!!!!!!       !!!!!!     !!!!!!!   !     !!!!!      !!!!!!     !!      !   !!!!!!!!!
  !    !!!     !          !         !     !     !     !          ! !     !      !

  !!!!!!!      !          !         !     !      !    !          !  !    !      !

  !!  !!       !!!!!!     !!!!!!!   !     !      !    !!!!!!     !   !   !      !

  !!   !!      !                !   !     !      !    !           !    !  !      !
  !!    !!     !                !   !     !     !     !           !     ! !      !
  !!     !!    !!!!!!     !!!!!!!   !     !!!!!      !!!!!!      !       !!     !

                                                                    

!!!!!!      !    !    !!!!!!!      !                     !!!!!!!!

!           !    !       !         !                             !

!!!!!!      !    !       !         !                             !

!           !    !       !         !                      !!!!!!!!          

!            !  !        !         !                      !

!!!!!!        !!      !!!!!!!      !!!!!! .. .. ..        !!!!!!!!

                         

 

 

       Leon Scenario 1&2 Claire Scenario 1&2 walkthrough

            Walkthrough by SCOTT MCDANIEL (Superflymx@cox.net)

 <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

      Index:

00: INTRO

01: SURVIVINS RE2

02: ENEMIES

03: WALKTHROUGH

PARTS:

-    PART 1: RPD HQ

-     PART 2: SEWER

-   PART 3: UNDERGROUND

-    PART 4: BIRKINÂ’S LAB

04. WEAPONS CHECKLIST/ITEMS LIST

05. BONUSES

06. RESIDENT EVIL 1 STORY

07. RE2 CHARACTERS

08. HEALTH GUIDE

09. HUNK/TOFU MINI GUDE

10. SECRETS/GAMESHARK CODES

11. EVER NOTICEDÂ…

12. CREDITS/THANX

13. CLOSING

<><><><<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

THIS FAQ CONTAINS SCENES OF BLOOD AND GORE AND SPOILERS, WERE TALKING BIG SPOILERS. IF YOU DONÂ’T WANT A LOT OF THE STORY RUINED STAY AWAY FROM THE RE1 STORYLINE, THE CHARACTERS, AND ANY PARTS OF THE FAQ THAT ARE AHEAD OF WHERE YOU ARE, AT LEAST UNTIL YOU BEAT THE GAME.

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v       v       00: INTRO:

 I remember the very first time I played RE2Â… I was about 9 or 10 and spending the night at my GodparentÂ’s house. My Godfather asked me if I wanted to play a game, and I agreedÂ… Little did I know the chaos and M-rated goodness that was about to be dropped on my back. I was used to nice, calm games like Sonic, Mario, okay, I did play a little Turok, but lets get on with the story. Anyway, He started a game everything was going coolÂ…then the opining CG came onÂ… I sat and watched as I almost pissed myselfÂ…it was so scary!!! From that day on I knew Resident Evil was the game for me. I havenÂ’t got sick of RE2 since that day. Anyway, I hope this guide helps all you RE fans out there, and IÂ’m currently making an RE: Remake Faq.

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 RESIDENTEVIL2RESIDENTEVIL2RESIDENTEVIL2RESIDENTEVIL2RESIDENTEVIL2RESIDENTEVIL2

v       v       01: SURVIVING RESIDENT EVIL 2:

 

    HereÂ’s some helpful tips for you first-timers out there:

 

Ø       Ø       Conserve ammo. Using your most powerful weapon on zombies isn’t the way to do it. Find the best way to exterminate each enemy.

 

Ø       Ø       Know your rivals. Listen to what an enemy sounds like. That way you’ll always know what to listen for.

 

Ø       Ø       Stuck? Check everything you think can help you get back on the right track. Basically, everything. Or you can follow my guide…

 

Ø       Ø       Don’t be stupid. Don’t kill anything with a pool of blood around it, because it’s dead.

 

Ø       Ø       Decapitating is the key to success. If you aim up with the shotgun when a zombie is right in front of you, you can decapitate it, thus, it won’t come back up. Never. Ever. At all. Also, with the magnum, just shoot at a zombie and you’ll automatically decap it.

2RESIDENTEVIL2RESIDENTEVIL2RESIDENTEVIL2RESIDENTEVIL2RESIDENTEVIL2RESIDENTEVIL2  

 

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v       v       02: ENEMIES

 

Zombies:

Standard enemies of RE1, 2, heck, all of ‘em. Slow and very stupid. They don’t pose a big threat, but are dangerous in big groups. If you get on a crate so they cant get you, they’ll puke on your feet. Icky!

