from earlier pass by. Follow the path straight up and on the right is a big hole and a green hallway but don't bother going here I explored this entire area it's nothing bu confusing desert. Keep going straight and you'll see a big hole on the left and it's a spike pit so avoid it and head around it and now you'll see some steep cliffs on either side of you. Go around to a slope going down and stay on the left side of it cause on the right is a spike trap. Head up the path taking your first left to a deserty area. Watch out for the hilly area when you jump with the jeep as since there is only 1 way to jump close by is a spike pit you can easily get sucked into. Go slow and keep right up the hilly area and drive to where there is a cave to enter. When you get to the cave area enter it to end this level. Watch 3 long cut-scenes and go to the next level. Level 6 (Temple Of Karnak.) Start this level off by going right and climbing the 2 ledges here. Drop down here and kill the scorpion and you should see 2 steps leading up to a large looking tower and a medicinal canteen here oh damn I'm having Medal Of Honor Flashbacks again I meant the small med-pack here. Get it and then run left and then turn around and kill the scorpion here. Theres about 3 ways to go here so just go left first that'd be the second small opening area and follow the path. Look right once getting up the first ledge and another ledge is here. Go up here and jump the small gap here and take the small med-pack. Go across the way you came to the left side of the screen and enter the small entrance here. Fall down the small hole here and then to the right you should see an area where you can crouch and crawl through so do that. Crawl out to a big dark room with some tall pillars all around. You'll hear the secret music here and when you stand up shoot the scorpion thats heading your way. Go up here and take your first right where a tall black gate is and it is a small opening here. Enter here and then follow the path. Look immediately left and kill the scorpion here and then another lurks ahead so kill it also and then head forward. There is nothing more here so turn back around and go to the section where you entered and leave this section. Go back to the room with the really tall pillar in the middle and head straight across to the other side and climb the ledges here. Drop down and head left to 2 alcoves on the end and enter here. There is a scorpion here on the right so shoot it and then go left jumping the small gap here and the ledge on the right towards the back has some flares there so get them. Drop down the small gap now and climb out to a room with 2 sets of pillars and a stairway leading down to a small bowl. Save here just in case and go left falling down the ledge and kill the scorpion here and then head back up the ledge and go left to the other side where there is a ledge and drop there to get a small med-pack but be careful not to get bit by the scorpion thats now behind you. If you get bit then use a small med-pack to heal the yellow poisoned effect. Climb back up the ledge here and look above you and there is some monkey bar type rungs for you to swing across. Once across kill the scorpion here and then go left here climbing the ledge here. Hit the switch up above and then use the monkey rungs on this side to climb back to the beginning of this room. Right behind where the stairs leading down to the bowl was earlier a door has opened and you can walk in here and activate the switch. When you do a pillar a little bit revealing another bowl on top of it.Turn around completely now and where the bowl was leading down the stairs it has dissappeared so fall down the small hatch here. The pillar actually goes down and when you fall you see some water and the bowl is right behind you. Don't go in the water yet just turn around. Climb the ledge behind you and get the large med-pack here and now go right. Climb the wall leading to a small opening above and climb in here and follow the path around. To get off the ledge here turn around with laras back facing the ledge and climb down here. Follow the path and then climb up the ledge here and then turn right and climb another ledge. Once up here look at the first opening on the right and get the flares here. From the opening go left and crawl through another tiny space and follow it around. Eventually you'll see a room with a big hill to climb so jump the steep slope here and then enter another small crawl space here. Follow it around and then do the same as before when getting off the ledge and fall here. Turn around here and go to the other side to climb the tall ledge cause you must go this way the hills are too high to get past. Drop down this section and then go over the next ledge towards the middle of the screen and climb up. Drop down this ledge and head right to the opening thats this way and enter here. Walk into this area where there is some pillars and some more steps and walk past the narrow black gate up the path. Make you first right here when lara starts looking up. Jump in the water and get the flares in here and then get out. Go right and climb the ledge and then jump across the ledges up here. The first ledge once jumped look left and there is a switch here so push it and the gate behind you opens. Now turn around and push the switch over here to open the gate on the other side. Jump across again and get the shotgun ammo and the medpack. Jump across and enter the the gate to your right first and get the Canopie Jar 1 and watch the fmv show you the part I already walked you through. Now go to the left side and get the small med-pack here and the shotgun on the pedestal. Fall back down this section and go back to the room with the stairs leading to the bowl and fall down the hatch here. With the canopie jar 1 go right and then up the small ledge. Look right and there is a slot to put the jar into so do that and a door opens where you just were when you got the canopie jar. Go back to this section and go through the door there. Enter here and go down the sloped area to end the level. Someone emailed me saying something about getting another canopie jar and using it but I searched this level all the way through and as far as I know thats all there is to this level. If not then email me and tell me what I might've missed. thanks. Level 7(The Great Hypostle Hall) Start this area by going left up the ledge to an open area. Go right here and go over the small ledge thats here. Go right again and kill the 2 scorpions in this area. Go to the right side of the room and climb the small ledge and then you'll see an area with more openings in the floor. Jump left to the open