Armored Core For Answer – Walkthrough
By Acid Losvaize aka Marco code losvaize


1. Introduction and terms [ACFA01]
2. General Tips [ACFA02]
3. Walkthrough [ACFA03]
4. Arena [ACFA04]
5. Unlockables [ACFA05]
6. Frequently Asked Questions [ACFA06]


1. Introduction and terms [ACFA01]

Guess what? Oh my god, this is my first guide. Probably last also. Not 
so young, you know.
You will find that this guide’s language is weird. That happens first 
because I’m Spanish, and second because I’m playing an Spanish 
version of ACFA, that is translated (very bad translated), so probably 
you will be asking “why this guy calls him Neonidas when correct name 
is Leonidas”. All because the game translation.
Secondly I must tell you I’ve never been a good AC player. Probably I’m 
the one that has dedicated more time to AC series in the world, with the 
exception of From Software guys (this is another story), but from the 
very beginning (AC1) I have always lacked the skill to move an AC 
“youtube player style”. I’m tank type and can do nothing to help it. You 
will see I’m quite obsessed with a vertical Kojima missile launcher called 
ZINC, that could be heavily criticized by most players, but let me tell you 
this game is not a challenge for me, but a history book; if beating a 
single mission requires hours of practicing manoeuvring skills, I chose 
one-shot-one-kill tactics since as told before, I’m not so young.

Now about some weird terms we are going to use here:

AC: Armored Core, called NEXT in this game. Giant robots 
assembled by different parts that can be changed. When I say AC 
over the guide, I mean NEXT.

MT: Muscle Tracer, called NORMAL in this game. Giant robots produced 
massively used for construction, war, defense... Usually bipedal, and
a bit smaller than an AC. When I say MT over the guide, I mean NORMAL.

Kojima technology: Kojima particles is a energy discovered recently by 
humanity, that has proven to be very useful for war, but quite damaging 
for men, since it is very contaminating and probably caused the 
movement of humans from planet surface to the cradles. Kojima 
particles are green, and the most damaging thing in this game. 

KP: Kojima Particles

PA: Primal Armor. First appeared on AC4. It is an energy barrier that 
surrounds the AC and created from Kojima particles.

AA: Assault Armor: First appeared on this game. The AC equipped with 
AA system releases the energy of his primal armor causing a globe of 
devastation around it.

OB: Overboost. Special kind of boost that allows AC to move really fast 
and more or less straight forward

QB: Quick boost. Special type of boost that allows AC to move short 
distances very quick

FCS: Fire control system. Is the device inside your AC that controls 
were the weapons fire. When using weapons that are FCS controlled, 
targets will be locked so when you shoot you will shoot locked target. It 
takes some time for FCS to lock on a target, and the time is different if 
you fire missiles than if you fire projectiles. FCS has a range of fire. You 
can’t lock further that range even if your weapon is capable of arriving to 
that distance. Differently to previous AC games, FCS also includes a 
radar, and also resistance to ECM.

ECM: Electronic jamming. When enemies deploy ECM, and depending 
on how anti ECM your FCS has, you will see some (or much) static on 
the radar, making difficult the radar sighting of enemies.

FSR: FSR memory units are points you can use to tune certain values 
of your AC parts. They are obtained by completing certain missions or 
arena combats. In total you can obtain 442 points of FRS memory. I 
assume the more FRS units you have, the more AMS compatibility you 

AMS compatibility: AC4 series version of the Human PLUS. They are 
pilots with certain degree of supernatural connection with their 
machines, able to do amazing things like having more load over their 
NEXT legs than allowed, boosting almost forever, reinforcement of 
armor… AMS compatibility are said to stress a lot body and mind of the 
pilot, causing madness or death.

Irregular: Pilot with a high degree of AMS compatibility.

Lynx: Pilot of a NEXT. Everybody liked more “Raven” but new console, 
new names.

Collared: Alias for the League of all corporations.


2. General tips [ACFA02]

I don’t feel like making a full guide of how to play, since first of all there
is a tutorial at the beginning of the game.

AC options

:: More enjoyable game control is the starting one (easy type), since it 
will allow you to boost instead of walk when you move. You must do a 
change in the button configuration: MOVE AIM BUTTON TO OTHER 
LOCATION like the up arrow. If you don’t do this, from time to time you 
will see your weapons crosshair is replaced by some moving bars, and 
you won’t be able to lock-on. This happened because you holt the aim 
button, and won’t return to lock mode until you hold it again.

:: Turn auto sighting option off. Is better for your health. Leave auto 
purge and auto boost on.

Other topics of interest:

:: In order to use assault armor, you need an overbooster equipped with 
it. You don’t need to have the full bar of Primal Armor, you just need it to 
be blue.

:: You have two horizontal bars on your upper display. The thin and 
large is energy of the generator, the thick and short is the Primal Armor. 
Primal Armor is only active when this bar is blue.

:: Whenever you hit someone with a weapon, you will see how much 
damage you dealt over the crosshair in little numbers. If no numbers, 
that means you are not landing any hit.

:: Stabilizer doesn’t make your NEXT more stable. The recoil and taking 
fire classical stability values are still part of the AC body parts. 
Stabilizers have two functions: When you equip an stabilizer you will 
see a graphic showing the directions (up, down, forward, back, left and 
right). Depending on your configuration, the AC will move better towards 
one side or the other. If you are not using a symmetric AC (you have 
more weight in one side than another), you can use stabilizers to 
balance it. If you press triangle on the stabilizers menu, you will see the 
UNEQUIP ALL and the AUTO option, first UNEQUIP and then activate 
AUTO for the PS3 to choose the best stabilizer configuration for you. Of 
course if you change anything on your AC, best stabilizer configuration 
will be different than current. Stabilizers chosen by the machine have 
not to look beautiful, you can chose stabilizer with the same value than 
the machine chosen, and you like more, in order to customize AC 
looking. Note that maybe you don’t need stabilizers in some cases.

:: At the beginning of the game not many parts will be available at the 
store. After you complete some missions the client will reward you with 
store access to their designs. You will see on the walkthrough 
sentences like “new parts will be available for purchase, mainly X”. That 
means you are now able to buy the designs of company producer of X. This 
will include parts, stabilizers, weapons… My apologies but I was unable to
do a list of every update on the store. Anyways, if I say AALIYAH is now
avaliable, go to that specific head/core/arms/legs/... check their
manufacturer, and all the parts you see from that company in the store
have just been added, exceptuating secret parts.

:: From AC3, Armored Core series is using a system of ranks for the 
missions (not the arena). Depending on your performance, you will 
obtain a score that can be D (worst), C, B, A, S (best). Rank only 
matters in this game for the purpose of getting SFR memory units, and 
a special reward when every mission/difficulty has been S-ranked. 
When a mission reward include SFR points, if you rank A or less you 
will obtain certain amount. S-ranking you will obtain more. All hard 
missions give SFR, 5 if you rank A or less, 6 if you rank S.
Ranking depends of different criteria. Some missions are S-ranked just
by completing them, but normally the key factors you must keep in mind are
time of completion (less time, more rank), AP remaining (more AP, more
rank; normally to S-Rank you will need to avoid hearing operator's message
"AP down fourty percent!". Sometimes S-ranking also consists in beating
all enemies. Anyways try to complete the mission as fast and as much
unharmed as you can to obtain high ranking scores.

:: If you don’t know what a certain value of your AC part/tune/overall 
value does, push select button while in assembly/tune mode so you 
display the help tips. You can navigate through the different values and 
see what they do.

:: EN weapon adaptability is an arm/arm tune value that makes your 
arm energy weapon do more damage (don’t know if it also increases 
rate of fire), like some option parts in previous AC series. I’m pretty sure 
it doesn’t affect back weapons or blades (damage of blades is not 
energy, is a thing called “neutral damage”).

:: I have found several bugs in this game:
- Enemies can fire you across several solid objects
- When you approach some thin/medium solids like doors or walls that have 
empty spaces behind, you can fire through if you do with a range arm 
- Don't know if it's a bug, an interference of a neighboor, or a malfunction
of my console, but from time to time controller will lose connection with
the console and won't be able to link again. Happened to me twice only while
playing this game, and only during missions.
- Enemies can't sink in water while they are alive. Sometimes flying foes,
specially NEXTS will fall underwater by a bug and won't be able to return to
the surface since water line is solid for them.
-If you move too fast between schematics menu and assembly menu, console may
- Kojima missiles that explode too near the player won't cause visual
explosion nor sound. You will only hear a "crak" sound.


3. Walkthrough [ACFA03]

Before starting to play, we should plan what type of game we want it to 
be. We have got 42 missions divided into 4 chapters, and 3 different 
story paths (most of the missions are common to the 3 paths). Each 
path will drive you to a different ending. 