THREAT METER: LOW

 

Cerberus (dogs):

Also known as Hellhounds. Dangerous, fast, sly, mean, easy to killÂ… Need I say more?

THREAT METER: LOW

 

Lickers:

These are the coolest monsters, EVER. They are a lot like dogs, except more difficult to kill. They also have great, great ways to kill you.

THREAT METER: HIGH

 

William Birkin:

A scientist who injected himself with the g-virus in order to live. He turns into a huge beast and kills all of HunkÂ’s team. You have to fight him, but disappointingly, heÂ’s easy all 3 times.

THREAT METER: MEDIUM

 

Ben Killer(G-Embryo):

A little bug that I like to call the Ben Killer (It took me awhile to figure that one out :p). It morphs into a full-grown beast. Easy to kill. Did I mention he killed Ben? (YAY!!)

THREAT METER: MEDIUM

 

Alligator:

Cricky!! Invincible to any thing you throw at him except a cylinder of propane, which blows his jaw up. Very Bloody. (YAY!!)

THREAT METER: LOW

 

Plants:

Slow, but they can be very deadly. They will grab you and spit poison in your face, so retaliate by sticking a flamer in theirs!

THREAT METER: MEDIUM

 

Moths:

You only find these once in the game. No big deal if you stay clear of the toxic spit. Easy to kill. Moving OnÂ…

THREAT METER: LOW

 

Larva:

Just stomp on em and smash them. Careful though, because if they bite you, like, 6 times youÂ’ll get in poison. If they bite you 6 times though, you have a problem. 

THREAT METER: VERY LOW 

 

Crows:

TheyÂ’ll peck you to death if you get to close. Unless you have to (which you wonÂ’t) you should kill them, but otherwise, run.

THREAT METER: VERY LOW 

Mr. X:

A strange guy in a trench coat. HeÂ’s the only enemy that will reward you for killing it, and He isnÂ’t even that dangerous. But he'll scare the piss out of you a couple of times. He only comes in scenario 2, though, so donÂ’t worry if youÂ’re doing scenario 1.

THREAT METER: MEDIUM

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v       v       03: Walkthrough

 

 

      After the cool CG, run past the zombies. This might need a little practice, but itÂ’s really easy after you get used to it.

Enter the KENDO gun shop. After the video, walk around and get the HANDGUN AMMO. After getting it, zombies will burst through and kill the owner.

 

OPTIONAL:

You can stay and get the SHOTGUN, or you can leave.

 

After exiting, walk past the gate and get the HANDGUN in the van. Kill the zombies that come through the gate, then run past the one on the basketball court. Go through the door. Go up and down the stairs and get the HANDGUN AMMO from the trashcans. Climb on the crate and aim down. Kill the women zombie, then get down and run past all zombies. Run past the zombies eating the person and go on the bus. Kill the zombie on the floor, and then get the HANDGUN AMMO from the purse. Kill the other zombie and exit the bus. Kill the zombie closest to you and run around them.

 

Note: when doing this, make sure to hug the cars at the top of the screen.

 

Enter the gate and go down the stairs. Go back up at the other end. Get the GREEN HERBS from the plant box right at the top of the stairs, then enter the double doors to the police station.

 

=-=-=-=-=-=-=-=-=-=-=-=-=-=

WALKTHROUGH PART I: RPD HQ

=-=-=-=-=-=-=-=-=-=-=-=-=-=

 

Run to the door parallel to the table. After the video, go to the computer and use the CARD KEY, then enter the double doors. Deposit the SURVIVAL KNIFE in the chest, pick up the file, then go out the door. Run down the hall and examine the decapitated officer for HANDGUN AMMO. Go to the pool of blood, and kill the Licker that drops down. After the little battle, grab the    GREEN HERBS at the end of the hall. Exit. Kill the zombies and pick up the herbs. If you have extra HERBS, go to the menu, select COMBN, and mix the HERBS, then go through the door. Walk down the hall. Go through the double doors. Pick up the file on the desk, then go to the backroom. Get the HANDGUN AMMO from the trash and go to the fireplace. Use the LIGHTER, and get the RED GEM from the melted painting. Then exit the door and then the hallway.

 

 

 Kill the zombies surrounding you, then grab the HERBS, if you have any extra HERBS, then go to the menu screen, highlight an herb and press COMBN, then click on another HERB into the door, saving if you want. After this, go up the stairs. Push the statues at the top so that they are both parallel to each other and facing the main statue.

