LLL      44   DDDD    Left 4 Dead Strategy Guide
L L     4  4  D   D   By Michael "Tango1ndiaTango" Toth
L L    4 4 4  D D  D  Version 1.C
L L   4    444D DD  D Mikel.Toth@Gmail.com
L L    444   4D D D D December 07, 2008
L L      4 444D DD  D
L L______4 4  D D  D
L        ] 4  D   D
L________]4   DDDD


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...Table of Contents...

(00001)...Legal Information
(00002)...Contact Information
(00003)...The Special Infected
(00004)...Version History
(00005)...Permissions
(00006)...Special Thanks

(00007)...The Weapons
(00008)...Expert Tips
(00009)...Achievements

...(10000).........No Mercy Introduction
......(10001)......The Apartments
......(10002)......The Subway
.........(c1c01)...Crescendo Event
......(10003)......The Sewers
.........(c1c02)...Crescendo Event
......(10004)......The Hospital
.........(c1c03)...Crescendo Event
......(10005)......Rooftop Finale

...(20000).........Death Toll Introduction
......(20001)......The Turnpike
......(20002)......The Drains
.........(c2c01)...Crescendo Event
......(20003)......The Church
.........(c2c02)...Crescendo Event
......(20004)......The Town
.........(c2c03)...Crescendo Event
......(20005)......Boathouse Finale

...(30000).........Dead Air Introduction
......(30001)......The Greenhouse
......(30002)......The Crane
.........(c3c01)...Crescendo Event
......(30003)......The Construction Site
.........(c3c02)...Crescendo Event
......(30004)......The Terminal
.........(c3c03)...Crescendo Event
......(30005)......Runway finale

...(40000).........Blood Harvest Introduction
......(40001)......The Woods
......(40002)......The Tunnel
.........(c4c01)...Crescendo Event
......(40003)......The Bridge
.........(c4c02)...Crescendo Event
......(40004)......The Train Station
......(40005)......Farmhouse Finale

(50000).........Versus Mode
...(50010)......The Survivors
......(50011)...Strategies
...(50020)......The Infected
......(50021)...Smoker
......(50022)...Hunter
......(50021)...Boomer
......(50021)...Tank


...Table of Contents...

(00001)...Legal Information

All information regarding strategies, tactics, as well as other
writings are the sole creativity of myself, aside from entries
which are quoted & credited to their specific author.
The information herein was not adapted from, nor incorporates
information in others' relative documents. This guide is of its
own source and origin, and thus forth remains the sole
copyrighted ownership of Michael "Tango1ndiaTango" Toth.
If you have any information, comments, suggestions, additions,
requests for hosting, etc., please feel free to email me at
Mikel.Toth@Gmail.com. If any information of yours is included
in this document, appropriate accreditation will be
appropriated.


(00002)...Contact Information

The guide is written by Michael "Tango1ndiaTango" Toth.
Live Gamertag: Tango1ndiaTango
Valve 360 Forum Tag: Tango1ndiaTango
Email: Mikel.Toth@Gmail.com

Please feel free to post suggestions to me on the Valve
forum under the XBox 360 section.


(00003)...The Special Infected

The following information is specifics on the Special Infected
players will face throughout the game, and how to deal with
them, along with specific strategies on each one.

...Tank...
Information: The most important thing you can do when fighting
the tank is SPREAD OUT and take gut shots at him. Always make
an attempt to aim for the head, but the chest works if you are
using the shotgun.
Strategies: Players in the green will outrun the tank. This
will cause him to most likely chuck a block of concrete at you.
Shoot it out of the sky before it gets to you. You can run
backwards and still remain out of reach of the Tank.
Players in the yellow can outrun the tank if they remain
moving forward. I suggest you use pills if you have them, and
it is not recommended that you take cheap shots at him, nor
should you worry about shooting the concrete blocks.
Players in the critical health cannot outrun the Tank. Other
players may attempt to draw attention by double-meleeing
the Tank. If you have pills, you need to use them here.

Expert: The Tank is too difficult, generally, to kill with
straight up gunfire. It is essential players carry
Molotov cocktails with them. Throw one at the Tank, and run
away. It takes about 40 seconds for the Tank to die.
Light him up and run away. Don't worry about throwing your
ammo away at him, just run.

...Witch...
Information: The most devastating of all the classes, and yes,
more devastating than the Tank. The Witch takes survivors to
their knees in two or three swipes, and will kill them within
a manner of seconds once incapacitated.
Strategies: The best way to deal with the Witch is to simply
avoid her. However, there are circumstances in which you
cannot. If this occurs, the best way to deal with her is to
use a Molotov cocktail. The witch will die in about 20
seconds. Remember, The witch only attacks whoever startled
her. The best idea is to shoot from a distance and have your
teammates blast her as she charges you.

Expert: She will incapacitate and then kill a player in one
swipe each. If you're lucky, you'll survive an extra one or
two. Again, the best strategy in this case is to simply
avoid her. But if this is not possible, you need to kite
her. This is the only solution.

...Smoker...
Information: He can drag from up to 100 ft in distance.
If a teammate is constricted, a simple melee will rescue
the survivor and place the Smokers' tongue on cooldown.
At this point, the Smoker is useless. If you eliminate
him, he will just spawn in another area, then again,
depending on where he is, sometimes it is simply best
to just eliminate him anyway.

Expert: Melee your teammate at all costs to rescue him.
Don't shoot away at the Smoker, but make sure you kill him
after you rescue your teammate. 3 Seconds after the
smoker begins to melee during constriction will
incapacitate the survivor.

...Hunter...
Information: He is quite possibly the most devastating of the
3 regulars, as well as being the fastest and most agile. On
top of this, he is the strongest of the 3.
He can jump off walls at prey and if he attacks from an high
enough point, will immediately incapacitate his target.
However, the longer his jump, the more vulnerable he is.

Expert: The Hunter is extremely powerful, and the best way
to deal with him is to spam melee as he leaps toward you.
Once stunned, he is easily taken out of the picture.

...Boomer...
Information: The largest and most vulnerable of the 3 regulars.
Not to mention, the slowest. Don't underestimate him. His
splooge will summon a zombie horde, as well as if he explodes
too close to you. Listen for him and take him out from a
distance.

Expert: His splooge reaches insurmountable distances.
Take him out ASAP. He is just as vulnerable as on any other
difficulty.


(00004)...Version History

Version 1.C
December 07, 2008

Re-designed the layout for the guide, added even more new
features, including Tank & Witch spawn locations.

Version 1.B
December 04, 2008

Versus & Achievements sections added.

Version 1.A
November 30, 2008

Guide goes public.


(00005)...Permissions

I give the following sites permission to host this guide...

NeoSeeker, www.NeoSeeker.com
SuperCheats, www.SuperCheats.com
Cheat Code Central, www.CheatCC.com
GameFAQs, www.GameFAQs.com


(00006)...Special Thanks

Dark Warrior182, Benji1201, Roro1224, SK Tron, Wh1te Cocoa


(00007)...The Weapons

...Overview...
All of the weapons have their uses, be they Tier 1 or Tier 2.
Of course, these uses depend on the scenario at hand, and
both have their equal share of weaknesses.

...Tier 1...

...Pump Shotgun...
Information: The more powerful of the two Tier 1 weapons.
However, it is slow to reload & fires less total ammunition
than the Uzi.
Advantages: Causes a large pushback and is powerful enough
to kill regular Infected with a single shot, as well as
killing multiples each shot, due to its spread.
Disadvantages: Slow reload time, interval between shots.
Strategy: Close quarters? No Problem! The only time this
weapon becomes an issue is when you are in a level that
is mostly wide-open spaces. There is no substitute in
closed-quarter combat, though.

...Uzi...
Information: The weaker of the two Tier 1 weapons.
However, with quick reload times as well as high fire rates,
it more than makes up for its lack of damage output.
Advantages: High fire rate, fast reload times.
Disadvantages: Weak, low ammo supply. Difficult to
break away when overwhelmed.
Strategy: Keep your enemies at a distance with the Uzi.
It is nearly worthless in close-quarters combat. There
is no substitute for ranged, save for perhaps the double
pistols. Use burst shots, as the spread is enormous if
you "spray & pray."