area and kill the 2 scorpions here. Take your first left and get the UZI ammo thats here and now go back out going straight. Go up about 1 section and then look right and back there is some wide shotgun ammo. There is another scorpion here so shoot it and then go back straight. Drop off the ledge here and then follow the path around and you'll eventually see a cut-scene where the bad guys show up at the beginning of the last level and he says after her. Keep going until you get to a big gap with a far drop and you must jump the gap here and grab the other side of the ledge. Go right through a opening where there is a lot of rocky formations past them and into the next room. Get off the small ledge and follow the path around to the next room and go down the sloped area to end this tiny level. There could be more to this level and if there is then please help me out by submitting the sections to visit I might have missed to Level 8(Sacred Lake) First off leave this room by climbing the ledge here and then going left through the opening. Go straight here shooting the 2 bats on the right and then the Alligator on the left. The small ledge straight ahead has a small med-pack so get it and then go left. Get up the slanted ledge on the left and another Alligator comes after you but since your on the upper most ledge here he can only climb the lower ledge. Shoot him from a safe distance and then keep going left. Look up here and you should see a small crawl space type ledge so climb up it and crawl through it. Drop sown the other side killing 2 Scorpions and then drop down the left side of this room. Crawl through this area until you can stand up and then climb the small ledge down here. Up in this section you'll have 2 more Scorpions to deal with so shoot them and then You'll see some walls with some round looking yellow symbols on them. There is something that looks like a pencil in the middle part here and also a moat looking type of water surrounding. Jump in the moat and get the Shotgun Ammo down here and in a tiny section you can swim under is a small Med-Pack. Go back out to the area you were in before and then go around the the sloped area and get in the water. Swim straight and then right and go up a ways and now there will be 2 gators getting in the water with you so get out of the water via the small sloped area to the left. The other gator might just stay in the water but 1 is sure to follow you. When the one follows you run to the right and then turn around. Keep holding the d-pad back and shooting at the gator when moving bacwards. If you used the shotgun 2 shots kill him but if using the what I call the cap guns it takes quite a bit more. Walk now to the edge on your left and the other gator is in the water so look right at the edge of water and he should be hiding here so turn right and it's a free blast cause he gets stuck on a portion of the level. Now all gators in this section are dead and you can jump in the water. Jump in the water and at this point in the game you should be near a sloped area just to the left of you. Jump in and swim straight down into a hatched section of the water. It's kinda dark down here but swim all the way to the bottom and then head straight once to the bottom and follow the path. Take your first right in the opening and take the flares here. Swim now towards the center of the screen and there is a small aisle here with a small med-pack back here. Turn back around and swim back out the way you entered. Once to the main section of water you'll probably need some air. Get breathed up and then swim to the sloped section where the gators joined you for a swim. Get out here and follow the path right around to the section with some green foundations behind a cliffy wall. There is an opening here almost looking like a cave so enter here. Draw weapons and shoot 2 bats inside here. Go to the back of this room and drop down. Turn around here and drop down 3 more ledges using the walk button as a safety. Drop down the sloped section and then let go of the control completely. You'll land perfectly if you didn't touch the controller. Here there is 3 poles a new trick to master. Climb the pole your now on and climb towards the one on the right. You must use the jump button here BUT you only can jump backwards so you must hold the action or x button while turning on the pole. When your back is lined up with the other pole making sure you climbed high enough push the jump button. You'll land on the black platform on the right pole. Once up high enough you'll see a ledge on the right. Again turn backwards and then flip back to land on the ledge here. Jump up 1 more ledge to a small crawl space and follow it around to another ledge where you must turn backwards and use x button to get off the ledge to the green dark cave here. Drop into this room and there is a chain to pull and it opens the big gate underwater from earlier. If you didn't see this gate it's a big steel looking gate near the beginning of the level. Leave the way you entered and slide down the pole and jump regular to the other pole and then slide all the way down this pole. Drop down into the water and now your in the section where you got the flares and the small med-pack. Swim to the right and follow the path to the end and then swim all the way up to the surface, simple. When you swim to the surface here be careful there is the gator they showed in the cut-scene when you opened the gate. Swim straight when you get your breath and go out the right side where the sloped area is. Get some distance by running left or right and then fill that gator full of shells. Jump in the water and enter the now opened gate and swim straight ahead. Above a rusty looking block is a switch that you must activate so do that and then turn around and swim down the smaller of the 2 hatches the one on the left. Down here there is a door with a grey looking slab on it so open it and if you need to before moving on go up for some air and then continue onward. There could be a gator here if there is then shoot it and then move on. Also before entering this dark section and swimming around light a flare first so you can see where your going. Follow the pathway here and you'll eventually wind up near 2 sloped rocks in the water and you can almost barely fit to get through. Seems like Eidos was in wayyy too much of a hurry for this game cause it's mind-bogglingly hard to fit through here. Once through go ahead and surface and catch your breath. In this room is a large med-pack and seemingly nothing more what a task just to get a large med-pack. Head back the same way you entered and surface to get air back. Look up and left and you can