Gears of War 2 Games Radar Exclusive Guide
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Written by: Daniel Acaba 
GameFAQS ID: Misfit119
Contact me at: eternalmisery718@yahoo.com
System: Xbox 360

This FAQ Copyright 2008 Daniel Acaba

1 - Introduction
2 - Controls
3 - Weapons
4 - Walkthrough
  4.1 - Tip of the Spear
  4.2 - Denizens
  4.3 - Gathering Storm
  4.4 - Hive
  4.5 - Aftermath
5 - About the Author

1. Introduction
Gears of War 2 is one of the most eagerly awaited games to come out in 2008, a
game absolutely overrun with top tier titles coming out. Most modern developers
are content to simply release sequel after sequel without any real improvements
besides slight improvements to the graphics. Well Epic, developers of Gears of
War, weren't happy to let things be like that. Not only does GoW 2 look a fair
bit better than the first it's also an impressive change from the first title.

Everything here is bigger, better and more enthralling. There are more weapons,
enemy types, levels and story - basically every aspect of the game has been
enhanced. It's rather impressive to see literal dozens of Locust Horde moving
all over the place and fighting. Prepare to be amazed by the sights and action
that will be all over the place. More important than that, be ready to survive
the fight of your life.

2. Controls
Left Analog - Move Character
  Click Left Analog - Crouch, when attached to cover
Right Analog - Control Camera
  Click Right Analog - Zoom, when using appropriate gun
D-Pad - Change equipped weapon

Blue X Button - Action Button
Yellow Y Button - Look to Point of Interest
Green A Button - Dodge Roll / Stick to Cover / Cover Actions
Red B Button - Melee Attack / Tag With Grenade / Chainsaw Rev with Lancer

Left Bumper - See Objectives and Squadmates
Right Bumper - Reload
Left Trigger - Enter Aim Mode
Right Trigger - Fire Gun or Throw Grenade

Back Button - Skip Cinematic / See Multiplayer Scoreboard
Start Button - Enter Pause Menu

3. Weapons
Boltok Pistol
Perfect Reload: Increases rate of fire
Zoom: Yes
The Boltok is an incredibly effective pistol doing lots of damage and capable
of staggering foes. However it has a very low rate of fire and it doesn't
reload particularly fast. Try to stick to using it only at medium or long range
and try to aim for headshots so as to stop them from retaliating. If this isn't
possible aim for the legs to knock them down.

Perfect Reload: Missile shot causes extra explosions on strike
Zoom: No
These are gotten almost exclusively by killing the powerful Boomers. Having
only one shot before it needs to be reloaded the Boomshot makes up for this
with raw power. Each shot is capable of reducing almost every basic Locust to
pieces with even a non-direct hit. The secondary, or tertiary, explosions are
incredibly dangerous as well to both you and the enemies. Lastly bear in mind
that the missiles have weight and will arc down as they fly.

Gnasher Shotgun
Perfect Reload: Increases damage
Zoom: No
Any person who is familiar with action games or first-person shooters knows how
to use a shotgun. Get close and blow them away. The rate of fire isn't
spectacular and the range is horrible but it can tear enemies apart in close
range. One shot is more than enough for most of the regular enemies and even if
it doesn't kill them it should stagger them enough for a follow up shot to do
them in. Try to aim for headshots whenever possible because this will ensure
that enemies die off quicker.

Gorgon Pistol
Perfect Reload: Enhances reload speed considerably
Zoom: Yes
Every time you fire the Gorgon you will fire off a four round burst in a close
cluster. They spread out more the further away your target so it's very hard to
get headshots with all four bullets. Every four clusters you will have to
reload and this is the major weaknesses of this gun. It reloads very slowly and
each bullet doesn't do enough damage to kill enemies rapidly enough to make up
for this. This means that the enemy is better at close range than it is at
any further ranges.

Hammer of Dawn
Perfect Reload: N/A
Zoom: No
Only useful in very particular areas where you have satellite coverage the
Hammer is useless otherwise. It's also pretty useless in indoor areas where the
satellites cannot reach you. When you are outside in specific areas though,
this is the most devastating weapon in the game and perfectly capable of
killing even the biggest enemies almost instantly. It takes a bit of time for
it to lock on though and its very easy to get killed while doing so.

Hammer of Dawn
Perfect Reload: N/A
Zoom: No
Only useful in very particular areas where you have satellite coverage the 
Hammer is useless otherwise. It’s also pretty useless in indoor areas where 
the satellites cannot reach you. When you are outside in specific areas 
though, this is the most devastating weapon in the game and perfectly capable 
of killing even the biggest enemies almost instantly. It takes a bit of time 
for it to lock on though and its very easy to get killed while doing so.

Hammerburst Assault Rifle
Perfect Reload: Increased Rate of Fire
Zoom: Yes
Standard issue weapon of the Locust Drones, the Hammerburst is an incredibly 
effective weapon. It doesn’t fire as rapidly as the Lancer, and it’s missing 
the trademark chainsaw bayonet, but it makes up for this with its increased 
damage and accuracy. Whether you prefer this or the Lancer will depend on what 
fighting style you prefer; putting lots of bullets in the air or carefully 
aiming each shot. This gun is ideal for both mid and long range combat.

Lancer Assault Rifle
Perfect Reload: Increased Damage
Zoom: Yes
Standard issue weapon of the COG Soldiers, the Lancer is arguably the most 
effective weapon in the game. The Lancer fires incredibly rapidly and each 
bullet does a fair bit of damage. Due to this rapid rate of fire it has some 
pretty horrible accuracy and the kickback of the gun makes sustained fire 
incredibly difficult. Mostly designed for short to mid range combat the Lancer 
isn’t very useful beyond that. Should an enemy make the mistake of closing to 
melee range the chainsaw will put an end to them rapidly. Just make sure not 
to get hit while revving it up or you will stop.

Longshot Sniper Rifle
Perfect Reload: Greatly enhances damage done with headshots
Zoom: Yes, Greatly enhanced
The Longshot is the sniper rifle of Gears of War and that is the only time it 
should ever be used. However in this capacity it excels quite admirably 
capable of killing enemies at an incredibly rapid rate. Most enemies will die 
to a single headshot with the weaker ones dying to a single body shot. If you 
can hit the perfect reload and then land a headshot you can kill almost any 
basic enemy outright even dealing crippling damage to enemies like Boomers.

Scorcher Flamethrower
Perfect Reload: Increases the distance the flame reaches
Zoom: No
Not a terribly powerful weapon and basically useless beyond mid-range the 
Scorcher is very useful for flushing enemies out of cover. The flames will 
roll over and around cover to burn and punish those who are hiding behind it. 
Flush an enemy out of cover and let your allies take him out but don’t count 
out a burning enemy until they’re on the ground and not moving. It’s still 
possible to get shot up, smacked in melee or even cut down with a Lancer 
chainsaw while the enemy is burning to death.

Snub Pistol
Perfect Reload: Enhances damage
Zoom: Yes
This is the basic pistol in Gears of War and it’s not terribly special. It 
fires rapidly, does mediocre damage and doesn’t have the most stopping power. 
The best time to use the Snub is as a long range weapon when your only 
alternative is the Lancer. In this capacity it works just fine but it’s still 
not the ideal choice. Generally if you plan on using the pistol at long range 
you’re better of using the Boltok and if you’re going to be in close range 
make use of the Gorgon.

Torque Bow
Perfect Reload: Greatly increased damage
Zoom: Yes, Slightly enhanced
The Torque Bow is a slightly more complicated weapon to use than the others in 
the game. Firing it from the hip is pretty much useless and serves no purpose, 
you have to aim it at them. Aim it with the Left Trigger first and then pull 
back the arrow with the Right Trigger. As you hold the arrow an arc will 
appear and slowly straighten out into a line. This arc details where the arrow 
will strike when released and if you hold it long enough it will go perfectly 
straight. When it goes perfectly straight the arrow will stick in any enemy or 
surface hit. If you’re clever you can use this to set up traps for the enemies 
or to place explosives behind cover near them.

Large Weapons
The difference between large weapons and regular guns is that large weapons do 
not replace one of your weapons. Instead you pick them up off the floor and 
they are automatically equipped. When you attempt to change weapons you will 
drop these large guns and pull out one of your others. You cannot store ammo 
for these weapons and they must instead be discarded and a new one entirely 
gotten when ammo gets low.

Perfect Reload: N/A
Zoom: N/A
Not actually a weapon per se the Boomshield is actually more like portable 
cover. You are slowed down while carrying it and can only fire over it with 
your pistol. It can be placed in the ground by pressing Left Trigger and you 
can then use it as cover. To pick it up approach it and use the A Button to 
pick it up. In a co-op game you can make good use of this shield by having a 
second person follow closely behind you with a more devastating weapon like a 
Boomshot and using your Boomshield as cover.

Perfect Reload: Enhances reload speed greatly and increases mortar damage
Zoom: No
One of the more irregular weapons in the game the Mortar is also incredibly 
devastating when used right. Use the Left Trigger to place it on the floor or 
lean against cover and press LT to attach it to the cover you’re against. Now 
press the Right Trigger to pull up the range meter, the longer you hold the RT 
the further the mortar will go. Once you release the RT it will fly to the 
specified distance and explode, dropping a bunch of smaller explosives in an 
area. Those caught in the radius of this explosion will take a severe amount 
of damage.

Perfect Reload: N/A
Zoom: Slight Zoom
This is the single most devastating of the guns available to you in the game 
essentially acting as a mobile Troika. Use the Left Trigger to place it on the 
ground or, preferably, lean to cover and then press LT to attach it to the 
cover you’re behind. From here you can begin firing it at an incredibly rapid 
rate and watching it shear through the enemies at a ridiculous rate. It does 
an incredible amount of damage and it will cut through multiple foes with each 
bullet if they’re in close range.

Troika - Mounted Only
Zoom: No
The Troika is a very devastating offensive and defensive tool. Not only can it 
deal a ridiculous amount of damage in a very short time but it also has no 
ammo limit. It can just keep firing and firing and never run out leaving you 
to only be mindful of it overheating. Due to the barrier on the front of the 
Troika it’s very hard for frontal enemies to attack you but your sides and 
back is wide open to enemies and are thus quite vulnerable to any highly 
mobile enemies. Wretches are an abnormally high threat while you’re on a 

Frag Grenade
One of your more devastating weapons the Frag Grenade can kill multiple 
enemies due to their explosive radius. These can be thrown over cover to flush 
out enemies and kill those who don’t move fast enough. The most effective use 
of the Frags is to close Emerge Holes and they’re able to kill anyone who is 
near or emerging from said hole.

Smoke Grenade
When thrown this grenade produces a short range shockwave that can knock down 
any enemies who are too close to it. After this it begins pouring out smoke 
that severely limits sight in the radius of the smoke. Unlike most games with 
a weapon like this the enemies in Gears of War actually have a problem finding 
you when they’re in the smoke cloud of these grenades.

Ink Grenade
Upon detonating the Ink Grenade begins to expel a disgusting greenish black 
smoke cloud. Anyone in this cloud begins to take damage from exposure to the 
toxic cloud and will eventually die. Enemies will usually move incredibly 
rapidly to get out of the cloud leaving them wide open to gunfire.

4. Walkthrough
Gears of War is organized into several acts composed of a number of chapters 
each. You will gather up achievements as you complete each chapter of an act 
and then for completing the act itself. Due to this the guide will take note 
of all chapter breaks for ease of organization.

4.1 – Tip of the Spear
Welcome to Delta
As befitting an opening chapter you are given the option of taking a tutorial 
now. Should you feel that you need the tutorial then simply agree to show Ben 
Carmine the ropes of being a COG. If you don’t feel like doing this then you 
can simply choose to skip the tutorial. This is very similar to how Gears of 
War 1 was set up. There is no reason for this guide to cover the tutorial so 
we will skip ahead to the start of the storyline.

This chapter starts off with you talking to Anya and then going through a door 
to meet another COG soldier, Tai. Follow Tai and he will lead you through a 
reception room and up a flight of stairs. At the top of the stairs there are 
two ways to go, follow Tai or through the blue door. Go the opposite direction 
that Tai and Dom go in and take cover along the balcony ledge. While you’re 
waiting on the Locust to come into your ambush take note of the oxygen tanks 
in the lower area, blowing these up will annihilate any nearby Locust. However 
you will want to wait until they’re as far into the room as you can get them 
before you open fire on the tanks.

Getting rid of the Locust should be no issue at all due to this trap. You will 
want to use your pistol, not the Lancer, to get rid of any stragglers due to 
the distance they’re likely to be at. But it isn’t the most important to get 
any of them who happen to live since they aren’t really going to be your 

If you search the hallways along either side of the central area you can find 
rooms with some ammo. Grab that and continue to the far end of the room and go 
through the door here. Take cover and start shooting at the Locust who are 
running around the lower level. They aren’t going to really try too hard to 
start shooting at you so it’s like shooting fish in a barrel. After you’re 
done dealing with those you can see along the lower level make your way to the 
left side of the balcony and start shooting at the enemies here.

Once they’re dead make your way through the door at the end of this hallway 
and make sure to pick up a Hammerburst Assault Rifle as you go. There’s a lot 
of ammo for this gun through the level since it’s what the majority of Locust 
carry and it helps to have it as a backup. Now continue through the door in 
front of you, Dom and Tai will go along the lower level.

Marcus Route
As soon as Marcus head through the door some Locust will charge him, don’t 
bother attacking them. Very shortly a gunship will fly up to the window and 
gun down the enemies. Once that’s done you have a free run to the far end of 
the corridor. When you get there you will note enemies firing at you through a 
door to your right so hug the wall and move that way.

Make your way to the table in the middle of the room and attach to it as cover 
before pressing the cover button again. This will flip it on its side and 
allow you to use it as actual cover. From here you should have an easy vantage 
point to take out the enemies. Once they’re dead search the room for cover and 
go through a door on the right-hand side of the room. Pass through this room 
and head down the staircase here. This will put you on the left side of a 
large room nearby Dom once again so join him in taking out the enemies in this 

Dom Route
Follow Tai down the stairs and to a door here. Some Locust will come running 
down the hallway here at you so take them out and start moving forward. The 
enemies will move to the left into a room over here. Go through the door to 
your left and pass through this room to the end of the hallway. At least one 
of the enemies will probably be waiting for you hiding along the side of the 
doorway to exit this room so be careful.

You have a straight path from here to a pair of double doors that leads out 
into a large room with several Locust in it. Marcus is in an area to your left 
through the large room, take out the enemies before you two try to regroup.

Once you’re done in this room follow Tai through a doorway and make sure to 
pick up ammo along the way. The door at the end of this hallway will lead you 
out into a large courtyard area with several Locust hiding behind a column and 
others behind a planter full of grass. The safe way to handle this area is to 
stay in the same area as the COG soldiers and fire at the Locust. If you’re 
feeling a bit more daring you can run up one of the sides and get the drop on 
them, be careful if you do this since it’s easy to die in a place your fellow 
soldiers can’t get to you.