 

After this, the other RED JEWEL will drop. Go through the door. Kill the zombies, and go through the unlocked door. Get the shotgun closet, if you havenÂ’t already got it from the gun shop owner. Take the F. AID SPRAY from the boxes, and then go to the desk by the electric guitar. Pick up CHRISÂ’S DIARY and snatch the UNICORN MEDAL. After this Claire will come in. Go behind the front desk and snatch the HANDGUN BULLETS. Exit the room, and return to the main hall. (The first place you first came in) Place the UNICORN MEDAL in the bust in front of the huge statue, and get the SPADE KEY.

Go through the hall where the licker was, and go through the door near the decapitated cop. Unlock the gray door with the SPADE KEY and go inside. Kill the zombies, and grab the CRANK. To get the CRANK, push the stool to the end of the room and climb up it, and check the top of the cabinet. If you really want them, take the INK RIBBONS, the PATROL REPORT, and the PHOTO, but you wonÂ’t need any of them, believe me. After this, go to where you got the shotgun and the UNICORN MEDAL, and go to the door at the very end of the hall. Go inside and youÂ’ll see 4 or 5 zombies having a meal. Rain on the parade and kill them all. After go through the door by the drawer. If you have a SMALL KEY, open and get the HANDGUN PARTS. If you donÂ’t have the key, youÂ’ll get it later, so donÂ’t sweat it.

Inside the door, go up the steps and follow the path till the dead end. After you drop, look at the design.

Press the button to get at. This puzzle is really simple. Press the button on the front of the bookcase.

HereÂ’s the solution:

 

 1 23 4

 1 23 4

 1 23 4

_1_23_4

 

After you solve the puzzle, get the BISHOP PLUG. Then exit out the double doors. Kill the zombie in your way, and release the emergency ladder, but donÂ’t go down it. Instead, keep going until you reach the door, killing any zombies in your way. Enter the door. Get the SMALL KEY, INK RIBBON, and CHIEF SECERATARYÂ’S DIARY A.  Then go through the door by the typewriter. Go to the door at the up most part of the screen, and youÂ’ll be outside. Go past the burning helicopter, and go down the stairs. Dodge/kill the zombies and go into the cabin. Get the VALVE HANDLE and exit. DO NOT go through the door to the left of where you got the valve handle, as 2 zombies will come through. Go back to the burning helicopter, and use the VALVE HANDLE to the left of it to put out the fires. Get the HANDGUN BULLETS from the helicopter and exit. Make your way through the hallway, dodging the Crows. When you get to the police officer, check him twice for HANDGUN BULLETS, then go through the metal door. Pick up the HERBS on the balcony, and snatch the HERBS below. Mix all the HERBS, and go inside. Get the SHOTGUN SHELLS and the POLICE STATION MAP. Get the HERBS behind the desk and exit from the way you came, and go back to the crow hallway. Go to the save room where you got the secretary diary. Once there, go to the chest and get the two RED GEMS, then exit from the door you just came through. Go the other way then last time, and go through the door by the helicopter. Once inside, get the DIAMOND KEY, and place both of the RED GEMS in the busts to get the KING PLUG, then go back to the first floor room where you needed the DIAMOND KEY to enter. Go inside, and grab the F. AID SPRAY, the CORD, and the ROOK PLUG, also make sure that you get the F. AID SPRAY last, and also, pee your pantsÂ…HEH, HEH. Then return to the door with the small locker in it. Unlock the door, and go through. Once inside, get the HERBS on the floor, and mix them, then put the CORD on the busted electric box to close the shutters, although it wonÂ’t really matterÂ… Then go down the stairs. Once down, run till, you see the dogs, then fire away with your SHOTGUN. After youÂ’ve take care of the Hellhounds, go into the first door on the right. Get the HERBS and the B1 MAP, then go to the back of the room. Use the electric box to restore the power. The solution is:

UP DOWN UP DOWN UP

Now exit the room and enter the door marked, PARKING. Once inside, run forward and a video will take place. After the video, get the HERBS in the corner by the gate, then help Ada push the Van away from the door. After this, go into the new door. Run down the hallway until you come to a gate. Get the HANDGUN BULLETS, and enter the gate. Watch the video, and get the HERBS in the empty cell, then pick up the MANHOLE OPENER and exit. Run down the hallway until you come to the kennel door. Use the MANHOLE OPENER on the manhole and go down. In the sewer, donÂ’t bother even shooting one bullet at the spiders, just run. If youÂ’re poisoned, you did something wrong. Nonetheless, go into the first door you see after you get off the stairs. Get the BLUE HERBS on the floor, and put them in the box. Save if you want, then exit. Go through the last door in the hallway, going back out to the hallway as soon as you enter it. After you talk to Ada, youÂ’ll get to play as her. Walk out the door and kill all the dogs, then go to the room that has no door. (To the right)

