------------------------------------------------------------------------------ "So fire your engine, see if I give a damn" - Snow Patrol ------------------------------------------------------------------------------ ____ ___ _ | _ \ _ __ __ _ __ _ ___ _ __ / _ \ _ _ ___ ___| |_ | | | | '__/ _` |/ _` |/ _ \| '_ \ | | | | | | |/ _ \/ __| __| | |_| | | | (_| | (_| | (_) | | | | | |_| | |_| | __/\__ \ |_ |____/|_| \__,_|\__, |\___/|_| |_| \__\_\\__,_|\___||___/\__| |___/ _ _ | | | | ___ _ __ ___ ___ ___ | |_| |/ _ \ '__/ _ \ / _ \/ __| | _ | __/ | | (_) | __/\__ \ |_| |_|\___|_| \___/ \___||___/ +----------------------------------------------------------------+ ___ __ __ _______ / _ \___ ____/ /_____ / /_ / __/ (_)_ _ ___ / , _/ _ \/ __/ '_/ -_) __/ _\ \/ / / ' \/ -_) /_/|_|\___/\__/_/\_\\__/\__/ /___/_/_/_/_/_/\__/ ============================================================================== DRAGON QUEST HEROES: ROCKET SLIME FAQ/Walkthrough Copyright (c)2009 DomZ Ninja ============================================================================== Author: DomZ Ninja E-mail: domzninja[at]hotmail[dot]com Updated: 02/02/09 Version: 1.0 NOTE: This guide does contain spoilers! ______________________________________________________________________________ TABLE OF CONTENTS ______________________________________________________________________________ See that series of numbers to the right of each section? If you want to find a specific section in the FAQ, press CTRL + F to open a search box. Type in the series of numbers for the desired section that you're trying to find and press Enter. Whabam! The search function will take you there in an instant. 1] - Version History.................................. [0100] 2] - Controls......................................... [0200] 3] - The Basics....................................... [0300] 4] - Walkthrough...................................... [0400] 4.01] Prologue................................. [0401] 4.02] Forewood Forest.......................... [0402] 4.03] Boingburg................................ [0403] 4.04] Forewood Forest.......................... [0404] 4.05] Boingburg................................ [0405] 4.06] Tootinschleiman's Tomb................... [0406] 4.07] Tank Interior............................ [0407] 4.08] Boingburg................................ [0408] 4.09] Tootinschleiman's Tomb................... [0409] 4.10] Boingburg................................ [0410] 4.11] Tootinschleiman's Tomb................... [0411] 4.12] Boingburg................................ [0412] 4.13] Forewood Forest.......................... [0413] 4.14] Mt. Krakatroda........................... [0414] 4.15] Boingburg................................ [0415] 4.16] Backwoods................................ [0416] 4.17] Boingburg................................ [0417] 4.18] Callmigh Bluff........................... [0418] 4.19] Boingburg................................ [0419] 4.20] Mt. Krakatroda........................... [0420] 4.21] Callmigh Bluff........................... [0421] 4.22] Boingburg................................ [0422] 4.23] Flucifer's Necropolis.................... [0423] 4.24] Boingburg................................ [0424] 4.25] Flying Clawtress......................... [0425] 4.26] Boingburg................................ [0426] 4.27] Flying Clawtress......................... [0427] 4.28] Mt. Krakatroda........................... [0428] 4.29] Boingburg................................ [0429] 5] - Tank Masters Tournament.......................... [0500] 5.1] C Class................................... [0510] 5.2] B Class................................... [0520] 5.3] A Class................................... [0530] 5.4] S Class................................... [0540] 5.5] Ultimate Rank............................. [0550] 6] - Slimes........................................... [0600] 7] - Items............................................ [0700] 8] - Recipes.......................................... [0800] 9] - Crew Members..................................... [0900] 10] - Bestiary........................................ [1000] 10.1] Enemies.................................. [1010] 10.2] Bosses................................... [1020] 10.3] Tank Battles............................. [1030] 11] - Review.......................................... [1100] 12] - Thanks/Credits.................................. [1200] ______________________________________________________________________________ 1] VERSION HISTORY [0100] ______________________________________________________________________________ FAQ/Walkthrough #38 ------------------- Version 1.0 (02/02/09) - FAQ/Walkthrough complete and submitted. ______________________________________________________________________________ 2] CONTROLS [0200] ______________________________________________________________________________ .-----------------------------.----------------------------------------------. | D Pad | Move | |-----------------------------|----------------------------------------------| | Start | Open Menu | |-----------------------------|----------------------------------------------| | Select | N/A | |-----------------------------|----------------------------------------------| | A Button | Jump, Elasto Blast (Hold), Float (Hold) | |-----------------------------|----------------------------------------------| | B Button | Talk, Throw | |-----------------------------|----------------------------------------------| | X Button | Zoom Map In/Out | |-----------------------------|----------------------------------------------| | Y Button | Swing Sword (When Carrying Slime Knight) | |-----------------------------|----------------------------------------------| | L Button | Cycle Through Menu | |-----------------------------|----------------------------------------------| | R Button | Cycle Through Menu | '-----------------------------'----------------------------------------------' ______________________________________________________________________________ 3] THE BASICS [0300] ______________________________________________________________________________ +----------------+ | Transportation | +----------------+-----------------------------------------------------------+ Sometimes if you're stuck in a dungeon and you need to return back to town, you won't have to go to the entrance to head back to Boingburg. You will find carts, usually situated on train tracks or in rivers, which make their way to town. You can use the carts for a variety of uses, since they can carry many different things. Carts can carry items, monsters, slimes, and you (well, you ARE a slime). Each cart can carry four items at one time, and the carts travel through very frequently, so there's never a time without one. They aren't uncommon, and this may be a simple and unaccurate generalization, but I'd say you can find carts around every five screens or so. You rarely have to go far without finding a way to get back to town. They're very useful and are easy to find, so make sure to use these carts to their fullest extent. +------------------+ | Collecting Stuff | +------------------+---------------------------------------------------------+ Collecting various items and the cart system goes hand in hand. You can pick up many different things using your Elasto Blast. But there is always a reason to collect 'em, right? Collecting items and monsters are the two main things to collect. Once you have the objects on your back, throw them onto a cart to have them shipped off to Boingburg. Monsters can be captured and brought back to town. If you collect 30 of one monster species and talk to it in the museum, you can use them as crew members in tank battles (more on that later). You can also use items throughout the levels for your tank. Bring them back to town and you can use them as ammunition for the tank as well. Also, when you rescue a slime, throw it on a cart to bring it back to the safety of town. +--------------+ | Tank Battles | +--------------+-------------------------------------------------------------+ Tanks battles is where Rocket Slime truly shines. You will be introduced to tanks in the second level, where you're thrown into a tutorial. The general idea of tank battles is quite simple: destroy the opposing tank. This can be quite difficult, but I'll explain why along the way. It's pretty obvious that you need to reduce the enemy's tank down to zero HP. When the battle begins, the two tanks (yours and the enemy's) will be shown on the top screen. The tank interior is shown on the bottom screen, and you can move Rocket around the several rooms. There are six chutes in all that deposit weapons into the interior (two in the top room with the cannons, two in the bottom room, and two on the left room). What you have to do is collect all of the weapons around the tank and throw them into the cannons. They'll be launched at the opposing tank, and its direction depends on what cannon you shot it out of. Using the top cannon will launch the weapon upwards in a parabola (u-shape). Launching a weapon out of the bottom cannon will cause it to go straight towards the target. While you go around and collect weapons to use, the enemies will be doing the same. They will be shooting weapons in an upwards angle or straight ahead. Each time a weapon hits a tank, it will deal damage to the vehicle. If two weapons collide in midair, they will fall to the ground and be negated. Use this advice to knock your enemies' weapons out of the air before they hit your tank. A little later in the game, you will be able to use up to three crew members. They can perform different tasks to help Rocket out in tank battles. On the other hand, there are monsters to face in the opposing tank. Sometimes they will try to infiltrate your tank. Either Elasto Blast them to oblivion or throw them in a cannon and launch 'em back to where they came from. Most tank battles take a pretty long time. Make sure to use the two different cannons to avoid colliding with enemy weapons. Once a tank reaches zero HP, it's not done just yet. When a tank reaches zero HP, their engine will be exposed (it looks like a heart on the screen). Remember, this can happen with your tank as well as the enemies. When the engine is exposed, you must infiltrate the enemy tank and destroy the heart. Make your way into the engine room, which is almost always to the right of the entrance. From there, Elasto Blast your way to the engine and Elasto Blast into it to win the battle. Yeah, it's a lot of work to win a tank battle. But there are many ways to win with all of the different weapons. There are thirty weapons to use, and most are items found throughout the various levels. When you chuck an item onto a cart to be brought to be town, it'll most likely be available in Ducktor Cid's shop. Make sure to stock up on ammo by collecting more and more of each item. You can hold up to 30 weapons in a tank, so use the ammo spaces wisely. After rescuing Slimechanic, you can talk to him in regards of your tank's HP. In order to have him increase the HP of your tank, you will have to usually give him some money and a couple items. You should make sure to upgrade your tank's HP and ammo constantly so you won't be outmatched. +---------------+ | Saving Slimes | +---------------+------------------------------------------------------------+ Saving your fellow slimes is of course the most important part of the game. Rocket will find blue treasure chests branded with a slime symbol throughout each level. Elasto Blast into it to free a slime. From there, you'll have to bring them back to town (almost always by carts). Sometimes chimaera wings need to be used to bring a slime back to town. You will receive a letter from the slime with a gift inside almost immediately after they reach town. Usually it's an item used for ammo, or it can be a recipe. In the town, there are large iron balls with numbers on them. The number on the ball represents the number of slimes needed to remove it. For example, if there is an iron ball with "15St" on it, then that means you need to have rescued at least 15 slimes in order to remove the ball. Usually, the pesky iron balls block important areas of the town, so you will have to rescue as many slimes as you can in order to reach new areas of the city. There are 100 slimes in all, so make sure to find and rescue all of 'em! I think I've covered everything nicely. Onto the walkthrough! ______________________________________________________________________________ 4] WALKTHROUGH [0400] ______________________________________________________________________________ ============================================================================== 4.01] PROLOGUE [0401] ============================================================================== Slimes: None The story starts off with Rocket and his friends chillin' in the palace garden and playing with a magical flute found in the castle. One of Rocket's pals, Hooly, challenges him to a little game. He says if Rocket can clear the garden of all leaves in 60 seconds, then he can have the flute. You are placed in a square room with patches of leaves on the ground. You must use Rocket's Elasto Blast technique to remove all of the leaves. To use Elasto Blast, hold down A. Move in a direction you want to be shot out by using the D-Pad. Let go of A to have Rocket shoot off in the specified direction. The longer you hold down A, the farther Rocket will launch. It's pretty easy once you get the hold of it, and the little game is very easy. I remember completing it in around nine seconds on my first try. Once you win the game, Hooly will give you the flute to play. Rocket plays the instrument and it sounds great. The gang hears Rocket's dad, Big Daddy, making his way to their location. They hide the flute in Rocket's stomach, stretching him out to great proportions. Big Daddy comes in and has a talk with everyone, then leaves (not realizing that Rocket is that big long dude). After, run south to the heart of Boingburg with the flute still in your body. After this, there are massive explosions in town. The Plob make their grand entrance and capture everyone, including Rocket's friends. Big Daddy tries to make a stand, but is defeated and surrenders. All 100 slimes are taken hostage, but Rocket is still safe. The Plob mistake him for a worm and throw him in Forewood Forest, where the adventure begins... ============================================================================== 4.02] FOREWOOD FOREST [0402] ============================================================================== Slimes: Swotsy, Stony, Mother Glooperior As Rocket lands in the entrance of Forewood Forest, the flute will fall out of his mouth and break in half. Uh oh! Walk to the right to find your first slime-filled chest. Elasto Blast it open to rescue one of Rocket's good friends, Swotsy. Swotsy will ask you to carry him back to town (almost all rescued slimes do). Hit Swotsy with an Elasto Blast to send him flying in the air, then move under him to catch him on your back. FYI, you can hold up to three objects at a time on your back. Walk back to the left and throw him on the dirt path, and he'll return to town. Seconds later, you will receive some mail from Swotsy. Press start to open the menu, then press L or R to reach your mail section. The slime will thank Rocket and reward you with a Pompom. All slimes will give you mail shortly after being rescued, and they always come with a gift. There's a large wing-shaped portal to the right of where Swotsy was held. It's closed off for now, but it will open up and function as a portal once you step in the other one. Portals like these are found in all levels and are very useful. Head to the north to meet up with two Plob members whom are retreating. While fleeing, they drop another chest. Open it to rescue Stony. Instead of returning to the entrance, you can throw Stony on the cart to bring him back to town. Each cart can hold up to four objects at a time. Simply Elasto Blast the cart if you wish to knock everything off. You can also hop onto a cart to return to Boingburg. Open the mail after saving Stony to get a Pompom. Break the jars below the railroad and proceed to the right to enter the next area. Once you enter, a slime from inside a chest will talk to you. The chest is located on a ramp, but you must go around the large tree trunk in the center of the area to reach it. Proceed to walk around the tree trunk. Go up the stairs to the left and break open the chest to save Mother Glooperior. Mother Glooperior is the town nun, and she runs the church. She takes Rocket back to town and explains the basics (which I have already told you). She explains the cart system and suggests that you use the carts to bring items and enemies back to Boingburg. Rocket hits the hay and goes to sleep. ============================================================================== 4.03] BOINGBURG [0403] ============================================================================== Slimes: None Once the sun rises, exit Rocket's humble abode to meet up with the three rescued slimes. They inspect one of the iron balls blocking the church. It has "3St" engraved on it, which means that three slimes are needed to move the ball. The three slimes remove the iron ball and open up the church. Go inside the church and talk to Mother Glooperior to save your game. There really isn't much else to do in Boingburg, so it's back to slime savin'! Return to Forewood Forest after saving. ============================================================================== 4.04] FOREWOOD FOREST [0404] ============================================================================== Slimes: Baron Blubba, Peewee, Bubbilly, His Royal Wobbliness We're back! There is still much of the forest to explore, so lets get going. A small note: there are enemies present. You can either defeat them for Gold or throw them onto carts and bring 'em to town. Return to the area where you saved Mother Glooperior. Take out the Jailcats (or throw them on the carts to bring them back to town). The northeast path is opened up now, so go through to the next section. The right section is blocked by a stone wall, so walk over to the northwest to find a blue rock. This is a Rockbomb; throw it and it'll explode when it comes in contact with the ground. Pick it up carefully and throw it at the stone wall to destroy it. Open the slime chest on the other side to find Baron Blubba. Bring him back to town. You cannot reach the suspended rope, so walk past it to the new room. In here, defeat the Mischievous Moles and use your Elasto Blast to get rid of the leaves. You can find Gold underneath. Jump into the well and climb down the shovel to the bottom. Once in the well, open the chest for a Medicinal Herb, which restores one heart. Break the jars and use the nearby Rockbomb to blast the stone wall to rubble. Continue into a large room, where you'll be attacked by many Mischievous Moles. These punks burrow underground and whack you with their shovels. Use Elasto Blasts and Rockbombs to dispose of them. Next, use a Rockbomb to destroy the right-hand wall of the room and climb up the rope to reach another area. You'll be filled in another leafy area. A noticeable spot of the room is the large pile of leaves in the southwest section. Elasto Blast it to reveal another well and hop down. You'll find a cart system and some slime chests. Open the one on the right to rescue Peewee. Open the one to the left to save Bubbilly. Throw them both on the cart to bring them back to town, and you will get two Rockbombs from them. Climb the rope on the left side of the area to return to where Mother Glooperior was held. If you don't want to return to town, go back up the well on the other side. There is a large wing-shaped portal on the northwest side of the area. Jump into it to open the other portal near the entrance to the forest (I pointed it out to you earlier in the walkthrough). Go through the gate to the north to reach a hallway leading to the boss's lair. Step on the bird-shaped platform to regain all of your health. Go up to the boss's lair and prepare for battle. +--------------------+ | BOSS: Bough Beater | +--------------------+-------------------------------------------------------+ This boss is incredibly easy. The menacing tree known as Bough Beater will run sideways around the small arena. All you have to do to attack him is to Elasto Blast into his body. He is incredibly slow, but will attack with his arms once you hit him. Bough Beater extends his lanky arms, so run to either side to avoid his appendages. Once he loses half of his health, Bough Beater will move much faster, in addition to turning purple. Leaves will fall to the ground, but I do not see what the point of it is. Now as you hit him with an Elasto Blast, the leaves on his head will crumble. Hit him with an Elasto Blast several more times and avoid his arms to win this simple battle. +----------------------------------------------------------------------------+ With Bough Beater defeated, Rocket will find another slime chest. Open it to rescue His Royal Wobbliness, the king of Boingburg. As you rescue the slime, Rocket will be ambushed by a Plob tank. The tank will chase you as you flee to Boingburg. Simply run to the left while avoiding the shadows on the ground; bombs will fall on their position. It's really simple, and soon you will reach the safety of Boingburg while the tank retreats. ============================================================================== 4.05] BOINGBURG [0405] ============================================================================== Slimes: None Report to the castle to talk with His Royal Wobbliness. The king suggests that Rocket head to the Tomb of Tootinschleiman in order to recover a mystical and legendary tank. After the conversation, Rocket will receive a Seed of Life, which increases your heart count by one! Exit the castle and head to the church. Walk behind the large tree inside to find a second Seed of Life! We're off to a great start! Save your game and proceed to Tootinschleiman's Tomb. ============================================================================== 4.06] TOOTINSCHLEIMAN'S TOMB [0406] ============================================================================== Slimes: Namby, Perry, Bud, Gootrude Walk up the staircase and ignore the sealed wing portal as you move to the north. In this area, you will find a cannon as well as a bombshell submerged in the sand. Elasto Blast it out, then throw it in the cannon. It'll shoot out and destroy the nearby sand dune, which reveals a slime chest. Open it to rescue Namby. Pick her up and move to the northwest to the next area. Throw her on the cart to send the slime home and she will give you a bombshell. Break all of the stone obelisks and throw them onto the cart. Open the chests for Gold and ship the Picksy to town via the carts. Use the bombshell on the northeast section of the area to blast the sand dune to the left. Elasto Blast the slime chest that appears out of the dune to rescue Perry. Throw him on a cart and you'll get a Rockbomb. Continue to the north past where the sand dune was. Rocket will witness a Plob member get trapped beneath a sand dune. He asks Rocket to help him by using the cannon on the right side of the area to blast him out of the sand. Unfortunately, the cannon cannot be reached by normal means, and you'll have to take a detour of sorts. I guess the guy will have to wait. Walk to the left and jump in the ravine. Open the slime chest to save Bud, and carry him to the next area on the left. Throw him on one of the carts and he will give you a wooden arrow. Take all of the items and enemies here and throw them on the carts. Proceed to the north and open the chest on the right. The chest above it is a Mimic; you might as well bring it to town along with the others. From where the Mimic stood, move to the right to enter the next section. Step into the wing portal to be transported to the entrance of the level. You know, it helps. Return through the wing portal. Chuck the nearby bombshell into the cannon to destroy the sand dune. Wait for another bombshell to appear, then throw it into the cannon to destroy yet another sand dune past the previous one. Like always, take all of the items and enemies and throw them onto the carts. Walk past where the two sand dunes were and continue to the north. Open the chests for some Gold and Medicinal Herbs, then move to the right to reach the next area. Stowe all of the enemies here onto the carts as well as chests and obelisks, then proceed to the right. You will find yet another set of carts here, but this time on a rail system. Take the Hammerhoods and throw them onto the cart, then go to the south to reach some rapids. Step onto the rapids to be well, rapidly moved to the right. You might spot a Goodybag running around. If you need to get to the other side of the rapids, Elasto Blast your way across. Catch the Goodybag and throw him on a cart. Go back to the other side of the rapids and open the slime chest to find Gootrude. Chuck her on a cart and she'll send you a letter and an obelisk. Go south of where Gootrude resided to find a small area with a moveable cannon. Your goal is to push the cannon across the tracks until it reaches the other end, but there are many blocks in the way. Destroy them all with an Elasto Blast, then push the cannon to the other side. Throw a Bombshell in it to destroy the sand dune, then continue on. Finally, we've reached the cannon! Throw a Bombshell in to destroy the sand dune ahead, then launch another one to free the Plob member. His name is Ducktor Cid, and as a token of his appreciation, he will fix the Warrior's Flute. Rocket will play it, and all of a sudden, a gigantic tank rises from the sand! This is the Schleiman Tank, and it's one badass vehicle, piloted by yours truly! As Ducktor Cid brings Rocket inside, he receives some unfortunate mail. Apparently he has been fired from the Plob for sucking so much. Ha ha! ============================================================================== 4.07] TANK INTERIOR [0407] ============================================================================== Slimes: None As the duo enters the tank, Ducktor Cid decides to ally with Rocket. Ducktor will teach you the bare-bones basics of tank battling as you use a mountain as target practice. As a rock falls from the nearby chute, pick it up and throw it into a cannon. It'll eventually hit the mountain and damage it. Explore the other rooms of the tank and collect ammo to use against the mountain. Once the mountain is reduced to rubble, the tutorial will end and you will return to Boingburg. ============================================================================== 4.08] BOINGBURG [0408] ============================================================================== Slimes: Flantenna Once you're back at town, pay a visit to the king and tell him about the tank. Afterwards, stop by Ducktor's new abode. It's more like a garage where Cid can customize your tank. You cannot to anything now, so leave. Also, the 10St obstacle has been removed from the nearby house. Go inside and collect the Seed of Life, then save at the church. Try to leave town and you will be stopped by a member of the Plob and his tank, The Platypanzer. Ducktor suggests you save your game, but you can tell him off since you already did so. Choose to fight The Platypanzer, and get ready for your first tank battle! Exciting; very, very exciting! +-------------------------------------------------------------------+--------+ | TANK BATTLE: The Platypanzer | HP: 50 | +-------------------------------------------------------------------+--------+ Crew: Websy (Two-tailed Platypunk) Ammo: Boulder, Rockbomb Your tutorial should have proved useful when it comes to your very first tank battle. Unlike the mountain of course, The Platypanzer fights back. Nevertheless, Ducktor Cid will still give you some basic pointers before the fight begins. The battle is painfully simple even for your first one since Websy, the leader, only uses the top cannon. If you see a projectile coming your way, throw a boulder in the top cannon to negate the attack. Your tank only holds boulders and bombshells. Since bombshells are stronger than boulders, use them in the bottom cannon to ensure a perfect hit. Use your large supply of boulders on the top cannon to block any incoming attack, and tossing the others in the bottom cannon to speed the fight up in your favor. Just watch out for the extra-powerful Rockbombs. The Platypanzer only has 50 HP, so you should have little trouble here. Websy fires at a fairly slow rate, so you could probably throw most of your ammo in the bottom cannon, using one or two in the top when needed. The key to winning any tank battle is to never stop moving. Remember: the fight doesn't end when the opposing tank loses all it's HP. Once you deplete every last bit of it, you will have to infiltrate the tank. Exit your tank and bounce over to The Platypanzer. Make a beeline to the engine room, which is straight ahead from the entrance. The engine room is guarded by a trio of electrical pipes (the number increases drastically in later battles). Elasto Blasting works fine, but doing so can be a little on the slow side. I often grab ammunition from inside the tank to use against the pipes. Once you are smack dab in front of the heart-shaped engine, Elasto Blast into it to destroy The Platypanzer and win the battle. +----------------------------------------------------------------------------+ Rescue Flantenna from the nearby chest as Ducktor Cid takes you to his garage. You can upgrade and repair the Schleiman Tank in here, whether you want to upgrade the tank's HP or swap out ammo. You'll start off by adding ammo to your tank. It can hold 30 pieces of ammunition, so choose wisely. Hopefully you've been bringing stuff from the various areas back to town, so you should have some Rockbombs or bombshells. Press X to read the descriptions and pick 30 to fill up the slots (keep in mind that you have an unlimited amount of boulders). After selecting your tank's weapons, leave. There still isn't all that much to do in town, but you can pick up a nice piece of ammo by playing a fun minigame. Talk to Perry near the bridge to participate in the Gold Coast Surfari. All you have to do is collect at least 1800 coins while surfing around in the water. Use the D-Pad to move and A to jump. It reminds me of the bonus games from Donkey Kong Country. If you beat the old record, you'll receive a piece of orichalcum. It's by far your most powerful weapon this early in the game, so picking it up is a must. That's really all there is to do in Boingburg, so add the orichalcum to your ammo stock, save your game and return to Tootinschleiman's Tomb. ============================================================================== 4.09] TOOTINSCHLEIMAN'S TOMB [0409] ============================================================================== Slimes: Goolia, Bunny, Poxie, Curate Rollo, Winkles, Goodith, Slimechanic Return to the Tomb of Tootinschleiman (where you found the Schleiman Tank) to encounter a Cactiball named Spine Les (oh, I get it). He talks smack before running away to the left. Jump down into the giant tank tread marks. If you didn't rescue Bud before, he'll be down here in the ditch. The next area is filled with many sand dunes and a track. The cannon here seems to be missing, so continue west. Break the slime chest to rescue Goolia, then toss her onto a nearby train. The rapids in the corner of the area are moving towards you, so it'll be hard to waltz across. Instead, use an Elasto Blast to shoot across to the other side. The next area is pretty large and filled with more rapids. Before messing around here, go north to the next area. You'll find plenty of Rockbombs in this area if you want to stock up; the train cars are here as well, so it's rather easy to collect plenty of ammo (and enemies). Don't forget to also break open the slime chest to free Poxie. Stand next to the cannon and push it into the rapids. Now that it's on the other side of the area, knock it to the end of the track to line it up with a sand dune. Use the nearby bombshell to destroy the sand dune, giving you access to another slime. Free Bunny and bring her back to town. From the area with the rapids and the cannon, take the northeast exit to reach a tank battle arena. Get on the stand and prepare for a fight! +-------------------------------------------------------------------+--------+ | TANK BATTLE: The Platypanzer | HP: 60 | +-------------------------------------------------------------------+--------+ Crew: Feathers (Two-tailed Platypunk), Spine Les (Cactiball) Ammo: Boulder, Rockbomb We happen to be fighting The Platypanzer again, so some aspects of this battle will be the same as the last. The ammo is the same as before, but now both cannons will be used due to an increase in crew members. Now you will really have to stay on your toes and use both cannons in effort of negating enemy attacks. Try to use the top and bottom cannon equally. Your new ammo should be pretty useful here. The Platypanzer still has a relatively low amount of HP, and Rockbombs and obelisks work wonders here. Using those two ammunitions can be risky, since you cannot afford dropping either one when loading up the ammo (the obelisks break and the Rockbombs, of course, explode). Stocking up your tank with those two items can be a little risky, but all it really means is that you have to be extra careful. Since there's more than one opposing crew member, you face the risk of being infiltrated. Spine Les will often try to enter your tank and sabotage it (enemies can successfully destroy your ammo ducts by destroying the computer panels on the walls). When you spot Spine Les on the top screen trying to enter your tank, either knock him around until he is killed (he'll then revive back inside his own tank) or hurl him in your cannon to send his spiny butt back where he belongs. He can even shoot himself out of his own cannon to successfully land in your own tank! Of course, you can infiltrate enemy tanks as well, but doing so is not recommended until you get your own crew members. The Platypanzer stands no chance against your bombshells, Rockbombs, and obelisks. Despite doubling their crew, you should have little trouble draining their HP. Once the tank is crippled, run over to the enemy tank and destroy the engine room. One of the crew members, if not both, will try to stop you, so destroy them and blast the engine to win the tank battle. +----------------------------------------------------------------------------+ Curate Rollo will be rescued following your victory. Feathers may have been defeated, but Spine Les still flees the vicinity. Backtrack towards the tomb again, stopping at the area west of the tomb. The track here has been restored and cannons will move across the track. There are three sand dunes here that can be destroyed. Grab a bombshell and toss it in the cannon as it lines up with a dune. Destroy all three sand dunes here. We can either go north or southwest. Lets stray from the main path for a moment and proceed southwest to the dead end. Ready for another tank battle? +-------------------------------------------------------------------+--------+ | TANK BATTLE: Short Shooter | HP: 70 | +-------------------------------------------------------------------+--------+ Crew: Pickles (Two-tailed Picksy), Picksy Ammo: Wooden Arrow, Bombshell, Rockbomb Just by looking at the HP and the ammo, this tank battle may seem tougher than the rest. In fact, it's quite possibly the easiest one yet. Pickles, for whatever reason, announces which cannon he will be depositing his ammo in. He is no liar, so pay attention to his comments. If he uses the bottom cannon, dispense nearly all of your ammo into the bottom cannon to neutralize his attacks. Every once in a while, when the coast is clear, shoot one or two of your stronger ammo in the top cannon to ensure a direct hit (like your orichalcum or Rockbombs). If he switches to the top cannon, flip your strategy so you direct most of your fire to the top cannon. Sometimes Pickles will shoot himself out of one of the cannons. If you see this happen, shoot him down and quickly throw all of your ammo into the cannons to attack Short Shooter while the leader crashes to the floor. This is one of the easier tank battles, so it should end rather quickly. Remember to go and break the engine once Short Shooter runs out of HP. +----------------------------------------------------------------------------+ After receiving your reward and freeing another slime, return to the previous area and head north to continue following Spine Les. Rescue Goodith from the chest near the entrance and throw her onto a raft back to Boingburg. Jump into the portal in the corner to open up a path leading to the entrance of the Tomb of Tootinschleiman. Head back through the portal. Grab a bombshell nearby and throw it into the cannon to destroy one of two sand dunes. Wait for the bombshell to respawn, then use it to take down the second one. You have now successfully created a shortcut back towards the earlier section of the area. Don't forget to open the chest between the two sand dunes for a Seed of Life! After recruting some enemies and bringing objects back to town, take the north exit. Spine Les will ambush you up ahead and knock you right into a tank battle arena. Wow, how incredibly convenient for him. Well, guess we're gonna have to fight again! +------------------------------------------------------------------+---------+ | TANK BATTLE: The Purrsecutor | HP: 100 | +------------------------------------------------------------------+---------+ Crew: Pyjamas (Two-tailed Jailcat), Jailcat Ammo: Bombshell, Obelisk, Rockbomb This is most definitely your toughest battle yet. The Purrsecutor rivals the Schleiman Tank on nearly every level: HP, ammo, and crew members. It has some wicked ammo that can really put a dent in your armor. You'll certainly have to be on your toes when fighting against this opponent. If possible, try to use your weaker ammo as fodder (boulders, chests) while using your stronger weapons to actually damage the enemy tank (orichalcum, Rockbombs). Remember that you can cycle through objects that you are carrying by pressing R; you throw the bottom one first. The Jailcat always tries to infiltrate your tank, so you will often have to fend it off while simultaneously attacking The Purrsecutor. You most likely don't have any catnips as distraction, so kill it instead. The Jailcat will come back for more after death, but at least you have an opening to attack while it is being resurrected. Sometimes Pyjamas will also try to directly attack your tank as well. While this seems like a pain, it also means that no one is manning their tank. Use this opportunity to load as much ammo into your cannons as possible. Cycle back and forth between killing crew members and loading ammo into the cannons until the tank is destroyed. From there, hurry up and take out the engine. +----------------------------------------------------------------------------+ Looks like Spine Les still isn't out of the picture! Ignore him for now and rescue the slime, who then drags Rocket back to Boingburg. ============================================================================== 4.10] BOINGBURG [0410] ============================================================================== Slimes: None The mysterious cyborg slime brings you to the garage and introduces himself as Slimechanic. He is in charge of increasing the Schleiman Tank's HP. Start off by coughing up 50 Gold to purchase the "HP Taster" upgrade. I suggest buying at least one other upgrade afterwards. Also don't forget to update your ammo supply before leaving. Save your game and return to the Tomb of Tootinschleiman. ============================================================================== 4.11] TOOTINSCHLEIMAN'S TOMB [0411] ============================================================================== Slimes: Rustle Sprout, Startist, Shelby, Prince Pigummy, Curedon Bleu, Hooly Back to pursuing Spine Les! Use the portal near the entrance for easy access in returning to the room where you last encountered Spine Les. Go north after a word with the Cactiball. Follow the track here to find the cannon. Push it into the rapids as it reaches the next half of the train track. Push it south, then jump inside to get shot across the rapids. You will land on a small strip of land with a bombshell and a second cannon. Grab the bombshell and push the cannon north. Toss the shell inside to bust down a sand dune in the distance. Ride the rapids back to the west side of the area and pass by the remains of the dune to find another slime chest. Rescue Rustle Sprout from the chest and go two screens back to return him to town. Take the northeast exit once back on track. Free Startist from the chest out in the open and continue north. You'll find plenty of Rockbombs and Hammerhoods here, so load 'em all up on the long train track to haul them back to town. Also check the small alcove at the top of the area for a total of three, yes three, slime chests! You'll find Shelby, Prince Pigummy, and Curedon Bleu all inside. Send them back to town and return to the last area. From here, go south to spot Spine Les again, who runs away. This place is big, yet fairly empty aside from a few enemies. Out of the three chests in the center, two of them are Mimics. Surprise them and send these rare enemies back to Boingburg. Also activate the wing portal before going south. Destroy the sand dune here to create yet another shortcut, then return to the last area and follow Spine Les to the right. Get ready for another tank battle. You will meet a mysterious slime named Slival, who seems to hold some high power (Spine Les addresses him as a superior). Hop onto the pedestal and use your flute to begin the fight. +------------------------------------------------------------------+---------+ | TANK BATTLE: The Golemator | HP: 150 | +------------------------------------------------------------------+---------+ Crew: Duckles (Two-tailed Platypunk), Cactiball x2 Ammo: Boulder, Rockbomb, Bombshell, Iron Ball This is a doozy of a fight. Hopefully you upgraded the Schleiman Tank's HP to around 190, because you'll need the durability when going up against weapons such as iron balls. These things can deal 26 points of damage, so make it your first priority to knock them out of the sky before they can connect. Don't worry if you have to go into a defensive stance in this battle, because Cactiballs will also try to attack your tank from the inside. Worrying about three crew members can be a hassle, so try to take them out quickly. Having one of your ammo ducts destroyed can be a huge handicap in this tank battle. Either kill the Cactiballs or use them as ammo. If you tend to be in a bit of a stalemate (it's not uncommon), try infiltrating The Golemator and destroying one of their ammo ducts or crew members. Entering from the ground may take a while since you have to destroy the door, and shooting through the sky is risky because you may collide with ammunition and fall to the ground. Choose either strategy, then damage the tank from the inside. Don't panic if your tank reaches 0 HP. You can still man the cannons even with a banged-up tank, so the battle isn't over if you run out of HP. Just guard the doors and eliminate any enemy that tries to enter. Once you deplete the enemy tank's HP as well, ditch the Schleiman Tank and head to their engine room. The crew members will stay and defend their own tank instead of targeting your engine room, so you'll pretty much be in the clear. +----------------------------------------------------------------------------+ After winning, Slival shows just how awesome he is before leaving. Rescue Hooly from the slime chest, then return to town. Since all the slimes in Tootinschleiman's Tomb have been rescued, you will receive a Steel Broadsword as a bonus prize. ============================================================================== 4.12] BOINGBURG [0412] ============================================================================== Slimes: None After getting your next mission from His Royal Wobbliness, Ducktor Cid will bring you to the garage. You can now assemble a crew of three slimes to accompany you during tank battles. Each crew member has their own special abilities that'll help you out during fights. I went with Hooly, Swotsy, and Blubba. Since you have a limited amount of crew members at this point, you don't have many choices. Of course, also tweak your ammo and upgrade your tank's HP if necessary, then exit the garage. Now that you have at least 20 rescued slimes, the two 20St iron balls that were blocking the west side of town are gone. Unfortunately, there really isn't anything to do here. Our next mission is at Mt. Krakatroda, but lets head back to Forewood Forest first. We still need to rescue the rest of the slimes there. ============================================================================== 4.13] FOREWOOD FOREST [0413] ============================================================================== Slimes: Speckles, Sheala, Jumpy, Plopstar, Starthur, Earl Luminium, George, Goozanna, Tickled Pink Move forward to encounter Wiseguy and his Platypunk lackey. Follow them through the forest as they try to find you. When you reach the area with the large tree trunk and railway, head north. Wiseguy and Babbo lower the rope leading up to a wooden ledge. Climb up after them and free Speckles from the chest, then return to the previous area to send him back to Boingburg. From where you found Speckles, go north. A three-way fork lies in front of you; I suggest going right to fight a tank battle. It's best to get it over with early, ya know? +------------------------------------------------------------------+---------+ | TANK BATTLE: The Purrsecutor | HP: 180 | +------------------------------------------------------------------+---------+ Crew: Boiglar (Two-tailed Jailcat), Jailcat x2 Ammo: Wooden Arrow, Oaken Club, Fire Water Before you do anything at all, press Start to assign commands to your crew. Luckily, crew members in this game are pretty competant. This battle should actually be fairly easy considering you have three very good crew members. I personally had Hooly, Swotsy, and Baron Blubba as my crew. Swotsy and Blubba manned the lower and upper cannons respectively, while Hooly infiltrated the enemy tank and tore it to shreds. They rarely slack off, so these two do a pretty good job at attacking The Purrsecutor on their own. Plus, Hooly will be distracting the enemy crew, giving them little time to attack (or defend). Since the cannons are covered, you do not really have to focus on them yourselves. Instead, hop into a cannon yourself and fire yourself into The Purrsecutor. Help out Hooly by attacking the Jailcats and destroying their ammo ducts. From here, just wait until your crew destroys The Purrsecutor on their own. Since you're already inside, scamper off to the engine room and finish the job. +----------------------------------------------------------------------------+ After rescuing Sheala, return to the previous area. Head north and climb the rope on the right to encounter the Platypunk duo again. They test out the ramps on the tracks, which rides all the way to the other side of the area. Follow them and jump off before entering the tunnel leading back to town. If you want a wooden arrow, you can find one below the second ramp. Instead of riding the car across the track, go the long way to find a chest containing the wooden arrow. Free Jumpy, then lower the rope on the right so you don't have to ride the dang rail car anymore. Climb back up, chuck Jumpy onto the train car behind you, then follow the path south, then west. Ignore the rail car at the top of the ramp for now and climb down the rope below. You can't do anything about the slime chest on top of the moving car as well, so pass by. Break open the chest underneath the southern ramp for a Seed of Life, then return to the rail car. Jump on and ride it down and across the track. You will be stopped by a rock wall, which destroys the rail car. Grab the Rockbomb nearby and use it to destroy the wall blocking the track. Follow the track on foot to find another slime chest on top of a rail cart. Push it to the right until it is blocking the intersection, then return to the rock wall's former location. Ride the rail car south of here to crash into the car holding the slime chest. After the collision, break open the chest to free Plopstar; bring him a few screens back to the train tracks. From the train tracks, go south, then west. Back here again. Ride the rail car again, this time passing where the rock wall was. You will slam into the slime chest that was blocking the intersection. Clever, eh? Free Starthur from his bright blue prison. Now that the hazards are out of the way, this area becomes another active train station. Throw Starthur on a rail car and take the western exit. Ignore the rope ladders below and continue west to another tank battle arena. +------------------------------------------------------------------+---------+ | TANK BATTLE: Crono Twigger | HP: 150 | +------------------------------------------------------------------+---------+ Crew: Guaca Moly (Two-tailed Mischievous Mole), Mischievous Mole x2 Ammo: Wooden Arrow, Oaken Club, Medicinal Herb Oh lordy, pun of the century. The Crono Twigger (I chuckle every time I hear it) isn't much of a threat offensively, but it has the ability to heal itself with the use of medicinal herbs. When loaded into a cannon, it will heal the tank. Of course, you can steal these herbs from the tank and use it on yourself if you so desire. This is actually a pretty easy battle. Crono Twigger has less than stellar HP and its ammo isn't too threatening. Hooly can single-handedly take care of the entire crew over there, while you can either help him out or dish out the damage even faster alongside your two other crew members. Even with the 20 HP- healing power of the medicinal herbs, they are no match for your weapons. +----------------------------------------------------------------------------+ Earl Luminum will be saved after defeating Chrono Twigger. Backtrack one screen, then take the stairs on the left. Lower yourself down the long rope to a dead end and a slime chest. After rescuing George, bring him back one screen to the rail cars to send him off home. Next, take the stairs on the right and slide down the rope. In the next area, a Dracky and Bunicorn conversing about the nearby statue. In order to open the path ahead of you, you must mimic the statue. From top to bottom, the statue goes as: - chest - pompom - Bunicorn The Bunicorn and chest are right next to you, whereas the pompom lies in the previous area next to the rope. Press R to switch the arrangement until it matches the statue. Stand on the pedestal to open the pathway. You will find Goozanna just past the two statues. Grab her and any other enemy/item you find, then jump in the portal south of here. You'll appear on the other side of the fence, which is conveniently right at the entrance of Forewood Forest. Dump the stuff onto the train cars, then go back through the portal. Grab two Bunicorns here, then go back through the portal. Snag a Jailcat and go south to reach the entrance of the forest. Walk between the bunch of trees to the right to find another statue: - Bunicorn - Jailcat - Bunicorn Arrange them as so to open up the wall. Follow the clearing to yet another tank battle arena. Accept the challene. +------------------------------------------------------------------+---------+ | TANK BATTLE: Carrot Top | HP: 200 | +------------------------------------------------------------------+---------+ Crew: Patty Puss (Two-tailed Platypunk), Bunicorn x3 Ammo: Iron Ball, Oaken Club, Fire Water, BS-1 Crooze A full crew and powerful weapons stand in front of you in this tank battle. Dealing with a total of four enemies can be more difficult, so make sure to send Hooly over to the tank to help distract them. You should really defend against the ammunition, so it's not recommended that you leave your tank. The Carrot Top wields some nasty ammo as well as a "secret weapon" of sorts. When Patty Puss mentions "you-know-what", get ready to guard the Schleiman Tank. The giant drill on the front of the Carrot Top soars towards your tank. Fire anything and everything out of the lower cannon to help destroy it. If it reaches your tank, it will bore into the front, dealing 40 damage nearly every second! It will be destroyed after around 10 shots from the lower cannon. If you manage to destroy the drill, the crew will abandon all hope and instead charge at the Schleiman Tank. If Baron Blubba is on your team, order him to keep baddies out and give him a hand between loading up the cannons. The three Bunicorns should not cause much trouble if you keep 'em in line. +----------------------------------------------------------------------------+ Well, that's a wrap! Tickled Pink is the last slime here in Forewood Forest, so head back to Boingburg. As an added bonus, you will obtain an orichalcum for rescuing all slimes here. Do the essentials like stocking up on ammo and upgrading your tank. Your destination is now Mt. Krakatroda, so save and continue your quest. ============================================================================== 4.14] MT. KRAKATRODA [0414] ============================================================================== Slimes: Kworry, Mag Max, Itsy, Dragory, Crystal Chronicler, Anjello, Goopid, Dummy, Splatrick, Rocky, Bitsy, Flanpa, Count Dragoola, Diablob, Merc, Lady Poly Upon entering Mt. Krakatroda for the first time, head to the right. Spend some time hauling new enemies and items onto the train car. Grab the thousandweight in the corner of the area and before chucking it onto a car, walk to the right. You will find an overturned slime chest; toss the thousandweight to create a huge tremor, flipping the chest over. Free Kworry, then chuck him on a car. Ascend the western staircase and rescue Mag Max. Take him and the boomerang back to Boingburg. The crystal wall at the top of the staircase blocks your path, so instead continue to the right. Pick up the chimaera wing nearby. These neat lil' items can directly transport whatever it touches (except you, of course) to Boingburg. You can try throwing it at the Platypunk nearby, but that might be a waste of a good item. Instead, follow the path to another slime chest. Open it to rescue Itsy, then use the chimaera wing on her. Elasto Blast through the mushrooms (or simply go around). The Wyrtle here is too tough to be beaten by your little self. In order to defeat one, toss a thousandweight to flip him over, then Elasto Blast or pick him up. While it may not be as easy, a charged-up Elast Blast will knock him over as well. Alternatively, you can use the chimaera wing in the southeast corner to send him right to town. Proceed to the next area. Blast through the mushrooms and you will find another overturned chest. Go up the stairs to find the thousandweight, then use it to free Dragory. Send him on his way, then continue to the right. The next screen contains several Wyrtles, a Rockbomb, and a thousandweight. You'll need the Rockbomb for later use, so ignore all the enemies and grab the Rockbomb. Return to the previous screen. Climb up the stairs and use the Rockbomb to destroy the rock wall, then move through the rubble. Approach the gap to be given a little clue about crossing. You must use the two bungee cords to get you across this large gap. In order to do so, charge your Elasto Blast towards the side of one of the two bungee cords in a diagnol fashion. Letting go will result in you bouncing back and forth in a zig-zag pattern, ultimately reaching the other side. Take the chimaera wing and slide down the rope to create an easy pathway from here to the ground. Go back up and to the next area. Step onto the platform here and engage in another tank battle. +------------------------------------------------------------------+---------+ | TANK BATTLE: The Cyclown | HP: 180 | +------------------------------------------------------------------+---------+ Crew: Pickaro (Two-tailed Picksy), Platypunk x2 Ammo: Boomerang, Shuriken, Iron Arrow Rescuing the extra slimes in Forewood Forest should have really helped you prepare for this battle. Pickaro fights more of a defensive battle since most of his ammunition consists of boomerangs, which can track down incoming ammo and destroy it. Your crew should be able to handle some of the pressure brought on by The Cyclown. If Hooly is in your group (I don't know why he wouldn't be), have him storm the enemy tank. Continue loading up your tank cannons while he gets a head start; you can either abandon your post and help Hooly while your gang continues your duty or stick in your tank and let the lil' guy do all the work. Either way, the battle will be simple enough. With Hooly distracting the crew members, no one will be able to defend your attacks. +----------------------------------------------------------------------------+ Anjello will be rescued and you will receive another item. Return to the previous screen. Shoot back across the bungee cords and go up the northern steps. Free Goopid from the chest in this area. Use the chimaera wings on Goopid and an enemy, then continue to reach a locked door. The two Platypunks reveal that Slival has the key and run to the right. Instead of following them, go to the left instead. There is a slime here to rescue. Climb down the steps and collect all the chimaera wings. Use them on the Wyrtles and other items before returning at the top of the stairs. Ricochet off the bungee cords leading south. You should reach the raised platform if you start by bouncing off the cord on the right. The bungee cords here bend in a 90-degree angle. Bounce off the bottom cord and you should reach the northern platform. The final bungee cords are tough to get across because there are gaps in the middle. Position yourself so you Elasto Blast right in the center of the top cord; you should make it to the platform containing Dummy. Send him home on a chimaera wing and go back one screen. Head to the right this time, where you will find some monsters and chimaera wings. Send them back to Boingburg with the wings and grab one of the sleeping Rockbombs in the corner. Use it to destroy the rock wall past the staircase and move on. Rescue Splatrick, who is off to the left. Use a chimaera wing on him and the remaining ones on enemies. Make sure to lower the rope on the left before taking the north exit. Grab the two Wyrtles here and smash all the jars for some extra Gold. Don't forget to free Rocky from the chest here as well. As for the piggy bank... ignore it for now; we cannot open it just yet. If you need chimaera wings for these guys, return to the previous area. Head to the right for another statue "puzzle". From top to bottom: - thousandweight - Rockbomb - Imp First off, free Bitsy from the chest below the train tracks and send the slime back to Boingburg. Backtrack to the previous area to find Imps and Rockbombs. From here, backtrack another screen to find a thousandweight. Arrange them in the proper order, then return to the statue. Step on the pedestal and let the magic happen. With the path opened, continue to the next screen. You will find Slival here acting as badass as ever, so why not match him and challenge him to a tank battle? Get get! +------------------------------------------------------------------+---------+ | TANK BATTLE: Schwarzman Tank | HP: 200 | +------------------------------------------------------------------+---------+ Crew: Slival Ammo: Boomerang, Steel Broadsword, Iron Arrow, Iron Shield Don't be lured into a false sense of security just because Slival is the only one you have to worry about here. I'm not sure how, but he can load his tank cannons up like a mutha. He's insanely quick and stocking his cannons and getting the ammo out, and even Hooly will have a hard time trying to keep Slival at bay. Slival definitely has some nasty weapons. His iron shields serve as great cover for steel broadswords and iron arrows, while his boomerangs will cut down your incoming ammo in a flash. Remember to use your weaker ammo to nullify the enemy ammo while saving your best pieces for damaging Slival's tank. Your orichalcums and BS-1 Croozes should put a real dent into the Schwarzman Tank. While it seems very dangerous, infiltrating the tank yourself is the key to winning the tank battle with ease. By now, your tank should have high-enough HP to withstand a full-on assault (around 290 HP is reasonable). Have your crew members take cannon duties and enter the Schwarzman Tank with Hooly. Attack Slival yourself while Hooly destroys the ammo ducts. The Schwarzman Tank has an interesting design setup. The back room is not accessible by the foyer; instead you must go through the artillery room to reach the back room. As a result, you can basically take the artillery room "hostage" so to speak. Keep attacking Slival and don't let him enter the room, which means he won't be able to use the cannons. Since he can only access it through the foyer, you only have to guard the southern doorway. Since Slival literally will not be able to attack your tank at all, your crew members should (slowly) do the job for you themselves. The engine room is a bit bigger than in previous tank battles, so keep that in mind as well. Also, Slival will bolt to the engine room in pursuit, so take the time to knock him silly if he shows up in an effort to stop you. +----------------------------------------------------------------------------+ Defeating Slival and his tank will earn you a steel broadsword as well asfreeing Flanpa. Slival also hands over the Mt. Krakatroda key, and Flanpa helps Rocket unlock the door. Go through the door into the ruins. Jump into the wing portal to create a shortcut leading to the entrance of themountain. Go back through to the ruins. Take the slime knight lying on theground and immediately go to the right. Chop down the spider web in your way to reach the next area. There are plenty of Imps here, so either slice 'em down or use the three chimaera wings to send their purple butts back to Boingburg. Enter the slime- shaped tunnel to reach another tank battle arena. You know what to do next. +------------------------------------------------------------------+---------+ | TANK BATTLE: Fort Knight | HP: 180 | +------------------------------------------------------------------+---------+ Crew: Dan Fango (Two-tailed Dracky), Dracky x3 Ammo: Iron Shield, Iron Ball After dealing with a guy like Slival, this chump should be no problem. The Fort Knight only contains iron shields and iron balls. While iron shields are very annoying, iron balls move pathetically slow and are an easy target for incoming ammunition fire. Use your weaker ammo like bombshells to bring down the iron shields and save the heavy hitters to actually hurt the Fort Knight. Another (risky) strategy is to completely ignore all incoming ammo. Dan Fango usually only uses one of the two cannons because he likes to send out an iron shield followed by a few iron balls. You can try and protect your tank or send all your ammo towards the unguarded cannon to ensure clean hits. The Fort Knight has a nice amount of HP, and all the iron shields may prove to be a problem in damaging the tank. This battle may take a bit longer than usual. I don't want to sound like a broken record, but infiltrating and sabotaging an enemy tank isn't always such a bad idea. If you want to stick around and completely overwhelm the enemy crew with your slew of awesome ammo, that's fine by me. Either way: you shouldn't have that much difficulty in taking down the Fort Knight. +----------------------------------------------------------------------------+ After rescuing Diablob, return to the previous screen. Pick up the slime knight from the middle of the tunnel. When on your head, press Y to attack with the knight. Slice apart the spider webs and the Platypunk, then save Count Dragoola from the chest. Continue to the left. Defeat the enemies (or toss them onto the train) and collect the items from the jars and chests. Also free Merc from the chest and toss him onto the train. Always keep the slime knight with you. If you accidentally throw it on a train car back to Boingburg, return to the entrance of the ruins to find another one in the same exact spot. When ready, chop down the spider web blocking the passage and move on. Pick up the chimaera wing and use it in the Living Statue up ahead; it's the easiest way to defeat them. Like earlier in the stage, ignore the crystal wall and continue north, picking up as many chimaera wings as you can. When you reach the room with the rapids, right to the east side. Step on the small strip of land to find a slime chest. Open it to free Lady Poly, then use a chimaera wing on her. Head to the north end of the room and jump into the wing portal. You will be teleported to a room filled with three chimaera wings and three Living Statues. I think you can figure out what to do. If for any reason you run out of chimaera wings, a fully-charged Elasto Blast will do the job as well. You must defeat all three Living Statues to make the gate open. Before going through, enter the second wing portal to activate the one at the entrance of the level. When ready, proceed through the gate to enter a hallway. Step on the strange bird symbol on the floor to refill your health, then enter the double doors to reach the boss room. +-----------------+ | BOSS: Pot Belly | +-----------------+----------------------------------------------------------+ Ah, another incredibly simple boss. The first of the Plob's Big Three, Pot Belly will use the mystical Krak Pot to create random items, ranging from chimaera wings to bananas. The only way to hurt, and subsequently defeat, Pot Belly is by using his items against him. Pot Belly will throw rocks (???) in the Krak Pot, then runs around as it spews items out into the air. If it happens to be Rockbombs or fire water, keep away from the giant explosions that are created when they fall to the ground. If he pulls bananas out, avoid the banana peels that are left so you don't slip. When Pot Belly pulls chimaera wings out of the Krak Pot, grab as many as you can. Once he finally stops, toss one at him. The only thing keeping the wings from transporting the big lug to Boingburg is the ceiling. He will fly upwards and slam into the ceiling, losing a bit of his health. The battle doesn't really get any harder. Occasionally medicinal herbs are the product of the Krak Pot, in which you can use them to heal yourself. Most of the time Pot Belly will hurt himself by slipping on banana peels or getting hit by Rockbombs, so you don't really have to worry about much in this fight. +----------------------------------------------------------------------------+ Rocket will take the Krak Pot as his prize after vanquishing Pot Belly. Pick it up and step into the teleporter to return to Boingburg. ============================================================================== 4.15] BOINGBURG [0415] ============================================================================== Slimes: None After waking up and leaving your home, Flanpa will bring you to a wagon next to the garage to show you just what the Krak Pot is capable of. He then gives you an iron shield recipe and the necessary ingredients to create one. If you have not figured it out yet, you can create new items by fusing old ones together with alchemy. Choose the iron shield recipe and agree to make one as the Krak Pot does all the rest. Alchemy is incredibly useful and can be used to create some of the best items in the game, so don't pass it up late in the game! As always, upgrade your tank and restock your ammo cache, then save your game. You can visit a new area now that you have 50 slimes. You can access the museum now that you have freed Crystal Chronicler. If you have captured at least 30 of one type of monster, speak with them to recruit them as a crew member. The 50St in front of the Goonin Spy Hole is gone, but you haven't rescued the three Goonin slimes yet! We will have to wait a little bit before we can see what they have in store. As you try to leave Boingburg, Ductor Cid will stop you. He tells Rocket to head to Backwoods, where his sister is being held. ============================================================================== 4.16] BACKWOODS [0416] ============================================================================== Slimes: Early Burly, Drake, Goosashi, Gooshido, Tokyo Tom, Bo Backwoods is a very tiny level composed of several tank battle arenas. You'll meet up with the leaders upon entering Backwoods, who scram after making fun of Rocket for falling for the phony letter. Well if Bo is really being held captive here, then the letter can't be that phony, right? Head to the main hub of Backwoods. You will find some carts as well as three entrances to tank battle arenas. The gate leading to the final tank battle arena is closed. The only enemy you can find here in Backwoods are Goodybags. The only area in the level they will appear in is this one (you will usually find them running around the patch of leaves). This is the easiest place to find Goodybags since all you need to do is enter the area, see if one is there, then leave. Keep repeating the process until you find one, then chuck it on the train cart. If you're really dedicated in getting 30 Goodybags, this is by far the simplest way to do it. First off, go through the trees in the northwest corner to find a small grove. Open the two slime chests to free Early Burly and Drake, then open the chest in the center for a Seed of Life. Send the two slimes back to town, then head off to one of the tank battle arenas. I'll start from the bottom up, but you can fight them in any order you'd like. +------------------------------------------------------------------+---------+ | TANK BATTLE: Carrot Top | HP: 250 | +------------------------------------------------------------------+---------+ Crew: Bugsy (Two-tailed Bunicorn), Platypunk, Bunicorn x2 Ammo: Iron Arrow, Iron Ball, Steel Broadsword Carrot Top should not prove to be too much of a threat, even with its beefed- up HP. You should have a new and improved tank complete with new ammo and possibly even a new crew. I was able to swap out Swotsy with a Jailcat, then also kept Hooly and Baron Blubba. Have Blubba load the upper cannon and keep baddies out if they storm the tank, and have the other two infiltrate and sabotage. Bugsy only uses three different types of ammo, so you should know how to defend against each one. Your own tank should be chuck full o' iron shields and other goodies, so this tank battle should be a breeze overall. If you hear Bugsy command the crew to use the Death Carrot, toss an iron shield and some other weak ammo through the lower cannon to prevent it from hitting your tank. Once the enemy's plan is foiled, they will charge the tank. Order Blubba to keep baddies out and bring Jailcat and Hooly back. Help Blubba while the other two fire at Carrot Top. You've already fought Carrot Top before, so you should be aware of all the tricks they can pull out of their hat. +----------------------------------------------------------------------------+ You will rescue Goosashi. Head to the next tank battle arena. +------------------------------------------------------------------+---------+ | TANK BATTLE: The Pyramaniac | HP: 200 | +------------------------------------------------------------------+---------+ Crew: Dracky Dan (Two-tailed Dracky), Walking Corpse x2, Mischievous Mole Ammo: Spooklear Bomb, Iron Ball, Thousandweight The Pyramaniac's artillery consists mainly of spooklear bombs. These weapons will pass through all other ammo until it connects with your tank. The only way to negate the weapon is by using holy water. You may actually have some holy water in your ammo cache (I had around three), but even they won't be enough to stop all the spooklear bombs Dracky Dan has at his disposal. Since your ammo cannot stop spooklear bombs, you can actually use this to your advantage. The Pyramaniac will occasionally devote one cannon to only firing spooklear bombs. Fire all your powerful ammo the same direction, since your ammo will pass right through the spooklear bombs undetected. All that's left are iron balls and thousandweights, which are really slow-moving ammunition; you should have no trouble stopping them. Since the Pyramaniac has low HP and you should have at least one infiltrator running amok over there, this battle should not last very long at all. The Walking Corpses pose little threat when you enter the tank yourself, so just pass them as you bolt to the engine room. The engine room is a little confusing to follow, since there are two paths to take. Ignore the bottom path as it leads to a dead end. Follow the upper passage to eventually reach the engine. +----------------------------------------------------------------------------+ After freeing Gooshido, head to the third tank battle arena. +------------------------------------------------------------------+---------+ | TANK BATTLE: Chrono Twigger | HP: 250 | +------------------------------------------------------------------+---------+ Crew: Molone (Two-tailed Mischievous Mole), Mischievous Mole x3 Ammo: Oaken Club, Steel Broadsword, Strong Medicine The Crono Twigger only has two real pieces of ammunition: the oaken club and steel broadsword. Since the steel broadswords are the more powerful of the two, defend against them more than the oaken clubs. By now, your crew members and deadly ammo should be enough to take care of this tank. It does use strong medicines every once in a while, which heals tht tank for 30 HP. You should breeze through this tank battle. Aside from the occasional Mischievous Mole that tries to break into your tank, the Crono Twigger poses little threat to the Schleiman Tank. It only uses oaken clubs and steel broadswords to attack your own, while it will sometimes heal itself for 30 HP with a strong medicine. You should be dealing more than the tank is healing, so it won't take long for this machine to be destroyed. Keep in mind that once the enemy tank reaches zero HP, the strong medicine will have no effect on it (meaning it won't go from zero to 30 HP; the item just won't do anything). +----------------------------------------------------------------------------+ Tokyo Tom will be freed, and the gate leading to the final tank battle arena is now open. Head through the gate and do your stuff. After a short scuffle, you're back face-to-face with Slival, so hopefully you have enough spunk to finish him off for the second time in a row! +------------------------------------------------------------------+---------+ | TANK BATTLE: Schwarzman Tank | HP: 300 | +------------------------------------------------------------------+---------+ Crew: Slival Ammo: Steel Broadsword, Iron Shield, Iron Arrow, Edged Boomerang Even though Slival says he upped his game from before... he really hasn't. Sure, he's acquired some fancy new weapons, but his fighting tactics stay relatively unchanged. As opposed to previous tank battles, keep two of your crew