From: (Paul Hansen)
Subject: FFVII cd-2 faq/hints/tips/*spoilers*
Date: Sun, 09 Feb 1997 16:20:29 +0900
Organization: Polar Bear Graphics
Lines: 160

FFVII Cd 2 Hints/tips/walkthrough (partial)

Some recently found information (below) and information on the 2nd CD.

From Jon y.
I recently found your FF7 site,  and it is truly amazing.  
I can't begin to go over the in depth coverage you have provided.  But after
reading your "spoils section" ( I curently am about 13 hours into the
game myself)  I just wanted to clear up that the monsters found in those
test tanks were actually human beings just like Sephiroth created by
ShinRa.  Sephiroth got mad because he blamed the human race for
conducting these experiments, and the esper he pulled out called Jenova,
Sephiroth believes Jenova to be his mother.  He goes ballistic, blaming
human kind for doing this to his mother and himself.
I got this from my translations, which is not very good at all, but I
acquired the help of a japonese friend.  hope this might clear some
things up! Great work!!!  If you happen to finish the game soon, Email
me if you're not too busy how long it took you to finally beat the game
and with at what level you were on.  Thanks.....jon y.

And some other information...

Yet again, *spoilers* below people. I warned you. If you complain, you
will be ascii'ed to death... :)

After boarding down the hill behind the Snowy Mountain Town, your
character's end up in a snowy wastelandish area. Lot's of white-out, very
tough, since you don't know where to go next. I believe I headed left
first, and then up, but that's very general since I wasn't paying much
attention. If you wander around enough, you'll get to the big flat icy
lakish area, where you keep getting turned around by the blowing wind. You
can put down marker's though, so that you know where you were, and what
direction you should be going. In the middle is a little cave with another
materia in it. I believe if you then head left (or was it north?) you then
start wandering down one of those endless, looks like the same area over
and over again, except after about 3, you're character looks to reach the
end, but falls down in exhaustion. 

In general, the level above can be gotten through, it just takes a while,
and you may have to retrace you're steps more than once (or twice). Save a
lot, and stock up on tents. There's also probably more than a few
secrets/materia, if you *do* go everywhere possible. And it's the only
time you get to go through this level (thank god...).

You then wake up in a Cabin, and the cabin's owner explains (something),
and also explains where to go next. After his speech, you can go outside,
pick the character's you want in your party, and then get to climb up the
mountainside. The trick to this is to follow the flags at each ledge,
since they are the indicator to the next climbing path. And you also need
to press the square button repeatedly to warm your character's up at each
ledge. The number's on the right is your temperature. If it goes below 28,
you freeze, get rescued, and have to start from the cabin again. Best
strategy is to climb to a ledge, press square repeatedly (and fast) to get
up to 36 again, and then go onto the next ledge. The various entrances
lead to caverns, where you don't have to worry about freezing (since
you're out of the wind.).

After clearing this level, you're on to the key event, which I won't
spoil, since you'll generally make it through without much worry (other
than the usual fight losses, etc...).

>>>Don't read below until finishing above<<<<

After that event, you'll lose Cloud, and be captured by ShinRa (well, you
have to, otherwise the party would die...). You'll go through some scenes,
and then Tifu will be gassed. You can't get her out with Barett. Run him
to the airship with Caitsith.

The key to getting the key is to first push the foot button down until she
slides her body all the way down. Just hold it down. Then, the hard part
(to figure out) is to hold the foot button *and* the head button at the
same time. 
After that, you get to slap the dickens out of scarlett... Talk about
thing's that probably won't make it to the U.S....

Then, you've got the Airship. You can go find Cloud, which is fairly easy.
Just search all the towns you can only reach with the airship....

You'll also get the option to raise/train Chocobo's at this point. It has
to do with various purchases/options back at the original Chocobo farm, so
realize that 1. It's expensive, and 2. It's complicated. You may want to
wait until somebody really translates the options for this one, because
you could just end up wasting your money, with no practical return. 

After finding cloud, you've got to find the first 2 Huge Materia (hey,
that's what it's called, don't hurt me). The first one (or second, doesn't
matter) is in the Control Tower (eagle's nest). To get this one, you've
got to win a big battle in the strategy area. After you've won, the egg
will hatch, and the old Phoenix will die(big fmv scene. cool). You're
character's can/will be able to run out the door on the top, and can find
the Phoenix materia (useful). Then talk to the old man on the second
level, and he'll give you the Huge Materia.

The second is in Corel, the mining town/entrance to the Golden Saucer. You
have to run back along the tracks again, and then you'll get into a
train-chase sequence. As written before:
It was difficult to do this one. You move the train faster by moving the
two-levers in sequence one after another, as fast as possible without
mucking up. This will enable you to catch up with the train in front.  I
managed to do that in two-minutes the second time (8 the first time). You
then need to fight to the front, and then muck around with buttons until
you stop the train. If you fail, the train goes through the village. If
you don't fail, it stops right in front of the village, and in exchange
you get some additional materia (altima, a major spell that takes 5000 APB
*before* you can use it) along with the huge-materia. 

After that, you get Cloud back, and the *real* story about what happened
in Nevilheim.... (no, I'm not saying. period.)

The next two huge materia are in sequence. The first one is back in the
Cannon town... Leads to the sub (yes!) and an interesting sequence (cool
arcade, by the way. Square's development teams are having fun,

Afterwards, you need to once again run up to the airport on the top of the
cannon. Too late, though, and you need to next go back to Cid's home town,
Rocket village.

Rocket sequence is hard to flub, except for the puzzle: This answer will
be needed at a certain point:
You will know this one when you get there, and boy, was it difficult. The
Code is Circle, Square, X,X. If I remembered wrong, then it's Square,
Circle, X,X. The last two are definitely the X button.

After this, (and another cool sequence) you need to head back to the Cosmo
Canyon town (red's hometown). You'll get to make some materia from the
huge materia (I only made one, there must be other combo's though).
Then it's back to shell village, behind bone village (where you lost
Aerith). You're trying to bring her back to life (I predicted this one
would happen when she died...). You need to head to the left at the Shell
village, and the old floating fart will explain that you need to items, a
key and something else. 

I stopped after this point, and restarted the game (I was getting close to
the end, and I want to get the extra character's this time around). So
don't ask me where things are after this point. You are going to have to
earn it your'sef, grasshopper.

BTW, at this point (or earlier) if you go back to Midgard, there's a guy
hanging around out front, talking about a key and/or getting lost from his
tour group. I've got a feeling that one of the items are in Midgard (if
not both) and my best hint/bet is that it's back in Aerith's church (it
would fit in their standard plots). Otherwise, back at mom's place... I
don't know, I haven't got in. Finding the key/entrance to Midgard is
another thing entirely.
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