Go down the lift and get the SHOTGUN SHELLS, and then go back up. Then go to the other room. Once inside, take the SEWAGE DISPOSAL MAP on the wall, then go down the short steps. Once on the bottom, push the boxes so theyÂ’re like this:

 

<   WALL  >

(1)(2)(3)

 

The (1) (2) AND (3) being the boxes. Once youÂ’ve made the bridge, push the button on the machine to raise the water, go across, and grab the CLUB KEY. Go to where you started off as Ada, and sheÂ’ll automatically give the items to Leon. As Leon again, go all the way back to where you put the CORD in the electric box. Go through the door at the top of the stairs. Inside, get the SHOTGUN SHELLS in the locker, the F. AID SPRAY, THE MAGNUM, and the NIGHT WACTMANÂ’S DIARY. Exit, and make your way to the last locked door in the police station. (The door by the interrogation room where the Licker jumped in. Once inside, light the furnace with your lighter, and turn on the Faucets in this order 

1.       1.       1.     12

2.       2.       2.     13

3.       3.       3.     11

 

When the GOLDEN COGWHEEL drops out, take it and return to the Library. Go up the stairs and enter the door. Go across the balcony and go into the door. Use the CRANK on the crank-hole, and go up the stairs. Go to the clock-mechanism, and place the GOLDEN COGWHEEL in the clock machine. Check the drop-chute and get the final chess plug, the KNIGHT PLUG! Go down the chute and go to Ben’s cell. After a bloody video, exit and return to the kennels. Go down the ladder, dodge the spiders, and enter the save room. Get all the plugs, your MAGNUM, your HANDGUN, and then save/exit. Go to the last door in the hallway. Upon entering it, a boss I like to call the “BEN KILLER” will attack.

BOSS BATTLE: Ben Killer

SUGGESTED WEAPONS/ITEMS: MAGNUM, C. HANDGUN, F. AID SPRAY

After the fight, go to the plug-in box thing, and put all the plugs in. This will unlock the door. Enter.

 

=-=-=-=-=-=-=-=-=-=-=-=-=-=

WALKTHROUGH PART II: SEWER

=-=-=-=-=-=-=-=-=-=-=-=-=-=

 

 

 Go down the stairs and Ada will come. Go to the door at the end of the water. Once inside, put any unnecessary items in the Chest, get the F. Aid SPRAY, the HANDGUN BULLETS, INK RIBBONS, SEWER MANGERÂ’S FILE A, and save if you want. Then go down the lift. Leon will get shot, so youÂ’ll play as Ada again. Just follow Annette (the women) until a video and CG takes over. Then, as Ada again, just run till you reach a ladder and go down it. YouÂ’ll then play as Leon again, so go to the left after you go out the door. Instead of going on the ladder, keep going and youÂ’ll see the bodies of HunkÂ’s team. Examine them to get the WOLF MEDAL, and the SHOTGUN SHELLS. Then go past the ladder and keep going. Go inside the door. Keep going until you reach a room with 2 spiders. (DonÂ’t shoot them!) Just run until you reach the door. Go inside and use the VALVE-HANDLE on the machine to lower the bridge. Cross it, then raise it again on the other side. Get the SHOTGUN SHELLS, and save if you want, then go through the door. Keep walking down the Passage until you reach Ada.

 

When the alligator comes at you, run until you reach a light. Press it to drop a Propane cylinder. Wait till the alligator picks it up in its mouth, thenÂ… BOOOOM!!!

After it dies, run to the place where Ada was, press the switch and open the door. After a video with Ada, go up the ladder and get the EAGLE MEDAL, and the SEWER MANAGERÂ’S DIARY. Then go back to the way Leon came to get to the waterfall. Put the EAGLE AND WOLF medals to stop the waterfall, and open the door.

 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

WALKTHROUGH PART III: UNDERGROUND

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 

Go to the right of the trolley and turn on the power, and go inside. On your way there, youÂ’ll encounter William Birkin, but this time around heÂ’s easy.