members on cannon duty while one infiltrates the enemy. Your other crew members should load the cannons. Jailcat can fire like crazy and Baron Blubba can carry a nice amount of ammo on his head. You'll need all the help you can get fending off hordes of steel broadswords and pesky iron shields. Like your last encounter with Slival, stay on the defensive for the majority of the battle. It's more important conserving your own health than depleting his quickly. If your infiltration strategy worked wonders last time, don't hesitate to try it again. Like I said, this battle is more or less the same ast the last one, so you can easily keep Slival from loading the cannons while your crew attacks his own. Either strategy works fine, but be aware that this is a tough fight; don't be alarmed if your tank comes close to being (or is) destroyed. Slival still needs to destroy your engine to win the tank battle, and Baron Blubba is one huge obstacle to get around! +----------------------------------------------------------------------------+ Slival is defeated again, you rescue your sister Bo; what a great day! The two will return to Boingburg. You'll also receive a clap trap for rescuing all slimes in Backwoods! ============================================================================== 4.17] BOINGBURG [0417] ============================================================================== Slimes: None After waking up from a nap, Rocket will be abruptly introduced to the Gooshins. There really aren't many places to explore even with the addition of the Backwoods slimes, so make any necessary changes to your tank and save. Try to exit town for a scene. The Goonins will stop you again and reveal the location of your parents: Callmigh Bluff. No sense wasting time, so lets go there right now! ============================================================================== 4.18] CALLMIGH BLUFF [0418] ============================================================================== Slimes: Gregg, Sir Sudsy, Duke Swellington, Big Daddy, Mama Mia At the start of the level, follow the trail past the train tracks. In the next screen, grab the slime knight and proceed up the stairs. Remember, you cannot destroy the crystal walls just yet, so ignore the ones you have seen so far. Enter the base of the mountain. Once inside, free Gregg, who is just off the beaten path to the left. Bring him (and the rest of the items) back to the train carts. Return to where you found Gregg and climb up the rope. You will find Walking Corpses up here, who tend to hide underground and pop up from under right at your feet. Defeat them and rescue Sir Sudsy to the left. Go south to exit the cave. You will find another set of carts here, so deposit your load onto the carts. Enter the western side of the cave. Go up the rope ladder to the next area, where you will find a slime chest. You cannot reach it just yet, so cross the bridge and go through the opening up ahead. As you can see from the sign above the doorway, we are on level 3. Cross the walkway to the left and head into the left side of the cave. Now that we are under the bridge (good song, if you catch my drift), open the slime chest to free Duke Swellington. Hold onto the big lug and bring him back to the rail carts on level 2. Return to this location and climb up the rope ladder. As you follow the narrow path, you'll encounter two slime chests that are just out of reach. Big Daddy manages to free himself from his chest, then rescues Mama Mia as well. He then uses a Master Blast to destroy the crystal wall blocking you from your parents. After the reunion, the three return to Boingburg. ============================================================================== 4.19] BOINGBURG [0419] ============================================================================== Slimes: None Although Big Daddy put his back out from using the Master Blast, he tells Rocket to learn the move himself via the Goonin Trials. You can find the Goonins in the hole to the left of the king's palace. Drop in to reach their not-so-secret "secret hideout". To complete the Goonin Trials, you must go through three tests: mind, skill, and body. Start off with mind first by Elasto Blasting into the poster. Talk to Goosashi to begin the Trial of the Mind. You must supply Ducktor Cid with enough firewood so he can take a nice bath. In order to find the wood, you must Elasto Blast and destroy every man-made object in the room. Trees and rocks are ruled out of course, to Elasto Blast the wooden statues and stone lanterns. When you have three pieces of firewood, toss them into the fire. There are only ten to twelve pieces of wood and as far as I know there is no time limit, so there is no pressure on you. Successfully burning Ducktor Cid's bum will end the trial. Next up is Trial of Skill. In order to win, you must catch Gooshido by using your patented Elasto Blast. Unfortunately, he has summoned an army of look- alikes. Once you catch a fake, they will disappear. The dopplegangers will run away if you get too close, so you can either sneak up on them with a fully charged Elasto Blast or catch them. It always seems that no matter what, the last person you catch always happens to be the real one. I don't know if you can actually catch Gooshido before eliminating all the fakes. Either way, you'll win the Trial of Skill once you capture Gooshido. The final test is the Trial of the Body. Enter Tokyo Tom's dojo to begin the trial. All you have to do is find Tokyo Tom to complete the trial. Try Elasto Blasting the rustling flag on the wall. Nothing?! Tokyo Tom will slip and fall from the rafters, and automatically declares you the winner for whatever reason. Hey, you've completed the Goonin Trials! Now that your charged-up Elasto Blast (the Master Blast) can crack crystals, you can return to Callmigh Bluff! Not only that, but Bo and the three Goonins have been recruited as crew members! I updated my crew so it consisted of Jailcat, Tokyo Tom, and Baron Blubba. Save your game and leave town. Despite your father's orders, I think this is a great time to finish off Mt. Krakatroda. We don't have much else to do there, so lets get it out of the way while we're here. ============================================================================== 4.20] MT. KRAKATRODA [0420] ============================================================================== Slimes: Goobrielle, Pebbles From the train tracks at the start of the level, head up the stairs on the left to reach your first crystal wall. Unleash a Master Blast to blow the thing to smithereens. Follow the trail to the next screen. Approach the large hill ahead of you and slide down. Rocket will hit a bump at the bottom of the slope and gyrate at an insane speed, shooting right up the ramp in front of you. Once you reach the top, you can control Rocket in his ball form. This is called Rollerdashing. While you're in this form, you can destroy piggy banks, like the one in front of you. If there is nothing to break, press and hold B to revert to your normal self. Smash the piggy bank to reveal a load of Gold and a lucky bag (which contains a random item). Also free Goobrielle from the slime chest next to the piggy bank, and use the chimaera wings scattered around the area to send the goods back to town. In order to access the exits to this area, we must Rollerdash again. Return to the entrance of the area by Rollerdashing again. Rollerdash to the left; control Rocket so he navigates up the ramp on the left and press B to stop once you reach the top. Open the chests here; one contains a Seed of Life! Lower the rope down for easy access, then go back up and continue west. We haven't fought in a tank battle for a lil' while, so I s'pose now is the perfect time for one. Well, you don't really have much choice if you want to rescue all the slimes, eh? +------------------------------------------------------------------+---------+ | TANK BATTLE: T-Rax | HP: 320 | +------------------------------------------------------------------+---------+ Crew: Tony Two-Tails (Two-tailed Platypunk), Cactiball x3 Ammo: Iron Arrow, BS-1 Crooze, BS-Blue Streak, Irritaball The T-Rax is equipped with a giant axe that can destroy any ammo that gets in its way. During the battle, the axe will rise and fall down in a swinging motion. It can be used to destroy both your and the the enemy's ammo. When the axe is aimed straight ahead, focus your ammo into the upper cannon, and vice versa for when the axe is aimed high in the air. The Cactiball crew members will often shoot themselves into their cannons. If their own axe doesn't stop them in their tracks, you will have to do the job yourself. I recommend not wasting any ammo on them; when the baddy reaches your tank, stand in the artillery room and wait for them to land. Follow their shadow so they land right on top of you and toss 'em right back into a cannon. The T-Rax does have some nasty ammo at its disposal, like BS-2 Blue Streaks and irritaballs. I'm sure your new crew members may be of some assistance. Bo and Tokyo Tom are great ammo gatherers, but remember that they give the ammo to you instead of loading it in themselves. You can use Gooshido to even steal their ammo! Like the Pyramaniac, the T-Rax has a forked engine room. This time however, take the bottom path to reach the engine. +----------------------------------------------------------------------------+ Pebbles will be freed after the successful tank battle. Return to the previous area. Rollerdash down the slope and ride up the hill to the right and into the cave up ahead. You'll reach a portion of the Mt. Krakatroda ruins that were inaccesible before, though there really isn't anything of major use aside from some random items and Gold. We can find a second piggy bank that contains a lucky bag (which always contains the very valuable mirror shield), but reaching it is quite the chore. When Rollerdashing, nothing can stop Rocket unless he hits a piggy bank or thousandweight. With this in mind, you have to practically Rollerdash across the entire level to reach the piggy bank! Return to where the first piggy bank was and face the southern hill. You have to cross several screens to get to the piggy bank. In terms of screens, this is the direction you must follow: - south - east - east - north - east - north Once you reach the final screen, roll up the stairs to reach the piggy bank past a group of jars. Reaching the piggy bank while still Rollerdashing can be tricky, but practice and consult to your in-game map for further assistance. There's nothing else left to do here in Mt. Krakatroda, so hitch a train back to town. You will also receive a cloaking device for successfully completing the level. At Boingburg, do the usual by upgrading your tank and fixing really anything you'd like. Your main destination is Callmigh Bluff, so proceed there when you are ready. ============================================================================== 4.21] CALLMIGH BLUFF [0421] ============================================================================== Slimes: Jewelian, Mrs. Hooly, Mr. Hooly, Teeny, Splodgy Dave, Spot, Fangummy Bob, Patch, Morrie-Morrie, Flabbot Flancisco Test out your Master Blast on the crystal wall just to the right of the entrance. Continue to the next area to find three slime chests. Open them to rescue Jewlian, Mrs. Hooly, and Mr. Hooly. Return to the previous area and go north; send the slimes back to Boingburg. Proceed north again for a second crystal wall. Smash it apart and free Teeny from his prison; send him to town. Continue through the level until you reach level 2 of the mountain. Master Blast the crystal wall and head on through. Take down the Mischievous Moles and move to the next area. Tank battle! +------------------------------------------------------------------+---------+ | TANK BATTLE: The Splatypanzer | HP: 350 | +------------------------------------------------------------------+---------+ Crew: Beakface (Two-tailed Platypunk), Platypunk x2, Living Statue Ammo: Fire Water, Iron Shield, Boomerang, BS-2 Blue Streak The Splatypanzer fights a defensive battle. It has plenty of defensive weapons in stock, such as iron shields and boomerangs. The crew often uses an iron shield followed by some BS-2 Blue Streaks. Counterattack with your own iron shields or mirror shields. You can also just use a slew of ammo to block incoming attacks. Make sure to block the BS-2 Blue Streaks at all costs, since they deal a large amount of damage with each hit. Have crew members that man the cannons, such as Wyrtle or Baron Blubba. You can also use a Jailcat to infiltrate the enemy tank or Gooshido to steal ammo. If you have a cloaking device, you can storm the enemy tank yourself. If you take out the crew members, they won't have time to use their pesky weapons. The Living Statues are the worst, because you have to charge up a Master Blast to defeat them. Overall, not too difficult of a battle. +----------------------------------------------------------------------------+ After rescuing Splodgy Dave, head to the location of the next crystal wall. It happens to be on level 3, so ascend the mountain as soon as possible. Once on the outside ledge of level, break down the crystal wall in the southeast corner. Pass by the train tracks to the upcoming tank battle arena. +------------------------------------------------------------------+---------+ | TANK BATTLE: Cactiballistix | HP: 400 | +------------------------------------------------------------------+---------+ Crew: Spike (Two-tailed Cactiball), Cactiball x3 Ammo: Golden Arrow, BS-1 Crooze, Iron Ball, Irritaball Cactiballs like to take a page out of your book and try to infiltrate your own tank. If Baron Blubba is on your team, let him guard the tank doors and keep any infiltrators out. They usually try to get into your tank through the cannons, so you'll have to use your own ammo to stop them. Frankly, you can let the Cactiballs enter your artillery room, then automatically chuck them into your own cannon. The Cactiballistix has some strong artillery. The golden arrows are incredibly fast while the irritaballs are slow and powerful. If you would like to steal ammo or infiltrate the enemy position, that's fine. However, this battle is so easy that you really don't have to. Since the Cactiball crew members spend most of their time trying to sneak in, the enemy tank doesn't get many shots in at all. Since Spike is basically manning the tank by himself, it's easy to overwhelm the enemy. When you reach the engine room of the Cactiballistix, take the upper path for victory. +----------------------------------------------------------------------------+ After freeing Spot, return to the mountain. From level 3, take the left exit. Follow it to the area where you freed Rocket's parents. Smash through the crystal walls and climb up the rope ladder (the chests here contain nothing of real value). Go south. Smash the crystal wall directly to your left and proceed to the next tank battle arena. Gosh, there are plenty of these here! +------------------------------------------------------------------+---------+ | TANK BATTLE: The Pyramaniac | HP: 370 | +------------------------------------------------------------------+---------+ Crew: Ninny Hammer (Two-tailed Hammerhood), Walking Corpse x3 Ammo: Obelisk, Spooklear Bomb, Irritaball, Iron Ball Similar to the previous battle against this tank, don't be fooled by its low HP. Spooklear bombs are incredibly annoying weapons that can only be blocked by holy water. You may not have many (or any), so go entirely on the offensive in this battle. Don't even bother infiltrating and devote all of your time to attacking the enemy. A big plus is that while you cannot defend against spooklear bombs, that also means that spooklear bombs cannot defend against your own ammo. This will be a big-hitting battle, and it basically comes to who can dish out the most damage the fastest. Again, use the upper path in the engine room. +----------------------------------------------------------------------------+ You will rescue Fangummy Bob after the win. Your next destination is the fifth level of Callmigh Bluff. Go back inside the mountain and head north. Upon reaching the fifth level of the mountain, go inside and free Patch. Climb the rope to reach the mountain's peak! Enter the portal to prevent ever having to duplicate this agonizing trek. While you're at it, ship Patch home. Return to the top of the mountain and go north. Open the treasure chest next to the thousandweight for a Seed of Life! Continue east for a tank battle. +------------------------------------------------------------------+---------+ | TANK BATTLE: The Enforker | HP: 430 | +------------------------------------------------------------------+---------+ Crew: Warren Beasty (Two-tailed Bunicorn), Living Statue x3 Ammo: Lightning Staff, Iron Shield, Hell Scythe The Enforker has some nasty weapons at its disposal. The hell scythes can bypass the intended trajectory and automatically connect with the enemy tank, resulting in a nasty hit. Lightning staves do not physically hit your tank; instead they land in your artillery room, summoning lightning bolts to collide with your tank. Lightning staves are your biggest target here. They can summon multiple bolts of lightning, each dealing 40 damage. If one lands in your tank, Elasto Blast it to oblivion. Warren Beasty often tosses them behind iron shields to ensure that they land in your tank. The easiest way to win the battle is to let The Enforker beat itself. Simply knocking a lightning staff over will activate it. If you infiltrate the tank and Elasto Blast a lightning staff, you'll set it off as the lightning bolts targets the enemy. Knock them out of the hands of the crew to set off multiple staves. Even better: let a crew member do it themself while you load up the cannons yourself. Take the bottom path in the engine room to reach the engine. +----------------------------------------------------------------------------+ After freeing Morrie-Morrie, return to the mountain peak and stand in the middle of the area. Slide down the giant rope to the very bottom of the mountain. You'll be given access to another doorway; head inside. Defeat the Walking Corpses that rise from the grave (lol Altered Beast) and go to the next area. Activate the wing portal before proceeding to the boss room. +--------------------+ | BOSS: Harvest Loon | +--------------------+-------------------------------------------------------+ Harvest Loon emerges from the shadows and challenges you to a fight, but not before giving you a slime knight. Coincidentally, you have to use the slime knight to do battle with this boss. To begin the battle, Harvest Loon floats back and forth before lobbing a trio of small scythes. Slash at them with your slime knight to send them back at the boss, damaging it. Repeat this a few times until Harvest Loon throws his signature scythe at you. It will cruise along the ledge you're standing on; slash at it several times to send it back the boss's way. The strategy will repeat over again: the boss throws a trio of mini scythes twice, then follows it up with his big one. When Harvest Loon is down to one- third of his health left, he will start to summon Specters. As they try to cut you, smack them away and follow the boss as he hurls more scythes your way. Send them back and continue the assault until he goes down. +----------------------------------------------------------------------------+ After the big win, take Harvest Loon's scythe with you to the next room. Free Flabbot Flancisco and bring him with you into the teleporter. Rocket receives a vulcan gun for rescuing all slimes in Callmigh Bluff. ============================================================================== 4.22] BOINGBURG [0422] ============================================================================== Slimes: None After a well-needed rest, head outside and talk with the slimes. The slimes agree to clean up the town. After a few moments, the twon is looking better than ever! The Goonins give the king information about the Plob: they have excavated Flucifer's Necropolis in hopes to dig up the Dark One. I don't know who that is, but he doesn't sound very good. His Royal Wobbliness gives Rocket a Seed of Life as a gift. Before heading out to your new destination, save your game and update your tank ammo/crew. I recommend adding Flabbot Flancisco to your tank crew. ============================================================================== 4.23] FLUCIFER'S NECROPOLIS [0423] ============================================================================== Slimes: Cheruboing, Goochie, Weeny, Wild Fang, Sliminator, Clawdia, Eggbard, Meggan, Blingaling, Lord Lard, Pamby, Michelle, Tickles, Soapia, Frankenslime, Her Royal Wobbliness, Lord Roly Upon entering Flucifer's Necropolis, move around the bend and past the enemies to the next screen. Up ahead is another puzzle, where Rocket has to match the structure of the pillar. From top to bottom: - Rockbomb - Imp - Rockbomb However, his products run away! The Imps carrying the Rockbombs speed away in different directions. Since we cannnot continue until we catch them, we'll have to take a quick (okay, not so quick) detour. Lets go to the right first. Keep in mind that once you go across the current, you won't be able to get back. Ride the current and pass by the train cars to the next area. This next area is a big maze consisting of wells that lead to an underground area. Drop down the first well. Down here, defeat the Dancing Flames and take a look at the statue in the center. Note that only one piece of the statue is highlighted pink. I'm sure that is significant... Take the central rope ladder to reach the surface. Dive down the next well up ahead to find another statue. Another highlighted piece of the statue. Climb up the adjacent rope to reach a dead end and a slime chest. Rescue Cheruboing, then backtrack to the train tracks and send her home. Back at the entrance of the labyrinth, head down the first well and take the rightmost ladder this time. Follow the path towards an intersection. Go north to spot a pedestal and a broken statue. We have to complete a statue puzzle to open up the exit, so maybe paying attention to the other statues was a good idea... At the fork, take a right and drop down. Again, another statue with a pink piece. Climb up the rope ladder here to ultimately reach a slime chest. Free Goochie and return to the previous area and send him back to Boingburg. Now that we've explored all areas here, we have to put the puzzle pieces together. Note the position of the highlighted pieces on each of the statues. That will tell you what position you should order them in. From top to bottom: - Platypunk - Mimic - Imp You can find all three of the enemies in this area. Stand on the pedestal in the northern part of the sector to open the rock gate in front of you. Continue through. Weeny is held captive in the southeast corner of the area, so free him first and foremost. Then, pass by the train tracks and go left for a tank battle. +------------------------------------------------------------------+---------+ | TANK BATTLE: Fort Knight | HP: 480 | +------------------------------------------------------------------+---------+ Crew: Candy (Two-tailed Jailcat), Jinkster x3 Ammo: Golden Arrow, Metal King Sword, Edged Boomerang, Mirror Shield This tank battle is certainly a step up from previous scuffles. The Fort Knight is home to a load of dangerous equipment. Metal king swords are not to be messed with in the slightest. Capable of inflicting 80 damage per hit, knocking them out of the sky is key to winning this fight. However, this can be hard when you factor in the Fort Knight's edged boomerangs. While the weapons look tempting, don't bother infiltrating and stealing them yourself. The only exception is if you are in possession of a cloaking device. It's more important to commandeer your own tank and protect it from the Fort Knight's ammunition. As the battle nears its end, Candy will start using mirror shields. Since your crew members aren't too intelligent, they will continue loading ammo right at the mirror shields, ultimately sending our ammo back at us. When the mirror shields start flying, either order your crew to do something else or else you will have to incapacitate them. The Fort Knight has a nice amount of HP, so this battle may take a bit longer than normal when paired with the fact that its crew never stops working. If you updated your tank before coming to Flucifer's Necropolis, it should be nearing 700 HP and has updated crew members and ammo. Flabbot Flancisco does a good job of healing the tank and Baron Blubba can keep Candy out of your tank. +----------------------------------------------------------------------------+ Wild Fang will be rescued and you will be on your way. Once back at the train tracks, take the exit on the right. This area is filled with nothing but water rapids. Simply step onto the current to ride to the left side of the area; step off at the northwest end and hop in the well. Go through the underground passage and free Sliminator at the end of the path. Head back to the rapids. Step into the rapids to go south and quickly step off onto the island to the left; free Clawdia from her chest, then return the two slimes back to Boingburg. Go back to where you found Clawdia and hover over the rapids to the island on the right. Your goal is the gated island just above you. The only accessible section is the right side of the island. From the tip of the island, jump and float towards the right side of the island; you should be able to make it. After sliding down the well into the underground tunnel, go south. There is another water current blocking your path. It's flowing towards you, so you won't be able to ride it. Alternatively, jump on a train car as it roll across the rapids and hop off once on the other side. In the next area, climb the rope ladder to the surface. This large fort is home to several treasure chests. Navigate the upper walkways of the area and use the stairs to the bottom. To reach the exit of the area, go north from the well and continue north to reach a staircase. Look to the left of the staircase to find a concealed chest. Open it for Seed of Life, then leave the area. As you reach the large clearing, watch for Cactiballs that jump out of the ground. Watch your step and eradicate the entire field of enemies. Once it is clear, grab a Rockbomb and use it to destroy the rock wall on the right side of the field. Return to the Rockbomb and activate the wing portal. It will bring you to the entrance of the level and the main statue puzzle. We have one Rockbomb in our possession, but we still need a second one. Hop back in the wing portal and go through the field and into the next area. Ready for another tank battle? No? Well you better get ready! +------------------------------------------------------------------+---------+ | TANK BATTLE: War Chest | HP: 500 | +------------------------------------------------------------------+---------+ Crew: Al Plata (Two-tailed Platypunk), Jinkster x3 Ammo: Metal King Sword, Bastard Sword, Irritaball, Gold Bar, BS-2 Blue Streak, Clap Trap Like a treasure chest, the War Chest is filled with a smorgasbord of weapons. You still need to watch out for powerful weapons such as the metal king sword and bastard swords. The gold bars are pretty much worthless in a tank battle, so I'm a bit confused why Al Plata would implement them into his arsenal. The enemy crew works non-stop, so you will have to match their determination and work ethic. Or you can slow down the enemies by infiltrating the enemy tank and destroying the computer panels controlling the ammo ducts. Don't bother stealing ammo; just slow down the flow of enemy weapons so they have no way to defend yourself. Flabbot Flancisco should keep your tank's HP at top-notch, so protecting your health should not be hard to handle. Like the tank battle against the Fort Knight, defend against the metal king swords and bastard swords. Once you deplete the War Chest's high HP count, head to the engine room and follow the lower path to reach the engine. +----------------------------------------------------------------------------+ Eggbard will be freed from Al Plata's grasp. Return to the wing portal and warp back to the entrance of Flucifer's Necropolis. Take the western rapids and ride 'em to the next area. Meggan is being held in the lower right-hand corner of the area. Free her and return her to town. Once back here, climb the steps at the north end. Ride the cart across the track. It's a very winding track that eventually leads to the left side of the area. Opt out on returning back to town; before entering the next area, face the northern end of the rapids. There is a small alcove in the center of the rapids that we must reach. Ride the rapids and as you are passive the alcove, jump onto dry land. Open the two chests here to free Blingaling and Lord Lard, then head back to the previous area and send 'em to Boingburg. Ride the cart to the next screen again. The exit to the right leads to another tank battle, so why not head there first? +------------------------------------------------------------------+---------+ | TANK BATTLE: The Golemator | HP: 530 | +------------------------------------------------------------------+---------+ Crew: Digits (Two-tailed Mischievous Mole), Wyrtle x2, Dancing Flame Ammo: Boomerang, BS-1 Crooze, BS-2 Blue Streak, Irritaball The Golemator's crew members are all about attacking you head-on. The Wyrtles are used as ammunition: they are shot out of cannons and can damage you for around 30 points of damage. You need to hit them three times to knock 'em out of the air, so ask yourself if it's really worth it to waste that much ammo on them. Flabbot Flancisco should keep your HP in check anyways. The Wyrtles only use the lower cannon, so I recommend that you direct most -- if not all -- of your ammo into the upper cannon. Only use mirror shields in the lower cannon so you can direct the Wyrtle back at the sender. All of your other ammo can be channeled through the upper cannon to ensure a few hits. Like you could of figured, The Golemator has more HP than previous tanks you have beaten. You'll have to work extra hard to deplete the enemy's health, and your crew members may have their hands full with the Dancing Flame that never stops in sneaking into your tank. Either take the enemy out yourself or leave it to your crew members. +----------------------------------------------------------------------------+ After freeing Pamby, return to the last screen and go north. Follow the path and jump from platform to platform. If you fall in the rapids, you'll be washed back to the beginning of the area. At the midway point, rescue Michelle and continue hopping across platforms. You'll have to float to reach some of the later platforms. Once on the other side, open the chest to find Tickles and load both slimes on the train back to Boingburg. Notice the cannon cars rolling across the track? You must use the cannon car to fire yourself across the rapids in front of you towards the well on the other side. Once at the well, slide on down. Free Soapia and throw her on the train car, then continue through the tunnel as it takes you to a fort. If you couldn't tell, you are actually on the lower section of the fort from before. However, the path is more straightforward than before: simply walk north to the exit. As you can see, this field is a mirror image of the one from earlier on. Like before, activate the wing portal. Defeat the Cactiballs lurking in the field and use the Rockbomb to destroy the rock wall up ahead. Go through for another tank battle. +------------------------------------------------------------------+---------+ | TANK BATTLE: War Chest | HP: 500 | +------------------------------------------------------------------+---------+ Crew: Wingo (Two-tailed Platypunk), Ghost x2, Imp Ammo: Iron Shield, Edged Boomerang, Chest, BS-2 Blue Streak The crew leader even admits that the War Chest's supply is seriously lacking. He uses his Ghost lackeys to enter the Schleiman Tank and steal your items. Set your crew members to defend your position and protect your tank from the pesky Ghosts. The Ghosts can float right through the front door and turn invisible, so consult to the tank map in the northwest corner of the screen at all times. If you see pieces of your ammo floating in midair, it clearly means that it's being horded by an invisible Ghost. Either defeat it or toss it into your own cannon to send it back right where it belongs! Once you defeat the Ghosts, take that gap of time to unload all of your ammo at the War Chest. Also order your crew to help you so you can overwhelm the enemies while the Ghosts are being resurrected. The battle really is not that challenging at all, so this is one of the more joyous tank battles since you won't have to act as frantic. +----------------------------------------------------------------------------+ You will rescue Frankenslime after defeating the War Chest. Now that we have the two Rockbombs in our possession, we can activate the statue puzzle! Grab the first Rockbomb and jump through the portal, then grab the Imp. Hop through the second portal and get the second Rockbomb. From there, return to the entrance to open the gate. Up ahead is another field filled to the brim with Cactiballs. Watch where you step as you cross the clearing to another portal. Jump on inside to reach a secret grove! Proceed east to confront our buddy Slival again. +------------------------------------------------------------------+---------+ | TANK BATTLE: Schwarzman Tank | HP: 550 | +------------------------------------------------------------------+---------+ Crew: Slival Ammo: Bastard Sword, Metal King Sword, Mirror Shield, Metal King Shield Like all encounters with the Schwarzman Tank, this is an incredibly dangerous battle. Not only do you need to watch out for metal king swords and mirror shields, Slival also introduces metal king shields to the mix. You must hit this upgraded shield five times to take it down! It is essential to distract Slival from loading his cannons, but doing it yourself is too dangerous. If you still have a Jailcat or Tokyo Tom to storm the enemy tank themselves while you can continue to load your cannons. If the Jailcat is on your team, you can sneak in for a few seconds just to steal some ammo or destroying Slival's ammo ducts. As you already know from past battles with this tank, it's easy to distract a one-man crew. If you have a chimaera wing with you in the tank, use it on one of your crew members so Slival can get double-teamed. Keep pestering Slival and using your own cannons to eventually end this battle. +----------------------------------------------------------------------------+ Rocket will rescue Her Royal Wobbliness after the tank battle against Slival. Go back to the last screen and head through the boss door. +--------------------+ | BOSS: Lickety Spit | +--------------------+-------------------------------------------------------+ Lickety Spit is a hulking monster that cannot be targeted directly. To damage him, you must throw Cactiballs on his long tongue. There are four Cactiballs in the arena at all times; if you defeat one, another one will automatically take its place. Watch out for the Cactiballs' spike attacks and dodge them when they leap in the air with this spikes outstretched. Also, don't touch Lickety Spit's tongue or he'll eat you up instead! As Lickety Spit gets hurt by a Cactiball and spits it out, stand under its shadow to catch it as it plummets to the ground. Then you can toss the enemy right back on the boss's tongue! After depleting most of Lickety Spit's health, he will attack with two of his vine arms. When you see the sand underneath you become disturbed, run away from that spot before you are attacked by the thorny vines. The two vines will also spin around, so basically retreat far away when you see the vines. Continue attacking Lickety Spit's tongue to win this easy battle. +----------------------------------------------------------------------------+ Open the slime chest at the end of the trail to free Lord Roly, then enter the swirling teleporter. You will earn an additional prize of a meteorite for rescuing all the slimes in Flucifer's Necropolis. ============================================================================== 4.24] BOINGBURG [0424] ============================================================================== Slimes: None The Plob have succeeded in digging up the Dark One, so we'll have to change our plans. We have to infiltrate the Plob's airship: the Flying Clawtress. The king gives Rocket yet another Seed of Life before sending you off. As always, upgrade your tank, save, and do the essentials before leaving town. ============================================================================== 4.25] FLYING CLAWTRESS [0425] ============================================================================== Slimes: Roboglop, Curator, Clawrence, Bouncer, Flan Spinel, Viscount Viscous, Sliborg, Flopsy, Count Calories, Princess Gluttonella Leap onto the anchor and climb on up to the Flying Clawtress, ala Super Mario Bros. 3. Immediately free Roboglop and send him on his way via the rocket cart situated on the left. Enter the airship. Continue down the hall to find yet another slime chest. Open it to find Curator, then send him back to town. Return to this location and move ahead to find a locked gate. To open it, destroy the six computer panels on the sides of the wall to open it. Head through. Rocket will find a golem lying right in front of him. No one is manning the machine, so hop in for