exit the water and run left, jump a ledge, and get the shotgun shells on the next ledge. Go to the other side of the room now and get the other shotgun shells. Now head back to where you got the large med-pack in the hatch where the first big underwater gate opens. Swim up to where you originally got the large Med-pack and before entering the section where you have 2 sloped sides and very small area to swim instead go up here. There is a very small area here to swim through and when you get into the next part there is a large mirror on the wall and you can see yourself swimming on the other side. To the left and towards the entrance of this section is a flashing area thats barely seeable. You must swim up this flashing section and you will surface and get some air. Now hop up the small ledge here and follow the hallway down to another section to hop up. Get up this ledge and there is Canopie jar 2 sitting on a small pedestal. Take this Object and the gate from earlier finally opens. You can now go out that way and swim past the gate in the other small hatch. First though,Turn around and to the left of this room is some Uzi Ammo and to the right is some more Uzi Ammo. Take these 2 items and then haed back to the small hatch with the black gate. Swim through the gate to end the level. Level 9(Temple Of Karnak:(Revisited) Swim up to the open section and then climb the small ledge. Climb 2 more ledges straight ahead and then climb a third on the right hand side. Walk straight and to the opening and fall down taking your first right to the opening and then heading straight. Once up this section a ways you'll now see the other side of The Temple Of Karnak from before where now you can insert your Canopie Jar#2. It shows a cut-scene of the bowl on the pillar tipping over and then you control Lara again. Now you can jump in the water where before there was a strong current holding you back. Your actually floating on water is what it really is. Go to the back of the room here and climb the steps and get the UZI Ammo behind the monument. Turn around from where your standing and enter this opening following the path to the end. Go right or left whatever you choose here climbing the ledge. There is an opening on the right and the left to some big lake or water and if you look above there is a bolt of electricity shooting scross. Drop down right here and you should be on a ledge and be careful there is 3 Gators in this area. You should be able to hit 2 gators from up here on the ledge and the third I believe you need to fall in the water and then get him to leave the water and kill him. Once the gators are dead jump in the water and get the shotgun ammo lying on the floor of the water. Turn right and go up the small ledge and get another shotgun ammo up here. Run around the ledge to the left if you like and you can see some kind of Artifact in a cage here which you can't get yet. Jump back in the water and going towards where the cage is once in the water there is a small section to swim into. Swim in here and follow the path to the right and climb the small ledge here. On the wall here is a switch so hit it and the black cage surrounding the artifact rolls down so now you can go get it. Actually there is 2 objects here to get the Sun Goddess and the Hypostle Key. Take them both and then go back up the ledge on the right and leave this section. Fall down the hole and go back to the monument room. Enter the small crawl space up above and follow it out. When you make your final drop to the main room where the pillar first descended you will want to equip a weapon here. There is a bad guy up ahead so blast him and then move a small ways up to the opening. From the left is another bad guy so stand back a small ways and wait for him to come forward. You might have to step out a small ways to get him to notice you but then step back,wait for him,and then blast him. Go left now and look left now and there is a small passage in the sand under the structure here. Fall down here and then go left up the ledge and in this room to the right is a guard so shoot him. As soon as he dies turn around and shoot another guard now shooting you from behind. Go right to leave this area and hop the 2 small ledges here and then go right and here there is another guard so shoot him and then enter the area to the right. Take your next right in this next room past the door and exit thie level. Level 10(The Great Apostle Hall:(Revisited) Climb the ledge here and go left being careful at the opening. There is a Ninja Looking Dude here and he takes about 5 shotgun blasts to kill so kill him fast. Take his UZI Ammo and then go left and kill the 2 Scorpions here. Back a small ways is a Small Med-Pack and some flares so take them and then turn back around and head the opposite way. When turned around go left towards the small ledge in the center here. Climb up the ledge and on a ledge to the left is some shotgun ammo so get it. Turn back around and then go up the ledge on the right and be prepared for another Ninja. The key to killing these guys is distance,keep as far away from them as possible and shoot them. Take a right here and go to the back of the room and climb the ledge here. Once climbed jump over the hole and then around to an area where you can do the monkey swing across. Look for grooves in the ceiling to find it. Go left a little bit until you can land on a platform up here. Look left and you can jump to another platform to get some shotgun shells. Look straight across now and jump to that side to get the flares. Jump back now to the center platform and use monkey bars and you'll eventually fall down. Enter this next room where the doorway is and now you'll get ganged upon by 2 Ninjas so be careful. When they draw their sword and twirl it they reflect bullets. Wait till they drop their guard and then blast them. Go left at the next area and jump the large chasm here by using the action button to grab the ledge and pull yourself up now. Go to the next opening and you should see an opening on the right but don't go this way yet. Towards the right hand side of this room is a small crawl space so go there instead. Follow the path around once past the crawl space and then you'll eventually find a keyhole that you can use the Apostle key in. Use it and then enter the now open doorway. Look left here and there is another Ninja waiting for you in here. Back up and wait for him to drop his guard and then blast him. If you don't wait for him to drop his guard you'll be wasting ammo. Turn around here and up in the center of the room is another Ninja Guard so blast him. Finally you get to wield the UZI go up and take the gun you've been