 BOSS BATTLE: BirkinÂ’s arms

SUGGESTED WEAPONS/ITEMS: Any gun, no health items

Just move away when the dust falls. When his arm breaks through, shoot it and soon the battle will be over.

When you get off, go to the left of the trolley and light the flare to see the WEAPON BOX KEY, pick it up and exit. Kill the zombies in your way. In the second hallway, go left and get the SHOTGUN PARTS to create the CUSTOM SHOTGUN, which can kill ALL zombies in one shot, and if you donÂ’t want too much noise (puss!) then turn down your TV, because the CUSTOM SHOTGUN is VERY loud. Now keep going until you reach the ladder, and go up it. At the top, get the MAGNUM AMMO and the SHOTGUN SHELLS, then go to the locker and get the F. AID SPRAY, then save/exit. Go to the tractor and go inside. Take the key up front and use it outside on the control panel to start the tractor. Then, William will attack again.

BOSS BATTLE: WILLIAM (premature stage)

SUGGESTED WEAPONS/ITEMS: MAGNUM, C. SHOTGUN, F. AID SPRAY, MIXED HERBS.

After he jumps down, run away, then attack him with all your fury. Use MAGNUM/shotgun blasts to kill him.

Once heÂ’s killed, go back into the tractor and get Ada, then itÂ’s off to the Lab with yeÂ’.

 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

WALKTHROUGH PART IV: BIRKINÂ’S LAB

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 

After the cut scene, get the various items in the save room, and save if you want. Make sure you have 4 slots left in your inventory. Then go through the double-doors. Then go to the right side of the platform. Inside the WEST SIDE go to the last door in the hallway, and turn on the B.O.W. sprinklers from the computer, and get the FLAMETHROWER from the locker. Then spray the plant with the FLAMETHOWER, and go through the vent. Inside, don’t make any fast movements, because there are Super Lickers in here, and kill them with the C. SHOTGUN. If you need health, there is some in the locker, then exit. Exit and go to the left and go inside the frozen-door. Go back and get the FUSE from the cart. Put it in the fuse operator, and take the MAIN FUSE. Go back to the platform and put the MAIN FUSE in the fuse operator to put the electricity back on line, then go back to the WEST side and push the shutter switch to open the shutter. Kill the two plants with the FLAMRTHROWER and go through the door. Kill the plant, and get the HERBS on the balcony, then go down the ladder and enter the door. Kill the Lickers with the C. Shotgun and pick up the HERBS, then advance to the door. Walk to the end of the room and put the flamethrower in the chest, and save if you need to. Make sure to take the WEAPON BOX KEY and the MAGNUM, then go through the door by the typewriter. Go to the end of the hallway and enter the double doors. Unlock the Locker with the light over it and take the MAGNUM PARTS to make the CUSTOM MAGNUM, then go through the room, dodging or killing the zombies, and pickup the LAB KEY CARD on the table and exit the room. Go to the other door with the eggs in front of it and enter it, killing the Moth inside and the Larva on the desk and login to the computer. The password is “GUEST”. Go back to The EAST side and use the LAB KEY CARD to open the door, killing the zombies inside. Then turn on the light switch. Take the F. AID SPRAY, and go to the back of the room, and get the MO-DISK. On your way out, Grab the MAGNUM ROUNDS, and exit. Annette will come, and have a conversation with Leon, then grab the G-VIRUS and exit. Head to the WEST side, but Ada will stop you. After the video, head to where the MO-DISK room was, Careful of the zombies, and enter it, using the MO-DISK. Enter the door. Go to the elevator and start it. Then the roof will shatter and William Birkin will drop in. Time for the easiest Boss battle of all time.

 

BOSS BATTLE: WILLIAM G3

RECCOMENDED WEAPONS/ITEMS: C. MAGNUM, MAGNUM ROUNDS, MIXED HERBS, STANDARD HERBS.

 

Just shoot it with the CUSTOM MAGNUM 2 times to make it morph into G4.

 

BOSS BATTLE: WILLIAM G4

RECCOMENDED WEAPONS/ITEMS: Same as William G3

 

Shoot it 4 times to put William to sleepÂ… permanently (Not as bad as you thought, huh?)

Just go to the elevator and go in it, then walk toward the train. Watch the cool CG and CONGRATS!!!! YouÂ’ve beat RE2. 