After you get rid of the last of the Locust you will get your first taste of 
fighting a Reaver. Unlike in the first game you will notice that the Reavers 
actually land now and attack you on the ground. The pilot doesn’t attack but 
the Reaver itself can do so by stabbing at you with its legs so keep your 
distance. The rider is more of an immediate threat than the Reaver itself 
since he will be firing at you with some sort of semi-automatic weapon that 
does a lot of damage. Aim at the back of the creature and take out the rider 
before going after the Reaver and pilot, they go down pretty soon after.

Head up the small flight of stairs, grab up any ammo in sight and then go 
through the doors. This will eventually lead you to a large room with a pair 
of Locusts and several stretchers in it. Take out the Locust and start moving 
through the room. Follow the hallways and you will reach yet another large 
room with some more Locust running around in it. Tai will get pretty 
aggressive in here most of the time and help you take them out so provide him 
cover and clear the room. 

As you make your way to the far end of the room one of the gunships will crash 
through a skylight and mostly fall into the main area. Numerous Locust Drones 
are going to infest the upper area and start firing down on you. Fighting from 
below really isn’t an ideal situation so make your way teither to the left or 
right and up the stairs. Knock over one of the tables and start firing at the 
three Locust here. When they’re dead pass through the door with Tai and 
restock on ammo before going down the stairs here. 

Shortly after going into the room here you will be under siege by the Locust. 
They will start blowing through doors and coming from all sides. Try to stay 
in the desk area in the middle area and use the central wooden structure as 
cover from enemy attacks. So long as you don’t let anyone get too many shots 
on your back you should be perfectly well protected here. There shouldn’t even 
really be much in the ways of danger for you here especially in co-op.

Once they’re all dead make your way to the hallway in the far end of the room 
where you will encounter Carmine again. After a bit of conversation you will 
pass through the door here and end up on the outside with a number of COG 
soldiers and plenty of Locust in the streets below. One of the most dangerous 
parts of this is that any tutorial pop-ups will stop you from moving but not 
stop you from taking damage. Be mindful of this and seek cover immediately.

From here you will have three different places from which to attack the 
Locust. You can either stay on the upper level and shoot at them from the 
center, left or right staircase or run down into the streets from the middle 
or left staircases. It’s suggested that you stay on the upper level at first 
and fire down at the Locust. Shoot at the cars they will try to use for cover 
at first if necessary, this will either flush them out or kill them outright 
when it explodes.

Once you’ve thinned them out a bit you can move down to the streets and use 
those very same cars for cover. Just be mindful of the fact that they can blow 
up on you just as easily as on the Locust so you have to be careful. Reavers 
will start falling into the battlefield so make them a priority. Don’t bother 
blowing up cars near them though it doesn’t seem to have the biggest impact so 
they’re better saved for regular troops.

Eventually you will kill enough of them to force them to retreat so take the 
fight fully into the streets. Move forward and look to your left for a window 
you can mantle on through to enter a bookstore. Run through the bookstore and 
jump over the counter to get a good vantage point from which to shoot at the 
Locust on the streets.

Clear out the enemies in front of the doors and then head out into the 
streets. There is a large number of Locust infesting the streets and you will 
be getting backup from a fair number of COGs so this is going to get a bit 
crazy. Try to stay behind cover as much as possible, leaving yourself out in 
the open is almost guaranteed death. Take a meat shield if you’re in dire need 
of mobile protection and aim for the head with your pistol. Just stay alive 
until pretty much all of the enemies have been taken out to complete this 

Rolling Thunder
Take note of your surroundings once this level starts; there’s an ammo box 
stashed in one of the corners and a Troika up a ramp. Both of these will be 
necessary to complete this level. After a bunch of destruction occurs it’s 
going to be up to you to protect Betty from the Nemacysts. Mount the Troika 
and start blowing them out of the sky as they fly towards you. You can be 
killed pretty easily by these things as they fly straight at you. Just be 
careful with your shots you don’t want to overheat the gun and be left 
defenseless. This section is even easier in co-op since one person can man the 
Troika while the other uses their Lancer or Snub to help shoot them down.

Don’t get too comfortable when you’ve managed to take them all out because 
you’re now going to have to fend off Reaver attacks. This isn’t as bad as it 
might sound since the worst part of the Reavers is their semi-automatic gun of 
the passenger. Either make use the Troika or your Lancer to blast away at the 
rider and then take out the Reaver.

Unfortunately things were going “too smoothly” so there’s about to be a 
complication. While Betty is being repaired you’re going to have to protect 
Dizzy. As soon as you get control of your character make your way over to the 
fallen logs and use those as cover. An emergence hole will soon erupt from 
behind where the logs are and a bunch of Drones will come crawling out. If 
you’ve got a grenade toss it into the hole to seal it up before too many 
Drones come out.

Otherwise simply stay here and keep on firing at the Drones. Once you’ve taken 
out enough of them on the lower level more will come out on the areas above 
you. Stay on the move and try to stay safe long enough for Dizzy to finish his 
repairs. The moment he finishes repairs rush back to the Derrick and climb the 
ladder to get back on the move.

The Big Push
That last one wasn’t so bad was it? Well if that wasn’t this one most 
certainly is. This one starts off with a Brumak and a horde of Drones with 
grappling hooks emerging from the ground to attack one of the other Derricks. 
There isn’t much you can do at this point but it does feel good to unload 
Troika rounds into the face of that Brumak. The real trouble begins once 
you’ve gotten away from the big guy.

Remember that other Derrick that was being attacked by the Drones with 
grappling hooks? Well it’s now coming right for you and it’s totally infested 
with those Locust. The enemy Derrick is going to repeatedly ram into yours 
while Locust are shooting at you. This level presents a number of challenges 
due to this, you’re trying to shoot at the Locust while the two machines are 
banging into each other throwing your aim all over the place. It’s agonizingly 
difficult so it’s best if you man the Troika and do most of your attacking 
from here, this spares you a lot of wasted ammo as you desperately try to kill 
the enemies.

More importantly than just killing the regular enemies make sure to shoot down 
any of the Locust who move towards the turret on the other Derrick. You do not 
want them getting that advantage so any that move in that direction should be 
an extreme priority.

After a bit of back and forth some Drones will attempt to board Betty with 
grappling hooks. If you’re still on the turret this gets a bit tricky. Take 
out your shotgun and run down to handle the boarders before getting back on 
the turret. If you’re having serious problems managing this section you will 
probably want to have a partner join up with you for this, having a second 
person to stay on the lower level with a shotgun and repeatedly kill the 
boarders’ makes life much simpler.

Keep this up until you get to the point where the Derrick begins ramming into 
Betty again while heading for a bridge. There’s only space for one of you on 
that bridge you’re rolling towards and you’ve got to do something to stop 
Betty from flying off said cliff. You’re going to have to take out the driver 
of the other Derrick to stop this from happening. While it might seem hard to 
figure out what needs to be done at first it’s actually very simple. Get off 
the Troika and go down to the lower level, very front of the platform you’re 

Dizzy will ram the Betty into the enemy Derrick several times and eventually 
the drivers’ side window shatters revealing the driver. One or two shotgun 
blasts will kill him rather easily and you will find yourself crossing the 
bridge as the other Derrick plummets to its doom.

After you get the checkpoint things will stay calm for all of thirty seconds 
before you’re under attack again, this time by a Brumak. This isn’t the most 
difficult section to be honest; all you need to do is deal enough damage to 
the Brumak that comes up on your side that he falls behind. If you get on the 
Troika you can deal a serious amount of damage to it in a very short time and 
make it fall all the way behind before it even hits the Derrick more than 
once. Just remember to aim for the face for maximum damage or the guns if 
that’s not possible.  

There is a second Brumak that will come up from off to the left in front of 
Betty. Aim for the face of this one as well and with the support of the 
gunships and other soldiers on the field you will take it down in no time. You 
don’t really need to kill this one off but there is a good chance that he will 
attack you if he isn’t attended to. All it takes is one good shot of the gun 
mounted on his back and you will find yourself dead before you know it. It’s 
actually safer to not be on the Troika if you’re going to leave this Brumak be 
since you’re quite vulnerable to his attacks if you’re on that raised platform.

As soon as you’re past the second Brumak the boarders’ will begin to climb 
onto the Betty again using their grappling hooks. Use either the shotgun or 
the Lancer to take them out as quickly as you possibly can and stay on the 
move. After you’ve attended to a few of the boarders you will noticed that 
there’s yet a third Brumak in the area. Don’t waste your ammunition on him 
since he gets hedged out by a Derrick and forced to stop pursuing you.

But of course things go from bad to worse. A Corpser will burst out of the 
ground in front of you to provide another impediment to your progress. But 
he’s actually not all that difficult if you remember how to fight them from 
Gears of War 1. Take aim at the Corpsers’ face and just start firing away with 
the Troika to chase him right back underground incredibly fast. Thought that 
was the final impediment to your progress? Not quite, there’s a final Brumak 
to deal with.

This one is going to be coming straight on with you and guns a blazing if 
given enough time. Well don’t give him that time he needs, immediately open 
fire on the big guy. If you’re by yourself get on the turret and aim for the 
guns on his wrists and back to blow them right off of his body. However you 
don’t even have to bother with this if you’ve got a partner. The two of you 
should take aim at the Brumaks face and just open fire on him. You can kill it 
in a matter of seconds with one on the turret and the other with his Lancer.

On higher difficulties don’t even try this trick, just aim for the guns and 
take it apart piece by piece before it kills you.

Now that we’ve actually made our way into the town of Landown we’re going to 
need to clear the path for Dizzy to drive Betty to the deployment zone. This 
place isn’t actually all that difficult and serves as a nice breather from the 
craziness that was the past few areas.

Search the area for ammunition and then look to the left of the Derrick for 
the door you need to enter. As you enter the bar you will notice movement off 
to your right, these are Tickers. They’re the explosive cousins of the 
Wretches although they’re a bit more dangerous. They charged right up to you 
and explode in a fashion similar to the Lambent Wretches in the last game. 
However they die pretty easily all things considered so don’t stress too much 
over them. You can even melee them pretty easily without it being too big of a 

After you’ve dealt with the Tickers you can hop over the bar for ammo and 
search the upper area for yet more ammunition. Now make your way back out onto 
the streets but be careful. The Tickers are going to come through a hole in a 
fence and come at you, take them out to allow Dizzy to drive up a bit. Move 
forward and use the Lancer to cut through the wooden boards blocking your path 
so you can get onto the streets again.

Make sure to take cover behind the sandbags and use them as cover from the 
Tickers that attack. So long as you’re behind a sandbag you will take no 
damage from an explosion and your partners will provide excellent cover fire 
when dealing with these guys. You’re going to be at this for a bit, there are 
a fair number of these little buggers running around the area. Once you’ve 
taken the lot of them out Dizzy will be able to drive ahead yet again. Proceed 
forward carefully, when you turn the corner here things are going to get 

Nemacysts are going to be dropping into the area while a Locust sits on a 
turret up above you. The turret is the lesser threat as you can take cover 
from it behind the destroyed wall off the right of the hill. Try to avoid the 
Nemacysts that you see coming and take out the Locust on the turret before 
moving up. A number of Locust will be running around a gas station type area, 
fire at the gas pumps to blow them up and kill any Drones who are close to 

Once you’ve cleared the area search it for ammunition before you jump over the 
wall near the break in the fence. Follow Carmine and Tai to reach a long 
tunnel that you boys are going to have to navigate to reach the deployment 
area. Anyone who played the first Gears of War is likely none too happy at the 
prospect of hanging around in pitch black areas due to those freaking Kryll. 
Well it’s hard to blame you so continue through the tunnel slowly and let 
Dizzy use the headlights on the Betty to light your way.

This tunnel is actually very simplistic consisting of you moving a bit, 
fighting some Tickers and then continuing to move. The area is very 
straightforward and won’t really require very much from you considering you’ve 
got two partners to help you out here. When you reach the gate to leave the 
tunnel you will be attacked by a Reaver, he doesn’t really stand a chance with 
all four of you opening fire on him at this short of a range.

Once he’s dead you can make your way out onto the streets. Unfortunately you 
get immediately besieged by mortar fire and this means that Dizzy can’t bring 
the Betty out onto the streets, guess we have to do something about that right 
now. You’re going to have to split up now, one of you will go into the Hotel 
while the other will take the rooftops. The rooftops are a bit easier and put 
you in a good position for a bigger fight later on.

Rooftop Route
Head up the stairs and pick up the ammo box before heading around the corner 
here. There’s a pair of Locust Drones just waiting to be killed, help Carmine 
take them out and turn the corner here. There’s a ladder here, climb up this 
to reach the uppermost rooftop. There’s a single Drone up here and a pair of 
Mortars just waiting to be used. Pick one up and look at the rooftop across 
from where you’re standing. You need to blow open the damaged roof here to 
allow Dom to get through into the room here.

If you happen to get up here before the other group gets to this point in the 
hotel you can fire off mortars to help thin out the enemies over here. With 
that all done go back down the ladder and wait for Jack to cut the metal bar 
off of the door here and go through the door here, pass through to the second 
door. There is a number of Locust here so hide behind the sandbags and take 
them out as they emerge from cover.

Once they’re all dead pick up one of their mortars and start firing at the 
rooftop across from you. This is where the largest portion of the enemies that 
would be attacking your partners in the hotel is holed up. You’ve got a great 
vantage point to just start lobbing mortars at them and hopefully thin out 
their numbers before your friends get too close, or killed, by them.

Make sure to save some of the mortars left when all of this is over, there’s 
something you’re going to need them for coming your way.

Hotel Route
Make your way up the stairs, restock on ammo and stop at the doorway here. 
There’s a group of Drones waiting on the other side of the doorway and they’re 
pretty dangerous. Tai is likely to get himself killed here rushing forward at 
the enemies so you can’t really rely on him for much assistance here. Stay at 
the door and keep on firing at the Drones very carefully, throwing grenades at 
them can help flush them out.

Once you’ve cleared out all of the enemies in this area move on and you will 
see a door that’s blocked off. You need the other group to fire off a mortar 
to blow open the doorway to this area. With that done you can now go through 
the door and search the area for ammo. Whenever you’re ready to proceed kick 
open the white door and start taking out the enemies here. A grenade or two 
might help clear the path for you before you go inside and start shooting the 
remaining Locust. To your right is a doorway to the next area stay at the 
doorway and start shooting at the Drones who are out there.

If your partners on the roofs are making good progress they will be able to 
assist you by firing off mortars at your position. This will help thin out the 
enemies for you and help you make good time through this area. Once they’re 
all dead run out there and grab a mortar, you’re going to need it for what’s 
coming up.

As soon as you’ve taken out all of the enemies on both of the rooftops and 
have mortars in hand a Brumak will start closing in on your position. The 
group on the rooftops will have an easier time hitting it due to being much 
closer so just keep firing shots on it and it will die rather quickly. On 
higher difficulties this is going to be quite hard and it takes plenty of hits 
so be careful and stay on the move.