longing for. Turn back around and walk to the back of this room where you'll see some ledges so climb up them. Once atop the ledge look left and jump to the center section here. You can use the monkey bars here so do that and a Ninja from the other room comes in and he'll knock you off the bars. Equip a good gun and then shoot him from a safe distance whenever he comes into Laras Field Of View. Enter the next room to the right and this is what I call the Pillar Graveyard room. Shoot the Ninja in this room and then run straight across this room and get the Flares in this room. Hop the small ledge and get the flares and right below you is a guard so shoot him. Turn left now and go up the small ledge or rock and when your on it look left. Jump to the ledge in the middle when looking left. Here you again can use the monkey bars so go to the back of the room and there is a black switch here. To activate it jump up and when Lara is up high enough use action button to switch it. It lowers a bridge somewhere above so now get back on the monkey bars and this time go left when you get to the center and enter this room via the bars. Once in this next room and at the edge you'll see some more monkey bars so use them to go across this section. If you were wondering where the bridge was it's off to the left and now you know where it was. Go right here past the platform with the 2 pillars and enter this area on the right. Land in this room and another Ninja pops up so kill him. Get back on the bars now and go back to where the bridge went down at. Go up to the edge of where you can no longer swing and then let go of action button. Immediately press action button again to grab the ledge here. Go left here and pick up the UZI Ammo and then turn around going to the ledge. Climb this ledge and then another ledge and turn around. Jump the ledge here and now you up above where the bridge is so cross it. Jump left or right it doesen't make much difference and then on the right is a pillar with a boulder on it. Shoot this boulder which makes a hole in the floor below and now you can fall down the hatch the camera so briefly hinted at earlier after shooting the boulder. Use the Drop Down Backwards Technique to fall down here and now you should see the boulder deeply embedded in the floor. Turn left now jumping the 2 ledges and take your first left into a darkish room. There is a chain here to the right but Lara Says No when you try pulling it. There is also a tower in this room as well as 3 paths to choose on each side of the room. 2 have ladders and one doesen't. The rooms on the right and left and center have giant looking lasers in them so check them out if you choose. Now when your done seeing the lasers go back to the main room where you just were and go back out the way you entered this main room and now go left along the path. Follow the path up to a small hatch above and a ladder. Jump up to the ladder and then enter this next red room. Go to where the stick looking thing is sticking out and use action button to make lara move it. The order of the lasers is the first room controls the right laser so push it once. The middle room controls the center laser push it twice. The final room controls the left laser push it once and now they are all lined up. If you have difficulty doing this part the best way to find out how to line them up is to get 1 of them lined up and then mark down what room it was in but since you already know what rooms control what laser you shouldn't have any problems. Good Luck with this part. The 3 lasers shoot the glass tower and you can now climb up the now grababble ledge and get the Sun Disk for use on the Sacred Lake level again. Once you get the Sun Disk fall off the ledge and now there is a small opening where the center laser was at so fall through here. Walk a small ways up to end the level. Level 11 Sacred Lake:(Revisited) Go out to the doors area here where the 3 small yellow looking things are that look like the sun disk. Combine the Sun Disk with the Sun Goddess to make the Sun Talisman and use it on the pointy looking thing sticking out of the ground. You can watch a cool cut-scene and then the 3 doors open up. Go to the left door first and fall down this section to some water. Get the Uzi ammo here and down below swimming underwater is a small section to swim in and some shotgun ammo here. Climb back up the ledge when you get shotgun ammo and climb the pole. Climb to the top of the pole and backflip to the ledge up here and get the flares. Now you can leave this area the way you entered. Go to the right door now and there is a small med-pack in here so get it and then go in to the only door left which is the center door. Enter this door and climb the ledge on the right thats kinda sloped but the highest one. Get up here and you can use the monkey swing so go straight and then eventually you can start going left so go this way. There is some bats in this area but they don't do any damage to you do don't worry about them. In this small crawl space get a small med-pack some uzi ammo and some shotgun shells. Now you can fall down here and shoot those blasted bats thay are like insects geez. Go back to the same ledge from before and grab the monkey bars and swing straight across to the other side. Let go of action here and quickly puch it down again so Lara will grab the ledge. If you miss it's back to square 1. Use the crouch button to fit in this small area and crawl through so when you make it to the end there is 2 ways to go so go left first and get the uzi ammo first and then go right and then crawl into the small space. At the back area you can stand up and then climb up the ledge here. Go a small ways down and off to the left is a big gap to jump over to a ledge. Do the running jump to make it over and then sidestep right and line yourself up better for the fall of this upper section of the previous room. When you land I'd suggest using the walk button here as there is many places to fall down from. Go left when you enter here and climb the slopey ledge over there. It looks like a steep slope but she holds her ground just fine. Shoot the 2 bats in this room and then do a backwards drop manuever and fall to the next room below. Turn left and there is a room with 2 pedestals which has some flares on the left pedastal and an Uzi on the right. Now leave this room and take your first left to an opening room with some pillars and 2 very large statues guarding a gate. There is a keyhole on the right of the wall near the gate so approach it and then watch the movie. This level is now finished. Level 12 (Tomb Of Semerkhet) (This is the stupidest level I have ever played in the Tomb Raider