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Ø       Ø       04. WEAPONS CHECKLIST/ ITEMS LIST

 
WEAPONS 

 

q       q       HANDGUN

q       q       < BOW GUN >

q       q       < TASER >

q       q       ^< SUB-MACHINE GUN >^

q       q       ^GATLING GUN^

q       q       FLAMETHROWER

q       q       SURVIVAL KNIFE

q       q       MAGNUM

q       q       SHOTGUN

q       q       CUSTOM MAGNUM

q       q       CUSTOM SHOTGUN

q       q       CUSTOM HANDGUN

q       q       ^ROCKET LAUNCHER^

NOTE: All weapons with ^   ^ around them indicate bonus weapons, and the weapons with <   > around them indicate scenario 2.

 
ITEMS

q       q       CARD KEY

q       q       LIGHTER

q       q       RED JEWEL x2

q       q       UNICORN MEDAL

q       q       SPADE KEY

q       q       CRANK

q       q       BISHOP PLUG

q       q       ROOK PLUG

q       q       KNIGHT PLUG

q       q       KING PLUG

q       q       VALVE HANDLE

q       q       DIAMOND KEY

q       q       HEART KEY

q       q       MANHOLE OPENER

q       q       CLUB KEY

q       q       WOLF MEDAL

q       q       EAGLE MEDAL

q       q       LAB KEY CARD

q       q       MO DISK

     

NOTE: the only items listed are the mandatory items. 

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05. BONUSES

 

Beat scenario 1 on either character:

“A”: ROCKET LAUNCHER, INFINITE AMMO

“B”: ROCKET LAUNCHER, INFINITE AMMO

Requirements: under 2 hours, 1-3 saves, 1-2 first aid sprays

 

Beat scenario 2 on either character:

“A”: GATLING GUN, INFINATE AMMO

“B”: GATLING GUN, INFINITE AMMO

Requirements: under 2 hours 30 minutes, 1-7 saves, 1-4 first aid sprays

 

Beat scenario 2 on either character:

Under 3 hours: SUB-MACHINE GUN

 

“HUNK” MINI-GAME:

Beat either character’s scenario with an “A” ranking in saving less than 12 times. Hunk’s mini-game isn’t very difficult, all you do is make it from the sewers to the heliport, which you should know how by know.

 

“TOFU” MINI_GAME:

Get an “A” on both characters scenario 3 times in a row to unlock this bonus. Tofu’s mission is exactly identical to Hunk’s, but is harder because you can’t pick up any items, and all you are armed with is a knife!!

 

NOTE: Using the S. Machine gun in the game will lower your score even if it isnÂ’t infinite ammo!!!

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RE1STORYRE1STORYRE1STORYRE1STORYRE1STORYRE1STORYRE1STORYRE1STORYR

06. RESIDENT EVIL 1 STORY

 

A pharmaceutical company Umbrella had a mansion in the Arkalay Mountains, in the outskirts of Raccoon city. From the outside it looked like a regular, run-of-the-mill mansion but it in the inside, it looked amazing. In the secret lab within the mansion, Umbrella was engineering a secret viral injection. This virus targets the skin and brain cells and destroys them both. The host then has one need- to feed. The name of this virus, the T- virus, T for “TRYANT”.

They tested the virus on dogs, and the virus worked perfectly. ExceptÂ… One of the dogs bit the guard, spreading the virus to him. He turned in to a zombie, killed a guy. That guy turned into a zombie, killed a guy. And that guy turned into a zombie.

Pretty soon, the whole mansion was infected.

Then the murders happened. Families and groups of people were killed by a group of about 5-10 people. Victims were apparently eaten. The R.P.D. sÂ’ tactical rescue team, the S.T.A.R.S Bravo team where sent in to investigate, but disappeared soon after.

 Then the R.P.D. sent in the Trainee team, Alpha to investigate just what happened to all the people, plus their compatriots. The leader of the S.T.A.R.S. team, Albert Wesker, was also the leader of the Alphas. The other team members on Bravo were Joseph Frost, Barry Burton, Brad “Chickenheart” Vickers, Jill Valentine and Chris Redfield.

 After a very horrific encounter, the Alpha team was left alone in the mansion. They all eventually found out what the mansion was being used for and found out about a super-weaponÂ… the 001-Tyrant!! They also learned that Captain Wesker was a worker for Umbrella and had been using them all this time to get fighting data from the tyrant.