[Hard Mode] You can play missions in hard mode after you beat your 
first mission, via “free mode” on the main screen of your game. Hard 
missions are never the same as normal missions. They always add 
reinforcements after main enemies have been beaten, one more NEXT 
to fight with in AC hunt missions, new weaponry to an Arms Fort 
mission, or unpleasant events like VOB system malfunctions while you 
are using it. It’s quite fun to play this handicapped versions of the 
normal missions after the first play, and also rewarding; every mission 
you play in hard mode will grant you 5 FRS memory points (whatever 
the medal you obtain), and 6 FRS memory points if you S rank it.
For me, being enemy of videogame hard modes, it is worth of playing 
since they are not so difficult if you have the correct AC parts, and 
design the correct strategy, even if you are a tank-type player like me 
(bad reflexes, little hand-eye coordination…).
I will explain how to beat missions in hard mode right before the 
respective explanation of normal mode.

Going back to previous topic, having that much missions plus the arena 
combats, you should plan how to do it in order to make that 70 euro 
worth of it.

Once you start new game, you will notice an awfull truth: you can only 
import designs from Armored Core 4, not the FRS memory, AC parts, or 
the money… So, you are really poor, your initial AC isn’t so good, shop 
has little parts at the beginning, and you have not the money to buy 
even one of them.

So, what do we do? My suggestion is to play the first mission to get 
some money, buy a weapon capable of something more than scratching 
the PA of a NEXT, and then go arena until you get bored or stuck. Why? 
In mission mode you pay for the ammo and the repairs, in arena mode 
Kalad (or Orca) will pay it, meaning that on an arena combat, you have 
absolutely nothing to lose, except the patience, but a lot to win. Beating 
arena rankers will result always in having some money, their emblem 
and AC design, and sometimes in obtaining FRS memory or new AC 

The point is that they key to go through the arena (and a lot of missions) 
the easiest way, consist in beating a hard mode mission named “Defeat 
unknown next and No Count”, since it will provide you a definitive 
weapon (overpowered in my opinion, but it is a tradition for From 
Software to include a supreme weapon in every Armored Core game) 
called ZINC. You badly need this weapon if you want things to go 
smooth and easy.

Also, it is good to beat hard mode missions right after you beat normal 
mode, since SRF memory and the money you get for completing the 
mission helps you a lot when you start the game.

The equipment I used beating the game is:

Lightweight (for fast movement)

Head: 047AN02
Core: 03-AALIYAH/C
Arms: 063AN03
Legs: L01-TELLUS
FCS: 061AN05 or BLUEXS
Generator: ARGYROS/G
Main booster: MB107-POLARIS
Side booster: BB11-LATONA
Back booster: SB128-SCHEDAR
Over booster: KRB-JUDITH for AA or GAN02-NSS-0.GH for OB
Arm weapon right: ALTAIR, Kojima blade or MOONLIGHT
Arm weapon left: ALTAIR, Kojima blade or MOONLIGHT
Back weapon right: NONE or 050ANR if short range FCS equipped
Back weapon left: NONE
Shoulder unit: NONE
Arm weapon storage right: NONE
Arm weapon storage left: NONE

Tuning (in order of importance):

Energy production
KP production
Side QB
Arm mobility
Energy limit
Energy weapon adaptability
Main QB
Back QB
Rectification (all parts)
Main booster
Side booster

:: Mediumweight (Used for most of the missions)

Head: 047AN02
Core: C01-TELLUS
Legs: L01-TELLUS
FCS: 061AN05
Generator: ARGYROS/G
Main booster: MB107-POLARIS
Side booster: BB11-LATONA
Back booster: SB128-SCHEDAR
Over booster: KRB-JUDITH for AA or GAN02-NSS-0.GH for OB
Arm weapon right: LR02-Altair
Arm weapon left: LR02-Altair
Back weapon right: PC01-GEMMA or NONE
Back weapon left: PC01-GEMMA or NONE
Shoulder unit: NONE
Arm weapon storage right: PG03-SPICA
Arm weapon storage left: PG03-SPICA

Tuning (in order of importance):

Load (must tune to avoid overweight if GEMMA equipped)
Energy production
KP production
Energy limit
Energy weapon adaptability
Side QB
Rectification (all parts)
Main QB
Back QB

:: Anti-Next

Head: 047AN02
Core: C01-TELLUS
FCS: 061AN05
Generator: ARGYROS/G
Main booster: MB107-POLARIS
Side booster: BB11-LATONA
Back booster: SB128-SCHEDAR
Over booster: KRB-JUDITH
Arm weapon right: LR02-Altair
Arm weapon left: LR02-Altair
Back weapon right: ZINC
Back weapon left: ZINC
Shoulder unit: NONE
Arm weapon storage right: PG03-SPICA
Arm weapon storage left: PG03-SPICA

Tuning (in order of importance):

Load (tune 1 unit to avoid overweight)
Energy production
KP production
Energy limit
Energy weapon adaptability
Side QB
Rectification (all parts)
Main QB
Back QB

:: When I say long range weapon during this guide, I’m referring to 
Altair. It’s not as powerful as Canopus, but it has very long range, and 
its bullet speed makes it hit almost always. Doesn’t consume a lot of 
energy, and the number of rounds is fair enough. I recommend to have 
double Altair always equipped, unless you need blade.


When you start the game, will be prompted about some options, and 
finally about your sponsoring company. Whatever you choose, it won’t 
affect storyline, just your initial gear and parts that will be in the shop at
first. When I begun the game, of course chosen independent type, but I 
think it’s better to take Interior Union since Tellus legs and core are 
premium quality, and you will be able to buy two Altair by selling one of 
the crappy samsara or medusa weapons. I strongly recommend you to 
do this. Drawback of choosing Interior instead independent… you are 
losing blade dragonslayer (I mean, you don’t have it and can not buy 
blades until later in the game), that is quite useful to kill AF’s. Besides, 
AALIYAH gear is more expensive than TELLUS, so economically you 
lose choosing this last one. Anyways, for me is best to have two Altair 
from the first mission.

First we need to know how the different paths work. I will write some 
kind of mission tree (consider printing the one from Emerald_Fatalis you 
can find via Google). First number of each mission means the “stage” of 
advance. To reach missions of stage 2, we must clear stage 1. When 
there is a mission like xxxx -> yyyy means in order to play mission yyyy 
you must first beat xxxx:
Chapter 1 (you can complete 7 missions per storyline)

1 Atack on Line Ark
2.1 Attack on Naval Port of Mimir ->Ambush Sphere Invasion Forces -> 
Attack on Richland
2.2 Defeat AF Giga Base -> Support the Red Beret Assault -> Defeat 
Wonderfull Body
2.3 Attack on B7 ->Clear former Chinese Shanghai ->Take back Cradle 
3.1 Defeat AF Cabracan (this mission needs a trigger to appear but I 
don’t know what)
3.2 Defeat Spirit of the Motherwill

Chapter 2 (you can complete 6 missions per storyline)

4.1 Rescue GA transport -> Attack on PA-N51 -> Defeat AF Stigro
4.2 Defend Megalith (they say it appears by playing "Rescue GA transports
and 2 other missions first, but can appear without playing it. Careful
because it will disappear if you don't play it inmediatly)
4.3 Eliminate Procyon -> Escape from naval port of Mimir -> Defeat 
unknown next & No Count
4.4 Defeat unknown next -> Defeat AF Great Wall
5.1 Defeat White Glint
5.2 Defend Line Ark (they say you must complete "Defend Megalis" to
unlock, but can be done other way)

Chapter 3 (you can complete 4 missions per storyline)

6.1 Destroy Arteria Ulna (They say you must beat "Defend Megalis" to unlock
but it can be done other way)
6.2 Defeat Red Rum & Starka -> Defeat unidentified AF
6.3 Defeat 8th fleet -> Destroy B7
6.4 Defeat Silent Avalanche -> Destroy Megalis
7.1 Defend Arteria Carpals
7.2 Attack Arteria Carpals

Chapter 4

Collared path (beat Defend Arteria Carpals to follow this path) (3 
8.1 Defend Cradle 03
8.2 Defeat ORCA’s special AF unit
8.3 Attack anti-satellite cannons
9 Defeat the Main Orca Forces
10 Defend Arteria Cranium

Orca path (beat Attack on Arteria Carpals to follow this path) (2 

11.1 Defend anti-satellite cannons -> Defeat AF Answerer -> Attack on 
Arteria Cranium
11.2 Destroy Cradle 03 -> Occupation of Arteria Carpals

There are three different paths: 
-In Collared path you will side with The League of Corporations and 
Kalad Lynxes. This path finishes with mission “Defend Arteria Cranium”. 
- In Orca path you will side with Maximilian Thermidor revolutionary 
forces against the League of Corporations and Kalad Lynxes. Once in 
Orca, you will chose to follow the Cross Plan (last mission will be Attack 
Arteria Cranium) or follow Old King:
- In the fan named Destruction path, included in the Orca path, you will 
side with Old King against everyone. This path has a quite dark ending 
and finishes with Occupation of Arteria Carpals. 

