Tales of Vesperia - Grade Shop/Farming FAQ
 Created by KADFC (aka KaddyGamer, Fabian Chang)
 Created on September 26, 2007 @ 6:09 PM
 Current Version: 1.00  First Version Submitted on  : 10:00 AM Pacific Time
 Current Version Submitted on: 10:00 AM Pacific Time
 Copyright KADFC 2008
 Youtube Account: www.youtube.com/user/KaddyGamer

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   Many typos/errors are corrected and will be continued to be corrected. Create
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  Table of Content
 1) Introduction
 2) Grade Shop List
 3) Inherit Items
 4) Battle Techniques
 5) What You Do Not Keep
 6) Strange Things That Do Transfer
 7) FAQ Section
 8) Rita's Tidal Wave Grade Trick
 9) Credit

 This guide serves to answer all questions related to the grade shop feature
 presented in Tales of Vesperia. If you don't find it here, please notify me
 on the message boards, and hopefully someone or myself will offer more
 assistance. I'm a tester and I do want to find out about certain stuff. As
 long as I'm curious about it, I will try to find the answer. Enough of the
 small talk; time to type of guide out.

 Grade Shop List
 This is the complete list of what the Grade Shop looks like as seen in the
 game itself. The structure is the same, as well as everything else

   Max 99 Items              400    |    Items                     500
   Gald                     1000    |    Titles                    500
   Collector's Book           10    |    Enemy Book                 10
   Recipes                    10    |    Cooking Skill              50
   World Map                 300    |    Craft Skill                10
   Records                    10    |    Artes                    1000
   Skills                   1000    |    Yuri Artes & Skills       350
   Estelle Artes & Skills    350    |    Karol Artes & Skills      350
   Rita Artes & Skills       350    |    Raven Artes & Skills      350
   Judith Artes & Skills     350    |    Repede Artes & Skills     350
   Increase Max HP           500    |    Decrease Max HP            10
   Increase Max TP           500    |    Decrease Max TP            10
   2x Gald                   600    |    Increase Over Limit      1000
   1/2 Experience             10    |    Double Experience        1000
   10x Experience           3000    |    2x Grade                 3000
   Skill SP 1               3000    |    Increase Item Drop Rate  1000
   Battle Techniques          50    |    Unlock Battle Rank         50
   Unlock All Skits         1000    |

 Each of these grade options has a description and I'll my personal description
 as well, so that you'll get a better understanding. Some of the things wording
 from the game is a little bit off or way off. I'll go from left to right,
 and up and down.

 Max 99 Items: Posses up to 99 of each item
  *You can now carry 99 Holy Potions, Tents, etc.. Materials, You could already
  carry 99 of each material from the beginning. This doesn't effect that.
 Items: Inherit all items from previous play through. (Omit Valuable Items)
  *Will have a certain section regarding this
 Gald: Inherit all Gald earned in previous play through

 Titles: Inherit all titles earned in previous playthrough

 Collector's Book: Inherit information in the Collector's Book
  *All the info from the Collector's Book. Shops, drops, steal, etc...

 Enemy Book: Inherit information in the Enemy Book
  *This is all the data that you've scanned using Magic Lens. AKA Monster Book
 Recepies: Inherit all recipes learned in previous playthrough.
  *This includes learned skilled and self created ones.

 Cooking Skill: Inherit current cooking skill level
  *1 Star, 2 Star, 3 Star, Mastered, whatever you had before.

 World Map: Inherit town and dungeon information on the World Map
  *Whatever you saw on your world map before, you'll see the same thing. It's
   great if you've done Map Nerd.

 Craft Skill: Inherit current craft skill level
  *There is no level. If you get this, you can just make about anything in
   synthesis menu/screen.

