-------------------------------------------------------------- CheatPlanet's Battlefield 2 Bad Company Multiplayer FAQ -------------------------------------------------------------- By Michael Grimm --------------- Overview --------------- Multiplayer in BC2 is a much different affair than in MW2, the maps are bigger,there’re vehicles rolling around, and working with your squadmates is way more effective than going lone wolf sniper. Bad Company 2 rewards players who help their teammates, even if it’s something as simple as throwing down an ammo resupply crate. While twitch FPS skills are important, the maps are huge, and flanking your opponent and setting up ambushes is just as important. With that in mind, here’s some general tips for those of you getting started with BC2’s multiplayer. -------------------------------- General Multiplayer Tips: -------------------------------- TAG YOUR ENEMIES: This is essential, but since it’s a feature not in other games, new players aren’t accustomed to doing it. By tapping the “back” or “select” button while an enemy is in your sites, you will tag him which makes him pop up on the map and places a large orange triangle over his head. Because BC2 doesn’t feature a radar based UAV like MW2, tagging is the only way to make your enemies appear on the map. The orange triangle over their heads is also great, as it’s essentially a big “SHOOT ME” sign, seriously watch how fast tagged enemies get taken down by your kill hungry teammates. Even better, any enemy or vehicle you tagged that gets killed nets you points, regardless of who killed him. JOIN A SQUAD: When you join an online game, it will ask you if you want to join a squad. ALWAYS SAY YES (unless you plan on joining with some friends, in which case you’ll do it later). Joining a squad places you with 1-3 other players and allows for you to spawn on top of any living member of the squad. This is incredibly helpful as it allows you to warp to the front line when respawning, saving you the long trip back from your HQ. It’s also helpful as you will gain huge point bonuses for doing anything that directly helps your squad mates. Killing an enemy your squadmate has tagged, taking an objective, reviving a squadmate, all of these things will give big points and help foster the teamwork mentality that wins games. HELP YOUR SQUAD: This is kind of a no brainer, but even the most haphazard teamwork will give you a huge advantage over the enemy. Sticking with your squad will make all of you much more powerful; if one of you dies, you can respawn on the surviving teammate. Automatic backup is a beautiful thing, and it makes taking M-COM stations and flags a lot easier. While it sucks getting stuck in a terrible squad, just remember, at the very least they’re moving targets that can suck up bullets that might have been aimed at you. USE THE VEHICLES: While this may seem odd, it happens pretty frequently that in the middle of a battle, players will be too busy respawning deep in the map to remember all the heavy artillery back at the main base. True, it can be a trek on some maps to have to drive the tanks all the way to the front lines, but they provide lots of heavy firepower that can scatter opponents and take their focus off of the objectives. STOP PICKING THE RECON CLASS: Seriously. While everyone loves sniping and hanging back in the cut like a badass, Recon is generally a situational class that should only be used on occasion. Unfortunately too many players will pick Recon and never change their class, instead preferring to camp on top of a hill and take potshots at enemies, refusing to help their teammates or help complete mission objectives. Recon units are especially impractical on Rush Mode Attacker teams because it’s essential to physically approach and hold the M-COM boxes, most of which are in doors and impervious to sniper fire. The Defenders also have an infinite number of respawn tickets, so all those “sick headshots” really aren’t doing anything useful. If you must play sniper, at least make use of your mortar strike attack, it’s extremely powerful and helps to disperse groups of enemies while destroying vehicles and buildings. ----------------- Game Modes ----------------- BC2’s multiplayer consists of 4 modes: Rush, Conquest, Squad Deathmatch, and Squad Rush Rush: Players on the attacking team must destroy the defending team’s M-COM stations at locations A and B before their respawn tickets expire. The defending team must prevent the M-COM stations from being destroyed but have infinite respawn tickets with which to do so. Every time M-COM stations A&B are destroyed, another portion of the map is unlocked and the defending team is forced to fall back to their next position. Each M-COM station can be destroyed one of 3 ways: 1. Plant a charge on the M-COM station and defend it until it explodes. Can be defused by opponent. 