...Tier 2...

...M4...
Information: The Tier 2 version of the Uzi, relatively
fast reload times, and a mid-size clip make this the
ideal middleware choice, not to mention the fastest
firing rate of the Tier 2 weapons.
Advantages: High velocity, short to medium range with
high accuracy, but long range, with single burst shots,
fast fire rate.
Disadvantages: Mediocre fire power. Relatively low ammo
supply.

...Auto Shotgun...
Information: The automatic version of the pump shotty.
Advantages: High fire rate, high damage output.
Disadvantages: Low clip size, low ammo count, relatively
high reload times.

...Hunting Rifle...
Information: Left 4 Deads version of the Sniper rifle.
Advantages: Medium-Long range, very-high damage output.
Relatively large clip size. Zoom scope.
Disadvantages: Clip size not large enough, low ammo
count, high reload times.


...(00008)...Expert Tips

Doors: Close all doors behind you.
Side rooms: Clear all visible zombies. Don't attempt to blitz past any
who are just "standing around."
Thrown items: Molotov cocktails or pipe bombs. Two players should stock
up on each. These are self-explanatory and necessary for crescendo
events, but the Molotovs are 100% necessary when dealing with a Tank.


...(00009)...Achievements

Please note the ways listed on how to complete these achievements
are based on how I did it, so it is ofcourse opinionated :-p).

*****************************************************************
CR0WND - Kill a Witch with a single headshot.

The best way to complete this achievement is on the easy
difficulty, and to be at an elevated position. The shotgun
seems to work the best, and as long as you strike her from
behind it's an instant kill.
For my achievement, I lured the witch up the ladder onto the
roof of Mercy Hospital, and shot her from the side with the
tier 2 shotgun.
*****************************************************************
All 4 Dead - Kill all four Survivors in one life as a Tank.

Contrary to popular belief, you do not have to kill all four
survivors to earn this achievement. You simply have to
incapacitate all four survivors in one life as a Tank.
The best place to do this is in the alley on The Apartments, in
the No Mercy campaign.
For this achievement, I simply launched one of the four movable
vehicles on the level at the survivors. One hit immediately
incapacitates them, when all four go down, you will net this
achievement.
*****************************************************************
Dead Wrecking - Dole out 5000 total Survivor damage as
Special Infected.

If you deal 5000+ damage in one round (I have seen 20000+) and
you do not receive this achievement, it is because this is
rewarded at the end of the campaign.
It is simply easy to do, with bonuses given to Infected using
teamwork. The only way you can complete this achievement
solo is by playing as the tank and launching the vehicles at
the survivors.
*****************************************************************
Zombicidal Maniac - Survive any campaign on Expert.

If you have yet to complete any campaign on Expert, it is time
to boot up Death Toll. The first level is difficult up until
you enter the tunnels, and the rest of the campaign is easy.
Practice the boathouse finale, and you'll net this achievement
in no time.
*****************************************************************
Safety First - Play an entire campaign with no Survivors
taking friendly fire damage.

The easiest way to do this is to play Death Toll on easy.
With three bots.
The bots will never friendly fire, so you just have to worry
about yourself. I suggest death toll since it is the easiest
campaign.
*****************************************************************
Untouchables - No Survivors take damage after contacting the
rescue vehicle.

There are two ways to do this, but the recommendation is the
boathouse finale. You can just load this level up and play it
over and over until you net the achievement.
If you play with bots, the only players who cannot take damage
are the human-controlled players.
If you play with humans, remember that melee attacks do no
damage.
Remember to set the difficulty to easy.
*****************************************************************
Nothing Special - Survive a campaign with no Survivors taking
damage from Special Infected.

This one seems rather difficult when you consider how easy it is
to be splooged by the Boomer.
Don't be alarmed, because being splooged does not count as damage,
nor does the damage received by the horde that is summoned by it.
Practice punting hunters, and killing smokers before they finish
tugging on you, as well as simply running from tanks and
avoiding witches.
You'll net this achievement in no time.
*****************************************************************
Unbreakable - Finish a campaign without ever being healed.

The best way to do this is, again, setting the game difficulty
to easy and playing whichever campaign you feel confident with.
I suggest No Mercy for this one due to the overabundance of pills
that I have mysteriously seen.
Yes, you can take pills. The only healing you cannot receive are
permanent health bonuses, like medpacks.
*****************************************************************


...(10000)...No Mercy Introduction

No Mercy is a close tie for the most difficult of the 4 campaigns, next
to Blood Harvest, if you are seeking the "What are you trying to prove?"
achievement. "Zombicidal Maniac" achievement is also the hardest to
obtain on this campaign.
No Mercy is exceptionally linear and easy to navigate with the optional
paths barely diverting far from the main path.


......(10001)...The Apartments

There are 2 entrances to enter the Apartments from the safe room.
Choice 1: Open the door to the fire escape and head down into the
kitchen.
Choice 2: Break through the glass sky port and drop to the bedroom
below.
Expert: Recommendation is to use the fire escape. Choice 2 will most
likely land you in the middle of a zombie-fest, which is definitely
not a good idea.
The kitchen closet has a random item chance, so make sure you check it.
Follow through the kitchen and into the living room. Turn left and
enter the staircase to the floor below.
Note: The bathroom occasionally has an item.
Once on the next floor down, the first door on the left is a bedroom.
Note: Items may be on the dresser or nightstand, as well as in the
closet. The bathroom at the end of the hall on the left may also
contain an item.
Follow the path around and through the living room, pass through the
kitchen and into the next living area.
Note: The bathroom here may have an item.
Follow through into the next kitchen and prepare to drop down the hole.
Note: The closet beyond the hole may have an item.
	Once down the hole, there are two paths, assuming zombies have
destroyed the wall. If not, follow through the living room and through
the door on your left. Follow this hallway around.
Note: This is a rescue closet.
	Turn left into the alley, and head down into the open area.
There will be a clearing.
Note: The warehouse on the left may contain an item.
Follow this path around and turn left, heading out into the street.
Note: There may be an item near the white van blocking the other alley.
...NOTICE...
	This is the 1st Tank Spawn location, so be careful. Remember
Tanks can launch the 3 vehicles in the alley at survivors. This is
immediate incapacitation.
Expert: You need a Molotov cocktail. Chances are, one may be provided.
If not, run back towards the apartments, taking cheap shots at the Tank.
The best bet is to run around the apartment base in a circle and head
back out into the alley. It should only take one marathon run back into
the street to eliminate the Tank.
	There are 3 path choices when you enter the streets.
Choice 1: Follow the street & stick to the great outdoors.
Choice 2: Follow through the corridors in the office building on your
right.
Note: The door at the end of the hallway is a rescue closet, while
the 1st door on your left is a medical station. The door after the
hallway on your left is a secondary entrance into the side room,
which may contain an item.
Note: The front office desk may contain an item.
Choice 3: Follow the path behind the Semi, through the parking lot, and
through the storage warehouse. This path emerges the survivors in the
rubble area near the entrance to the subway.
Note: Before entering the warehouse, a small shipping room on the left
may contain an item.
	Regardless of the choice your team makes on navigating through
to the subway, be careful not to shoot the cars, as they will set off
an alarm and alert the horde.
Expert: Smokers & Hunters are more commonly located upon rooftops,
specifically the rooftop of the office space. Be careful.
	When you have made your way to the room connecting to the
safe room, be wary...
...NOTICE...
	This is the 2nd Tank Spawn location, and also a major choke
point for survivors.
Note: There is occasionally an item on the desk in this room.
Expert: Any players who do not have a spare medical pack, and have
health below the 50% mark should remain outside of the safe room
and be eliminated.
Why? The player will respawn during the next round with 50 health.