Whatever the path you follow on your first ride, it is a must to take 
“Defeat unknown next + no count”. Also note that if you finish both 
Collared and Orca Paths (the one finishing with Attack on Arteria 
Cranium) you will have all unpurchased parts for free. I think this makes 
the game too easy so I left ORCA path last. By the way, Kalad and Orca 
arena tournament will be closed when you reach chapter 4, so don’t 
advance in story if you want to eradicate some Lynx after a storyline 

To complete all missions, you will have to finish the game 5 times. For 
example like this:

1st: Collared path, taking “Defend Cradle 03” on step 8
2nd: Orca path (finish with “Attack Arteria Cranium”)
3rd: Collared path, taking “Defeat Orca’s special AF unit” on step 8, and 
remaining mission on step 4.
4th: Destruction path (finish with Occupation of Arteria Carpals”
5th: Collared path, taking “Attack anti-satellite cannons” on step 8

Finally, let’s start mission guide

01. Attack on Line Ark


Easiest mission in the world. Just equip long range weapon and FCS. 
First group of Normals is in front of you. Next one is to the right, at the 
same level. When done, boost tol the road one level up and there you 
will find some groups of 2 or 3 of the same NORMALs split until the half 
of the tunnel ahead. Follow the tunnel and aim to the road to the left 
same level as you are in now. You will find there the last group.


Same mission more or less. When finished with the groups that appear 
on normal mission, another group will appear. Same type of NORMALS 
and not a big group. You can destroy them without being touched with 
long range equipment.

When you finish the mission, Kallad Arena will be unlocked. Please 
refer to section Arena [ACFA04] for more information. I recommend 
spending there some time until the ridiculous amount of parts you are 
able to buy is not enough to beat someone.

Also, hard mode will be activated now. You can take profit beating the 
easiest hard mode missions in order to get FRS points before they give 
it to you in normal history mode.


By Josh Williams:
As soon as the mission starts hit the water. Just move under the groups
of MTs. They shoot the bridge out from under them, hit the water, and 
die. Normals won't die this way, but it's less ammo used on the MTs.

02. Attack on naval port of Mimir


You can do it two ways: 1. Equip lightweight with radar, AA OB and 
laser blade if you are the kind of guy that records his gameplays for 
youtube so you can stand high speed and intense blading. If not, equip 
middleweight, AA OB,  long range FCS two arm weapons, and two 
more back weapons since you will find a lot of enemies here.

Advance and kill the ships and NORMALS you find in your way. Try to 
be some meters from the water in order to aim to ship’s bridges instead 
decks of hull, since they usually require less damage when hit there. 
That extends to every ship you find in the game, and even submarines.
This mission has three zones. When done with one your operator will 
tell you to advance. Eack zone is divided by a little corridor. Pay 
attention to the side of corridors since sometimes you can find little bays 
with three ships and maybe some NORMALS.
Natural way of finishing the mission is zone 1 -> zone 3 -> zone 2, but 
try to make it 1-2-3 since 2 has little resistance, and 3 is the nest of the 
AF they mentioned on the briefing.
When you are near the AF the operator will tell you. It is inside a big 
cave. First kill all the nearby enemies and approach the AF (I think it is a 
Stigro type). Activate your AA and blade the inactive thing till death. 
Then move to finish off the rest of the targets evading their fire while 
your PA regens.


Same mission, but more enemies.


By Josh Williams:
In sectors 2 and 3 there will be tankers. I can't really describe how they 
look but you'll know them by the way they explode. Shooting them will 
destroy any ships next to them. There are also a couple of these next to 
Stigro. Shooting these saves time and money.

03. Ambush sphere invasion forces


Equip energy efficient AC, medium range FCS and start the mission. 
First you will be in VOB mode and flying towards groups of planes. Your 
objective is destroy as much as possible before VOB depletes. If your 
FCS select a guy from a group that is far from you instead the plane that 
is directly in front, try to use your lock-on button (usually L3 but most 
probably you changed it) so it locks another target. In normal conditions 
you should have the time to kill almost everyone on the side you are in, 
and the QB right so you can destroy one more group.
After that you will purge your VOB and see two carriers on the ground 
that have released 4 NORMALs, that you must kill. After that the planes 
and helicopters will arrive. Finish them off as they come, considering 
they have more AP in this mode than in VOB mode (don’t ask me).


You will find here many more aircrafts and a Landcrab sitting just after 
you drop your VOB. First take the MT’s, then the Landcrab by placing 
yourself below and attacking him from cover, and finish destroying the 
crafts you wouldn’t able before.

04. Attack on Richland


Enemies here are boosting MTs, reverse joint MTs and a Landcrab AF. 
You must kill everyone except the two empty carriers. You can do it two 
different ways: dancing in order to evade Landcrab heavy fire while you 
destroy the MTs, and finish with the Landcrab, or take down the 
Landcrab first, and then execute the others more relaxed.
To kill the Landcrab without too much worries, OB or QB and move 
below of it, entering from it’s front or rear. More or less at it’s centre 
your FCS will pick a target. There you are usually under cover so there will 
be no need of worrying about someone hitting you while recharging PA.
Be careful because the MTs are not a light thread. They are many and if 
caught under crossfire, can reduce your AP to half in few seconds. 

New parts will be available at store, mainly RAIDEN, 061AN and 063AN


More enemies and two Lancrabs instead one. Same tactic with the 
proper adjustments.

05. Defeat AF Gigabase


This is the kind of mission made for high speed combat lovers. Don’t try 
to equip a lot of weapons here. Just AA OB blade/kojima blades, and a 
NEXT capable of as much boosting as possible, as much time as possible.

When you start the mission the VOB will be aiming more or less to the 
place Gigabase is. You will encounter in your way some ships, that you 
can happily ignore. Just focus in evading the long distance cannons, 
that can fire in rows of 3, and can predict your movements if you fly in a 
straight line. No matter what direction you take, fire will always come 
from ahead your position. Most probably you will like to be near 
Gigabase when VOB is depleted, so try to maintain the initial direction 
and evade with QB.
When VOB releases you, OB or QB as fast as possible to the side of 
Gigabase, evading the intense fire you will receive during this. If you 
have Kojima blades or 2 MOONLIGHT, the AF will die inmediatly. If you use
ranged weapons, Enter Gigabase rear side and aim to the part that links 
the two side blocks. Use the AA once and fire it until explodes. Be 
careful because sometimes it will take you down (literally) when it sinks.


Ships fire will be more intense this time, and… oh yes, VOB 
malfunction. If you are using a dualshock controller you will feel the 
vibration when the first explosion happens. Then your operator will 
blame some corporation engineers and tell you to be prepared to purge. 
As a result of this, you will be far, far away from Gigabase. The process 
is exactly the same, but requires more ability to evade or stand that 
much fire.

06. Support the Red Valley assault


In this mission you have to escort 3 little transports from their starting 
point (near your initial position) until their leave the are to the northeast 
of your initial position. There will be some group of enemies placed 
(they won’t move) over the whole area, armed with medium range 
cannons and long range missiles. Last ones will be your worst problem 
here since they can hit the transports from really long distance. There 
are two routes the transports can take, short goes by the road you start 
in, go through the tunnel and continue until the end. Long… is a pretty 
long trip.
Transports will detect the enemies that can hit them along their current 
route, and then chose wich path to take. So, it is important to clear as 
much enemies as possible in the shortest route in order for them to take 
this one.
You should equip good boosting and energy durable NEXT with long 
range FCS and weapon. Also equip AA over booster, and a blade.
If your FCS is good enough, or you have additional radar, you will 
clearly see where enemies are. They won’t hit you hard but they are 
many. Strategy we will follow is: if enemy < 3 kill them with long range 
weapon while you move towards them; if enemy > 3 quickly boost to the 
middle of the formation and activate AA, removing possible survivors 
with weapon or blade.
If everything goes well you will be able to kill the enemies along the path 
and reach the entrance of the tunnel, were a large group is placed. Kill 
them by using AA and move across the tunnel to find your main 
problem: two mini AF located were the transports will leave the area. 
They have a powerful cannon and also chain missiles. Since they are 
two, and they have quite an armor, we will play kamikaze a little. Boost 
to the first and place yourself so the other doesn’t see you, use AA and 
blade it to death. Then move to the back of the other and start blading. 
When your KP bar is blue again use AA to finish him off. If you were 
slow, the transports will stop in the middle of the tunnel waiting you to 
unblock the path.
Now we will have some time to kill the remaining enemies, just in case 
one of their long range missiles can hit our transports. Most probably 
the ones you left alive are to the north of your initial position.
You will have a special economic reward if the 3 transports make it to 
the end of the route.
In order to S-Rank this mission, you have to kill the mini AF as fast
as possible so the transports doesn't stop at the middle of the tunnel.