 Records: Inherit current information listed in the "Record" menu.
 Artes: Inherit all Artes from previous playthrough. This option is for all
   *This can not coexist if one of the (Character) Artes & Skills is checked.
   If that was to happen the other will be come unchecked
 Skills: Inherit all skills from previous play through. This option is for
         all characters.
   *This can not coexist if one of the (Character) Artes & Skills is checked.
   If that was to happen the other will be come unchecked
 Yuri / Estelle / Karol / Rita / Raven / Judith / Repede Artes & Skills:
  Inherit Artes, Arte usage status and Skills from previous play through.
  This option is only for (Name of Character).
   *This can not coexist if one either Artes or Skills is checked.
   If that was to happen the other will be come unchecked
 Increase Max HP: Start the game with maximum HP increased by 20%. Cannot be
                  used with "Decrease Max HP".

 Decrease Max HP: Start the game with maximum HP decreased by 20%. Cannot be
                  used with "Increase Max HP".

 Increase Max TP: Start the game with maximum TP increased by 20%. Cannot be
                  used with "Decrease Max TP".

 Decrease Max TP: Start the game with maximum TP decreased by 20%. Cannot be
                  used with "Increase Max TP".
 2x Gald: Earn twice the amount of Gald in battle.

 Increase Over Limit: Doubles the speed at which the Over Limit gauge fills.
 1/2 Experience: Decrease the amount of EXP earned to half. Cannot be used with
                 other EXP related skills.
  *Cannot coexist with Double Experience, 10x Experience, nor Battle Techniques

 Double Experience: Earn twice the normal EXP in battle. Cannot be used in
                    combination with other EXP related options
  *Cannot coexist with 1/2 Experience, 10x Experience, nor Battle Techniques

 10x Experience: Earn 10 times the normal EXP in battle. Cannot be used with
                 other EXP related options.
  *Cannot coexist with 1/2 Experience, Double Experience, nor Battle Techniques
 2x Grade: Earn twice the amount of GRADE...

 Skill SP 1: Reduce the SP consumption for using skills to 1.
  *Know that list of skills that has Strength 1, Combo Plus 3, Item Pro, etc...?
   Well, every single thing on that list now only requires 1 point to use.

 Increase Item Drop Rate: Doubles the chances of acquiring items from a battle.
 Battle Techniques: Set EXP value to 1 and increase bonus EXP by 5x
  *Will have a seperate section regarding this.

 Unlock Battle Rank: Unlock battle difficulty "UNKNOWN".
  *I don't even see the point of getting this. Harder battles, that's all. Not
   too hard if you have 10x Experience though. Serves as a challenge to some.
   I guess it also serves as a better Grade multiplier than Hard mode.

 Unlock All Skits: You can view all skits on the Skit Player at Nam Cobanda Isle
  located somewhere in the world.
  *Many people use this to get Yuri's Item Hater
  *Many people use this to get the achievement "Character Study"

 Inherit Items
 The term "item" in this case, it not what you expect. This section will cover
 all that will be inherited in terms of "item."

 - Tools (In battle items and anything on the list of Tools): Apple Gel,
          Limit Bottle, Sage, Red Basil, All-Divide, Matt, etc...)
 - All Main Weapons
    *This includes Fell Arms and they have been unlocked. But their attack power
    is resetted back to 0. You can use Last Fencer in the meantime or anything
    else that's powerful.
 - All Sub Weapons
 - All Head Armors
 - All Body Armors
 - All Accessories
 - All Ingredients (Food)
 - All Syntheis Materials

 - The Valuable's List isn't completely cleared out. You do get to keep all of
   your attachements, like:
    Black Hat, White Hat, Eye Patch, Plain Canteen, Sunglasses,
    New Bodhi Blastia... Overdrive Lady, etc...

 Battle Techniques
 When people talk about getting that Low Level Challenger achievement, they'll
 recommend using 1/2 Experience. But Battle Techniques can take that to the
 next level. With this, you can have everyone stay at their initial levels
 til the end of the game. (400 EXP is like 400 battles)

 "Battle Techniques: Set EXP value to 1 and increase bonus EXP by 5x"

 This means, every single battle that you win, the EXP rewarded will always be
 1 EXP. The difference is the bonus EXP part. Depending on what you did during
 the battle itself, you can get a lot of Bonus EXP or 0. I'm here to tell you
 how to get a Bonus EXP of 0.