	
......(10002)...The Subway

	Clear the initial room before opening the door, or atleast
as much as possible. There are 2 choices at this point.
Choice 1: Left, down the staircase into the subway.
Choice 2: Right, down the ventilation shaft.
Note: There may be an item next to the entry hole.
	Make your way into the subway terminal. Clear any zombies
in the area.
Note: Tier 2 weapons may spawn on your left, as well as items in
either of the booths.
	You have to make another choice here.
Choice 1: Left escalators.
Choice 2: Right escalators.
	Regardless of your choice, your entire team should take
the same path.
...NOTICE...
The 1st Tank Spawn location is in this area.
When you reach the subway, the best strategy is to approach from
the right side. Why? There is a trash can you can use to elevate
yourself upon the roof of the sub car. This gives your team an
advantage over the zombies, as well as the upper-hand if dealing
with a Tank or Witch.
	Heading into the next room, again, clear the zombies out.
You can jump from the right side onto the sub car tipped on its
side, and then to the sub car in front of it for an elevated
position to deal with the zombies.
Note: Rescue closet on the left, as well as item spawn locations
on all benches throughout this level.
	You have two choices for path choices here.
Note: Tier 2 weapons may spawn on the table next to the sub car.
Choice 1: Follow the tracks!
	If you take this path, you have a more direct approach
to your goal, however, it is fairly open leaving your team
vulnerable to attack.
Choice 2: To The Bat Cave!
	If you take this path, you'll bypass the weapons cache.
You also will be in a very tight choke point, making it easy
to fend off any hordes that attack you.
...NOTICE...
With & Tank Spawn is in this section of the subway. Be on a
lookout for this.
	Clear through the upcoming sub cars. Upon exiting into
the end of the subway, move towards the staircase up into
the upper levels of the corridors.
Note: The room on your right contains a rescue closet as well
as items. The table next to the door on the left is a Tier 2
weapon spawn and may contain items.
...NOTICE...
Tank & Witch Spawn in the corridors.
	Heading up the staircase, be prepared for the above
notice. If you have a pipe bomb, here is where you need to
use it. Don't worry about preserving it. Throw it and the
zombies will gather. Use this time to run through these
corridors and to the stairs at the end of the hall.
Note: The room on your left contains a rescue closet, as well
as the table next to the stairs a tier 2 weapon spawn.
	When you reach the door/window, make sure to check
the tables for items, praying for Molotov cocktails.

.........(c1c01)...Crescendo Event

There are several ways to do this event, and here I will
offer 3 possibilities.
Choice 1: Players camp in the medical station. Throw a
Molotov cocktail into the hole below, as well as positioning
the gas canisters outside the doorway. Put one player on
the turret, and throw another Molotov cocktail towards the
doorway you entered this area with.
Choice 2: (Recommended) Have one player stand atop the
machinery closest to the machine gun. Do not move the gas
canisters. 3 players should remain inside the medical station.
When the event starts, the player outside should shoot the
two gas canisters. These flames will kill all invading
zombies if ignited during the beginning of the first rush. The
only horde you should look for are the ones invading the
medical station as well as the doorway from which you entered.
Simply throw a Molotov cocktail to each location.
Choice 3: Begin the event, and shoot the two gas canisters.
All players should return to the staircase prior to entering
the room. Sitting to the left of the window in the corner,
two players should duck in front, and two stand in the back.
Shotguns are the best for this section, and players should
alternate fire rotations (obviously.) This would be my 2nd
choice.
	When the crescendo event ends, head through and up
the staircases to the top floor and enter the medical
station.
Note: Items may be in the back hallway.
...NOTICE...
Witch Spawn location in this area, in the cresendo room or
in the medical section/hallway after. Be careful.
	Take a left into the hallway. You have several choices.
Choice 1: 1st Room on right, two windows leading to the alley.
Choice 2: Room at end of hallway, three windows, leads to the
streets.
Choice 3: Office space front door. Make your way down the stairs
to the front door.
Note: All rooms may contain items. The bathroom on the ground
floor is a rescue closet.
	When out in the street, this is where a second pipe bomb
comes in handy. If you have it, throw it and bolt for the safe
house.
...NOTICE...
Tank & Witch spawn here. Be careful. If it is a tank, throw a
Molotov cocktail. If it is a witch, avoid her at all costs.
Note: Molotov cocktails very temporarily stun Tanks. Run past
and into the safe house.
	Again, any players without medical packs and who are
below 50 health should be eliminated.


......(10003)...The Sewers

	Clear the initial area of zombies, before heading out into
the alley. You have two path choices...
Choice 1: Short path to your left, & most direct. We'll pick up with
this path after the next explanation.
Choice 2: Long path, straight ahead, through the warehouse. Follow
this path around to the left & left again to meet up with the back
door for the kitchen area.
Note: Items may be scattered about in the garage & back of the
van, as well as the warehouse.
	Continue through this door and take an immediate left through
the kitchen area.
Note: Items may be scattered about this area.
Turn right and head out into the dining area, and out the front door.
Make sure you clear all zombies in the area.
Note: The bathroom on your left is a rescue closet.
...NOTICE...
Tank & Witch spawn in this area, occasionally the Tank will erupt
through a window directly in opposition of the survivors' path.
Expert: Guide the tank over to the pumps & try to blow it up with him
nearby. You can also simply Molotov cocktail him if you have one &
run your ass off around in circles (or more likely squares) back near
the safe house.
	Head out into the open yard. You can climb up onto the semi
if you wish to hold some ground over the zombies. Make your way past
the pumps and onto the lift.
Note: To the right & in the room above is a tier 2 weapon spawn as
well as maybe other items.

.........(c1c02)...Crescendo Event

Activating the lift begins the crescendo event. Saving the pumps helps
here. There are a few ways you can do this event.
Choice 1: Crowd on the lift and activate the event. 2 players crouch,
2 players stand, 2 facing towards the lift, the other 2 towards the
pumps. Throw a pipe bomb to the lower level when the horde arrives,
to cause the horde on your level to jump to the road below.
Choice 2: Survivors camp out in the room noted on the right. One
survivor activates the event and makes their way there. This allows
players to hold off against the horde from choke points, windows.
Pipe bombs are also effective here, but you may be wanting to save
them.
Expert: Stay on the lift and make sure you throw that pipe bomb.
The problem with the other strategy on Expert is it is also a
choke point for you, too!
	There are two choices once you have trapesed to the large
windows.
Choice 1: Enter through this window to the top floor.
Choice 2: Follow the pipe to the lower level and enter through one
of the two smaller windows.
Expert: Just go through the large window, you risk a Smoker constricting
you with every moment that you remain out in the open.
	The lower level is a medical station. Make your way into the
hallway, followed by a handy dandy list of choices.
Choice 1: Stay inside and follow the stairs down & out.
Choice 2: Exit into the warehouse through one of the many windows
accessible by entry into two of the four rooms.
Note: Room 1 is a rescue closet, 2 an empty closet, 3 & 4 contain
windows. Room 4 has a hole in the roof, so be careful about hunters.
Note: All rooms contain possible items. The lower level bathroom is
also a rescue closet.
Note: You can flip the switch on the lower level to open access to
the yard where you had the crescendo event. This is useful if a teammate
has been constricted and pulled out, after you've already advanced.
	Heading into the warehouse, make your way across and into the
door at the far end of the room.
...NOTICE...
Witch & Tank spawn here.
Expert: If you have a tank, light him up with a Molotov cocktail. If
you don't have one, you're in a lot of trouble, but simply run a
marathon around the outter path of the warehouse until he dies.
If there is a witch, the best bet is to take her out from a window
before entering. When she charges you, just jump down & head towards
your teammates. While the Witch is climbing, she cannot stop this
process to chase you when you move.
Note: The small room on your left contains a rescue closet & possible
items.
	Follow this path to the end hallway and turn left, which is
pretty self-explanatory. Follow this down the staircase and into
the boiler room.
Note: There may be an item under the stairs.
	You have two choices here, but both inevitably lead to the
same location.
Choice 1: Head into the sewer from this main room.
Choice 2: Turn right into the red-lit room and into the sewer
entrance there.
Note: Choice 2 may have an item nearby.
	Based on choice 1 (skip step 1 for choice 2) the path through
the sewers is as such: Right, Left, Left, & into the half-way
medical station.
Note: Item may be nearby.
...NOTICE...
Tank & Witch spawn.
Expert: If it's a Tank, whoever is his target should begin running.
A Molotov is self-explanatory here. When the target heads to a dead
end area, another player should "tag" the Tank as he runs by and
move in another direction.
	When into the next section of the sewers, turn right, and you
will see the ladder off in the distance. Make your way to it.
If you have two pipe bombs in the group, throw one here. Head up.
Note: The door across from the ladder is a rescue closet.
	When up into the street, if you have a pipe bomb in the group
throw it here.
Note: The van directly ahead is a tier 2 weapon spawn, as well as
possible items.
	Head into the hospital and to the safe room. The side rooms
offer nothing of much importance.
Note: The front desk may contain an item.