yourself. Press B to punch and A to exit the vehicle. Go south and defeat the Jinksters, then break the computer panels to open up the exit. The spiked floors in this next room would pose a threat for Rocket, but the golem can tread right over them (in fact, it destroys the spikes!). Continue forward to encounter another golem. Trade blows with it until one of them falls. If that happens to be you, then Elasto Blast the golem to make the driver evacuate. Once that happens, take it for yourself and destroy the giant crates on the right side of the room. With the path opened up, head to the following room. This spot here also happens to be filled with crates, so rid the entire room of them. You will find a few chimaera wings here as well, which can be used to transport the golems back to Boingburg. Once the room has been emptied of crates and enemies, activate the portal in the bottom left-hand corner of the room. Continue through the airship to find a slime chest to the west in the next area. Free Clawrence and ship him back to town. Return to his whereabouts and go north to find a lone chest in the corner; open it for a Seed of Life. Head to the west side of the room to find another large gate. You will have to destroy the computer panels on the north and south end of the room to open the huge gate. Dispose of the Restless Armours first (Master Blast them to make them drop their shield) and open up the exit. Agree to fight the Restless Armour in a tank battle here. +------------------------------------------------------------------+---------+ | TANK BATTLE: The Argonaut | HP: 600 | +------------------------------------------------------------------+---------+ Crew: Arm Arnie (Two-tailed Restless Armour), Living Statue x3 Ammo: Iron Shield, Bastard Sword, BS-2 Blue Streak, BS-3 Slimahawk The Argonaut is another tough baddie to start off the string of tank battles here in the Flying Clawtress. Needless to say, your main worry is the BS-3 Slimahwaks that Arm Arnie has in his possession. He can load these items quickly since he can carry up to three items at a time. Send in an infiltrator or do the job yourself, because you're going to want some of those BS-3 Slimahawks. Use chimaera wings to teleport crew members to the innards of The Argonaut immediately. You will have to be moving back and forth throughout your tank as you load your cannons. The Argonaut wields an axe similar to the T-Rax, and it'll occasionally swing it in a downwards motion to destroy any weapons in its path -- including the opponent's ammo. Try to time your attacks so they don't get creamed by The Argonaut's axe. Your arsenal of mirror shield and iron shields should get the job done against the enemy. +----------------------------------------------------------------------------+ Bouncer will be freed afterwards, and the gateway will be opened. In the next area, proceed across the walway and open the chest to find Flan Spinel. Send him home (along with the numerous enemies here) and move along. A Platypunk will sick one of his Killing Machines on you in the next room. The game makes a big deal out of it, but honestly, this thing isn't much of a threat. After a few Elasto Blasts, the battle will end and the exit will open on up. Up ahead is another tank battle. +------------------------------------------------------------------+---------+ | TANK BATTLE: DQ: Swordz | HP: 620 | +------------------------------------------------------------------+---------+ Crew: Rusty (Two-tailed Restless Armour), Killing Machine x3 Ammo: Metal King Sword, Metal King Shield, Destructiball, Edged Boomerang The key to winning this battle is to keep the Killing Machines at bay. All three will try to sabotage your tank, so put a stop to 'em before they get a chance. As you saw first-hand, Killing Machines can take quite a few hits. Instead of trying to kill them each, simply toss them into your cannon and use 'em as cannon fodder. While the Killing Machines are off trying to kill you, Rusty will have his hands full manning the tank by himself. Send an infiltrator in to distract him; giving you the edge in this challenging battle. Use Rusty's metal king swords and metal king shields against him. This tank battle may come down to the wire, but just remember that the fight's not over until the engine is destroyed. +----------------------------------------------------------------------------+ Viscount Viscous will be sent home and the exit will open. In the next room, grab the slime knight and use it to destroy all of the computer panels inside. Once the gate is opened, head through (activate the portal too) into the next room. Hop over the spiked floor and follow the trail of platforms to a golem. Defeat the hulking brute, then hop inside and use it to destroy the crates just south of your position. Free Sliborg and send him home on the rocket cart right next to you. Hop back inside the golem and break the crates on the far right end of the room. Take the exit and engage in your third tank battle. +------------------------------------------------------------------+---------+ | TANK BATTLE: Daemolition Man | HP: 650 | +------------------------------------------------------------------+---------+ Crew: Hollow Kitty (Two-tailed Restless Armour), Killing Machine, Imp x2 Ammo: Metal King Sword, Metal King Shield, Edged Boomerang, Kaboomamite, Spooklear Bomb, Hell Scythe, Strong Medicine This battle is awfully similar to the previous fight aside from the ammo known as kaboomamite. This dangerous weapon will result in a huge explosion when it comes in contact with pretty much anything. The explosion is so big that it can take out ammo nearby. When it's being fired, counterattack it and hope that the blast can take out other enemy ammo nearby. Alternatively, the kaboomamite blasts may also destroy ammo of your own as well. This dangerous ammo is best left in the hands of Hollow Kitty and should not be stolen for your own use. However, the metal king swords and metal king shields are all game. Basically, it comes down to this: use the same exact strategy that you used to win the last tank battle here. +----------------------------------------------------------------------------+ Flopsy will be saved after defeating Daemolition Man. Activate the wing portal up ahead and move on. Rocket is up against a whole slew of Killing Machines at the entrance to the boss room. Even though you're facing off against large numbers, it isn't too hard to defeat all of them. Move to the boss room after. Before facing off with the Plobfather, Don Clawleone, Rocket must battle Slival one more time. Follow him to the tank battle stand and do what you must. +------------------------------------------------------------------+---------+ | TANK BATTLE: Schwarzman Tank | HP: 750 | +------------------------------------------------------------------+---------+ Crew: Slival Ammo: Metal King Sword, Metal King Shield, Edged Boomerang, Kafrizzle C'mon, how many times have we fought Slival before? The battle stays pretty much unchanged aside from the fact that hew now uses kafrizzles. These fast balls of energy can set your artillery room on fire if they connect, which can cause some major problems. Aside from that, have your crew storm Slival's tank and badger him. Once he is distracted, load up your cannons for a few easy hits. You can also steal his metal king swords and metal king shields. Flabbot Flancisco should keep the Schleiman Tank's HP up to par, so surviving really isn't a major problem here. Of course, you really have nothing to worry about in this tank battle. +----------------------------------------------------------------------------+ After defeating Slival, you will free Count Calories as well as receive the key to Don Clawleone's room. When you feel ready, open the door and head on through to confront the leader of the Plob! +---------------------+ | BOSS: Don Clawleone | +---------------------+------------------------------------------------------+ This battle is actually somewhat tough, which may be shocking when you keep in mind the nature of this game. The don will sit in his throne the entire first portion of the battle, using traps and sicking his goons on you. When he pulls a remote out of his pocket and presses a button, buzzsaws will emerge from the wall and fly to the other side of the room. Jump and hover as one passes to avoid taking damage. The buzzsaws are arranged in different patterns so you will have to time your jumps accordingly. Next, a group of Platypunks appear out of nowhere and attack with tommyguns. The Platypunks only stand in the top center of the screen and fire downward, so stand on either side of the group to avoid the gunfire entirely. Stand next to the group and Elasto Blast straight through to eliminate them. Don Clawleone will also summon a wave of miniature Platypunks. These critters do not hurt Rocket, but slow him down considerably and take away his ability to jump when they leap on top of him. Fling them off with an Elasto Blast before the buzzsaws come roaring across the room. There is a small window between each of the attacks, so use that time to hit Don Clawleone with an Elasto Blast. Once you manage to deplete half of the boss's health, he will change into a giant mechanical dragon. Don Dragone! Surprisingly, the don's dragon form is much easier to contend with than his normal form. He will quickly slither around the perimeter of the room; you cannot even get hurt if he moves through you, which is weird. When Don Clawleone stops, he will breathe a stream of fire in the direction his head is facing. Move to either side of his head and give him an Elasto Blast. Once the boss is nearing death, his fire attack will now move in an arc. All you must do to avoid getting burnt is to hover jump over the flame as it reaches you. Continue attacking the side of Don Clawleone's head to eventually win the battle. +----------------------------------------------------------------------------+ After the fight, Princess Gluttonella storms in with a strange flute. In a shocking move, she actually opts NOT to eat it and instead plays the flute, much to Don Clawleone's disapproval. By blowing the flute, the princess inadvertantly freed the Dark One: Flucifer! Flucifer enslaves the don's body and attempts to destroy Slimenia. Even Slival returns to bury the hatchet (for the time being) and teams with Rocket to put an end this demon. After the scene, your brand new tank faces off against Flucifer's own draconic tank! +-----------------------------------------------------------------+----------+ | TANK BATTLE: Flucifer | HP: 1500 | +-----------------------------------------------------------------+----------+ Crew: Flucifer Ammo: Meteorite, Kafrizzle, Red Drill An unobtainable weapon, the red drill, is used quite often by Flucifer. This weapon is very similar to the secret weapon used by Carrot Top. If it connects with the Gott Schleiman (your new tank), it will bore into the artillery room and deal over a hundred damage. They only take one hit to be destroyed, so this is the one weapon that you need to pay extra attention to. Slival is a great crew member. He is incredibly quick and can carry up to three items on his head. He will load both cannons, but still doesn't have the intelligence to use items strategically. He replaces your other crew members as well, so it's just you and him against Flucifer. Despite being high up in the sky, you can actually infiltrate Flucifer's tank! However, there is no reason to for several reasons. First off, the possessed Don Clawleone does not load the tank himself. He will stand next to the front door and attack you while you try to break it down. Second, the tank actually loads the ammo into the cannon on its own! The ammo ducts load the ammo right into the cannon at a very quick pace. You cannot destroy the ammo ducts either, nor can you steal ammo from Flucifer. In conclusion, trying to sabotage the enemy will just come and screw you over in the long run. Flucifer's tank has a lot of health, but your new tank has 1000 HP of its own. You will still have the same ammunition as you did before. Use mirror shields to reflect the ultra-fast meteorites back at Flucifer and block the red drills with iron shields and metal king shields. Unfortunately for you, Flucifer has one last trick under his sleeve. Once he calls you something along the lines of an "eyesore" and says "begone", he'll begin to use his ultimate attack. The tank's dragon mouth will begin charging a giant red ball. There is no way to avoid this attack; after a minute or so later, a massive laser beam will connect with your tank, dealing incredibly high points of damage. If your tank is already down to zero HP, then you don't really have to worry about this devastating attack. Don't worry if Flucifer depletes your HP down to zero. In fact, I found it a lot easier to win the battle this way. When your tank's health runs out, Flucifer sends Don Clawleone over to your tank to infiltrate the engine room. His tank also stops attacking your own, so he has no way of blocking incoming attacks! All you have to do is avoid the don's fire ring attack and defeat him while Slival loads the tank for some free hits. While Don Clawleone is being resurrected, join Slival in loading up the cannons for more freebies. Once you drain Flucifer's tank of its HP, the race begins. When the time comes, bolt over to the enemy tank and make a beeline for the engine room. Don Clawleone will defend his tank before he tries to destroy your own, so you'll seal the deal just by entering Flucifer's tank. Slival joins you and helps take out the don while you locate the engine room. It's a straightforward path, but there's a lot of electrical piping that you must destroy. Make your slow descent into the engine room and destroy the glowing orb to win this monumental battle! +----------------------------------------------------------------------------+ Woo, the Dark One is down for the count and the princess is back! You'll also obtain an orichalslime for rescuing all slimes in the Flying Clawtress. ============================================================================== 4.26] BOINGBURG [0426] ============================================================================== Slimes: None Once back in Boingburg after rescuing all 100 slimes, speak with His Royal Wobbliness for the ending cinematic. Congrats on beating the game! As you could probably tell, the game isn't over just yet despite rescuing all 100 slimes. There are a few side jobs we can complete now that Flucifer has been destroyed. - Recruit Big Daddy and Mama Mia - Explore the Hero's Well - Find Slival - Defeat the final tank master in the Flying Clawtress - Participate in the Tank Masters Tournament While we are here, lets recruit your parents. After the credits roll, talk to Big Daddy to learn of his back problems. It can only be cured with the rare special medicine. There are two main ways to get special medicine: combine three strong medicine with nine goddess statues with alchemy. You can also fight the Jinksters in the Flying Clawtress; they often drop goody bags containing special medicine. Once you have the medicine in your possession, talk to Big Daddy to cure him. He, as well as Mama Mia, will join your tank crew! They are some of the best crew members in the game, so definitely add them to your team. For now, lets head back to the Flying Clawtress. ============================================================================== 4.27] FLYING CLAWTRESS [0427] ============================================================================== Slimes: None You should know your way around here, and the portals make traversing a whole lot easier. Return to the area where you fought Slival (just before the boss room) to find another tank master. +------------------------------------------------------------------+---------+ | TANK BATTLE: S. Cargo | HP: 800 | +------------------------------------------------------------------+---------+ Crew: Twenty Cent (Two-tailed Platypunk), Dancing Flame x3 Ammo: Metal King Sword, Bastard Sword, Mirror Shield, Meteorite, Kafrizzle Keep in mind that you have the Schleiman Tank again after defeating the final boss of the game. So you're back to having the same old tank and the same old crew. I figured an optional end-of-game opponent like this would put up more of a fight, but he really doesn't. You should be able to easily overcome the S. Cargo and its crew. The three Dancing Flames will constantly try to get inside your tank. If your crew consists of Baron Blubba, tell him to keep them out. Your infiltrator will also distract the three enemies as he goes between the two tanks. I've seen my Jailcat fighting with the Dancing Flames in the field between the two tanks many a times. S. Cargo has some fairly formidable weapons, but you've already beaten the game and experienced the worst. The tank only has 800 HP and should not match your own. You should really treat this like any other tank battle, because that's exactly what this is. +----------------------------------------------------------------------------+ After the fight, Rocket will receive a BS-3 Slimahawk. Nice! You can also defeat Flucifer a second time to earn the meteorite and kafrizzle recipes. Another good deal! Head on back to Boingburg if you must, but next up is Mt. Krakatroda in the search for Slival. ============================================================================== 4.28] MT. KRAKATRODA [0428] ============================================================================== Slimes: Slival Return to the far east section of Mt. Krakatroda -- the same place where you first fought Slival -- to find your rival again. Challenge him to one final tank battle. +-----------------------------------------------------------------+----------+ | TANK BATTLE: Schwarzman Tank | HP: 3000 | +-----------------------------------------------------------------+----------+ Crew: Slival Ammo: Mirror Shield, Meteorite, Kafrizzle, Lightning Staff No, that's not a typo on the HP count. Slival has really prepared for this tank battle, and the condition of his tank and ammo certainly reflects that. His artillery now mostly consists of meteorites, which are ultra fast and very deadly. Slival often loads them in threes. There are often periods of time where the entire screen is filled with ammo headed towards your tank, but there are also long droughts that can occur for a couple minutes. Use this opportunity to send out your strongest weapons to attack the Schwarzman Tank. This battle can be laughably easy if you updated your crew and ammo. I decided to go with Flabbot Flancisco, Big Daddy, and Mama Mia. Big Daddy is a monster when it comes to infiltrating tanks and attacking crew members, so he should keep Slival in check the entire duration of the tank battle. I went the entire battle without having to resurrect Big Daddy once! Mama Mia is another huge key to winning this battle. Command her to use her "Mum Missile" attack. While Slival is preoccupied with your father, send a few iron shields out of your cannon. Once they are about halfway across the screen, toss your mom in the cannon. Her Mum Missile attack ranges from 375- 750 damage in one pop! Slival may beat you in terms of HP, but you should have no trouble depleting his tank's health. Mum Missile is the main key to winning, because she returns to your tank immediately after use, ready to go again. With Big Daddy badgering Slival, he won't even see her coming. +----------------------------------------------------------------------------+ You'll earn a piece of orichalslime for defeating Slival. Head back home. ============================================================================== 4.29] BOINGBURG [0429] ============================================================================== Slimes: None Once back at Boingburg, head to the west side of town and hop inside the well that was previously blocked by a 100St ball. In the Hero's Well, Rocket must complete the task of defeating a mirage of the Dark One. You must attack the mirage as your friends walk around. As the boss attacks with waves of fire, simply Elasto Blast into him for some damage. This boss is just like attacking Don Clawleone in the tank battle against Flucifer, so you should be familiar with how to defeat it. After destroying the mirage and protecting your friends, Rocket will be given a hero sword as a prize. This is the best weapon in the game, so immediately add it to your ammo cache! Really, the only other thing to do in the game is to complete the Tank Masters Tournament. If you need help, head over to Section 5. ______________________________________________________________________________ 5] TANK MASTERS TOURNAMENT [0500] ______________________________________________________________________________ After rescuing Morrie-Morrie and at least 55 other slimes, you will be given access to the Tank Masters Tournament. The tournament includes four ranks, each featuring three battles. Completing this tournament is quite a task! Also keep in mind that you can select from a number of tanks in the Tank Masters Tournament. Some tanks have special abilities, such as T-Rax's axe and Carrot Top's drill attack. Even picking what tank you use could affect the outcome of a tank battle. ============================================================================== 5.1] RANK C [0510] ============================================================================== Prize: Metal King Sword +------------------------------------------------------------------+---------+ | PRIMA BATTAGLIA: Platypanzer | HP: 500 | +------------------------------------------------------------------+---------+ Crew: Wiseguy (Two-tailed Platypunk), Platypunk Ammo: Bastard Sword, Steel Broadsword, Mirror Shield, Boomerang, Pompom Since this is the very first battle of the Tank Masters Tournament, you can't expect much difficulty. The ammo is a strange assortment, ranging from laughably bad pompoms to bastard swords and mirror shields. You shouldn't have to worry about taking much damage from the Platypanzer's weapons, so just keep an eye out for those mirror shields. Wiseguy only has one crew member to help him out, so he'll certainly have his hands full when your infiltrator arrives on the scene. Overwhelm the tank with your powerful ammunition and by the time you finish the battle, Wiseguy and his Platypunk friend won't even know what hit 'em. +------------------------------------------------------------------+---------+ | SECONDA BATTAGLIA: The Trailblazer | HP: 550 | +------------------------------------------------------------------+---------+ Crew: Dracken Garth (Two-tailed Dracky), Dracky x2, Hammerhood Ammo: BS-2 Blue Streak, Spooklear Bomb, Hell Scythe The Trailblazer may not be as much of a joke as the Platypanzer, but it is still a fairly big pushover. The hell scythes and BS-2 Blue Streaks are two nasty weapons, but they do not deal that much damage. Your tank should have plenty of HP and Flabbot Flancisco should be healing your tank at every turn, so health isn't an issue here. The Hammerhood can get very annoying if you choose to infiltrate the enemy tank and tear it up. He gets into a fit of rage and attacks anyone nearby, so make sure to take him out quickly. Sometimes the Hammerhood will try to barge into your tank, so either way you will probably have to deal with him once in this fight. With that said, The Trailblazer should go down quickly regardless. +------------------------------------------------------------------+---------+ | GRAN FINALE: The Purrsecutor | HP: 650 | +------------------------------------------------------------------+---------+ Crew: Paws Button (Two-tailed Jailcat), Jailcat x3 Ammo: BS-2 Blue Streak, Metal King Sword, Destructiball, Golden Arrow, Miracle Sword, Toy Slime The Purrsecutor is a very annoying foe for me, because I hate having to deal with Jailcats. Since they can leap over your front door in a jiff, command your crew to keep baddies out (like Big Daddy). Even though the enemy's tank has a lot of good ammunition to use for yourself, try to stay in your own tank for protection. Continue killing the weak Jailcats and loading your cannon once they are waiting to be resurrected. Remember to use various shields in the front of your ammunition to protect the stronger pieces that are being sent out. It's an annoying battle yes, but not too difficult especially if you have beaten the game already. ============================================================================== 5.2] RANK B [0520] ============================================================================== Prize: Orichalcum +------------------------------------------------------------------+---------+ | PRIMA BATTAGLIA: Carrot Top | HP: 680 | +------------------------------------------------------------------+---------+ Crew: Ann Gorer (Two-tailed Bunicorn), Platypunk x3 Ammo: Golden Arrow, Lightning Staff, Metal King Sword, Bastard Sword, Hell Scythe The first battle of Rank B may give you some trouble. Ann Gorer uses a lot of ammunition at once, mainly because the three Platypunks stay loyal to their leader and don't waste time trying to infiltrate your own tank or anything of the sort. You will probably be seeing a lot of golden arrows during this battle; they seem to be her favorite. Aside from the ammunition, the Carrot Top also uses the "Death Carrot" attack. A good idea would be for you to use the Carrot Top tank as well; when Ann Gorer uses her secret weapon, use it yourself by Elasto Blasting the big red button on the west side of the tank. The two attacks will nullify each other. +------------------------------------------------------------------+---------+ | SECONDA BATTAGLIA: The Golemator | HP: 720 | +------------------------------------------------------------------+---------+ Crew: Barb Eric (Two-tailed Cactiball), Wyrtle, Living Statue x2 Ammo: Iron Shield, Destructiball Yep, that's it. It's an interesting concept, but this battle is probably the easiest fight you have ever been in. Don't bother infiltrating the tank, don't bother stealing enemy ammunition. Just attack the dang thing. The Wyrtle and Living Statues are tough foes, so leave them to Big Daddy if he is on your team. Otherwise, stick to manning the cannons. Since destructiballs are painfully slow, you have plenty of time to use fodder to block the attacks. Also use any boomerangs or edged boomerangs to knock away the iron shields. Honestly, a tank composed of just those two pieces of ammo cannot be that imposing, right? I didn't get damaged one point by the time I destroyed The Golemator's engine. +------------------------------------------------------------------+---------+ | GRAN FINALE: S. Cargo | HP: 880 | +------------------------------------------------------------------+---------+ Crew: Plucker Duck (Two-tailed Platypunk), Goodybag x2, Killing Machine Ammo: BS-3 Slimahwak, Hell Scythe, Mirror Shield, Iron Shield, Boomerang, Edged Boomerang In the opening seconds of the match you will realize how much of a pain this battle will be. Goodybags will automatically teleport inside of your tank and begin stealing your ammo. They are incredibly fast and evasive, so I found it best to let them be. Set any of your crew members to defend the tank and try to attack S. Cargo with whatever ammo you have left. On top of that, the Killing Machine will also enter your tank and destroy your ammo ducts. Eliminate it from the competition and try focusing on loading your cannons up. If you want some payback, storm into the opponent's tank and bash their ammo ducts while the crew is down for the count. This battle may certainly take longer than others if you are having to deal with the annoying crew members. ============================================================================== 5.3] RANK A [0530] ============================================================================== Prize: Orichalslime +-----------------------------------------------------------------+----------+ | PRIMA BATTAGLIA: Pyramaniac | HP: 1000 | +-----------------------------------------------------------------+----------+ Crew: Judge Mental (Two-tailed Hammerhood), Walking Corpse x3 Ammo: Edged Boomerang, Destructiball, BS-2 Blue Streak, BS-3 Slimahawk, Spooklear Bomb, Medicinal Herb This battle is a real pain, because the Pyramaniac chooses to fight a nearly all-defensive battle. Its main weapons are edged boomerangs and medicinal herbs. Those boomerangs can take out two weapons before soaring off, and you will almost never go a moment without seeing one. Either steal some edged boomerangs for yourself or destroy the ammo ducts to slow the production of weapons. Or you can do things the hard way and cram so much ammo that the boomerangs don't manage to take everything out. Again, you can try using Carrot Top and settle the score with its deadly drill. +-----------------------------------------------------------------+----------+ | SECONDA BATTAGLIA: T-Rax | HP: 1100 | +-----------------------------------------------------------------+----------+ Crew: Pablo Pickasso (Two-tailed Picksy), Platypunk, Picksy x2 Ammo: Bastard Sword, Metal King Sword, Golden Arrow, Chilli Pepper The Picksies and Platypunk like to infiltrate your tank, however they decide to raid it from the air. If they aren't taken out by the T-Rax's swinging axe, take them out yourself. In fact, the T-Rax's axe will be your main concern in this tank battle. It always seems to strike at the worst possible time, so try not to dig yourself in a hole when it comes to loading ammo. Sometimes he will use chilli peppers to wreck any incoming ammo. That, paired with the swinging axe makes this battle annoying. Pablo Pickasso tends to shout out his orders, giving you an inside scoop on his next battle plans. If he says that he's using the bottom cannon, then direct all of your offensive weapons through your top cannon. +-----------------------------------------------------------------+----------+ | GRAN FINALE: The Enforker | HP: 1200 | +-----------------------------------------------------------------+----------+ Crew: Demolition Digby (Two-tailed Mischievous Mole), Mischievous Mole, Jinkster x2 Ammo: Mirror Shield, Metal King Shield, Metal King Sword, BS-3 Slimahawk, Edged Boomerang Jinksters will warp to your tank and run amok, shooting fireballs at your ammo ducts and computer panels. They are fairly weak, so make sure to kill them instead of just tossing them into your cannon. Also order your crew to "keep baddies out" so you can ease off of the work a lil' bit. With the Jinksters off your back, you can focus on your own ammo. Infiltrating The Enforker is a fairly good idea. Aside from destroying the enemy's ammo ducts, locate the chute that dispenses lightning staves. Activate them to slowly sap away The Enforker's HP. It does have a large amount of health, so make sure to connect with the metal king swords and have Mama Mia use her Mum Missile attack non-stop. ============================================================================== 5.4] RANK S [0540] ============================================================================== Prize: Orichalslime recipe +-----------------------------------------------------------------+----------+ | PRIMA BATTAGLIA: DQ: Swordz | HP: 1500 | +-----------------------------------------------------------------+----------+ Crew: Helmut (Two-tailed Restless Armour), Restless Armour x3 Ammo: Metal King Shield, Mirror Shield, Metal King Sword, Golden Arrow, Meteorite The tank battles finally start to pick up, as this fight is actually quite difficult. Helmut is a strategist; placing metal king shields and mirror shields right in front of metal king swords. His crew members are resilient and do their job well, along with the occasional infiltration mission. They are tough enemies to deal with. This may be one of those battles where your tank may run out of HP. If that is the case, have no fear. Remember that when that happens, the incoming fire slows to a stop, giving you plenty of time to deplete the enemy's remaining health. If this happens, set your crew to defend the tank and race to the engine before the enemies take out your own. +-----------------------------------------------------------------+----------+ | SECONDA BATTAGLIA: Bully Mammoth | HP: 1600 | +-----------------------------------------------------------------+----------+ Crew: Paulie (Two-tailed Platypunk), Killing Machine x3 Ammo: Kaboomamite, BS-2 Blue Streak, BS-3 Slimahawk, Mirror Shield, Iron Shield Ooh, a new tank! This one looks pretty awesome. Who doesn't love elephants? The kaboomamites used here can easily destroy any nearby ammo, whether it's yours or the enemy's. You will have to use the opponent's kaboomamites against them. Use your mirror shields to deflect them back at the tank or use fast ammo to destroy them when they are close enough to the Bully Mammoth to hurt it; give the opponent a taste of its own medicine! Like the Carrot Top, the Bully Mammoth can use a desparation drill attack. It is identical to the one used by Carrot Top, so send all your shields to negate it. When you aren't dealing with ammo, Rocket will probably have his hands full with Killing Machines. Since they travel through enemy cannons, wait as they land into the artillery room and throw 'em back to their sender. +-----------------------------------------------------------------+----------+ | CHAMPIONSHIP BATTAGLIA: The Carnyvore | HP: 1700 | +-----------------------------------------------------------------+----------+ Crew: Butcher Bill (Two-tailed Platypunk), Platypunk, Ghost x2 Ammo: Destructiball, Metal King Sword, Metal King Shield, Meteorite, Mirror Shield, Edged Boomerang Two new tank models in a row? This one looks like a carnival on wheels! The crew's Ghosts will often horde Rocket's tank and steal your ammo. It always seems to be the really good ammo they take. Since the Ghosts are invisible, wait for them to actually pick up a weapon; when you see it float in midair, take out the Ghost. Send Big Daddy back to your tank and order him to protect the area from the baddies. Also have Mama Mia use her Mum Missile to help put a dent in The Carnyvore's tough exterior. Pick either Carrot Top or Bully Mammoth so you can use your last resort drill attack to help chip away at the enemy's health. Despite it being the championship match, I didn't find this one too tough. ============================================================================== 5.5] ULTIMATE RANK [0550] ============================================================================== Prize: Hero Sword +-----------------------------------------------------------------+----------+ | TANK BATTLE: The Shogun | HP: 3000 | +-----------------------------------------------------------------+----------+ Crew: Hooly Ammo: Hero Sword, Metal King Sword, Kafrizzle, Meteorite, Mirror Shield, Edged Boomerang Yep, that's right. The Ultimate Rank is your final test at being the best tank master in all the land! And it's your own friend Hooly that's manning this beast of a tank. The Shogun wields the most powerful of ammo, even including Hero Swords! Remember that these things can not only deal 120 damage, but must be hit three times to be destroyed. The kafrizzle is another weapon to watch out for. If they connect with your tank, it'll light your artillery room on fire! Jump over the flames to avoid getting burned and dropping your load. Use mirror shields to reflect them and hero swords back at Hooly and his massive tank. I still think the best way to defeat The Shogun is to pick apart the tank while Hooly tries to target your engine room. With such a gap between the two tanks in terms of HP, it is basically only a matter of time before you lose all of your HP. If your HP is drained, continue attacking until Hooly shows up at your front door. Defeating him isn't a problem, since his basic attacks can easily be countered. After defeating Hooly, continue attacking his empty tank until the process repeats itself. When The Shogun runs out of health, head over to the tank. Like in previous tank battles, the leader will refuse to leave his tank when you are inside. By then, the battle has already won. Destroy the engine and celebrate being the top tank master in Slimenia! ______________________________________________________________________________ 6] SLIMES [0600] ______________________________________________________________________________ +---------+ | Anjello | +---------+------------------------------------------------------------------+ Found: Mt. Krakatroda (tank battle) Prize: Holy Water Notes: - +--------------+ | Baron Blubba | +--------------+-------------------------------------------------------------+ Found: Forewood Forest Prize: Rockbomb Notes: Joins tank crew +-----------+ | Big Daddy | +-----------+----------------------------------------------------------------+ Found: Callmigh Bluff Prize: Edged Boomerang recipe Notes: Joins tank crew when given Special Medicine +-------+ | Bitsy | +-------+--------------------------------------------------------------------+ Found: Mt. Krakatroda Prize: Obelisk Notes: - +------------+ | Blingaling | +------------+---------------------------------------------------------------+ Found: Flucifer's Necropolis Prize: Holy Crystal Notes: - +----+ | Bo | +----+-----------------------------------------------------------------------+ Found: Backwoods (tank battle) Prize: Goddess Statue recipe Notes: Joins tank crew +---------+ | Bouncer | +---------+------------------------------------------------------------------+ Found: Flying Clawtress (tank battle) Prize: Special Medicine recipe Notes: - +----------+ | Bubbilly | +----------+------------------------------------------------------------------+ Found: Forewood Forest