Digging In
We’re back on the Betty and you’ve got to defend it while they set up the pods 
to dig down into the enemy tunnels. If you’ve still got the mortars from the 
last chapter this will actually be pretty easy all things considered. The 
turret is destroyed though so that’s off limits. Move to the front of the 
Betty and start firing off mortars wherever you see any enemies.

Eventually you will run out of mortars, this really can’t be helped. So start 
firing at the Locust wherever you see them and pick up the ammo box nearby if 
you should need it. You’re at a great advantage here and should never be in 
any real danger. Well not in much danger until the Reavers start landing in 
the combat zone and open fire on you. Just take aim and start blasting away at 
them, once you’ve destroyed two of them the game moves on to the next act.

4.2 - Denizens
After the cutscene ends you will find that you need to meet back up with 
Carmine. Follow any of the lower paths to find Alpha 7 drilling down into the 
Hollow. Marcus will speak to their leader for a bit and then you will have to 
head deeper into the tunnels. Head back the way you came and look around for a 
ladder, go on up. Continue until you reach a fork in the road and take the 
right hand path that goes upwards, this is the way to go deeper into the 

The path here is pretty linear and forces you to go in a straight line for 
quite a way. Eventually you will get a radio message from Carmine and up ahead 
there are some vines and moss covering a doorway. Take your Lancer and cut 
through the vines and walk through to find Carmine fighting off a bunch of 
Locusts. Help him out and kill them all off before you head inside to regroup 
with him.

Jack will begin to repair the damaged Grindlift but while he’s doing that some 
more Locusts are going to come out of Emergence Holes and attack. This is 
pretty easy, make use of the convenient cover nearby and take them out slowly 
but steadily. Keep this up until they’re all dead and search the area for 
ammunition and grenades. Carrying a Hammerburst instead of a shotgun is a very 
good idea; you will always find plenty of ammo for this gun down here.

When they are all dead head on over to the Grindlift and activate it to drill 
a hole through the wall here. Follow the lift through the tunnel that is 
slowly but steadily digs and you will emerge in a new area of the Hollows.

In this new area you will find Omega Squad being attacked by a large squad of 
Locust. You will be on an upper level where a few Reavers are flying around 
and some ground soldiers on the lower level. Proceed as you like here although 
it will help to keep on shooting the Reavers until they fly off or go down and 
then head down with Carmine and help out the other COGs directly. This 
shouldn’t be too dangerous since you’re well backed by troops here.

The only real threat here is the pair of Boomers that come out towards the end 
of the battle. Be very careful since even one hit will blow you away and if 
it’s a direct hit it might blow you to pieces. When those two finally go down 
the section is complete. Should you choose you can even pick up the Boomshots 
and use those to help make later areas a bit easier. The only problem with 
this is you don’t get much ammo for the weapons so that can be a problem.

Whenever you’re finally ready make your way forward underneath the stone arch 
towards the red glow in the distance. You must investigate the seismic 
activity now so be careful.

Other than the red glow you will only have Jacks’ flashlight to help you see 
here. Be very careful because some Wretches are going to come barreling out of 
the darkness at you, Dom and Carmine. Hang back, wait for them to come to you 
and only fire when you have a clear shot at them. It can be fairly long 
stretches without much in the ways of ammo pick-ups so be pretty judicious in 
your gunfire.

At the end of the area you will reach a vine covered doorway, clear it away 
with the Lancer. Search the ground nearby for a Lancer on the floor for ammo 
or if you need to clear the doorway.

Indigenous Creatures
Meet the Rockworm; he’s going to be a good friend of yours down here whether 
you like it or not. You cannot harm these guys nor do pretty much anything to 
faze them in any way. If they’re blocking your path the only way to move them 
is by knocking down the bright red fungus-like plants from the ceiling. This 
will cause the worm to move over to the plant and eat it. The primary purpose 
of these things is to provide mobile cover. You can stick to them like cover, 
mantle over them and move along them like they’re a low brick wall, very 
useful whenever they happen to come up.

Keep going but watch your left hand side, there is a small cave with vines. 
Cut through the vines here and pick up the ammunition from near the Grindlift. 
Leave and continue forward, there’s another Rockworm here. By shooting down 
the red fungus you are once more able to make him move, it’s not really all 
that important here though. Just keep moving and you will reach a fork in the 
road, you and Dom will split here.

Left Route
Marcus will take the left path leading him to an upper level towards an enemy 
checkpoint. If you’ve got the Boomshot you can launch rockets into the 
checkpoint and blow away any of the Locust who make the mistake of trying to 
man the turret. It’ s hard to get too close to the checkpoint without getting 
shot up so stay back and fire away. When you start having problems hitting the 
enemies from this distance follow the path down to the lower level.

There’s a Rockworm that will cross the area, attach to it and follow it as it 
moves. This works as great cover to finish off the last of the Locust.

Sometimes there will still be one or two Locust that stay on the upper level
and don’t come down the ladder; they can hit you even if you’re behind the
worm. Stay mindful of them and take them out with your partner.

Right Route
Dom’s path will take him toward the enemy outpost along the ground path. 
There’s a Rockworm down here, shoot down the red plants to get it closer to 
the enemies. Hop over the worm and rush forward to the cover down here. Lean 
out and start blowing away any Locust that the guy up on top hasn’t taken out 
and keep closing in. From your vantage point you will likely see that there 
are enemies on the upper level, try to take them out if you can since it’ll 
make your life easier.

You should have no problem taking out the other enemies and meeting up with 
Marcus by now. The two of you can proceed to finish off the lower level and 
then go to the upper level and get the last of the Locusts up the ladder.

Now you can restock on ammunition from the dead bodies and the red boxes back 
here. Go up the ladders and start moving but be careful of the Tickers. A trio 
of them will come rushing out at you so take them out and then keep going.

You will pass a checkpoint and some heavy seismic activity will begin. Up 
ahead there is a Rockworm emerging from the wall to your right while enemies 
start attacking from the front. Take cover behind the worm and start shooting, 
there’s an emergence hole that they will crawl out of. If you can close it 
with a grenade you might only have to fight one or two of them, otherwise 
you’re going to have to deal with up to five of them. 

Make your way forward and you will have yet more enemies to deal with past the 
Grindlift. After killing them off you’re going to have some enemies firing at 
you from the distance, you’re going to need to snatch up one of the Longshots 
and start sniping them off. 

There are a surprising number of them hiding up near the turret so take them 
out slowly but carefully. Don’t try to shoot the one on the turret until 
you’ve taken out all the other Locust, the one on the turret is a bit harder 
to hit due to the shielding and you don’t want a second one running onto it 
and then being hard to hit again. If you don’t feel like doing this then you 
can simply run ahead and hit the Locust Explosives behind where they stand. 
There’s a Rockworm you can use for cover to do this easier.

You can now head either to the left or the right up the pathways here; they 
both pretty much lead to the same location. As you head up the path there is a 
Locust patrol moving down below you. Both you and Dom can pick up a Longshot 
sniper rifle and start sniping them down. They’re pretty weak so just go for 
body shots to take them out, don’t worry about too much precision here as it 
isn’t necessary. Swap out your weapons if necessary and start heading further 
back up the paths here.

From the right path you will reach an enemy setup shortly after dealing with 
the patrol. There are a few turrets up here and a number of Locust that you 
will have to fight off while climbing up the hill to the plateau that it rests 
on. The person on the left path will take a bit longer to get up to the top 
but they will emerge immediately up onto the plateau and able to get the jump 
on the enemies up here. By moving in on the enemies with this pincer formation 
you should cut them down with little difficulty.

After clearing out the enemy encampment make your way over to one of the 
turrets and turn your turret in the direction of the large doors here. When 
the Locust burst through the door open fire on them, they should go down 
pretty quickly and you can now pass through.

Head through the doors here and make your way down the hill to the left. You 
will eventually hit another checkpoint and get a cutscene with another group 
of COGs being deployed in Grindlifts. They’re under siege by a mortar team 
from almost the moment that they land so you’re going to want to rush ahead 
before they all die. Take out the guys on the turret first and then get the 
others. Once they’re dead you can restock on ammo, grab up a mortar and start 
firing down onto the enemies that are still attacking the COGs.

If you still have any enemies left alive after you’ve used up all of your 
mortars then you will want to get on the turret and open fire on the Locusts. 
Once you’re done with the enemies a cutscene will play that gives you a hint 
as to what’s going on down here. Turn around and start moving down the tunnel 
here to hit a checkpoint.

Disturbing Revelations
Keep moving forward and you will pass through some water with blue mushrooms 
in it. When you emerge from this a large staircase will be in front of you, 
atop it is a large building. As you go up the stairs you will get a cutscene 
that introduces a new enemy, the Locust Priests. These intense nuisances are 
able to revive Locusts from a distance rather than having to go near them. 
Plus they use their Gorgon Pistol with extreme accuracy so be very careful 
when fighting with them. When his little introductory cutscene ends prepare 
for a fight.

A whole slew of regular Drones will come out after you. Try to find some cover 
and start taking them out. If you need to get the Longshot it’s at the bottom 
of the steps, take out the Priest first.

When all of the Locust are dead go through the large doors that have opened up 
and head through into this temple area. After a bit more walking you will come 
to a split in the path, the high road is considerably easier than the lower 

Left Path
It’s going to be up to you to shoot down the red fruits for the group on the 
right path. Move along slowly and start shooting at them, you have to drop 
three fruits for the lower group before anything else can occur. As soon you 
do drop the third fruit a group of Wretches are going to attack you so be 
ready to deal with the horde of them. Once you’ve taken them all out you can 
pull the switch here to open the stone door. If you’re playing co-op then you 
have to pull the levers at the same time.

When you go through the door there will be a Locust on a turret across from 
you, if you still have the Longshot it’ll be easy to take him out. Now 
continue forward to reach a path that goes downwards, be careful of the 
Tickers that emerge from the ground here and keep going down the ramp. You 
will be able to reach the ground level and start taking out the enemies down 
here. Be mindful of the Priest that is running around here, he can be a 

Once they’re all dead the doors behind them will open and allow a Boomer and 
some more Locusts into the room. If you find yourself having difficulty 
fighting from this distance make your way down the ramp and use the Rockworm 
that emerges from down here as cover. Try to be careful since you’re entirely 
alone and all it takes is one rocket to take your face off and force you to 

Right Path
You will immediately be under fire when you head forward, use the Rockworm 
here as cover and hunker down. It’s nearly impossible to hit the turrets from 
this angle so just wait on the person above you. Eventually the Rockworm will 
be moved enough to allow you to get behind it and shoot the guys that were on 
the turrets and shoot them down. Once you’ve taken them all out you can pull 
the switch here to open the stone door. If you’re playing co-op then you have 
to pull the levers at the same time.

Pass through the door and climb the ladders here to reach an upper level. Kill 
the enemy up here and start moving through the upper level, you will have a 
good vantage point to start shooting down at the enemies on the ground level. 
Start making your way down the stairs here, firing at the enemies. When the 
last of this group of enemies are killed the doors will open and you will have 
more Locust and a Boomer to take care of. Be mindful of the Boomer but the 
rest of them aren’t really too much of a threat. If you’re taken out then 
Carmine can revive you.

Once you have taken out the rest of the enemies a cutscene will start, this 
explains why the cities have been sinking and is generally bad news.

Sinking Feeling
Start moving until you see the King Raven fall out of the sky. There’s an ammo 
pick-up to be found shortly after seeing that happen so grab that and head 
down the ramp here. As you head forward you will see a stranded running away 
from something and then being eaten. This creature, the Bloodmount, is 
essentially a Locust on the back of a weird dog creature. If you take out the 
rider first then the creature will attack you rather rabidly, if you get the 
dog first then the Locust will attack you with a gun.

Upon killing the Bloodmount you will hit a checkpoint and can proceed forward. 
Continue on and you will soon come across more Stranded being chased by 
several Bloodmounts. Don’t stay too close to the cars here since their shots 
will blow them up a little too fast for comfort. Besides their attacks don’t 
do all that much damage that you need to hide from them. Even on harder 
difficulties you can still take them out just as fast as they deal damage to 
you just be ready to dive for cover if things get too dangerous.

Once you take out the first group of enemies some more Locust Drones will 
attack before another wave of Bloodmounts attack. After this yet more Drones 
and Bloodmounts will come after you, this is pretty much a non-stop battle 
here. You will notice that there are a pair of Locust behind a wall a fair bit 
away from you, take them out and then look to the right to see a sniper. Kill 
him and then a Reaver will land… the fun never stops here. Take out the Reaver 
and you have more enemies to deal with so don’t stop moving.

Past where the Reaver landed another group of Locust will be hiding behind a 
ruined wall. Make your way forward and take them out as you go, they aren’t 
actually very hard to take out. With the final group of enemies killed you 
will finally catch a breather in the combat.

There will be a bunch of radio dialogue back and forth as you continue along 
the path and you will hit a checkpoint after you turn the corner around a car. 
A Corpser will emerge from a hill and clear a path for a group of Locust to 
emerge from the hole it leaves in its wake. You will definitely want to get 
behind the cover here because the group is going to be pretty dangerous.

There’s a very large number of Locust that will come pouring out of the hole, 
at least five or six of them, and a Reaver will land to your right hand side 
after the battle begins. The Reaver can hit you even if you’re hiding behind 
cover so don’t take him for granted and make sure that he’s a high priority or 
he might kill you. After you take out the Reaver you just need to finish off 
those Drones that are still running around across the gap. The signal that 
you’ve finished them all off is that a building near them will collapse.

When they’re all dead you can go down the path near where the Reaver landed 
and make your way into a ruined building. There are some grenades down the 
path to your left and an ammo box near the door you need to go through to the 
right. Inside of the building you will find the gunships crew dead already and 
a trap has been set by the Locust for you.

Plenty of enemies are going to be circling along the railing on the upper 
level and firing down at you. It’s hard to survive if you stay out in the open 
or even try retreating towards the doorway here so you will want to hide in 
the corner. If you look around there’s a somewhat enclosed area that you can 
hide in and it will reduce the amount of enemies who can shoot down at you at 
once. Getting into this enclosure will give you enough cover where you can 
emerge to fire back at the enemies without much threat of harm.

After you have killed enough of the Locust soldiers a cutscene will play. It’s 
like a reunion of the old school Delta Squad from the days of Gears of War 1. 
Cole is actually very useful, he’s incredibly aggressive and will often charge 
enemy positions with little provocation.

After the cutscenes end you will find yourself in another portion of the 
ruined building. Make your way forward and grab up the ammo box as you’re 
going. Exit the building, go along the street and turn right into an uphill 
area. As you climb up the hill a Reaver will land in front of you and begin 
the attack. Take cover behind the debris dotting the hill and start firing 
away at the passenger first and then the Reaver itself.