 This is from my personal testing and I did this in the Zaphias Castle early
 on in the game. I have all the equipment/skills etc.. to test what's needed
 and what's required to get Bonus EXP of 0. Here are a few guidelines that you
 should know.

 - Time Spent in Battle:
    Spend over 30 seconds in battle in order to get a deduction of bonus EXP
    Spend anywhere from 20 to 30 seconds and you might get 5 - 15 bonus EXP
    Spend less than 20 seconds and you'll get the most bonus EXP
    Spend over 30 seconds and that will affect other parts like combos and
     take damage in battle. Meaning you can do more and still get 0

 - Combos:
    In order to get 0, do less than 10 hits
    11 to 15 hits and it's a maybe
    Over 15 hits means you'll definelty get some bonus

 - Take Damage in Battle
    In order to get 0, take at least 3 hits
    If more than 30 seconds, no need to take a hit at all
    Damage taken doesn't matter, it's number of times you take it.

 - Artes
    You can use normal physical attack with 1 Arte or Base to get 0
    Use two artes or more and you'll get bonus EXP

 - Burste Arte / Mystic Arte
    Don't use these. They'll guarantee that you'll get Bonus EXP afterwards.

 I can't really say much on doing secret missions. I would assume they award
 some Bonus EXP afterwards. If I was doing this, I wouldn't even care for the SM

 In other words, if you really want to use this Battle Technique to get the
 lowest amount of EXP throughout the game, you can use just about anything.
 I'm planning on using Combo Plus 1, 2, and 3 and combination with Shining
 Fang. Equip strong weapons so that I don't need to waste too much time
 comboing. Spend at least the first 20 seconds free running before I actually
 finish the enemy off.

 This is just some food for thought.

 What You Do Not Keep
 Even if you bought every single thing possible from the grade shop, there's
 still a lot of things that you can not transfer into your EX New Game.

 * Levels: All characters' level will reset back to their inital levels. This
    includes your SP, HP, and TP as well

 * Chips: All chips from Nam Cobanda Isle will reset back to 0

 * Sidequests: All events are restarted and you the titles are given to you,
     even if you have them already. Meaning, you'll have to start over.

 * All valuables that aren't an attachment. To list some, Mother's Memento,
   Limit Duo, Limit Trio, Imperial Seal. Just about anything relevant to
   the storyline advancement sequence. Items given from sidequests as well.

 * Kills: All kills done by every single character in terms of their Fell Arm
   is resetted back to 0. So all Fell Arms have an attack power of 0 once you
   start your EX New Game.

 * Giganto: You'll have to kill every single one of them again in order for
   Rich to give you his rewards.

 * Tales of Draspi's Number in the Records. I couldn't care less.

 * Dragon Race Lv. # completion times in the Records. No fair, I wanted to keep
    this. How am I suppose to beat my old record now?

 Strange Things That Do Transfer
 * Estelle's Healing: There's a sidequest in Aurnion about Estelle healing a
    certain amount of HP. I got this before and I can trigger this apart again,
    and I was doing a speed run. So she couldn't have healed more than 2000.

 * Rita's Seeker: The same thing with her's. She was only in 50% of all my
    speed run battles. Not possible for her to acculate a damage over 1 million

  There may be more, but I haven't discovered them yet.

 FAQ Section
 1) How much grade should I have in order to get everything possible?

 A) In terms of getting every thing possible, but not having any of them come
    crosses with one another, it takes 18450 Grades total. If you want to take
    the longer way because of Skill and Artes for each single character (they
    cost 450 more), then I would have to say 18900. Anything more than 18900
    Grades will not be used no matter what you do.
 2) Will I have to grind for grade again once I used for my next playthrough?