......(10004)...The Hospital

	Turn right and head into the hallway. Move past the corridor on
your right and into the fire escape.
...NOTICE...
Tank spawn here. Look out for it before opening the safe room door.
Note: All rooms may contain an item. The path to the right leads to
an elevator shaft, with open access to all floors for Infected.
	Head up and make a left out into the hallway. You have two
choices here.
Choice 1: Left, into the open.
Choice 2: Right into the dining area.
Expert: Head into the dining area, choice 2. It keeps you out of the
open and provides better controllable access points for the horde.
Note: All side rooms in The Hospital contain possible items. For the
sake of repetition this is the final notice about these extra rooms.
	Head up the staircase at the end of the room and pass through
the double doors into the reception area. Pass through the next set
of double doors and follow the hall to the next area of the fire
escape.
	Turn right into the hallway and head through the open doorway
at the end of the hall into the reception area. You have two choices.
Choice 1: Head through the double doors.
Choice 2: Head through the break room behind the reception desk.
Expert: I suggest the break room, typically due to the possibility of
a Witch behind the double doors, which will startle if you open them.
...NOTICE...
Witch spawn possibility in this vicinity.
	Turn right into the next section of the hallway, followed by
an immediate left. You have arrived at the elevator.

.........(c1c03)...Crescendo Event

Activating the elevator begins the crescendo event. There are many
possibilities here. In fact, on my previous run-through, we had
a stupid teammate (his name is omitted to protect him from having
no luck ever finding another game) remain behind by the fire escape.
I activated the event, and ran my ass back there. Surprisingly, I
arrived before the first horde reached us, and it was amazingly easy
to hold them off.
Choice 1: Stay at the elevator, and crouch in adjacent corners. Two
players per corner. One stands, one crouches.
Choice 2: Find a small room and huddle all survivors inside.
Choice 3: Haul ass back to the fire escape, or preferrably to one of
the rooms back there...
	The elevator opens at floor 04, and again at 28.
	The path is as follows, and while there are other alternatives,
this is an construction zone, so the possibilities are nearly endless
but also confusing. Turn left, right, and follow the next path around
to the right as well, near the outside of the building. Head past
the yellow machinery and turn right at the next corner. Turn right
again, and left, then right through the opening and left again. Turn
left and you'll see the safe room. Make your way inside.
...NOTICE...
Tank & Witch possible spawn in the vicinity. Careful, one single hit
from the Tank will knock you off the level and kill you instantly.


......(10005)...Rooftop Finale

	I will only be providing a short section on these finales,
due to their openended-ness.
	Follow the stairs up and turn left into the fairly long
hallway.
Note: The only room of fair importance is on your right, through a
pair of wooden double doors.
	When you've reached the elevator shaft, make your way up
to the rooftop.
...NOTICE...
Tank & Witch spawn in/near the elevator shaft.
	When you've made it to the roof, before heading any further,
you have several choices.
Choice 1: Three players remain on the rooftop, one player heads down
and begins the finale. This player will die in the process. The other
three players will, at this point, return down the ladder and camp out
in the elevator shaft.
Choice 2: All players head down and strategically camp out near the
medical station. Actually, I recommend all players take up a corner
and camp out.
...NOTICE...
When dealing with a Tank during this event, proceed up to the rooftop.
There should be plenty of Molotov cocktails, but it is essential
you take up the big gun, since more often than not, it will charge
from directly in front. You can at least slow him down with the gun
fire.
Expert: The big gun is NEEDED. You don't generally have 40 seconds
to evade the Tank on the rooftop, but it's possible if you wait for
him to climb up and jump down, running him in circles.
	The rest of this event is really self-explanatory like I've
stated before. Hold tight, bunker down, and repeat these processes
as other Tanks arrive. Try to stay inside as much as possible and
have all survivors stock up on Molotovs & pipe bombs before
starting the event. When one player needs to refill, at least one
other player should accompany them.
	Save a pipe bomb and Molotov if possible for the helicopter
arrival. As you make your way towards it, throw the pipe bomb for
the horde and the Molotov to block off the path behind you.


...(20000)...Death Toll Introduction

Death Toll is the easiest campaign, hands down. The only area that
may provide any real challenge is the opening area of The Turnpike.
There are some expectations to be kept, however. It is a relatively
dark, but short campaign. Keep this in mind and watch out for
the Special Infected who will be attacking primarily from the
darkness or surprising you.


......(20001)...The Turnpike

	Suit up & head towards the bridge straight ahead. Watch out
for the Smokers and Hunters assaulting from the woods on each side.
You have two direct choices on how to ascend after descending to
the area below the bridge.
Choice 1: Right side ladder.
Choice 2: Left side ladder.
Expert: Which side you choose depends solely on your play style.
	Continue your heading into The Turnpike. Navigate to the end
of the tunnel, where there will be a blockage forcing you into the
access tunnel on your left.
Note: There is a rescue closet at the first opening on the left, as
well as possible item deposits in each side room on the right.
	There are two minor choices of different doorways into
the large central chamber, so pick one and head to it.
Note: If you continue straight you'll enter a room with possible
items.
	Clear out the room and head up the ladder leading towards
the exit from the Turnpike.
Note: The rooms on the lower level may contain items.
	Head out and make your way through towards the safe room.
Clear the zombies out of the vicinity before heading out into the
open. Make your way up to the safe house and enter.
...NOTICE...
Tank & Witch spawn near the fire in this area.


......(20002)...The Drains

	Exit out of the safe house and make a choice.
Choice 1: Turn right, follow the pipes around to the top of the double
floored chamber.
Choice 2: Go straight and enter through the ground floor.
	There is a tier 2 weapon spawn point on the ground floor in
the middle of the room. Careful! There may be horde rush in this area.
Follow the sewer to the end of the hallway and prepare to enter
the next area.
Note: There are possible items in this area, not to mention a rescue
closet next to the transfer pipe.
	Clear this next room, stock up on throwing weapons and prepare
for the event.
...NOTICE...
Possible Tank spawn location! He will approach from the crescendo room
and probably chase you down towards the central chamber.

.........(c2c01)...Crescendo Event

This event is so easy, I won't discuss how to do it on Expert, since
you do it the same way. Two players should be where the switch is,
and two where the bridge is. When the first group of horde approaches,
the 3 survivors who are not throwing the first pipe bomb should start
to pick off zombies, and when the first horde approaches, the fourth
survivor should thrown the first pipe bomb. Repeat this step for the
second wave.
Note: If a hunter approaches, have a player eliminate him. Don't
simply ignore him.
	Make sure you stock up in the medical station directly after
the bridge.
Note: This is also a rescue closet.
	Both pipes lead to the same room, and I recommend clearing
both of them to prevent a rush from behind. You can now continue
on this level or take the ladder.
Expert: Recommendation is to NOT take the ladder, due to a possible
Witch that is more often than not, located up here.
Note: There are possible items scattered regardless of the choice
you make.
	Head out the windows and follow the path around the warehouse.
Note: The first room on your left may contain items.
	Follow this straight ahead and through the next pair of
windows, enter the safe room.
...NOTICE...
Tank & Witch spawn right outside the safe room, so be careful.