Once the Reaver is down some more Locust will come cresting over the hill and 
start firing down at you. Stay behind cover and be careful while firing at 
them, it’s pretty easy to get taken out here. Go up the hill and cross the 
wooden bridge, to your right is the first place you can pick up Ink Grenades. 
They’re not terrifically useful though, better suited for indoors combat than 
outdoors, so you’re probably better off leaving them be for now.

Start making your way through the tunnels and you will eventually head up a 
dirt ramp to reach an area with some canisters. You will find Bairds drop 
companion Tanner here and a little further up Bairds voice can be heard coming 
from a canister. Head on over to it and Delta Squad will open it up and free 
everybodies’ favorite smartass, Baird. After hitting another checkpoint a 
fight will break out with Locust that come off the Beast Barge.

The Beast Barge docks here and it will begin to unload those riding it. If 
you’ve got the Longshot you can easily start sniping at the enemies as they’re 
coming off the barge. There’s a Boomer that will be coming off so you’re going 
to need to be very careful here.

Now you will want to board the Barge and once you’re on the deck walk towards 
the back of the ship. There’s an elevator that will raise up out of the belly 
of the ship and bring a Grinder, essentially a Boomer equipped with a Mulcher, 
a heavy gun that’s incredibly effective at cutting enemies to ribbons. Step 
into the elevator and press the switch to be raised up to where the elevator 
came from.

Inside of here hit the switch and make your way up onto the deck of the ship 
using the ramps. There’s a number of Locust up here that are easily dispatched 
if you’ve still got the Mulcher. When they go down move towards the front of 
the ship and either get on the turret here or place the Mulcher down, a Reaver 
will begin to fly around in front of the Barge. Open fire on it and try to 
take it out of the sky as quickly as possible.

Shortly after you get rid of the Reaver you will notice another Barge moving 
around near the rear of your Barge. It will ram into you and some Locust will 
attempt to board your Beast Barge. Using the Mulcher in this sort of wide open 
area will to cut them down in record time so find a good vantage point and do 
so. It shouldn’t take very long for you to clear out this area of enemies 
which allows you to board their Barge. Cross onto it and take out any 
stragglers that are still running around over here.

When you go down below deck here you will find another area with a lever to 
flip, doing so will initiate a rather shocking cutscene. Poor guy, they may as 
well have named him Captain Scary Redshirt for the treatment that he got in 
this game. When the cutscene ends you’re going to be attacked by enemies with 
the high ground so you will have to be very careful here.

Seek cover immediately because as the Barge comes in to dock you will have 
enemies on the upper level firing down at you. If you have the Mulcher still 
on hand you can set it up on top of some of the cover here and open fire on 
them. This will clear the area incredibly quickly and allows you to cut down 
any who try running down the ramp towards your Barge. Another Grinder will 
come to the top of the ramp eventually and start raining bullets down on your 
position. Aim for the head and try to take him down as quickly as possible. 
Head up the ramp and finish off the rest of the enemies here before you 
restock on ammunition here.

Proceed forward and you will have some Bloodmounts on the level beneath 
attacking you. Don’t try firing down on them with the Mulcher since it can’t 
fire over the ledge very easily. Simply drop it and aim down at them with the 
Lancer or other convenient weapon. They can run to the left and come up the 
ramp over here so try to get as many of them as you can before picking up the 
Mulcher again. Head over to the ramp, set up the Mulcher on one of the 
barriers and blow them away as they try to come at you.

Some Locust will come to back up the Bloodmounts so you’ve got a whole group 
of enemies to deal with here. Cut through them and make your way down the 
ramp. After passing a large wooden ramp to your right there’s another ramp 
down the left side however there’s also a huge group of enemies waiting here 
for you. The most dangerous one of the lot is the Priest so make sure that you 
focus on taking him out as soon as possible. After taking out this group you 
will hit a checkpoint and be on yet another ramp that’s going downwards. 
There’s another group of enemies here so take cover and start blasting them 
with your automatic weapon of choice.

At the bottom of the hill turn to the left and get ready to take cover, more 
enemies will come from the right side into this area. There’s another Priest 
here so make him a priority as usual and finish off the rest of them as you’re 
going. Finish them off and then search both of the areas that you just cleared 
and restock on ammunition.

There is a fork here; you can either take the left or right paths through 
these next few areas. The left path generally has few to no enemies and some 
ammo pick-ups while the right path has plenty of enemies to handle ranging 
from Drones to Reavers. Your friends will almost always go right and you will 
eventually have to loop around to help them out or they won’t be able to move 
forward. The whole area is actually fairly linear, the split is mostly for 
restocking on ammo and providing a way to pincer the enemies between you and 
your allies.

The two areas will eventually combine into one path again. You will have a 
whole bunch of enemies to deal with here and not the best cover. It might help 
you to make your own by knocking down an enemy to use as a meat shield. These 
are actually surprisingly effective at keeping you alive even under extreme 
gunfire. With all of that handled start making your way to the extraction 
point, a large burnt out building, and Delta Squad will light up their flares. 
Unfortunately the Locust see it too and manage to respond to it before your 
squad is able to be extracted. You’re going to have to hold out here for a 
number of minutes.

The enemies are going to be coming from every direction here so you will want 
to find the large middle area with ammo boxes and hole up here. Try and let 
your squad take the worst of the heat here while you stick to the cover here, 
firing on enemies as you see them. You will want to make priority of the 
Priests while you’re holding on here and just generally try to stay alive 
until the timer appears and goes down to zero.

Intestinal Fortitude
Start making your way through the stomach of this beast, things will be mostly 
quiet until you reach a rather bizarre looking area. These things that are 
slamming down are some sort of digestive teeth of this worm and they’re one 
shot kills if you’re caught underneath them. So to handle them you’re going to 
want to get close to the first tooth, run through and stop before the second 
tooth slams down. Once that one lifts up you can run through that one as well. 
It seems pretty simple, and it is, but it is also fairly hair-raising thanks 
to the fact that it can kill you so easily. Generally speaking so long as you 
proceed through them carefully and don’t get too overzealous about trying to 
run through them more than one at a time you should be fine.

The next tooth is actually a bit harder to get past due to how it’s placed. 
Whereas the other two teeth were being crossed from left side to right this is 
a long tooth that you will be running the length of and it’s very long. Wait 
for the tooth to start to rise and roadie run all the way over the tooth but 
swing to the right towards the end; this is where the safe ground is located.

The next set of teeth are very easy to get past, all it requires is that 
you’re good with the roadie run. Due to how the teeth slam down if you stop 
roadie running you will die but if you’re able to keep up the run for the 
length of this section you’ll be fine. Hand to the left to avoid the first gap 
in the wall and move to the right to avoid the walls that are in your way. 

There is a Lancer on the floor to your left after getting through this area 
but the way you need to go is to the right. Over here you will find that the 
teeth are moving a bit more complicated fashion, it’s a good thing you just 
passed a checkpoint. This is a very easy area to get yourself killed in and 
you will likely die here a few times getting the timing down.

Wait for the one in front of you to open up and roadie run through quickly but 
stop in front of the next tooth, don’t try rushing through or you will get 
crushed. When this one raises up you have two choices, you can either run 
forward and stop between the two which is safe or try to roadie run past them 
which does work but can get you killed. The last set of teeth are very easy to 
get past, you have plenty of safe space to stand in while waiting on them to 
open. Run through when they finally open and you’re done with this section.

As you move forward some strange white creatures will emerge from the ground 
here through a hole in the creatures’ stomach lining. They die easily enough 
to a few rounds so use either your Lancer or a Snub nosed Pistol to take them 
out with ease. Proceed forward once they’re dead to start a cutscene which is… 
rather sad really. Once it ends though things are going to get a bit dangerous 
once more. That rolling wall of debris will kill you if it happens to reach 
you so you will want to rush forward as quickly as you can.

This whole area is dangerous since everything is trying to kill you. The 
strange Villi looking projections from the ground can hurt you so you need to 
avoid them. In addition those swinging tentacles can hurt you if you don’t run 
through them fast enough. Rush forward and turn to the right, heading up the 
hill before turning left and running along this path. Towards the end of it 
there’s a weird sphincter looking opening, fire on it to force it to open up.   

The moment it has opened wide enough for you to move through roadie run on 
through and hang to the left. After you swing to the right a thin membrane 
will be called to your attention, take out your Lancer and head on over. Any 
of these you find need to be sliced open with the chainsaw so slice it open 
before rushing on through.

Once the membrane has been shredded run through it and continue forward, 
avoiding the villi as you go. There is another flesh opening here so fire away 
on it until it opens before heading on through as soon as possible. Keep 
running until you reach a weird rock structure to your left and the path seems 
to end. A Point of Interest will show you a vehicle teetering on a ledge 
higher up on the stomach, shoot at it a few times to force it to fall on the 
villi which gives you a ramp to continue on the path so get moving!

At the end of this path you will find a second thin membrane so run up to it 
and slice it open with the Lancer to finally escape the wall of debris. Phew! 

Now that we’ve finally escaped the debris we’re going to need a new 
environmental hazard to contend with every step through this section. Oh look, 
acid spewing nozzles are just what the doctor ordered. To get past these you 
will want to shoot at the bright green spot on the tip that is actually 
throwing off the acid. By hitting the bright green spot it will eventually 
darken and the acid will stop spraying for a few moments. In this time window 
you will want to run past as quickly as possible.

There are a number of these to get past but they’re not all that difficult. 
Even if you make a mistake in the timing of it all the acid doesn’t actually 
deal all too much damage to you so just power on through the area. Once you 
actually escape the acid nozzles you will have gotten past the nozzles you 
will be in what appears to be the stomach proper. Stay on the ground and don’t 
get too close to the green pools to either side, these acid pools do a whole 
lot of damage and you don’t want to step into that or you might die. As you 
head forward make sure to search near the dead body for some Lancer ammo, you 
probably need it at this point.

Reaching the end of this area there’s an entirely brand new environmental 
hazard to deal with, poison gas. This whole winding area is full of poison and 
if you don’t get out of it fast enough Marcus will die. While it can seem 
really confusing it’s actually very simple; you can see light through the 
paths you need to take while the other ones will be incredibly dark and hard 
to see in. Keeping this in mind makes it very easy to get through this place 
in enough time to survive. When you reach the thin membrane at the end of this 
path cut through it to escape the tunnels.

Head forward and cut through the thin membrane here as well to reach the area 
where the giant worms’ heart is located. Moving forward you will actually see 
the heart and four thick arteries that are connected to it; the two horizontal 
ones need to be cut to sever the heart. After cutting both of the arteries 
continue forward and you will be attacked by more of the small creatures Take 
them out, continue forward and cut through the thin membrane to reach… a 
second heart?

Oh damn it, earth worms have more than one heart why wouldn’t this guy. Fine, 
start heading along the left side of the room and you will see a ramp with a 
pair of arteries resting on it. Begin heading up the ramp and cleave the three 
arteries to disconnect this heart as well. There’s probably more to get so 
keep moving, the blood level is starting to rise.

When you reach the end of the path you will find another thin membrane you 
have to cut open to reach the final heart. This is essentially the boss room 
so be ready for some complications. As you attempt to cut the four arteries in 
here the little creatures will be attacking you and, after cutting the first 
artery, the room will begin to flood with blood. Ugh. Find the other arteries 
and keep cutting, if you get overwhelmed by the blood you die so don’t let 
that happen. Stay at what you’re doing and let your squad handle the 
creatures, getting the last artery kills the worm at last.

4.3 – Gathering Storm
Dirty Little Secret
Oh jeeze, this isn’t going to go very well. The ruined factory area in Gears 
of War 1 was one of the hardest areas in the game thanks to all the Wretches, 
I wonder how they’re going to top that with this ruined building. Well might 
as well get this mess underway. Start making your way through the outside area 
until you reach an almost courtyard area with a staircase that leads up into 
the building and head on inside. There isn’t much to find here except for a 
shotgun in one of the side rooms if you want to use that so just keep heading 
forward until you initiate a cutscene.

When the cutscene ends you will hit a checkpoint and be in a new area, start 
following Jack through it as you look for a power switch. Just before you 
enter the room with the power switch Jack will focus his flashlight on a 
Scorcher Flamethrower. This is actually very useful in this area and you will 
find plenty enough ammunition to make bringing this with you a very good idea. 
Once you’re ready hit the power switch in the generator room to get the energy 

Start following the path that Jack moves along and you will reach a switch, 
hit the button to open the door next to it and head on through. You can stay 
on the ground or take the upper level; make a decision and start heading that 
way. If you’re playing co-op it’s a good idea to split up because Wretches are 
going to start attacking after you travel a bit deeper into the room. There 
are flamethrowers on both levels so one of you can restock on ammo for it or 
both of you can have one of your own. Regardless, there are a lot of Wretches 
here so be careful. Even if they only attack three at a time they can still 
overwhelm you pretty easily.

Once the whole lot of them are taken out continue forward until you reach a 
large garage type door that has to be opened with a wheel. Turn the wheel to 
open the door outside and head on over to Baird and Cole to retrieve the bomb 
that you asked for.

This area is pretty difficult; you’re going to have to carry the bomb back to 
the security door within the facility. The problem while doing this is that 
you only have one free hand to fight with and you’re going to have to use your 
pistol to fight off the Wretches that attack. Movement is also similarly 
restrained due to the bomb messing up your ability to move. You’re restricted 
to mostly forward and backward movement, side to side isn’t possible. If you 
should move forward, or backward, too far on your partner you will start to 
spin in a circle so try to stay with them and don’t move around more than you 

Moving through the area is actually pretty linear since Jack will be showing 
you the way to go and there’s really no chance to deviate from it. Just keep 
moving, watch your sides and don’t let the little guys gang up on you. If 
you’ve got the Gorgon or Boltok you will likely have a pretty easy time 
getting rid of them with your partners help. This is even easier in co-op 
since you can both be using these sorts of guns and chew through the 
opposition as it comes.

When you reach the door that rejected you due to your lack of security 
clearance a cutscene will play showing you just exactly how Marcus Fenix 
knocks on a door. Rather subtle if you ask me. Access granted indeed.

Make your way through where the door once was and start heading up the stairs 
into some sort of control room or something. There’s a door that Jack will 
open while you talk to command, once that’s over continue along the path. 
Before you go through the door and down the stairs there is a shotgun in the 
small room to your right, if you don’t have the flamethrower it will be useful.

At the bottom of the stairs there are some Wretches behind a door to your 
left, don’t go that way just yet. Kick open the door to the right and hit the 
switch here to activate the security system. Watch it tear the Wretches to 
pieces and then disarm it. Make sure to disarm it! This is going to be a 
running theme through this place, always shut down the security systems as you 
see them or they will attack you. You’re considered a hostile and they will 
attempt to kill you just like they do to the Wretches.