series why can't the f^&*(ing spiders be killed? That is a very stupid thing to do very very stupid. The spiders can't be killed I think thats just plain dumb a very bad gameplay desicion in my opinion.) Beginning this level shoot the vase on the right and get the large Med-pack and on the left is some uzi ammo. Go straight here and slide down the slope and you will see a cut-scene. There is tons of spiders down here that kill quickly so look at the ceiling and you'll notice some monkey bars you'll need to jump up here to avoid them. They unfortunately to my knowledge can't be killed but someone will probably email me saying they can be killed. Let go at the end of the monkey bars and slide down the small slope and now your in front of a big pole. Jump on the pole and slide down 1 floor and jump off backwards here. Jump over the small gap here on the right and shoot the left vase for a small med- pack. Walk to the opposite side and there is a stick on the ground near a torch. Use the stick on the torch and now you have free light with the stick becoming a torch. Drop down the next room and try to avoid these pesky spiders they kill quickly. Unfortunately they can't be killed so avoid them as best you can. Hit all 3 switches in each alcove of this room and a door above the next room where you got the torch will open. Jump up the pole quickly to avoid being eaten to death and then climb the pole. Climb up the pole and now on the right is a doorway thats opened up. Look left when entering this next room and there is some big orange looking doors that you can push open with the action button. Climb the ledge here and go over it and continue to an area to drop down to. Drop down and you'll now be facing a bunch of structures and a doorway behind you. Turn left and jump to the left part of this room and there is a black ladder here. CLimb the ladder and you'll hear the secret music and some wide-shotgun ammo is here. Now go to the right side of the room the lower area and enter the opening here. If you'll look to the right wall in this hall there is a ladder to climb up and get to the next section. Drop down this next area and shoot the 2 dogs here and then in the area where flames shoot out of the holes on the far left hole is a small med-pack. Wait till the flame retracts and then go in and pull the lever. Go now to the right area and do the same waiting for the flame to retract and then pull the lever. This disables the flame in the center when pulled and now finally pull the center lever. To the right of the switches where the flames were is a new open doorway so enter it. Jump in the water here and get out to the left side. In this room there is 6 switches to push and the one at the back not lit up has some shotgun in it so do that one first. The next switch is to the left and a little more tricky. If you happen to catch on fire then quickly head left and jump in the water to douse the flames. Now turn around from where you got the shotgun shells and wait for the flame on the opposite side to retract and in this lever is a small med-pack. Walk now to the end switch and wait for the flame to retract and then hit this lever which Makes the flame in the middle on the other side to go out. Hit this next one in the middle and the one to it's right goes out now hit this one. Once you touch this switch a platform from higher above in the previous room where you killed the 2 dogs earlier. Turn around and now you can hit the middle switch by waiting for the retracting flame thats here. Go up the other side to leave this room as the door leading to this room is now shut. Jump up the ledge here and then use the monkey bars above you and swing your way into the next room. If you get anxious about entering this room without looking for the bars then plan on doing a reload cause the ledge here is high up. Now enter the room you were in previously where the dogs were killed and now your just on the opposite side of the room. Walk forward here and to the right behind the cage-like platform is a black block to climb on. Get up here and then you can turn right and climb the cage-platform. Once up here sidestep right until you reach the corner of the top part of the cage. There is a ledge over there so make sure you do a run jump and grab the ledge to get on it,you don't need to use the grab button but it makes sure you make it in case you jumped short or something. Walk up this path and look left and there is a flame that retracts after a time also. Wait for the flame to retract and then hit the switch to extinguish all the flames. Now the flames that were all around the pedestal are gone and you can now inspect this pedestal flame free. If you haven't saved in a while nows a good time to do it to make sure you don't have to backtrack doing things over and over. Now jump back to the cage-platform and do a back drop manuever and land safely to the ground. Go now to the sloped area in this room and follow it down to the pedestal. The pedestal has a switch on it and when you hit it it opens some doors on the one side of the main hallway where the Chessboard looking pieces were. Run back up the sloped area and then take a left or right around to the small ledge to leave the room. Climb the taller ledge now behind it and then follow the hallway out. Drop down after going right around the hallway corner and then drop again to the main floor of this hallway. Head over to the opposite side in the other hallway to climb the ladder here and enter the now open ceiling tiles or doors. Climb the ladder all the way up and drop on either side to land safely here. Walk in the next room and watch the cut-scene. Here you have a Red tile on the left a green tile in the middle and a blue tile on the right. The game works like this the way you move a piece is determined by what color tile you step on. To move a green piece for example you'd step on the green tile and then touch the rollers on the left wall. The piece will move and eventually get destroyed when it gets to the end of the board. The objective in the game is simply to get rid of all the pieces and stepping on tiles to determine which piece moves shouldn't be a hard task at all. Once thats all done and all pieces gone drop down the ladder area and run out to main part of the room. To your left is a hole to fall through so fall here. When you go in the slope here you will slide to other slopes automatically for a little while. Finally you will land past a pole a small ways and land right next to 10 crossbow poison arrows a new weapon. Trun around completely now and jump past the pole and over here is some shotgun ammo. Slide down the pole now and you will enter a room high