Prize: Rock Bomb Notes: - +-----+ | Bud | +-----+----------------------------------------------------------------------+ Found: Tootinschleiman's Tomb Prize: Wooden Arrow Notes: - +-------+ | Bunny | +-------+--------------------------------------------------------------------+ Found: Tootinschleiman's Tomb Prize: Wooden Arrow Notes: - +------------+ | Cheruboing | +------------+---------------------------------------------------------------+ Found: Flucifer's Necropolis Prize: Strong Medicine recipe Notes: - +---------+ | Clawdia | +---------+------------------------------------------------------------------+ Found: Flucifer's Necropolis Prize: Oaken Club Notes: - +-----------+ | Clawrence | +-----------+----------------------------------------------------------------+ Found: Flying Clawtress Prize: Devil's Tail Notes: - +----------------+ | Count Calories | +----------------+-----------------------------------------------------------+ Found: Flying Clawtress (tank battle) Prize: Metal King Shield recipe Notes: - +----------------+ | Count Dragoola | +----------------+-----------------------------------------------------------+ Found: Mt. Krakatroda Prize: BS-1 Crooze recipe Notes: - +--------------------+ | Crystal Chronicler | +--------------------+-------------------------------------------------------+ Found: Mt. Krakatroda Prize: Boomerang Notes: - +--------------+ | Curate Rollo | +--------------+-------------------------------------------------------------+ Found: Tootinschleiman's Tomb (tank battle) Prize: Holy Water Notes: Sells Yggdrasil items in church and joins tank crew +---------+ | Curator | +---------+------------------------------------------------------------------+ Found: Flying Clawtress Prize: Lightning Staff Notes: Gives overdrive tablet recipe in exchange for 20 catnips and 20 medicinal herbs +--------------+ | Curedon Bleu | +--------------+-------------------------------------------------------------+ Found: Tootinschleiman's Tomb Prize: Catnip Notes: - +---------+ | Diablob | +---------+------------------------------------------------------------------+ Found: Mt. Krakatroda (tank battle) Prize: Steel Broadsword Notes: - +---------+ | Dragory | +---------+------------------------------------------------------------------+ Found: Mt. Krakatroda Prize: Fire Water Notes: Sells blue sky canvas +-------+ | Drake | +-------+--------------------------------------------------------------------+ Found: Backwoods Prize: Holy Water Notes: - +------------------+ | Duke Swellington | +------------------+---------------------------------------------------------+ Found: Callmigh Bluff Prize: BS-1 Crooze Notes: - +-------+ | Dummy | +-------+--------------------------------------------------------------------+ Found: Mt. Krakatroda Prize: Iron Arrow recipe Notes: - +--------------+ | Earl Luminum | +--------------+-------------------------------------------------------------+ Found: Forewood Forest (tank battle) Prize: Iron Arrow recipe Notes: - +-------------+ | Early Burly | +-------------+--------------------------------------------------------------+ Found: Backwoods Prize: Steel Broadsword Notes: - +---------+ | Eggbard | +---------+------------------------------------------------------------------+ Found: Flucifer's Necropolis (tank battle) Prize: Goddess Statue Notes: - +--------------+ | Fangummy Bob | +--------------+-------------------------------------------------------------+ Found: Callmigh Bluff (tank battle) Prize: Bastard Sword recipe Notes: - +-------------------+ | Flabbot Flancisco | +-------------------+--------------------------------------------------------+ Found: Callmigh Bluff Prize: Cloaking Device recipe Notes: Joins tank crew +-------------+ | Flan Spinel | +-------------+--------------------------------------------------------------+ Found: Flying Clawtress Prize: Vulcan Gun Notes: - +--------+ | Flanpa | +--------+-------------------------------------------------------------------+ Found: Mt. Krakatroda (tank battle) Prize: Iron Ball Notes: - +-----------+ | Flantenna | +-----------+----------------------------------------------------------------+ Found: Forewood Forest (win your first tank battle) Prize: Oaken Club Notes: Enables wireless multiplayer modes +--------+ | Flopsy | +--------+-------------------------------------------------------------------+ Found: Flying Clawtress (tank battle) Prize: Kaboomamite recipe Notes: - +--------------+ | Frankenslime | +--------------+-------------------------------------------------------------+ Found: Flucifer's Necropolis (tank battle) Prize: Devil's Tail Notes: - +--------+ | George | +--------+-------------------------------------------------------------------+ Found: Forewood Forest Prize: Wooden Arrow Notes: - +------------+ | Goobrielle | +------------+---------------------------------------------------------------+ Found: Mt. Krakatroda Prize: Clap Trap recipe Notes: - +---------+ | Goochie | +---------+------------------------------------------------------------------+ Found: Flucifer's Necropolis Prize: Metal King Sword recipe Notes: Gives holy crystal recipe in exchange for cleaning chimney +---------+ | Goodith | +---------+------------------------------------------------------------------+ Found: Tootinschleiman's Tomb Prize: Pompom Notes: - +--------+ | Goolia | +--------+-------------------------------------------------------------------+ Found: Tootinschleiman's Tomb Prize: Wooden Arrow Notes: - +--------+ | Goopid | +--------+-------------------------------------------------------------------+ Found: Mt. Krakatroda Prize: Holy Water Notes: - +----------+ | Goosashi | +----------+-----------------------------------------------------------------+ Found: Backwoods (tank battle) Prize: Medicinal Herb recipe Notes: Joins tank crew after Goonin Trials +----------+ | Gooshido | +----------+-----------------------------------------------------------------+ Found: Backwoods (tank battle) Prize: Miracle Sword recipe Notes: Joins tank crew after Goonin Trials +----------+ | Gootrude | +----------+-----------------------------------------------------------------+ Found: Tootinschleiman's Tomb Prize: Obelisk Notes: - +----------+ | Goozanna | +----------+-----------------------------------------------------------------+ Found: Forewood Forest Prize: Wooden Arrow Notes: - +-------+ | Gregg | +-------+--------------------------------------------------------------------+ Found: Callmigh Bluff Prize: Iron Arrow Notes: Joins tank crew +----------------------+ | Her Royal Wobbliness | +----------------------+-----------------------------------------------------+ Found: Flucifer's Necropolis Prize: Gold Bar Notes: - +----------------------+ | His Royal Wobbliness | +----------------------+----------------------------------------------------+ Found: Forewood Forest Prize: Chest Notes: - +-------+ | Hooly | +-------+--------------------------------------------------------------------+ Found: Tootinschleiman's Tomb (tank battle) Prize: Fire Water Notes: Joins tank crew +------+ | Itsy | +------+---------------------------------------------------------------------+ Found: Mt. Krakatroda Prize: Shuriken Notes: - +----------+ | Jewelian | +----------+-----------------------------------------------------------------+ Found: Callmigh Bluff Prize: Irritaball recipe Notes: - +-------+ | Jumpy | +-------+--------------------------------------------------------------------+ Found: Forewood Forest Prize: Steel Broadsword recipe Notes: - +--------+ | Kworry | +--------+-------------------------------------------------------------------+ Found: Mt. Krakatroda Prize: Thousandweight Notes: - +-----------+ | Lady Poly | +-----------+----------------------------------------------------------------+ Found: Mt. Krakatroda Prize: Iron Ball Notes: - +-----------+ | Lord Lard | +-----------+----------------------------------------------------------------+ Found: Flucifer's Necropolis Prize: Gold Bar recipe Notes: - +-----------+ | Lord Roly | +-----------+----------------------------------------------------------------+ Found: Flucifer's Necropolis Prize: Mirror Shield recipe Notes: - +---------+ | Mag Max | +---------+------------------------------------------------------------------+ Found: Mt. Krakatroda Prize: Oaken Club Notes: - +----------+ | Mama Mia | +----------+-----------------------------------------------------------------+ Found: Callmigh Bluff Prize: Medicinal Herb Notes: Joins tank crew if you give Big Daddy Special Medicine +--------+ | Meggan | +--------+-------------------------------------------------------------------+ Found: Flucifer's Necropolis Prize: BS-1 Crooze Notes: Speak to Meggan in town to unlock Giggles tank in Tank Master and in multiplayer mode +------+ | Merc | +------+---------------------------------------------------------------------+ Found: Mt. Krakatroda Prize: Boomerang Notes: - +----------+ | Michelle | +----------+-----------------------------------------------------------------+ Found: Flucifer's Necropolis Prize: Holy Water Notes: - +---------------+ | Morrie-Morrie | +---------------+------------------------------------------------------------+ Found: Callmigh Bluff (tank battle) Prize: Orichalcum Notes: - +-------------------+ | Mother Glooperior | +-------------------+--------------------------------------------------------+ Found: Forewood Forest Prize: Chest Notes: Allows you to save your game, joins tank crew +-----------+ | Mr. Hooly | +-----------+----------------------------------------------------------------+ Found: Callmigh Bluff Prize: Strong Medicine Notes: - +------------+ | Mrs. Hooly | +------------+---------------------------------------------------------------+ Found: Callmigh Bluff Prize: Goddess Statue Notes: - +-------+ | Namby | +-------+--------------------------------------------------------------------+ Found: Tootinschleiman's Tomb Prize: Bombshell Notes: - +-------+ | Pamby | +-------+--------------------------------------------------------------------+ Found: Flucifer's Necropolis (tank battle) Prize: Holy Crystal Notes: Gives power tablet recipe in exchange for 10 toy slimes +-------+ | Patch | +-------+--------------------------------------------------------------------+ Found: Callmigh Bluff Prize: Iron Arrow Notes: - +---------+ | Pebbles | +---------+------------------------------------------------------------------+ Found: Mt. Krakatroda Prize: Chilli Pepper recipe Notes: - +--------+ | Peewee | +--------+-------------------------------------------------------------------+ Found: Forewood Forest Prize: Rockbomb Notes: - +-------+ | Perry | +-------+--------------------------------------------------------------------+ Found: Tootinschleiman's Tomb Prize: Rockbomb Notes: - +----------+ | Plopstar | +----------+-----------------------------------------------------------------+ Found: Forewood Forest Prize: Girder Notes: - +-------+ | Poxie | +-------+--------------------------------------------------------------------+ Found: Tootinschleiman's Tomb Prize: Wooden Arrow Notes: - +----------------+ | Prince Pigummy | +----------------+-----------------------------------------------------------+ Found: Tootinschleiman's Tomb Prize: Shuriken recipe Notes: - +----------------------+ | Princess Gluttonella | +----------------------+-----------------------------------------------------+ Found: Flying Clawtress (tank battle) Prize: Weapon Tablet recipe Notes: - +----------+ | Roboglop | +----------+-----------------------------------------------------------------+ Found: Flying Clawtress Prize: BS-2 Blue Streak Notes: - +-------+ | Rocky | +-------+--------------------------------------------------------------------+ Found: Mt. Krakatroda Prize: Iron Arrow Notes: - +---------------+ | Rustle Sprout | +---------------+------------------------------------------------------------+ Found: Tootinschleiman's Tomb Prize: Wooden Arrow Notes: - +--------+ | Sheala | +--------+-------------------------------------------------------------------+ Found: Forewood Forest (tank battle) Prize: Wooden Arrow Notes: - +--------+ | Shelby | +--------+-------------------------------------------------------------------+ Found: Tootinschleiman's Tomb Prize: Girder Notes: - +-----------+ | Sir Sudsy | +-----------+----------------------------------------------------------------+ Found: Callmigh Bluff Prize: BS-2 Blue Streak recipe Notes: - +---------+ | Sliborg | +---------+------------------------------------------------------------------+ Found: Flying Clawtress Prize: Iron Shield Notes: Gives vulcan shells recipe in exchange for 20 steel broadswords +-------------+ | Slimechanic | +-------------+--------------------------------------------------------------+ Found: Tootinschleiman's Tomb (tank battle) Prize: Girder Notes: Performs tank HP upgrades +------------+ | Sliminator | +------------+---------------------------------------------------------------+ Found: Flucifer's Necropolis Prize: Lightning Staff recipe Notes: Sells empty frame canvas +--------+ | Soapia | +--------+-------------------------------------------------------------------+ Found: Flucifer's Necropolis Prize: Spooklear Bomb recipe Notes: - +----------+ | Speckles | +----------+-----------------------------------------------------------------+ Found: Forewood Forest Prize: Fire Water Notes: - +-----------+ | Splatrick | +-----------+----------------------------------------------------------------+ Found: Mt. Krakatroda Prize: Oaken Club Notes: - +--------------+ | Splodgy Dave | +--------------+-------------------------------------------------------------+ Found: Callmigh Bluff (tank battle) Prize: Vulcan Gun Notes: Opens the Boingburg item shop +------+ | Spot | +------+---------------------------------------------------------------------+ Found: Callmigh Bluff (tank battle) Prize: Fire Water recipe Notes: - +----------+ | Starthur | +----------+-----------------------------------------------------------------+ Found: Forewood Forest Prize: Iron Ball recipe Notes: - +----------+ | Startist | +----------+-----------------------------------------------------------------+ Found: Tootinschleiman's Tomb Prize: Catnip Notes: Allows you to paint on the canvas in the castle +-------+ | Stony | +-------+--------------------------------------------------------------------+ Found: Forewood Forest Prize: Pompom Notes: - +--------+ | Swotsy | +--------+-------------------------------------------------------------------+ Found: Forewood Forest Prize: Pompom Notes: Joins tank crew +-------+ | Teeny | +-------+--------------------------------------------------------------------+ Found: Callmigh Bluff Prize: Miracle Sword recipe Notes: - +--------------+ | Tickled Pink | +--------------+-------------------------------------------------------------+ Found: Forewood Forest (tank battle) Prize: Oaken Club Notes: - +---------+ | Tickles | +---------+------------------------------------------------------------------+ Found: Flucifer's Necropolis Prize: Holy Crystal Notes: - +-----------+ | Tokyo Tom | +-----------+----------------------------------------------------------------+ Found: Backwoods (tank battle) Prize: Holy Water recipe Notes: Joins tank crew after Goonin Trials +------------------+ | Viscount Viscous | +------------------+---------------------------------------------------------+ Found: Flying Clawtress (tank battle) Prize: Orichalcum recipe Notes: - +-------+ | Weeny | +-------+--------------------------------------------------------------------+ Found: Flucifer's Necropolis Prize: Shuriken Notes: - +-----------+ | Wild Fang | +-----------+----------------------------------------------------------------+ Found: Flucifer's Necropolis (tank battle) Prize: Vulcan Bullets recipe Notes: - +---------+ | Winkles | +---------+------------------------------------------------------------------+ Found: Tootinschleiman's Tomb (tank battle) Prize: Wooden Arrow Notes: - ______________________________________________________________________________ 7] ITEMS [0700] ______________________________________________________________________________ ============================================================================== ITEMS ============================================================================== +--------------+ | Seed of Life | +--------------+-------------------------------------------------------------+ There are 12 Seeds of Life in the game, each one adding a heart onto Rocket's health meter. 1. Boingburg - walk behind the giant Yggdrasil tree inside the church to find the hidden Seed of Life. 2. Boingburg - after rescuing His Royal Wobbliness, he gives you the Seed of Life. 3. Boingburg - after rescuing 10 slimes, the 10St iron ball next to Rocket's house will disappear, revealing a Seed of Life. 4. Forewood Forest - on your second trip to Forewood Forest, head to the northern part of the level. Search underneath the ramps to find chests; one contains a Seed of Life. 5. Tootinschleiman's Tomb - while you chase after Spine Les, you will come to an area with two sand dunes on both sides of the northern exit (and a chest). Destroy both dunes, then open the chest between for a Seed of Life. 6. Backwoods - to the left of the locked gate is a batch of trees. Sneak between them to discover a hidden alcove with two slime chests and another Seed of Life. 7. Mt. Krakatroda - after passing the Goonin Trials, return here and use the Master Blast to destroy the crystal wall just north of the main entrance. Roll down the ramp and right up the slope to the left of the piggy bank. Open the chests here to receive a Seed of Life. 8. Callmigh Bluff - you will find this Seed of Life in a chest on the top floor of the level, just before the tank battle against The Enforker. 9. Boingburg - after defeating Harvest Loon and saving Flabbot Flancisco, you will be rewarded with another Seed of Life from His Royal Wobbliness. 10. Flucifer's Necropolis - upon reaching the east side of the large fort, search under the bridge near the stairs leading to the exit to find a chest contianing a Seed of Life. 11. Boingburg - after defeating Lickety Spit, Rocket will be given yet another Seed of Life for his actions. 12. Flying Clawtress - you will find the final Seed of Life in a chest inside the room where you first encounter Restless Armor. ============================================================================== AMMO ============================================================================== +---------------+ | Bastard Sword | +---------------+------------------------------------------------------------+ Damage: 60 Buy: - Sell: 300 Alchemy: Yes Found: N/A "A real survivor's sword, you want to be careful with this one." The bastard sword is a powerful weapon, but it is a very rare item. Aside from lucky bags, the only way to obtain this weapon is through alchemy. Since it is so hard to find, it is best used in order to make metal king swords. +-----------+ | Bombshell | +-----------+----------------------------------------------------------------+ Damage: 8 Buy: 40 Sell: 15 Alchemy: No Found: Tootinschleiman's Tomb "Your basic bit of ammo with damage rate of 8. Should come in handy in the early stages of the game." Bomshells are fairly useful ammo early in the game, because you can find an infinite amount in Tootinschleiman's Tomb. They're also one of the few pieces of ammo you can buy in the Boingburg item shop, but what's the point when you can get 'em for free? +-----------+ | Boomerang | +-----------+----------------------------------------------------------------+ Damage: 3 Buy: - Sell: 35 Alchemy: No Found: Mt. Krakatroda "Chases enemy fire and brings it down. Does not always come back though." The description pretty much says it all. Boomerangs are best used as a defensive tool; they chase down and destroy enemy ammo, regardless of which cannon it was fired out of. Unfortunately, sometimes it drifts off without hitting anything. +---------+ | Boulder | +---------+------------------------------------------------------------------+ Damage: 3 Buy: - Sell: - Alchemy: No Found: Tootinschleiman's Tomb "Only inflicts 3 damage, and can't be sold at the shop either. Useless! Pretty useless at least." Yes, boulders are very useless in this game. You'll probably only need to use them in the first two or three tank battle, but after that you should have sufficient enough ammo. The fact that you own an unlimited supply of boulders should show how lame they are in combat. +-------------+ | BS-1 Crooze | +-------------+--------------------------------------------------------------+ Damage: 24 Buy: - Sell: 70 Alchemy: Yes Found: N/A "Improved version of the bombshell. Combine three of these with the same numbers." Like most numbered ammo, stacking three BS-1 Croozes on your head results in the formation of a BS-2 Blue Streak. Stacking your tank with these missiles can be useful even if you don't want to try and create more powerful weapons; the BS-1 Croozes are strong on their own. +------------------+ | BS-2 Blue Streak | +------------------+---------------------------------------------------------+ Damage: 50 Buy: - Sell: 120 Alchemy: Yes Found: N/A "Quite a bit more powerful than the BS-1 Crooze, this is a fairly devastating missile." Like most numbered ammo, stacking three BS-2 Blue Streaks on your head results in the formation of a BS-3 Slimahawk. Stacking your tank with these missiles can be useful even if you don't want to try and create more powerful weapons; the BS-2 Blue Streaks are strong on their own. +----------------+ | BS-3 Slimahawk | +----------------+-----------------------------------------------------------+ Damage: 100 Buy: - Sell: - Alchemy: No Found: N/A "Much, much more powerful than the BS-1 Crooze. You don't want to mess with this missile!" The BS-3 Slimahawk is one of the best weapons in the game. Aside from stacking three BS-2 Blue Streaks in a tank battle, you probably won't find these giant missiles anywhere. You can only get one of this ammo in the entire game: beat S. Cargo in the Flying Clawtress after completing the game. While there's only one in the game, it's power certainly warrants a spot in your tank. +--------+ | Catnip | +--------+-------------------------------------------------------------------+ Damage: 1 Buy: - Sell: 5 Alchemy: No Found: Forewood Forest, Tootinschleiman's Tomb "Jailcats love these. Pick one up and watch those cats go crazy over you!" The only use for catnips is to distract enemy Jailcats. Either put 'em in your own tank to prevent them from attacking or enter an enemy tank and distract them from performing their duties. Unless you know you're fighting against Jailcats and have time to prepare, do away with these items. +-------+ | Chest | +-------+--------------------------------------------------------------------+ Damage: 5 Buy: - Sell: 20 Alchemy: No Found: Everywhere "This treasure chest may hold great wonders, but once emptied, it's just a plain old box." Chests are found EVERYWHERE. Unfortunately, they are fairly worthless after the first stages of the game. Since you can easily outmatch them after the first handful of tank battles, keep the chests solely as ingredients for various alchemy recipes. +---------------+ | Chilli Pepper | +---------------+------------------------------------------------------------+ Damage: - Buy: - Sell: 120 Alchemy: Yes Found: N/A "Load this hot veggie into a cannon and it'll set the Schleiman's mouth on fire!" I'm dying to make a Red Hot Chili Pepper joke here, but nothing is coming to mind. Oh well. When loaded into one of the two cannons, it will erupt in flames, acting as a giant flamethrower. The flames not only destroy incoming enemy ammo, but ammo shot out from your cannons as well. Refrain from loading any ammunition into the cannons while the chilli pepper is in use. +---------------+ | Chimaera Wing | +---------------+------------------------------------------------------------+ Damage: 8 Buy: - Sell: 25 Alchemy: No Found: Mt. Krakatroda, Flying Clawtress "These wings are so eager to fly, they'll carry anything they touch off into the air without delay!" Chimeara wings are pretty gnarly items. When thrown at a crew member will automatically transport them to the inside of the enemy tank. It's a bummer that you can't somehow use them on yourself, but when paired with crew members that have the "infiltrate and sabotage" or "target their commander" abilities, chimaera wings can be deadly. +-----------+ | Clap Trap | +-----------+----------------------------------------------------------------+ Damage: - Buy: - Sell: 120 Alchemy: Yes Found: N/A "Lay this on the ground and wait. When the enemy gets close... Snap! Followed by... Ouch!" When placed on the ground, clap traps will become invisible to everyone except you. If an enemy crew member unexpectedly steps on the weapon, it'll clamp down on them and in most cases, kill them. Use clap traps to defend your door or place them inside an enemy tank to catch them by surprise. +-----------------+ | Cloaking Device | +-----------------+----------------------------------------------------------+ Damage: 1 Buy: - Sell: 400 Alchemy: Yes Found: N/A "A strange item that makes you invisible. The perfect way to sneak into the enemy's tank!" "The perfect way to sneak into an enemy's tank". Exactly. Whomever holding the cloaking device will become invisible to anyone and everyone. This is the perfect infiltratin item: throw it on and head into the enemy tank, bypassing the door completely. Once inside, destroy the ammo ducts while crew members wonder what the heck is going on. Even steal some ammo while you're at it! +---------------+ | Destructiball | +---------------+------------------------------------------------------------+ Damage: 110 Buy: - Sell: - Alchemy: No Found: N/A "Extremely heavy and extremely damaging! Unfortunately, it's also extremely slow." Like the BS-3 Slimahawk, you will only be able to find one of these in the game. (though, you can stack three irritaballs to create one for the portion of the tank battle). Unlike the BS-3 Slimahawk, destructiballs are extremely slow when travelling through the air. Throw plenty of items out before you load the destructiball so it has some protection. +--------------+ | Devil's Tail | +--------------+-------------------------------------------------------------+ Damage: 1 Buy: - Sell: 150 Alchemy: No Found: Flucifer's Necropolis "Badder than a Plob two-tailer! But it doesn't seem to do very much... Maybe it'll be good for alchemy." Devil's tails are completely useless as ammo. However, they are key ingredients for several pieces of ammunition. Since you can find plenty of devil's tails in Flucifer's Necropolis, stock up a nice amount and use them for alchemy. +-----------------+ | Edged Boomerang | +-----------------+----------------------------------------------------------+ Damage: 10 Buy: - Sell: 300 Alchemy: Yes Found: N/A "Tougher version of a standard boomerang. It can take out lots of incoming fire at once." The edged boomerang is basically a suped-up version of the boomerang. While it moves slower than the boomerang, this one is a bit more reliable and can even track down and destroy up to three targets. +------------+ | Fire Water | +------------+---------------------------------------------------------------+ Damage: - Buy: - Sell: 50 Alchemy: Yes Found: N/A "Throw this to fry the surrounding area. Or load it into a cannon to frazzle the enemy's tank." In an interesting note, fire water doesn't directly damage an enemy tank. Instead, it creates a ring of fire that can damage crew members and destroy machinery. You can either shoot it through a cannon or sneak into the tank and drop it on them. When coupled with a cloaking device, fire water can be useful for killing crew members or sealing off enemies from reaching their cannons. +--------+ | Girder | +--------+-------------------------------------------------------------------+ Damage: 10 Buy: - Sell: 100 Alchemy: No Found: Mt. Krakatroda, Callmigh Bluff "For slimes who don't have the skills to make iron, these are pretty valuable items, you know." While girders can be useful ammunition early in the game, they quickly become outdated. Luckily, they have some other uses. First off, girders are useful alchemy ingredients. And hey, they certainly net you a nice amount of Gold when sold, too. +----------------+ | Goddess Statue | +----------------+-----------------------------------------------------------+ Damage: 7 Buy: - Sell: 100 Alchemy: Yes Found: Callmigh Bluff "A divine statue that has holy powers. Could make a good ingredient for alchemy, perhaps?" Like girders, goddess statues are primarly used as alchemy ingredients. Since you find them somewhat late in the game, they're automatically ruled out as ammo and can really only be used for alchemy or sold for Gold. +----------+ | Gold Bar | +----------+-----------------------------------------------------------------+ Damage: 10 Buy: - Sell: 10000 Alchemy: Yes Found: N/A "A valuable item like this fetches a good price. It'll also work as ammo when you don't need the gold." A perfect example of ammo that has much better uses than as a weapon. Gold bars can be used to create such weapons as golden arrows, but hey, look at that sell price! 10K? If you're low on cash, sell these bad boys when you get the chance! +--------------+ | Golden Arrow | +--------------+-------------------------------------------------------------+ Damage: 48 Buy: - Sell: 100 Alchemy: Yes Found: N/A "A gleaming arrow of gold, and it does a lot more damage than a wooden arrow, too." Golden arrows aren't as strong as the other numbered weapons, but they certainly have speed on their side. This is one of the fastest pieces of ammo in the entire game; once you shoot it out of your cannon, enemies will have very little time to counterattack. Stack three iron arrows on your head to create a golden arrow. +-------------+ | Hell Scythe | +-------------+--------------------------------------------------------------+ Damage: 40 Buy: - Sell: 300 Alchemy: No Found: Callmigh Bluff "A scary curved blade dropped by Harvest Loon, Master of Scythes, at Callmigh Bluff." Hell scythes are pretty neat weapons. Only use them in the upper cannon; they travel in a trajectory of their own when loaded in the top, making them nearly impossible to block. They also go for a pretty good price when sold. +------------+ | Hero Sword | +------------+---------------------------------------------------------------+ Damage: 120 Buy: - Sell: - Alchemy: No Found: N/A "A mighty attacking weapon, truly worthy of the name 'hero', that does a massive amount of damage." Hands down, the best weapon in the game. You only get two of these weapons in the game; the first from completing the challenge in the Hero's Well, and the second for beating the ultimate challenge in the Tank Masters tournament. Not only is the hero sword the strongest weapon in the game, but it also takes three hits from enemy fire to be destroyed! +--------------+ | Holy Crystal | +--------------+-------------------------------------------------------------+ Damage: 3 Buy: - Sell: 200 Alchemy: Yes Found: Flucifer's Necropolis "A sparkling stone that has holy powers. Perhaps with a bit of alchemy it wound really show its value?" Holy crystals are best used in alchemy, like the description suggests. Collect eight of these and eight goddess statues and you've got yourself a nice, shiny gold bar! Since you can find both items in Flucifer's Necropolis and Callmigh Bluff respectively, making several gold bars shouldn't bee too difficult. +------------+ | Holy Water | +------------+---------------------------------------------------------------+ Damage: 18 Buy: 60 Sell: 30 Alchemy: Yes Found: Flucifer's Necropolis "Water with holy powers that can eliminate spooklear bombs." Holy waters are actually pretty strong early in the game, but their main cause is destroying spooklear bombs. These are the only items in the game that can destroy spooklear bombs. The problem is that you rarely have to deal with them, so holy water aren't really that good. +------------+ | Iron Arrow | +------------+---------------------------------------------------------------+ Damage: 12 Buy: - Sell: 30 Alchemy: Yes Found: N/A "Being made of iron, this is a slightly more powerful type of arrow than the basic wooden arrow." Like most numbered ammo, stacking three iron arrows on your head results in the formation of a golden arrow. For the most part, iron arrows do not pack that much of a punch. The good news is that they are very fast weapons and almost guarantee an easy hit when fired. +-----------+ | Iron Ball | +-----------+----------------------------------------------------------------+ Damage: 26 Buy: - Sell: 40 Alchemy: Yes Found: N/A "A big metal lump that's about as fast as a living statue compared to the ammo you can fire!" Like most numbered ammo, stacking three iron balls on your head results in the formation of an irritaball. Overall, iron balls are incredibly slow and while pretty strong, don't give you a good chance of connecting. While creating an ultra-cool irritaball is nice, you can probably find better ammo choices. +-------------+ | Iron Shield | +-------------+--------------------------------------------------------------+ Damage: 1 Buy: - Sell: 120 Alchemy: Yes Found: N/A "Once fired from one of your cannons, it'll block up to three pieces of incoming enemy fire." While iron shields are pitifully weak on their own, their main use is for protection. They are used defensively and can block/nullify up to three enemy attacks. Fire very slow and/or very strong weapons behind an iron shield to increasing the chances of it connecting. +------------+ | Irritaball | +------------+---------------------------------------------------------------+ Damage: 55 Buy: - Sell: 200 Alchemy: Yes Found: N/A "This item is annoyingly slow! But it's worth the wait: it does serious damage when it hits." Like most numbered ammo, stacking three irritaballs on your head results in the formation of a destructiball. Since they are slow and strong, make sure to fire this weapon in the back of the line, preferably behind shields or fodder so it doesn't take any hits. You can even create the awesome destructiballs if you have enough irritaballs in your ammo cache. +-------------+ | Kaboomamite | +-------------+--------------------------------------------------------------+ Damage: 10-25 Buy: - Sell: 1500 Alchemy: Yes Found: N/A "Its blast covers a wide area, so it takes out any ammo around it. And it does a lot of damage, too." If a kaboomamite hits another weapon in midair, it creates a massive explosion, taking out any ammo in the vicinity (even your own). Using a kaboomamite as a defensive tool allows you to take out a line of enemy ammunition. On the flipside, if a kaboomamite hits an enemy tank, the explosion will hit the tank several times. Don't hold it too long, because it's fuse is ticking away every second it is held! +-----------+ | Kafrizzle | +-----------+----------------------------------------------------------------+ Damage: 90 Buy: - Sell: - Alchemy: Yes Found: N/A "A very dangerous item that rains down fire on a tank's cockpit on impact. So watch out!" Not only does the kafrizzle connect for 90 points of damage, but it also has the same after effect as fire water. Once a kafrizzle hits an enemy tank, it will rain down fireballs on the enemy artillery room, searing enemies and preventing them from loading the cannons! +-----------------+ | Lightning Staff | +-----------------+----------------------------------------------------------+ Damage: 40+ Buy: - Sell: 320 Alchemy: Yes Found: N/A "It's so frightening, it summons lightning! Don't just stand and watch it, use it on the enemy!" Lightning staves can deal damage without having to load them into a cannon. Once one is in your possession, throw it to have the staff stick itself into the ground. It'll then act as a lightning rod as lightning bolts strike its position over and over again, dealing 40 points of damage every time. Use a lightning staff when infiltrating a tank by throwing it inside the enemy tank to damage it over and over. +----------------+ | Medicinal Herb | +----------------+-----------------------------------------------------------+ Damage: +20 Buy: 100 Sell: 50 Alchemy: Yes Found: N/A "Herbs that are perfect for tank warfare! Fire them from one of your cannons to recover 20 HP." When tossed into either cannon, the medicinal herb will heal your tank for 20 HP. It's always nice to have one or two of these in your ammo cache, but just make sure that enemies don't steal them and use 'em on their tank instead! +-------------------+ | Metal King Shield | +-------------------+--------------------------------------------------------+ Damage: 1 Buy: - Sell: 2000 Alchemy: Yes Found: N/A "The number one shield of shields. Nothing gives greater protection than this!" If you thought iron shields were awesome, you've got to check out these puppies. Metal king shields have the power to block up to FIVE enemy attacks before going down. All you have to do is load this item in the front of the line, followed by your most powerful ammo to practically ensure a clean hit. Keep note that metal king shields are slow, so load them in long before the other ammo so they don't pass the shield when moving through the air! +------------------+ | Metal King Sword | +------------------+---------------------------------------------------------+ Damage: 80 Buy: - Sell: 1500 Alchemy: Yes Found: N/A "So called because it's as hard as a metal king slime. And that's very hard indeed!" Metal king swords are straight up good weapons. They aren't the best out there, nor are they even close to being the worst. You should always keep some room open for these weapons, since they are rare. The only