With that done head back to the door you ignored just before, kick it open and 
go through the room. You will emerge into a hallway where the path branches 
left and right. There isn’t much to the left, a security turret to deal with 
and a room with the switch to shut it off. To get past these turrets you’re 
going to have to wait for the beam to not be aimed in your direction and run 
into the room or take some cover to avoid it. You can find some grenades in 
the room but that’s about it so there’s no real reason to go this way.

Going to the right will lead you to a hallway where the security system is 
enabled by the nutjob over the speaker system. Rush for cover against the 
white dresser near the door. Wait for the laser to be pointing away from you 
and then rush to the cover closest to the turret. Inside of the room here is 
the switch to disable the turret in the hallway, hit it so your partner can 
catch up to you without getting shot full of holes. Don’t go any deeper into 
the room until you have your partner with you though, there are more enemies 

As you move deeper into this room some flamer turrets will activate on the far 
wall and begin firing on the Wretches that charge your position. If you have a 
flamethrower or shotgun this is as simple as can be, just wait for them to try 
coming through a doorway where their mobility is limited and take them out. 
After finishing them off start moving forward to the area just before the 
flame turrets with the green lockers and the white desk.

The easiest way to get past these turrets is to stick to the right green 
locker and watch the turret to your right. When the beam aims towards the 
right corner of the room roadie run over to the wall and stick it making sure 
to crouch down. While you’re down here you can easily move under the beams of 
the traps, never setting them off and letting you move to the switch on the 
left side of the room with ease. After hitting the switch go through the door 
and head to the right to reach another hallway with a veritable lattice of 

The laser that is facing you can actually hit you from where you are so be 
careful. Wait for the beam to face fully into the left wall and run to the 
door straight to your right. Kick it open and go into the bathroom. Head 
through to the door on the other end of the room and wait for the beams to 
move away from the door before you step out, go over to the switch and disarm 
the security.

Go through the door at the end of the hallway for a checkpoint before kicking 
open the door here to reach an inner courtyard. There are some Wretches out 
here and when you approach the right door they will come lunging through it at 
you. Dodge roll away from the door the moment they come out at you and open 
fire on them with your close range weapon of choice. You can even melee them 
if you like just be careful that you don’t get overwhelmed by them.

In the area behind the door the Wretches came through you will see another 
beam of light in your way, dodge roll across the hallway and through the open 
door to reach a mess hall.

The moment you enter this place you’re going to see more turrets activate and 
begin shooting away at the Wretches in here. The turrets likely won’t be able 
to kill them before they reach you so be ready to shoot them down as they 
approach you. After taking out a surprising number of them you will now have 
to make your way past the beams of the turrets yourself.

Wait for the beam to face fully to the left and move to the container to the 
right of the beam. If you can make your way here you’re in the perfect 
position to attach to the wall near the turret. Duck down and start making 
your way along the wall to the left, make sure to do the SWAT turn when you 
reach the gap in the wall to keep yourself hidden from the turrets. Once you 
get underneath the left turret wait for it to face away from you and run to 
the open door on this side of the room. The switch to turn off the security is 
on the other side of the doorway. 

Continue forward and you will reach a room with a bunch of gurneys and turrets 
on the ceiling. The switch to shut it off so you can proceed through the room 
is along the outer path here before you go into said room. Hit the switch to 
turn off the security system, wait for a moment and then turn it back on. When 
you hit the switch a group of Wretches will come barreling towards you through 
the traps in the far end of the room and if you turn the traps back on that’s 
more damage they will take before they even reach you.

Once you’ve taken out the Wretches shut the security system here off again and 
head toward the next room. There’s a pair of turrets here that you can easily 
run under if you wait for them to face to the right and you run up along the 
left side of the room. There’s no way to shut them off but they should pose no 
difficulty to getting to the stairwell going down. Head down the stairs and 
through the long hallway until you reach a checkpoint.

You will see some turret beams waving around in the hallway, as you approach 
it some Wretches will come busting through the door here. Kill off all of the 
Wretches before taking cover along the same wall that the beams are on. Crouch 
walk your way towards the door, dive through it and then attach to the wall 
here before making your way to the corner. When you get there Jack will have 
to open a door for you before you can proceed further.

After heading down the stairs you will have to split up again, one will mess 
with the turret controls while the other gets to walk through the laser beams 
of said turrets which is always fun.

Turret Controls
Move forward and hit the first green switch so that you lower the first set of 
lasers. As you shut off the switches the next one in sequence will activate so 
keep moving down the line. The two of you have to hurry here since the lasers 
behind the guy in the tunnel will start to reactivate and search for targets 
behind him which is trouble. Once you’re done press the switch at the end of 
the tunnel with your partner to allow you two through the sealed vault doors 
here, this is where the two of you join up together again.

Laser Bait
You’re going to have to stand your ground, wait for the guy up in the room to 
hit a switch to shut off the turrets near you and then walk forward a bit. 
Stay as close to the laser beams as you can without actually touching them, 
doing so is really bad news. Shortly after your partner turns off the lasers 
in front of you a few more will activate behind you and start swaying from 
side to side searching for a target. Do yourself a favor and make sure the two 
of you keep moving. Once you’re done press the switch at the end of the tunnel 
with your partner to allow you two through the sealed vault doors here, this 
is where the two of you join up together again.

After passing through the vault doors you will have hit a checkpoint, continue 
forward through the hallways and go up the stairs. You will end up in some 
sort of central computer room. Marcus orders Jack to hack into the terminals 
here to see what sort of information he can gather while you guys flip a lever 
because you have nothing better to do with yourself. This moves the game into 
the next chapter and a cutscene.

Rude Awakening
Make your way forward and go down the staircase into an area full of stasis 
tanks. As you begin to move through this area one of the creatures in the tank 
will emerge and leap out to attack you. The easiest way to take out these guys 
is to use the Lancer. They come out at you one at a time and if you just rev 
your chainsaw and approach them you will slice them to pieces before they even 
get a chance to attack you. It’s entirely possible to make your way through 
this area without being hit a single time by them if you use this method.

Proceed through this room and into the next one making sure to search around 
for ammo pick-ups, they will be necessary soon enough. When you enter the next 
room you’re going to need to be a bit more careful, the Sires in here come out 
a bit more often. They’re not all that much harder to take out in here they 
just come out a bit more often sometimes even in pairs. This means that you’re 
going to be having to watch your back.

In the next room the Sires will come out pretty rapidly but there’s a definite 
bottleneck near the doorway that you can use to hold them off easily. Just 
stay near the doorway and make them come through the pipes here before you 
open fire on them. Don’t try to use the Lancer here since you will end up 
getting attacked by at least one more Sire. If you hang back with your shotgun 
or flamethrower you can devastate the enemies as they try to come at you, they 
go down surprisingly easily to these sorts of attacks.

Fight your way through the Sires until you reach a door with two valves that 
need to be turned to open it up. Wait until the enemies stop rushing at you 
and then turn the valve with your partner to get it opened up. Dom and Marcus 
will sprint under the door as it slams shut behind them, sealing itself up 
with a large metal shutter. After the checkpoint search the room for the lever 
in the middle of the room, flipping the switch will shut off that obnoxious AI 
that’s been rambling.

When the door to leave this room opens head on out and proceed forward. The 
real fun begins after you reach the next checkpoint. As you pass by the first 
little room over here you will be directed to look at a Point of Interest. 
Some Locust will blow through the wall here, their offensive charge led by the 
equivalent of a Boomer with a flamethrower. After a short bit more Locust will 
come running into the room backed up by another flamethrower Boomer.

The easiest way to handle this chaos is to go look to your right hand side of 
where you come into the area from, there’s a room here with a security switch. 
Hit the switch and you will activate a security turret that will help take out 
your enemies. After you turn on the switch here stay in the doorway and look 
out, firing at any Locust that try to approach your hiding spot.

If you’re going to fight them then go straight after the flamethrower Locust. 
When they are taken out the packs on their back cause them to explode, 
damaging all other Locust in the area. If you’re lucky and manage to kill both 
of them in short order they might kill off the other Locust for you, saving 
you some ammo and a fair bit of frustration. Move in and take out any enemies 
that remain with your close range weapons go through the hole they left in the 

As you head through the hole in the wall some more Locust will come into the 
room, notably another with a flamethrower. This guy will usually rush at you 
due to how small this room is and his flames will get you rather easily. Make 
him a priority, aim for the head or the container that he wears on his back 
and take him out ASAP. Finish off the other enemies and then pass through the 
room but stop before entering the hallway.

Take cover near the doorway and lean out to see the turret that’s set up in 
the hallway. There are also enemies in the room to the right of its location, 
at least two Drones and one flamethrower. Stay back and try to get a grenade 
in through one of the large glassless windows, if it explodes near the one 
with the flamethrower the ensuing explosion will take out all of the enemies 
in the room. This means you only need to worry about the turret, wait for it 
to aim at the wall to the left and run to the room the Locust were in and 
enter the room.

After you enter the room the switch to shut off the turret is in a small room 
to your right, hit that and keep going. In the next hallway you will see some 
Locust coming towards you, one with a flamethrower, take them out and keep 
going. There’s another set of enemies in the room up ahead, yet another with a 

Continue forward and you will hit a checkpoint, kick open the door here enter 
the large reception area. A group of Locust will come running through the door 
here with a Grinder as their backup. Make him your priority, any Frag grenades 
you can spare will help out in this situation. As you’re battling it out with 
them the glass ceiling with eventually give way and the central area will be 
filled with razorhail. This bizarre naturally occurring phenomenon is 
immensely dangerous. If you spend more than a few seconds in it you’re going 
to die. There’s a good chance that it will kill off any remaining Locust the 
moment it comes raining down.

Make your way around the razorhail and pass through the door that the Locust 
came through. As you can see when you get outside there’s razorhail everywhere 
here and you’re going to have to be very careful when navigating out here. 
There is a train car over here and you’re going to have to get over to it. 
Directly to your left is a small shed-like building, this is where you need to 
go to reach the train. Roadie run through the razorhail and get into the 
building, grab the ammo box and rush for the train. Take cover near the open 
door of the train and mantle up into the train.

Once the two of you are inside of the train there is a brake release lever, 
activate that switch and the train will start rolling. As it’s moving Locust 
will come out and start shooting at you from the platform on the side of the 
train. You don’t actually have to fight them, simply stay under cover and none 
of them will likely be able to hit you. If one or two of them is hitting you 
take them out and hunker back down behind cover.

When the train stops moving exit through the same door you came in through and 
another grub hole will open up across from you. You can either try to fight 
them from the distance, not a great idea since they have Longshots, or circle 
around to the right. There’s a train car that you will have to travel through 
to get to the other side where they are. Normally you would wait until later 
to go this route but forget about that, circle around this way and get on the 
side of the troops here giving you a perfect vantage point to take them out.

Once all of the enemies here are dead grab up the sniper rifles, these will be 
helpful in the coming area, and continue along the path. To your left is a 
small room that Marcus declares a dead end, there are two enemies across from 
you. Take them out but don’t move too close in their direction, there’s 
razorhail in the way.

Once the two Locust are dead there are garage doors to your left that are 
opened by using the valves. Open up the first valve but be careful, there are 
plenty of enemies outside that are going to attack you. To make your life 
easier here there’s an explosive canister straight across from you here, blow 
it up to take out most of the enemies over there. To the right of those 
enemies are some other Locust using the barriers as cover. They will sometimes 
run off behind the cover and not emerge, don’t worry about this just start 
moving again.

Don’t go outside, instead go under the garage door you opened and hop the 
brick barrier here. Turn the valve here as well to raise up this garage door 
and step outside. There’s a concrete barrier near the side of the building, 
hop over this and stick close to the wall. There’s a valve over here that, 
when turned, will open the garage door and allow you back inside. Head in and 
around the corner, through the door here you can see more razorhail, this is 
the way forward.

Roadie run through the hail and get under the cover here. There is another 
train car here, climb into it and hit the brake release to go for another 
little ride. You have to be very careful here since there are plenty of 
enemies on both sides of the train this time. Everything from Drones, Boomers 
and Grinders will be attacking you so staying mobile against the cover and 
kill enemies as you go to make your life easier.

Hop out of the train and look around the corner, there’s a ladder here that 
you need to climb. At the end of the path here you will have to run through 
some more razorhail to get under an awning. This large open area will have 
plenty of enemies attacking you so be careful as you move forward. You will 
need to roadie run between awnings to move forward so try to line up your run 
before actually leaving the safety of your cover. Near the end of this area 
some Maulers will come out, these are Boomers with Boomshields and maces, very 

Killing these guys isn’t actually very hard since you’re outdoors right now. 
Take aim at their chest areas and start shooting, they can’t use their shields 
to stop your shots since they’re using it to stop the razorhail from cutting 
them down. After you’ve taken the two of them down grab up one of the 
Boomshields and move forward a bit, this will cause the hail to finally stop 
falling. Either keep or discard the shield, you no longer need it but it’s 
still pretty effective.

Continue forward taking out the Locust as you go and you will eventually reach 
Baird and Cole hanging out near the Centaur. This prompts a new objective; 
protect Baird while he repairs the damage that the Centaur from took from the 
razorhail. Way simpler than it sounds all you need to do is kill off a pair of 
Reavers and then you’re ready to get the heck out of here finally.

It’s time to drive the Centaur through the snowy region of Mount Kadar to find 
the Locust stronghold. Start driving forward and you can either head to the 
left or the right, they both lead to the same place it’s just a matter of how 
you get there. For purposes of this guide we will be going to the right, it’s 

The controls here are a bit frustrating, the Centaur doesn’t control as well 
as other similar vehicles in some other games do. However it is pretty fast 
able to move rather rapidly especially if you perform the speed burst. Be 
careful when doing this as it takes a bit to be able to do another and if you 
find yourself seriously under fire you will have problems.

When manning the turret take note that it fires cannon shells at a fairly 
rapid pace and needs to be reloaded every six shots. There’s no real 
noticeable benefit to the perfect reload here so don’t worry about it, just 
reload the gun and keep firing.

After you pass the first enemies you will cross a bridge, take a right here 
but be mindful of the Reaver. Speed boost up the ramp here to get good 
distance on the jump and turn left but be mindful of the two Reavers here. 
Follow the mountain along the right side until you reach an area where there 
is some debris scattered around that the Locust will use as cover. Get past it 
before turning to the right between two metal towers, speed boost through the 
scrap that is blocking the path here to proceed.

Follow the road until you reach a Locust outpost. Either take out the Reaver 
or just barrel onward, you need to bust through another scrap barrier. Hit the 
jump in the road with a speed boost to reach the first checkpoint of this 
area. As a note your tank will be repaired whenever you hit a checkpoint, this 
makes the level considerably less frustrating than it might have been 
otherwise. Like that driving level in the last game… stupid Kryll…

Head to the left and you will reach an iced over lake that you have to drive 
the Centaur over. As if this wasn’t dangerous enough mortars will be slamming 
into the ice, blowing holes in it. If you fall into one of these it’s a one 
way trip back to the nearest checkpoint. You’re going to need to be really 
careful if you plan on getting through this alive.