up above. There is 2 vines in this area but head straight to the edge here and do a backdrop grab manuever. There is a ladder here you can safely climb down to the ground so do that and then fall down 1 more area to the very bottom. This room is not yet accessible as it needs 4 of some type of object to open up. Climb back up the ladder and then use your hand over hand technique to go back to this ledge you fell to earlier. Climb up the ladder and then go right to where you first entered this room. On this ledge looking left at the vine sidestep all the way to the corner of the ledge. Do a running jump here and grab the vine. This is the trickier part cause now you must line up with the other vine at the back of this room. Once you are lined up with the vine then jump and grab this vine. Once on this vine turn right and then swing really high and then let go when it's safe. Walk up the stairs here and then walk to the next opening and kill the 2 dogs before entering here. Hit the switch on the right and then it will go to a cutscene showing what the hammers do. Back a bit further in a hall is a Green board piece. Pull this piece all the way back to where the hammers are at and you guessed it hit the switch. It breaks the piece and you get the Cartouche Piece 1. Turn back around now and go back to the room where you swumg over where the 2 vines are at. Jump the ledge where the pole is and then climb the pole up midways till you get to a ledge. Turn your back and line it up and do a backflip here to get the small med-pack. Jump to the other side and get the Uzi ammo and then shoot the pesky bat here. Climb back down the pole now cause above you is just a sloped area that you fall to your death to. Go back down and then get to the small crawl space area I mentioned of earlier. In this room is 2 hammers and another Green game piece. You must pull the piece out until you can get behind it to puch it. Push it to the hammers and then backflip or jump back as fast as possible. The hammers will crush you also they show no mercy. Just in case save your game before doing this part so you can be in the right room to do again if you goof up. Once the green piece is smashed get the Cartouche Piece 2 and then combine the 2 halves. You now have the Ba Cartouche. Leave this crawl spaced area and fall to the main floor where the 2 large gates were at and use the Ba Cartouche on the one door try them both I can't remember which one it was. When the doors open 2 dogs run after you so shoot them. When you enter here turn right and you'll see a switch on the wall in the distance. You must do a running jump and grab the switch to open up another section. You'll fall to the floor and there is a small crawl space to the left of you but don't go here yet. Just go straight instead and get on the pole to the right and climb up it first. Jump backwards in this section and you have another gamepiece along with a fire on the path. The crawl space is used for reentry of the main room here. The switch from earlier turns the flames off on the path so you can move the game piece down the path. I'd recommend stopping before each time in front of the fire and saving that way you won't have to redo old moves. Once you smash this piece you have another Ra Cartouche to fit the other door and run up the stairs here and then turn left here and go up these stairs. There is a fire spirit here that will set you on fire so run off the ledge here and then go right. Go up the ledge hurry now into the next room where a switch is at. Hit the switch and a block opens up and a water spirit pops out. Now you don't have to contend with the fire spirit anymore. In the water spirit room to the left is a small med-pack on a ledge. Another small medpack is on the other side of the room. Go back to the Fire Spirit Room and now you get to swimg on the vines. Start at the entrance of the Fire Spirit Room and swing to the first vine. The key to swinging from one vine to another is how you keep the vines in line with the next. If you can see a perfectly straight line when swinging on the vine your okay to start swinging and hop to the next vine. If your the slightest bit off you have to restart and this is very frustrating. When you make it to the last vine in this room swimg your body left and face the left ledge. Land on this ledge and enter this next room. There is a main path here and 2 steep ledges on either side so don't fall off. Get near the ledge and there is a large block with a pole on it. Before jumping to the block you might wanna kill the bats that are here. Now jump to the block and climb the pole here. Climb up to an area where there is a ledge and it's kinda difficult here to make this jump. The key is stay away from the ceiling and you'll be fine. Just as you rise a small bit above the ledge on the pole is when you need to turn around and do your backflip. Line yourself up with the doorway your now facing as the door and this ledge are in perfect alignment with each other. Turn right and jump to hit the switch here. You'll fall down 1 level but you can jump right back to the box with the pole from here. Jump back the way you came in at and this time head left around the tiny ledge and reach in the switch box and get another torch stick. Follow the small path up to a ledge and jump the small ledge here to the other side and then turn left. Shoot the bats in here and then go back to where the black switch was at. Jump like your gonna activate but don't since you cant with a stick in hand. On this ledge below throw the stick to the ground and then do a backwards drop yourself and find the stick. Take the stick to the Fire Spirit Room,remember the flame in the middle that the fire spirit got made from? Well there is 2 unlit torches going back towards the big room you were just in. Before entering the big room you don't need to there is 2 ledges on the right and left with unlit torches. Take the lit torch and light the torches and you'll hear a gate open somewhere. Turn around now completely and fall through the hatch. Now follow the path to another drop and land here. You will hear the mystery music now and ahead a scissor like round booby trap. Run back to the first part of the small ledge back a small ways to make this work. Wait till the blades stop chopping for that brief 2-3 seconds. Start running and then use the dash button to begin running. When you get close to the trap use the jump button to dive through. You might get a little hurt but at least your not killed. In this room there is a bunch of pedastals so start with the ones on the right. The first one has some Grenadegun Flash Ammo and the one next to it has flares and now go to