Transports start moving before, and there is one of the mini AF more, 
placed in one of the groups to the north, and also in one of the road 
groups in front of you by the shortest route. Do exactly the same than in 
normal mode, but faster. Don’t be afraid of taking damage while you 
have your PA down, I don’t think you will get killed. When finished with 
the two heavy units at the end of the road, go kill the remaining 
enemies. Kill the little ones first so they don’t kill you when you use you 
AA to destroy the big NORMAL.

07. Defeat Wonderful body


This is a training mission if you judge by the sparring you must beat to 
finish. Wonderful Body is the only enemy, is far from your starting point, 
moves slow (and will move slower later in the combat) and don’t have 
powerful weapons. You can go there just with your favourite hand 
weapons and will finish in less than a minute. Just don’t use missiles 
because he’s got that firework style flares.

You will get arm weapon GAN02-NSS-WBS for completing this mission


Wonderful Body will be helped by some missile launching guys that 
won’t move from the buildings zone. Engage the NEXT and start firing 
at him while you move to the are where you started to avoid the 
additional fire.

08. Attack on B7


Equip medium or light AC and two Altair. It’s the only thing you need.
You must destroy all the targets in this mission. It’s pretty 
straightforward, so you don’t really need an extensive explanation.
Just becareful of light boosting MT's since their solid blade can damage
you a lot (credit to Josh Williams for this).
Move forward destroying the MT’s and walls blocking your way. You will 
reach a point you can move forward or left. Kill first the guys in front of 
you, and then head left. By the time you are done here the operator will 
tell you reinforcements have appeared. There are three new MT’s in 
between the first fall tunnel and the second, so go there and destroy 
them to easy S-rank the mission. 


Exactly same mission, but you will need to be quicker since someone 
left open the door of a Kojima generator and so, your KP bar will be 
decreasing until it depletes, and then you will begin losing AP until you 
die, so you better hurry. Additionally to be fast, you will have to shoot 
before the enemies, since with no PA, you will take really big damage 
from their fire.

09. Clear former Chinese Shanghai


You can choose a partner here, but I don’t recommend doing it unless 
you are rich. Mission is very similar to one of AC4. You are in a sea 
area with some breakable buildings scattered. At the tope of some 
buildings there are placed some NORMALS with long range cannons, 
and also there are some ships in the middle of area armed with 
missiles. These enemies are not a problem, and if you are skilful 
enough you can switch to no-lock aim and shoot the buildings rather to 
the NORMALS, son when it collapses they sink into the water. Real 
problem are the big ships and the reduced AF Gigabase that are in 
open ocean to the north of your starting point. Avoid flying high while 
you are in the building area and near the middle of the area so you stay 
away from Gigabase heavy fire.
Once you have finished with the minor resistance, run to the back of 
Gigabase avoiding fire while blasting the enemies surrounding the AF or 
simply ignoring them, and use AA and blade on it for quick death.
Another more simple option is equipping just 2 blades. Instead of killing
the snipers we will destroy the buildings they are on so they will sink.
Ships will be easy targets, as well as Gigabase. 


You will find one more ship besides the others in the middle of the city, 
5 or 6 more surrounding Gigabase, and worst problem: The AF is 
shooting you with the long distance cannons almost from the start. Play 
fast and long range.

After you beat this mission, new parts will be available at the store, 
mainly Ekhazar, Eklakh and Soluh.

10. Take Back Cradle 21
The corporations


Some terrorist have kidnapped Cradle 21, and there we come to the 
rescue. Cradles are composed by 5 segments, 2 big ones per elevation 
level, linked by a minor one. In each of the big ones and aiming to the 
back of the cradle, you can see Cradle boosting device. If 4 or 5 of this 
devices are destroyed, the Cradle will fall and 20 million people will die.
Equipment for this mission can’t be simpler: long range gun and FCS.
You will start and immediately lock 2 or 3 NORMALS. Kill them and 
move forward being guided by your radar. If you are using double Altair, 
most probably you won’t damage any of the turbines, granting the 
additional reward for this mission. More or less when you reach the 
centre of the Cradle, some additional enemies will appear. New 
enemies will dodge a lot but their AP is not much. When finished, 
exterminate the remaining funny terrorists. By the way, Liliana is a 
terrorist organization commanded by Orca member Old King. This is his 
first attempt to destroy the cradles.


Not that hard, just add some hyper-blade zombie piloted NEXT from 
AC4 at the moment the boosting NORMALS appear. Maybe it is good 
for you to equip some more back weapons and a good generator since 
you will be more time in the air. Anyways you don’t need to destroy the 
reinforcements to finish mission. It’s your call.

11. Defeat AF Cabracan


Client wants you to destroy Algebra’s AF Cabracan, and it will be 
tedious but not difficult. Equip normal OB and TONS of weapons at your 
discretion, including the storage weapons (I recommend SPICA). It is 
mandatory to have a booster capable of QB you very fast despite of 
your weight. Later you will understand why.
Start the mission by OB directly to the target. You don’t need much 
speed to avoid the first swarm of missiles that will come to you. If you 
are not besides Cabracan when finished the OB, use QB to reach his 
metal skirt before it fires the missiles again.By the way, zone has been
filled sith some land mines. They don't damage a lot but if possible don't
step on them.
Place your self below that building pulverizer wheel it has on the front 
and wait for one of the skirt plates to move. When it does, shoot the 
caterpillar inside until Cabracan stops moving. Now you will see a 
cutscene and wow! Was that an emergency measure or do they always 
do that when they hit a land mine? Algebra has a lot of money if they 
can afford that much rebuilding.
Reinforcements are on their way, but anyways let’s try to kill this army 
as soon as possible. They need 2 Altair hits to be destroyed, and they 
don’t dodge, so start shooting while you move. They don’t hit hard and 
also they miss a lot, but they are son many, son never stop moving. Go 
circling while you fire just when your lock-on crosshair is red, because 
you can’t afford missing one single round.
Maybe you think is better to place yourself in the middle of a group and 
activate AA; they don’t evade your fire but they try to be at a safe 
distance from you (400 or so) moving themselves back, side or up. As 
you would have noticed, my designs use to be fat AC’s, so I was unable 
to AA them or hit them with blade. So, I fired until I purged the Altairs, 
then depleted the SPICA, and finished them with back weapons. 
Another option slow but quite effective is to use AS missiles (take into
account there is not enough ammo to kill them all even if you use two LAMIA).
When reinforcements are on position, they will slowly fire the Algebra 
units helping you a little (not much).
Just for your information, don’t try to go below Cabracan when it opens 
the plate for you to shot the caterpillar. I did it several times to destroy 
it with AA and sweated a lot to get outside later (because the plate closes 
after the cutscene), while receiving fire from the NORMALS because as 
you for sure have seen, this game has a really big problem with the 
solidity of solids. I mean many of the solids you see are not really solid, 
and enemies or you can fire through. Tell ORCA leaders, they know for 
sure… A reader suggested to equip blade (normal or energy) so you can 
destroy the plate easier. Do that only if you plan to destroy the MTs with 
blade (wich is an option if you like aerial blading). If not, I think it is
a waste of you weapon slots.

You will get 10 SRF memory units for completing this mission


Same difficulty, but you won’t receive any help from client. It’s just you 
and the Cabracan army.