 A) That would be no. Whatever grade you used for your upcoming EX New Games
    would be refunded back to you once the game is over. Tales of the Abyss
    did the same thing as well. So if you earned over 20K worth of Grade on
    your first playthrough, for all future playthrough, you don't need to
    worry about grade ever again. (Unless of course, you traded all of that
    for chips in Cobanda)
 3) What's the fastest way to get Grade?

 A) That would be the Rita's Tidal Wave Grade Trick explained in the next
 4) With if I find that section too much work?

 A) There is an Auto Grade Farming method, but I don't feel explaining it. Your
    360 might fry due to the amount it's left on. I don't recommend it.
 5) Are all grade purchases good for only one playthrough?

 A) Yes. Once you restart your game over again, you'll need to rebuy it in the
    grade shop. But since you get a refund anyways, this shouldn't an issue.
 6) What is a grade shop and how do you get to it?

 A) The Grade Shop is a system that let's the player replay the game and with
    a kick to it, some features are avaliable if you have enough grade to buy
    it. It might seem a lot of points, but with the Rita Trick, it's fairly
easy if you're persistant.      In order to get it, you'll first have to
complete the game's main storlyine
    and at the very end, you'll be given an option to save. Do so. Then on
    the menu screen, you'll be given the 3rd option called "EX New Game." Select
    that. Next select that save with a star by the clock time on the left side.
    Only the saves with a star on them is allowed to become a EX New Game. If
    you try to load one that isn't, you'll be sent back to the main menu.
 7) How do I check how much grade I currently have?

 A) Go to Nam Cobanda Isle. Talk to the Kow Kid that let's you trade your gald
    or grade for chips. Pick the option to trade your grade in, but just look,
    don't actually trade your grade in. That will show you the grade you
    currently have.
 8) Is Grade Farming done before or after New Game+?

 A) It's suppose to be done before going into New Game Plus (Ex New Game). You
    can't accumulate any Grade when you first off, not even go to the grade
    shop. The Grade Shop can only be activated from starting an EX New Game.
 9) When does Nam Cobanda Isle open up? I want to check my grade.

 A) When you can enter the last dungeon or rather, when you're about to go
    to Nordopolica and Dahngrest and invite them for a meeting.
10) What's the point is even using a Grade Shop?

 A) Well, if you want to finish everything that you missed, use it. If you want
    to do that Low Level Challenger, you have to use it. Chances of you
    finishing everything on your first playthrough is not possible.
11) Doesn't 10x Experience break the game?

 A) Yes... that's the whole point.
12) So if I bought Artes for 1000 and Skills for 1000, does that take care of
    everything with the character's Artes and Skill usage, the 450 ones?

 A) Yes, it does. Those two are ment to fulfill the other seperate ones when
    you buy both of those.
13) What's the best time to Grade Farm?

 A) I would say at the very end of the game. Why rush it? The same thing applies
    for Gald. There's is no deadline for both situations, that includes
    sidequests and what not.
14) How do I earn grade? I battle a lot, but I keep getting 0?

 A) To put it simply, increase your difficulty to Hard and do a lot of FS Chain.
    There is more, but that is the basics.
15) I can grade farm in the colesium right?

 A) Yes. That's also one of the recommended way to get Grade, Level, etc...
    However, I find it only a secondary choice.
16) Can you buy grade?

 A) No, you can't convert anything into grade. You'll have to farm/grind for it.

 Rita's Tidal Wave Grade Trick
 The main concept of this method, I've learned from someone else, but I'm going
 to put this in my own words. I'm not going to copy what they said and put them
 here. That's copyright infringement. Besides, two different methods.

 *If you feel like this is too much information, that's beacuse 25% of this
 serves as an arguement of why this method works, and why this is better.

 Well, like the title states. You use Rita, obviously. What else? Tidal Wave.
 Both you should already have and I don't need to describe how/why. With Rita
 being used, the other 3 characters don't matter. It can be anyone.