the other side. this side has some shotgun ammo and then some stupid spiders the kind you can't kill come after you. Grab the Large Med-Pack on the center pedestal and then run out towards the trap and there is now a trap door to fall down so fall here and then quickly jump the ledges. Follow the path back out to where you first entered this area at. Go back now to where you got the stick out of the secret switch and enter the dark hallway back here. You can jump up a ledge here to a higher area. Jump here and follow the small hall around. You should be at a opening where a black door is so fall down into the next room and then take your first left to finally exit this level. Level 13(Guardian Of Semerkhet) Watch the movie and then walk into the next room and drop down the hatch and slide down the slope. Ahead is a trap of a new kind depending on which way you went in previous level. If you followed my walkthrough you took the harder of the 3 ways to go and you should remember what to do with this next trap. For those who didn't go that way what you must do is stand near the beginning of where the sloped area is and wait for the trap to open up for about 3 seconds before closing again. Once you get the green light to start going in other words when the trap is closed start by using the casual run and then use the dash button a second later and when you get close enough push the jump button to get through safely. This trap might take some practice to keep trying and follow my method and you should get through. You might get scaved a small bit but if you don't die then use a small med-pack or a large depending on how bad you got cut. When you finally make it through you might want to save it and then move on ahead. Turn the corner left here and another trap is here so dive through and then save again if you choose. Fall down the sloped area and into the next room and behind you is a triangular looking pattern. Up the small ledge in this room is a 3-D model type map of Egypt where the Sphinx and a few other landmarks in the desert are. Once you check the map go left up the smaller slope and then turn right and enter the crawl space here and follow the small path to another room obviously. Here there is a big looking ships wheel but really it's a gear box. You must keep pulling on the gear to open a door at the end of this room. The area below has some holes down there and some of them have spikes in them so don't fall off the edge. The spikes are activated when you go in the hole but they don't do too much damage if you get hit by it. If you happen to fall down here go to the small ledge and purple looking hallway and climb a taller ledge here. An even taller ledge is to the right I believe and you need to use the crouch/crawl button to get through here. It takes you to the other side of the gear box but always turn the gear from the right side to get the big door open. This next section can be looked at as a map for where to go to get through the door. Once you Activate the gear box run left from the gear box to the ledge. You gotta be quick here but don't get careless cause you'll fall off the edge and then have to restart. If that happens then just keep practicing it till you get through. The arrows pointing towards the gear box represent which way you must run first. The door slowly shuts and you just might have to crouch to get through so do so if the need be. ___________ ______________________ _ ________ ___________________ | | |1st ledge | | Be fast | | | | This ledge has large blades GB(Gear Box Not Gameboy) ^ ^ | |More Blades here be quick Lara(Your Here) | | X | |_______ |__________Big Door here Once past the blue door keep on going cause there is more blades here and then jump right and you'll see an object on a pedestal. Don't run right up to it go around behind the pedestal instead to get the item cause there is 3 blades here as well. If you get the object from behind the pedestal the blades can't harm you. The object you got is the Golden Vraeus and can be used where the map room was at. Turn left here and then fall down here avoiding the holed areas that have blades in them. You could have gone back the ledge way for a challenge with the blades again if you choose it's really up to you. Enter the small crawl space once again heading out of this room and then drop back into the map room. Use the Golden Vraeus in the slot and a laser beam will melt one of the temples on the map revealing a Guardian Key that looks like a vampire. From where you got the key face right and use the key in the small indentation on the wall over here. To the right of you was a black floor panel thats now a hatch to fall into so fall in here. Follow the smaller slope down to the steeper slope and slide down into the next room. From where you landed in this hall turn right and you'll hear a shutter when you pass by a certain part of the hall. Walk by a little farther and another shutter you'll hear. Walk to the middle of this next room and get the small med-pack here on the ground. Walk left now and you'll hear 2 more shutters and a door is ahead and a switch on the right. You'll get closer here and a bull pops out of the door so you must hit the switch and then run like Hell through the door the Bull ran out from and follow the path using the run button gradually as to keep distance between you and the Bull. Go to this dark room in the back and go up the small ledge to a big black looking door. Use action button here and then you will grab a torch stick inside. Luckily the Bull can't hurt you from where your standing so don't worry yet. Run back to the door where the bull was in and at the end of this hall is a torch atop a ledge you must jump. Light the torch and head back towards the last area where you got the stick originally and in this room there is 2 torches to light so light them and a door opens. Fall down into this section and then you'll hear the mystery music. Here there is 3 pedestals which have blades on them and you can't avoid them. First go left and get the shotgun ammo. Then go any way you want and collect the rest. The others are the large Med-Pack on the center pedestal and on the right one is the Poison or normal crossbow ammo. Careful when leaving here cause a spiked ball drops to the center of the room and can stab you killing you instantly. Head back to the area you just were Run back to where the Bull first entered the room and the area where the small medpack was has some monkey bars to grab and now you can avoid the stupid bull. Swing across past the area where you first entered this entire area in the first place and eventually you'll see an opening on the left. Theres some pesky bats