......(20003)...The Church

	Head out of the caboose and clear the zombies in your path. Make
your way to the double-deckered station.
Note: The observation tower may contain items, as well as the building
on the right. The lower level as well as the miscellaneous rooms in the
station may have items as well, let alone the rescue closet on the
upper floor.
...NOTICE...
Possible Witch & Tank spawn.
Expert: This area is so open, that I recommend clearing all zombies, in
case there is a Tank. If you don't, you won't have anywhere to run to.
Light him up, and take off on that marathon.
Note: The shack on the other side of the train car, on the left, is a
rescue closet, but may contain an item.
	Head to the right and into town. Skip the dirt path on the right
as it is a dead end.
...NOTICE...
Possible Witch spawn location.
Expert: She may be in the middle of the road. If you need to startle
her, which you don't, just play catch and startle her from a distance.
For everyone else, just run around in the bushes and move around the
other side of the bus.
	There is a small shack up ahead on the right and a cottage
further up. Make your way inside.
Note: The shack is a medical station and may also contain weapons.
Note: The Cottage contains a rescue closet as well as a guaranteed
ammo station, and sometimes items.
...NOTICE...
Tank spawn location. Usually makes his way around the house. This is
a big, open stretch. Run and gun.
Expert: Flame and run.
	Head through the ambulance (medical station) and follow around
to the end of the street. Take a left into the graveyard. Clear the
area and head up towards the safe house. Prepare yourself, and when
ready, interact with the safe room door to begin the crescendo event.
...NOTICE...
Possible Witch spawn in the graveyard. Be on the lookout.

.........(c2c02)...Crescendo Event

Apparently, being locked up in a church by yourself drives you insane.
Perhaps being Infected doesn't help. There are several choices to
dealing with this situation. Remember, after the event, the man
inside randomly transforms into one of the 3 special regulars.
Choice 1: Make your way down to the shed and have 3 players prepare
themselves. One player remains behind to activate the event. With
the small amount of dialogue, you have plenty time to make your way
to the shed. Watch the window & the door.
Choice 2: There is a broken window in the back with a corner.
Gather your players, and strategically place the gas canisters out
in the open, small courtyard. Back up into the corner and begin
the event. Zombies will rush from the window and the yard. Shoot
the canisters as they begin to overwhelm you. A few may also
approach from behind you, just keep your eyes peeled. After the
regulars finish their routine, clear out any hunters that may
still be in the vicinity.
Choice 3: Camp out in the actual church. I don't honestly
recommend this one if you're playing on Expert...


......(20004)...The Town

	The hunting rifle is currently your best friend. Clear out the
zombies in the vicinity before heading down.
...NOTICE...
Possible Tank spawn location. If this is the case, sniper rifles and
shotguns are your best friend. When the Tank makes his way up the
ladder, take cheap shots with the shotgun and then drop down. When the
Tank follows you, climb back up. The other players should be the ones
firing, by the way.
	Head towards the gas station and clear the surrounding area,
let alone the inside before you actually head in there. You have a
few choices here.
Choice 1: Head through the gas station.
Note: Rescue closet and ammo station here, as well as possible items.
Choice 2: Head through the alley behind the gas station.
Note: The storage room is worthless, and to this date I have yet to
find any items.
Choice 3: Traverse across the fence and onto the semi truck, and
drop down. This saves you a fairly short trip, but works. To do this,
simply jump up on the fence on the right in the church yard, and jump
over the open area, pass the van (possible items) and across to the
semi.
Note: If a zombie horde rushes you, they will climb to this semi.
	Make your way around to the street and simply follow it to
the dead end in the large clearing.
Note: The side rooms that are open may contain items.
...NOTICE...
Tank & Witch possible spawn points.
Expert: It is essential the side rooms are investigated for thrown
weapons.
	Head through the doorway into the building on your left and
follow it around to the doorway. Follow the street here to the
next identical-looking clearing.
Note: There is an ammo dump on the left and possible items.
	Climb up the van and scale the side of the building to the
door and enter.
...NOTICE...
Possible Tank spawn location. Be careful. Please :) In one run, we
had a player try to rush into the building. A few seconds later,
without warning we simply see him fly backwards over the railing
and down to the ground, incapacitated.
	Enter through the doorway now and exit out into the street.
Clear out the surrounding street and area and prepare to activate
the crescendo event.
Note: The bathroom on the left, in the building is a rescue closet.
Note: Check the office space for items as well.
Note: Tier 2 weapon spawn out in the street.

.........(c2c03)...Crescendo Event

There are a few ways to deal with this situation, however, I have
only experience doing this one way, as it is honestly the only
soluble way I've found.
Choice 1: Camp out in the bathroom area. One player will start
the event and make their way back towards the bathroom. Throw
a pipe bomb if necessary.
Choice 2: I suppose you can sit down out in the street and hug
the big gun. I'm really not sure how you plan on handling this...
	When the event ends, make your way along the left wall.
You can drop down if you desire, but holding the upper ground is
the best way to go. At the dead end, head into the alley.
	There is only one path to the safe house from this location.
Cross under the wooden plank creating the makeshift bridge, and take
the metal staircase to the rooftop. Follow through to the other side
of the metal fence, drop down, and enter the safe house.
Note: Laundromat may contain items.
Note: Heading down the metal staircase, into the room, may contain items.


......(20005)...Boathouse Finale

	Exit the safe house and into the street.
Note: A single pipe bomb will be on the hood of the hum vee.
	Follow the street to the cabin and enter it.
Expert: Throw the pipe bomb into the street before heading towards the
cabin, as it will draw out the majority of the zombies in the vicinity.
...NOTICE...
Tank & Witch spawn location.
Note: Be careful if it's a Tank, the vehicles can be used against you.
Note: The cabin contains a rescue closet and possible items.
	Take the back door exit into the yard, and out towards the park.
Directly in your path will be a cabin, continue up the path on the
left, which curves around.
...NOTICE...
Tank & Witch possible spawn in this vicinity.
Note: The cabin is a possible medical station.
	Following the path will lead to a recreational area. The
boathouse can be seen from here, so make your way there.
Note: This is the last rescue closet, which may contain an item.
Note: At the top of the path, you can divert through the woods to a wooden
cabin. There may be items inside.
	When entering the boathouse, stock up on everything you'll need.
There are items on the lower and upper levels, inside and out. When your
team is prepared, there are multiple ways to do the finale.
Choice 1: Head down to the dock. A player will remain behind to begin
the event. If you find any gas canisters, this is where you should take
them. Spread them out at the beach area, and place a new one out there
when a new horde arrives.
Expert: When dealing with a Tank, light him up, and have his target, as
well as the team head up towards the boathouse.
Choice 2: Camp out in the boathouse. Your choice of where is your choice.
Please note there is a big gun on the upper deck. Don't forget the
walls collapse as well.
Choice 3: Camp out in the cabin. It's fairly easy to hold off against
the horde. Spread canisters at each opening outside.
Expert: Choice 1 is the ideal way to accomplish this. Make sure the
survivors are crouching up against a wooden pole in the case of
smokers approaching, so they aren't dragged into the river.


...(30000)...Dead Air Introduction

This is the 2nd easiest campaign to complete due to the mostly top-down
layout of each encounter as well as the close-quarter choke points that
keep the zombie horde at bay. There is also an airport shoot out. And
nothing is better than that.


......(30001)...The Greenhouse

	Clear the initial greenhouse before heading into the next area.
There are a few ways to do this area.
Choice 1: Climb up the wall and shoot, or open the door and shoot.
Choice 2: Trapese to the metal bars overlooking the greenhouse. You can
even jump across these to avoid the greenhouse entirely.
Expert: Take choice 2. When on these bars, the zombies will climb up
repeatedly and just gather in a huge pile below you. They can't reach
you (actually, I had one reach me, but just once) so just look down
with your pistols and shoot them dead.
	Clear the rooftop and make your way across to the apartments.
You have to cross the wooden makeshift bridge, or you'll automatically
become incapacitated. There are two choices but both lead to the same
area.
Note: There are items possibly scattered in both locations.
	Head out through the kitchen and onto the roof. Climb the
ladder, following the path to the next section of the apartments.
...NOTICE...
This is a Witch & Tank spawn location. I've yet to see a Tank in
this level, though.
	Head through this apartment and into the kitchen. Jump out of the
window and traverse across the semi & into the building at the far end.
Enter the safe house, close the door.
Note: The bathroom is a rescue closet and there may be items in the
side rooms as well.


