-<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>-
                  _______    _    ______  ______  
                 (_______)  | |  (_____ \|  ___ \ 
                  _____      \ \  _____) ) |   | |
                 |  ___)      \ \|  ____/| |   | |
                 | |_____ _____) ) |     | |   | |
                 |_______|______/|_|     |_|   |_|
                                      
    888b      88 88888888888 88            ___    __  __   ______    
    8888b     88 88          88          /'___`\ /\ \/\ \ /\  ___\  
    88 `8b    88 88          88         /\_\ /\ \\ \ \/'/'\ \ \__/  
    88  `8b   88 88aaaaa     88         \/_/// /__\ \ , <  \ \___``\  
    88   `8b  88 88"""""     88            // /_\ \\ \ \\`\ \/\ \L\ \ 
    88    `8b 88 88          88           /\______/ \ \_\ \_\\ \____/
    88     `8888 88          88           \/_____/   \/_/\/_/ \/___/ 
    88      `888 88          88888888888     

                        FAQ/Strategy Guide
>>==<<==>>==<<==>>==<<==>>==<<==>>==<<==>>==<<==>>==<<==>>==<<==>>==
                       For Microsoft X-BOX
                           Version 1.0
                         By Chris Zawada
                         User: antseezee
                   E-mail: antseezee@epix.net
                         Created: 07/27/04
                       Last Update: 07/29/04
                    Copyright 2004 Chris Zawada 
-<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>-

Author's Note
---------------------------- 
As the years have gone by, the sports genre has only seen higher and higher 
expectations breached. Developers have been coming out with new ways of 
enhancing their sports game beyond believability. In many cases, they're going 
above and beyond the line of duty. ESPN NFL 2K5 is the third game of the NFL 
series to hit the next generation consoles, and boy, has it exploded with a 
bang. By sporting off a new $20 price tag (which is much more affordable than 
a $50 one), and sporting off a unique presentation feature, players are tossed 
into the NFL like no game before. You'll see weekly recaps, be challenged by 
celebrities, manage your own franchise, and even compete via online access 
against other players. With the value meal price tag, and the main competitor 
of the Madden series, ESPN video games have entered the next generation in 
style. This guide will provide you with team overviews, strategies for 
enhancing your own abilities, franchise management tips, and information about 
the basics. 

Contributing/Feedback
----------------------------
If you have any contributions, feedback, or strategies you'd like to have 
added to the guide, contact me via e-mail or on GameFAQs. I'll be more than 
content to add your segment of information, and will also provide credit. If 
you have any questions you'd like added to the Common Questions section, ask. 
I simply don't have the time to sit around thinking of questions. Provide me 
with what you want to know!

Updates
----------------------------
=07/29/04= v1.0
Finished the FAQ. It's 100% complete, although I'm willing to add any routines 
or questions people have. This guide was done in a breeze mainly because I'm 
looking to take a writing vacation. Regardless, enjoy the guide.

=07/27/04= v1.0
Started the FAQ. I'm fairly new to the NFL series of games (although I've 
played NFL 2K3 before). Expecting to get a first version up within 5 days.

          ============================
          -    Table of Contents     -
          ============================
          1) Introduction
          2) Game Basics
             > Controls
          3) Teams
             > Description of each
          4) Game Modes
             > Description of each
          5) Franchise Details
             > Walkthrough
             > Player Ratings
          6) Strategies
             > Offense
             > Defense
             > ESPN 25th Anniversary Scenarios
          7) Codes
          8) Common Questions
          9) Copyright/Distribution/Reproduction Guidelines
          10) Proper Credits

-<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>-

============================
- 1) Introduction          -
============================
The ESPN NFL series is relatively new, although it does have a hidden past. 
Originally created back during the Sega Dreamcast era, it has gone through a 
turbulent journey. With Sega's downfall near the beginning of the Gamecube's 
opening, and constant revamps due to various budgets, Sega has still managed 
to turn this key football game into a rabid competitor. ESPN NFL 2K5 is the 
latest addition from the series, sporting off various features, and an 
exclusive ESPN license. To start off, ESPN is designed for realistic stat 
play. Players will compete in 11 on 11 football action to see who is the best, 
using a variety of strategic plays, and top-notch players. You can manage your 
own franchise, decide upon player contracts, and even test out some unique 
gameplay modes. Ever wanted to play like it is inside a football player's 
helmet? BAM! You can. Ever wanted to see realistic play movement without 
having to worry about quirky AI? BAM! You can. This is why some players prefer 
ESPN over Madden, or vice versa.

However, ESPN has a few minute differences that does set it apart from the 
long-time Madden franchise. For starters, the game is strictly designed for 
the Microsoft X-BOX system. The PS2ers are receiving a ported version of an 
exclusive football game. This means graphics are top-notch, featuring 
excellent descriptive player models, realistic uniforms, and sharper textures. 
This game really does exploit the system's strengths. Secondly, you have an 
authentic ESPN license which furthermore adds depth to the presentation. You 
truly feel like you're watching Sportscenter after seeing highlights from 
games, Plays of the Week, and recaps of every game in the league. Not only is 
this a game, but it feels like a true spectator sport. ESPN also has online 
competitive Xbox live play, featuring unique leagues that allow several 
players to compete on a regular basis. There are also a few new features this 
year, and plenty of depth to keep you entertained for the entire football 
season, and even the 2005 off-season. This is the game to get if you're an 
avid football fan, and are interested in only paying $20 brand spanking new.

Here's a brief excerpt of the game's storyline (credit to Sega):

It's the season of the fan. The year of people coming together to celebrate 
sport. And uniting everyone is ESPN NFL 2K5, a coupling of the most responsive 
and intense gameplay around and the richest multi-player gaming experience 
possible. Everyone is getting in on the action with the help of our innovative 
V.I.P. system - allowing you to play your friends and top players as if they 
were sitting right next to you! So dust off those extra controllers, grab some 
chairs, and get your game on!

 {+} ESPN PRESENTATION - Chris Berman and new sideline reporter Suzy Kolber
                         headline an updated ESPN presentation complete with
                         an expanded halftime & post-game show, Player of the
                         Game award, SkyCam, and pass/run analysis.

 {+} V.I.P. SYSTEM - After your game, save your friends' profiles to compete
                     when they're not available! Learn their tendencies, moves,
                     & logic for more heated battles or play against the
                     profile of coaches around the league to better your
                     skills.

 {+} ESPN 25th ANNIVERSARY MODE - Play those classic NFL situations over the
                                  past 25 years including "The Immaculate
                                  Reception," "The Catch," and more. Here is
                                  your chance to rewrite history!

 {+} ALWAYS ONLINE - Real-time stats, buddy lists, and friend connection
                     updates all add to our seamless online play for the
                     ultimate community experience.

 {+} MAXIMUM TACKLE - Experience control like never before as you decide
                      whether to go for the basic wrap-up tackle or the big
                      hit. Ball carriers have the ability to break out of
                      tackles for extra yardage.

 {+} THE CRIB - Featuring a roster of music from JBoogie, RJD2, People Under
                the Stairs, and others. New point system allows you to
                increase your crib points with every game you play. Use your
                points to deck out your crib, buy music, play mini-games, etc.
                Increase your points by answering the crib phone to compete
                against Steve-O, Carmen Electra, Jamie Kennedy, Funk Master
                Flex, and other celebrities!

 {+} INNOVATIVE FRANCHISE PLAY - The all-new Weekly Prep allows you to manage
                                 preparation of your team, including workout
                                 schedules, film breakdown, and more as well
                                 as watch and react to simulated games. Also
                                 new is Sportscenter with Chris Berman
                                 anchoring and Mel Kiper and Trey Wingo
                                 bringing you the latest happenings around the
                                 league.

 {+} BREAKTHROUGH MOVES - Dazzling animations such as back of the end zone
                          catches, quarterback evasions, all-new runs, and
                          slips, falls, and trips due to real weather changes.

 {+} THE EMOTION OF THE NFL - Frantic turnover reactions, intense first down
                              signals, quick timeout calls on the ground, and
                              the ability to manage your own outrageous
                              touchdown celebrations!

 {+} UPDATED FIRST PERSON FOOTBALL - Our exclusive First Person mode steps it
                                     up with new camera switching, improved
                                     audio, passing control options, and more!

 {+} YOUR GAME, YOUR MUSIC - Customize the sounds of the game by using your own
                             ripped music to add some true stadium atmosphere.
                         

----------------------------

_____________________
##### GAME INFO #####
//////////|\\\\\\\\\\
Players: 1-4 (more with online options)
Developer: Visual Concepts
Released: 2004
Rarity: Common
Special Features: $20 price tag, online play, custom music, content downloads
Cover Art on case: 
- Shows Terrell Owens reaching out with one hand for a pass

-<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>-

============================
- 2) Game Basics           -
============================
Thankfully, the Xbox controller is a well-fit mix for football games nowadays. 
With its handy sensitive trigger buttons, along with dual joysticks, and four 
accessible buttons, just about any player can get use to the setup in no time. 
ESPN makes plenty of use with the entire controller, so it's essential that 
you understand each function, and when the controls actually affect the 
gameplay.

KEY representation for each button:

                    Y = Y button (yellow)
                    X = X button (blue)
                    B = B button (red)
                    A = A button (green)
                BLACK = Black button
                WHITE = White button
                    R = R trigger
                    L = L trigger
            Joysticks = L/R joysticks
          Control Pad = 4-way control pad
                START = start button
                 BACK = back button
   
 ______________
/Menu Controls/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   Pad/Joysticks - highlight an option, increase/decrease options
               A - advance, decrease selected option
               B - go back
               Y - increase selected option
           START - advance
            BACK - return to previous screen
           BLACK - cycle forward
           WHITE - cycle backward
               R - cycle forward
               L - cycle backward
Right Thumbstick - change VIP name
 Left Thumbstick - click for maximum passing/player card

- Menu navigation is a simple process. However, if you want to view background 
information on a specific player, tap either of the thumbstick buttons to get 
their background info.

 _________________
/Formation Select/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   Pad/Joysticks - up/down scrolls formation by backfield, left/right changes
                   receiver alignment
               A - select formation
               B - sub receivers (offense), swap D line (defense), select
                   screens (offense)
               X - sub running backs (offense), swap DB's (defense)
               Y - choose package screen (offense)
            BACK - call timeout
           BLACK - flips the play
           WHITE - brings up help menu
               L - coach's pick for play

- Based on your depth chart, you can sub in special players at key positions 
by using the corresponding key on the controller. This is perfect if you want 
to bring a fast RB in on a 3rd down, or simply want to relieve a fatigued 
player. Formations have different receiver alignments. For example, an I 
formation can be altered so that both WRs are on the same side of the field, 
or an extra TE is substituted in.

 __________
/Play Call/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   Pad/Joysticks - scroll plays or packages
           A,B,X - select play marked by each button
               Y - switch to formation screen
            BACK - call timeout
           WHITE - bring up help menu
               R - on-the-fly audible
               L - coach's pick for play

 _________________
/Pre-Play Offense/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
               Pad/Joysticks - up/down selects a player, left/right puts in
                               motion
                           A - hurry to the line of scrimmage, snap the
                               football
                           B - fake hike, false count
                           Y - bring up/send down audible menu
                        BACK - call timeout
                       BLACK - hold down to view players' fatigue levels
                       WHITE - hold down to view players' routes
                           R - view players' fatigue levels
                           L - view players' routes
Right Thumbstick + A,B,X,Y,L - call hot route on receiver 

- Sending a player in motion means the receiver will move from his current 
position to a spot horizontal from where he was. This is often used in the NFL 
to confuse the defense, or exploit a mismatch. Hurrying is used when time is 
low and you want to get a play off before time runs out. Players will get 
fatigued the longer they are in. Substitutions are automatic, however, 
sometimes it helps to make a manual shift. Hot routing receivers is fairly 
easy once you get use to it. Hold down the right thumbstick in a direction of 
where you want their route to go, along with holding down their receiver 
button. Let's say you wanted the "B" receiver to go on a deep post. Well, 
press the right thumbstick up and press B at the same time. Here's what each 
of the directions on the thumbstick stand for:

   Up = Go          Up/Right = Quick Corner
   Down = Stop      Up/Left = Slant
   Right = Out      Down/Right = Speed Out
   Left = In        Down/Left = Speed Under

- Pressing the right thumbstick button, and the receiver's button will have 
that receiver pass block. This is useful if you know a blitz is coming, and 
you want a tight end to protect you, rather than leave you out to dry.

 _______________________
/Offensive Audible Menu/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   Pad/Joysticks - cycle selected audibles
           A,B,X - select marked audible
               Y - call/dismiss menu
            BACK - call timeout
           BLACK - flips play
Right Thumbstick - click to flip routes

 ________
/Passing/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   Pad/Joysticks - moves QB
       A,B,X,Y,L - throw to marked receiver
           BLACK - throw ball away
           WHITE - pump fake
               R - pull and hold to scramble with QB, can perform any special
                   rushing moves as scrambling QB when holding it down
Right Thumbstick - (behind line of scrimmage) QB evade

- Passing in NFL 2K5 is fairly simple. To pass to a receiver, simply press the 
button designated to that receiver. Holding the button down sends out a bullet 
pass, while tapping it once and briefly will lob a pass over coverage. The 
slower the pass, the easier it is to intercept. You can also do a quick double 
tap to send a fake pump to that receiver. If you want to scramble, hold down R 
to remove the passing icons to do so. This is easier as it allows you to hold 
down R and perform any moves a normal rusher can do. Be weary of your QB's 
rushing speed, and Carrying ability as well.