12. Defeat Spirit of the Mother will


Really hate this mission, really. You must destroy biggest AF ever, but it 
has some structural problems that will help you out killing it from the 
outside. I sincerely would have preferred to locate the core and 
AA/blade it like the rest of decent AF’s, but never mind. Let’s begin with 
this suffering.
Fortunately the VOB part of this mission is really simple. I bet you can 
leave the controller on your sofa/chair and go take a coffee without the 
long range cannons hitting you once. Just go forward avoiding the fire 
by using QB and have fun dodging the buildings (they won’t damage 
you if hit, I think). When VOB purges, quickly OB or QB evading the 
huge amount of missiles and blasts that will fly directly to you, until you 
are in gun range of SOTMW. Your targets are a) the missile launchers 
composed of several triangles, placed on the “wings” of the beast and b) 
the long distance and huge cannons placed on top of the AF.
Between the legs you can find little cannons more annoying than 
effective, and over the wings, many NORMALS quite damaging.
You have two main problems here: the missile launchers and your own 
FCS. Missile launchers shoot a lot of missiles, and they are many (2 per 
wing). Since the AF is so big, you don’t see the missiles coming, thus 
they are very difficult to evade. Your FCS is also a problem because on 
top of the wings there are NORMALS besides the missile launchers, so 
you won’t be able to lock them as easy as you want (this is the reason I 
miss a lot AC1-ACLR FCS reticule).
Since flying at NORMALS’s eye line or upper is not recommended due 
to the huge amount of fire you will receive in few seconds, I always 
approach from the ground, and go in circles around the AF destroying 
the missile launchers and little cannons first. That means when I try to 
lock the missile launchers, most of the time I will lock an MT instead, 
and since stopping to aim properly most of the times means you taking 
a lot of damage, it is a matter of luck to lock the correct one while 
circling the monster.
As you kill some targets, you will hear the crew of the AF cursing the 
BFF engineer that designed SOTMW, and as soon as you will the last 
launcher or cannon, the operator will instruct you to finish the AF off. 
Now it’s the time to boost up and destroy the giant cannons. They have 
very little AP, and offer good cover from the nearby MT’s, so place 
yourself besides the cannon, destroy it, and do the same with the 
opposite. When it’s time to evacuate, don’t bother moving, explosion will 
be cutscene. 


Ok, I was a bit dramatic. The mission was not difficult in normal mode, 
but hard… this is another story.
The big difference between normal and hard modes are that first, an AC 
armed with back middle range gun and two hard-hitting fists. He is not 
difficult to defeat since he is obsessed in punching you when near, and 
so is an easy target. The problem is you have a giant AF targeting you 
at the same time, and is difficult to focus on evading while killing the 
When you hear the last gibberish of Killdozer, and you can’t target him, 
move full speed to SOTMW. The operator has told you before, I tell you 
now: as a second handicap, you’ve got a lot of laser cannons firing at 
the same time. Is not like they are precise, but they are many and fire 
very often.
I must recognize this was the most difficult mission for me apart from 
Occupation of Arteria Carpals. I just beaten once and with rank D. My 
tactic was to move below the AF in order to receive less fire, blasting 
the ground cannons before going in. Within the shadow of the beast, we 
will still receive fire from missiles, but a lot less than circling AF like in
normal mode. Then, what we will do is to move without leaving the 
cover, targeting and killing the turrets, and the missile launchers. Like in 
normal mode, when the operator tells us to finish it, we will climb to the 
top and kill the big cannons.

Note: When my frustration about this mission was too painful to endure, 
I ended up watching some youtube replays of the mission. I couldn’t 
believe how easy it was for some people to beat it without taking any 
damage. The method is: build light NEXT with additional shoulder 
booster and enough energy. Also, equip dual blades and inblue FCS. 
Killdozer is easy to defeat with swords and you know it. The difficulty 
here is the tactic I can’t imitate: the ability to move so fast. He OB’d 
directly to SOTMW, flew towards first wing, bladed it, etc etc. Moved so 
fast that they hit his NEXT very little. You are able to do this, do it and 
save some time.

You will get 10 SRF memory units for completing the mission.

13. Rescue GA transport


You’ve got to move fast here, so equip accordingly. Will find some 
heavy MTs and two Landcrabs, so also gear yourself with a lot of 
weapons, AA, or blade.
The mission could be interesting but it isn’t. You start behind your 
defend group, formed by some MT. Will see in the radar a green box, 
that represents the perimeter of your buddies. Enemies must not cross 
it, and they won’t. If you OB forward you will see the first group of 
enemies, 4 MT or something like that. They would die easy if you could 
take your time to finish them, but you’ve got 2 Landcrabs shooting at 
you, so fire while you evade and proceed to the Landcrab. Kill it like you 
did in “Richland” mission. Then move to next group of MT, that will be 
between you and the second AF. Repeat operation, and mission will be 
over. Never happened to me they got too close to GA line of defence.

New parts will be available at store, mainly GAN01-SUNSHINE-L and 


Is the same but besides the land MT and the Landcrabs, enemies will 
include two aircrafts that fly quite high, and have a huge amount of AP. 
These happy guys appear more or less at the same place than the 
groups of MT, but up in the sky. What I did was to take the MT’s first 
while evading the aerial fire, and then boost my way to the airship, land 
on it and destroy with AA and some shots. You can try with missiles if 
you want, but is slower and Landcrab will hit you hard if you give them 
the chance.

14. Attack on PA-N51


Now we have to destroy some refinery-like buildings, marked in red on 
your radar. Main problem of this mission is that the zone is full of little 
breakable buildings and the visibility is not so good. Also, there are 
some annoying enemies that love to jump and circle you. The enemies 
are normally near your targets, so don’t be impatient and kill them at the 
moment your lock-on targets them, or you will have to move a lot when 
they start to fly around, wasting some precious time. When finished with 
the enemies, move to the red spots and destroy them with weapon or 
AA (I recommend using AA at the central building). Look at the radar to 
check if any of the marked in red buildings survived, and then move to the 
next group fast, repeating the same operation.


Same, but a NEXT will come to intercept you when you are moving from 
the first target to the second. If you already have the ZINC missiles, 
should be no problem for you to kill him. Main obstacle is to know if you 
are targeting the NEXT or one of the NORMALS because of the 
whiteness of the area.

You will be rewarded with back weapon SAPLA for completing this 

15. Defeat AF Stigro


Most important here is to equip good AA over booster, and powerful 
normal booster. Stigro is an middleweight AF with an energy blade at its 
bottom, and a mass rocket launcher. He has no defence on its back or 
When you start the mission, he will be destroying some buildings in front 
of you. Quickly boost up and evade its fire, but be near him in order to 
land over it when he tries to charge on you. You will have the time to AA 
once before you fall into the water. Stigro will turn and then  fire at you, 
so considering you are without PA now, it is a good idea to evade. If you 
want to finish mission quick, focus on turning and repeating the 
operation (landing over it and releasing assault armor). Normally it takes 
three hits of your AA to make it stop. Maybe you want to fire with your 
arm weapons while your attack with AA to guarantee it falls during the 
third round.
What if you are not able to land on it. Stigro is very fast, so chasing him 
requires you to be very fast and have a good generator. Sooner or later 
the operator will tell you to make it hit some buildings in order to slow it. 
Do it if you need.


Stigro will make his blade go with a beam Human Plus style that lasts for a 
pretty long distance . No problem if you fly. The rest is the same.


By Josh Williams:
A couple of energy blades, preferable Moonlights, will make quick work of
it if you can get the timing down so that you hit it right off the bat.
Works best with regulations 1.20 since energy blades can do just about
everything there

16. Eliminate Procyon


Quite easy mission. Just equip sword, AA, fast NEXT, and good radar 
(you can use long range FCS, your target won’t be moving). When you 
start mission you will see on your radar your targets displayed in red as 
always, rest of units will be white (get used to it since it is important for
a lot of missions). Procyon cannons are very similar to an AF cannon, but 
laser instead of solid ammo. You are supposed to avoid the roads 
covered by Procyons range of fire (they can move just 45 degrees) 
using lateral roads to attack them from the rear. This is exactly what I 
did next time, killing at the same time all the enemies in the area. Why 
bothering? Client wants you to destroy the Procyon, so do it. This is as 
simple as boosting towards them and QB when you see them fire first. 
Then calculate their rate of fire in order to evade easier next time, 
keeping in mind you will have less time to dodge since you will be near. 
When you reach them, place your self behind, and blade until they 
disappear. Move to next objective ignoring the MT’s and grenade 
cannons, and repeat the operation, it's a straight road. Easy S-Rank

New parts will be available at the store after completing this mission, 
mainly LATONA


I don’t know what has changed here. For me it looked exactly the same.

17. Escape from naval port of Mimir


Like previous stay in this area, we need a lot of ammunition, and a long 
distance weapon and FCS. If you feel like tuning on ECM resistance do 
it since you will find some in this mission, but it is not necessary at all. 
Good boosting capabilities help also.
Here we will escort three vessels that need to leave the area. Most 
important is the first, Titan. When mission starts, move forward and start 
killing everything lockable on the first area. Maybe you will see some 
enemies on your radar display that look like they are below the water. 
They are not submarines, nor are they alive. They are MT’s sinking that 
won’t surface again, so once your FCS isn’t able to lock anyone near, 
proceed to the next area. Keep in mind that side bays will have MT’s 
waiting for you this time, so break in and kill everyone. Maybe you are 
thinking that if you separate too much from the ships they will be 
ambushed by spawning reinforcements: that won’t happen. Just ensure 
no one survived your raid by turning and using lock wisely, and 
everything will be ok. The last zone is the first of the previous mission, 
so maybe you will be confused when reaching it. Keep focused because 
the ships placed there do not damaged too much, but have an 
outstanding stunning power rockets. It is mandatory to evade them if 
you don’t want to lose time. Also it is time saver to hit them in the bridge 
like instructed before, since you will need just two Altair hits there to kill


More enemies I guess. Probably the worst thing here is the stunning 
effect of heavy NORMALs rockets.