......(30002)...The Crane

	Open the door and head into the warehouse.
Note: The freezer on your right may contain a stray zombie, and there may
be an item around the corner to the left.
	Enter out into the yard and make your way over the fence. If you
have any spare pipe bombs, this is a great way to use it. If not, simply
Camp inside and kill any rushers.
Expert: Stay inside and clear the outside area.
Choice 1: Trapese across the fence and kill any rushing horde that climb
down from the fire escape.
Choice 2: Just hop across the fence and climb up like normal.
	Take the fire escape to the hotel. Navigate your way through to
the hallway.
Note: Tier 2 weapon spawn and items in the first hotel room, as well as
the other side rooms.
...NOTICE...
Tank & Witch spawn here. If it is a tank, he is generally triggered
through opening a hotel room. If you avoid it, you may be able to skip
him. Listen for him when he spawns and keep your distance.
	Follow up the staircase and through into the next hotel room.
Note: Before heading out into the yard with the crane, check for
possible items, as well as a rescue closet.
	The crane activates the crescendo event.

.........(c3c01)...Crescendo Event

This is a pretty wide open event, but is thankfully enclosed via fences
that leave only one opening. This eliminates most of the horde, but
there are some that maneuver over the fence on the right, when you
are in the crane looking out.
Choice 1: Jump in the crane with your other teammates, and lay out
gas canisters in the opening, while leaving the other canister where
it is, by the boxes. Ignite them when the horde approaches. Any horde
that reach the crane should simply be melee'd.
Choice 2: Have players move back into the apartment and camp in the
bedroom. One player starts the event and makes their way back to
this room. Close the door, if it still exists. Also remember to lay out
the gas canisters outside the windows.
	At the end of the event, climb the lowered dumpster, and follow
across to the next set of buildings.
...NOTICE...
Tank & Witch possible spawn location.
Expert: Kite the tank back towards the hotel, and make sure you light
him up.
	You can enter the law offices via either set of windows. They
both lead to the same hallway.
Note: Either way, each may have items, so check accordingly.
	Enter the double doors and enter Merrill Law Office. In the
main office, exit through the window on the left, crossing the planks
to the next building.
Note: Possible items scattered in this office.
	Head through the office and make your way through to the next
level of the office. It is recommended you clear any visible zombies
and not open any doors that remain closed, albeit this is an enclosed
area with many choke points against zombie hordes.
Note: There is a rescue closet, and a medical station, as well as
numerous items located throughout this area. Each cubicle floor has
its own rescue closet.
...NOTICE...
Tank & Witch spawn here, in any of the cubicle rooms.
	Head out into the front office, to two different possible exits.
Note: There is a rescue closet as well as numerous item spawn locations.
Choice 1: Green-lit fire exit to the back door.
Choice 2: Take the front door.
Expert: The fire exit is the best choice due to its close-quartered
choke points that offer much needed protection against any invading
zombie hordes.
	Head in the direction of the flashing lights when you enter the
street. Once inside the storage shop, enter the safe room.
Note: Items may be in the storage shop.


......(30003)...The Construction Site

	Head left and follow the alley, turning left again and finally
emerging out into the construction site.
	Clear this area out meticulously, but do make sure you don't
ignite any gas canisters, you'll need these, especially if you're
playing on the Expert difficulty. Search thoroughly for items and be
aware this is a tier 2 weapon spawn location.
...NOTICE...
Possible Tank & Witch spawn location.
Expert: The Tank is SO EASY to deal with here, due to the multiple
floors of open space in this constuction site.

.........(c3c02)...Crescendo Event

This event can be ludicrously difficult or it can be excessively easy.
This all depends on how you approach it and how organized your team is.
There are only two ways I can advise to complete this event, as there
are only two ways I have ever attempted this.
Choice 1:Return all players to the safe room. One player will remain
on top of the site to ignite and start the event. Navigate your way
around the top of the site and drop down over by the safe house.
Enter the safe house and close the door.
Note: If the Tank has destroyed the door, that's alright. This is still
a choke point and easy to fend off against all Infected, including
Specials. If the door is closed, the zombies won't break the door
down. Remember, the next wave will not start until all zombies in
the previous wave have been eliminated, so bide your time and wait
for them to reach your current location.
Choice 2: Spread gas canisters in key positions around the site.
Have players camp around the top of the site in key areas.
Choice 3: Camp in the lower level of the construction site. There
are two ways to do this, one of them involves cramming players inside
the rescue closet, and the other is by camping players out in the
room to the left when facing the rescue closet. With only two
entrances, players may safely hold off both choke points.
	Pass through the alley post-crescendo and turn left, heading
out into the street.
Note: The side rooms may contain items or ammo.
	There will be a dead body behind the flashing car next to the
opening, with throw weapons generally laying in the pool of blood.
There are a lot of zombies in the vicinity, and if you have a pipe bomb,
pick an area and throw one.
...NOTICE...
This is a Tank & Witch spawn location. Be careful.
Expert: Climb the semi and throw a Molotov. If you do not have one,
you need to take cheap shots at the Tank and shoot any concrete he
throws at you. When he climbs up the semi, navigate across the
electrical station, then jump onto the fence. Play tag and run into
the street. What I'm saying is, you'll need to use your imagination.
	You can traverse through by moving over the semi or around
through the courtyard, but really, the choice is yours.


Note: Check the side buildings if you desire for items.
	Take the path into the building and make your way into
the medical station and close the door.
Note: Make sure to check the other areas of the parking garage for
items.
	Exit through the window or door (whichever you prefer) and
be careful there may be a tier 2 weapon spawn here.
Note: The bathrooms may have an item.
	If you have a pipe bomb, throw it outside at this point,
this is especially important on the Expert difficulty. Even after
using two, you may not have cleared all the zombies. Be careful.
Note: Zombie horde rushes are very common here, especially on the
Expert difficulty.
	Head around and into the parking garage.
Note: You may find items scattered about outside, and check the
green suitcase laying near the cockpit of the separated plane.
	Be careful not to set off an car alarms at this point.
You'll attract a horde of zombies if you do. Follow the path around
to the right. Take the ramp upward in the parking garage, and
head across the skywalk into the safe room.
Note: Check the side paths for items.


......(30004)...The Terminal

	Open the door and turn left. You are now in an open, 2 floored
terminal. The hunting rifle pays off here, as you lean over the rails
and pick off zombies on the level below you.
Note: If there is a rush, the zombies will attempt to maneuver their
way to you via the back offices. Station the non-snipers at these
double doors to pick them off as they come through, since it's a
major choke point.
	Follow through these back offices when you've finished clearing
and navigate to the other side of the terminal.
Note: Items may be in these side rooms.
	Head down the escalators and prepare for the crescendo event.

.........(c3c03)...Crescendo Event

Before beginning, make sure teammates are stocked up and prepared.
There are several choices on how to deal with this event.
Choice 1: Camp out in the terminal and kill off the waves of zombies.
They will attack over the rubble by the escalator and from down below
on the lower level. I'm not sure why anyone would use this strategy.
Choice 2: The survivors return to one of the conference rooms in the
back offices, while one survivor begins the event. Then this
survivor runs back into the room. Why? Initially, if you enter the
back office hall and turn left into the first conference room, the
door you enter by is the only entrance. However, when testing this
theory on Expert, near the end of the crescendo event, the wall next
to the door broke down, but the hole was remotely small and still
carried a choke point so that this new entrance was hardly a worry.
	Head through the newly opened path and head into the baggage
claim area, traversing through the conveyor belts. The lower level
contains a rescue closet.
...NOTICE...
Tank & Witch spawn location.
Expert: Due to the conveyor belts, you can easily light him up or
simply play it like a circus and dance around him. Remember, when
the Tank begins to climb he must complete the move before changing
his direction.
	When you've finished traversing the labrynth-like corridors of
the baggage claim area, be sure to avoid the metal detectors while
entering the next terminal.
Note: Check the side rooms for items. If you pass through the metal
detectors you will attract a zombie horde.
	Head up the escalators at the other end of the room and turn
left down the hallway.
Note: Check the food court for items as well as possible ammo dumps.
...NOTICE...
Witch & Tank spawn location.
Expert: Ha! Run up the stairs and jump over the railing, just play
catch the survivor with the Tank.
	Follow down the waiting deck towards the safe room near the
end of the terminal.
Note: Check the side rooms and areas for items.