way to obtain metal king swords is through alchemy, which can be a hassle since the recipe can be pretty hard to fill out. +-----------+ | Meteorite | +-----------+----------------------------------------------------------------+ Damage: 70 Buy: - Sell: 600 Alchemy: Yes Found: N/A "A super-fast flyer and a pretty powerful bit of ammo. It does a fair amount of damage." No, it isn't the most powerful weapon out there. However, the meteorite may very well be the fastest one out of the bunch. Arguably the fastest piece of ammo in the game, the meteorite can smash into an enemy tank in mere seconds after being fired. The best part is that they aren't even that hard to make! +---------------+ | Miracle Sword | +---------------+------------------------------------------------------------+ Damage: 35 Buy: - Sell: 280 Alchemy: Yes Found: N/A "A sword with holy powers that restores your tank's HP by the amount of damage it does to your enemy." While the miracle sword seems kinda lame on its own, it has the unique ability of sapping enemy HP. If it manages to hit for 35 damage, it will also heal your own tank for 35 HP. The miracle sword is a decent enough hitter and doubles as a medicinal herb, so it wouldn't hurt to take one along for the ride. +---------------+ | Mirror Shield | +---------------+------------------------------------------------------------+ Damage: 1 Buy: - Sell: 800 Alchemy: Yes Found: N/A "A miraculous aid that can reflect the enemy's fire right back at them. But be warned, it'll only work once!" This weapon drives people absolutely bonkers. The mirror shield has the ability to knock an opponent's weapon right back at them. This ammo is a must later on in the game and when participating in the Tank Masters tournament: just imagine knocking an enemy's hero sword right back at them... The best news is that you can find an unlimited amount in the piggy bank at Mt. Krakatroda! +------------+ | Oaken Club | +------------+---------------------------------------------------------------+ Damage: 15 Buy: - Sell: 30 Alchemy: No Found: Forewood Forest, Callmigh Bluff "They carve these clubs out o' tree trunks, guv. An' they don't 'alf 'urt!" Oaken clubs are really only useful in the beginning of the game. They can be found in the first level, Forewood Forest, and aren't half-bad as ammo. Since they are easily outclassed later on, you are best off using oaken clubs as ingredients for alchemy late in the game. +---------+ | Obelisk | +---------+------------------------------------------------------------------+ Damage: 10 Buy: - Sell: 30 Alchemy: No Found: Tootinschleiman's Tomb "It's already broken, so if you drop it on the ground, you'd better say your goodbyes!" Obelisks look like awesome ammo very early in the game, but there are some risks to packing a large number of them in your tank. If you manage to drop an obelisk, they will shatter into thousands of pieces, rendering them virtually useless. Obelisks aren't the best choice when hit by ammo or being attacked by enemy crew members. +------------+ | Orichalcum | +------------+---------------------------------------------------------------+ Damage: 30 Buy: - Sell: - Alchemy: Yes Found: N/A "Metal harder than iron and steel. Surely this would make a great alchemy item." You can obtain an orichalcum very early in the game by completing the Gold Coast Surfari minigame, and its recommended that you do so. This will most definitely be your best ammo in the beginning stages, but later on it may not be the best choice. As an added bonus, orichalcums are key ingredients in some of the more prized alchemy recipes. +--------------+ | Orichalslime | +--------------+-------------------------------------------------------------+ Damage: 40 Buy: - Sell: - Alchemy: Yes Found: N/A "Looks rock hard at first glance, but actually as soft as a slime. Extremely rare, this one." Since orichalslimes are very rare items, they are best used for alchemy recipes. Despite being decent offensive ammo, they are better off left out of your tank and instead used to create weapons such as kafrizzles or overdrive tablets. +------------------+ | Overdrive Tablet | +------------------+---------------------------------------------------------+ Damage: 8 Buy: - Sell: 100 Alchemy: Yes Found: N/A "A strange slab with the letter 'O' on it. It's designed for use with the other letter tablets." The overdrive tablet is a key ingredient in forming a super-secret, mega- powerful weapon. Stack the three letter tablets on your head to form the word "POW" to create the Powerful Overdrive Weapon. This drill is similar to the one used by Carrot Top. It takes three hits to be destroyed and will bore into the enemy tank, dealing 100 damage multiple times! +--------+ | Pompom | +--------+-------------------------------------------------------------------+ Damage: 1 Buy: - Sell: 10 Alchemy: No Found: Forewood Forest, Flucifer's Necropolis "A fruit so red and tasty-looking, people die for it, dye with it, and die because of it... if it's used as ammo." I'm sorry, I don't think many enemies will die at the hands of a pompon. This is without a doubt the worst ammo in the game and should never be given the chance of filling a slot in your ammo cache. The pompom's only use is that it can be used in a few alchemy recipes. +--------------+ | Power Tablet | +--------------+-------------------------------------------------------------+ Damage: 8 Buy: - Sell: 100 Alchemy: No Found: N/A "A strange slab with the letter 'P' on it. Maybe it goes with the other letter tablets to make something?" The power tablet is a key ingredient in forming a super-secret, mega-powerful weapon. Stack the three letter tablets on your head to form the word "POW" to create the Powerful Overdrive Weapon. This drill is similar to the one used by Carrot Top. It takes three hits to be destroyed and will bore into the enemy tank, dealing 100 damage multiple times! +----------+ | Rockbomb | +----------+-----------------------------------------------------------------+ Damage: 14 Buy: - Sell: 15 Alchemy: No Found: Forewood Forest, Tootinschleiman's Tomb, Mt. Krakatroda, Flucifer's Necropolis "Handle with care! Explodes when thrown. It counts as an item, but it's really a monster." As you can see, Rockbombs are far from uncommon. These things are actually living creatures that can explode on impact, making them very risky to use in a tank battle. If you drop one or it is bumped by another item in the ammo duct, it will explode and damage anyone nearby. They are tempting to use early in the game, so it may be a risk that you want to take. Who knows... +----------+ | Shuriken | +----------+-----------------------------------------------------------------+ Damage: 20 Buy: - Sell: 45 Alchemy: Yes Found: N/A "Throwing stars once used by warriors who practiced the mystical art of ninjutsu." The shuriken is another very quick weapon when launched from a cannon. Shooting one out of your cannon gives you a good chance of damaging the enemy due to it's overall speed. Not only that, but shurikens are surprisingly easy to make via alchemy. +--------------+ | Slime Knight | +--------------+-------------------------------------------------------------+ Damage: 10 Buy: - Sell: 40 Alchemy: No Found: Mt. Krakatroda, Callmigh Bluff, Flying Clawtress "Press the Y button with this on your head and it'll slash with its sword! It's actually a toy for young slimes." The slime knight is a very interesting weapon. While using it as ammo may not be the best idea in the world, it can function as a weapon while carrying it around. Once it's on your head, press Y for the knight to slice in the air with his tiny sword. It's powerful and quick, making it a fantastic weapon when breaking into an enemy tank. If used too much at once, the slime knight will fall asleep. If that's the case, drop it and pick it up again. +------------------+ | Special Medicine | +------------------+---------------------------------------------------------+ Damage: +50 Buy: - Sell: 700 Alchemy: Yes Found: N/A "These herbs smell good... Oh, and they also restore a massive 50 of the tank's HP!" When tossed into either cannon, the special medicine will heal your tank for 50 HP. It's important to keep around three in your tank, especially during some of the harder tank battles, but just make sure that enemies don't steal them and use 'em on their tank instead! Also, make sure to keep one on the side to give to Big Daddy! +----------------+ | Spooklear Bomb | +----------------+-----------------------------------------------------------+ Damage: 13 Buy: - Sell: 80 Alchemy: Yes Found: N/A "Passes right through incoming fire, and can only be exorcised by items with holy powers." Ya know, these weapons sound real good on paper. I mean, they're almost untouchable in battle since enemies rarely have holy waters in their arsenal. Unfortunately, they only deal a measly 13 points of damage. Spooklear bombs would be good early in the game... but you don't ever find them early in the game. So... I give them a big, fat "PASS". +------------------+ | Steel Broadsword | +------------------+---------------------------------------------------------+ Damage: 28 Buy: - Sell: 120 Alchemy: Yes Found: Flying Clawtress "An extremely sharp sword made of steel that does a fair amount of damage." Steel broadswords are pretty neat weapons found in the middle stage of the game. You should find a few of them at this time, and they should hold a spot in your tank then. Like most weapons in this game, steel broadswords get outclassed late in the game and are reduced to ingredients in alchemy. +-----------------+ | Strong Medicine | +-----------------+----------------------------------------------------------+ Damage: +30 Buy: - Sell: 250 Alchemy: Yes Found: N/A "Concentrated medicinal herb that restores 30 of the tank's HP when fired from its cannons." When tossed into either cannon, the strong medicine will heal your tank for 30 HP. It's important to keep one or two in your tank in the middle of the road, but just make sure that enemies don't steal them and use 'em on their tank instead! +----------------+ | Thousandweight | +----------------+-----------------------------------------------------------+ Damage: 22 Buy: - Sell: 30 Alchemy: No Found: Mt. Krakatroda, Callmigh Bluff "So heavy it can cause an earthquake, so handle with care, or you'll have to get ready to rumble." Needless to say, thousandweights are pretty dang heavy (Rocket must be awful strong if he can tote them around!) and can create a big dent in enemy tanks. Plus, thousandweights create a large tremor when dropped, stunning crew members and enemies alike while destroying ammo such as obelisks and Rockbombs. Don't count on that happening often due to it's sluggish speed. +-----------+ | Toy Slime | +-----------+----------------------------------------------------------------+ Damage: 1 Buy: 200 Sell: 100 Alchemy: No Found: N/A "A gorgeous toy that looks just (?) like a slime! On sale now in the Boingburg shop!" Since toy slimes offer no help at all during tank battles, they are to be reduced to ingredients for alchemy recipes. In fact, toy slimes are essential for the creation of some cool ammo. The only way to get them is from the Boingburg item shop, so hopefully you have enough Gold at hand! +----------------+ | Vulcan Bullets | +----------------+-----------------------------------------------------------+ Damage: 40 Buy: - Sell: 600 Alchemy: Yes Found: N/A "These pack slightly more punch than your standard Vulcan pellets. Each clip will fire 20 rounds." Vulcan bullets can be loaded into a Vulcan gun in order to damage enemies or a tank. They deal a total of 40 points of damage when the entire 20-bullet clip is depleted. If thrown through the cannon, it will only deal 5 points of damage, but I think you can find better uses for them. +------------+ | Vulcan Gun | +------------+---------------------------------------------------------------+ Damage: 10 Buy: - Sell: - Alchemy: No Found: N/A "If you chucked some Vulcan pellets in one of these, what in the world would happen? Who can guess!?" Vulcan guns add a bit of strategy to a normal tank battle. These guns can be placed virtually anywhere you want. Once bullets are added, they will fire straight ahead, damaging anything that gets in the way. Vulcan guns are best placed on the small balconies on either side of the cannon to directly attack the tank, but you can place them in enemy tanks to damage crew members. +----------------+ | Vulcan Pellets | +----------------+-----------------------------------------------------------+ Damage: 20 Buy: 120 Sell: 60 Alchemy: No Found: N/A "Chuck these into any Vulcan gun and it'll start spitting lead! Each clip holds 20 rounds." Vulcan pellets can be loaded into a Vulcan gun in order to damage enemies or a tank. They deal a total of 20 points of damage when the entire 20-bullet clip is depleted. If thrown through the cannon, it will only deal 5 points of damage, but I think you can find better uses for them. +---------------+ | Vulcan Shells | +---------------+------------------------------------------------------------+ Damage: 60 Buy: - Sell: 1000 Alchemy: Yes Found: N/A "Much more powerful than standard Vulcan pellets. This is good ammo! 20 rounds per clip again." Vulcan shells can be loaded into a Vulcan gun in order to damage enemies or a tank. They deal a total of 60 points of damage when the entire 20-bullet clip is depleted. If thrown through the cannon, it will only deal 5 points of damage, but I think you can find better uses for them. +---------------+ | Weapon Tablet | +---------------+------------------------------------------------------------+ Damage: 8 Buy: - Sell: 100 Alchemy: No Found: N/A "A strange slab with the letter 'W' on it. Try carrying all three letter tablets at once..." The weapon tablet is a key ingredient in forming a super-secret, mega-powerful weapon. Stack the three letter tablets on your head to form the word "POW" to create the Powerful Overdrive Weapon. This drill is similar to the one used by Carrot Top. It takes three hits to be destroyed and will bore into the enemy tank, dealing 100 damage multiple times! +--------------+ | Wooden Arrow | +--------------+-------------------------------------------------------------+ Damage: 3 Buy: - Sell: 15 Alchemy: No Found: Forewood Forest "This arrow's made of wood. (Never!) It soars through the air faster than other ammo when fired from a cannon." Like most numbered ammo, stacking three wooden arrows on your head results in the formation of an iron arrow. While wooden arrows are very fast pieces of ammunition, they are pathetically weak. Even with the ability to create iron arrows, there is little desire to fill even one slot with a wooden arrow. ______________________________________________________________________________ 8] RECIPES [0800] ______________________________________________________________________________ +----------------+ | 1. Iron Shield | +----------------+-----------------------------------------------------------+ How To Get: Use the Krak Pot for the first time Ingredients: Chest x2, Thousandweight x1 +-------------+ | 2. Shuriken | +-------------+--------------------------------------------------------------+ How To Get: Rescue Prince Pigummy Ingredients: Chest x2, Chimaera Wing x2 +---------------+ | 3. Fire Water | +---------------+------------------------------------------------------------+ How To Get: Rescue Spot Ingredients: Bombshell x2, Pompom x4 +---------------+ | 4. Holy Water | +---------------+------------------------------------------------------------+ How To Get: Rescue Tokyo Tom Ingredients: Fire Water x1, Chimaera Wing x7 +---------------------+ | 5. Steel Broadsword | +---------------------+------------------------------------------------------+ How To Get: Rescue Jumpy Ingredients: Girder x2, Iron Arrow x1 +--------------+ | 6. Iron Ball | +--------------+-------------------------------------------------------------+ How To Get: Rescue Starthur Ingredients: Oaken Club x1, Thousandweight x3 +--------------+ | 7. Clap Trap | +--------------+-------------------------------------------------------------+ How To Get: Rescue Goobrielle Ingredients: Iron Ball x2, Rockbomb x2 +------------------+ | 8. Chilli Pepper | +------------------+---------------------------------------------------------+ How To Get: Rescue Pebbles Ingredients: Fire Water x3, Pompom x4 +-------------------+ | 9. Medicinal Herb | +-------------------+--------------------------------------------------------+ How To Get: Rescue Goosashi Ingredients: Holy Water x2, Pompom x4 +--------------------+ | 10. Iron Arrow (1) | +--------------------+-------------------------------------------------------+ How To Get: Rescue Earl Luminum Ingredients: Slime Knight x2, Catnip x5 +---------------------+ | 11. Edged Boomerang | +---------------------+------------------------------------------------------+ How To Get: Rescue Big Daddy Ingredients: Boomerang x5, Iron Shield x2 +-----------------------+ | 12. Miracle Sword (1) | +-----------------------+----------------------------------------------------+ How To Get: Rescue Gooshido Ingredients: Steel Broadsword x4, Boomerang x5 +------------------+ | 13. Golden Arrow | +------------------+---------------------------------------------------------+ How To Get: Elasto Blast book pile in library Ingredients: Gold Bar x1, Wooden Arrow x2 +--------------------+ | 14. Goddess Statue | +--------------------+-------------------------------------------------------+ How To Get: Rescue Bo Ingredients: Chimaera Wing x6, Slime Knight x2 +---------------------+ | 15. Cloaking Device | +---------------------+------------------------------------------------------+ How To Get: Rescue Flabbot Flancisco Ingredients: Spooklear Bomb x4, Toy Slime x2 +--------------------+ | 16. Iron Arrow (2) | +--------------------+-------------------------------------------------------+ How To Get: Rescue Dummy Ingredients: Wooden Arrow x5, Obelisk x5 +--------------+ | 17. Gold Bar | +--------------+-------------------------------------------------------------+ How To Get: Rescue Lord Lard Ingredients: Holy Crystal x8, Goddess Statue x8 +--------------------+ | 18. Vulcan Bullets | +--------------------+-------------------------------------------------------+ How To Get: Rescue Wild Fang Ingredients: Vulcan Pellets x3, Iron Arrow x3 +------------------+ | 19. Holy Crystal | +------------------+---------------------------------------------------------+ How To Get: Clean Goochie's chimney in west Boingburg Ingredients: Thousandweight x2, Holy Water x4 +-----------------+ | 20. BS-1 Crooze | +-----------------+----------------------------------------------------------+ How To Get: Rescue Count Dragoola Ingredients: Bombshell x5, Pompom x9 +-------------------+ | 21. Bastard Sword | +-------------------+--------------------------------------------------------+ How To Get: Rescue Fangummy Bob Ingredients: Chest x8, Miracle Sword x1 +-----------------------+ | 22. Metal King Shield | +-----------------------+----------------------------------------------------+ How To Get: Rescue Count Calories Ingredients: Orichalcum x2, Toy Slime x5 +---------------------+ | 23. Lightning Staff | +---------------------+------------------------------------------------------+ How To Get: Rescue Sliminator Ingredients: Devil's Tail x3, Catnip x3 +---------------------+ | 24. Strong Medicine | +---------------------+------------------------------------------------------+ How To Get: Rescue Cheruboing Ingredients: Goddess Statue x2, Medicinal Herb x3 +----------------+ | 25. Irritaball | +----------------+-----------------------------------------------------------+ How To Get: Rescue Jewelian Ingredients: Rockbomb x4, Iron Ball x3 +--------------------+ | 26. Spooklear Bomb | +--------------------+-------------------------------------------------------+ How To Get: Rescue Soapia Ingredients: Devil's Tail x3, Rockbomb x4 +----------------------+ | 27. BS-2 Blue Streak | +----------------------+-----------------------------------------------------+ How To Get: Rescue Sir Sudsy Ingredients: BS-1 Crooze x2, Shuriken x3 +-------------------+ | 28. Vulcan Shells | +-------------------+--------------------------------------------------------+ How To Get: Rescue Sliborg and give him 20 steel broadswords Ingredients: Vulcan Bullets x3, Bombshell x5 +-------------------+ | 29. Mirror Shield | +-------------------+--------------------------------------------------------+ How To Get: Rescue Lord Roly Ingredients: Iron Shield x7, Miracle Sword x3 +----------------+ | 30. Orichalcum | +----------------+-----------------------------------------------------------+ How To Get: Rescue Viscount Viscous Ingredients: Gold Bar x1, Fire Water x3 +----------------------+ | 31. Special Medicine | +----------------------+-----------------------------------------------------+ How To Get: Rescue Bouncer Ingredients: Strong Medicine x3, Goddess Statue x9 +-----------------+ | 32. Kaboomamite | +-----------------+----------------------------------------------------------+ How To Get: Rescue Flopsy Ingredients: Vulcan Shells x2, BS-1 Crooze x3 +----------------------+ | 33. Metal King Sword | +----------------------+-----------------------------------------------------+ How To Get: Rescue Goochie Ingredients: Bastard Sword x3, Orichalcum x1 +-------------------+ | 34. Weapon Tablet | +-------------------+--------------------------------------------------------+ How To Get: Rescue Princess Gluttonella Ingredients: Vulcan Shells x3, BS-2 Blue Streak x3 +---------------+ | 35. Kafrizzle | +---------------+------------------------------------------------------------+ How To Get: Defeat the final boss a second time Ingredients: Devil's Tail x6, Orichalslime x2 +------------------+ | 36. Power Tablet | +------------------+---------------------------------------------------------+ How To Get: Rescue Pamby and give her 10 toy slimes Ingredients: Oaken Club x9, Bastard Sword x9 +---------------+ | 37. Meteorite | +---------------+------------------------------------------------------------+ How To Get: Defeat the final boss a second time Ingredients: Kaboomamite x2, Oaken Club x5 +------------------+ | 38. Orichalslime | +------------------+---------------------------------------------------------+ How To Get: Beat Rank S in the Tank Masters tournament Ingredients: Orichalcum x1, Toy Slime x5 +-----------------------+ | 39. Miracle Sword (2) | +-----------------------+----------------------------------------------------+ How To Get: Rescue Teeny Ingredients: Medicinal Herb x6, Shuriken x4 +----------------------+ | 40. Overdrive Tablet | +----------------------+-----------------------------------------------------+ How To Get: Rescue Curator and give him 20 medicinal herbs Ingredients: Orichalslime x3, Pompom x3 ______________________________________________________________________________ 9] CREW MEMBERS [0900] ______________________________________________________________________________ NOTE: HP refers to the number of hits the crew members can take. ============================================================================== SLIMES ============================================================================== +-------+ | Hooly | +-------+--------------------------------------------------------------------+ HP: 5 Order 1: Fire self at enemy Order 2: Infiltrate and sabotage Hooly is a great crew member, especially in the beginning of the game. Since he cannot load ammo, Hooly will instead use himself as a weapon, dealing 15 points of damage if connecting with the enemy tank. However, he is best used as an infiltrator. He is great at killing crew members and destroying ammo ducts, and his high HP keeps him attacking for quite a while. +--------+ | Swotsy | +--------+-------------------------------------------------------------------+ HP: 3 Order 1: Use the lower cannon Order 2: Use the upper cannon Swotsy is actually pretty lousy. He's great for very early tank battles, but he has no means of attacking or defending and loads the cannons rather sluggishly. Once you obtain more worthwhile crew members, Swotsy should most definitely be swapped out. +-------------------+ | Mother Glooperior | +-------------------+--------------------------------------------------------+ HP: 3 Order 1: Keep everyone alive Order 2: Use the lower cannon Mother Glooperior can heal crew members for 2 HP every few moments, which is pretty good if you get turned upside-down by infiltrators. If the baddies stay in their tank, then stick her on cannon duty. +--------------+ | Baron Blubba | +--------------+-------------------------------------------------------------+ HP: 5 Order 1: Use the upper cannon Order 2: Keep baddies out Baron Blubba is one of the best crew members early on and remains surprisingly helpful late in the game as well. While big and slow when loading cannons, he is the only crew member that can hold up to three items at once. He is also great at keeping enemy infiltrators out of your tank with his deadly attack and high HP. +--------------+ | Curate Rollo | +--------------+-------------------------------------------------------------+ HP: 3 Order 1: Keep everyone alive Order 2: Keep me alive Curate Rollo is mainly here to keep everyone's health in check. His healing spells restore all HP, which makes him better than Mother Glooperior right off the bat. Second, he can follow Rocket around with his "keep me alive" command, constantly healing you if you're in danger. Curate Rollo is a good choice if you are being attacked by enemies or if you're the one doing the infiltrating. +----+ | Bo | +----+-----------------------------------------------------------------------+ HP: 3 Order 1: Bring ammo Order 2: Follow the leader Bo won't load the ammo into the cannons herself, but instead will give Rocket ammo when your hands (well, face) are empty. This can be better or worse than other crew members. Like some allies, they aren't too smart when loading the cannon and will throw anything they can get their grubby hands (well, face) on. Bo is a good choice because she won't make those bad decisions. On the flipside, she is useless when you leave your tank (but you can use her second ability to follow you around when you do leave). +----------+ | Goosashi | +----------+-----------------------------------------------------------------+ HP: 4 Order 1: Goonin Ammo Strike Order 2: Goonin Bodyguard Goonin Ammo Strike is a fancy way of saying "fire like crazy". With this command selected, Goosashi will fire any ammo he can find into the cannons, possibly making himself a health risk. Goonin Bodyguard is the same as "follow the leader" as well. What's neat about Goosashi is that if you toss him into a cannon, he can grab enemy ammo out of midair and bring them back to you! +----------+ | Gooshido | +----------+-----------------------------------------------------------------+ HP: 4 Order 1: Goonin Ammo Theft Order 2: - While Gooshido only has one ability, it's a nifty one. He will jump right into an enemy tank and steal the nearest piece of ammo (he can only carry one at a time). It sounds great on paper, but Gooshido has a hard time choosing which ammo to take and will usually just grab the nearest one. It kinda sucks when he brings back a wooden arrow as opposed to a meteorite, but it is still a neat ability regardless. +-----------+ | Tokyo Tom | +-----------+----------------------------------------------------------------+ HP: 4 Order 1: Goonin Ammo Supply Order 2: Goonin Cammoflage Like Bo, Tokyo Tom will simply bring ammo to you with his "Goonin Ammo Supply" order. With "Goonin Cammoflage", he turns into a random piece of ammunition, then infiltrates the enemy tank and attacks the crew members while they wonder why they're getting the stuffing knocked out of them by an iron ball. Even the name is cute! I love me some portmanteaus. +-------------------+ | Flabbot Flancisco | +-------------------+--------------------------------------------------------+ HP: 3 Order 1: Sing to repair the tank Order 2: - Flabbot Flancisco is always a lock as one of the crew members on my team. His lone ability allows him to slowly repair the tank. His songs heal your tank for around 20 HP around every minute, making him a "must have" in any difficult tank battle. Unfortunately, his lack of attacks makes him a sitting duck if enemy infiltrators storm the premises. +-----------+ | Big Daddy | +-----------+----------------------------------------------------------------+ HP: 5 Order 1: Infiltrate and sabotage Order 2: Keep baddies out Big Daddy is basically a combination of Hooly and Baron Blubba. The big guy can not only keep enemies at bay with his powerful attacks, but he can also infiltrate and sabotage enemy tanks with ease; he can break down the front door of a tank without breaking a sweat. It's a bummer that you can only get Big Daddy after completing the game, but he's a great addition when participating in the Tank Masters tournament. +----------+ | Mama Mia | +----------+-----------------------------------------------------------------+ HP: 4 Order 1: Fire like crazy Order 2: Mum missile Yeah, Mama Mia is a pro at loading the cannons with her "fire like crazy" ability, but her other ability is where she shines. With her "Mum missile" attack, she will fire herself at an enemy tank, draining up to a quarter of the tank's HP! It's a bummer that you can only get Mama Mia after completing the game, but she's a great addition when participating in the Tank Masters tournament. ============================================================================== MONSTERS ============================================================================== To recruit a monster as a crew member, you must capture at least 30 of them. Once you have brought at least that many back to town, enter the museum to find a statue and the monster itself wandering about. Talk to the monster to recruit it as a crew member. +-----------+ | Platypunk | +-----------+----------------------------------------------------------------+ HP: 3 Order 1: Fire like crazy Order 2: Infiltrate and sabotage Considering how Platypunks are fodder in the game, one could easily deduce that they aren't the most well-rounded crew member out of the bunch. While the selection of orders is rather nice, the Platypunk does not perform either one rather well. He is slow at gathering ammo and loading them up, and his low HP doesn't make him the best infiltrator. +---------+ | Jailcat | +---------+------------------------------------------------------------------+ HP: 3 Order 1: Infiltrate and sabotage Order 2: Fire like crazy Jailcats are one of the best infiltrators in the game. It is able to jump right over the front door of the tank and surprisingly, usually destroys the control panel to automatically open it. As an added bonus, Jailcats are very common in the early stages of the game and are easy to recruit as crew members. Just watch out for any sneaky enemy that has catnip at their disposal! +--------+ | Dracky | +--------+-------------------------------------------------------------------+ HP: 2 Order 1: Use the lower cannon Order 2: Use the upper cannon Eh, Dracky is nothing special. He isn't the fastest crew member out of the bunch and has fairly low HP, making him a target. At least he can attack unlike some crew members (*cough I'm looking at you Swotsy cough*), but there are still plenty others better than Dracky. The only reason you might want to use him in your tank is if you're never around the man the cannons yourself and you need a lacky to pick up your slack. +------------------+ | Mischievous Mole | +------------------+---------------------------------------------------------+ HP: 4 Order 1: Use the lower cannon Order 2: Bring ammo Similar to Bo, Mischievous Mole will not load the cannon himself when you have the "bring ammo" order assigned. This prevents him from making poor decisions, like loading ammo in the wrong order or tossing a Chilli Pepper right after using a Hero Sword. If you do want him to do things for himself, give him the "use the lower cannon" command. +----------+ | Bunicorn | +----------+-----------------------------------------------------------------+ HP: 4 Order 1: Infiltrate and sabotage Order 2: Fire self at enemy The Bunicorn rivals Hooly in terms of commands, but Hooly pulls ahead just by a hair. He can fire himself at the enemy tank for 15 points of damage and travels quickly through the air, to boot. His high HP makes Bunicorn a good infiltrator as well, but if you had to pick between Bunicorn and Hooly, go with the latter. +--------+ | Picksy | +--------+-------------------------------------------------------------------+ HP: 2 Order 1: Use the lower cannon Order 2: Use the upper cannon Like Swotsy and Dracky, Picksy has the ability to load either cannon with ammo. Unlike the previous two, Picksy is very quick on his feet and can chuck items pretty far. Picksy will attack infiltrators by throwing items at them, but just don't make sure he throws something valuable like kaboomamite! +------------+ | Hammerhood | +------------+---------------------------------------------------------------+ HP: 3 Order 1: Fire like crazy Order 2: Target their commander Hammerhood is great at what he does. His strong arms allows him to carry up to two items as he excels in manning the cannons when you're away. His "target their commander" ability can also be used when you are infiltrating an enemy attack, since Hammerhood is a tough foe to contend with. If he loses his hammer in a fight, he'll go berserk and whack people left and right! +----------+ | Goodybag | +----------+-----------------------------------------------------------------+ HP: 5 Order 1: Steal ammo Order 2: - Goodybag is without a doubt, one of the best crew members in the game. He has high HP, incredibly fast, and can even teleport through walls and objects! Goodybag is the best ammo thief in the game and will have one piece of ammunition back to your tank in a flash. The only downside is that they are extremely rare enemies, and catching 30 is a real chore. It's not such a bad idea to take the extra effort in recruiting one. +-------+ | Mimic | +-------+--------------------------------------------------------------------+ HP: 4 Order 1: Fetch ammo Order 2: Mimic a chest The Mimic has no trouble grabbing ammo and giving it to Rocket when he is fresh out. Like others with the same command, he doesn't load the cannons himself and strays away from making potentially harmful decisions. However, the Mimic's "mimic a chest" technique leaves much to be desired. The Mimic will sneak into an enemy tank, disguise itself as a chest, and attack when enemies get close. You are probably better off just sending a regular infiltrator instead. +-----------+ | Cactiball | +-----------+----------------------------------------------------------------+ HP: 3 Order 1: Fire like crazy Order 2: Target their commander The Cactiball are all-around crew member to use in a tank battle. He isn't the best at attacking the commanding enemy, but he certainly aren't the worst. Granted, he only has average HP and may get killed often. If you were to use a Cactiball in your crew, I'd stick with the "fire like crazy" order. +-------+ | Ghost | +-------+--------------------------------------------------------------------+ HP: 3 Order 1: Steal ammo Order 2: Hamper their commander Another fantastic ammo thief. The Ghost floats through walls completely invisible as it steals ammo from the enemy. His "hamper their commander" order directly takes the ammo out of the commander's hands, which would also prevent an incoming attack. Goodybags are better item thieves overall, but many take the Ghost instead since they are much easier to recruit. +-----+ | Imp | +-----+----------------------------------------------------------------------+ HP: 3 Order 1: Fire like crazy Order 2: Fetch ammo The Imp is a totally crazy crew member. He's very wacky and sporadic, which could ultimately aid to his downfall. Sometimes he will trip and fall down, dropping anything in his hands. This can be disastrous if he was holding Rockbombs or kaboomamites. The Imp is a decent crew member, but you'd have to live with the risks if you use him in your tank. +--------+ | Wyrtle | +--------+-------------------------------------------------------------------+ HP: 3 Order 1: Use the upper cannon Order 2: Fire self at enemy Wyrtle probably isn't the best choice to man the upper cannon. He can only carry one item and is VERY slow. However, he's a damn fine weapon himself. When using the "fire self at enemy" command, Wyrtle will soar through the air towards the enemy tank. Not only can he deal 30 damage to the tank, but it takes three hits to send him crashing to the ground. +---------------+ | Living Statue | +---------------+------------------------------------------------------------+ HP: 2 Order 1: Use the lower cannon Order 2: Keep baddies out While he may have low HP, most enemies cannot even destroy a Living Statue due to their tough exterior. Unfortunately, they ARE statues after all. Most enemies will walk right past him without getting touched, and needless to say, the Living Statue is a poor cannon user. +----------------+ | Walking Corpse | +----------------+-----------------------------------------------------------+ HP: 3 Order 1: Fire like crazy Order 2: - Another useless crew member. The Walking Corpse is painfully slow, which is baffling why he'd be given a command such as "fire like crazy". The only plus in the Walking Corpse's resume is that he instantly respawns after being defeated, but face it, he probably won't be in the middle of any firefights. +---------------+ | Dancing Flame | +---------------+------------------------------------------------------------+ HP: 3 Order 1: Infiltrate and sabotage Order 2: Guard your commander The Dancing Flame is another good infiltrator. While only possessing decent HP, he has a long-range flame attack that is powerful in its own right. He can also guard the commander, which doubles as an infiltration buddy if you want to hijack the enemy tank yourself. +----------+ | Jinkster | +----------+-----------------------------------------------------------------+ HP: 3 Order 1: Fire like crazy Order 2: Infiltrate and sabotage Well hey, yet another good infiltrator! We're on a roll here. The Jinkster, while weak and not that strong, can teleport directly to the enemy tank, breaking computer panels and opening the front door for any other allies to storm in. Jinksters are not the best cannon loaders, so stick to having them attack the enemy tank. +-----------------+ | Restless Armour | +-----------------+----------------------------------------------------------+ HP: 3 Order 1: Infiltrate and sabotage Order 2: Guard your commander The Restless Armour can actually perform both tasks well. While he is kinda clunky, he serves more of a distraction to enemies than a real threat, which is still useful. Also, the Restless Armour is great at protecting Rocket since he puts that shield of his to use when against enemies. +-----------------+ | Killing Machine | +-----------------+----------------------------------------------------------+ HP: 6 Order 1: Use the upper cannon Order 2: Target their commander My my, look at that HP! The Killing Machine is a powerhouse that can decimate crew members if ordered to. He is surprisingly quick on his feet and has both a short and a long-range attack. His laser beam attack will target the commander himself, but often sweeps from side to side and may hit other crew members or control panels. He's also a darn good ammo loader. The Killing Machine should be a shoe-in for your crew. +-------+ | Golem | +-------+--------------------------------------------------------------------+ HP: 7 Order 1: Wait for me Order 2: - The Golem is... interesting to say the least. Like in the main story, he functions more as an item/vehicle. All he does is sit there and wait for you to jump in. Once you do, you can infiltrate and destroy a tank in a flash. The Golem is a good choice if you tend to do things yourself in terms of infiltrating and destroying enemy tanks. Just don't leave him unattended, because enemies can use him as well! ______________________________________________________________________________ 10] BESTIARY [1000] ______________________________________________________________________________ ============================================================================== 10.1] ENEMIES [1010] ============================================================================== NOTE: HP refers to the number of hits the enemies can take. +-----------+ | Platypunk | +-----------+----------------------------------------------------------------+ HP: 3 Gold: 12 Found: Forewood Forest, Tootinschleiman's Tomb, Mt. Krakatroda, Callmigh Bluff, Flucifer's Necropolis, Flying Clawtress +---------+ | Jailcat | +---------+------------------------------------------------------------------+ HP: 3 Gold: 12 Found: Forewood Forest, Tootinschleiman's Tomb +--------+ | Dracky | +--------+-------------------------------------------------------------------+ HP: 2 Gold: 8 Found: Forewood Forest +------------------+ | Mischievous Mole | +------------------+---------------------------------------------------------+ HP: 4 Gold: 5 Found: Forewood Forest, Callmigh Bluff +----------+ | Bunicorn | +----------+-----------------------------------------------------------------+ HP: 4 Gold: 14 Found: Forewood Forest +--------+ | Picksy | +--------+-------------------------------------------------------------------+ HP: 3 Gold: 13 Found: Tootinschleiman's Tomb, Flucifer's Necropolis +------------+ | Hammerhood | +------------+---------------------------------------------------------------+ HP: 3 Gold: 13 Found: Tootinschleiman's Tomb +----------+ | Goodybag | +----------+-----------------------------------------------------------------+ HP: 5 Gold: 200 Found: Tootinschleiman's Tomb, Mt. Krakatroda, Backwoods, Callmigh Bluff, Flucifer's Necropolis +-------+ | Mimic | +-------+--------------------------------------------------------------------+ HP: 4 Gold: 14 Found: Tootinschleiman's Tomb, Mt. Krakatroda, Callmigh Bluff, Flucifer's Necropolis +-----------+ | Cactiball | +-----------+----------------------------------------------------------------+ HP: 3 Gold: 14 Found: Tootinschleiman's Tomb, Flucifer's Necropolis +-------+ | Ghost | +-------+--------------------------------------------------------------------+ HP: 3 Gold: 14 Found: Tootinschleiman's Tomb, Mt. Krakatroda +-----+ | Imp | +-----+----------------------------------------------------------------------+ HP: 3 Gold: 15 Found: Mt. Krakatroda, Flucifer's Necropolis +--------+ | Wyrtle | +--------+-------------------------------------------------------------------+ HP: 3 Gold: 15 Found: Mt. Krakatroda +---------------+ | Living Statue | +---------------+------------------------------------------------------------+ HP: 2 Gold: 19 Found: Mt. Krakatroda +----------------+ | Walking Corpse | +----------------+-----------------------------------------------------------+ HP: 3 Gold: 1 Found: Callmigh Bluff +---------------+ | Dancing Flame | +---------------+------------------------------------------------------------+ HP: 3 Gold: 20 Found: Flucifer's Necropolis +----------+ | Jinkster | +----------+-----------------------------------------------------------------+ HP: 3 Gold: 14 Found: Flucifer's Necropolis, Flying Clawtress +-----------------+ | Restless Armour | +-----------------+----------------------------------------------------------+ HP: 3 Gold: 20 Found: Flying Clawtress +-----------------+ | Killing Machine | +-----------------+----------------------------------------------------------+ HP: 6 Gold: 25 Found: Flying Clawtress +-------+ | Golem | +-------+--------------------------------------------------------------------+ HP: 7 Gold: 15 Found: Flying Clawtress ============================================================================== 10.2] BOSSES [1020] ============================================================================== +--------------------+ | BOSS: Bough Beater | +--------------------+-------------------------------------------------------+ This boss is incredibly easy. The menacing tree known as Bough Beater will run sideways around the small arena. All you have to do to attack him is to Elasto Blast into his body. He is incredibly slow, but will attack with his arms once you hit him. Bough Beater extends his lanky arms, so run to either side to avoid his appendages. Once he loses half of his health, Bough Beater will move much faster, in addition to turning purple. Leaves will fall to the ground, but I do not see what the point of it is. Now as you hit him with an Elasto Blast, the leaves on his head will crumble. Hit him with an Elasto Blast several more times and avoid his arms to win this simple battle. +-----------------+ | BOSS: Pot Belly | +-----------------+----------------------------------------------------------+ Ah, another incredibly simple boss. The first of the Plob's Big Three, Pot Belly will use the mystical Krak Pot to create random items, ranging from chimaera wings to bananas. The only way to hurt, and subsequently defeat, Pot Belly is by using his items against him. Pot Belly will throw rocks (???) in the Krak Pot, then runs around as it spews items out into the air. If it happens to be Rockbombs or fire water, keep away from the giant explosions that are created when they fall to the ground. If he pulls bananas out, avoid the banana peels that are left so you don't slip. When Pot Belly pulls chimaera wings out of the Krak Pot, grab as many as you can. Once he finally stops, toss one at him. The only thing keeping the wings from transporting the big lug to Boingburg is the ceiling. He will fly upwards and slam into the ceiling, losing a bit of his health. The battle doesn't really get any harder. Occasionally medicinal herbs are the product of the Krak Pot, in which you can use them to heal yourself. Most of the time Pot Belly will hurt himself by slipping on banana peels or getting hit by Rockbombs, so you don't really have to worry about much in this fight. +--------------------+ | BOSS: Harvest Loon | +--------------------+-------------------------------------------------------+ Harvest Loon emerges from the shadows and challenges you to a fight, but not before giving you a slime knight. Coincidentally, you have to use the slime knight to do battle with this boss. To begin the battle, Harvest Loon floats back and forth before lobbing a trio of small scythes. Slash at them with your slime knight to send them back at the boss, damaging it. Repeat this a few times until Harvest Loon throws his signature scythe at you. It will cruise along the ledge you're standing on; slash at it several times to send it back the boss's way. The strategy will repeat over again: the boss throws a trio of mini scythes twice, then follows it up with his big one. When Harvest Loon is down to one- third of his health left, he will start to summon Specters. As they try to cut you, smack them away and follow the boss as he hurls more scythes your way. Send them back and continue the assault until he goes down. +--------------------+ | BOSS: Lickety Spit | +--------------------+-------------------------------------------------------+ Lickety Spit is a hulking monster that cannot be targeted directly. To damage him, you must throw Cactiballs on his long tongue. There are four Cactiballs in the arena at all times; if you defeat one, another one will automatically take its place. Watch out for the Cactiballs' spike attacks and dodge them when they leap in the air with this spikes outstretched. Also, don't touch Lickety Spit's tongue or he'll eat you up instead! As Lickety Spit gets hurt by a Cactiball and spits it out, stand under its shadow to catch it as it plummets to the ground. Then you can toss the enemy right back on the boss's tongue! After depleting most of Lickety Spit's health, he will attack with two of his vine arms. When you see the sand underneath you become disturbed, run away from that spot before you are attacked by the thorny vines. The two vines will also spin around, so basically retreat far away when you see the vines. Continue attacking Lickety Spit's tongue to win this easy battle. +---------------------+ | BOSS: Don Clawleone | +---------------------+------------------------------------------------------+ This battle is actually somewhat tough, which may be shocking when you keep in mind the nature of this game. The don will sit in his throne the entire first portion of the battle, using traps and sicking his goons on you. When he pulls a remote out of his pocket and presses a button, buzzsaws will emerge from the wall and fly to the other side of the room. Jump and hover as one passes to avoid taking damage. The buzzsaws are arranged in different patterns so you will have to time your jumps accordingly. Next, a group of Platypunks appear out of nowhere and attack with tommyguns. The Platypunks only stand in the top center of the screen and fire downward, so stand on either side of the group to avoid the gunfire entirely. Stand next to the group and Elasto Blast straight through to eliminate them. Don Clawleone will also summon a wave of miniature Platypunks. These critters do not hurt Rocket, but slow him down considerably and take away his ability to jump when they leap on top of him. Fling them off with an Elasto Blast before the buzzsaws come roaring across the room. There is a small window between each of the attacks, so use that time to hit Don Clawleone with an Elasto Blast. Once you manage to deplete half of the boss's health, he will change into a giant mechanical dragon. Don Dragone! Surprisingly, the don's dragon form is much easier to contend with than his normal form. He will quickly slither around the perimeter of the room; you cannot even get hurt if he moves through you, which is weird. When Don Clawleone stops, he will breathe a stream of fire in the direction his head is facing. Move to either side of his head and give him an Elasto Blast. Once the boss is nearing death, his fire attack will now move in an arc. All you must do to avoid getting burnt is to hover jump over the flame as it reaches you. Continue attacking the side of Don Clawleone's head to eventually win the battle. ============================================================================== 10.3] TANK BATTLES [1030] ============================================================================== +-------------------------------------------------------------------+--------+ | TANK BATTLE: The Platypanzer | HP: 50 | +-------------------------------------------------------------------+--------+ Crew: Websy (Two-tailed Platypunk) Ammo: Boulder, Rockbomb Your tutorial should have proved useful when it comes to your very first tank battle. Unlike the mountain of course, The Platypanzer fights back. Nevertheless, Ducktor Cid will still give you some basic pointers before the fight begins. The battle is painfully simple even for your first one since Websy, the leader, only uses the top cannon. If you see a projectile coming your way, throw a boulder in the top cannon to negate the attack. Your tank only holds boulders and bombshells. Since bombshells are stronger than boulders, use them in the bottom cannon to ensure a perfect hit. Use your large supply of boulders on the top cannon to block any incoming attack, and tossing the others in the bottom cannon to speed the fight up in your favor. Just watch out for the extra-powerful Rockbombs. The Platypanzer only has 50 HP, so you should have little trouble here. Websy fires at a fairly slow rate, so you could probably throw most of your ammo in the bottom cannon, using one or two in the top when needed. The key to winning any tank battle is to never stop moving. Remember: the fight doesn't end when the opposing tank loses all it's HP. Once you deplete every last bit of it, you will have to infiltrate the tank. Exit your tank and bounce over to The Platypanzer. Make a beeline to the engine room, which is straight ahead from the entrance. The engine room is guarded by a trio of electrical pipes (the number increases drastically in later battles). Elasto Blasting works fine, but doing so can be a little on the slow side. I often grab ammunition from inside the tank to use against the pipes. Once you are smack dab in front of the heart-shaped engine, Elasto Blast into it to destroy The Platypanzer and win the battle. +-------------------------------------------------------------------+--------+ | TANK BATTLE: The Platypanzer | HP: 60 | +-------------------------------------------------------------------+--------+ Crew: Feathers (Two-tailed Platypunk), Spine Les (Cactiball) Ammo: Boulder, Rockbomb We happen to be fighting The Platypanzer again, so some aspects of this battle will be the same as the last. The ammo is the same as before, but now both cannons will be used due to an increase in crew members. Now you will really have to stay on your toes and use both cannons in effort of negating enemy attacks. Try to use the top and bottom cannon equally. Your new ammo should be pretty useful here. The Platypanzer still has a relatively low amount of HP, and Rockbombs and obelisks work wonders here. Using those two ammunitions can be risky, since you cannot afford dropping either one when loading up the ammo (the obelisks break and the Rockbombs, of course, explode). Stocking up your tank with those two items can be a little risky, but all it really means is that you have to be extra careful. Since there's more than one opposing crew member, you face the risk of being infiltrated. Spine Les will often try to enter your tank and sabotage it (enemies can successfully destroy your ammo ducts by destroying the computer panels on the walls). When you spot Spine Les on the top screen trying to enter your tank, either knock him around until he is killed (he'll then revive back inside his own tank) or hurl him in your cannon to send his spiny butt back where he belongs. He can even shoot himself out of his own cannon to successfully land in your own tank! Of course, you can infiltrate enemy tanks as well, but doing so is not recommended until you get your own crew members. The Platypanzer stands no chance against your bombshells, Rockbombs, and obelisks. Despite doubling their crew, you should have little trouble draining their HP. Once the tank is crippled, run over to the enemy tank and destroy the engine room. One of the crew members, if not both, will try to stop you, so destroy them and blast the engine to win the tank battle. +-------------------------------------------------------------------+--------+ | TANK BATTLE: Short Shooter | HP: 70 | +-------------------------------------------------------------------+--------+ Crew: Pickles (Two-tailed Picksy), Picksy Ammo: Wooden Arrow, Bombshell, Rockbomb Just by looking at the HP and the ammo, this tank battle may seem tougher than the rest. In fact, it's quite possibly the easiest one yet. Pickles, for whatever reason, announces which cannon he will be depositing his ammo in. He is no liar, so pay attention to his comments. If he uses the bottom cannon, dispense nearly all of your ammo into the bottom cannon to neutralize his attacks. Every once in a while, when the coast is clear, shoot one or two of your stronger ammo in the top cannon to ensure a direct hit (like your orichalcum or Rockbombs). If he switches to the top cannon, flip your strategy so you direct most of your fire to the top cannon. Sometimes Pickles will shoot himself out of one of the cannons. If you see this happen, shoot him down and quickly throw all of your ammo into the cannons to attack Short Shooter while the leader crashes to the floor. This is one of the easier tank battles, so it should end rather quickly. Remember to go and break the engine once Short Shooter runs out of HP. +------------------------------------------------------------------+---------+ | TANK BATTLE: The Purrsecutor | HP: 100 | +------------------------------------------------------------------+---------+ Crew: Pyjamas (Two-tailed Jailcat), Jailcat Ammo: Bombshell, Obelisk, Rockbomb This is most definitely your toughest battle yet. The Purrsecutor rivals the Schleiman Tank on nearly every level: HP, ammo, and crew members. It has some wicked ammo that can really put a dent in your armor. You'll certainly have to be on your toes when fighting against this opponent. If possible, try to use your weaker ammo as fodder (boulders, chests) while using your stronger weapons to actually damage the enemy tank (orichalcum, Rockbombs). Remember that you can cycle through objects that you are carrying by pressing R; you throw the bottom one first. The Jailcat always tries to infiltrate your tank, so you will often have to fend it off while simultaneously attacking The Purrsecutor. You most likely don't have any catnips as distraction, so kill it instead. The Jailcat will come back for more after death, but at least you have an opening to attack while it is being resurrected. Sometimes Pyjamas will also try to directly attack your tank as well. While this seems like a pain, it also means that no one is manning their tank. Use this opportunity to load as much ammo into your cannons as possible. Cycle back and forth between killing crew members and loading ammo into the cannons until the tank is destroyed. From there, hurry up and take out the engine. +------------------------------------------------------------------+---------+ | TANK BATTLE: The Golemator | HP: 150 | +------------------------------------------------------------------+---------+ Crew: Duckles (Two-tailed Platypunk), Cactiball x2 Ammo: Boulder, Rockbomb, Bombshell, Iron Ball This is a doozy of a fight. Hopefully you upgraded the Schleiman Tank's HP to around 190, because you'll need the durability when going up against weapons such as iron balls. These things can deal 26 points of damage, so make it your first priority to knock them out of the sky before they can connect. Don't worry if you have to go into a defensive stance in this battle, because Cactiballs will also try to attack your tank from the inside. Worrying about three crew members can be a hassle, so try to take them out quickly. Having one of your ammo ducts destroyed can be a huge handicap in this tank battle. Either kill the Cactiballs or use them as ammo. If you tend to be in a bit of a stalemate (it's not uncommon), try infiltrating The Golemator and destroying one of their ammo ducts or crew members. Entering from the ground may take a while since you have to destroy the door, and shooting through the sky is risky because you may collide with ammunition and fall to the ground. Choose either strategy, then damage the tank from the inside. Don't panic if your tank reaches 0 HP. You can still man the cannons even with a banged-up tank, so the battle isn't over if you run out of HP. Just guard the doors and eliminate any enemy that tries to enter. Once you deplete the enemy tank's HP as well, ditch the Schleiman Tank and head to their engine room. The crew members will stay and defend their own tank instead of targeting your engine room, so you'll pretty much be in the clear. +------------------------------------------------------------------+---------+ | TANK BATTLE: The Purrsecutor | HP: 180 | +------------------------------------------------------------------+---------+ Crew: Boiglar (Two-tailed Jailcat), Jailcat x2 Ammo: Wooden Arrow, Oaken Club, Fire Water Before you do anything at all, press Start to assign commands to your crew. Luckily, crew members in this game are pretty competant. This battle should actually be fairly easy considering you have three very good crew members. I personally had Hooly, Swotsy, and Baron Blubba as my crew. Swotsy and Blubba manned the lower and upper cannons respectively, while Hooly infiltrated the enemy tank and tore it to shreds. They rarely slack off, so these two do a pretty good job at attacking The Purrsecutor on their own. Plus, Hooly will be distracting the enemy crew, giving them little time to attack (or defend). Since the cannons are covered, you do not really have to focus on them yourselves. Instead, hop into a cannon yourself and fire yourself into The Purrsecutor. Help out Hooly by attacking the Jailcats and destroying their ammo ducts. From here, just wait until your crew destroys The Purrsecutor on their own. Since you're already inside, scamper off to the engine room and finish the job. +------------------------------------------------------------------+---------+ | TANK BATTLE: Crono Twigger | HP: 150 | +------------------------------------------------------------------+---------+ Crew: Guaca Moly (Two-tailed Mischievous Mole), Mischievous Mole x2 Ammo: Wooden Arrow, Oaken Club, Medicinal Herb Oh lordy, pun of the century. The Crono Twigger (I chuckle every time I hear it) isn't much of a threat offensively, but it has the ability to heal itself with the use of medicinal herbs. When loaded into a cannon, it will heal the tank. Of course, you can steal these herbs from the tank and use it on yourself if you so desire. This is actually a pretty easy battle. Crono Twigger has less than stellar HP and its ammo isn't too threatening. Hooly can single-handedly take care of the entire crew over there, while you can either help him out or dish out the damage even faster alongside your two other crew members. Even with the 20 HP- healing power of the medicinal herbs, they are no match for your weapons. +------------------------------------------------------------------+---------+ | TANK BATTLE: Carrot Top | HP: 200 | +------------------------------------------------------------------+---------+ Crew: Patty Puss (Two-tailed Platypunk), Bunicorn x3 Ammo: Iron Ball, Oaken Club, Fire Water, BS-1 Crooze A full crew and powerful weapons stand in front of you in this tank battle. Dealing with a total of four enemies can be more difficult, so make sure to send Hooly over to the tank to help distract them. You should really defend against the ammunition, so it's not recommended that you leave your tank. The Carrot Top wields some nasty ammo as well as a "secret weapon" of sorts. When Patty Puss mentions "you-know-what", get ready to guard the Schleiman Tank. The giant drill on the front of the Carrot Top soars towards your tank. Fire anything and everything out of the lower cannon to help destroy it. If it reaches your tank, it will bore into the front, dealing 40 damage nearly every second! It will be destroyed after around 10 shots from the lower cannon. If you manage to destroy the drill, the crew will abandon all hope and instead charge at the Schleiman Tank. If Baron Blubba is on your team, order him to keep baddies out and give him a hand between loading up the cannons. The three Bunicorns should not cause much trouble if you keep 'em in line. +------------------------------------------------------------------+---------+ | TANK BATTLE: The Cyclown | HP: 180 | +------------------------------------------------------------------+---------+ Crew: Pickaro (Two-tailed Picksy), Platypunk x2 Ammo: Boomerang, Shuriken, Iron Arrow Rescuing the extra slimes in Forewood Forest should have really helped you prepare for this battle. Pickaro fights more of a defensive battle since most of his ammunition consists of boomerangs, which can track down incoming ammo and destroy it. Your crew should be able to handle some of the pressure brought on by The Cyclown. If Hooly is in your group (I don't know why he wouldn't be), have him storm the enemy tank. Continue loading up your tank cannons while he gets a head start; you can either abandon your post and help Hooly while your gang continues your duty or stick in your tank and let the lil' guy do all the work. Either way, the battle will be simple enough. With Hooly distracting the crew members, no one will be able to defend your attacks. +------------------------------------------------------------------+---------+ | TANK BATTLE: Schwarzman Tank | HP: 200 | +------------------------------------------------------------------+---------+ Crew: Slival Ammo: Boomerang, Steel Broadsword, Iron Arrow, Iron Shield Don't be lured into a false sense of security just because Slival is the only one you have to worry about here. I'm not sure how, but he can load his tank cannons up like a mutha. He's insanely quick and stocking his cannons and getting the ammo out, and even Hooly will have a hard time trying to keep Slival at bay. Slival definitely has some nasty weapons. His iron shields serve as great cover for steel broadswords and iron arrows, while his boomerangs will cut down your incoming ammo in a flash. Remember to use your weaker ammo to nullify the enemy ammo while saving your best pieces for damaging Slival's tank. Your orichalcums and BS-1 Croozes should put a real dent into the Schwarzman Tank. While it seems very dangerous, infiltrating the tank yourself is the key to winning the tank battle with ease. By now, your tank should have high-enough HP to withstand a full-on assault (around 290 HP is reasonable). Have your crew members take cannon duties and enter the Schwarzman Tank with Hooly. Attack Slival yourself while Hooly destroys the ammo ducts. The Schwarzman Tank has an interesting design setup. The back room is not accessible by the foyer; instead you must go through the artillery room to reach the back room. As a result, you can basically take the artillery room "hostage" so to speak. Keep attacking Slival and don't let him enter the room, which means he won't be able to use the cannons. Since he can only access it through the foyer, you only have to guard the southern doorway. Since Slival literally will not be able to attack your tank at all, your crew members should (slowly) do the job for you themselves. The engine room is a bit bigger than in previous tank battles, so keep that in mind as well. Also, Slival will bolt to the engine room in pursuit, so take the time to knock him silly if he shows up in an effort to stop you. +------------------------------------------------------------------+---------+ | TANK BATTLE: Fort Knight | HP: 180 | +------------------------------------------------------------------+---------+ Crew: Dan Fango (Two-tailed Dracky), Dracky x3 Ammo: Iron Shield, Iron Ball After dealing with a guy like Slival, this chump should be no problem. The Fort Knight only contains iron shields and iron balls. While iron shields are very annoying, iron balls move pathetically slow and are an easy target for incoming ammunition fire. Use your weaker ammo like bombshells to bring down the iron shields and save the heavy hitters to actually hurt the Fort Knight. Another (risky) strategy is to completely ignore all incoming ammo. Dan Fango usually only uses one of the two cannons because he likes to send out an iron shield followed by a few iron balls. You can try and protect your tank or send all your ammo towards the unguarded cannon to ensure clean hits. The Fort Knight has a nice amount of HP, and all the iron shields may prove to be a problem in damaging the tank. This battle may take a bit longer than usual. I don't want to sound like a broken record, but infiltrating and sabotaging an enemy tank isn't always such a bad idea. If you want to stick around and completely overwhelm the enemy crew with your slew of awesome ammo, that's fine by me. Either way: you shouldn't have that much difficulty in taking down the Fort Knight. +------------------------------------------------------------------+---------+ | TANK BATTLE: Carrot Top | HP: 250 | +------------------------------------------------------------------+---------+ Crew: Bugsy (Two-tailed Bunicorn), Platypunk, Bunicorn x2 Ammo: Iron Arrow, Iron Ball, Steel Broadsword Carrot Top should not prove to be too much of a threat, even with its beefed- up HP. You should have a new and improved tank complete with new ammo and possibly even a new crew. I was able to swap out Swotsy with a Jailcat, then also kept Hooly and Baron Blubba. Have Blubba load the upper cannon and keep baddies out if they storm the tank, and have the other two infiltrate and sabotage. Bugsy only uses three different types of ammo, so you should know how to defend against each one. Your own tank should be chuck full o' iron shields and other goodies, so this tank battle should be a breeze overall. If you hear Bugsy command the crew to use the Death Carrot, toss an iron shield and some other weak ammo through the lower cannon to prevent it from hitting your tank. Once the enemy's plan is foiled, they will charge the tank. Order Blubba to keep baddies out and bring Jailcat and Hooly back. Help Blubba while the other two fire at Carrot Top. You've already fought Carrot Top before, so you should be aware of all the tricks they can pull out of their hat. +------------------------------------------------------------------+---------+ | TANK BATTLE: The Pyramaniac | HP: 200 | +------------------------------------------------------------------+---------+ Crew: Dracky Dan (Two-tailed Dracky), Walking Corpse x2, Mischievous Mole Ammo: Spooklear Bomb, Iron Ball, Thousandweight The Pyramaniac's artillery consists mainly of spooklear bombs. These weapons will pass through all other ammo until it connects with your tank. The only way to negate the weapon is by using holy water. You may actually have some holy water in your ammo cache (I had around three), but even they won't be enough to stop all the spooklear bombs Dracky Dan has at his disposal. Since your ammo cannot stop spooklear bombs, you can actually use this to your advantage. The Pyramaniac will occasionally devote one cannon to only firing spooklear bombs. Fire all your powerful ammo the same direction, since your ammo will pass right through the spooklear bombs undetected. All that's left are iron balls and thousandweights, which are really slow-moving ammunition; you should have no trouble stopping them. Since the Pyramaniac has low HP and you should have at least one infiltrator running amok over there, this battle should not last very long at all. The Walking Corpses pose little threat when you enter the tank yourself, so just pass them as you bolt to the engine room. The engine room is a little confusing to follow, since there are two paths to take. Ignore the bottom path as it leads to a dead end. Follow the upper passage to eventually reach the engine. +------------------------------------------------------------------+---------+ | TANK BATTLE: Chrono Twigger | HP: 250 | +------------------------------------------------------------------+---------+ Crew: Molone (Two-tailed Mischievous Mole), Mischievous Mole x3 Ammo: Oaken Club, Steel Broadsword, Strong Medicine The Crono Twigger only has two real pieces of ammunition: the oaken club and steel broadsword. Since the steel broadswords are the more powerful of the two, defend against them more than the oaken clubs. By now, your crew members and deadly ammo should be enough to take care of this tank. It does use strong medicines every once in a while, which heals tht tank for 30 HP. You should breeze through this tank battle. Aside from the occasional Mischievous Mole that tries to break into your tank, the Crono Twigger poses little threat to the Schleiman Tank. It only uses oaken clubs and steel broadswords to attack your own, while it will sometimes heal itself for 30 HP with a strong medicine. You should be dealing more than the tank is healing, so it won't take long for this machine to be destroyed. Keep in mind that once the enemy tank reaches zero HP, the strong medicine will have no effect on it (meaning it won't go from zero to 30 HP; the item just won't do anything). +------------------------------------------------------------------+---------+ | TANK BATTLE: Schwarzman Tank | HP: 300 | +------------------------------------------------------------------+---------+ Crew: Slival Ammo: Steel Broadsword, Iron Shield, Iron Arrow, Edged Boomerang Even though Slival says he upped his game from before... he really hasn't. Sure, he's acquired some fancy new weapons, but his fighting tactics stay relatively unchanged. As opposed to previous tank battles, keep two of your crew members on cannon duty while one infiltrates the enemy. Your other crew members should load the cannons. Jailcat can fire like crazy and Baron Blubba can carry a nice amount of ammo on his head. You'll need all the help you can get fending off hordes of steel broadswords and pesky iron shields. Like your last encounter with Slival, stay on the defensive for the majority of the battle. It's more important conserving your own health than depleting his quickly. If your infiltration strategy worked wonders last time, don't hesitate to try it again. Like I said, this battle is more or less the same ast the last one, so you can easily keep Slival from loading the cannons while your crew attacks his own. Either strategy works fine, but be aware that this is a tough fight; don't be alarmed if your tank comes close to being (or is) destroyed. Slival still needs to destroy your engine to win the tank battle, and Baron Blubba is one huge obstacle to get around! +------------------------------------------------------------------+---------+ | TANK BATTLE: T-Rax | HP: 320 | +------------------------------------------------------------------+---------+ Crew: Tony Two-Tails (Two-tailed Platypunk), Cactiball x3 Ammo: Iron Arrow, BS-1 Crooze, BS-Blue Streak, Irritaball The T-Rax is equipped with a giant axe that can destroy any ammo that gets in its way. During the battle, the axe will rise and fall down in a swinging motion. It can be used to destroy both your and the the enemy's ammo. When the axe is aimed straight ahead, focus your ammo into the upper cannon, and vice versa for when the axe is aimed high in the air. The Cactiball crew members will often shoot themselves into their cannons. If their own axe doesn't stop them in their tracks, you will have to do the job yourself. I recommend not wasting any ammo on them; when the baddy reaches your tank, stand in the artillery room and wait for them to land. Follow their shadow so they land right on top of you and toss 'em right back into a cannon. The T-Rax does have some nasty ammo at its disposal, like BS-2 Blue Streaks and irritaballs. I'm sure your new crew members may be of some assistance. Bo and Tokyo Tom are great ammo gatherers, but remember that they give the ammo to you instead of loading it in themselves. You can use Gooshido to even steal their ammo! Like the Pyramaniac, the T-Rax has a forked engine room. This time however, take the bottom path to reach the engine. +------------------------------------------------------------------+---------+ | TANK BATTLE: The Splatypanzer | HP: 350 | +------------------------------------------------------------------+---------+ Crew: Beakface (Two-tailed Platypunk), Platypunk x2, Living Statue Ammo: Fire Water, Iron Shield, Boomerang, BS-2 Blue Streak The Splatypanzer fights a defensive battle. It has plenty of defensive weapons in stock, such as iron shields and boomerangs. The crew often uses an iron shield followed by some BS-2 Blue Streaks. Counterattack with your own iron shields or mirror shields. You can also just use a slew of ammo to block incoming attacks. Make sure to block the BS-2 Blue Streaks at all costs, since they deal a large amount of damage with each hit. Have crew members that man the cannons, such as Wyrtle or Baron Blubba. You can also use a Jailcat to infiltrate the enemy tank or Gooshido to steal ammo. If you have a cloaking device, you can storm the enemy tank yourself. If you take out the crew members, they won't have time to use their pesky weapons. The Living Statues are the worst, because you have to charge up a Master Blast to defeat them. Overall, not too difficult of a battle. +------------------------------------------------------------------+---------+ | TANK BATTLE: Cactiballistix | HP: 400 | +------------------------------------------------------------------+---------+ Crew: Spike (Two-tailed Cactiball), Cactiball x3 Ammo: Golden Arrow, BS-1 Crooze, Iron Ball, Irritaball Cactiballs like to take a page out of your book and try to infiltrate your own tank. If Baron Blubba is on your team, let him guard the tank doors and keep any infiltrators out. They usually try to get into your tank through the cannons, so you'll have to use your own ammo to stop them. Frankly, you can let the Cactiballs enter your artillery room, then automatically chuck them into your own cannon. The Cactiballistix has some strong artillery. The golden arrows are incredibly fast while the irritaballs are slow and powerful. If you would like to steal ammo or infiltrate the enemy position, that's fine. However, this battle is so easy that you really don't have to. Since the Cactiball crew members spend most of their time trying to sneak in, the enemy tank doesn't get many shots in at all. Since Spike is basically manning the tank by himself, it's easy to overwhelm the enemy. When you reach the engine room of the Cactiballistix, take the upper path for victory. +------------------------------------------------------------------+---------+ | TANK BATTLE: The Pyramaniac | HP: 370 | +------------------------------------------------------------------+---------+ Crew: Ninny Hammer (Two-tailed Hammerhood), Walking Corpse x3 Ammo: Obelisk, Spooklear Bomb, Irritaball, Iron Ball Similar to the previous battle against this tank, don't be fooled by its low HP. Spooklear bombs are incredibly annoying weapons that can only be blocked by holy water. You may not have many (or any), so go entirely on the offensive in this battle. Don't even bother infiltrating and devote all of your time to attacking the enemy. A big plus is that while you cannot defend against spooklear bombs, that also means that spooklear bombs cannot defend against your own ammo. This will be a big-hitting battle, and it basically comes to who can dish out the most damage the fastest. Again, use the upper path in the engine room. +------------------------------------------------------------------+---------+ | TANK BATTLE: The Enforker | HP: 430 | +------------------------------------------------------------------+---------+ Crew: Warren Beasty (Two-tailed Bunicorn), Living Statue x3 Ammo: Lightning Staff, Iron Shield, Hell Scythe The Enforker has some nasty weapons at its disposal. The hell scythes can bypass the intended trajectory and automatically connect with the enemy tank, resulting in a nasty hit. Lightning staves do not physically hit your tank; instead they land in your artillery room, summoning lightning bolts to collide with your tank. Lightning staves are your biggest target here. They can summon multiple bolts of lightning, each dealing 40 damage. If one lands in your tank, Elasto Blast it to oblivion. Warren Beasty often tosses them behind iron shields to ensure that they land in your tank. The easiest way to win the battle is to let The Enforker beat itself. Simply knocking a lightning staff over will activate it. If you infiltrate the tank and Elasto Blast a lightning staff, you'll set it off as the lightning bolts targets the enemy. Knock them out of the hands of the crew to set off multiple staves. Even better: let a crew member do it themself while you load up the cannons yourself. Take the bottom path in the engine room to reach the engine. +------------------------------------------------------------------+---------+ | TANK BATTLE: Fort Knight | HP: 480 | +------------------------------------------------------------------+---------+ Crew: Candy (Two-tailed Jailcat), Jinkster x3 Ammo: Golden Arrow, Metal King Sword, Edged Boomerang, Mirror Shield This tank battle is certainly a step up from previous scuffles. The Fort Knight is home to a load of dangerous equipment. Metal king swords are not to be messed with in the slightest. Capable of inflicting 80 damage per hit, knocking them out of the sky is key to winning this fight. However, this can be hard when you factor in the Fort Knight's edged boomerangs. While the weapons look tempting, don't bother infiltrating and stealing them yourself. The only exception is if you are in possession of a cloaking device. It's more important to commandeer your own tank and protect it from the Fort Knight's ammunition. As the battle nears its end, Candy will start using mirror shields. Since your crew members aren't too intelligent, they will continue loading ammo right at the mirror shields, ultimately sending our ammo back at us. When the mirror shields start flying, either order your crew to do something else or else you will have to incapacitate them. The Fort Knight has a nice amount of HP, so this battle may take a bit longer than normal when paired with the fact that its crew never stops working. If you updated your tank before coming to Flucifer's Necropolis, it should be nearing 700 HP and has updated crew members and ammo. Flabbot Flancisco does a good job of healing the tank and Baron Blubba can keep Candy out of your tank. +------------------------------------------------------------------+---------+ | TANK BATTLE: War Chest | HP: 500 | +------------------------------------------------------------------+---------+ Crew: Al Plata (Two-tailed Platypunk), Jinkster x3 Ammo: Metal King Sword, Bastard Sword, Irritaball, Gold Bar, BS-2 Blue Streak, Clap Trap Like a treasure chest, the War Chest is filled with a smorgasbord of weapons. You still need to watch out for powerful weapons such as the metal king sword and bastard swords. The gold bars are pretty much worthless in a tank battle, so I'm a bit confused why Al Plata would implement them into his arsenal. The enemy crew works non-stop, so you will have to match their determination and work ethic. Or you can slow down the enemies by infiltrating the enemy tank and destroying the computer panels controlling the ammo ducts. Don't bother stealing ammo; just slow down the flow of enemy weapons so they have no way to defend yourself. Flabbot Flancisco should keep your tank's HP at top-notch, so protecting your health should not be hard to handle. Like the tank battle against the Fort Knight, defend against the metal king swords and bastard swords. Once you deplete the War Chest's high HP count, head to the engine room and follow the lower path to reach the engine. +------------------------------------------------------------------+---------+ | TANK BATTLE: The Golemator | HP: 530 | +------------------------------------------------------------------+---------+ Crew: Digits (Two-tailed Mischievous Mole), Wyrtle x2, Dancing Flame Ammo: Boomerang, BS-1 Crooze, BS-2 Blue Streak, Irritaball The Golemator's crew members are all about attacking you head-on. The Wyrtles are used as ammunition: they are shot out of cannons and can damage you for around 30 points of damage. You need to hit them three times to knock 'em out of the air, so ask yourself if it's really worth it to waste that much ammo on them. Flabbot Flancisco should keep your HP in check anyways. The Wyrtles only use the lower cannon, so I recommend that you direct most -- if not all -- of your ammo into the upper cannon. Only use mirror shields in the lower cannon so you can direct the Wyrtle back at the sender. All of your other ammo can be channeled through the upper cannon to ensure a few hits. Like you could of figured, The Golemator has more HP than previous tanks you have beaten. You'll have to work extra hard to deplete the enemy's health, and your crew members may have their hands full with the Dancing Flame that never stops in sneaking into your tank. Either take the enemy out yourself or leave it to your crew members. +------------------------------------------------------------------+---------+ | TANK BATTLE: War Chest | HP: 500 | +------------------------------------------------------------------+---------+ Crew: Wingo (Two-tailed Platypunk), Ghost x2, Imp Ammo: Iron Shield, Edged Boomerang, Chest, BS-2 Blue Streak The crew leader even admits that the War Chest's supply is seriously lacking. He uses his Ghost lackeys to enter the Schleiman Tank and steal your items. Set your crew members to defend your position and protect your tank from the pesky Ghosts. The Ghosts can float right through the front door and turn invisible, so consult to the tank map in the northwest corner of the screen at all times. If you see pieces of your ammo floating in midair, it clearly means that it's being horded by an invisible Ghost. Either defeat it or toss it into your own cannon to send it back right where it belongs! Once you defeat the Ghosts, take that gap of time to unload all of your ammo at the War Chest. Also order your crew to help you so you can overwhelm the enemies while the Ghosts are being resurrected. The battle really is not that challenging at all, so this is one of the more joyous tank battles since you won't have to act as frantic. +------------------------------------------------------------------+---------+ | TANK BATTLE: Schwarzman Tank | HP: 550 | +------------------------------------------------------------------+---------+ Crew: Slival Ammo: Bastard Sword, Metal King Sword, Mirror Shield, Metal King Shield Like all encounters with the Schwarzman Tank, this is an incredibly dangerous battle. Not only do you need to watch out for metal king swords and mirror shields, Slival also introduces metal king shields to the mix. You must hit this upgraded shield five times to take it down! It is essential to distract Slival from loading his cannons, but doing it yourself is too dangerous. If you still have a Jailcat or Tokyo Tom to storm the enemy tank themselves while you can continue to load your cannons. If the Jailcat is on your team, you can sneak in for a few seconds just to steal some ammo or destroying Slival's ammo ducts. As you already know from past battles with this tank, it's easy to distract a one-man crew. If you have a chimaera wing with you in the tank, use it on one of your crew members so Slival can get double-teamed. Keep pestering Slival and using your own cannons to eventually end this battle. +------------------------------------------------------------------+---------+ | TANK BATTLE: The Argonaut | HP: 600 | +------------------------------------------------------------------+---------+ Crew: Arm Arnie (Two-tailed Restless Armour), Living Statue x3 Ammo: Iron Shield, Bastard Sword, BS-2 Blue Streak, BS-3 Slimahawk The Argonaut is another tough baddie to start off the string of tank battles here in the Flying Clawtress. Needless to say, your main worry is the BS-3 Slimahwaks that Arm Arnie has in his possession. He can load these items quickly since he can carry up to three items at a time. Send in an infiltrator or do the job yourself, because you're going to want some of those BS-3 Slimahawks. Use chimaera wings to teleport crew members to the innards of The Argonaut immediately. You will have to be moving back and forth throughout your tank as you load your cannons. The Argonaut wields an axe similar to the T-Rax, and it'll occasionally swing it in a downwards motion to destroy any weapons in its path -- including the opponent's ammo. Try to time your attacks so they don't get creamed by The Argonaut's axe. Your arsenal of mirror shield and iron shields should get the job done against the enemy. +------------------------------------------------------------------+---------+ | TANK BATTLE: DQ: Swordz | HP: 620 | +------------------------------------------------------------------+---------+ Crew: Rusty (Two-tailed Restless Armour), Killing Machine x3 Ammo: Metal King Sword, Metal King Shield, Destructiball, Edged Boomerang The key to winning this battle is to keep the Killing Machines at bay. All three will try to sabotage your tank, so put a stop to 'em before they get a chance. As you saw first-hand, Killing Machines can take quite a few hits. Instead of trying to kill them each, simply toss them into your cannon and use 'em as cannon fodder. While the Killing Machines are off trying to kill you, Rusty will have his hands full manning the tank by himself. Send an infiltrator in to distract him; giving you the edge in this challenging battle. Use Rusty's metal king swords and metal king shields against him. This tank battle may come down to the wire, but just remember that the fight's not over until the engine is destroyed. +------------------------------------------------------------------+---------+ | TANK BATTLE: Daemolition Man | HP: 650 | +------------------------------------------------------------------+---------+ Crew: Hollow Kitty (Two-tailed Restless Armour), Killing Machine, Imp x2 Ammo: Metal King Sword, Metal King Shield, Edged Boomerang, Kaboomamite, Spooklear Bomb, Hell Scythe, Strong Medicine This battle is awfully similar to the previous fight aside from the ammo known as kaboomamite. This dangerous weapon will result in a huge explosion when it comes in contact with pretty much anything. The explosion is so big that it can take out ammo nearby. When it's being fired, counterattack it and hope that the blast can take out other enemy ammo nearby. Alternatively, the kaboomamite blasts may also destroy ammo of your own as well. This dangerous ammo is best left in the hands of Hollow Kitty and should not be stolen for your own use. However, the metal king swords and metal king shields are all game. Basically, it comes down to this: use the same exact strategy that you used to win the last tank battle here. +------------------------------------------------------------------+---------+ | TANK BATTLE: Schwarzman Tank | HP: 750 | +------------------------------------------------------------------+---------+ Crew: Slival Ammo: Metal King Sword, Metal King Shield, Edged Boomerang, Kafrizzle C'mon, how many times have we fought Slival before? The battle stays pretty much unchanged aside from the fact that hew now uses kafrizzles. These fast balls of energy can set your artillery room on fire if they connect, which can cause some major problems. Aside from that, have your crew storm Slival's tank and badger him. Once he is distracted, load up your cannons for a few easy hits. You can also steal his metal king swords and metal king shields. Flabbot Flancisco should keep the Schleiman Tank's HP up to par, so surviving really isn't a major problem here. Of course, you really have nothing to worry about in this tank battle. +-----------------------------------------------------------------+----------+ | TANK BATTLE: Flucifer | HP: 1500 | +-----------------------------------------------------------------+----------+ Crew: Flucifer Ammo: Meteorite, Kafrizzle, Red Drill An unobtainable weapon, the red drill, is used quite often by Flucifer. This weapon is very similar to the secret weapon used by Carrot Top. If it connects with the Gott Schleiman (your new tank), it will bore into the artillery room and deal over a hundred damage. They only take one hit to be destroyed, so this is the one weapon that you need to pay extra attention to. Slival is a great crew member. He is incredibly quick and can carry up to three items on his head. He will load both cannons, but still doesn't have the intelligence to use items strategically. He replaces your other crew members as well, so it's just you and him against Flucifer. Despite being high up in the sky, you can actually infiltrate Flucifer's tank! However, there is no reason to for several reasons. First off, the possessed Don Clawleone does not load the tank himself. He will stand next to the front door and attack you while you try to break it down. Second, the tank actually loads the ammo into the cannon on its own! The ammo ducts load the ammo right into the cannon at a very quick pace. You cannot destroy the ammo ducts either, nor can you steal ammo from Flucifer. In conclusion, trying to sabotage the enemy will just come and screw you over in the long run. Flucifer's tank has a lot of health, but your new tank has 1000 HP of its own. You will still have the same ammunition as you did before. Use mirror shields to reflect the ultra-fast meteorites back at Flucifer and block the red drills with iron shields and metal king shields. Unfortunately for you, Flucifer has one last trick under his sleeve. Once he calls you something along the lines of an "eyesore" and says "begone", he'll begin to use his ultimate attack. The tank's dragon mouth will begin charging a giant red ball. There is no way to avoid this attack; after a minute or so later, a massive laser beam will connect with your tank, dealing incredibly high points of damage. If your tank is already down to zero HP, then you don't really have to worry about this devastating attack. Don't worry if Flucifer depletes your HP down to zero. In fact, I found it a lot easier to win the battle this way. When your tank's health runs out, Flucifer sends Don Clawleone over to your tank to infiltrate the engine room. His tank also stops attacking your own, so he has no way of blocking incoming attacks! All you have to do is avoid the don's fire ring attack and defeat him while Slival loads the tank for some free hits. While Don Clawleone is being resurrected, join Slival in loading up the cannons for more freebies. Once you drain Flucifer's tank of its HP, the race begins. When the time comes, bolt over to the enemy tank and make a beeline for the engine room. Don Clawleone will defend his tank before he tries to destroy your own, so you'll seal the deal just by entering Flucifer's tank. Slival joins you and helps take out the don while you locate the engine room. It's a straightforward path, but there's a lot of electrical piping that you must destroy. Make your slow descent into the engine room and destroy the glowing orb to win this monumental battle! +------------------------------------------------------------------+---------+ | TANK BATTLE: S. Cargo | HP: 800 | +------------------------------------------------------------------+---------+ Crew: Twenty Cent (Two-tailed Platypunk), Dancing Flame x3 Ammo: Metal King Sword, Bastard Sword, Mirror Shield, Meteorite, Kafrizzle Keep in mind that you have the Schleiman Tank again after defeating the final boss of the game. So you're back to having the same old tank and the same old crew. I figured an optional end-of-game opponent like this would put up more of a fight, but he really doesn't. You should be able to easily overcome the S. Cargo and its crew. The three Dancing Flames will constantly try to get inside your tank. If your crew consists of Baron Blubba, tell him to keep them out. Your infiltrator will also distract the three enemies as he goes between the two tanks. I've seen my Jailcat fighting with the Dancing Flames in the field between the two tanks many a times. S. Cargo has some fairly formidable weapons, but you've already beaten the game and experienced the worst. The tank only has 800 HP and should not match your own. You should really treat this like any other tank battle, because that's exactly what this is. +-----------------------------------------------------------------+----------+ | TANK BATTLE: Schwarzman Tank | HP: 3000 | +-----------------------------------------------------------------+----------+ Crew: Slival Ammo: Mirror Shield, Meteorite, Kafrizzle, Lightning Staff No, that's not a typo on the HP count. Slival has really prepared for this tank battle, and the condition of his tank and ammo certainly reflects that. His artillery now mostly consists of meteorites, which are ultra fast and very deadly. Slival often loads them in threes. There are often periods of time where the entire screen is filled with ammo headed towards your tank, but there are also long droughts that can occur for a couple minutes. Use this opportunity to send out your strongest weapons to attack the Schwarzman Tank. This battle can be laughably easy if you updated your crew and ammo. I decided to go with Flabbot Flancisco, Big Daddy, and Mama Mia. Big Daddy is a monster when it comes to infiltrating tanks and attacking crew members, so he should keep Slival in check the entire duration of the tank battle. I went the entire battle without having to resurrect Big Daddy once! Mama Mia is another huge key to winning this battle. Command her to use her "Mum Missile" attack. While Slival is preoccupied with your father, send a few iron shields out of your cannon. Once they are about halfway across the screen, toss your mom in the cannon. Her Mum Missile attack ranges from 375- 750 damage in one pop! Slival may beat you in terms of HP, but you should have no trouble depleting his tank's health. Mum Missile is the main key to winning, because she returns to your tank immediately after use, ready to go again. With Big Daddy badgering Slival, he won't even see her coming. ______________________________________________________________________________ 11] REVIEW [1100] ______________________________________________________________________________ I just love those cute blue piles of goo. They're so cute and they were always the object of my affection in the Dragon Quest series. I remember hearing about Dragon Quest Heroes: Rocket Slime a while back, not knowing that it was actually a sequel of a game only released in Japan. It looked like a charming platformer game with a lot of things to collect and dungeons to crawl through. Rocket Slime is often compared to the old Zelda games, and I can see where those comparisons come from. Despite sharing similarities to one of the greatest video game series of all time, Rocket Slime is more like "Zelda for Dummies", if you ask me. Story - 5/10 The story takes place in Boingburg, where a total of 101 slimes can blissfully carry on with their lives. The main character, a young slime named Rocket, is first seen with a couple of buddies. They "borrow" a magical flute found in the town castle and mess around with it. Rocket wins a game to determine who plays the flute. After testing out the ol' thing, Rocket's father storms on the scene. In a panic, Rocket hides the flute in his stomach, stretching his body out. To make a short story even shorter, an evil organization known as the Plob invaded Generic Town- *ahem*, Boingburg. For reasons unknown, the evil platypuses (or whatever the plural form of "platypus" is) capture all 100 slimes. They mistake Rocket for a worm (since the flute stretched out his insides) and dispose of him in a nearby forest. First off, lets state the good things. The story is somewhat funny, what with Rocket being mistaken for an invertebrate and all. Second, having the evil group consisting of platypuses is unique. I mean, platypuses rock. Then again, this is one of the most generic stories ever used. Uh oh, it's time to rescue your loved ones who have been kidnapped by bad guys! And it's pretty stupid that it never states WHY the Plob decided to randomly destroy a town and kidnap all of its inhabitants. Well, at least you don't find out why until the end of the game. Overall, the story is too generic for its own good. Boresville. Graphics - 8/10 Ah, here we go. A nice, high point of Rocket Slime. The graphics are for lack of a better word, cute. The graphics seem a bit childish, but they are very bubbly and colorful. The animation is real smooth and I always smile when I see Rocket bopping about. The enemies have such cute reactions and animations as well. It's real funny to see a monster get surprise and try to run away while its tiny feet flail around. In a way, the graphics make Rocket Slime look like a modern-day cartoon. I'm not complaining, because I have enough dignity to be seen while playing this game. Some of the bigger sprites look really awesome. A couple of the bosses are pretty large in size and they look top-notch. Also, the graphics in the tank battles are real nice. The gigantic tanks look very polished and detailed. I'd say that the graphics are used a bit better in the tank battles than in the regular game, but overall the visuals in Rocket Slime are impressive. Controls - 9/10 There really isn't anything to complain about with the controls. Rocket's main technique, the Elasto Blast, is used by holding A and moving in a direction with the D-Pad. Let go of A and Rocket will be shot in said direction. You can also press A to jump in the air. When airborne, hold A to float for a short period of time. If you have an object or person on your back, you can press B to throw them. Try throwing something right after using an Elasto Blast; they'll go flying! The controls are all easy to use, but my only minor complaint is that not all of the buttons are used at all times. For example, you only use the X button when you are using a particular item. Sound - 8/10 I can't really complain about the sound, but it's not perfect. Heck, most of the time the sound in Rocket Slime isn't even recognizable. It's hard to notice the music in this game, whether or not it's bad or just dull; I can't figure it out. Most of the music is quirky and cute, but that is to be expected with the game's nature. The boss music is probably the better tracks in the game, but unfortunately there are very few bosses in Rocket Slime. The sound effects in the game are also charming and humorous. Rocket makes the cutest sounds effects, it's adorable and embarrassing at the same time. I love the little "hup" sound that he makes when he jumps in the air. Slimes have an infant-like cry when they get hit by an enemy. The characters also have a strange mumbling sound when you talk to them; similar to games like Banjo Kazooie, and they nicely fit their characteristics. For example, the main antagonist, Don Clawleone, sounds like an obnoxious mafia leader. On the other hand, the enemies in the game have quite possibly the most annoying voice in the game. Whenever they hit, they emit an ear-piercing squeal that is so unpleasant to the ears, it's just disturbing. It's sad that I avoid hurting enemies just so I don't have to hear their cry of death. For the most part, the sound and music is great, but there are some difficulties with it. Gameplay - 7/10 First off, I wasn't sure else where to add this, but I need to get the humor out of the way. Overall, DQH: Rocket Slime is a really funny game. If you're a fan of the Mario & Luigi games, then you may notice the same type of humor in this one. Either way, you're sure to bust a gut at some of the puns. Unfortunately, most of the puns are so overused that the humor becomes forced. Many of the puns revolve around slimes in general. For example, you're most likely going to hear this line or something similar through the game: "I gotta get GOOing!". It's funny the first time, but it's just plain dumb after the eighth time over. Some of the puns are referring to pop-culture, such as movies or games. One of the tanks that you fight is a giant tree; conveniently named "Chrono Twigger". There are three slimes in the game that creepily resemble the Teenage Mutant Ninja Turtles, with their appearance and traits. Many of the jokes and references are a nice add-in, but many of the puns are forced into the dialogue, making them that much more irritating. Needless to say, tank battles are something you'll never see in a Zelda game. The objective is actually quite simple: destroy the opposing tank before it destroys yours. With an arsenal of 30 various weapons, this may sound simple, but it always isn't. Many of the tanks require you to use a bit of strategy in your assault. Most of the ammo you acquire is through collecting items across the areas you explore. A lot of your ammunition are regular weapons that will deal damage to the opponent when it makes contact, but some are special weapons that open up all new strategies. In the tank interior, there are two cannons used for firing your ammo. The top cannon fires any ammo placed in it in an arc. It will slowly travel towards the enemy tank, which is situated on the opposite side of the arena. The bottom tank fires straight ahead, and is more speedy than the former. Ammo is found in chutes located all around the tank, so you will find yourself frantically running back and forth to find all the ammo and firing it. Enemy tanks fire in the same fashion. When two weapons collide in midair, they will destroy each other and negate the attack. Many of the ammo is destroyed in one hit, but there are a couple powerful weapons that need to be hit several times to be destroyed. In order to win the battle, you will have to focus on using both cannons in order to get your attacks through. Both tanks have an HP bar, and it will deplete with each hit of a weapon. The interesting part is that the battle isn't over when a tank reaches zero HP. When a tank runs out of HP, the vehicle will break down and the engine will become exposed. Your new task is to run inside the enemy tank, enter the engine room, and destroy the engine with an Elasto Blast. You will find yourself without any HP is some tank battles, and all you can do is to take a stand and defend your tank from enemy intruders. One more small note: you can increase your tank's HP so you aren't always at a disadvantage. It sounds easy, but some tank battles are pretty tough. Luckily, you will get some help later in the game in the form of crew members. There are over 30 crew members in the game, and they are either slimes or monsters you have captured (more on the monster catching later). Crew members have specific commands they can perform, some more useful than others. Some have two commands, and you can toggle which one they can perform when the game is paused. These crew members really opens up a variety of things you can do to win a battle. Some commands are to gather ammo, fire the cannons, infiltrate the enemy tank, or defend your own tank from intruders. Having a well- structured team really makes tank battles fun. There are so many ways to take on an enemy. You can do it the old fashioned way by loading the cannons yourself. Or, you can infiltrate the opponent's tank and destroy the inside. If not, you can destroy the inside of the enemy vehicle and steal their ammo to be used against them. The possibilities are virtually endless. That's the basics of the tank battles, which are the high point of the game. On the other hand, there's the adventure. The normal "run through dungeons collecting stuff" sounds good on paper, but it isn't up to par in Rocket Slime. Rocket must use his Elasto Blast in order to do well...pretty much everything. Your Elasto Blast technique is used to damage and defeat enemies, pick up objects, and open chests. In short, you have to use your Elasto Blast for virtually everything you do in the game. You can upgrade the technique later in the game, but it proves to be less useful than expected; only destroying an obstacle seen rarely through the game. Other than defeating bosses and engaging in tank battles, all that's left to do is collect stuff. The real purpose of the game is to rescue the slimes, but there's other junk to collect that's essential to completing the game. Slimes are usually found in random, unguarded areas. Open the chest with an Elasto Blast and stick 'em on your back. Well, what now? I'm sure you have noticed the train carts rolling through the dungeons. The trains aren't exactly scarce, and you can probably find a set of tracks every couple screens. This train system goes to Boingburg, so you can throw things on the cart to bring them back to town. Chuck the slime on a cart, and they'll be safe and sound in no time. A nice addition is that they send you a thank you letter with a gift inside. Another important item to collect are various objects found in the dungeons. Pick up a random item and throw it on a cart to be shipped back to town. It will most likely be able to be used as ammo. Make sure to bring items back to town often; it's one of the only ways to get ammo for your tank. Aside from defeating those baddies scattered around the world, you can also ship them back to Boingburg as well. Once you do, they will be part of the community and live happily ever after. If you collect 30 of one monster species, they can be used as a crew member in your tank! There are only seven levels to traverse though. Yeah, that is it. Some of the levels are quite lengthy and require several trips in order to explore it from head to toe, but c'mon. The dungeons are also pretty boring: two forests, two deserts, two mountains, and a castle. It could have been spruced up more so it didn't seem like we were revisiting the same places over and over. Rocket Slime is also fairly short; it takes less than 15 hours to beat. I was let down by the overall gameplay, but the tank battles balanced the sides out. Replay - 7/10 Once the short quest comes to a halt, you won't be left in the dust, which is always a good thing. There are a lot of things to collect, but needless to say, it isn't the most riveting of activities. You can create monster statues in the museum by collecting a certain number of monsters. Collect 30 for a bronze statue, 50 for a silver one, and 100 for a super shiny gold one. Of course, it's only for show and only completion freaks will get a kick out of it. There's also a minigame called Tank Masters. It's a large tournament which pits your tank against enemies in a mini-tourney. There are four classes; each containing three battles. After completing all four classes, you can engage in the ultimate battle. Needless to say, it's the hardest battle in the game. Not only can you replay all battles, but you can also use any tank in the game. Once you beat it, you can use it. On the subject of tanks, you can always upgrade your tank more and more by adding powerful ammo and winning new weapons, so you can use them in multiplayer mode. Dueling your tanks with a friend is a real blast, but it's a too bad that there's no Wi-Fi capabilities. Another sweet treat is that you can replay all battles. You can replay all tank battles and boss battles. There really isn't any motivation to fight earlier tank battles unless you want to totally decimate their weak machine with your all-mighty uber tank. But hey, at least it was included. I was surprised by the number of things you can do when the game ends. It's a nice breath of fresh air so you won't be too tempted to toss Rocket Slime in the corner after quickly beating the main quest. The more things to do, the merrier. Overall - 7.3 (rounded down to 7) Pros: + The graphics are colorful, and charming + The sound effects are quite cute, in a good way + Controls are simple enough to handle + Tank battles are downright awesome + The game is funny, with hilarious references + Pretty good replay value Cons: - The story is too boring and generic - Music is easily forgettable - Way too short - Incredibly easy - The main adventure is too tedious - Too...much...collecting! The perfect word to describe Dragon Quest Heroes: Rocket Slime is "charming". There's no point denying it: the colorful graphics, the cute sound effects, the silly humor shows how delightful this game is. The graphics are crisp and the animations are smooth; the backgrounds are pretty and the sprites are gnarly. The controls are easy to the point of being almost too simplistic, but that's a good thing. What distances Rocket Slime from others is its sense of humor: it may try too hard at times, but overall it's a hilarious game. The gameplay is split in two: its boring overall, but the tank battles really make the game enjoyable. There are so many good things about DQH: Rocket Slime, but unfortunately, the cons balance out the goods which pretty much condemns it to the pit of mediocrity. Yeah, I'm convinced there is such a thing. I would use a super-duper slimetastic pun in this review, but I'll spare you. I have morals. CLOSING THOUGHT: No spine, just guts. Well, and some flaws. ______________________________________________________________________________ 12] THANKS/CREDITS [1200] ______________________________________________________________________________ Of course, this guide couldn't have been made without some extra help. Here is a shoutout to everyone who made this FAQ possible: CJayC: For being an awesome host of an awesome site. Eternal Czar Smapdi: For being the best co-author anyone could have, and for being yourself. FESBians: Because you're cool. You: For reading this FAQ. ------------------------------------------------------------------------------ LEGAL ------------------------------------------------------------------------------ This document is copyright (c) DomZ Ninja 2009. This document was originally written for www.gamefaqs.com, however other sites may use this guide, but only with my permission. Do not edit or alter this document in any way. Do not steal anything from this document either. That is plagiarism, and it's against the law. If you have any questions, comments, or anything that you would like to add to this guide, then feel free to email me. My email address is found at the top of this guide. However, if you do email me, please include the name of the game in the title. Lastly, thanks for reading and using this FAQ. If you like this FAQ, then please check out my other ones! :] http://www.gamefaqs.com/features/recognition/52173.html "Let's go to an aviary far from home, to an aviary far from home" - Foals ______________________________________________________________________________ END OF DOCUMENT