 Okay, now let's talk about skills you want Rita to have. Just doing this as
 I run down the list from top to bottom:
  - Light Magic: Decreases TP consumption and cast time. Also decreases the
    spell's power.
  - Minimum Damage: Damage inflicted will be reduced to 1
  - Spell End: Able to move immediately after casting a spell.
  - O.L. Boost: Increases the duration of Over Limit.
  - *Spirits, 2, 3, and maybe even 4: Increases Max TP by 20 - 50 - 100 - 150
    If you have 999 already, then you don't need it.
  - **OVL Bonus 2: Occasionally fully restores TP during Overlimit

 *Not really needed if you have a Risky Ring, but Rita should be at level 50
 and up. Just to be sure that you have TP to do this.

 **Even though this isn't needed, I rather have this equip if it's possible.
 This guarantees that you won't need to use items to recover ever again, no
 matter how long you want to do this before quitting.

 Here are list of weapons that you might want if you don't have the required
  skills used in this method. Most of which comes from synthesis.

 - Ever Blue (All) = Light Magic
 - Sash +1         = Minimum Damage
 - Psychedelica +1 = Spell End + Spirits 2
    *Blade Drifts of Zopheir
 - Nova (All)      = O.L. Boost
 - Ivy Blade       = Spirits 4
 - Sword Whip +1a  = OVL Bonus 2 (and +1b)

 - Lovely Cat Dictionary = Spirits 3
 Other equipments
 - Risky Ring = TP casting is now 1; This is for Rita
    To get this item, trade in 111111 Chips in Nam Cobanda Isle. This is towards
    the end of the game, when the final dungeon is revealed.
 - (0-3) Blue Dice = Earn 20% More Grade; This is for all other characters
    This is not required, but speeds up the process
  1 Kow Kids final exchange/prize contain a Blue Dice
  2 With a Level 4 or 5 Sorcerer's Ring, find it near the end of Keiv Moc from
    burning bushes. Blue Dice is in a chest.
  3 Third Encounter with Zagi gets you a Dice. Secret Mission may be required

    * If you have a Dice and want to make into a Blue Dice, the material needed
    synthesis is to the west of Mt. Temza's mountain areas at night.
    Gentlegolem has it.

    * If you do a lot of searching/grinding at the EX Dungeon in post game, you
    will end up getting a lot of Dice.

  Besides the Blue Dice, everything else equipped to the other 3 characters
  does not matter. The same goes for Rita and Risky Ring
 *NOTE: This isn't the original method. The original method was to use Wonder/
  Mystic Symbol and have skills that support TP, and having Repede use items on
  Rita whenever she is low on TP. However, if Rita is in Over Limit mode
  already, the casting time is set to 0, so there isn't a need to reduce the
  casting time any further. You can't get negative for casting. Therefore, using
  Risky Ring is the better method

 *It was said that Risky Ring makes it more difficult. I don't find this to be
  true at all. I find it to be way more better. I got a combo over 5000 hits
  without breaking. Don't tell me that's not good. You can argue the point as
  much as you want. Risky Ring does work.

 *Test Risky Ring first before you say anything bad about it. Pretend you're
  using Wonder/Mystic Symbol
 Battle Sequence
  1) You'll be controlling Rita, so her's doesn't matter

  2) For battle formations, but Rita in the very back and the other 3 characters
     in the very front and surrounding her.

  3) For all 3 characters set this up for them
      Target:      Help Allies
      HP:          Avoid Risk
      TP:          Do Not Use
      Action:      Defend
      Position:    Keep Distance
      Item:        Do Not Use
      OVL:         Do Not Use
      FS:          Do Not Use
        *The key into all of this, is "Defend"
  Set Tidal Wave for all the commands. This is the only spell you should be
  spamming. To kill them, when you want to quit, use FS. You don't have to use
  FS, you just get more grade and you don't have to do with some other person.
 Random Battles
  I'm going to stick with the same area mentioned by the creator. That is the
  area outside of Halure during night time. You'll run in this hog/pig that
  has yellow ears with body of purple. Get into a battle with 4 of them.