Drive forward slowly until the first mortar blows a hole in the ice, turn to 
the right and head that way. A second mortar will hit the ice and expand the 
first hole further to the right and a third will blow up the ice further 
ahead. Navigate between the two gaps carefully and drive to the left. Mortars 
will be falling all over now, watch for a mortar will slam into the ice in 
front of you as you drive left. Stop, turn right and head for the ramp back up 
onto solid land. A pair of Reavers will land and begin to attack, blow them up 
before attempting to travel across this frozen pond.

On this patch of ice drive towards the large hole in the ice in front of you 
and go around it to the right. The ice in front of you will be obliterated by 
a mortar and shortly after the ice to the left of it will be similarly hit. 
Unfortunately this is the direction you need to go so wrap around to the left, 
driving slowly to avoid accidents. Turn to the right and drive along the hole 
in the ice, stay close to it since another hole will be blown to the leftmost 
part of the lake. Keep on driving in a straight line towards the ramp, slowing 
down only to take out the Reaver in your way.

Drive along the path, taking out Reavers as you go but be ready to speed boost 
as you pass under the third arch here. There’s a large group of enemies 
waiting to ambush you including a Boomer, if you’re caught off guard they can 
take you out in no time flat. Follow the road here and you will eventually 
reach a Cliffside road with Seeders firing down at you. 

This area is fairly annoying since it requires a bit of luck and a bit of 
skill. Start driving along the road up the path but do not use the speed 
boost. Only speed boost when you can either see a mortar incoming or are a 
short distance away from the rocks on the left side of the path. If you aren’t 
lucky, or accidentally run into a mortar, you will be taken out in one or two 
hits depending on difficulty level. Once you reach the safety of the rock wall 
Reavers will land in your path, take them out quickly or they will finish the 
job the Seeders started.

Continue forward until you reach a destroyed bridge, head to the right through 
the trees and you will see a ramp just waiting to be jumped. Make sure to hit 
it at max speed and you will reach the other side without difficulty. From 
here you have a straight drive up Mount Kadar so this one path is pretty much 
how you’ll spend the rest of the trip.

After a bit of driving you will pass under an overhang with ice stalactites, 
speed boost under these to avoid being damaged by them falling on you. There 
are some enemies to contend with along the way but nothing too troublesome. 
Nothing too troublesome until you reach the Locust stronghold out here that 
is. This place is real bad news; plenty of Drones, a Troika, Boomers and some 
Reavers all looking to tear you apart. Oh and be mindful of how you’re 
oriented when the cutscene ends, it usually leaves you facing straight off a 
cliff so be careful with that.

Drive down the path slowly, take out the Reaver and stop near the bottom of 
the ramp. Fire your turret at the tower three times to make it collapse; this 
will kill the guy on the Troika, a Boomer and some of the troops. You can thin 
out the rest of the enemies if you like but there’s no real imperative to do 
so. If you simply drive through where the gate was and up the road as quickly 
as you can you will reach a cave, and a checkpoint, leaving the enemies in the 

This cave is really difficult to drive through as pitch black darkness lit 
only by a spotlight paired up with cliffs doesn’t do good things for your 
lifespan. It’s made especially worse that by the fact that you need to jump 
off ledges to reach lower levels. Keep on driving through the darkness and you 
will eventually reach a drop that damages the Centaur and knocks the lights 

As you fight to get the Centaur running again you will be cornered by three 
Corpsers. If you aren’t careful here they will destroy you in a single hit. 
Wait for them to raise up their legs to attack you and fire a shot at their 
face or lower area. This will kill them in a single shot allowing you to turn 
your attention to the next one. Once you’ve taken all three of them down you 
can continue onward. The caves will get brighter and you will hit a checkpoint 
after another jump.

After the checkpoint you get to have a bit more excitement courtesy of a pair 
of Brumaks. One will attack from the right side and another comes at you from 
the left. They’re really not very difficult to kill when you’re inside the 
Centaur so long as you remember to aim for the face. Four direct shots will 
take one of them down and you will have enough time to blow away the second 
before he takes you out. 

Follow the path along the Cliffside down to the lowest level. As you reach 
what appear to be ruins you will be attacked by a Theron Guard wielding a 
Torque Bow. These guys are just as dangerous as they were in the first game, 
on the higher difficulties you will be die in a single hit of the bow. Once 
you’ve taken him out you might want to get his bow, it will come in handy 
during this level.

Continue forward and a gunboat will drive by, these things are going to be a 
constant nuisance during this level. Don’t attack it just yet, seek cover from 
the turrets on it and keep moving forward. Take out the enemies and keep 
moving forward. As you pass by some steps to your right Wretches will attack 
and a little past that are more Locust led by a flamethrower wielder. As 
you’re fighting off the enemies here you will get an objective update to 
disable the gunboat.

If you’ve still got the Torque Bow this is incredibly easy to do. Wait for the 
gunboat to come close to the shore and take aim at the bright yellow spots 
along its side. These Imulsion containers are highly explosive, blow one of 
them up to disable the boat and kill all those on it. Once the boat is 
disabled kill off all of the enemies in the area that are left. Search the 
area for ammunition and then use the boat to cross the water here.

When you cross to the other side of the water another gunboat will appear. 
Start making your way along this watery pier area but stay hidden from the 
gunboat. If you’ve got the Torque Bow you can hit the Troikas to kill the guy 
on the turret but otherwise there isn’t anything you can do to the ship. 
Unfortunately you can’t disable it like the last one. Just keep killing the 
enemies as you go but watch your left side, there’s a priest there that will 
revive your enemies. Restock on ammunition once you’re done and continue 

Pass through the arches and continue along to end up on a dock area where the 
gunboat will dock to leave some enemies out on the dock. Make sure to use the 
cover so that you can advance without being shot to pieces. The boat will 
begin moving around after letting some enemies off so you have to worry about 
the Troikas onboard shooting at you from the front as well as the enemies that 
are moving in on you. There’s a Grinder enemy so make sure to grab his Mulcher 
after you’ve killed him and move to the end of the dock.

When you reach the rowboat a cutscene will play that leaves you adrift on a 
piece of the dock. Hide behind the cover from the turrets on the boat and use 
the Mulcher to chew them apart surprisingly fast. The boats will be moving 
around you here while you try to hide behind cover so try to stay hidden while 
shooting at any vulnerable enemies. Keep this up until the enemies break off 
the attack while you drift through some Imulsion fumes.

A gunboat with a flamer Boomer will pull up alongside you and he will begin to 
torch your boat along with you. Kill him off as quickly as you can before 
rushing onto their boat, a cutscene will ensue showing your poor little raft 
smashing against the rocks. You’ve got your very own gunboat now to help get 
through this area.

As you’re moving along more enemy gunboats will attack you from the sides. 
Take cover and shoot as many enemies as you can to eventually chase off their 
boat. Enemies will begin to attack from both sides and even once from the 
rear. Take out the vulnerable enemies as quickly as possible before you try 
dealing with the guys on the Troika. Just remember, grenades are your friend 
here. This will continue until you fall over a waterfall.

Brackish Waters
Welcome to one of the bigger boss fights in Gears of War. That huge creature 
you’ve been seeing moving under the water is about to attack after eating the 
two creatures that are pulling your boat. Watch to your right side as a 
tentacle is going to slam down on the middle of the boat deck. You can either 
shoot it or chainsaw it off with your Lancer, cutting it is the better idea 
since it saves you ammo. Several more tentacles will slam into the boat, get 
them off as quickly as possible. Once that’s done the real boss fight will 

A giant fish type monster is going to emerge from the water and chomp down on 
the front of the ship, make sure you aren’t standing there when he bites down. 
After a moment his eye will open up and be vulnerable to gunfire. Shoot him in 
the eye to chase him off the boat. Once he’s off Marcus will explain how you 
need to defeat it, from the inside out. Grab up grenades from the front of the 
boat and wait for it to bite down on again. Shoot it in both of its eyes to 
force it to open up its mouth and roadie run inside while it’s wide open. 
Getting in here is the only way to hurt it but be careful; if you aren’t near 
the front of the ship you will die when it closes its mouth.

Once you’re finally inside of the mouth of this big mackerel you will see a 
number of blue feelers inside of the mouth. These will extend out to lash at 
you if you, they must be shot enough to force them to retreat into the lining 
of the mouth. As soon as the last of them has pulled back an inner mouth will 
begin thrashing around and generally drawing your attention to it. Take out 
your grenades and fling them into the open inner mouth of this thing, just 
keep throwing them until you get it in there. Eventually a grenade will 
explode inside the mouth and cause the creature to retreat underwater.

Search the area for some more grenades before retreating to the rear of the 
boat. When the big guy bites down on the boat this time he will take more of 
it into his mouth killing you immediately if you’re not out of the way. Now 
just repeat the previous strategy and you will kill him without much 
difficulty. Eventually the big guy will go down in a messy bubble of blood and 
you’ll be able to move on.

4.4 – Hive
This level is fairly linear; there aren’t many places that you can’t find your 
way forward. So this guide will instead focus on pointing out when the 
encounters happen. Head off the boat and follow the straight path until you 
reach a cutscene. From here you will have a fair distance to travel, going up 
the elevator until you reach a large room with a wheel. This is the dam that 
the Stranded mentioned. Turn the wheel here to get the water drained so that 
you can head over to the other door. As you attempt to cross things are going 
to get ugly.

A number of Locust will burst through the door firing at you while an engineer 
goes to turn the valve on their side. If you don’t kill him quick enough he 
will open the dams and flood you away. Make your way forward but be sure to 
not get right on top of them or they will shoot down on you from a position 
that you can’t protect yourself from. Take them out and then you can continue 

In a room a little further ahead you will be attacked by a group of Wretches 
and some Maulers. Since these are all melee enemies cover isn’t actually all 
that important here. You can stay right out in the open shooting at the 
Wretches before they get too close. Make them your priority first and then 
turn your attention to the big boys. If you’re feeling daring you can even get 
a grenade on one of the Wretches when it’s close to the Mauler and watch the 

It will make your life much easier if you grab up the Maulers Boomshield now, 
the room that comes after this is kind of difficult without it.

You will likely be startled by the spotlight that turns on in here and the 
group of enemies that come after you. The Boomshield will work wonders here 
allowing you to simply duck down behind it and start shooting peoples’ faces 
off with your pistol. Be careful of the Troika, if it gets you from the side 
it can cut you down in no time. Once everyone is dead there’s a Locust 
Terminal off to the left, head on over and use it to find some information on 

When the cutscene ends Dom will want to take point so follow him as he goes. 
There are a number of terminals you will have to activate along this path so 
keep your eyes open for them. At one point you will see a patrol moving in 
front of you, don’t bother attacking them just yet. Let them pass and then 
move forward to check the terminal here. This also puts you in a great 
position to sniper shot someone in the face. Get rid of the enemies and 
continue on, there are a few more consoles you will activate before you reach 
your target.

A cutscene will play that shows just how imperiled your position is about to 
get. Hunker down behind cover and watch your right side as this is where the 
first wave will come from. The first wave will consist of some Wretches and a 
Bloodmount, nothing too difficult. When they’ve been dispatched a second wave 
will come from the left and is much the same as the first was. However as 
you’re fighting the second wave another will come from the right side, this 
one is several Drones and a Grinder. 

Once you’ve managed to take out the last of them a rather sad cutscene will 
start. If there’s ever been anything to make you want to kill some Locust then 
this most certainly is it. 

Hornets’ Nest
There’s an ammo box in this room so grab that up before you do anything else. 
The switch here bears special notice. Using the switches will bring up metal 
barriers from the ground. You’re going to be doing this often in this level so 
always look for switches in new rooms where you expect an ambush. Go down the 
stairs and kick open the door here to finally reach Nexus. Things are only 
going to get hairier from here on out so be very careful and don’t go rushing 

Heading down the stairs you will be attacked by a couple of Drones on the 
upper level, take them out and move forward slowly. A pair of Drones will come 
out from behind the stone columns to the left so take them out as you go 
forward but be mindful of the Theron Guard to the right. Moving up a bit more 
another pair of Drones will come up on the left side while a second pair will 
start shooting down from the area above you. The ones on your level are easily 
dispatched but the ones above you are best handled with a grenade.

There is a Theron Guard in the tower here who will catch you in the head with 
a Torque Bow arrow if you’re not careful. If you can make your way up the 
stairs you will be able to chainsaw him to pieces with the Lancer. A couple of 
snipers will come down the stairs as you near them, Longshot and all, so get 
rid of them before you get a headshot.

Once you’ve taken the enemies here out make your way to the upper level and 
enter the tower. There is a switch here that will open a door on the lower 
level. Two flamethrower Boomers will emerge from the door you just opened, use 
the high ground to take them out. Aim for the backpacks for an easy kill and 
head through the door.

Oh thank you, a checkpoint. When you move forward several Drones will attack 
you as well as a Bloodmount, take them out and continue. There is a large 
tower type building with a staircase down. There’s just some ammo down here, 
take the other door out of the tower. Move slowly as you head for the door and 
start sniping off the enemies in the open courtyard. Once they’re all dead you 
can head out and run for the lever here to raise up some cover. You don’t have 
much time before a Reaver lands in the courtyard and begins firing on your 

In these close quarters it’s actually quite dangerous so stay behind cover and 
blow him away. After a bit one of the walls will blow out and some more Drones 
will come running into the yard. Take them out and move forward a bit, a pair 
of Grinders will emerge from the door. If you’ve still got the Longshot you 
can go for headshots, it should only take two of them to kill one off. When 
they’re done you should pick up at least one of the Mulchers before you 

From here you can continue forward, past a room where the doors will close on 
you and herd you through a specific door. There are plenty of enemies through 
this door so be ready for a brawl. The first thing you will fight is a 
flamethrower Boomer but the rest of the room is infested with Drones. However 
due to the size of the room they aren’t too hard to fight but things get more 
fun in the next room.

Drones will rapidly infest the room, a Mauler will come down the stairs on the 
far side of the room and a flamethrower Boomer will be walking around on the 
bridge above you with some more Drones. Pull back and aim for the flamers 
backpack, if you can make it blow up it will take down the entire bridge and 
kill everyone on it.

The next room is a large open area with plenty of the lever controlled 
barriers. When you enter the room there will be a few of Drones moving around 
the barriers across from you. Take out the sniper rifle if you still have it 
and start taking the enemies out. The only real threat here is that these guys 
are a bit grenade happy so try to stay on the move so you don’t get blown to 
pieces. Once they’re all dead sprint on over to the circle of barriers they 
were using as cover and a cutscene will play, be ready for a fight once it’s 

The large doors near where you came through will open up and allow some Drones 
and Tickers in. Pull the switch to raise the barriers up again before doing 
anything else. Be mindful of the Tickers while you take out the Drones from 
the distance. As they close in on you a pillar will fall across the area 
giving the enemies more cover and some snipers will enter the area from the 
same direction. Keep fighting them until a Reaver lands in front of you, take 
it out and then a second will land behind you. Use the barriers for protection 
and take this one out as well.