 ________
/Rushing/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   Pad/Joysticks - moves the runner
               A - speed burst, hold to charge up power for a move
               B - spin move
               X - dive, QB slide
               Y - shoulder charge
           BLACK - stiff arm right 
           WHITE - stiff arm left
               R - juke right, pitch the ball on option plays only
               L - juke left
           R + L - lateral
Right Thumbstick - press up to stutter-step, down to stop short, left to juke
                   left, and right to juke right, click to hurdle

- Speed bursts give your rusher a boost of speed, and it must be tapped for a 
lightning boost of speed. The shoulder charge is sort of like a power runner's 
move, where he puts his head down and charges ahead. Diving is good for 
gaining a few extra yardage when you're about to go down. The spin move is 
great for shifting directions, especially in one-on-one situations. The same 
can be said about the juke. Lateraling will pitch the ball back to the nearest 
teammate, and should only be used in extreme situations. Stutter-stepping is 
the same as a fake juke. It's a stationary fake-out meant to put defenders off-
guard. Stopping short is similar to a back juke, as the rusher jitters back a 
bit. Hurdling is great for launching yourself over downed players.

 _________________________________
/Offensive Control (without ball)/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   Pad/Joysticks - moves player
               A - speed burst, hold for power charge
               B - switch player
               X - dive/chop block
               Y - wave for the pass
      BLACK or R - juke right
      WHITE or L - juke left

After the play ends...press B for a hurry up offense
                   ...press X for a hurry spike

- The hurry up offense always uses the last default play selected, but you can 
use the audible menu to quickly change the play selected. Spiking the ball 
will cost one down, but stops the clock.

 _________________
/Pre-Play Defense/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
       Pad/Joysticks - moves player
                   A - switch player
                   B - switch back a player
                   X - blitz selected player
                   Y - call/dismiss audible menu
                BACK - call timeout
               BLACK - hold to view players' fatigue levels
               WHITE - view defensive assignments
R + Right Thumbstick - hold right to assign DB's outside coverage, left to
                       assign DB's inside coverage, up to assign DB's
                       off coverage, and down to assign DB's tight coverage
L + Right Thumbstick - hold right to shift LB's right, left to shift LB's left,
                       up to spread LB's outside, and down to bring LB's inside
                   L - pull and hold to open LB adjustment
                   R - pull and hold to open DB adjustment
    Right Thumbstick - push right to shift DL right, left to shift DL left, up
                       to spread DL outward, and down to bring DL inward

   You can also do individual assignments on players by holding down either
   the L trigger or R trigger, and then pressing the following buttons:

                    R + X,Y,B,A,L - double teams individual receiver
                        R + WHITE - blitzes
                        R + BLACK - delay blitzes
       R + right thumbstick click - resets assignments

 _______________________
/Defensive Audible Menu/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   Pad/Joysticks - cycles available audibles in menu
           A,B,X - selects assigned audible
               Y - calls, dismisses menu
           BLACK - flips defensive assignments
           WHITE - returns to original play
             R,L - selects assigned audible
            BACK - calls timeout

 _______________
/After the Snap/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   Pad/Joysticks - move player
               A - tap for speed burst, hold for power charge
               B - switch player
               X - diving tackle
               Y - intercept or block the pass
               R - intercept the pass or swim move (for DL)
               L - block pass or club move (DL)
           BLACK - LB strafe or spin off of blocker (DL)

- A diving tackle is weaker than a default one. Sometimes players can break 
free from a diving tackle due to the Maximum Tackling system. The swim move is 
sort of like the defensive lineman's version of a juke move. The club move 
will try to use strength to wrestle off the blocker's grapple. The LB strafe 
is similar to the juke of a RB, and the spin off for DL is designed to get 
around pesky large guards.

 ________
/Kicking/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   Pad/Joysticks - aims kicking arrow
               A - press to activate kick meter, hit second time to set power,
                   and kick ball
               Y - bring up audible menu, dismiss

 _______________
/Kick Returning/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   Right Thumbstick Click - downs the ball in the endzone (press after catch)
                        Y - call fair catch (before receiving it)

 ______________________
/First Person Football/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Almost all of the controls are the same, except for the following:

   Right Thumbstick - press left to look left, right to look right
                R/L - hold to perform hot routes or defensive line shifts
              WHITE - on defense it locates the man you are assigned to cover

Before the Snap:

   Left Thumbstick - click to swap between 1st and 3rd person view

After the Snap:

   Right Thumbstick - click to intitiate temporary "slowdown" mode

After the Tackle:

   Right Thumbstick - click to view an action replay of the last play

-<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>-

============================
- 3) Teams                 -
============================
As most of us football fans know, the team is the pride and joy of every fan 
out there. You either root for the underdog, the cursed franchise, or have 
your own favorite team etched on the outer layer of your heart. Simply put, 
teams in the NFL are the single reason fans buy posters, cards, and jerseys. 
Numerous franchises have managed to establish a presence in the league that is 
unrivaled by other sports. This section will go over each of the teams in ESPN 
NFL 2K5, providing an outlook on their abilities, and overall ratings.

>> Teams will be sorted by their handle, not the actual city name coming first.

>> Please note that these are based off of the default rosters that came with 
the game. While Ricky Williams did retire, and Visual Concepts is going to 
release updated rosters, I'm basing my findings off of these. You can alter 
your own rosters under the Features section.

>> The life expectancy rating is about how many years the "core" of the team 
can stay together before major changes. The experience is the amount of age 
compared to other players on the team. There are young, veteran, and elder 
teams.

   ~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~
   |==|+| SAN FRANCISCO 49ERs |+|==| OVERALL: 84                             |
   ~===============================~=========================================~
   | Top Players:                  | The 49ers are one of the offensively    |
   | Fred Beasley =FB= (93)        | flawed teams in the game with the loss  |
   | Julian Peterson =OLB= (91)    | of Owens, and Garcia. However, they     |
   | Tony Parrish =SS= (90)        | still have some gas left in the tank.   |
   ~===============================~=========================================~
  / Their entire offense has taken a beating with the loss of Jeff Garcia, 
 / Owens, and the elder age of Garrison Hearst. Your best bet is to play a 
/ rushing offense thanks to Barlow, a high pressure defense, and try to force
|turnovers during the course of the game.
|
# LIFE EXPECTANCY: 3 years <--> EXPERIENCE: Young

   ~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~
   |==|+| CHICAGO BEARS |+|==| OVERALL: 85                                   |
   ~===============================~=========================================~
   | Top Players:                  | The Bears have struggled offensively in | 
   | Brian Urlacher =ILB= (96)     | the past years, but still possess a     |
   | Mike Brown =FS= (94)          | playoff-caliber defense worth looking   |
   | Olin Kreutz =C= (91)          | after.                                  |
   ~===============================~=========================================~
  / The defense has a solid secondary, along with some pressure up front along
 / the line. The offense is very youthful, with an unstable HB spot, but plenty
/ of faith in Rex Grossman. You may have some quirks with the offense, but try
| playing 50/50 with the playbook.
|
# LIFE EXPECTANCY: 4 years <--> EXPERIENCE: Veteran

   ~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~
   |==|+| CINCINNATI BENGALS |+|==| OVERALL: 84                              |
   ~===============================~=========================================~
   | Top Players:                  | The Bengals have shown they're no longer|
   | Willie Anderson =T= (93)      | the bottomwashers of the league. Their  |
   | Chad Johnson =WR= (93)        | offense is headed by a nice young core, |
   | Peter Warrick =WR= (86)       | with a streaky defense.                 |
   ~===============================~=========================================~
  / A very youthful team with one of the best rising offenses, an effective
 / defense at times, plus exceptional rookies. This team is great to progress
/ as a franchise, and will eventually become a powerhouse. Try a 60/40 pass/run
| offense, putting most of the pressure on the variety of wide receivers.
|
# LIFE EXPECTANCY: 3 years <--> EXPERIENCE: Young

   ~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~
   |==|+| BUFFALO BILLS |+|==| OVERALL: 87                                   |
   ~===============================~=========================================~
   | Top Players:                  | The Bills are a very talented team that |
   | Lawyer Milloy =SS= (96)       | just tends to suffer from cursed plays  |
   | Eric Moulds =WR= (93)         | on the field. A good leader could place |
   | Takeo Spikes =OLB= (90)       | them in the right direction.            |
   ~===============================~=========================================~
  / This team is full of stars at each position, however, their play feels more
 / isolated, rather than working as a team. Superb defense that is nearly
/ unstoppable on the field. Bledsoe is getting old, so try a 60/40 run/pass
| offense. Make use of McGahee and Henry.
|
# LIFE EXPECTANCY: 2 years <--> EXPERIENCE: Elder

   ~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~
   |==|+| DENVER BRONCOS |+|==| OVERALL: 85                                  |
   ~===============================~=========================================~
   | Top Players:                  | The Broncos have always been a top-notch|
   | Champ Bailey =CB= (93)        | team year in and year out. Despite a few|
   | Tom Nalen =C= (92)            | retirements here and there, they still  |
   | Jason Elam =K= (91)           | have the abilities of reaching the SB.  |
   ~===============================~=========================================~
  / While they traded away Portis, you've still got a new addition in Bailey,
 / Lynch, and some youth to fill in at the offense. You may have some troubles
/ with turnovers early on, but a 50/50 pass/run offense will do just fine. Make
| use of your veteran experience, and play more man-to-man coverage.
|
# LIFE EXPECTANCY: 3 years <--> EXPERIENCE: Veteran

   ~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~
   |==|+| CLEVELAND BROWNS |+|==| OVERALL: 81                                |
   ~===============================~=========================================~
   | Top Players:                  | The Browns have been another team often |
   | Kenard Lang =DE= (85)         | disgraced in Ohio. With numerous free   |
   | Courtney Brown =DE= (84)      | agency losses last year, and a lacking  |
   | Gerard Warren =DT= (83)       | team, only fate holds onto their future.|
   ~===============================~=========================================~
  / Surprisingly, the key to this team is their defense. Your front 4 is
 / amazing and will bring a ton of pressure on the QB. Your offense is improved
/ thanks to Garcia, but not worthy when it comes to the receiving core. Try a 
| bend but don't break defense at first, at minimize your losses.
|
# LIFE EXPECTANCY: 4 years <--> EXPERIENCE: Veteran

   ~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~
   |==|+| TAMPA BAY BUCCANEERS |+|==| OVERALL: 90                            |
   ~===============================~=========================================~
   | Top Players:                  | The former superbowl champs have taken  |
   | Derrick Brooks =OLB= (96)     | several free agency losses, critically  |
   | Simeon Rice =DE= (95)         | affecting their defense. With a boost of|
   | Anthony McFarland =DT= (91)   | confidence, they can still prove worthy.|
   ~===============================~=========================================~
  / The Bucs have lost a lot without Sapp or Lynch on the defense. Some of your
 / key players are getting old. Still, you've got some reliable rookies at
/ backup spots. A 60/40 run/pass offense shouldn't deal too much damage, but it
| will minimize risky interceptions.
|
# LIFE EXPECTANCY: 2 years <--> EXPERIENCE: Veteran

   ~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~
   |==|+| ARIZONA CARDINALS |+|==| OVERALL: 79                               |
   ~===============================~=========================================~
   | Top Players:                  | Despite their horrid failures in the    |
   | Leonard Davis =G= (93)        | league, the Cardinals are rising with an|
   | Dexter Jackson =FS= (87)      | upper hand thanks to some vigorous      |
   | Anquan Boldin =WR= (87)       | rookies and excellent coaching.         |
   ~===============================~=========================================~
  / Dennis Green will make sure to put your team on the rise. Your offense
 / will need to make use of short passes, and long boostful runs. Try your best
/ to burn time, and rely on a streaky defense in the secondary. Aside from
| that, a 70/30 pass/run offense would fit the scheme nicely.
|
# LIFE EXPECTANCY: 5 years <--> EXPERIENCE: Young

   ~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~
   |==|+| SAN DIEGO CHARGERS |+|==| OVERALL: 76                              |
   ~===============================~=========================================~
   | Top Players:                  | The worst team in the NFL is attempting |
   | Ladainian Tomlinson =HB= (97) | to make a comeback with insightful      |
   | Lorenzo Neal =FB= (89)        | rookies and playmakers at key positions.|
   | Donnie Edwards =ILB= (87)     | Let's hope for the best on this one.    |
   ~===============================~=========================================~
  / LT will lead your team for quite some time, along with the addition of
 / Rivers, and a young offensive line. Unfortunately, your defense is ailing
/ without any veterans, and you'll find out soon as it takes time to build up.
| Use a 60/40 run/pass offense.
|
# LIFE EXPECTANCY: 5 years <--> EXPERIENCE: Young