here but they don't do enough damage to harm you so face this small crawl space and release action button and then immediately hold again to grab the ledge. Enter this small crawl space and follow it around. Take your first left around the crawl space and you'll hear the mystery tone again and about the same time the bats finally leave(maybe the mystery tone scared them off.) Enter this next room and below a tall ledge is another flame room but how should you get in without being burnt to death? Run to the ladder on the back side of the room and do a jump grab manuever and grab the ladder and then use it to climb down safely. You might want to save down here cause you know how easy it is to catch on fire and there is no water to douse the flames here. Once safely down in this section of the room turn left and climb the stove looking ledge and get the shotgun ammo. Go back down and then wait for the flames to retract to your left and then hit the switch here in the box to Get the wide shot shotgun ammo. Now turn around and on the ledge on the right is some crossbow explosive ammo.(No I don't know where the crossbow is.) Go back to where the first switch in the wall was and wait for the flame to retract and reach in it again to make the flame on the opposite side of you to retract. Wait for it to retract and then get the Uzi ammo. Again wait for this same flame to retract and repush the switch in here. The one that goes out save for last so wait for the black walled switches flame to retract and get the large med-pack Turn right and this one torch goes out so now hit this one and run to the ladder cause this one makes the spiders flood in so leave here quickly. Go back out the way you came in to the room or hall where the monkey bars were at you used to get to the small crawl space. The door at the beginning area thats blocked is where you should stand. Wait till he comes charging and then move out of the way and the doors fly open. In this room there is 3 rather large buttons to big for Lara to push herself luckliy she has a trusty comrade called a Bull. Well maybe not a trusty comrade but willing to help if you can time the jumps just right before he comes crushing in to you. Have the bull charge at you 3 times to activate 3 switches in the room. This opens 2 doors in the back of the room so enter the right door first. Go in here and light a flare avoiding the bull and turn right twice and climb the ladder here. Follow the path around to a room with some shotgun ammo on a ledge. When entering here don't charge in to the center of the room as there is a ball that drops in and blades pop out a very bad thing. Get the shotgun ammo and then run along the ledge left to get the Uzi Ammo First and then the small med-pack. Head now back around to where the 2 doors first opened and head left now. Follow the path around and climb the ladder thats up here to end the level. Level 14(Desert Railroad) Watch the cool cut-scenes and now you are on a train level. Push the lever here to open the sliding door. Jump here being careful not to fall off cause you die right away and it sounds like you get pretty messed up when you die. Open the door with action button here and enter. Go around to the right and then shoot the ninja that jumps out at you. Exit this next door and then jump to the railcar thats got sand or dirt on it and a cut-scene shows a Green Jeep drive beside the train and 2 Ninjas jump over to the car your facing. Wait for them to let their guard down and then blast them. Now jump over to the next railcar and on this next car is some ladders on the left and the right so choose which set you'd prefer to jump onto and then head up to the top railcar. This next section has a hatch in the top part of the car and another car in the distance has one also. 2 Ninjas pop out here so kill the closest one first and then kill the farther one. Fall into the first car and get the shotgun ammo thats down here. Run towards the other side of the railcar where there is a ladder and a Ninja runs out after you. Kill him and then climb the ladder to the top of the next railcar. This other railcar has nothing in it but jump in if you just wanna see it and then head back out to the main area of cars and head on. This next car is kinda deceiving in a way. They make you think you need to do a running jump to get up to the top part of this car but don't do that. Instead jump to this car and then head right and do a drop hold manuever to grab the side of the railcar. Hold x button down and then shimmy right until it's safe to get up. Watch the helicopter cut-scene and then look at this next car. This car is sorta deceiving also as the ladder on the left side of the car the rungs blend in with the color and texture of the railcar. Climb the ladder here and then kill the Ninja on this last car. On this last car do a backdrop safe manuever and grab the ledge here. A Door below slides open and now release the x button. Immediately hold the x button down to grab this crate. Pull yourself up and then continue on into this next car. To the left is a large med pack and to the right is some revolver ammo but I haven't found the revolver yet. If you didn't get it already when falling to this car then pick up the normal crossbow ammo. Leave this car getting on the ledge and then shimmying to the right to where the ladder is at. Climb up the ladder here and then at the top start shimmying right using the hand over hand technique to get around the corner of the railcar. Keep shimmying until you see an opening to drop to where you must again release the x button and then immediately hold it to grab the crate here. Drop into this room and get the crowbar and the ammo and then use the crowbar on the half round gear in the floor near the back of the room to activate the switch beside it. Turn around completely now and kill the Ninja guy here and then a door is now open this way so head out of this area. Jump over the sand covered car and a door will open in the next car so shoot the ninja in this car. Jump now to this car and then climb up the tall back part of the car to get to the top area. Shoot the 2 Ninjas here and I believe one falls off the train if you shoot him one time and he's near the edge of the car. So jump back over the cars here and shoot the 2 Ninjas that come up with the Jeep. Another is waiting in the next railcar so shoot him as well. On the way back from this car is some doors you can enter and can use the crow bar on to get some good stuff. Go in the next car and next to the switch you first activated in this level is another gear box so use the crowbar in here to end the level. Watch the cut-scene for the next level now.