As soon as the second Reaver has been destroyed move from your position and 
watch the wall behind where it landed. The wall here will lower which allows a 
Locust to attack you with a mortar. This is fairly startling since it can take 
you by surprise and kill you before you even know what happened. After you 
kill this Locust off you will complete this objective. Start heading forward 
grabbing the mortar as you go.

There is a lever here, pull it before you go any deeper into the room. The 
wall right near the lever will lower after a bit and more Drones will come out 
at you. If you’ve still got the mortar ready you can fire off a few rounds to 
wipe out the Drones.

There are a bunch of Drones and another mortar Locust around the corner here. 
Take them out from a distance if you’ve got the Longshot and they won’t be 
able to hit you with the mortars so the only real threat is the Lancers the 
Drones are using. Finish them off and continue moving forward where yet more 
Locust will attack you. There are yellow Imulsion crates here you can destroy 
to help take out the enemies. The barriers will drop on you as you go forward 
so pull the lever to raise them back up if you need them however the biggest 
threat is a mortar Locust so they’re not the most helpful unless the Grinders 
that come at you are posing a problem.

Restock on ammunition as you move forward and grab a Mulcher to help with the 
enemies coming up. After reuniting with the rest of Delta squad you will hit a 
much needed checkpoint. Hit the switch here to open the doors to the next area.

No Turning Back
The cutscene will end with Delta on a moving platform as it heads for the 
palace. Much like the boat earlier you’re going to need to defend this thing 
from enemies. Watch the left side and you will see a Reaver starting to fly 
straight at the platform. Should they be able to ram into the platform then 
two Locust will be dropped off, don’t let this happen.

If you’ve still got that Mulcher from earlier set it up along the left side of 
the platform and then wait until you see the Reaver. The moment your reticule 
turns red start shooting at it, it shouldn’t take too many hits to shoot them 
down. After you’ve taken three of them out of the air an enemy platform will 
ram into yours. Take out the enemies with your Mulcher, it shouldn’t be very 

The enemy platform will move up alongside yours, you’re going to need to get 
on it. Drop the Mulcher if you’ve got it and mantle over onto the enemy 
platform. Your attention will be drawn to a switch so press it to get this 
platform moving towards the palace. Of course as soon as you do that you’ve 
got yet more Reavers to contend with. 

Keep taking down Reavers and your platform will eventually reach the other 
side. Hop off the platform onto the docking area, there’s a cutscene and a 
checkpoint around the corner a bit up ahead. Continuing forward you will see 
the enemies fighting before heading down a flight of stairs. At the bottom of 
these steps enemies will attack you so either hunker down where you are to 
take them out or head to the left.

There’s a small path with some ammo over here that gets you on the side of the 
enemies where you can freely open fire on them with whatever weapon you like 
although the Longshot works best. Just make sure to target the Priest first if 
at all possible to avoid him resurrecting fallen enemies repeatedly. A little 
further after this fight you will have a switch to hit, this causes Delta to 
split up into two groups.

Platform with Troika
On the platform you actually have a very simple job; ride the platform all the 
way down while taking out as many enemies as you can. You will be clearing the 
path for the other team to make their way down to the bottom level and pull 
switches for you as they go. These switches let your platform continue its 
descent. Until you reach the very bottom level here that’s about all you will 
do. Once you have reached the bottom there is a switch you must pull up ahead 
that will open a door that allows the two squads to reunite and continue 

Staircase Path
It will be up to you to follow along with the platform and find the switches 
that need to be operated. Start making your way down the stairs and as you 
reach the next floor a fight will break out. The guy on the turret is more 
than capable of wiping out the enemies without using any of his own ammo so 
you might want to let them clear out the enemies before you move forward. Use 
the switch to the right of the large open double doors to get the Troika 
platform going down again and continue along this path to find more stairs 
that lead to more enemies.

You’re once again better off letting your compatriots on the turret do the 
lions’ share of the fighting. There are however some Boomers down here that 
you may want to shoot at, they can and will kill the person manning the Troika 
rather easily on any difficulty higher than casual. From your higher vantage 
point you should have an easy shot at their heads and any Imulsion containers 
near them, hopefully taking them down in record time.

Head towards the platform your partner is on and go down the stairs to the 
right of it. Flip the switch as you go to start the platform moving again. 
Here you will find yourself on a higher ledge overlooking the enemies that 
your buddy on the Troika is trying to clear out. If you’re going to help him 
aim for the Grinders and take them out first. You can’t proceed any further 
due to the large double doors here so you will have to wait for your partner 
to flip a switch. Once that’s done the two of you can meet up once again.

Continue forward and you will be on a balcony overlooking a battle between the 
Locust. Wait for them to notice you until you start firing down at them; you 
want to give them time to weaken or kill each other before they even notice 
you. The moment that they do notice you open fire on them preferably with a 

After you’ve taken out the enemies that are down there you can find a switch 
to the left. Hit that and it will extend a bridge to your right, run over 
across it. Over here there’s another switch that you need to hit. This lowers 
most of the barriers on the lower level in addition to raising up a staircase 
from the door to this room to the ground floor. After the cutscene you will 
get a checkpoint just before being attacked by a pair of Grinders.

Once the two Grinders are down a door behind you will open and allow some 
Locsut Drones into the room. As soon as they’re dead you can go through the 
door that they came in through. Follow the path until you reach a balcony 
where you are overlooking yet more Locust, rain death down upon them with the 
Mulcher before going down the stairs. Restock on ammo here before continuing 
into the next room.

Shortly after arriving in this room a platform on the right side will come up 
to your level bringing a whole bevy of enemies up to your level. Tickers, 
Boomers, Drones and Priests are all on this thing so you’re going to have your 
work cut out for you. If you’ve got a Mulcher it’s a bit easier for you, all 
you need to do is set up behind cover all the way to the left. Enemies will 
have to come that way to you and can summarily be shot full of holes.

However if you don’t have the Mulcher you will want to make sure to kill the 
Priest first while he’s still on the platform. When you have the Mulcher you 
can kill enemies faster than he can revive them, without it things get 
tougher. Once you’ve taken him out turn your focus on the Mauler then the 
Boomers and lastly the remainder of the enemies. Taking out the last of them 
allows you to take their platform and enter the palace proper.

The Best-Laid Plans
Hop off the platform when it stops moving and continue forward. You will find 
a lever here just before going through the doorway. Unfortunately as you 
approach it the door closes and some shuttered windows on the upper level open 
up allowing elite guards to fire down at you. Pull the lever to raise up the 
barriers for some cover before trying to return fire. There will be one at 
each of the windows so keep moving, shooting at the enemies as they emerge.

Take out the last of them and then head back towards the platform you came in 
on. To the left of the platform you came in on is the way you need to go. 
Follow this path until you come across a Bloodmount and some Drones, kill them 
off so you can keep moving. A little further ahead you will see a switch to 
your right as a Locust Lift rises to your level. Stepping on the switch will 
bring up some barriers you can use for cover as you take out the hostiles. Get 
onto the platform and pull the switch to reach a lower level. In the next room 
you will find a number of Bloodmounts inside of some cages, kill them if you 
like but they don’t present any threat. Continue going forward until you reach 
a switch, pulling it causes your path to split again.

Upper Path
Move to your right where there are some small balcony areas. You will see that 
your partner down below is under attack by a number of enemies including a 
flame Boomer. If you can get a clear shot hit his tank to take him out and 
potentially kill some other nearby enemies with the explosion. After that turn 
your attention to the Grinder on the balcony across from your position.

If you don’t take the Grinder out fast enough he might kill you or your 
partner so be quick about it. Once all the Boomer type enemies are dead your 
partner can move forward, this will call out a Bloodmount so help them 
dispatch this as well. With that done find the switch down the stairs so you 
can reunite with the rest of Delta squad.

Lower Path
The very first threat that you will have to fight off is a flame Boomer moving 
towards you. Try to shoot the backpack of his flamethrower to take him out 
with ease. There is also a well shielded Mauler to contend with so you’re 
going to have to rely on your buddy on the upper level for some assistance 
here. Once you’ve finished off these enemies you can move forward a bit.

This, of course, prompts a Bloodmount to attack you so take it out and then 
move forward some more. There are gates in your way that the person on the 
upper path has to lower before you can reunite with the rest of Delta squad.

After the checkpoint your squad can continue moving forward. There is a ramp 
that you will start heading down as it circles around the tower that you’re 
on. Plenty of enemies will be coming up the ramp to attack you as you go so 
make judicious use of cover here as you descend. You will be traveling down 
the ramp for quite some time until you reach a large room with some sort of 
Locust technology all over the place. Here you will find a number of Drones 
along with a Priest defending the room. Kill them off and watch the cutscene.

Royal Inquisition
There’s plenty of weapons and ammo here so you can restock up on whatever 
weapons or grenades you’ve been using. Heck, there’s a Mulcher here as a 
special birthday surprise. Get armored up and move on out COGs, there’s work 
to do! Keep moving until you reach another split point in the path. 

Left & Right Path
Both paths proceed pretty much exactly the same as you start moving along 
them. You will start off fighting an elite guard who has a Mauler as back-up. 
Then, as you move forward, more and more enemies will begin attacking you from 
all sides. There isn’t a whole lot of strategy to this area, simply keep 
moving and shooting them as you go. Don’t stay out in the open when possible; 
you need to make good use of cover if you’re going to stand a chance here.

Always be mindful of the enemies across the ways from you as well, your 
partner might not have caught up to them yet and they’re all too happy to 
shoot at you until then. The fighting will continue until you reach the far 
end of the room where your paths intersect.

Use the Locust lift at the end of the corridor to reach the lowest level of 
the palace. As you start heading out into the room some more elite guards will 
come out along with a Theron Guard who has a Torque Bow. The barriers in the 
ground will spring up as you near them so take cover and make sure to 
prioritize the guy with the bow before you start shooting the others. If you 
really want to make your life easier there’s a mortar to the right of the 
doorway. With that in hand you can stay hidden behind cover while raining 
death from above on them.

Keep on blowing them away until you’ve gotten rid of them the ground will move 
into place allowing you to move forward. This is pretty much the gist of this 
area; kill enemies, watch ground move into place and then move forward. 
Nothing special is going to occur until you reach an area where the ground 
drops down with you on it. You’re going to have to fend off enemies from every 
side down here and the walls don’t provide much cover. To escape simply run 
over to the valve and keep turning it, this will raise you to safety slowly 
but steadily.

Time for a bit of talky-talky with the Borg… Locust Queen and then you’ll have 
to fight her bodyguard, Skorge. This rip-off from a Predator movie is fairly 
dangerous but not actually all that difficult. Fighting him consists of a few 
stages, none of which are very difficult. The battle opens up with him leaping 
at either Marcus or Dom and initiating a chainsaw duel. If you succeed in this 
you will cut his weapon in half but if you fail then you make no progress in 
the fight. Failing two of them in a row seems to be a death sentence as well.

After the chainsaw duel he will leap off into the air, disappearing entirely 
from view for a bit. Popping up from one of the raised sides of the room he 
will start strafing along behind the pillars while firing what appears to be a 
Gorgon pistol at you and throwing exploding projectiles. While this is going 
on there will also be Tickers that attempt to blow you to pieces so you have 
to be mindful of Skorge, his explosives and the Tickers. In addition he will 
randomly knock down pieces of the ceiling on your head.

This is incredibly hectic and requires you to be constantly on the move and 
mindful of your surroundings. Don’t waste bullets on him as this isn’t how you 
hurt him, shoot at the Tickers when they appear but nothing else. Eventually 
he will reappear and use his chainsaw to cut down a freaking stone pillar to 
fall on you. Start moving away from it as soon as you see him doing it and 
leap to the side as it collapses in your direction to guarantee that it 
doesn’t fall on you.

With all that craziness over he will now leap back down and engage someone in 
a chainsaw duel. Beating him at this will send him leaping for cover again 
starting the process over. You need to beat him in three chainsaw duels before 
you actually get to slash him. Of course as a really impressive looking main 
bad guy he doesn’t die, instead he gets a really cool escape scene.

4.5 – Aftermath
From where you start simply begin running forward. Skorge will begin bombing 
the area you’re on with explosives from his huge Reaver monstrosity. By using 
the roadie run to move as fast as you can avoiding the explosives he’s 
flinging your way and you will eventually reach a pair of Reavers that are 
waiting for riders. Well now, who wants to ride one of these bad boys?

Controlling the Reaver is actually fairly simple. Right Trigger is still your 
attack button, Left Trigger is your zoom button and Right Bumper cools down 
the guns like a turret. You can pivot the turret you’re on a full 360 degrees; 
when facing forward you fire rockets while firing backwards gives you a gun 
that fires like a Troika. To quickly swap between them press the Blue X 
Button. For the most part you don’t actually control the Reavers movements, 
you can make minor adjustments using the left stick but don’t worry about that 
for now. 

You will now be racing through the tunnels having to fend off anti-aircraft 
turrets and Brumaks as well as regular Locust firing on you. Switch between 
the two gun positions as necessary while firing on the enemies. This area 
isn’t particularly complicated. If you’re finding things to be a little 
difficult then start using the left analog stick to move around and avoid 
enemy attacks.

After some time of this you will eventually reach an area where some COG 
soldiers are fighting Locust. Start attacking the enemies with the rockets on 
the front of your Reaver. After you’ve taken out enough of them a Brumak will 
come bursting through a wall to your left side. Destroy it by aiming for the 
face, it should go down rather quickly. As soon as you take it out Skorge 
appears on his Giant Reaver to attack so you’re going to be dealing with him 

The Hydra, Skorges’ huge Reaver, will be attacking from the rear as you 
desperately try to escape. It’s going to be up to you to fend it off while 
Cole tries to find an exit from the area. There are only two places you can 
shoot to hurt the Hydra; the first is the turret on top of it and the second 
is its mouth when it opens it up. Only target the turret when Skorge starts 
shooting at you from it. It helps if you move around while shooting to avoid 
the rockets. Firing at its mouth will be necessary whenever it looks like 
it’s’ trying to bite your Reaver. If you don’t fend it off with shots in the 
exposed mouth it will kill you in one shot with a bite attack.

After a bit you will chase him off and escape from the caves. If you think 
that you’re safe now think again. Numerous Locust will begin flying at you 
from the rear and sides to attack you. This part of the level isn’t actually 
all that difficult so long as you watch out behind you. Whenever you can so 
much as see a Reaver moving around begin shooting at it until it falls out of 
the sky. If you see a Reaver closing in on your sides switch priority to them, 
the closer the enemy the more damage it can deal to you.

When attacking the Reavers aim for the passenger if you can, that’s the person 
who deals the most damage to you. Once you’ve taken them out you can hit the 
Reaver proper. It’s fairly likely that you will kill the Reaver while aiming 
at the passenger which works out well anyway.