   ~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~
   |==|+| KANSAS CITY CHIEFS |+|==| OVERALL: 89                              |
   ~===============================~=========================================~
   | Top Players:                  | Still one of the offensive powerhouses  |
   | Will Shields =G= (98)         | in the NFL, the Chiefs excite fans day  |
   | Tony Gonzalez =TE= (98)       | and day out. If only their defense could|
   | Priest Holmes =HB= (95)       | get on the same page...                 |
   ~===============================~=========================================~
  / This team is designed to win a superbowl soon, before everything falls
 / apart. Your offense is superb at all 3 spots (WR, HB, QB), but the defense
/ only has a few key players. Try a bend don't break philosophy, and make use
| of a 50/50 pass/run offense.
|
# LIFE EXPECTANCY: 2 years <--> EXPERIENCE: Veteran

   ~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~
   |==|+| INDIANAPOLIS COLTS |+|==| OVERALL: 87                              |
   ~===============================~=========================================~
   | Top Players:                  | The oh-so-close team in the NFL has one |
   | Marvin Harrison =WR= (100)    | of the best offensive trios in the      |
   | Peyton Manning =QB= (98)      | league. However, their failing gripes in|
   | Mike Vanderjagt =K= (94)      | the playoffs have harbored a curse.     | 
   ~===============================~=========================================~
  / Another team which is on the verge of falling apart after a few years. Try
 / to make use of your trio on offense, employing a 60/40 pass/run plan. The
/ defense is very young, so try blitzing, and playing lots of zone. Catch the
| opponent off guard with some outside calls.
|
# LIFE EXPECTANCY: 3 years <--> EXPERIENCE: Veteran

   ~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~
   |==|+| DALLAS COWBOYS |+|==| OVERALL: 85                                  |
   ~===============================~=========================================~
   | Top Players:                  | The Cowboys are starting to make a big  |
   | Roy Williams =FS= (96)        | influence thanks to Parcells, but their |
   | La'Roi Glover =DT= (92)       | lack of an offense is proving to be a   |
   | Flozell Adams =T= (89)        | real stifle.                            |
   ~===============================~=========================================~
  / The Cowboys have plenty of youth at QB, HB, and WR. Plan accordingly with
 / the addition of Keyshawn. Parcells loves a solid running game, so try a
/ 60/40 run/pass offense. Make use of Julius Jones, and employ your superior
| defense down the throats of opponents.
|
# LIFE EXPECTANCY: 5 years <--> EXPERIENCE: Young

   ~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~
   |==|+| MIAMI DOLPHINS |+|==| OVERALL: 85                                  |
   ~===============================~=========================================~
   | Top Players:                  | While Williams may have retired, Miami  |
   | Patrick Surtain =CB= (93)     | still has an overpowering defense       |
   | Jason Taylor =DE= (92)        | capable of cutting the slack. If only   |
   | Zach Thomas =ILB= (91)        | something could inspire consistency...  |
   ~===============================~=========================================~
  / Another team designed to win right away. Make use of Feeley at QB if
 / necessary, and make Ricky your primary threat (unless you have downloaded
/ rosters). The defense is superb, play lots of man-to-man. Employ a 60/40
| run/pass offense to make up for the lack of an air ball.
|
# LIFE EXPECTANCY: 2 years <--> EXPERIENCE: Veteran

   ~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~
   |==|+| PHILADELPHIA EAGLES |+|==| OVERALL: 92                             |
   ~===============================~=========================================~
   | Top Players:                  | When you've got the cover boy on your   |
   | Terrell Owens =WR= (100)      | team, everything is bound to be right.  |
   | Brian Dawkins =FS= (99)       | The Eagles have a superious team, but   |
   | Donovan McNabb =QB= (92)      | actually have a problematic curse.      |
   ~===============================~=========================================~
  / The Eagles are destined to win a Superbowl one of these years. Make use of
 / Donovan's scrambling abilities, the addition of Owens, and your strong
/ defense. Use a 50/50 run/pass offense, but you have to LEARN how to scramble
| with McNabb to have an effective offense.
| 
# LIFE EXPECTANCY: 3 years <--> EXPERIENCE: Elder

   ~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~
   |==|+| ATLANTA FALCONS |+|==| OVERALL: 85                                 |
   ~===============================~=========================================~
   | Top Players:                  | With Vick and nice rounded defense,     |
   | Keith Brooking =ILB= (93)     | Atlanta comes in as a playoff favorite. |
   | Cory Hall =FS= (91)           | The only question is whether or not Mora|
   | Peerless Price =WR= (91)      | Jr. can keep the flow going.            |
   ~===============================~=========================================~
  / The Falcons have a bright future up ahead thanks to Vick's blazing speed,
 / and bewildering arm. You also have a one-two punch with Dunn and Duckett, so
/ make exclusive use of this pounding offense. A 55/45 run/pass offense would
| do nicely. The defense should mix around with a few more 3-4 blitzes.
|
# LIFE EXPECTANCY: 4 years <--> EXPERIENCE: Young

   ~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~
   |==|+| NEW YORK GIANTS |+|==| OVERALL: 76                                 |
   ~===============================~=========================================~
   | Top Players:                  | With a nice powerful defense, and some  |
   | Michael Strahan =DE= (96)     | new threats on the offense, the Giants  |
   | Jeremy Shockey =TE= (91)      | are shaping up to be a nice hometown    |
   | Amani Toomer =WR= (91)        | favorite. Just give them a thumbs up.   |
   ~===============================~=========================================~
  / The Giants have taken booming losses and are in a rebuilding state. Try to
 / get Eli Manning into tip top shape, and make use of the powerful passing
/ game. Your running game is getting old as time moves on, and the defense
| only has a few playmakers yet. Stick with a bend don't break philosophy.
|
# LIFE EXPECTANCY: 3 years <--> EXPERIENCE: Veteran

   ~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~
   |==|+| JACKSONVILLE JAGUARS |+|==| OVERALL: 86                            |
   ~===============================~=========================================~
   | Top Players:                  | Jacksonville has a rising star in Byron,|
   | Marcus Stroud =DT= (95)       | but just has some ailments to cure on   |
   | Chris Hanson =P= (91)         | the defense. After that, they're looking|
   | Jimmy Smith =WR= (91)         | to pounce on some easy prey.            |
   ~===============================~=========================================~
  / The Jaguars are just about in shape to make the playoffs. Most of their
 / rookies are developed enough to be used efficiently. Do a 60/40 pass/run
/ approach, and play man-to-man, seeing that your defensive line can do some
| damage.
|
# LIFE EXPECTANCY: 3 years <--> EXPERIENCE: Young

   ~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~
   |==|+| NEW YORK JETS |+|==| OVERALL: 81                                   |
   ~===============================~=========================================~
   | Top Players:                  | Still with a powerful defensive core,   |
   | Kevin Mawae =C= (95)          | and a reliable QB in Pennington, expect |
   | Santana Moss =WR= (91)        | the Jets to be a true underdog when it  |
   | Sam Cowart =ILB= (89)         | comes to the playoffs.                  |
   ~===============================~=========================================~
  / The Jets are just about to be broken up soon. Your running game is going
 / to have problems, so stick with a large passing attack. Mix up the defensive
/ calls with some 3-4 blitzes, and 4-3 zones. You have speed in the receiving
| core, so use it a lot.
|
# LIFE EXPECTANCY: 2 years <--> EXPERIENCE: Veteran

   ~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~
   |==|+| DETROIT LIONS |+|==| OVERALL: 81                                   |
   ~===============================~=========================================~
   | Top Players:                  | The Lions are starting to make a slow   |
   | Cory Schlesinger =FB= (91)    | comeback thanks to Mariucci, but it may |
   | Damien Woody =G= (89)         | not be enough to handle the challenge   |
   | Jason Hanson =K= (88)         | coming up this year.                    |
   ~===============================~=========================================~
  / The rookies are starting to develop into stars, however, your defense
 / still has no pressure up front. Try to make something happen with a 50/50
/ West Coast offense. The defense has speed, but no real strength up front, so
| try some man-to-man hoping for the best.
|
# LIFE EXPECTANCY: 5 years <--> EXPERIENCE: Young

   ~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~
   |==|+| GREEN BAY PACKERS |+|==| OVERALL: 84                               |
   ~===============================~=========================================~
   | Top Players:                  | The Packers are some crazy cheese-heads.|
   | Darren Sharper =SS= (96)      | Their prevailing offense, yet wailing   |
   | Brett Favre =QB= (94)         | defense gives them trouble at key       |
   | Ahman Green =HB= (92)         | moments. Let's hope they improve.       |
   ~===============================~=========================================~
  / The Packers still have a capable passing attack with Farve, and a running
 / game with Green. You'll have to focus on getting a key receiver, along with
/ some players on the defensive side of the ball. Maybe a 60/40 run/pass
| offense will prevent key turnovers.
|
# LIFE EXPECTANCY: 2 years <--> EXPERIENCE: Elder

   ~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~
   |==|+| CAROLINA PANTHERS |+|==| OVERALL: 92                               |
   ~===============================~=========================================~
   | Top Players:                  | The Panthers are the true team that came|
   | Kris Jenkins =DT= (97)        | out of the blue, and nearly spanked a   |
   | Todd Sauerbrun =P= (93)       | SB-caliber team. This year they're still|
   | Julius Peppers =DE= (92)      | highly favored to roar extremely loud.  |
   ~===============================~=========================================~
  / Now that the superbowl contenders are back to the drawing board, look at
 / some key aspects missing from last year. Make use of a speedy receiving
/ core, but do a majority of running plays with Davis/Foster. A 60/40 run/pass
| approach is a safe way to the playoffs.
|
# LIFE EXPECTANCY: 3 years <--> EXPERIENCE: Veteran

   ~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~
   |==|+| NEW ENGLAND PATRIOTS |+|==| OVERALL: 93                            |
   ~===============================~=========================================~
   | Top Players:                  | With two superbowl victories in 3 years,|
   | Adam Vinatieri =K= (98)       | and plenty of pride to show for it, the |
   | Rodney Harrison =SS= (97)     | Patriots are the pinnacle of a dynasty. |
   | Tom Brady =QB= (93)           | Three times a charm, right?             |
   ~===============================~=========================================~
  / The Patriots are going to get a huge improvement in the running game thanks
 / to Dillon. Brady will toss his air balls as usual to a mediocre receiving
/ core. Look for a 50/50 run/pass approach to keep opponents off guard. Play
| some man-to-man thanks to a decent line up front.
|
# LIFE EXPECTANCY: 3 years <--> EXPERIENCE: Elder

   ~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~
   |==|+| OAKLAND RAIDERS |+|==| OVERALL: 89                                 |
   ~===============================~=========================================~
   | Top Players:                  | Despite a slip up last year, the Raiders|
   | Warren Sapp =DT= (94)         | look to charge ahead full steam with a  |
   | Charles Woodson =CB= (91)     | re-energized lineup. Let's hope the     |
   | Rod Woodson =FS= (91)         | pirates can sail the ship this time.    |
   ~===============================~=========================================~
  / Look for a very improved team to turn around from last year. The defense
 / is still superb, so playing man-to-man is no problem. Sapp will only
/ increase the leadership. Fortunately, the offense has plenty of varied
| players to choose from. A 50/50 pass/run gameplan sounds intriguing.
|
# LIFE EXPECTANCY: 1 year <--> EXPERIENCE: Elder

   ~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~
   |==|+| ST. LOUIS RAMS |+|==| OVERALL: 85                                  |
   ~===============================~=========================================~
   | Top Players:                  | The Rams still prove to be an assaulting|
   | Torry Holt =WR= (100)         | offense when you least expect it. If    |
   | Orlando Pace =T= (96)         | only they could continue their winnings |
   | Aeneas Williams =FS= (92)     | in the playoffs...                      |
   ~===============================~=========================================~
  / Charge ahead will a full-blown passing attack, however, try to get Jackson
 / some attempts behind Faulk. He will be the replacement once Faulk throws in
/ the towel. Look at a 70/30 pass/run attack, and make use of safety blitzes
| to throw your opponents in turmoil.
|
# LIFE EXPECTANCY: 3 years <--> EXPERIENCE: Veteran

   ~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~
   |==|+| BALTIMORE RAVENS |+|==| OVERALL: 89                                |
   ~===============================~=========================================~
   | Top Players:                  | The Ravens continue to have one of the  |
   | Ray Lewis =ILB= (99)          | most dominant defenses in the league, at|
   | Jonathan Ogden =T= (98)       | the sacrifice of a little O here and    |
   | Chris McAlister =CB= (96)     | there. Watch them pound opponents.      |
   ~===============================~=========================================~
  / The defense is your key here, so constantly mix up 3-4 blitzes, zones, and
 / man-to-man. The running game is the only way to score on opponents, so stick
/ with a 70/30 run/pass attack. Picking the right QB is up to you, and make
| sure you keep Heap with developing numbers.
|
# LIFE EXPECTANCY: 4 years <--> EXPERIENCE: Veteran

   ~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~
   |==|+| WASHINGTON REDSKINS |+|==| OVERALL: 83                             |
   ~===============================~=========================================~
   | Top Players:                  | The revamped Skins are looking to really|
   | Lavar Arrington =OLB= (94)    | sizzle things up with a new offense, but|
   | Laveranues Coles =WR= (94)    | slightly depressed defense. Will the new|
   | Clinton Portis =HB= (93)      | formula work, or explode in disgust?    |
   ~===============================~=========================================~
  / The Redskins will have a blazing offense this year. Do explosive attacks
 / with Brunell, and learn to scramble around a lot with the faulty line. Use
/ Portis for the majority of the attacks because of his uncanny abilities. The
| defense will struggle without a secondary, so try some zone blitzes.
|
# LIFE EXPECTANCY: 2 years <--> EXPERIENCE: Veteran

   ~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~
   |==|+| NEW ORLEANS SAINTS |+|==| OVERALL: 85                              |
   ~===============================~=========================================~
   | Top Players:                  | The Saints are continuing to struggle   |
   | Deuce McAllister =HB= (92)    | despite some well-based talent around   |
   | Joe Horn =WR= (92)            | them. I hope Mardi Gras inspired them   |
   | LeCharles Bentley =C= (89)    | over the winter.                        |
   ~===============================~=========================================~
  / It's do or die time in New Orleans. Employ a 50/50 run/pass defense with
 / Deuce and Brooks. Your offensive line is strong for now, but not for long.
/ The defense has to play a mix of zone/man-to-man, and avoid blitzing. Your LB
| core needs some speed before doing so.
|
# LIFE EXPECTANCY: 2 years <--> EXPERIENCE: Veteran

   ~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~
   |==|+| SEATTLE SEAHAWKS |+|==| OVERALL: 86                                |
   ~===============================~=========================================~
   | Top Players:                  | The Seahawks continue to fire onward in |
   | Walter Jones =T= (96)         | dazzle with a superior offense, but     |
   | Steve Hutchinson =G= (93)     | often mess up in pressure-cooked spots. |
   | Shaun Alexander =HB= (90)     | Maybe the birds will fly sky high.      |
   ~===============================~=========================================~
  / Hasselback is developed enough to be an effective weapon with his dual
 / receivers and Alexander at back. Try a 50/50 run/pass approach to confuse
/ opponents. As for the defense, it's strong but lacking speed. Play some zone
| blitzes.
|
# LIFE EXPECTANCY: 3 years <--> EXPERIENCE: Veteran

   ~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~
   |==|+| PITTSBURGH STEELERS |+|==| OVERALL: 80                             |
   ~===============================~=========================================~
   | Top Players:                  | The Steelers have been struggling the   |
   | Alan Faneca =G= (97)          | past few years with awry timed injuries.|
   | Hines Ward =WR= (97)          | Perhaps this is their year for vengeance|
   | Joey Porter =OLB= (92)        | with some new philosophies in hand.     |
   ~===============================~=========================================~
  / With the decline of Tommy Gunn, the Steelers have to rely on a newly
 / drafted rookie, along with a weak gap at the runningback position. Their
/ entire team has taken a hit without an prepared offense, but don't let their
| stellar defense fool you. Play a 3-4 and blitz for constant pressure.
|
# LIFE EXPECTANCY: 3 years <--> EXPERIENCE: Elder

   ~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~
   |==|+| HOUSTON TEXANS |+|==| OVERALL: 77                                  |
   ~===============================~=========================================~
   | Top Players:                  | With the most losses 7 points or less   |
   | Jamie Sharper =ILB= (89)      | last season, the Texans are as close as |
   | Gary Walker =DE= (88)         | you can get to tasting the victory soup |
   | Aaron Glenn =CB= (86)         | leaking from the superbowl trophy.      |
   ~===============================~=========================================~
  / The Texans have shown improvement over the past 2 years with developing
 / stars at various positions. Make use of the extreme speed in your receiving
/ core, and utilize a 60/40 run/pass attack. The defense works well as a 3-4,
| but you may want to play more zones than blitzes.
|
# LIFE EXPECTANCY: 4 years <--> EXPERIENCE: Veteran

   ~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~
   |==|+| TENNESSEE TITANS |+|==| OVERALL: 86                                |
   ~===============================~=========================================~
   | Top Players:                  | Being a giant for the past few years    |
   | Craig Hentrich =P= (96)       | doesn't help when you have no SB ring to|
   | Steve McNair =QB= (96)        | prove it. Maybe the Titans can stomp    |
   | Derrick Mason =WR= (94)       | over the competition after all.         |
   ~===============================~=========================================~
  / The Titans are still well-rounded with a nice core, however, the RB spot
 / can be troublesome at times. A 50/50 run/pass attack will prove to be well
/ earnest. For your defense, lessen up on the blitz, and make use of man-to-man
| to prevent big gains.
|
# LIFE EXPECTANCY: 3 years <--> EXPERIENCE: Veteran

   ~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~'~
   |==|+| MINNESOTA VIKINGS |+|==| OVERALL: 90                               |
   ~===============================~=========================================~
   | Top Players:                  | Despite a few studder steps last year,  |
   | Randy Moss =WR= (100)         | the Vikings have what it takes to be a  |
   | Matt Birk =C= (95)            | true playoff contender. I just wonder if|
   | Michael Bennett =HB= (93)     | their defense studies the same gameplan.|
   ~===============================~=========================================~
  / The Vikings still have the unstoppable passing attack which should be
 / used in nearly every situation. Combine that with the speed back Bennett,
/ and this offense is ready to fly to the playoffs. The defense should use a
| bend don't break philosophy.
|
# LIFE EXPECTANCY: 3 years <--> EXPERIENCE: Young
 
-<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>-

============================
- 4) Game Modes            -
============================
With modern sports games competing like thoroughbreds in a fierce mile pole 
run, every title has to have exceptional game modes that stand out from the 
rest. Thankfully, this year's ESPN is simply outstanding when it comes to game 
modes. Not only can you play a typical franchise, but you may now train your 
rosters, have them do workout drills, and even research film footage. A 
new "My Crib" mode allows you to customize your own palace based on your in-
game accomplishments. You can challenge special celebs, and create your own 
VIP profile which emulates your style of play as an AI opponent. These are the 
sorts of elements that set ESPN NFL 2K5 apart from the rest. This section will 
go over each of the game modes in the game, and their customization options. 
The most in-depth information about franchise mode will be described in the 
following chapter.

 ___________
/Quick Game/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This is pretty much your typical way of playing a game without too much harm. 
You can earn credits to purchase items from your Crib, or simply add some 
stats to your record. After picking the option, you must then select two 
teams. Tap the black and white buttons for a random team. The next screen 
allows you to customize your game. For example, you can plop in different 
coaches for different teams, or play against a VIP profile.

- One of the unique features is that you can alter the lineup. If you want, 
you scramble the starters for each team which are basically just random 
starters in the NFL tossed onto your team. The actual rosters will be reset 
after the game ends, but it's a fun way to get a variety in your gameplay 
options. You may also fantasy draft your team before the game, but it too will 
also be reset afterwards.

 __________
/Franchise/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
It doesn't get much better than this. Franchise mode is the electrifying way 
of playing out as a team owner of a popular NFL team. In franchise mode, you 
manange player contracts, draft choices, who goes/leaves, and also have a role 
as the team coach. During the preseason, you will schedule workouts and ways 
of training your players to make sure they don't get out of shape, or are 
overworked. This is the premiere feature of ESPN football, and you can find 
more information about it in the next chapter.

 ______________________
/First Person Football/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Introduced in last year's version (ESPN Football), first person football is a 
neat change of pace when you want to try something new. Players will be placed 
literally inside the head of a real-life football player. Everything is played 
from a first-person view, inside the helmet. You won't hear any fancy voices 
on the field, but rather play as a premiere athlete. After clicking on this 
option under Game Modes, you will have the same options as a Quick Game. 
However, once the game starts, you will be tossed into a player during the pre-
game warmups.

- This mode will put you in control of a primary player on the field. On 
offense, you will play as either the QB or HB depending on what play is 
selected. On defense, you will usually take control of a linebacker. You can 
set it so that you can take place of a WR, or something along those lines.

 ______________________
/ESPN 25th Anniversary/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Certainly one of the more interesting modes in the game. This special 
presentation thanks to ESPN features 25 of the greatest football moments 
during the entire history of the NFL. Each scenario is coupled with some 
background information thanks to Chris Berman, and you get to relive the 
experience by being tossed into the shoes of the players responsible for it. 
After the scenario is completed, you will receive a checkmark next to that 
situation. If you want a list of the scenarios, or strategies to completing 
them, please check out the strategies section.

 _________
/Practice/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
When the going gets tough, perhaps it's time you started practicing a bit 
more. Practice mode allows you to compete and enhance your skills even 
further. After entering the mode, you will be presented with two options - 
Basic Training & Scrimmage. Basic Training takes you through all of the in-
game moves, passes, and playcalling tips to ensure you're ready to play the 
game. They're sort of like "mini" training drills you could say. They're 
extremely basic though, but you will be rewarded with 200 Crib Credits for 
completing them.

The second mode is Scrimmage, which is basically what it sounds like. You can 
setup options to play only Special Moves, Full Scrimmage, Offense Only, or 
Kickoff. You may then set AI playcalling, and ways of the CPU to call random 
defenses. The idea is to train up your passing and rushing abilities, along 
with timing on specific routes.

 __________
/Situation/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
If you've ever wanted to experiment with one single game situation, then this 
is your chance. You can set nearly every single option ranging from the score, 
to current field position, how much time is left, and even the weather. This 
is the ultimate way of placing yourself in high pressure situations, and 
seeing if you can prevail.

 ___________
/Tournament/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Another neat way of interacting with multiple players if you don't have enough 
controllers or a system link. You can have up to 4, 8, or 16 teams compete in 
a bracket elimination tournament. The winner is crowned the victorian, but you 
can also face a few CPU-set opponents, or even VIP profiles if you wish.

-<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>-

============================
- 5) Franchise Details     -
============================
Staying along the course of traditionalism, nearly every modern sports game 
out there has to have a franchise mode in order to be a success. If your 
players cannot sit down and manage a team like their own kindled Hess Truck, 
then the developers have made some serious flaws. This year's ESPN football 
game has a very detailed franchise mode that allows you to act as the owner of 
the entire team. You'll decide contracts, the schedule for player workouts, 
film footages, and even who to draft when it comes to rookie times. ESPN 
football comes complete with a weekly recap that makes it feel like you're 
watching Sportscenter late at night. This section will describe franchise mode 
in detail, walk you through it, and provide some tips for efficiently managing 
a team.

- To access Franchise Mode, go to Game Modes and then pick Franchise. You will 
be brought to a selection of options. Here are some features you can 
incorporate during a franchise:

  + Weekly Preparation {allows you to customize your team's workout ethics,
                        schedule, practice, and so on. Gives you the chance to
                        improve players. Sort of like a training camp.}

  + First Person Football {allows you to play your games from a first person
                           view}

  + Fantasy Draft Roster {allows you to draft a franchise rather than start
                          with default rosters}

  + Customize League {allows you to place which teams are in each division}

  + Preseason Games {permits to have preseason games or not}

  + Trade Deadline {the deadline is during week 6}

  + Owner Firing {if you're doing a poor job, you can be fired by the CPU.
                  This option pits you up for a challenge}

  + Edit Rookies {gives ability to edit rookies coming in from the draft}

- Some other controls you can either set to the Player or CPU:

 > Drafting Players, Signing Draft Picks, Re-Signing Players, Signing and
   Cutting, and finally updating the Depth Chart

- Once you're finished, click START to proceed ahead.

 _____________      
/Starting Off/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Before you can engage in your franchise, it's necessary to pick some teams you 
want to control. At the Team Select screen, check off each of the teams you 
want to control as franchises. You may also set VIP Profiles to each team you 
control for different behavior patterns. Press START to move ahead.

   ><>= COACH'S DESK =<><
"This is where most of the Franchise action takes place. This is the main menu 
that provides access to all of the franchise controls. The categories are as 
follows:"
     __________
    |(SCHEDULE)|
   ==============
- Shows upcoming teams for the current week. You can view schedules for 
individual teams, or switch over to the regular season Weekly games by using 
the Black/White buttons. You may also check off games you want to play or 
simulate instead.
     ______________
    |(FRONT OFFICE)|
   ==================
- This is where the key management decisions are made to improve or maintain 
your franchise in tip top shape. Again, there are plenty of options you may 
select from:

          -----> Franchise Status <-----
  "Displays how well your current season is proceeding, along with the team
   goals that you have to assess as an owner. You also have a contract as an
   owner which is listed at the bottom. The default starting contract is 3
   years."