18. Defeat Unknown next and No Count


Select a partner if you need. No Count is easy to defeat since his 
trajectories are quite simple and predictable. The unknown will be your 
real problem since he moves like being chased all the time, and has 
some Kojima weapons. It’s not like he will kill you in a moment, but 
moves so quick that you probably are running out of ammo on your first 
attempt before you are able to kill him. 

You will get weapon back weapon INSOLENCE for completing this 
mission. Also, new parts will be available for purchase, mainly 


This one is the mission where we will obtain the overpowered weapon 
ZINC. Mission is the same, but a third unknown NEXT will be there 
supporting the other two. Third is an irregular armed with Kojima 
missiles and an outstanding defences/AP.

As soon as you have ZINC with you, it will be a lot easier to advance 
through the arena. Do it to get some money, memory and parts.

19. Defeat unknown next


There is just one enemy here, so equip yourself for AC duel. When you 
start will see some battle in front of you, between allied NORMALs and 
the NEXT, so quickly finish him off for S-rank. Of course I recommend 
using ZINC.

You will get shoulder part EUPHORIA (PA Molder) for beating this 


Same, but with some added medium weight NORMALS. If you 
approach target fast enough, you can kill him before the reinforcements 
get to you. No need killing the extra guys to finish mission.

20. Defeat AF Great Wall


Equip just a couple of weapons, and middle AC. Ensure you can 
maintain your OB for a long time.
When you start the mission, you must OB directly to Great Wall. It 
doesn’t matter Client told you to enter from the rear, run so you touch 
it’s side. Now it’s the time, begin moving to the rear without leaving the 
side since it’s the safest place for you to be now. Maybe the dust will 
make it difficult to know when you have arrived, but be patient.
When you are done, fly up and don’t bother of the enemies, since they 
are all GA and so, heavy. You will end taking more damage than if you 
ignore them. Blast through the door (destroying it) and move forward 
destroying doors and ignoring enemies. At some of the cars, you will 
hear some explosion and operator will tell you your target has separated 
from the other cars. So, when you break next door you will see the AF 
main car escaping from you. QB towards it, again ignoring the enemies. 
At the end of the room there will be another couple of doors you must 
break. When you see some orange glowing door, you are done: that’s 
the target. Shoot it so it explodes and OB for your life to the entrance, 
because when it explodes it will cause a blast that will damage every 
nearby unit.

As a reward, new parts will be available at the store for purchase.


Same, but you will find happy Raiden NEXT waiting from you in the 
separated car. He won’t move from his position, so evade and attack 
from distance. When finished, do the same than in normal mission. It 
doesn’t matter if your AP reaches 40% if what you want is S-Ranking.
You don't have to kill Raiden to complete the mission (credit to Josh
Williams for this).

You will be rewarded with back weapon OIGAMI for completing this 

21. Defend Megalith
Line Ark


Equip AA overbooster, and your favourite arm weapons. Be ready for 
long aerial combat.
When you start the mission, quickly OB forward to engage the first flying 
enemies. Kill them and approach the main pillar killing everything that 
goes red on your FCS crosshair. Be careful with the size of the units 
you are aiming so you don’t waste ammo firing twice when they need 
only one hit. Be as fast as possible. When you have killed a number of 
units, an aerial AF will appear. Ignore him and finish with the attackers 
first. When you are done climb and locate the AF. Chase him and land 
over it if he is not near the out of area line. If it does, wait there 
(maintaining altitude) so you land on it on the way back. When you are 
there, activate AA and fire him as much as you can, until it dies.

You will be rewarded with 10 SRF units for completing this mission.


Same, but besides that bunch of enemies, you will have to face 2 of that 
mini AF with the long range cannon placed outside the circle. You know, 
the ones with a hell of AP.

22. Defeat White Glint
The Corporations


Oh my, we must kill ourselves. Besides of it we will have to do it with the 
help of Otsdarva. He will be of not much help, since after you deal X 
damage to White Glint, he will leave the combat area, so you will be one 
on one versus the target. For me it was easy, but of course I was using 
ZINC… Just move forward following the road until you find him. Follow 
the combat of Otsdarva and Unknown to a more open zone while you 
fire him. When they suddenly change course moving to the ocean, stop 
firing since I think White Glint is invulnerable until your partner leaves 
the combat. When he returns, finish him.

You will get arm weapon 051ANNR and back weapon SALINE05 for 
completing this mission, and 20 SRF memory units


Flow of mission is more or less the same, but White Glint will have his 
AP fulfilled after you first kill him. In any case I think it is impossible to
kill him before Otsdarva sinks into the sea since that fact appears on the 

23. Defend Line Ark
Line Ark

Note: White Glint will be destroyed no matter what you do.


Opposite mission to “Defeat White Glint”. You will side with pilot 
Unknown and face Otsdarva and Fragile. Your partner’s AP is very 
limited so help him out. Normally Fragile will come after you and 
Otsdarva will engage White Glint. You can do it man way, or use ZINC. 
Since they are two, and Otsdarva is a fast NEXT, equip also your 
favourite weapons to finish ZINC survivor if needed. If you kill Otsdarva 
first, White Glint will die at the same time.

You will be rewarded with arm weapon XMG-A030, back weapon XCG-
B050, White Glint’s set of head, arms, core and legs, and also 20 units 
of SRF memory for completing this mission (wow)


More or less the same, but White Glint will have a lot less AP. Leave 
him alone for 30 second, and he will be dead.

24. Defeat Red Rum & Starka


The worst of this mission is that area is full of fog, and there is a 43.0 of
ECM, so you can only trust your eyes and FCS; besides there are a lot 
of breakable buildings. Starka is not the problem since he will come 
straight to you in order to stick his blades on you, so you can take him 
then before he starts to fly around. Red Rum is another story since she 
loves to circle you, evades a lot and her machine gun is quite annoying. 
First time I used Altair and PC01-GEMMA. Gemma allows you to rapidly 
kill Starka while he is chasing you. The rest of the mission depends on 
your ability. If you lack ability, kill Starka with Altair, and Red Rum
with ZINC.

You will get back weapon KAMAL, arm weapon KIKU and stabilizers 
DUSKAROR-HEAD-1 AND DUSKAROR-HEAD-2 after beating this 
mission. Also 047AN & 049AN parts will be available for purchase.


Add some jumping NORMALS and we have the best cocktail: fog, ECM, 
buildings, and dummy targets. You only need to defeat the two AC’s. 
Try the same tactic you used in normal mode, but  do it faster so the 
MT’s don’t have the time to reach you. NEXTs are easily recognized while
in the fog by their boosters, that you can see from far. use that to
aim for the correct targets.

25. Defeat unidentified AF


You can hire someone here, but it’s a waste of money, unless you want 
someone near to receive fire instead of you. If that is your purpose, 
chose Dan Mollo.
Equip medium AC capable of being in the air for long, spread missile 
(not scatter) and two more precise and long ranged powerful weapons. 
AS missiles are an option too.
When you start mission, move until you see the modified Landcrab (you 
will need to do this just first time. Rest of the times just OB in the way 
you know it is). By the time you reach the beast, 4 autonomous big 
spheres will deploy. They are Sol Dios cannons straight to your heart 
from AC4, but they are not that easy this time, neither Noblesse Oblige 
is there to help you out. Lock the nearest sphere (red lock), and fire your 
missiles until it is destroyed, evading the beams meanwhile, and if 
possible Landcrab’s fire also. The most important thing here is never 
stopping movement unless you want a fast Kojima death. Theoretically, 
Sol Dios cannons are destroyed by hitting the spot they use to shoot at 
the moment they are charging the beam, but I don’t think the same rule 
applies here, so just keep firing until they die.
When done, land over the AF and hit him with your remaining ammo/AA 
to finish the mission.

New parts will be available at the store, mainly GAN01-SUNSHINE and 


It is quite curious that this mission is easier in hard than in normal mode. 
Equip ultra-light AC with normal OB and added main booster, but keep 
your best generator. As for the weapons, take the two Kojima blades if 
you have. If not, the most powerful blade you have.
The target here is to reach the AF before the Sol Dios units are 
deployed. So, OB as soon as mission is started, dodging the buildings. 
When you reach the Landcrab, use normal booster so you head the 
base in which the spheres are placed. Deactivate OB when you are 1 or 
2 QB away from the AF so you control the landing, and when you are 
besides one of the spheres, use both Kojima blades son AF will be 
destroyed instantly, even if the spheres have took off. 