The only other note about this part of the level is that it can be 
frustratingly difficult on the higher difficulties. Taking down the pairs of 
Reavers that fly around near you can be a bit much especially on the insane 
difficulty level. It’s highly suggested that you get a partner to play co-op 
with you for these difficulty levels.

The Hydra will appear again for another round with you. While he has picked up 
a few new tricks he isn’t particularly difficult to defeat. His first form of 
attack will be to stab at your Reaver, holding it close and then bite it to 
death. To get him loose shoot at the tentacles that holding you still. 
Secondly Skorge will man the turret and start firing rockets at you, move the 
Reaver out of the way of the attacks and fire at the turret to chase him off. 

Last but most certainly not least Skorge will fly the Hydra past you while 
firing attacks back at you. While he’s firing these rockets the Hydra will 
slow down and attempt to force you to ram into it. Avoid this by moving your 
Reaver out of the way and continue firing on the big boy. This is pretty much 
all you need to keep doing to take the Hydra down. Say goodbye to Skorge!

Desperate Stand
It’s going to be Marcus, Dom and Colonel Hoffman for this part of the chapter. 
He’s a pretty good shot who will be helpful for the short time he’s with you. 
Another note about this level is that it resets whatever equipment you may 
have had, giving you a Longshot, Lancer, Snub Pistol and absolutely no 
grenades. Thanks for that guys.

The level begins with a Reaver right in the courtyard in front of you. Take 
cover behind the barriers in front of you and take it out. Continue forward to 
reach an outdoor area with several landing pads. Locust will begin to grapple 
up onto the platform which is exactly what you were given the Longshot for. 
Start popping them off as they’re climbing up onto the platform. After a bit 
of fighting them a Reaver will land, use the Lancer to take it out quickly and 
then clear off the platform of other enemies.

Follow Hoffman as he moves forward to engage more Locust. Your attention will 
be drawn to a collapsing clocktower, this is the same direction the enemies 
are in. Take them out to prompt another Reaver to land. Wipe out the Reaver 
and the remaining Locust so you can continue on to the courtyard that’s 
apparently in need of back-up. Moving forward you will eventually reach what 
appears to be a parking garage. In the streets below there are plenty of 
Locust moving about just waiting to be shot in the head so oblige them.

Taking out enough of the Locust will prompt yet more Reavers to land. Luckily 
you get back-up in the form of a King Raven attack helicopter that blows the 
enemies away. Once you’re done with the enemies here search the area for a 
weapons cache including Mulchers. Grab all that you need, watch the chopper 
get taken down and then head across the newly extended bridge. Hoffman will 
rush up the stairs in this garage to the communications tower. 

When you reach the comm. array a Reaver will start to land to attack it. Don’t 
waste the Mulcher here, instead get on the Troika and start shooting. After 
you take out the one on the ground more will start flying around the area 
while attacking you and the comm. dishes. Now move with Hoffman to reach the 
streets that are under siege by the Locust.

Drop your Mulcher for a moment and pick up the mortar from nearby. Begin 
launching mortars into the streets wherever a Locust so much as twitches to 
thin them out incredibly fast. Once you’re out of mortars pick up the Mulcher 
and have yourself a blast. Between using these two weapons you can take out 
most of the enemies here, whatever you don’t get with those you can get with 
the Longshot. Just try to save about 200 rounds in that Mulcher for what 
happens next.

Once you’ve cleaned out all of the basic enemies on the streets a Brumak will 
come barreling into view. This guy is pretty tough but the Mulcher can make 
pretty quick work of him. Make sure to aim at his face area on the lower 
difficulties to take him out as quickly as possible. On the higher ones he 
won’t go down fast enough to make aiming at the head a good option. Instead 
focus on the guns on his back and wrists. By taking these out you cut off his 
offensive capabilities and can then take him out at your leisure.
Free Parking
As soon as the level starts there are a bunch of enemies to deal with in this 
area. Take cover and make use of your Longshot to start dealing with them. 
While there are several enemies on the ground with you the real threat is the 
snipers on the upper level. Make sure one of you gets them as soon as possible 
or they will take your head off. Once you’ve revealed yourself by taking an 
enemies head off more Locust will come running out to attack you so be mindful 
of them.

Finish off the enemies out here and then search the area for ammunition. Once 
you’ve finished with that you can make your way into the building by going up 
the stairs. Dom is going to take the one path while Marcus goes along the 
other. Once inside there are plenty of enemies to deal with, notably the 
flamethrower Boomer and a Grinder.

Marcus will be on the lower level which means he is usually a distraction 
while Dom, on the upper level, has a good vantage point to attack the enemies. 
While Marcus gets rid of the flamethrower make sure that Dom takes out the 
Priest, you don’t want to have to deal with him reviving the Locust. A Grinder 
comes out after you defeat the others, take him out to continue.

Search the area for ammo so that you can restock, grab up the Mulcher, it’s 
very useful, and continue into the courtyard up ahead. There is a Troika in 
the center that will pummel your position while Drones, Priests, Maulers and 
Tickers try to kill you. Whichever side your partner is on be sure you move to 
the opposite side. From here you two should be able to catch the enemies in a 
cross-fire between you. When using the Mulcher be mindful of the Tickers since 
they can kill you surprisingly easily and take you totally off-guard.

There isn’t much in the ways of strategy for this part besides to keep enemies 
away from where you are. If they get too close they can get shots in on you 
without you being able to hide behind cover which is something you definitely 
don’t want. This is especially true for the Maulers who will kill you in close 
range. Should the Troika be proving troublesome a well placed grenade will 
kill the Locust on the turret as well as everyone around him.

When everyone else is dead some Bloodmounts will come rushing at you. They 
aren’t much of a threat so take them out and keep going. Keep going forward to 
find a narrow room with a closed gate. Turn the valves on either wall with 
your partner to open the doorway up so you can head through into more fighting 
on city streets.

This street has a Grinder and some Drones to deal with so take cover behind 
the concrete barriers. If you’ve still got a Longshot it makes short work of 
the Grinder if you go for head shots. The Drones will be circling your 
position, getting behind cars all around you to make your life difficult. Be 
careful, finish them off and scour the area for plenty more ammunition.

Once you’ve finished hunting down ammo make your way forward some more to 
reach another fork in the road.

Take cover behind the car and look to your left hand side. There is a small 
store here full of enemies with a fuel tank near it. Blow up the tank to 
destroy the store and kill everyone in it. Proceed forward and an explosion 
will occur inside a parking garage up ahead, tossing some cars into the street 
that can be used as cover. A Reaver will land to attack you here so be 
careful, stay behind cover and take it out.

With the Reaver gone you can keep heading forward. Your partner can push a car 
down from their garage to help you out with cover so be mindful of that. Take 
out your Longshot and shoot the explosive canister along the right side of the 
street to take out some Locust before ducking down behind cover. Finish off 
the rest of them, jump into the sinkhole and wait for the Grinder to come to 
attack you. Use the Longshot to snipe him in the head to make short work of 

Head up the stairs here, take out the Locust at the window that’s likely 
shooting at your partner and continue forward until you enter a parking 
garage. There are enemies on the other side of a chain link fence, notably a 
flamethrower Boomer. If you can hit his backpack you will take him out as well 
as any Drones near him. If that’s not possible just shoot through the fence or 
toss a grenade over the barriers to the side of it.

When they’re dead push the car to your left into the street to help out your 
partner. You now have a clear run to the other side of the garage and the ramp 
down to the street. Stop near the car and shoot down at the enemies to clear 
the way. Before going down to the street make sure to take out the Grinder 
here to clear the way to the next area.

Once the Grinder is dead you can reunite with your partner on the streets and 
continue forward. Enemies will start shooting at you from the right hand side 
as Anya talks to you about heavy Locust activity. Grab up the Hammer of Dawn 
from the corpse nearby the car and continue forward. From this point on 
encounters with the Locust will be a breeze, simply aim the Hammer at their 
feet and watch the enemies explode.

After killing the two Drones a Reaver will land to attack. Take this out as 
well but don’t move forward. A building will collapse into the streets, 
tossing dust everywhere which totally messes up your vision. Through the dust 
cloud a Mauler will emerge, marching towards you with a purpose. Blow him away 
with the Hammer as well as the Drone accompanying him and keep moving. 
Eventually you will reach the Sinkhole where you can drop down to reach the 

Enter the crane so that you can carry Dom to the other side. As you’re moving 
him he will be attacked by enemies from near the second crane and the ground 
nearby it. If you Dom has either the Longshot or the Hammer of Dawn he can 
make short work of them. Bring him all the way to the right and then lower him 
to the building top. He can run off the platform, climb to the upper level and 
attempt to use the crane. It crashes into the ground bridging the gap over to 
near Dom.

Run across the gap and use your weapons to blow the enemies apart as you go. 
They will be on the building near where you lowered Dom, coming up one by one 
using grappling hooks. When the two of you finish off the rest of the enemies 
and go to the lower level a Mauler will come out to attack you, defeating him 
causes a Reaver to land. Getting rid of both the Mauler and the Reaver will be 
a snap if you’ve still got that precious little Hammer of Dawn.

As you continue forward and turn the corner some Tickers will attack. 
Continuing forward will prompt a flamethrower Boomer to attack, hit the tank 
to take him and any nearby Tickers out. Pass through the ruins of a building 
but take cover in the doorway since there are a few enemies out there. Take 
them out before you move forward to take cover behind the edge of the roof. 
Lean over the cover and use the Hammer of Dawn to take out the enemies on this 
rooftop. Head over to the other roof and take cover behind the metal here.

The building you’re on top of will collapse as you fight off the enemies, 
dropping you several levels deeper into the Sinkhole. Move on over to the 
windows here and start blowing up the enemies here using either grenades or 
the Hammer of Dawn. After you’ve taken out the last of them hop out the 
windows. Out on this ledge you can find a ramp that goes down to a lower 
level. If you head this way enemies will attack you, take out the one that 
attacks and pull back.

If you look over the edge to the right of the ramp you will see the building 
here is missing a wall and that there is some Locust hiding in here. Toss one 
of your grenades in there to get rid of them before heading down the ramp. 
Follow the path until you reach the building where you blew up the Locust. 
There’s a fair chance that one of them is hiding behind a corner in here so 
kill him before you go out onto the rooftop itself.

With him out of the way go out onto the rooftop and cut the two thick cables 
that are holding onto the metal lattice. Stepping out onto the lattice you 
will be attacked by an enemy across the way from you. Rush out into the 
lattice and it will collapse underneath you, sending you plummeting into the 
darkness underneath you. These guys are having a serious issue with not 
falling down constantly. First doing it in Gears of War 1 repeatedly and doing 
it in this one now… I think these guys need better shoes or something.

After your plummet start moving forward and you will see a Priest standing 
there. Kill him off and you will see some more Locust grappling themselves up 
to your level. If you’re lucky enough to still have the Hammer of Dawn you can 
use it to make mopping these guys up really easy. Run into the building and a 
cutscene will play that shows an army of Locusts running forward backed up by 
a Brumak.

There’s not much you can do here to affect either the Locust or the Brumak, 
nor is there a reason to do so. With the Hammer you can blow some of the 
closer Locust to pieces but the Brumak is safely out of range of any attacks 
you might throw its way. Eventually the Brumaks rockets will knock the part of 
the building you’re in down to the ground. These guys are getting ridiculous…

You now need to escape the burning building so turn to the right, hop the 
barrier and turn left. Hop the barrier to the left here, go over the second 
one and then activate the elevator. Once the door opens you need to get inside 
before the building collapses in on you. When you jump out of the elevator you 
will be attacked by the Brumak again, firing its machineguns into the 
building. Move to the broken wall near where the bullets are flying in from 
and use the SWAT turn to keep getting all the way to the right.

As you make your way up the ramps here you will see a single Locust running 
around. Kill him, jump through the window and head over to the Brumak to end 
the level.

For the very final chapter of the game this isn’t actually very hard. Part of 
that might be due to the Brumak that you’re riding, not entirely sure. 
Controlling the Brumak is rather simple; move with the left stick, aim with 
the right stick, the B button initiates a melee strike, Left Trigger enters 
the aim mode and the Right Trigger fires the guns. The only thing of note is 
that the Right Bumper will cool the guns instead of reloading.

Start making your way forward blowing the Reaver out of the sky and 
slaughtering the troops on the ground level. A Grinder and sniper will come 
out on the raised ledge to the left, aim for the Imulsion crates to make 
taking them out a bit easier. Continue forward while shooting at the enemies 
on the ground. When the Reaver lands give it a face full of machinegun ammo to 
take it out quickly and then get the second one when it lands. A third will 
begin flying around and hitting you with rockets, blow it out of the sky. 

Nearing the door a pair of Reavers will fly in, kill them off and approach the 
door. Use your melee attack to bang the door open. In this next room 
immediately focus on the destructible pillars and spotlights. By destroying 
these you will reduce the amount of enemies attacking you while also killing 
off plenty Locust in the meanwhile. Once you’ve destroyed all of the pillars 
you can take out the turret before you finish mopping up the enemies.

Keep moving forward, taking out the Boomers on your right side and the Reavers 
directly in front of you.  As you continue moving a Corpser will burst through 
the wall to engage you in a grapple. Abuse that melee button to take out the 
Corpser and keep moving.

Destroy the enemies to the right on the ledge up there before you take out the 
Reavers on the bridge. Bust through the door in front of you and into a huge 
ambush. To your left is a Grinder that needs to be blown away as well as a 
spotlight, destroy those before turning to the right. Take out the pillars 
here to cause this area to collapse and kill off the enemies here. Now 
continue stomping your way forward blowing away the enemies. There isn’t too 
much past this point that can really threaten you.   

You will see a Torture Barge moving around in front of you ferrying more 
humans. It needs to die so aim at the red lights on it to knock the thing off 
the ceiling. Bust through the door right into the primary cavern that you’ve 
been looking for. Enemies will begin attacking you as you’re targeting the 
three support pillars. Once you’ve destroyed them this part of the level will 

The final boss of this game is a Lambent Brumak and is ridiculously easy to 
take out. All you need to do is use the provided Hammer of Dawn, aim the beam 
at the creatures base to burn it away. Just keep on doing this and the big boy 
will be destroyed.

Congratulations, you’ve completed Gears of War! Now try that again on a harder 

5. About the Author
My name is Daniel Acaba and I’m a native New Yorker currently living in 
Connecticut. I work as a freelance writer and have written for a number of 
sites. Recently I came on staff as a game reviewer for GamingExcellence. I am 
still pursuing a job in video game journalism, preferably as a game guide 

You can catch me on pretty much any internet site under the handle Misfit119 
even here at Games Radar.

Any mistakes, tips or corrections can be sent to my e-mail address at 
misfit192000@yahoo.com .

Games Radar Game Guides:
Guides to Everyone in Super Smash Bros. Brawl - Wii
Fallout 3 Main Quest Game Guide - PS3 / Xbox 360 / PC
Gears of War 2 Game Guide – Xbox 360

IGN Exclusive FAQs:
Fable 2