          -----> Contracts <-----
  "Displays the current player contracts on your team, who's on your roster,
   and for how much. Remember that money is everything in the NFL. Players
   that are overpaid may not be worth what you're paying them, and it's up
   to you if you want to keep them. You can sort contracts via position,
   ratings, money, years left, etc. If you right click with the right joystick
   button, you will receive a background profile on the player. Some key
   terms you should understand:

   - Status: How many years left on their contract. It's better to re-sign
             players before their contract runs out, because it will save
             money in the long run. To alter a player's status, press A on
             their highlighted name. More options will be tossed up:
       _______________________________________________________________________
      |View Contract: shows their current contract with the pay per year,
      |               and what your team salary cap will look like.
      |Re-Negotiate Contract: gives you the ability to restructure a player's
      |                       contract. Here are some more key options:
      |                       
      |                     > SALARY: Total money offered in the contract.
      |                     > CONTRACT: What type of contract you wish to
      |                                 offer. You can adjust the pay per year
      |                                 so that a player receives more $$
      |                                 near the end, middle, or beginning
      |                                 portion of the offer. More incentive
      |                                 is offered with a Front End contract
      |                                 because the player will receive the
      |                                 most money early on, but it may prove
      |                                 to be a mistake if you have to cut him.
      |                     > BONUS: This is a signing bonus offered on the
      |                              contract. Think of it as a way of giving
      |                              the player instant cash if he signs with
      |                              your team. Higher signing bonuses take
      |                              money out of the salary and pay it right
      |                              away. Offer high % signing bonuses to
      |                              rookies or young stars to lure them away.
      |                              It's also best to use it on aging veterans
      |                              so that they may retire before receiving
      |                              most of their money.
      |                     > LENGTH: This is how long the contract will last.
      |
      |Release to Free Agency: This will release the player to the free agents
      |                        list. You will take a Cap Penalty based on the
      |                        # listed in the column. Most cap penalties are
      |                        a small % of the player's contract that is
      |                        deducted from your current cap room because you
      |                        decided to make the cut before the contract
      |                        ended.
      |Place on Trading Block: This will put the player on your team's trading
      |                        block. This is basically a way of saying the
      |                        player is available for trade. The CPU will then
      |                        make offers to your team for the player, and you
      |                        can reject/accept them.
      |Begin Trade: Allows you to form your own custom trade with this player.
      |Assign Jersey Number: You can input your own custom jersey number for
      |                      this player.
      L________________________________________________________________________

          -----> Cap Management <-----
  "This neat little feature shows a bar graph displaying your 100% max of the
   cap up top with a line. Your current cap point is displayed with the bar. As
   the years progress, you will receive more empty space to sign new players.
   It will also display your highest paid players for each year to let you know
   who is leeching the most money. This can be useful since some players may be
   overpaid, and you will want to get rid of them THAT year, rather than
   waiting till the end of a contract.

          -----> Team Needs <-----
  "This option will display the current amount of players at each position,
   along with necessary, and cautionary needs highlighted in different colors.
   Players at each position will be displayed with contract numbers and ratings
   available. Numbers in yellow are below average. Numbers in red require you
   to sign or get a player to work that position. These are the usual numbers
   for each position:"
 
      QB: 3       CB: 6        FB: 2        C: 2       DE: 3
      K: 1        FS: 2        TE: 3        G: 3
      P: 1        SS: 2        OLB: 4       T: 3
      WR: 6       HB: 3        ILB: 3      DT: 3

          -----> Trades <-----
  "This option let's you perform a custom trade by adding players or draft
   picks to the mix."

          -----> Trading Block <-----
  "This let's you place players up on your trading block, and the CPU will
   place synthetic offers for that player/picks. You can accept/reject any
   of the offers."

     __________
    |(GAMEPLAN)|
   ==============
- This is where the actual coaching decisions will come into play. Deciding 
who starts, subs, and your plays in the playbook will be key events. Make wise 
decisions or fail horribly.

          -----> Depth Chart <-----
  "This is where you will organize the order of players at each position. Any
   #1 spot filled with a player is a started at that position, so choose
   wisely. You can set the charts for special teams, offense, and defense.
   You will be brought to a text screen displaying their names at each spot.
   Click on the names and then you'll get a brief overview of the player
   ratings (represented by green bars), along with some physical traits. It's
   a quick and easy way of deciding who goes where."
  
   ***NOTE: During the preseason, your backups and subs will start at the
            starter locations. The game does this to prevent injuries to top
            players, and help your backups get some playing time to raise
            their ratings.

          -----> Playbook Manager <-----
  "This let's you alter, create, or customize a team's playbook. You may
   create your own to use during a franchise. Note that any formation you
   desire may be used, and this same created playbook can be loaded into
   other modes besides franchise mode."

          -----> Coach's Card <-----
  "This shows you a brief history on the current coach of the team. His
   entire record is shown along with averaged stats, and a Bio that tells
   you of his accomplishments."

          -----> Coach Gameplan <-----
  "Aside from the VIP settings of each coach, this decides the coaching
   decisions during a simulated game. You can alter bars that affect
   the following settings:"
               ______________
     OFFENSE: {  Run / Pass  }
            ________________
     PASS: {  Short / Deep  }
           ____________________
     RUN: {  Outside / Inside  }
               ______________
     DEFENSE: {  Run / Pass  }
               ______________
     DEFENSE: {  Man / Zone  }
             _______________
     BLITZ: {  Less / More  }
             ________________
     COVER: {  Short / Deep  }

     __________
    |(ESPN.COM)|
   ==============
- This is the reporting center of where you can view all of the action that 
has taken place across the NFL. Transactions, trades, cuts, and player awards 
can all be viewed here. It's almost like visiting the real website.

          -----> E-Mail Inbox <-----
  "This is where you will receive periodic messages telling you important
   items. There's always a sender with a new topic. Your first e-mail is an
   introduction to the organization and provides links to the in-game manuals."

          -----> Team Standings <-----
  "This displays the current teams in each division/conference, along with
   their records, and whether or not they have clinched playoff births."

          -----> Transactions <-----
  "Shows off any player transactions that have occurred during the season,
   or for each team."

          -----> Statistics <-----
  "Let's you view statistics for entire teams (rankings), players (career),
   and league leaders. Very useful for you stat gurus out there."

          -----> Player Awards <-----
  "This shows off any player awards handed out during the weeks or a specific
   game for reknown stats recorded during a game."

          -----> Injury Report <-----
  "This shows you any players currently on the injury lists for team, and
   the expected time out from their injury."

          -----> Power Rankings <-----
  "Ranks the team according to their overall defense, offense, points scored,
   record, and status accumulated. Best way to see who's the 'best'."

     __________
    |(THE CRIB)|
   ==============
- This permits you to access your VIP crib via the franchise menu. There are 
some exclusive milestones which can be earned during franchise mode only, and 
it's a key to make sure you take care of your crib while living the high style 
life.

     __________
    |(FEATURES)|
   ==============
- This menu allows you to alter the fine points of your franchise team, and 
some key new features not included in last year's version. The menu splits 
into three options - VIP, Celebrations, and Stadium Music. The VIP section 
will allow you to check out different profiles, your own stats, and alter your 
playbook analysis. The Celebrations section let's you alter the current set 
celebrations, there are over 25 different ones you may select from. Finally 
the Stadium Music section let's you add clips on your Xbox hard-drive to be 
incorporated as stadium music during a game. You may also compile soundtracks 
via unlocked in-game music.

     _________
    |(OPTIONS)|
   =============
- This is where all of the customization comes into play. After selecting the 
options tab, you can alter franchise, game, difficulty, presentation, and 
penalty settings. I'd recommend increasing the difficulty to All Pro if you 
want a challenge, and make sure you save your franchise/VIP profile before 
exiting all together.

^^ - This pretty much sums up the Coach's Desk. We'll now move on to the
     PRESEASON.

 __________      
/Preseason/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This is the five weeks that take precedence before the start of the NFL 
season. The idea to the preseason is to allow coaches and teams to get in a 
playing groove before going out and attempting to play a grueling 17-week 
schedule. It also helps backups and third-stringers improve their playing 
abilities. The disadvantage is that you take the risk of providing injuries to 
key players. During the preseason, your Depth Charts will move your starts to 
the far ends of the order for safety reasons. The game tries to prevent them 
from being injured. You will play four random opponents during the preseason, 
with one bye week. I would recommend playing at least one game so that you may 
get into a groove. However, in preparation for each preseason game (depending 
on whether or not you have Weekly Preparation on), you must prepare your team 
for the big game.

 ___________________
/Weekly Preparation/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Visual Concepts decided to toss in a new feature that really sparkles to a 
majority of the players out there. The Weekly Preparation is a new setting 
that let's you (as a coach) set workout routines, weightlifting sessions, film 
footages, and scrimmages on Mondays, Tuesdays, Wednesdays, Thursdays, and 
Fridays prepping up for the big game. The idea is to make the most use of your 
spare time each day preparing players by keeping them in shape and mentally 
focused on the team at hand. There are plenty of advantages and disadvantages. 
Overworking a team will get them tired, and low their overall rating for the 
big game. Undertraining will do the same problem. However, if you find the 
right balance, you can see a fairly large increase in a player's overall at 
each position. There are literally hundreds of different layouts you can do, 
but I'm briefly going to post one I've discovered on the message boards which 
seems to be quite effective. Remember that you must set this every week prior 
to the big game. QBs, HBs, and WRs see the biggest boost, while your offensive 
line will drop slightly. I'd like to thank SuicidalByNature420 on relaying 
this setup to the boards.

- Here's what the format looks like for each drill:

  Category / Sets / Player position concentration / Type

 ****************************************************************************
 ) MONDAY                                                                   *
 *- Team Meeting: If you're winning, use a default meeting. Otherwise use   *
 )                an upbeat one to get the team motivated.                  *
 *- Coach's Film: Same as above, adjust the films based on what team you are*
 )                playing.                                                  *
 *- Film / 2 / ALL DTs / Run Blocking Schemes                               *
 )- Film / 3 / ALL DEs / Pass Blocking Schemes                              *
 *- Aerobic / 2 / ALL DTs / Cross Trainer                                   *
 )- Aerobic / 2 / ALL WRs / Wind Sprints                                    *
 *- Film / 2 / ALL QBs / Coverages                                          *
 )- Film / 2 / ALL ILBs / Run Blocking Schemes                              *
 *- Film / 2 / ALL CBs / Route Combinations                                 *
 )- Film / 2 / ALL FSs / Run/Pass Distribution                              *
 *- Film / 1 / ALL WRs / Man/Zone Tendencies                                *
 )- Rest can be selected by yourself. Try to involve everyone except Ks, Ps,*
 *  FBs, and TEs. Most of the drills and workouts are self explanatory to   *
 )  the position.                                                           *
 ****************************************************************************

 ****************************************************************************
 ) TUESDAY                                                                  *
 *- Full Drill / 1 / 2nd Team / No Pads                                     *
 )- Pos Drill / 1 / ALL OLBs / Pursuit Drills                               *
 *- Weights / 1 / ALL DTs / Arms                                            *
 )- 7 on 7 / 2 / Partial Pads                                               *
 *- Full Drill / 2 / 1st Team / No Pads                                     *
 )- Film / 2 / ALL WRs / Coverages                                          *
 *- Pos Drill / 1 / ALL Cs / Run Blocking                                   *
 )- Pos Drill / 1 / ALL Gs / Pass Protection                                *
 *- Pos Drill / 1 / ALL DTs / Special Move Focus                            * 
 ****************************************************************************

 ****************************************************************************
 ) WEDNESDAY                                                                *
 *- Pos Drill / 2 / ALL WRs / Wide Receivers Release                        *
 )- 7 on 7 / 1 / Partial Pads                                               *
 *- Full Drill / 2 / 1st Team / Partial Pads                                *
 )- Full Drill / 2 / 2nd Team / Partial Pads                                *
 *- Pos Drill / 1 / ALL DEs / Get Off the Ball                              *
 )- Pos Drill / 2 / ALL CBs / Ball Reaction                                 *
 *- Weights / 1 / ALL QBs / Shoulders                                       *
 ****************************************************************************

 ****************************************************************************
 ) THURSDAY                                                                 *
 *- 7 on 7 / 1 / Partial Pads                                               *
 )- Pos Drill / 1 / ALL DTs / Get off the Ball                              *
 *- Full Drill / 1 / 3rd Team / No Pads                                     *
 )- Pos Drill / 1 / ALL DEs / Special Move Focus                            *
 *- Pos Drill / 2 / ALL QBs / Routes and Progressions                       *
 )- Pos Drill / 3 / ALL HBs / The Gauntlet (Tire Relay if finesse backs)    *
 *- Pos Drill / 2 / ALL ILBs / Beat the Block                               *
 )- Pos Drill / 1 / ALL CBs / Backpedaling                                  *
 ****************************************************************************

 ****************************************************************************
 ) FRIDAY                                                                   *
 *- Pos Drill / 3 / ALL Ts / Pass Protection                                *
 )- 7 on 7 / 3 / No Pads                                                    *
 *- Pos Drill / 1 / ALL TEs / Pass Receiving                                *
 )- Pos Drill / 2 / ALL WRs / Hand Positioning                              *
 *- Film / 2 / ALL CBs / Run/Pass Distribution                              *
 )- Film / 2 / ALL QBs / Man/Zone Tendencies                                *
 *- Weights / 2 / ALL HBs / Hams and Calves (Calves and Ankles for finesse) *
 )- Film / 2 / ALL SSs / Run/Pass Distribution                              *
 *- Weights / 1 / ALL FSs / Calves and Ankles                               *
 )- Film / 1 / ALL Gs / Fronts                                              *
 *- Film / 1 / ALL Cs / Fronts                                              *
 ****************************************************************************

- Some key problems are that the offensive line will usually drop a bit, and 
cornerbacks are difficult to get expressive rises out of. If you have a 
workout routine you'd like to contribute to the guide, please e-mail me at:

antseezee@epix.net

 _______________
/Regular Season/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The Regular Season is a grueling 17-week schedule through which teams will 
play and compete for a ride into the playoffs. During this time, teams will 
play a total of 16 games, with one bye week tossed in there to give them a 
break. You can view your team's entire schedule via the Coach's Desk/Schedule 
category. Aside from that, ESPN NFL 2K5 uses authentic game schedules for the 
first few years, but compiles random ones as your franchise progresses. One 
unique feature is that you can view a Sportscenter presentation after a week 
ends. To do so, simply click the Right Joystick at the schedule screen, and 
you'll see a few key highlights, reviews of stats, and so on.

- To ensure you have correct settings, here's what I recommend for a 
challenging but realistic franchise:

    Difficulty: All-Pro
    Quarters: 8 minutes
    Simulated Quarters: 6 minutes

- Don't forget about the trade deadline (which is usually turned on) during 
Week 6. Afterwards, you will not be able to make any trades. The CPU may make 
trades with other CPU opponents that can be reviewed via the ESPN.COM section. 
Most of the time they involve minor players, but you will get a few 
blockbusters here and there to add excitement to the league. Most of the free 
agents available in the list will be signed over the entire course of the 
season. However, as the weeks progress, the free agents' desire for high 
offers will lower as well. Be weary of the weekly player awards and the yearly 
awards which are handed out before the playoffs start. 

 _________
/Playoffs/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This is the primetime excitement of the NFL. Based on their overall records, 
10 teams will duke it out to compete in the prized Superbowl, and a chance for 
glorious world domination. To start off, 4 divisional winners head to the 
playoffs in each conference, along with 1 wild card selected from each 
conference. The team with the best divisional record receivers home field 
advantage, and gets one bye week in the playoffs (the first week). Eventually, 
the teams dwindle down to two competitors in each conference. After the 
conference championship games is the Superbowl, and then the exciting Pro-
Bowl. Afterwards, you will proceed to the Off-Season.

 ___________
/Off-Season/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This is the fans' time to glorify. This is where teams completely revamp 
themselves via free agency moves, the rookie draft, and player retirements. In 
many cases, champions can turn from superior to rebuilding stages, while the 
underdogs can perform a turnaround thanks to a big signing bonus. The Off-
Season is staged into several steps, which must be followed in order:

     ___________________
    |(RETIREMENT PERIOD)|
   =======================
- As a player turns older, their skills begin to diminish. They simply can't 
keep up into the same physical shape from their younger years. Because of 
this, the NFL is full of player retirements based on personal preference, 
injuries, or key decisions. We've seen it in the past decade with Barry 
Sanders, Ricky Williams, and players just deciding to call it quit when they 
felt it necessary.

>> Click start on the highlighted option. You will be brought to a screen 
showing the players who have expired contracts first. You must make offers to 
re-sign these players if you wish. However, your only chance to barter with 
the aging veterans is to offer them a new contract. This will lure them out of 
retirement. If you don't, they will simply retire, and that will be it. You 
can view the players who retired under Transactions at ESPN.COM.

     ___________________
    |(RE-SIGNING PERIOD)|
   =======================
- Thankfully, any team a player previously played for has first dibs on re-
signing that player before releasing him to public free agency. If you want, 
you can re-sign any player you wish. Any player with an expired contract who 
is not re-signed will be cut to free agency. You can re-sign players cheaper 
than free agency, however, you take the risk of missing a big upcoming star to 
sign out of FA. The choice is up to you. For some contract strategies, check 
above in the management section for roster contracts.

     _____________
    |(FREE AGENCY)|
   =================
- This is where you can sign new players on the market to join your team. Free 
agency can sometimes consist of superstars looking for a new team to play 
with, or just bums that did not get resigned. Free agency is more costy than 
re-signing because you will have to compete with other teams, while meeting 
the player's demands. Again, you can make offers to players, however, they may 
have multiple offers from other teams. Your offer must be made before the end 
of the day. Free agency lasts about 45 days.

     _____________
    |(THE COMBINE)|
   =================
- This is where you can scout all of the upcoming rookies that want to make a 
stampeed to the NFL. In the combine, you have the ability to spend scouting 
hours on these rookies to get more in-depth reports of them. Unfortunately, 
rookies are not sorted in any particular order, so you'll have to go by 
combine times first before deciding who to scout. You may also want to use Mel 
Kiper's Mock Draft Sportscenter show to get an idea of who to pick. I can't 
give much emphasis on scouting, except to conserve and spend your hours on 
prospects that look like someone you can get. Remember that you only have 9 
hours per day to expend, and it lasts 4 days. Any tips for this section will 
be generously credited.

>> When you scout certain player with in-depth reports, you will get their 
estimated attributes. This is helpful for getting a sneak peek at what their 
potential might be.

     ___________
    |(NFL DRAFT)|
   =================
- This is the actual way and progress of getting new upcoming stars in the 
NFL. Teams are assigned picks to draft rights to a certain rookie who wants to 
join the league. The order of picks are assigned based on the team with the 
worst record receiving the first pick. You can trade draft picks much like any 
player, in case your team is stocked with veterans or you don't have the cap 
room to sign a new rookie. Some neat features are that rookies now have faces.

     _______________________
    |(ROOKIE SIGNING PERIOD)|
   ===========================
- This is the short time where you will sign your draft picks. Any pick you 
select does not have to be signed if you don't want them. Remember though that 
it's probably better to trade those extra picks away for a single veteran or 
player rather than wasting them on rookies. Some rookies may not have the 
ratings worthy of being selected though. The higher the pick, the more money 
the rookie will request for the offer to be deemed worthy. Any rookie not 
signed will be dropped into free agency.

 _______________
/Player Ratings/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The only difference between players in ESPN NFL 2K5 from other team players 
are the actual ratings (besides the face for each picture, and their history). 
Player ratings decide how well certain players can perform on the field, and 
usually determined their overall skills. This section will briefly describe 
what each rating stands for, and performs.
  ____________________________________________________________________________
 |        RATING        |                  DESCRIPTION                        |
 \============================================================================/
 | Speed                | how fast a player can move                          |
 | Agility              | how quick a player can juke, spin, turn             |
 | Strength             | how powerful a player is, better blocks, pushback   |
 | Jumping              | how high a player can leap                          |
 | Pass Accuracy        | how accurate a throw is to intended target          |
 | Pass Arm Strength    | how far a throw can go, and accuracy on deep targets|
 | Pass Read Coverage   | higher rating reduces chance of interceptions       |
 | Scramble             | ability to move as QB under pressure with R trigger |
 | Leadership           | higher rating increases other players' abilities    |
 | Composure            | higher rating keeps form and less inaccuracies      |
 | Hold On To Ball      | higher rating decreases fumbles                     |
 | Power Run Style      | Balanced = good shift between power & finesse runs  |
 |  ...                 |  Power = better at vertical runs into traffic       |
 |   ...                |   Finesse = better at sidesteps, jukes, agility runs|
 | Stamina              | how long a player can stay on field before rating   |
 |  ...                 |  reductions, how long before tired                  |
 | Durability           | higher rating reduces chances of injury             |
 | Break Tackle         | ability to break free from a defensive tackle       |
 | Catch                | how well a player can catch the ball                |
 | Run Blocking         | ability to block on run-based plays                 |
 | Pass Blocking        | ability to protect on pass-based plays              |
 | Run Route            | ability to follow routes on a running play          |
 | Run Coverage         | ability to track down the runner on a rushing play  |
 | Pass Rush            | ability to rush the passer quicker and efficiently  |
 | Tackle               | how well a player can tackle another, lessens chance|
 |  ...                 |  of a break tackle                                  |
 | Coverage             | how well a player can cover another, how close they |
 |  ...                 |  can stay to their assignment                       |
 | Consistency          | how often a player follows his tasks                |
 | Aggressiveness       | more fierce competitor, causes more dropped passes, |
 |  ...                 |  amazing plays, but leads to increased penalties    |
 | Kick Power           | how far a kicker can kick the ball                  |
 | Kick Accuracy        | how accurate a kicker can kick the ball             |
 /============================================================================\

^ Certain ratings are independent-position related. This means that they are 
the key determinant in whether or not the player is successful at that 
position. You can find out what these ratings are by right joystick clicking 
on a player, then looking at the 10 Ratings next to their overall number in 
the lower right corner.

-<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>-

=============================
- 6) Strategies             -
=============================
As with many modern sports games, the only way to be a successful 
coach/player/owner is to master strategies that give you benefits. In many 
cases, this requires numerous challenges, practicing, and online games to 
compete against others. This section will provide strategies to help enhance 
your NFL 2K5 gameplay experience. Please try out the in-game basics and 
tutorial modes to get a complete understanding of the fundamentals.

 ______________________
/Offensive Playcalling/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Basic playcalling for an offense can be challenging at times, especially when 
you're not moving the ball, or consistently scoring points. There are a few 
terms you need to understand, along with formations that might be wiser to 
study at an in-depth angle. Most veterans would say the key to any offense is 
a stable running game, which is partially true. However, over the years, I 
have lost faith in the running game. Why? Because of its inconsistencies. 
Eventually, a defense will adapt itself to run more Bear and blitzes so that 
you have no holes to run through. Here are my playcalling tendencies:
    
    =============
    # BEGINNING # --> Establish a running game. Do lots of ISO runs up the
    =============     middle, sweeps out of singleback formations, and try
                      a few counters about 20% of the time. You'll want your
                      back to establish a minimal 5.0 YPC. This will put the
                      defense on their heels.

    ==========
    # MIDDLE # --> Eventually, the defense will throw more men up in the "box",
    ==========     and try to prevent your running game. Now is the best time
                   to toss in 2-3 Play Action passes, and start passing on
                   first downs, intermitting a run here and there.

    =======
    # END # --> The CPU will now have a 50/50 playcall decision to make, which
    =======     places the odds in your favors. Now you simply mix up your
                playcalling patterns, throwing a few consecutive passes here
                and there.

^ The entire process is known as the Bouncing Revolution. You start off by 
relying on one type of offense, which bounces the advantage to the passing 
game. You then pass a lot to bounce the advantage back to the running game. 
This near little relationship works well for most of the time.

   >> KEY TERMS TO UNDERSTAND: <<

- The Box - This is the area on the defense where the defensive line is and
            the linebackers. The more men in the Box usually means that the
            opponent is trying to stop your running game. A safety or two
            might pop up to provide some extra pressure.

            >> When you see eight or more men in the box, be weary of an
               incoming blitz. Find one of your inside receivers or tight ends
               and do a hot route so he crosses over where the blitzing LBs
               should have been. This is one way to receive an easy gain.

- Man in Motion - The idea if placing a man in motion is to confuse the
                  defense, or create a mismatch against one of the defenders.
                  Whenever you're facing a base formation (4-3, or 3-4), and
                  let's say you have two receivers. Now, watch for one of the
                  men on the defensive side of the ball to approach the line.
                  This usually means they are going to blitz. Hot route your
                  fastest WR on the team to go straight up. Now, tap up, then
                  left/right to the side where the exposed LB is. This LB will
                  be forced to cover the WR man-to-man. You can usually blow
                  by him, and make a lobbing toss to the open receiver.

- Passing Routes - These are the pattern your WRs follow on a passing play.
                   Understanding what each of them are is critical to becoming
                   a passing monster.

                   >> CURLS - WR runs up to a position, then curls around for
                              a timed toss. You should practice these during
                              a scrimmage as they're timing routes.
                   >> STOPS - WR runs up to a position, then curls and runs
                              back. This is like a quicker curl, except the
                              WR will run towards the line of scrimmage to
                              create some room.
                   >> FADES - WR runs diagonally, then boosts straight up to
                              get separation. This is a deep pass, and only
                              successful if the opponent is playing bump n'
                              run. You can tell your opponent is playing bump
                              when the DBs try to jam him at the line.
                   >> STREAKS - WR runs straight up. This the typical deep pass
                                designed for big gains. You can use these to
                                expose weak coverage assignments, a flawed zone
                                play, or if the opponent is playing bump.
                   >> SLANTS - WR runs diaonally off the line. This is a timing
                               route designed for a quick catch, and then run
                               after the catch. You have to toss the ball
                               between the seams in the defense, otherwise it's
                               an easy interception. If you remember Drew
                               Brees, he lost his starting job because he had
                               trouble throwing these.
                   >> FLIES - WR runs straight up, and then diagonally after a
                              set amount of yards. Flies are like a deeper
                              slant, designed for penetrating teams with a
                              Cover 2. If there's no safety covering the
                              middle, then you're really screwed.
                   >> CORNER - WR runs straight up, then breaks diagonally
                               towards the sidelines. Make sure you lob it over
                               the receiver's head to allow him to make the
                               play.
                   >> CROSSING - WR runs straight up, then crosses at an inward
                                 direction, usually where the LBs were
                                 standing. NEVER throw to this route if there
                                 are 2 or more LBs in the middle.
                   >> OUT - WR runs straight up, then breaks horizontally
                            towards the sidelines. This is designed to conserve
                            time if you're out of timeouts, or need to make
                            a TD-scoring drive. If there are CBs zoned on the
                            outside near the line of scrimmage, never throw to
                            these routes.

- Jokers - This offensive formation is designed for tight running plays at the
           Goal Line, or if you want 3 TEs on the field.

- I Form - Tricky formation with the goal of either a 50/50 run/pass.

- Single Back - Teams have different names for it, but it only has one HB on
                the field, and usually multiple receivers.

- Shotgun - Play designed for the pass. QB gets a set amount of yards behind
            the offensive line, and the ball is hiked to him.

 ________
/Passing/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Passing the ball seems to be one of the troubles this year in ESPN NFL 2K5. 
Many players have complained about numerous interceptions, easy dropped 
passes, and the typical boo hoo. Passing is a lot easier than it sounds, if 
you understand how and when to pass correctly.

   = WATCH THE SAFETIES =

- Right after you snap the ball, watch where the safeties go. This can be the 
most influential advice I can give you as a passer. If the safeties break in 
upward diagonal directions (say near the sidelines), THEN YOU SHOULD pass up 
the middle to your receiver. If they stay with one receiver, see who has 
single coverage, and try to split a pass to them. Many players make the 
mistake of not watching where the safeties go. Suddenly, when they see that 
the WR has blown by the CB, they quickly pass it. However, this is a trick. 
When the safeties break to cover the outside WRs, you'll usually get double 
teamed, and the flanking safety can make an easy pick.

   = LOB VS. BULLET =

- Too many players do not understand when to lob or bullet a pass to a 
receiver. Here are the situations when you should or should not throw a pass a 
particular way.

     >> BULLET the pass when...
                               - A flat route to the runningback
                               - Slants
                               - On fly routes when the receiver breaks toward
                                 the middle
                               - Out routes when the receiver breaks toward
                                 the sideline
                               - On crossing routes when the receiver breaks
                                 toward the inside and there is NO waiting
                                 LB in a zone play
                               - Curls on timed routes

     >> LOB the pass when...
                            - A corner route near the sidelines
                            - QB is strafing and needs to reach a crossing
                              route
                            - Deep Streaks

 ________
/Rushing/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Running the ball has been improved in this year's version of ESPN Football, 
but it still takes some adequate practice to get use to running. First of all, 
get adapted to the type of RB you have in the backfield. Finesse backs are 
designed to perform fancy moves, while Power backs are designed for vertical 
crunching runs up the middle.

   = TRICKY JUKE =

- I perform this quite often during most of my games. Get a back who is 
balanced or a finesse runner. Now, pick a play that has him run straight up 
the middle. Start off by hiking the ball and handing it off. However, rather 
than tapping the A button, simply run straight up towards the back of one of 
your blockers. While this is occurring, browse quickly to see if there are any 
holes near the offensive line. If there is one, look at what side it is on of 
the blocker you're following. Once you're extremely close to the blocker's 
back, quickly tap one of the R/L triggers to juke that way. This deceptive 
rush actually hides you behind the blocker, and gives you a quick running lane 
to develop into. From there, you can tap A, or hold down for a Shoulder Charge 
to plow through the runners up ahead. Sometimes the LBs won't see you behind 
the offensive line as you approach them.

   = INEXPERIENCED =

- Don't always pick I-formations to do running plays in. While you may have a 
solid FB in front of you, his Run Read Coverage rating truly determines if 
he's a good blocker or not. I've had fullbacks that would charge up, but 
completely avoid the blocker with a key lineman, and instead, juke to the 
right. If your FB has no brains, then he's worthless to you. Try a few 
singleback formations, mixing them up with a pass or two. Your opponent will 
usually be forced to enter a nickel or dime formation to match your receivers, 
and this should open up the running game a bit. Make use of the stiff arms via 
the black/white buttons on outside sweeps. You'll always get one defender who 
stomps in your way. Use the according button to slam him down to the ground.

 ________
/Defense/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Playcalling on defense is easier than it sounds. Rather than being the one 
forced to walk blindly ahead (by selecting your own plays), you get a hint of 
what personnel are about to come onto the field. If you wait long enough, a 
window will pop up telling you how many RBs, WRs, and TEs there are in the 
formation. Use this as a guideline to select the following formations:

   { 4-3 } - Designed to stop any formation with 2 or less WRs
           - Designed for stopping the run (60%), pass (40%)
           - Designed for extra coverage up middle (7 men in box)

   { 3-4 } - Designed to stop any formation 2 or less WRs
           - Designed for stopping the run (65%), pass (35%)
           - Designed for extra run blockage (7 men in box, 4 are LBs)
           - Designed for added blitz pressure (4 LBs)
           - Less men on the line, means easy to run up middle

   { Bear } - Designed to stop any formation 2 or less WRs
            - Designed for stopping the run (75%), pass (25%)
            - Designed for extra run blockage (8 men in box)
            - Designed for neato blitzes, but only 3 men in the secondary
              limits its range. Use this if you have skilled safeties on
              your team.

   { Nickel } - Designed for stopping WR sets up to 3
              - Designed for stopping the pass (70%), run (30%)
              - Designed for extra secondary coverage (one extra CB)
              - Lacks run stopping power, only 2 men up middle

   { Dime } - Designed for stopping WR sets up to 5
            - Designed for stopping the pass (80%), run (20%)
            - Designed for extra secondary coverage (4 CBs, 2 Ss)
            - Lacks anything up the middle, can leave a man open if you
              select a blitz

   { Prevent } - Designed for stopping WR sets up to 5
               - Designed for stopping the pass (90%), run (10%)
               - Designed for stopping DEEP pass (only 3 lineman, one LB)
               - Really susceptible to run, only use in extreme situations like
                 Hail Mary

   { Goal Line } - Designed for stopping WR sets up to 2
                 - Designed for stopping run (85%), pass (15%)
                 - Designed for a goal line stand, or preventing your opponent
                   from scoring a rushing TD. Stacks many men on the line, but
                   no safeties behind you. Only two men on outside to watch
                   WRs.
                 - Use this if five or less yards to goal line.

   >> KEY TERMS TO UNDERSTAND: <<

- Blitz - This sends a man on your defense to rush the QB or RB about to make a
          play. It leaves you susceptible on the side where the blitz came from
          because there is one less person to cover the pass, or if your
          defender misses a tackle.

- Zone - These plays are designed to designate areas on the field where your
         defender will "hover" in a defensive mode. If any player comes near to
         the zone, your defender will cover them like a receiver, or attempt a
         tackle. Zone plays are excellent for teams that are underskilled, or
         do not have great defenders. However, it leaves gaping holes in the
         field, and you can get burned if your opponent calls the right play.

- Man to Man - These plays are designed for your defenders to cover a man based
               on where he moves. These are great since your defender sticks
               with them for most of the run. However, skilled offensive
               leaders can break free with better physical skills and burn your
               defense like an Ego-Waffle. Use these plays if you have skilled
               playmakers.

- Cover Zones - These plays are designed for teams that have great defensive
                line pressure. Your two back safeties will drop to cover the
                outer WR lanes, leaving the LBs to drop back into middle zone.
                However, slant passes, and flies will rip this defense apart.
                Cover zones can be the most dominant in the game if you have
                excellent CBs, DTs, and DEs.

 ________________________________
/ESPN 25th Anniversary Scenarios/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This unique mode features many of the scenarios that has made football a 
premiere sport over the past 25 years. ESPN decided to compile 25 of the 
greatest football situations that have occurred over the company's history. 
This section will go over some ways of completing each of the scenarios.
   
   ////////////////////////////////////////////////////////////////////////////
   ~~ #1) THE ICE BOWL -=- [December 31, 1967]
   \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

SCENARIO: Apparently the heating system under the field had failed to work.
          Because of this, the field became frozen like a barren tundra. You
          must take role of the Packers and lead them to a victory over the
          Cowboys.

STRATEGY: You're going to start off down, 17 to 14. You'll start with roughly
          around 5 minutes, which is plenty of time to make a comeback. Use
          sporadic passes, and try some timing routes to take advantage of
          the slippery conditions. The running game will not be a big success
          against the Dallas D.

   ////////////////////////////////////////////////////////////////////////////
   ~~ #2) THE HEIDI BOWL -=- [November 17, 1968]
   \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

SCENARIO: Apparently one of the most exciting finishes for a football game
          was not seen on television. The game was cut from network TV to show
          a movie called 'Heidi'. You are suppose to lead the Raiders to a
          comeback victory against the Jets.

STRATEGY: You're going to start off down, 32 to 29. Time is only limited to a
          minute, so you're really going to have do a hurry-up offense. You
          have plenty of timeouts to use, so just make use of the kickoff and
          lead ahead with a single TD score.

   ////////////////////////////////////////////////////////////////////////////
   ~~ #3) MERRY CHRISTMAS MIAMI -=- [December 25, 1971]
   \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

SCENARIO: Apparently the longest game in NFL history at 83 minutes, you must
          lead the Dolphins to a comeback victory over the Chiefs. Easier than
          it sounds.

STRATEGY: You're going to start off down, 24 to 17. You have roughly 5 minutes
          to score the TD, so take your time. Overtime can be frustrating if
          they win the ball first, but still figure out a way to move in and
          score the winning FG. Again, burn as much time on the TD drive as
          possible.

   ////////////////////////////////////////////////////////////////////////////
   ~~ #4) THE IMMACULATE RECEPTION -=- [December 23, 1972]
   \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

SCENARIO: Apparently the amazing reception is when a desperation pass was
          tossed to a RB, who lost the ball thanks to a well-timed hit, but
          received the mid-air ricochet, and went in for the winning score.

STRATEGY: You're going to start off down, 7 to 6. You'll start with roughly
          around 22 seconds. So try as many deep passes as possible because
          you'll start very far back in your own territory. This one takes a
          lot of luck since the D knows you're going deep with no timeouts.

   ////////////////////////////////////////////////////////////////////////////
   ~~ #5) THE SEA OF HANDS -=- [December 21, 1974]
   \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

SCENARIO: You have to score a TD within 30 seconds to win this one. Oakland
          is going up against a pressurizing defense (Miami), so drop it off
          quick, and hope for the best.

STRATEGY: You're going to start off down, 26 to 21. You'll start with roughly
          around 30 seconds, so try to make something happen quickly. Not
          much you can do in these strange situations except pray for the best.

   ////////////////////////////////////////////////////////////////////////////
   ~~ #6) THE FINAL COMEBACK -=- [December 16, 1979]
   \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

SCENARIO: This is what built up the Redskins/Cowboys rivalry. You have to make
          a huge comeback with only 3:49 left in the 4th quarter, and down by
          large odds. Thankfully, you'll start off as those pesky Cowboys.

STRATEGY: You're going to start off down, 34 to 21. Try to make a quick score
          happen with the passing game, then stop the O using all of your TOs.
          You'll then have to rush another passing TD to win this baby.

   ////////////////////////////////////////////////////////////////////////////
   ~~ #7) THE AINTS' BIGGEST CHOKE -=- [December 7, 1980]
   \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

SCENARIO: Apparently this is why the Saints have a curse over their heads.
          You must make an improbable comeback as the 49ers down by a huge
          amount at the half.

STRATEGY: You're going to start off down, 35 to 7. You'll have to make the
          28 point deficit look like baby food. Keep trying passing scores
          with Steve Young, and do your best to score.

   ////////////////////////////////////////////////////////////////////////////
   ~~ #8) LONGEST PLAYOFF GAME EVER -=- [January 2, 1982]
   \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

SCENARIO: Apparently the longest NFL playoff game was a real scorcher. You have
          to ensure that the Chargers win this one against the Dolphins by
          starting in the first quarter.

STRATEGY: You're going to start off up, 24 to 0. All you have to do is win the
          game at the end. Miami will put up a fight because of your weaker
          defense, but you should be able to run out time thanks to a decent
          running game.

   ////////////////////////////////////////////////////////////////////////////
   ~~ #9) THE CATCH -=- [January 10, 1982]
   \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

SCENARIO: You have to make a comeback with the 49ers against the raging
          Cowboys.

STRATEGY: You're going to start off down, 27 to 21. You only have less than a
          minute left in the 4th quarter with no timeouts. Do something and
          keep passing that ball like crazy.

   ////////////////////////////////////////////////////////////////////////////
   ~~ #10) GREATEST REDSKIN COMEBACK -=- [October 2, 1983]
   \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

SCENARIO: Apparently the Redskins were getting burnt by the Raiders. You must
          make a scoring comeback to show them who the boss is.

STRATEGY: You're going to start off down, 35 to 20. Do your best to score with
          passes, and try for a few TDs here and there. It's going to be tough
          to hold off Oakland's O though.

   ////////////////////////////////////////////////////////////////////////////
   ~~ #11) THE DRIVE -=- [January 11, 1987]
   \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

SCENARIO: Apparently the greatest QB drive was set by Elway as the Broncos
          battled the Browns. You must emulate this feeling to defeat the
          Browns.

STRATEGY: You're going to start off down, 20 to 13. Do your best to score
          within 5 minutes, and then propell ahead in overtime for the win.

   ////////////////////////////////////////////////////////////////////////////
   ~~ #12) THE 2-SECOND MISCALCULATION -=- [September 20, 1987]
   \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

SCENARIO: An embarassing loss for the Bengals - the 49ers managed to make a
          comeback by tackling a RB with 2 secs left, then Young hitting Rice
          in the endzone for the win.

STRATEGY: You're going to start off down, 26 to 20. With only two seconds left,
          try your best to score within the small frame of time. Obviously
          passing to Rice is your only chance for success.

   ////////////////////////////////////////////////////////////////////////////
   ~~ #13) SAME OLD BUCS -=- [November 8, 1987]
   \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

SCENARIO: Right before the Cardinals were transferred to Arizona, they posted
          an amazing 25-point comeback to cap the win against the Bucs.

STRATEGY: You're going to start off down, 28 to 3. You'll have to try your
          best to score that many points with only five minutes to go in the
          last quarter. The team is fairly bad too.

   ////////////////////////////////////////////////////////////////////////////
   ~~ #14) 49ERS DO IT AGAIN -=- [January 22, 1989]
   \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

SCENARIO: You have to make an amazing comeback against my Bengals with the
          49ers.

STRATEGY: You'll have roughly 3 minutes to march down field and make the score
          via the air. Use Rice and Young as much as you can since they're real
          threats on the field. Fly routes should be damaging against the weak
          safeties in the secondary.

   ////////////////////////////////////////////////////////////////////////////
   ~~ #15) WIDE RIGHT -=- [January 27, 1991]
   \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

SCENARIO: You have to change history with the Bills by leading a comeback 
          against the New York Giants with few time left.

STRATEGY: You're going to start off down, 20 to 19. With only 2 minutes left,
          make use of the warning and your timeouts. You should be able to
          loft down field and score a FG at least. Don't shenk the kick though
          or you will be clobbering yourself.

   ////////////////////////////////////////////////////////////////////////////
   ~~ #16) HOUSTON'S HEARTS RIPPED OUT -=- [January 4, 1992]
   \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

SCENARIO: You have to lead the Broncos to a comeback against the Oilers with
          no timeouts. Boy it sounds so reminiscent.

STRATEGY: You're going to start off down, 24 to 23. Do your best to score first
          downs, and look for a ton of passes along the sidelines. You'll only
          have 2:07 to work with.

   ////////////////////////////////////////////////////////////////////////////
   ~~ #17) THE TWO TD COMEBACK ON KC -=- [October 4, 1992]
   \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

SCENARIO: You'll have to make another comeback with the scoreless Broncos
          against the pesky Chiefs.

STRATEGY: You're going to start off down, 19 to 6. Try your best to score with
          Elway and his uncanny abilities. You'll have plenty of TOs, and 3:30
          to work with. Scoring before the two minute warning means you're
          having good progress.

   ////////////////////////////////////////////////////////////////////////////
   ~~ #18) THE BIGGEST COMEBACK EVER -=- [January 3, 1993]
   \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

SCENARIO: This is one of the toughest scenarios out there. You must make the
          greatest comeback in NFL history with the Bills against the Oilers.

STRATEGY: You're going to start off down, 35 to 3 (yikes). Do your best to
          score quickly and efficiently, but make sure not to let the opponent
          waste time with the running game.

   ////////////////////////////////////////////////////////////////////////////
   ~~ #19) THE HEARTBREAKER -=- [October 17, 1994]
   \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

SCENARIO: You have to lead the Chiefs to a comeback win over the great Broncos.
          Expect momentum to shift like a swinging pendulum.

STRATEGY: You're going to start off down, 28 to 24. You'll have all 3 TOs, but
          only 1:29 to work with. Think of something to elevate the pressure.

   ////////////////////////////////////////////////////////////////////////////
   ~~ #20) THE COLTS' COLLAPSE -=- [September 21, 1997]
   \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

SCENARIO: You have to make an amazing comeback over the Colts via the Bills.
          Should be fairly easy with the Colts horrible defense though.

STRATEGY: You're going to start off down, 26 to 0. Utilize the passing game
          to full potential since the second quarter has only begun. Don't
          rush ahead too much. Balance your offensive gameplan.

   ////////////////////////////////////////////////////////////////////////////
   ~~ #21) THE SUPER BOWL DRIVE -=- [January 25, 1998]
   \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

SCENARIO: You have to lead the Broncos to an upset win over the Packers thanks
          to Mr. Elway.

STRATEGY: You're going to start off tied, 24 to 24. You will have 3:27 to work
          with, along with 3 timeouts, so no need to rush to conclusions. Do
          your thing and smoke the sausage links.

   ////////////////////////////////////////////////////////////////////////////
   ~~ #22) A YARD TOO SHORT -=- [January 30, 2000]
   \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

SCENARIO: The Titans are trying to comeback with an amazing victory against
          the powering Rams. However, a defender tackled the WR right as he
          was about to score. You must score the TD with the Titans, and
          win the game as well.

STRATEGY: You're going to start off down, 23 to 16. You'll have 12 seconds
          to work with, and no timeouts, so try something to score quickly.
          I usually go for the 2-point conversion, however, this is the easiest
          scenario in my opinion.

   ////////////////////////////////////////////////////////////////////////////
   ~~ #23) VINATIERI STRIKES AGAIN -=- [February 3, 2002]
   \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

SCENARIO: You must lead the Patriots to a win over the Rams with not much time,
          and only a few ounces of guts and glory.

STRATEGY: You're going to start off tied, 17 to 17. Use an array of passing
          plays to get upfield, and score the FG with Vinatieri. You have no
          TOs, so get up there QUICKLY.

   ////////////////////////////////////////////////////////////////////////////
   ~~ #24) THE BOTCHED SNAP -=- [January 5, 2003]
   \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

SCENARIO: You must make an amazing comeback with the 49ers against the
          trembling Giants.

STRATEGY: You're going to start off down, 38 to 14. Simply toss that ball
          with Garcia and Owens. Hope for the best, and keep on scoring since
          you only have 3:05 left in the 3rd quarter.

   ////////////////////////////////////////////////////////////////////////////
   ~~ #25) FOURTH AND TWENTY-SIX -=- [January 11, 2004]
   \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

SCENARIO: You must lead the Eagles to an amazing victory over the Packers.

STRATEGY: You're going to start off down, 17 to 14. However, you start at a
          4th & 26, which is almost unheard of. Get the first down, then
          sprint up field with 1:26 left in the 4th. Score that TD, and smoke
          the Packers for a completion of all the scenarios.

-<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>-

============================
- 7) Codes                 -
============================
As always, cheat codes in sports games can further enhance a dulling 
experience. While ESPN NFL 2K5 has yet to lay down a dull experience on 
myself, some of these codes are more of the less like "hints" that help you 
improve your gameplay. Some of them are fairly cheap, but they're well worth 
it. I'd like to thank:

http://www.gamewinners.com/

- for providing these codes.

   >>\} EASY CRIB CREDITS {/<<

- Create a team of the worst players, then compete against them on the highest 
difficulty. They should be extremely easy to beat, and you should earn a ton 
of credits.

- In franchise mode, play a game with Gamecast Live. Let it simulate the game, 
then take control of it near the end of the fourth quarter. You will be 
credited with all of the stats earned during the entire game, along with 
whatever you earn while playing the game.

- During a game, turn off the penalties. When you're on defense, move one of 
your defenders right next to the QB, and then sack him as he hikes the ball. 
Very cheap but loveable indeed.

   >>\} EASY SACK {/<<

- Use the 4-3 formation. Scroll through the pages till you find a play 
called "All Blitz O."
  Take the left DE and move him until you get past the left offensive lineman. 
After the snap, run towards the QB, and you should get a sack. The blitzing LB 
will distract the linesman, leaving a wide open hole for you to reach the QB.

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============================
- 8) Common Questions      -
============================

)) Gameplay ((
----------------------------

<< How does this compare to other football games on the Xbox? >>

- Right now it is the best, hands down. Simply put, ESPN NFL 2K5 can be 
considered the best football game of all time. It features breathtaking 
graphics, an array of sounds thanks to an ESPN license and actual game 
footage. Not only that, but the gameplay feels more realistic with shunning 
tackles and splattering hits. It just seems to play more realistically, 
especially the running game. Combine this with a $20 price tag, and I 
guarantee that you should at least buy this game. I use to be a huge Madden 
fanatic, but ESPN has showed me a light brighter than what I've seen before. 
Madden 2005 is going to have to do a lot to really prove it's better than the 
entire presentation of ESPN Football 2K5.

<< Why is this game so cheap? >>

- Simple. Sega is trying to win back some customers between the ensuing Madden 
vs. ESPN battle. Madden has been dominating the football genre the last few 
years, and every time ESPN has tried something new, Maddenites would continue 
to buy their product. Sega has decided to crash their advertising campaign, 
and go strictly with a $20 new price tag hoping that the quantity of sales 
would beat out the actual sales at $50. In many cases this has proven to work, 
but it's also a ploy to lure more gamers to buy their ESPN games in the future.

<< Why don't you have anything in your guide about the Crib or Xbox Live? >>

- Simply put, I do not care for either. I don't own Xbox Live, nor do I plan 
on doing so. The Crib is a neat little feature that you can read plenty of 
while playing the game, and you don't need my FAQ for assistance. JPaterson 
has already created an in-depth guide explaining what you have to do in order 
to earn certain milestones/awards.

<< What's your favorite football team? >>

- The Cincinnati Bengals have been my favorite football team for the past five 
years. I've hung with them through the dark and hideous past. However, the 
future is bright with stars like Rudi and Chad Johnson. Palmer will prove 
himself to be a worthy draft pick, and the defense is going to get a huge 
boost from Kim Herring.

<< What are the new features when compared to ESPN Football from last year? >>

- Read the introduction section. All of the new features are {+} marked with a 
special sign denoting their new entry into 2K5. 

<< I can't pass the ball. What's wrong? >>

- Read the strategies section. I provided a few tips that might help you. The 
biggest problem is that you must set your feet before passing. I usually have 
a golden rule of releasing the left joystick right before I pass. That way 
your QB will have the most accuracy, especially on the deep throws.

<< Who are the Celebrity VIPs, and what do I earn for beating them? >>

- There are five in total: David Arquette, Carmen Electra, Steve-O, Jamie 
Kennedy, and Funkmaster Flex. You will receive a Milestone Award in your Crib.

<< How do I watch the Sportscenters for the week? >>

- Go to your weekly schedule and click on the highlighted week with the right 
joystick.

>>> If you have any more questions, please send me an e-mail, and I'll be more 
than happy to add them. <<<

-<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>-

======================================================
- 9) Copyright/Distribution/Reproduction Guidelines  -
======================================================
This FAQ/Strategy Guide/Walkthrough is my own published work, and copyrighted 
by Christopher Zawada. Whatever you do, DO NOT edit this FAQ in any way. DO 
NOT steal anything from this FAQ. If you want to use some information in your 
own guide, simply ask me. If you want to place this guide on your website, 
either link to the GameFAQs game page, or download the file and place it on 
your own web server. Basically, you can post this on your website as long as 
its in ORIGINAL form, and not linking directly to GameFAQs. Aside from that, 
all proper credit is due when necessary. Also, don't even think about selling 
FAQs. Trying to prosper off of other people's work will get you in big time 
trouble (coming from an eBay seller myself).

This is a list of the current known sites that host my FAQs:

- http://www.gamefaqs.com/
- http://www.ign.com/
- http://www.neoseeker.com/
- http://www.cheatcc.com/ 
- http://www.cheatplanet.com/

-<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>-

============================
- 10) Proper Credit        -
============================
I'd like to thank the following people for their help in making this FAQ 
possible:

)) CJayC (( for constantly updating GameFAQs, and dedicating his entire life 
to it. Takes a lot of effort to keep a site going this long.

)) Gamewinners.com (( for providing a few codes to help enhance an enthralling 
football experience.

)) Rootsecure.net (( for providing an ASCII generator to help create the 
custom ASCII art for the title.

)) SuicidalByNature420 (( for providing an excellent workout routine which I'm 
sure all of the players will love to utilize - thanks to you bud.

  "Some people make sacrifices to make other people happy." - Chris Zawada
  "Freeeeeeeeeedddddoooooooooommmmm...Ugh!" - William Wallace, Braveheart

  As with all of my football FAQs, I'd just like to give a Shabooyah out to my 
Cincinnati Bengals (who got nerfed in this version of NFL Blitz), who 
certainly kicked butt during the 2003 season with an 8-8 record. Improvement 
is only going to reign down with the great Marvin Lewis. May the playoffs be 
in our destiny!