......(30005)...Runway finale

	Stock up and prepare for the finale.
	This area is rather open-ended. When players are ready, head
out towards the plane.
Expert: Have at least one player carry a sniper rifle. Clear all visible
zombies before heading down towards the plane.
	Finding higher ground is the best strategy for this event. This
finale, like all the others is highly straight forward. Take your time,
things will move quite smoothly. Use pipe bombs strategically and
make sure you Molotov the Tanks. With such an open environment, it's
easy to make the Tank chase you. Save a pipe bomb for the escape, as
a zombie horde will rush you as you board the plane.

Tip: Look for another terminal that is broken and decayed, but has a
staircase leading up to it. If you can find gas canisters, take them to
the top of the staircase, and any extras to the corner with the two
flipped tables with you. The walls on your left and right are breakable,
but if you crouch against them, the special infected will mostl likely
not break them down. At each major horde we would blow one canister,
and the boomers, hunters, and smokers were of no concern to us.
The tank on the other hand was an extreme amusement as it would run
across the plane on our left, only to jump down and run circles
below us. The zombies that rush from the left will attempt to run
straight at the players and will slide down the plane to the ground
below, and will rush up the stairs at you. This makes this finale
the absolute biggest joke imaginable. The suggestion is to carry
Molotovs with all survivors and not worry about pipe bombs. However
having one survivor carry a pipe bomb for the escape horde rush
is a good idea. We completed this with two survivors after killing
the two bots ourselves. Don't forget the rescue closet near here
if you lose teammates early on. Even after the event begins,
these players can be brought back to life by opening the door.


...(40000)...Blood Harvest Introduction

This is the second hardest of the campaigns to complete due to its wide
open wilderness. The finale itself is easier than No Mercy's due to
the choke points located in the farm house and surrounding barns.
Be wary of Smokers and Hunters as they will attack from the cliffs.


......(40001)...The Woods

	Watch for smokers as they will constrict players from the high
cliffs, as well as hunters leaping towards players. From these heights,
players will be instantly incapacitated on Expert.
	This section is very linear, so just clear the zombies and
follow the path. As you approach the bridge up ahead, you'll see a
single picnic table. Pass this area and cross the bridge.
Note: Check the area around the picnic table for items.
	If you are wary of a zombie horde, enter the trailer on the
left side of the area. When you are finished, continue heading down
the path.
Note: Items may be located inside.
...NOTICE...
Witch spawn location in the middle of the road.
Expert: Navigate AROUND the Witch through the woods. Attempting to deal
with her head on is very dangerous due to the secluded woods.
	Continue to follow the path, as you'll see a walkway above that
you'll be passing under. Near here, there will be a small shack on your
left, (rescue closet) now follow the path around to the left. In the
distance is the safe house.
...NOTICE...
Tank spawn location. Be wary as he generally spawns near the safe house.
Expert: If this occurs, you can run back towards the previous clearing.
However it may be better to let him chase one player depending on
how well you've managed to navigate to this point, and at least safely
seal the door with the other 3.


......(40002)...The Tunnel

	Head right out of the safe room and down the fire escape. There
are two choices here, but they both lead to the same warehouse. Advance
into the warehouse via any of the windows.
Note: Tier 2 weapon spawns may be in either room, check accordingly.
Also may be items.
	Traverse through the warehouse to the door at the far end of
the room. There are two ways to do this.
Choice 1: Take the lower path.
Choice 2: Traverse across the rafters. (recommended)
Note: Check for items outside the medical station.
Expert: Stay up top and watch for the zombies rushing from behind.
...NOTICE...
Witch spawn at the far end of this room, near the door.
Expert: Try to avoid her, but if not, shoot from the windows and head
back to the safe room. Make sure your other three teammates are near
the Witch so they can pelt her as she chases after you.
	Enter the medical station and prepare for the crescendo event.

.........(c4c01)...Crescendo Event

	There are a few ways to do this, and the choice is yours.
Choice 1: Crowd all four survivors in the medical station and begin
the event. Make sure there are gas canisters outside in the warehouse.
Zombies will rush from both doors as well as the ventilation shaft
above. It is best to give players firing orders to prevent death
from accidental friendly fire during the havoc.
Choice 2: One player activates the crescendo event, after placing
a gas canister inside the medical station. When the horde begins to
break down the emergency door, a player up in the rafters in the
warehouse should shoot this canister. Now all the players have to
focus on is the rush from the warehouse. Oh, and the player who
activated the event should have made their way up to the rafters.
	Exiting this area leads out into the train yard. However
there are two ways to do this.
Choice 1: Head up the stairs and follow the pathway out a window.
Choice 2: Follow the path to the left and stay on the ground floor.
You can take the metal staircase to the windows or head out the door.
Expert: Take choice 1, due to the fact that there may be a witch.
...NOTICE...
Tank & Witch spawn here.
Expert: Be careful, the Tank will rush along with the crescendo
event if he spawns.
	Head out into the train yard.
Note: Side rooms on the lower level may contain items, the staircase
next to the entrance from the medical station leads to a rescue closet.
	Head through the train station and traverse across the cars.
The left path is preferred but you can always take the right, though
it meets up with the left side.
Note: Rescue closet in the doorway on the left path.
...NOTICE...
Witch & Tank possible spawn location on either side.
Note: There is a tier 2 weapon spawn on the carts.
Expert: If there is a Tank, use the height of the cars to your
advantage. If you try to fight him on his level, he will kill you.
Also, if you attempt to push forward, he will kill you.
	Make your way over the train cart and into the next clearing.
Clear the zombies here and climb the ladder up and over. You'll be
at a dead end with a hole in a wall, entering and turning to your
right will lead to the safe room. Watch for zombies behind and
enter the room.


......(40003)...The Bridge

	Regardless of which direction you head, this section of the
tunnel is a large square. Make your way around and through the door
at the far end f the hallway, though.
Note: Check the tunnel and the side rooms for items.
Note: There is a rescue closet in one of the rooms.
	Emerge into the forest and be careful about Smokers, Hunters,
and regulars lurking in the shadows, especially on cliffs that the
survivors cannot reach. Continue up the path towards the building
on your left.
Note: If you move around in the woods on the top of this cliff,
there is a camp site with sleeping bags and possible items.
...NOTICE...
Tank & Witch spawn location.
Expert: If it's a witch, navigating beyond her may be difficult, and
since there is a winding bend nearby, it's also difficult to attack
from a distance. Try to light her up if necessary and run for it.
If it's a Tank, run around up top, and down when you reach the fenced
area from the exit from the tunnels. Repeat the process.
	Enter the building via window/door and navigate down the
staircase, follow the hall to the door and exit through it.
Note: Check this area for items and possible tier 2 weapon spawn.
	Head straight through the next set of halls and out into
the train yard.
Note: To the right, in the side rooms may be items.
	Follow the tracks. There will be a shed on the right, and
further down a small cottage. Further down there will be a car
that you can flip a switch to activate the crescendo event.
Note: The first building on the right may contain items. The cottage
on the left is a medical station.

.........(c4c02)...Crescendo Event

Prepare for the crescendo event. There may be items on top of train
cars. Suggestion is to reach a higher point for dealing with the
horde.
Choice 1: Camp out in the cottage. Guard the windows, pretty
self explanatory.
Choice 2: Reach higher ground and engage the horde this way.
Expert: Choice 2 would be the best way to go, even with Smokers and
Hunters having visible contact with survivors. Why? Because the
zombies will have to climb to you, giving you ample time to kill them
off before they do any damage. This also gives you a clear view
of their spawn locations.
	When the event ends, head up the newly created ramp from
the collapsed bridge. Follow the path up and around into the safe
room. The first players up to this landing should probably turn
and give cover fire to any slacking survivors.


......(40004)...The Train Station

	Before opening the door, the suggestion is to clear as many
zombies as possible. When finished, you can begin your descent towards
the barn. You have a few choices.
Choice 1: Avoid the barn and continue to your right.
Choice 2: Avoid the barn and continue to your left, through the woods,
diverting from the main path severely.
Choice 3: Enter the barn, and make your way through the lower or
upper levels.
...NOTICE...
Witch spawn location near or in the barn. Be careful.
Expert: Suggestion is to take the first choice, as you will most likely
already have tier 2 weapons.
Note: The barn contains one of the tier 2 weapon spawns and possible
items. Around by choice 2 is a green car that may have items.
	You'll arrive shortly thereafter at a cliff overlooking the
roof of the train station. You have three choices here, each with their
own branching decisions. We will cover the governing choices.
Choice 1: Jump to the roof and enter via a window.
Choice 2: Drop down and enter the train station via the lower doorway.
Note: There is another possible tier 2 weapon spawn as well as items.
Choice 3: Avoid the station altogether by dropping down and maneuvering
to the left, around the building.
	Be careful for car alarms here. Traverse through this area
and you will come across a small cabin on your right. Further ahead
is a three story building. Make your way inside.
Note: The cabin on your right is a medical station. This may also be
a tier 2 weapon spawn.
Note: The three story building may contain items as well as a tier 2
weapon spawn.
	Make your way to the top level of the building and jump out
the window. Clear the area before making your way across the bridge.
Head across the bridge and enter the caboose.
...NOTICE...
Tank & Witch spawn.
Expert: They generally spawn on the bridge out front of the caboose.
Make sure you take your time before jumping out and running across
the bridge. The Tank is easily kitable as long as you force him through
the building.


......(40005)...Farmhouse Finale

	The finale is so linear, it is questionable why we don't simply
skip to the finale itself.
	Follow the path in front of you and climb up the ladder onto
the train car. Walk across this and around the bend to your left. Step
down into the cornfield.
Note: Look for scattered items.
...NOTICE...
Tank & Witch spawn location before the cornfield.
Expert: If you have the bad luck to encounter either of these beasties
prior to the finale, do your best to kite them.
	When you've entered the cornfield, you'll have two choices.
Choice 1: Continue down the left side and navigate to the storage area.
Choice 2: Cut across the field at the tractor and to the silos.
Expert: Choice 2 is your best bet.
	When you reach the silo, you'll be near a small one-story barn,
as well as be able to see the two story barn and the farmhouse nearby.
Head to the farmhouse to stock up and prepare for the finale.
Note: The two barns may contain items and tier 2 weapon spawns.
	There are several ways to do this finale. I will cover two.
Choice 1: Head to the two story barn. One of the walls on the top floor
does collapse, but there should be a nearby ammo dump to assist in the
finale, as well as a medical station. We do this from the top floor,
and while it is a rather open room, having an open area of height over
the horde really helps.
Choice 2: Camp out in the farm house. Why? Choke points, and a huge
medical station. There will be tier 2 weapons here, hands down. I
recommend staying on the upper floors in bedrooms and away from windows.
When Tanks approach, kite them, as always, regardless of the two
different choices. However, if you go with choice 1, just continually
move between the upper and lower level of the barn.
	The real difficulty you will encounter with this finale is
its claustrophobic approach and feel, as well as the low visibility.


(50000)...Versus Mode

	This is the Guide for the popular Versus mode. I do strongly
recommend players be expertly familiar with the game before playing
this game mode, and I say this for their sake as well as the players
they will be competing against and with.
	There are strategies here for both the Infected & Survivors.


...(50010)...The Survivors

	The way the survivors play is relatively straight forward. If
you've played the campaign off-line or on-line, just remember to
stick together and work as a complete team. Realize, however, that the
special infected are a lot smarter, generally. They will also most
likely attempt strategies that the AI Director doesn't think about.
To the Survivors' advantage, the Director does play a role in versus
as well, when it comes to controlling how many special infected are
on the scene at a time, as well as their respawn rates.


.......(50011)...Strategies

	Watch the rooftops. Hunters and Smokers will most likely
strike from these locations. Make sure you are prepared to spam
your melee attack. Most human players don't know how to produce
the counter-measures to this defensive technique, and while there
really are counter-measures, the Survivor in this case remains
with the upper-hand. 
	Keep the opposition facing your front. Always make sure you
stick together, but not too close. Spread out, but don't spread out
too much. Always make sure someone is watching the rear.
	No matter what, KEEP MOVING! The AI Director is by no means
subtle or nice in Versus mode, and will continually send hordes
after survivors who remain idle for too long.
	Don't camp in the safe room. The Infected have unlimited lives.
You have one. The safe room door will open 60 seconds after all
players spawn.
	Listen for the Tank. If you hear him and you haven't opened
the safe room door, don't! Wait for him to go away, first.


...(50020)...The Infected

	The Infected is composed of four players who play the role
as the Zombies attempting to prevent the Survivors from completing
their mission: Escape!
	There are 4 Special Infected that these players can become.
The only one they cannot play as are Witches.
Here is a quick run down of each one.
Remember that all these classes requre teamwork, even the Tank, which
I have yet to figure out why players ignore teammates when they become
the Tank, and then do not understand why they died without dealing
any survivor damage.


.......(50021)...Smoker

	The tongue may drag a player up to 100 ft in distance.
Recommended strategy: Hide behind an object or via rooftop, or
atleast from a distance elevated above your target. Your preference
would be to have your tongue wrap a corner, so you aren't visible
to any survivors attempting to save their teammate.
	The smoke cloud that attributes the Smoker his name makes
you a very visible target to survivors. You are also very weak and
vulnerable if a successful attack is landed, chances are you will die.
	Remember, due to the strange nature of the Smoker, when the
crosshair turns red, your tongue will auto-aim to the closest target.
I've had this happen, unfortunately, which I really wish there was an
option to disable this.


.......(50022)...Hunter

	The quickest, strongest, and most agile of the 3 regular
special Infected. The hunter can leap from the ground to walls, as well
as from rooftops.
Recommended strategy: Wait around a corner and leap to a wall and then
to your targeted player. If you wait until they round the corner,
they will simply melee and kill you, if they have any sense. Your other
option is to work from the rooftops, where a great enough elevation
will instantly incapacitate your target.
	Hunters themselves are vulnerable if struck by melee combat.
This is why, again, teamwork is necessary. Be careful, though, as
regardless of the target you are leaping for, the hunter will attack
whichever survivor crosses his path during the leap, first.


.......(50021)...Boomer

	Strategies are simply as the Boomer. Your main attack
will summon a horde to attack anyone covered in your splooge. Your
melee is simply a diversionary attack used to convince a survivor to
kill you in their presence. While Boomers are real threats on the
Expert difficulty, in Versus they are relatively useless if they don't
work together with the rest of the team. The minimal damage and amount
of horde sent at players is enough to laugh at.
	The downside to the Boomer however is their inability to
really escape from a bad situation, as they are extremely slow and
have relatively little health.
	However, the extreme solution is to jump from a high elevation
and explode upon contact with the ground, splooging all players in
the vicinity.


.......(50021)...Tank

	It's essential to understand that the Tank is the strongest,
albeit the most vulnerable next to the Boomer. While he can hurl
vehicles and other objects at players, aside from ripping concrete
from the ground and hurling it at a player, or even how a simple
melee attack can launch players off cliffs or across yards, his
hit boxes are huge, and life will tick a lot faster than expected.
	Your best bet is to use the environment to your advantage.
Even cornering players in choke points isn't too helpful, since they
can simply out maneuver you.
	Really, though, the tank needs to work with his teammates.
Corner a survivor and let a hunter take it from there. Force a
survivor away from the rest of the group and have a Smoker take
care of the rest.
	Please, please, don't attack other Infected players. Be
careful. Working alone can be the single most deadly mistake.