  *Honestly, this works with 3 monsters as well.

  *It has been said that you need to link encounter with 6 enemies and up.
  That's because they wanted to fill the OL bar to level 3 or 4. For this
  method, I don't need 3 or 4, level 1 is good enough. Level 3 and 4 makes it
  so that the TP cost of all spell is 0. TP isn't an issue if I'm using the
  Risky Ring. Level 3/4 doesn't make me cast Tidal Wave any faster.
 Difficulty Setting
  Set the difficulty to Hard or if you can, Unknown. Setting it on higher
   difficulties will give you a bonus for grades at the end. 1.5x more Grade
 Last Preparation
  Before going into battle, increase your OL to at least level 1.
  IF you do enter the battle without level 1, use a Limit Bottle with someone
   else besides Rita. So that you can OL with Rita ASAP.
 The Actual Grade Grinding Process
 With everything else that is stated previously and taken into consideration,
 you should be using Rita with Tidal Wave set up. Encounter the battle with
 the 4 Warhogs.

 1) As soon as the battle starts, double check to see that the Battle Sequence
    is indeed turned on and working.

 2) Over Limit Rita and cast Tidal Wave constantly.

 3) If the Over Limit Bar is about to run out, keep on hitting the Over Limit
    button to make sure that Rita stay in Over Limit form.

 4) The purpose of this isn't to get a nice long combo. It's to get a good
    FS chain going. As long as you see Chain ####, that's good enough. Even
    if you get constant Chains of 10, break, Chain 10, break, that still
    counts. All we want is FS Chains and they'll accumulate. Breaking any
    chains will not concern you in getting more Grade. This is the key
    concept of getting Grades from this battle, FS Chaining

    *You can of course, attempt to get a nice long combo which isn't related
    into getting more grade. I've managed to pull a combo of 5535, but that
    does take over 30 minutes non-stop. The reason that it broke was because
    I accidently triggers a Burste Arte by actually holding it down.

    *Combo of 999 also gives you a small amount of Grade. Isn't needed.

 5) What does concern you in regards of how much Grade you get, depends on
    how long you do it before quitting, and saving. I suggest no more than
    20 minutes. You could be doing this for 40 minutes straight or longer
    and get grades equal or worse than if you stopped at 15 minutes.

    *Prepare to listen to the following:
      Tidal Wave, Blah Blah Blah, Tidal Wave, I'm so going to make you
      Blah Blah Blah, Tidal Wave Blah Blah Blah, Tidal Wave...

 6) I suggest any where from 8 to 20 minutes per session before stopping.

 7) When you think you're done. FS the enemies after casting Tidal Wave.
    If you don't want to, you always have your AI partners destroy them for
    you, but you would need to mess with their stuff, and taking damage in
    battle also gives you a deduction in Grade. Your choice.

    *Using Burste Arte/Mystic Artes works just as well. You do get grade for
    using them in battle.

 *NOTE: To get one of Judith's Costumes (Sky), it's required to get 1000
  FS Chains. So really, you're just killing two birds with 1 stone.

 After the battle, don't expect too much. The grade that you get can range
 from 700 to 2500+. Doing it for 20 minutes, usually gets you around 1300~
 or so. But sometimes, you will get more or less. This process flucuates,
 so there isn't a guarantee of how much grade you'll get.

 Do this for an hour or so, then go to Cobanda to check your overall Grade.
 Aim to get 18,450 Grades. This can take about 2 to 4 hours, but it's
 proven to the fastest method.

 * I hope that takes care of everything. Notify me on the boards if needed.

 Welch_Vineyard: The original creator of the Grade Grinding. This isn't their
    method, since it's way different, but the idea remains the same. The topic
    "Farming Grade with Rita: The Sequel: The Reckoning" also deserves credit
 HiyruuMax: The original Grade Grinding vids. * Mine will be posted later on.
 VyseTheLegend: The first mentioning of using Risky Ring
 Gamefaqs for posting this.
 Lastly, KADFC, the creator of this FAQ