2. Physically destroy the M-COM station with heavy weapons fire. 3. Collapse the building containing the M-COM station (not always possible). Conquest: Players attempt to capture and hold flag points around the map. The first team to lose all of their respawn tickets loses. Every time a player dies and respawns a ticket is lost. Controlling more than half the capture points inflicts a constant respawn ticket bleed on the other team. Vehicles are unlocked depending on the stations held. Squad Deathmatch: Teams of four players battle to be the first to reach 50 kills. 1 vehicle spawns in to the map and may be used by any player. Squad Rush: Same as Rush but teams are limited to two opposing 4 player squads. ----------------------------------- Tips for Rush Mode Attackers: ----------------------------------- • Planting a charge on the M-COM is the most common tactic though it usually requires some teamwork as you’ll need covering fire to protect you while you plant the charge, and then you’ll need to protect the charge on the M-COM from being diffused by angry defenders. • M-COM stations are generally heavily defended and surrounded by enemies with all their sites pointed at the M-COM box. Approaching straight up the middle is usually suicide, so learn to flank the defenders and take less common paths to the M-COM boxes. As most M-COM boxes are inside buildings, be careful about corners as a lot of players will crouch and hide in buildings waiting for enemies. • If defenders are heavily fortified in their positions, call in the artillery to blow up their sniping perches and flush them out of hiding spots, nothing like a good mortar strike or tank/chopper barrage to distract them while your squad plants a charge • If the defending team is working together and you’re having a hard time getting the charge on the M-COM box, don’t forget you can destroy it with heavy weapons fire or by demolishing the building itself. Changing up your tactics will force the defenders to change theirs, which might give your team the opening they need. • It’s also very important to have at least one medic in your squad while attacking, as he can revive downed teammates on the spot, which both saves them the trip back to the frontline and prevents your team from losing a valuable respawn ticket. • Destroying cover is a double edged sword, while it may make sense to just explode all of your enemy’s cover so they have nowhere to hide, consider that once you’re taking the spot you won’t have any cover either. Demolishing a building may make it easier for you to plant a charge on an M-COM station, but if it’s defused you’ll have to plant it again, this time without the cover the building was providing. An M-COM box out in the open is an open air corpse festival, so plan accordingly. ----------------------------------- Tips for Rush Mode Defenders: ----------------------------------- • Your major advantage as a defender is that you know exactly where the opposing team is going, your M-COM boxes. This makes it easier for you to set up a perimeter around the boxes and deadly choke points to eat through your opponent’s tickets. • Don’t be afraid to camp. Your goal is to protect the M-COM boxes, that’s your only concern. While it may be fun to run all the way into the opponent’s base and be annoying, that’s one less defender at the M-COMs. All too often players on the defending team will meet the enemy half way which puts them further away from the M-COM than the need to be. The closer you are to the M-COMs, the less time it takes you to get there and neutralize the enemies and the charge. • Try and steal the attacker’s vehicles. Most Rush maps typically only give the Attackers tanks and choppers. Stealing their heavy weapons will be a huge pain, and can help turn the tide of a battle. Even more annoying is taking the vehicle and parking it in some obscure corner of the map where players won’t think to look for it, because as long as the vehicle is still alive, it won’t respawn at the enemy’s base. • Set up choke points. Virtually all maps have natural chokepoints that the enemy will have to filter through, especially vehicles. Setting up anti tank mines and C4 at these spots can be a huge help in stopping the enemy’s assault stone cold. Most players will get frustrated enough by one or two mine/C4 kills that they’ll stop using vehicles entirely. Also make use of the mounted weapons, as they’re almost always positioned at high traffic areas that lots of enemies will have to filter through. A good heavy machine gun spot can stop an attacking squad in its tracks. ----------------------------- Vehicles Tips: ----------------------------- • Vehicles are difficult to use effectively in close quarters with only one player, as the main gun is ineffective at close range. Pressing A or X while in a vehicle will switch your position inside it, allowing you to switch to the mounted machine gun, a much more lethal option