26. Defeat 8th fleet


In this mission you will have a destruction race against AF Stigro. Equip 
lightest AC possible and blades, or Altair and long range FCS (but just 
that ammo won’t be enough). Something important here is a good radar, 
so if you equipped INBLUE FCS, also take back mounted radar so you 
can move from one target to another without seeing it. A good an energy
efficient normal OB is a must also.
The targets are the same ships you are now very used to destroy, so I 
don’t need to explain more. By the way, Stigro doesn’t follows his own 
way, it just follows you and attacks units as it finds it. Of course prefers 
to attack targets available instead of following you if you deviate.


The configuration will be very different than in normal mission. Equip 
middleweight or lightweight with GEMMA back weapons, and AA OB, 
besides your arm weapons of choice. We will anticipate to the flow of 
the mission by flying directly to Stigro and landing over him, since he is 
going to start attacking you in few seconds. So, AA and GEMMA it to 
death if possible. When it sinks, start destroying ships until all the fleet
is gone.


By Josh Williams:
Personally, I recommend a good sniper cannon or a good rail cannon. Maybe
even two. They make quick work of the boats. With a long range FCS you'll
be able to down more than Stigro will quite effectively.

27. Destroy B7


You can equip with Altair or blades. Medium/light weight AC is 
important since it’s about quickness. You will start falling. When you are 
down, move forward and drop again. As soon as landed you will receive 
some fire. Kill the MT and continue forward. You will arrive to a room 
with the road you are in crossing it, that has three ways: forward, left 
and right. Each contains one of your targets. Chose whatever you want, 
since they are all the same. Each will have a MT on the entrance, and 
two more on the round room at the end. You will see a hole in that 
room. Drop to see the Kojima generators. Of course you will start losing 
life as you approach, so kill it quick and leave. Be careful with the cover 
of the tunnel leading to the generator, usually annoys a lot. Repeat it 
with the others. As soon as you kill the last, an alarm will trigger, and all
the corridors will be blocked with breakable doors. Also, more MT will 
appear. You don’t need to destroy them. Just make your way to the 
junction between the first fall and the second.


You will find some enemies after your first fall, and when landed on the 
second operator will tell you all the station is Kojima infected, so your 
AP will start to go down. You will have to kill the 3 generators and leave 
faster. I ended with less than half of AP and still S-ranked, so I guess 
the most important here is how fast you are.

28. Defeat Silent Avalanche


Here we will face again annoying rocket sniper cannons of Silent 
Avalanche, from AC4. Objective is to destroy the NORMALs with the 
big gun. Due to the zone, it’s difficult to recognize them, and there are a 
lot of enemies. The only thing I can tell you is to be guided by the red 
spots of your radar (that is ECM’d by the way). You have to kill 4 or 5 to 
complete the mission. If you don’t want to suffer the stunning of the 
rockets, equip fast AC and long range fun/FCS. Keep flying to avoid 
getting hit, and kill the ones shooting rockets at you.

After completing mission, new parts will be available at the store, mainly 


This is one of the missions where normal and hard have nothing to do. 
Enemies will be the same and in the same place, but when finished with 
the required targets, two AC’s will show from the north of your initial 
position. One of them is not a thread, but the other has some bugged (in 
my opinion) machine gun that kills your AP faster than an AF. So, don’t 
be suicidal at the first part of the mission in order to save all the AP you 
can. Then, go to an area with little population so nothing shoots you at 
your back while you are facing the AC’s, an get ready for battle. ZINC 
missiles will help you out getting rid of these guys, but you still must 
survive the machine gun while firing the 6 missiles needed to stop the 
guy… You have also the option of blasting the Kojima Sphere nearest to 
mountain ledge, and position yourself over the top ledge. They will get 
trapped in the crater as long as you don’t move from this zone. You can 
approach with vertical missiles, release them so they don’t blast into the 
ground, and move back so enemies don’t leave their abnormal AI 

You will get arm weapon FSS-53 for completing this mission

29. Destroy Megalith


You will start the mission in VOB mode (last one, I think). As usual, you 
will have to evade some fire before reaching your target. This time fire 
won’t come from ahead, but from below, in the form of huge plasma 
spheres that will remain static on the air for some time. They damage a 
lot, so you must dodge them by using QB. The trick here is that when 
you QB to one side or the other, you will see attacks are following your 
trail, forcing you to left or right side. If you don’t break to the other side
you were going, eventually you will be trapped between a blast and the 
red line of out of the area. When you see they stop firing after a 
sequence of 3 or 4 spheres, QB opposite. Try to be in the centre of the 
area so you have more space to manoeuvre.
When VOB depletes, you will fall into a hell of laser fire and MT’s. You 
have two options now. Objective is to destroy Megalith, the giant pillar, 
so quickly OB and boost (so you maintain the altitude) to the top so the 
lasers that don’t hit you hit the column. They may finish it by the time you 
reach the hole that is on the top, and you don’t even need to have 
weapons with you. If not, just kill the top walls of megalith while you
are inside the hole. Depending on your speed,you will have to pay a price for
this quick success: you are going to lose some AP while moving on. Try to 
equip as fast AC as you can and they won’t hit you enough to low your S-rank.
The other option, is to leave yourself fall into the circle around the 
pillar, breaking some glass. The glass is supported by some columns on top 
of which are the laser cannons, that can’t fire you when you are in the 
ground level. You still have the NORMALs placed there to kill anyways. Kill
the lasers and nearby NORMAL’s, and then keep destroying zones of 
Megalith until operator tells you it has been destroyed. Maybe you won’t 
S-rank it because of the time needed to clear the area, so again, it’s 
your call what to do.


Again, VOB malfunction, but this time seems like some George Lucas’s 
movie sabotage. One of the VOB fuel tanks is on fire. It is more or less 
stable, but it will explode if directly hit by one of the plasma blasts, so 
you have to be even more careful than in normal mode. Rest of the 
mission is the same. 

30. Destroy Arteria Ulna


You can do this two ways: normal, or smart way. I explain smart way: 
equip with whatever you want that allows some time in the air and a fire 
weapon. When you start mission, climb and destroy one of the plates 
that form then ceiling. Go through the hole and continue climbing until 
you reach an upper level where your radar detects some targets. When 
up, you will see a lot of enemies, and some kind of radars. Your goal is 
to destroy the radars. You can fire them directly, or put yourself behind 
so the enemies do the job. In any case, is S-rank mission.
If you want to destroy every enemy here… equip long range weapons 
since this is full of snipers, and start shooting, but it has no sense.

As soon as mission is finished, you will have joined Orca path, allowing 
you to beat the Orca rankers of their own Arena. Careful, you can do it 
only while in chapter 3.

You will be rewarded with 20 SRF units for completing this mission.


I assume you will have more enemies here, but if you do it smart way, it 
will be exactly the same than in normal mode.

31. Defend Arteria Carpals


Mission will start with you in a road with Noblesse Oblige. In front of 
you, Arteria Carpals. Noblesse will OB forward and engage the blue 
NEXT. Is the same as other AC duels more or less, and little danger will 
come from these enemies. The one you will be facing first has the 
tendency of moving in the ground when he is far from you. That will 
make him get stuck a lot. Noblesse Oblige will not be dying (up to my 
knowledge) in this mission, neither will help you with your target unless 
the other has been already killed. As always, Kojima missiles will work 

You will get arm weapon HLR71-VEGA and 10 SRF units for completing 
this mission.


Same, but add and additional NEXT will appear after the main two have been

You will get should part P-MARROW for completing this mission.

32. Attack on Arteria Carpals

New parts will be available at the store when this mission appears, 
mainly X-SOBRERO


This is what happened just before “Defend Arteria Carpals” mission. 
You will start far away from Carpals, and will be told to eliminate as 
much defences as you can before Noblesse arrives. NEXT arrival is not
conditioned by number of defenses destroyed, you can sit on your 
starting position and wait him to arrive (credit to Josh William for
Defences of the zone are some fixed turrets that fire normal ammo 
bullets, and medium sized NORMALs. Turrets will be in the top of the 
walls, and inside nests placed on the internal side of the walls, one 
below the other. The ones on the roof are easily taken since their fire is 
slow and you can have a quiet fly while taking them down without being 
bothered by the other defences. In order to take the others, you will 
need to have a more or less clear line of fire so they have a good cover 
inside their nests. FCS will be a problem since it likes a lot to lock 
enemies that are behind walls instead of the nearer.
After a certain time, Noblesse Oblige will come. If you haven’t killed all
the defences, move to open sea where you can fight him without being 
sniped by the turrets. Even if you have, it feels more comfortable to 
fight in a clear space than with so many obstacles, at least for me.