After supposedly defeating Wesker, they ran to the Heli-port to get the hell out of there. A very pissed Wesker injected a very special virus Dr. William Birkin made for him. Instead of changing his shape, muscles or size, he became a super being. He was waaaay faster, waaay stronger, and waaay smarterÂ…

The only S.T.A.R.S. members who escaped were Barry Burton, Jill Valentine, Chris Redfield, Rebecca Chambers, Brad Vickers, and Wesker.

When the survivors got back, they tried to warn everyone, but no one believed their storiesÂ…Then they all started to make senseÂ…

RE1STORYLINERE1STORYRE1STORYRE1STORYRE1STORYRE1STORYRE1STORYRE1STORYRE1STORYRE1

 

 

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06. CHARACTERS

 
Leon Scott Kennedy

A new-cop in Raccoon city. On his first day, He gets caught in the G-virus incident. He is very loyal, but bitches about how no one listens to him. He is one of the only people to survive the G-virus outbreak.

 
Claire Redfield

A beautiful girl looking for her brother, Chris Redfield. Definitely one not to mess with. She teams up with Leon during the Virus outbreak. She is also one of the people who survive the outbreak.

 
Sherry Birkin

William BirkinÂ’s Daughter. She is often scared and worried, as her parents neglect her very often. DonÂ’t be too nervous when you play as her, because you canÂ’t even get hurt! (You play as her in ClaireÂ’s scenario)

 
William Birkin

The creator of the G-virus. He was shot to death by UmbrellaÂ’s Special Forces unit. In his last act of despair, he cheats death by injecting himself with the Virus.

 
Annette Birkin

William’s wife. She doesn’t really serve as a big role in RE2, although she is the one who tells Leon about Ada and …”gives” Leon the G-virus.

 

Hunk, the 4th survivor

One of Umbrella’s Special Forces units. Little is known about this masked warrior. He was the only one to survive the Fight with William in the sewers. His code name is “Mr. Death”.

 
Ben Bellucini

A reporter for the Raccoon city paper. He locked himself in a cell inside the police station during the outbreak (bad idea, dude). He was injected with a G- embryo by William.

 
Tofu

A huge block of wellÂ… Tofu! His bonus mission is harder than hell because all you get is a @#%$*& knife. ItÂ’s the same as Hunks mission. (Without weapons)
 
Chief Irons

The chief of the RPD. Little is told about him, except that he was threatened by Umbrella and turned into a traitor.

 
Marvin

The cop that gives you the KEY CARD at the start of the Police station. He tried to fight against the zombies, but didnÂ’t fair to well in the end.

 
Bruce

HeÂ’s that fat KENDO gun shop owner.

 
Ada Wong

The mysterious spy that Leon teams up with. She turns out to be a traitor, but still loves Leon.

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07. HEALTH GUIDE

 

1 GREEN HERB= LOW HEALTH RECOVERY

2 GREEN HERBS= 60% HEALTH RECOVERY

3 GREEN HERBS= 100% HEALTH RECOVERY

1 RED HERB= NOTHING

1 RED HERB+GREEN HERB=60% HEALTH RECOVERY

1 RED HERB+2 GREEN HERBS=100% HEALTH RECOVERY

1 BLUE HERB=POISEN ANTIDOTE

1 BLUE HERB+1 GREEN HERB=LOW HEALTH RECOVERY+POISEN ANTIDOTE

1 BLUE HERB+2 GREEN HERBS=60% HEALTH RECOVERY+ POISEN ANTIDOTE

1 BLUE HERB+1 GREEN HERB+1 RED HERB=ALL RECOVERY

F. AID SPRAY= FULL HEALTH RECOVERY

0202020202020202020202020202020202020202020202020202020202020202020202020202020

 

HUNKTOFUHUNKTOFUHUNKTOFUHUNKTOFUHUNKTOFUHUNKTOFUHUNKTOFUHUNKTOFUHUNKTOFUHUNKTOF

08. HUNK/TOFU MINI-GUIDE

 

NOTE: You can use this guide for tofu, but donÂ’t follow the weapon directions.

 

 

       At the starting point, load your magnum and head up the stairs. Dodge/kill the zombies in here and go through the door. Equip your SHOTGUN, and decapitate the zombies. Exit. In the room, run past the spiders and climb the ladder. Kill/dodge the dogs and enter the door. Kill all the 6 zombies in here and enter the garage. Run past or kill the dogs in here and go to through the door. Run past ALL crows and go up the stairs. Kill or run past the dogs in here and exit. There are a lot of zombies in here, so kill them all and exit. Kill all zombies and exit. In the next room, reload and enter the door. Kill/dodge the spiders and enter the next room. Kill the lickers in the next room. Kill the plants or dodge them, and go to the next room. The stronger plants in here can poison you faster, so run like hell out of here. Run past Mr. X in the next room and exit. Run past or kill all the zombies in the next room and exit. In the next room, kill the super lickers and exit. In the library, reload and exit. Kill the plants in the 2nd floor of the main hall, and go through the door on the opposite side. Kill all the zombies in this tiny room harder than you think) and exit. Once again kill the mob of zombies and exit. This is the final fight with MR. X. get the magnum and let all hell lose on him. Go through the door and congrats, you beat the HUNK/TOFU mini-game.

HUNKTOFUHUNKTOFUHUNKTOFUHUNKTOFUHUNKTOFUHUNKTOFUHUNKTOFUHUNKTOFUHUNKTOFUHUNKTOF

 

~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~

09. SECRETS/GAMESHARK CODES

 

SHOOT THE SCREEN

Wherever you can point the gun at the screen, aim and shoot. There will be a bullet hole in the screen!

 

REBECCAÂ’S PIC

Search WeskerÂ’s desk in the S.T.A.R.S office. When you see the text that says its thrashed, check that spot 50 times. YouÂ’ll get the film d. Go to the dark room and expose it for a pic of Rebecca!

 

EASY AIMINÂ’

Go to KEY CONFIG in the menu and select “type c”. Whenever there is more than one enemy, press L1 to pan between enemies, although you’ll still have to press up and down for enemies on the ground or in the air.

 

SAFE COMBO

The safe combination by the chiefÂ’s desk in the RPD HQ is 2236.

 

THANKS, MR. X

Whenever you defeat Mr. X, check him for Magnum, shotgun, bow gun, or grenade ammo.

 

 

GAMESHARK CODES

Rocket launcher (Leon) 800ccb68ff11

 

Infinite health (Leon) 800c7e7a00c8

 

SMG in crate (Leon) d00aac8c1000

                               800ccbacff0f

 

Flamethrower in crate (Leon) d00aac8c1000

                               800ccbb0ff10

 

Magnum in crate (Leon) d00aac8c1000

                               800ccb98ff05

 

Shotgun in crate (Leon) d00aac8c1000

                               800ccc74013c

 

C. Magnum in crate (Leon) d00aac8c1000

                               800ccb9cff06

 

C. Handgun in crate (Leon) d00aac8c1000

                               800ccb94ff04

~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~

 

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10.EVER NOTICEDÂ…

Â…Leon looks a lot like Bruce Willis in Die Hard in his alternate Army costume?

Â…Every Resident Evil has a different Rocket Launcher?

Â…Leon looks like he went through puberty in RE4 or got plastic surgery or something.

Â…Leon looks like heÂ’s going to blow chunks on his action figure?

Â…Leon looks a tad anorexic in a few of the CGs.

Â…Leon & Claire can handle every weapon without that much kick? StrangeÂ…

Â…Lickers are harder to kill than William Birkin?

Â…When you use the gameshark weapon modifier, 2 slot weapons occupy 1 slot?

Â…Sherry is seemingly invincible (except for puke, which shouldnÂ’t hurt anyway)

Â…It sounds a lot like Leon is mocking what Ben says before he dies

Instant replay:

Ben: My---CHEST---ITS---BURNING!

Leon: WhatÂ’s---Wrong?

_>_>_>_>_>_>_>_>_>_>_>_>_>_>_>_>_>_>_>_>_>_>_>_>_>_>_>_>_>_>_>_>_>_>_>_>_>_>_>_

 

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11.CREDITS/THANX

First off, a HUGE thanks goes to Capcom for making this kick-ass game. Another thank to Shinji Makami for thinking of the great plot. Thanks go to All the Resident Evil Faq writers for motivating me to make my own. ThatÂ’s about itÂ…Â…Â…

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12. CLOSING

 

You can put this guide on your site but please keep my name on it. I worked very hard on this guide so please donÂ’t alter or change it. If any problems persist, E-mail me at Superflymx@cox.net. If I donÂ’t reply, donÂ’t be surprised. If youÂ’re going t E-mail me, donÂ’t be an ass-much and ask me questions that I already answered, donÂ’t give me crap, and on the flip side, E-mail suggestions that could make this guide better for me and you and questions that you thought through. 

 

Well, I think thatÂ’s it... yah, thatÂ’s it. That concludes my RE2 guide. Hope you liked it.

 

Thanx,

SCOTT MCDANIEL

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