vs. infantry. Unless you have additional players in your tank manning the machine guns, make sure to keep moving at all times to avoid players sneaking up and planting C4 on your tank. • Don’t abandon your vehicle. Bailing out the second your tank comes under heavy fire is a common noob mistake that can be disastrous to your team. While the annoying beep beep beep of the tank health warning might be annoying, ditching it as soon as it takes damage is essentially giving an enemy engineer a big present with a bow. Matches become much harder when one side has all the vehicles, so make sure that you either finish off the wounded vehicle or simply go down with the ship. Bailing out may deny your attacker a kill, but it’s almost always better to take one for the team and ensure the enemy doesn’t get your weapon. • Driving tanks directly into areas with lots of buildings is a very poor idea as it leaves your vehicle exposed and gives explosives equipped infantry plenty of cover from which to attack. Don’t be ashamed to hang back and pepper M-COM stations and capture points with heavy weapon fire, you may not directly kill many people but you’ll almost certainly send them scattering from the area, giving your team an opportunity to move in and capture the point. --------------------- Classes: --------------------- Assault: The Swiss army knife of the classes, Assault is a strong class that specializes in mid to close range fighting and has the best selection of weapons for combating groups of foot soldiers. Assault also excels in seizing and holding M-COM boxes and capture points. Equipped with accurate, rapid fire assault rifles and undermounted grenade launchers, this class can also drop ammo boxes to resupply themselves and their teammates ammo supplies, and that includes explosives and grenades. Pros: All around good class Extremely effective against infantry Cons: Ammo resupply and unlocks aren’t as good as other classes. Engineer: The Engineer class is the heavy weapons specialist, he’s got the most explosives and things that go boom, but pays for it with low ammo reserves and a small gun that’s only effective at short ranges. The Engineer’s rockets and mines make him a true threat to heavily armored vehicles, and he should be able to take even the heaviest tank down with 2-3 shots. The Engineer’s repair tool also makes him indispensible for a squad using vehicles, as he has the power to dramatically increase the vehicles’ staying power. Nothing’s more frustrating that shooting a tank 5-6 times and it still not blowing up. Pros: Extremely lethal versus enemy vehicles Can dramatically increase the deadliness of your team’s vehicles Cons: Low ammunition reserves SMGs are only effective at close range Recon: The Sniper class, Recon characters run around in ghilli suits with long range rifles and small tactical explosives. The Recon class is extremely effective at long range with their high powered rifles and later, mortar strikes. Recon units are able to control areas of space from a distance, picking off stationary targets and providing suppressing fire for their teammates seizing the objective. As a result of their specialized weapons, Recon is extremely weak in close quarters combat and versus multiple opponents. Recon is one of the more loathed classes in the game due to its overwhelming popularity despite its situational nature. Pros: The Recon ability Mortar Strike is extremely powerful and can scatter enemies, destroy tanks and demolish buildings Very useful for picking off entrenched enemy positions from afar Cons: Very vulnerable in close quarters and versus multiple enemies Incapable of directly holding objectives/positions because of close range ineffectiveness Extremely overused Medic: Unlike other games, Medics in BC2 are not vulnerable support classes. Medics use big light machine guns with enormous clips and heavy firepower to assault and defend objectives. Most importantly they use their medkits to heal teammates, and their defribulator to revive downed teammates, respawning them on the spot and saving their team from losing tickets. Medics also receive huge point bonuses for helping their teammates which makes them a great class for beginners because of their overall usability. The downside is that Medics are completely useless against vehicles as they lack any kind of explosive other than the standard issue hand grenade. Pros: Extremely powerful LMG is lethal at all ranges and easy to use Can heal and revive teammates, saving tickets and automatically reinforcing assaults Extremely strong choice for holding and defending objectives Cons: Completely helpless against armored vehicles LMGs have extremely long reload times ----------------------------------------------------------------------------- This FAQ is property of GamesRadar/CheatPlanet.com and may not be reproduced except for personal use. www.gamesradar.com www.cheatplanet.com