You will be rewarded with arm weapon MR-R102, back weapon EC-
0307AB and 20 SRF memory units for completing this mission 


Is the same, but after Noblesse is down, NEXT Trascend will boost in. 
Conditions for S-rank will be more strict (you will have less time)

You will be rewarded with arm weapon EG-O703 for completing this 

By Josh Williams:
Kojima weaponry(arms/cannons) fully charged will bring him down. On 
Hard, you'll have enough time to get another full charge to take out
Dario as well.

33. Defend Cradle 03
The Corporations


This is the opposite mission of Destroy Cradle 03, of Orca path. Old 
King, the pilot of NEXT Lisa, has decided that a good thing to do is 
destroying mankind, so he is starting by taking down Cradle 03, that is 
composed of 5 giant airships. You will have to wait for a minute until he 
arrives to your position with 2 unmanned NEXT  (yes, the ones with long 
blade). Lisa will target you, and the NEXTs the cradle unless attacked. 
So, I recommend killing them because fight with Old King can be quite 
long. It takes some hits to destroy them, but when done, you won’t have 
to worry about the integrity of the 20 million people living in the nearby 
ship. Lisa moves fast like hell, and will circle you from the sides, but also 
from above and below. This will make your fight a bit confusing. Try to 
follow him with your eyes instead of radar, because if you do, most of 
the time you will feel he is attacking you from two sides at the same 
time. Try to hit him from nearest you are able without losing the lock, 
and be careful about not reaching the above limits of the area. Slow 
missiles are not very useful here, but you can try.

You will get arm weapon SAMPAGUITA and stabilizers SAUBEES-
HEAD-1 and SAUBEES-HEAD-2 for completing the mission. Also, new 
weapons will be available at the store.


By the time you start the mission, the enemies will be already deployed. 
Quickly take out the unmanned NEXT (three this time), and then start 
the dogfight with Lisa

34. Defeat Orca’s special AF unit
The Corporations


You will face here 4 medium sized AF's that don't move. They have some
spheres able to fire blade energy beams (quite damaging). Their weak point
is a hole over them where you can see a ventilation unit. I don't know
why such an easy mission is here, but it's ok, we will do it.
Equip fire weapons since AA will be too slow here. Move to engage the 
first AF and land inside the hole. Start blasting down until it explodes.
It could take some time and maybe you feel you are not damaging, but you do.
Move to next one, repeat, and that way until you finish mission.
of course you should be equipped with a middle weight AC to avoid initial
fire. When you are inside holes, is not like they can't hit you, but you
will receive very little damage.


AFs will bhe equipped with rapid fire plasma cannons on their front,
ranged blades will be more damaging. Everything else is the same.


By Josh Williams:
These things can be brought down with a Kiku punch from the front. If done 
right, it only takes one hit

35. Attack anti-satellite cannons
The Corporations


You will have some help here if you want, but it won’t last long. There are 
three anti-satellite cannons (don’t worry, they can’t fire at you), surrounded 
by some walls with 8 awful laser turrets that shoot really long. Approach 
the first  (you will see it in front) dodging the lasers, and place yourself 
inside the perimeter of the cannon, so the turrets can’t target you. Start 
killing (I used AA to save ammo), and when finished, kill the cannon too. 
Probably you have realized by now that there is a defending NEXT 
here, Neonidas, the one with focalized AA. Try to take him down from 
here so you don’t face the cannons on the other side of the lake, and 
the MT’s in the island inside. Try it Kojima missiles, as always.
When you take him down, move to the right side of the lake (east) and 
OB your way to cover so turrets can’t hit you. Then start moving from 
ladder to ladder so you are always covered. When you reach the 
nearest cannon, move in and proceed like you did with the other. When 
finished, move to the last and kill it.
Another way is taking down the first group, so you can safely kill 
Neonidas, and then move fast evading lasers aiming to the big towers 

You will be rewarded with shoulder part ADDICT for completing this mission


Is the same, but as soon as you kill the last cannon, the final boss of 
AC4 will appear (gatling cannon, hyper-QB). It impressed me a lot on 
previous game, so I didn’t wanted to check if they were the same or not. 
Kept some ZINC ammo firing safer to Neonidas, and discharged the rest at this
little final monster.

36. Defeat main Orca forces
The Corporations


Wynne D Fanchon will help you out here. Targets are two Orca NEXT. 
One of them is very slow and uses to get stuck in the path at the middle 
of the rooftop, making him an easy target. The other one, Maelzel, 
usually engaged with our partner, moves more but has little AP. With 
ZINC this mission is piece of cake.

You will obtain back weapon BIGSIOUX and GAN01-SS-GC for 
completing this mission.


Exactly the same, but under more large cannon fire.

37. Defend Arteria Cranium
Wynne D Fanchon


You will start the mission in the middle of a long pathway. Move forward 
to find two NEXT. Wynne will follow you and engage the less 
dangerous, while Thermidor will put his eyes and MOONLIGHT in you, 
so hit him hard enough to make him fall with 2 or 3 hits, since he is 
really fast and can blade you to death even being on the air. He likes to 
attack you from behind, and has such speed it’s difficult to face him 
unless you have a really QB. An option to kill him is move backwards to 
the little corridor you came while shooting him, and take profit of it’s 
narrowness to kill him before he reaches you. This process requires 
some time since he often don’t go directly through the corridor, but QB 
like mad from side to side of the big room walls untill he ends in the 
corridor. Sometimes you want have much time to kill him since he will 
boost behind you. In this case, most likely will be impossible to turn 
before he does, so pray and activate your AA. Missiles are not 
recommended here, specially vertical ones, since you’ve got that huge 
machineries hanging from the roof, that will make it difficult to hit if 
enemy flies or something like that. NEVER use Bismouth (same than 
ZINC, but fired horizontal) since some bullets will hit your missiles when 
just launched, so you will soak all the damage.
I beaten this mission by equipping Altair in one hand, Kojima blade in 
the other, and 2 ZINC on the back. Drove Thermidor to the corridor 
while firing him with laser, then stayed at the beginning of it until 
Thermidor joined me in, and killed him with Kojima blade. The other one 
I destroyed with ZINC, launched from the descending side of the room, 
since vertical missiles will have more possibilities of hitting from there.


Same combat exactly. I don’t understand exactly what it does, but some 
big machine will appear at the ramp, maybe something happens if you 
get close. You don’t need to kill it to finish the mission.

38. Defend anti-satellite cannons


Opposite mission to attack anti-satellite cannons. You have to side with 
Neonidas (that won’t last long) and defend the anti-satellite cannons 
from a NEXT and AF combined attack.
Ambient will first arrive landing after OB on the second cannon from 
your starting point. Neonidas will engage the other. As soon as you 
finish Ambient, Attack the other, and be careful of not wasting you 
ammo since he won’t die but leave the area. Now you must destroy the 
flying AF (same as defend Megalith mission). Land over it, and AA, it 
has little AP. Note that the real target here is the AF, you can beat the 
mission by killing it and ignore the others.

You will be rewarded with arm weapon 067ANLR, back weapon 
063ANEM and 20 SRF memory units for completing this mission


Static MT’s with laser cannons will be attacking the cannons as you 
start the mission. When you beat Ambient, MT’s from Silent Avalanche 
(you know, snipers) will appear. Anyways real target is still the AF. Take 
it down to finish the mission. 

39. Destroy Cradle 03
Old King

Taking this mission will lead you to a different ending than the normal 
ORCA one.


As previously told, Old King wants to add some million people to his 
body count. He will ask you to help him taking down group of airships 
forming Cradle 03.
They can’t be easier to destroy. Use an energy efficient AC with one 
blade, and equip some range weapons in case someone bothers you. 
Anyways the most important here is being fast, having enough energy, 
a blade, and if possible a good radar since being on the air you lose 
track of targets easy. As soon as you start, move to the craft and take 5 
turbines (prominent black boxes that go from one edge to the other of 
the wings), no matter which ones. This will make the cradle sink. Move 
to the other and repeat while avoiding the NORMALs firing at you. 
There are a total of 5 cradles. By the way, your operator will abandon 
you as soon as you destroy the first cradle, so you won’t receive any 
message from here (nobody will warn you about 40% AP and so) until 
you finish the game in the next mission.
Enjoy Old King’s comments and the killing. 


Difference is that instead destroy 4 turbines, you will need to destroy 9.
Besides of that, more enemies will be shooting you.

40. Defeat AF Answerer


This AF is beautiful. Doesn’t matter, Kojima blades do miracles. Equip 
just them and a very fast AC with normal OB, since we want to reach 
the thing before it deploys. Look at this: