MAX stats guide =============== FALL OUT 2(c) Max stats guide(c) Copyright 2004 Jeramiah Duran Author:Jeramiah Duran A.K.A. Kain920411 James Sarin Email: *Versions* 11:47 AM 12/15/2004 Version .50 9:25 PM 12/15/2004 Version 1.0 11:27 AM 12/20/2004 Version 1.01 5:24 AM 1/4/2005 Version 1.02 5:26 PM 6/16/2005 Version 1.03 8:48 AM 7/12/2005 Version 1.04 7:31 Am 9/30/2008 Version 1.05 /Updates/ 1.0 Made some major corrections to my rough draft and tried to get it posted. 1.01 Added a section on the bottom labeled "Emails/messages" this is where new stuff that people ask me or send me goes, unless I can put it somewhere else. 1.02 Added a few things and corrected some spelling and grammer issues Added in a way to gain some easy xp, I put it under a new section, just scroll down to find it. 1.03 Added a few things, took away a few things. Some emails, or corrections to earlier statements. Stuff like that. Its been awhile and thanks to those who gave me feed back to my faq. If you see any thing that needs fixing let me know that way I can fix it and not look dumb... well more than I already am. 1.04 Added section 11a and another thanks and email to those sections. 1.05 Removed bar thingy on top. Added in Some Emails from other players. Adjusted things that only I will know about. **Side note** This guide will not actually show you how to gain "MAX STATS" with out drugs, Cheats or glitches but it is possible. I did however put in here how to gain max stats if you don't mind using glitches or that other stuff. So read this anyways and try for your self. ** Extra side note** Correction to above statement. You can get max stats depending on what version you are using. Some versions allow for you to gain extra stats from certain events while others versions don't. Still not sure what versions do what though So its trial and Error in that department. I currently use version 1.02, I think that is the main one every one else uses but I'm not sure. I am currently trying to figure out what methods work for my version. Index ===== You can find this info pretty easily. All you have to do is hit CTRL+F and that Will bring up a find list, just type in what section you want and BAM, there you Go. It moves you right to it. All you got to do is type in what you see here in the index. 1.-Copyright 2.-About me 3.-Warning 4.-Stats 5.-Traits 6.-Starting stats 7.-Perks 8.-Skills 9.-Powerarmor locations 9a.-Ways to gain some easy xp 10.-Mod chip locations 11.-Hints/Tips 11a.-How to move items from one game to another 12.-Credits and thanks 13.-Emails/messages 1.-Copyright ============ All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. This document is copyrighted. All information is to be left as it is. I don't care where it goes or who uses it as long as it stays how I put it. If you take this document and post it somewhere you shall post the entire work since I put a lot of effort into creating it, and you shall give me full credit and point out that you got it from Gamefaqs since this is the only sight I am posting it on. Mainly because this is my favorite websight to go too. Free advertising and all. You can print this work and share it with others but you shall make sure to use the entire thing. That way if it gets moved to some place other than the net people will know I made it. Other than that have fun with this. You can contact me for many reasons. I will list some. 1. To ask for permission to use this faq some where else, Like in a book or magazine or something like that. 2. To tell me where you found this faq other than Gamefaqs, some times people just take things with out asking and move it around. 3. To add stuff or correct stuff you see in my faq, Im not perfect after all. 4. To comment or just send thanks for the info. Every one likes fan mail. Don't bother contacting me for these reasons 1. you hate me, Just assume I hate you too that way you have no reason to contact me. 2. You want to send me a virus (this will make me just have to hunt you down), I really don't like getting these stupid things and since I use computers with virus scan and spam protection you won't accomplish anything. 3. You don't like my faq, Im not asking you to like it, I just made it for fun. 4. You just want to complain. Hey every one complains but if your not helping then its just pointless. There are many other reasons to contact me and to not contact me, feel free to experiment. Just be nice and I will help you if you ask for it, I know the game pretty well. Also if you feel you have contributed to my faq in any way, such as responding to my posts on the message boards. Maybe even sending me stuff, then feel free to point out what you did so I can put your name in my thank you list. 2.-About me =========== I am from Minnesota and was born in North Carolina (Like you care), I recently got married on June 2nd 2003 (I think this is in here so I remember). I have been gaming since I was 8 years old and have never found a game I could not master. So I spend all my time constantly gaming and looking for that one challenge, including someone to play against. I am still surprised that my wife puts up with this, probably because I moved to another state for her. Any ways, I have created many faqs but I never bothered to post any. I decided to post this one because I find fallout 2 to be a very entertaining game. I tend to always try to help people with their problems and teach people how to be the best at what they do. Mainly because I am trying to find someone who will Finally beat me. I like to game against others. Well now that Im done with this part (and that is if you read it) here is the faq, use it for good only... unless you want to use it for evil. I don't care just have fun with the game. (This is staying in the faq becuase no one complains about it) 3.-Warning ========== This faq will cover many things some useful and some... well not so useful, it is designed for the gamer who wants to get the most out of their character. I Suggest that you play through the game first as you think best, don't follow this guide until after you beat the game at least once. That way you can enjoy your new character even better. This guide will give away a lot of spoilers or parts of the game that would normally be hidden unless you had some kind of insider tip. So don't get mad if I spoil something for you. With that in mind continue onward to the guide. 4.-Stats ======== I guess your wondering, now that you are finally here. What is max stats, well there are seven (7) stats all together: Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck. In order to get the maximum stats you would need 10 points in all. There is to this point no way to get the full 70 with out the use of drugs (I do not recommend drugs in real life, just in the game), or a cheat that can be found (I won't post this here). But there is a couple of ways to get your stats VERY close to 70 with out cheating or using drugs. That is what this guide is all about. **Correction, there is as stated above, depends on your version** Stats work by determining how your skills improve or start out, how much damage you can take, how many NPCS you can have and all kinds of stuff. With high stats you will be a far more efficient killing machine or negotiator. So with out any more stalling here is the list of stats and what they pretty much relate too. (Im not going to put what the game says because you can find that on your own, I will just put my findings) Strength: +++++++++ This will determine how much damage you do with melee weapons and Unarmed combat. It will also determine how much you can carry. Strength will also help aid your endurance when gaining HP per level. There are many points in the game where strength will be useful. If you want to hit harder or be able to carry lots of stuff, then strength is for you. Endurance: ++++++++++ This will determine your hit points (HP) at the start and what you will gain along with your strength bonus per level. Endurance is not the most important stat if you get certain perks or have certain skills. But if you like LOTS of hit points or like to be able to, um, do the nasty (Thats getting it on with the other gender) then endurance is good. Higher endurance will determine how long you can do certain things. This is a good skill but can be sacrificed to make other skills 10. If you want some perks you will need a high endurance, also some quests can only be done with an endurance or 8 or more, but those quests all relate to the film industry... HE HE HE. Perception: +++++++++++ Do you like seeing things before they see you? do you like being able to hit these things or shoot them? well then perception is the stat for you. This will determine your accuracy and help with your reaction (Sequence) rate, that means you can shoot them first. If you are a gunner then this is good, in fact its good for melee fighters too. Its just a fun stat to have for it makes combat That much easier. Also useful for skill relation. This is a skill that works best at max. Also with a higher perception you can avoide fights or find more stuff like hidden treasure or information. If you have a low perception then your character will just gets messages like "Its a man" while with a high you will get stuff like "Its joe, he is holding a 10mm pistol and wearing leather armor." See the difference? Charisma: +++++++++ How much people like you. To find out how many NPCS you can have (NPC stands for non-player character), they help you fight and carry stuff, take your charisma rating and divide it by 2. An even number will show how many NPCS you can have. To a max of 5, there are ways to get more but its not easy. There are also perks and drugs that will help raise this or make it so you can have more NPCS. This stat is also useful for getting certain dialog options resulting in more missions. Also makes it easier for you to barter or not get attacked right away. People tend to shoot the ugly ones. Intelligence: +++++++++++++ Those smart guys have more money than you for a reason. This will determine how many skill points you get per level. Also how many speech options you have during conversations. An IQ of 4 or less will result In a LARGE part of the game being sacrificed for stupid humor. So having a HIGH intelligence will be good. Many skills depend on it. Getting certain missions depend on it, so Intelligence is by far one of the most important stats. Agility: ++++++++ This is what it takes to not get shot or hit, since it determines your AC when you don't have armor (AC stands for Armor class in case you did not know). Also lots of skills depend on it and you will find you can move more with a high agility. Since it gives you your starting action points and helps with your sequence rate. So an agility of 10 would result in 10 action points, since action points are needed to do anything in combat this stat is the best one to have at max. Luck: +++++ Sometimes your lucky and sometimes your not. Have you ever knew a guy who knew a guy who won the lottery? Or maybe got struck by lightning. Good luck and bad luck will play a large part or the game. From criticals to gambling to encounters. All kinds of stuff. Having a high luck is VERY helpful, while having a low luck is very funny. And Deadly. Some encounters will only appear if your luck is at a certain level. So if your following this guide luck is good, if your trying things out on your own. Try all kinds of different options for luck, you will probably have lots of fun. If you want some of funnier encounters try a low luck, just watch out for the exploding Brahmin. 5.-Traits ========= This is how we can get the max stats or close to. There are three traits that are very useful for getting max stats but there are also other traits that make the game a lot different. This is about the traits that help with stats so I will just put the descriptions for them here. But I will list the others and give some kind of comment. So you know whats there. Fast metabolism -You heal faster but are weak against radiation and poison Bruiser (Used in this guide) Small Frame (Used in this guide) One hander -Good with one handed weapons, bad with two Finesse -Really good at getting those critical hits, since you shoot fancy Kamikaze -This lets you go first but agility does not count for AC purposes Fast shot -You can't aim but you do get to shoot more (1 ap less) Bloody mess -Things Die very messy (Rocks can make people explode) Jinxed -This will make bad things happen to every one Chem reliant -You need Drugs to function properly Chem resistant -You can use drugs but they are not as effective Sex appeal -Good if your a woman, not so if male skilled -You get perks at levels of 4 instead of 3, but raises skills (Bad) Gifted (Used in this guide) Small frame: You are not quite as big as the other villagers, but that never slowed you down. You can't carry as much but you are more agile. Pros: +1 to agility Cons: you carry half your normal load weight Comment: If you want to keep your action points this is good, but if your like me and carry lots of stuff then this is not for you, pick bruiser instead. Unless carrying stuff does not bother you. but be warned you will only be able to carry a max of 185 compared to a max of 275 at a strength of 10. That means having your NPCs carry stuff using the car and making sure only to take what you need. This will actually cause problems if you like big guns. Bruiser: A little slower, but a little bigger. You may not hit as often, but they will feel it when you do! Your total action points are lowered, but your strength in increased. Pros: +2 to strength Cons: -2 to action points Comment: even though you lose 2 action points you still get to carry your full weight allotment. This means that you will be able to carry 275 pounds worth of stuff when your strength gets to 10. Problem is that your action points will be 8 when your agility is at 10. That means you get 1 maybe 2 attacks less later on. But you can fix this with certain perks such as action boy. Take that twice and your action points will go back to normal. makes it hard early in the game though. Gifted: You have more innate abilitys than most, so you have not spent as much time honing your skills. Your primary statistics are each +1, but you lose -10% on all skills to start, and receive 5 less skill points per level. Pros: +1 to all starting stats for a total of 7 stat points extra Cons: -10% to skills and 5 less skill points per level Comment: The pros far out weigh the cons on this one. Sure your skills are lowered and you gain less per level. But there are so many ways to raise skills through out the game that you probably will not even notice this. Also since this faq is about getting max stats or close to, then this is obviously the trait to take. Once your stats start getting higher you will notice your skills increase too, since most skills are determined by what your stats are. This is the best trait to get. 6.-Starting stats ================= Finally this is where it all begins. When you start a new character you will have the basics set up for you. You get 5 points in every stat Plus 5 points to Spend how you like. Simple math says 7*5=35+5=40 so you could just max a stat or two and leave it at that, but you won't... will you? Now if you picked the trait gifted you will receive +1 point for each stat. That gives +7 all together. Now you have 47 points to use as you see fit (Can't go lower than 2 now in any stat). Now this is how it all works out, thanks to some other gamefaq members (Thanked in credits section) I have figured that with certain perks and some in game items you can raise almost all your stats to their maximum level. first off lets put in what you get at the start 35 starting stat points 5 bonus starting points 7 gifted stat points total 47 Now here is two ways to place out the points in order to make the most of them. I will put next to them the things we will use to raise them so you see their final result. I will explain these things later, this one uses the trait bruiser. ST: 2 (+4 APA, +2 bruiser, +1 perk, +1 chip) = 10 PE: 8 (+1 chip, +1 perk) = 10 EN: 7 (+1 perk) = 8 CH: 7 (+1 chip, +1 perk, +1 shades) = 10 IN: 8 (+1 perk, +1 chip) = 10 AG: 9 (+1 perk) = 10 LK: 6 (+2 zeta scan, +1 perk) = 9 Total points 47 with bruiser it will be 49 (Make sure to put the points into strength) 5 max stats 1 at 9 1 at 8 But you will lose 2 action points you could put charisma at 6 that would make it 9 at the end but then you could put the point into luck making that 10. Since Charisma can be raised with mentats, you could even go with lowering endurance and use buffouts. Up to you. Here is the second one. This one uses small frame. ST: 4 (+4 APA, , +1 perk, +1 chip) = 10 PE: 8 (+1 chip, +1 perk) = 10 EN: 7 (+1 perk) = 8 CH: 5 (+1 chip, +1 perk, +1 shades) = 8 IN: 8 (+1 perk, +1 chip) = 10 AG: 8 (+1 perk, +1 small frame) = 10 LK: 7 (+2 zeta scan, +1 perk) = 10 Total 47 with small frame it will be 48 (make sure to put the points into agility) 5 max stats 2 at 8 You can mentat your charisma to 10 for npc gaining and buffout for endurance. but neither really need to be much higher than 8. since for some reason things work better if they are an even number. Even though you will not lose action points you will not be able to carry as much as you normally would. I hate that, Since I tend to carry close to 195 pounds worth of stuff with me all the time. Now here is what will raise your stats and the grand total of points. This will explain what those things next to each stat means. Advanced Power armor gives you +4 to strength Bruiser gives +2 to strength Small frame gives +1 to agility Each stat has a perk that gives +1 to it up to a max of 10 There are 4 modular chips that will raise 4 stats up by 1 to a max of 10. There is 2 different pairs of mirrored sunglasses that will give +1 to charisma, one is in Golgotha (You will get the karma marking of grave robber for this one, thats bad) and the other is held by Mr.Salvators guard Mason. You have to kill him to get them so this one will just make you have to go through a huge fight. Problem is they use laser guns so make sure your strong enough here. You can only ware 1 at a time since you would look stupid with two on. The pair in Golgotha is in the grave of "Scott Campbell", it's to the bottom left of Golgotha near the mordino stash in the grave of some guy named "Wood". Close to the road when you first get in to the graveyard. Just look around. There are two different areas where you can get Zeta scans that will either raise or lower a stat or two by 2 points. You can get only 1 of the two scans. I suggest saving before trying and reload if you get the bad result. The one at NCR gives +2 luck, or -1 luck The one in San Fran gives +1 Luck & Int, or -1 luck Both will give you 2 extra stat points, so depending on how you want your stats to be, choose wisely. I always go for the one in NCR since I don't know of many ways to raise luck. So all together with the starting and the added points here is the total. 35 starting 5 extra 7 Gifted 2 or 1 Depending on trait 2 Zeta scan 1 Mirrored sunglasses 4 Advanced power armor 7 Level up perks 4 modular chips Total 67 or 66 depending on your trait. Now thats just 3 short of 70. So as you see unless some one figures out another way this is it. Scroll down for more info on what to choose and where to find things in order to get these points. **NEW** Now I have received Emails saying that there is 2 more methods of gaining some extra stat points. I have put the emails on the bottom and added a thank you to the people who sent them in. 1. Is to find the Pariah dog, it will actually lower your luck by 3 and give you the jinxed trait. But if you kill it with out it lowering your luck you actually gain 4. I am working on this to confirm it my self but so far every one says you can. This might just be a version thing. 2. Is to fight the masticator in New Reno, he will bite your ear off. It actually lowers your Charisma by 1, but some people say they have actually gained Charisma from him. I get reports of Charisma Raising from 1 to 5 so it might be depending on your current score or the version you play. I have not had this happen to me so it might be the version. I will confirm it if it does if not then I will stick my my Version theory. So far every time he bites my ear off I lose 1 charisma going from 8 to 7. Maybe with a lower charisma something else will happen but im not sure. But if they both work, then you could get the extra points needed. Try them an see. 7.-Perks ======== Every time you gain 3 levels you will get something every one loves called perks. It will be every 4 levels if you choose the skilled trait (You better not if your following this faq). Perks will help boost certain things like, stats (YAY!), skills, combat abilitys and non-combat abilitys. There are many perks. I will not list them all. for a full list check the other faqs on gamefaqs. There are many good ones. Such as the "PERKS FAQ By: whitechocobo666" if you want more info on perks check that one out. As for my faq, I will just list the perks I find the most useful and when to get them. There are certain requirements to get some perks, I will not list them all or even explain how to get them. Thats too much info to put in and too much work. But if you find one of your stats is not high enough for the perk then you can use one of the many drugs in the game. Save before you use it that way if you get addicted you can reload and try again. Here are some of the drugs used for stat increasing. Buffout - 2 strength, 3 endurance, 2 agility. Mentats - 2 perception, 1 charisma, 2 intelligence. Jet - 2 AP, 1 perception. Each one can be used two times for the increase after that its kind of pointless. I think there are more drugs but Im not sure what all of them do. these are the ones I find the most useful. After about a day or a couple of hours your character will go into withdrawals and some of your stats will drop for a day or two, Be warned. To start out you can't get stat increasing perks until level 12. That means that it will take a little time to get max stats or close to max stats but you can make your self very powerful on the way there. So until then these are some good perks to pick to get the best effects. I will list them by level and explain what they are sort of. Level 3 ------- Awareness: You can see what weapons the enemys have and there HP, good so you know who to shoot or avoid first. Level 6 ------- Quick Pockets: Some people say this perk is useless others say its VERY good, I like it since it takes 2 action points to reload a gun but with this perk it takes 2 points to open your inventory. That means you can reload your gun and use stim packs and pull out a different gun or what ever you want. Normally it takes 4 points to go into your inventory during battle so this is good. In fallout you actually had to take it twice because it would only take away one point, in Fallout 2 they made it take 2. Thats good. Level 9 ------- Better Criticals: One point of getting high stats is to take things out faster. well with better criticals you do just that. you get better critical hits so you can get one hit kills easier, especially if you aim for the eyes. You can also knock out your enemy if you aim for the head or groin, when they are prone (Lying down or out cold) you get a 95% chance to hit them no matter what. since they will not dodge (Can't if your knocked out). Its also good for making things stop attacking by going for the arms or making them stop moving by going for the legs. Useful if you want to run from a swarm of nasty things. Level 12 -------- (This level you can start getting the stat raising perks, I would also say it is the best level by far to get too in the game since you can get the most useful perks here) These perks will raise what ever stat you pick the perk for by +1 as long as you are under 10. Very good and the whole point of this faq. Gain Strength Gain Endurance Gain Perception Gain Charisma Gain Agility Gain Intelligence Gain Luck These perks are good for making sure you do that extra damage or survive that extra shot Living Anatomy: gives + 5 to base damage and +10% to doctor, very good Lifegiver: This perk will make up for your low endurance early on also since it gives you +4 to HP every level you could possible get your HP to VERY high numbers. That means staying alive longer, but if you already have endurance at what you like and don't care about HP right away I suggest taking the stat increasing perk. (Obviously you should since thats why I made this) Tag!: Tag is also good because you can tag an extra skill and pull out the stat points that the perk gives you and raise another skill, since it doubles what ever you already got in it.(Might have been fixed in one of the patches) also useful for getting science up to 150% so you can get Skynet. One of the points for tagging a skill is making your character better at it, so if you just absolutely need that doctor skill or science skill raised this is good. Action Boy: Take it twice to get you up to 10 for action points. That is if you took Bruiser for the +2 in strength. If you chose the small frame route then take a stat up perk instead. since all this does is give +1 to action points its not really needed right away. Level 15 -------- Bonus Rate of Fire: Well I think making it take 1 less action point to fire a gun is good, that means one extra burst shot or two called shots or even a free reload. either way its good unless you want to wait and take one of the stat gaining perks. Probably wiser to take the stat perk Level 18 -------- This level gains no actual perks, not that I know of any ways, its good to take one of the perks from the earlier levels here. A stat gaining perk or one of the combat perks. Level 24 -------- Slayer: Well if you get up close and personal a lot take this perk, makes it so you get criticals with every melee hit... some times you might get a regular hit but this puts your critical rate at 95% with a successful luck roll. Sniper: I like this perk, I like it a lot. why? Because it makes your critical rate 95% with a successful Shot and as long as you make a successful luck role (Luck will be high if you take the right stuff). So lets say you shoot a guy in the eyes. well normally if you don't get a critical he just gets hurt, with a critical he could be blinded making it hard for him to hit you also making most bad guys run away, or with a better critical he could DIE. That is good. So thats the perks. Now its on to skills. The things that perks make better. 8.-Skills ========= This is what makes a character great. The skills of a character can be raised through many different ways. Books, level up skill points, in game training. All kinds of things. I could go into great detail here as to what skills do but I will just list them instead. Along with the preferred skills to tag. This is just my suggestion mind you. you don't have to take these skills, you could go for a sneaky character or a thief or a doctor. I pick these three for combat and dialog reasons. Just so you know Intelligence will determine how many skill points you get per level up. Most skills need a certain stat to determine what they are going to be, those skills will raise as you gain levels and put points into them or raise its related stat. Hence why max stats are good. These are the skills I always tag --------------------------------- Small guns: (most good weapons are small guns like the gausse Rifle) Unarmed: (There are some areas where you have to fight unarmed, like in New Reno or San Francisco. I take this because its sometimes better to just punch Someone instead of shoot them) Speech: (This will help you get quests and allow you to talk your way out of some fights, very useful early on and even better later. Since most people will only give you certain answers to certain questions is good to have all the questions available) These are all the skills and their formulas along with a small comment. This is here mainly for you to see how stats effect skills. Small guns: Base:5% +(4xAG) Comment: Good weapons here Big guns: Base:0% +(2xAG) Comment: Great for burst fire Energy weapons:Base:0% +(2xAG) Comment: Does nice damage Unarmed: Base:30%+(2x(AG+ST))Comment: Can be raised by in game npcs Melee weapons: Base:20%+(2x(AG+ST))Comment: Good for causing knockback Throwing: Base:0% +(4xAG) Comment: useful but not needed First aid: Base:0% +(2x(PE+IN))Comment: Doctor is better Doctor: Base:5% +(PE+IN) Comment: will heal crippled limbs Sneak: Base:5% +(3xAG) Comment: Helps to steal and assassinate Lockpick: Base:10%+(PE+AG) Comment: Lots of stuff is locked up Steal: Base:0% +(3xAG) Comment: save before then reload if you fail Traps: Base:10%+(PE+AG) Comment: Not many traps in game Science: Base:0% +(4xIN) Comment: get this to 149% for Skynet Repair: Base:0% +(3xIN) Comment: Vic Uses repair Speech: Base:0% +(5xCH) Comment: Important for non combat situations Barter: Base:0% +(4xCH) Comment: Just sell more stuff to get cash Gambling: Base:0% +(5xLK) Comment: If high enough you never lose Outdoorsman: Base:0% +(2x(EN+IN))Comment: Determines your encounter rate There are certain skills that I find the most useful, here they are. Doctor, Science, Steal, Lockpick, Small guns, speech. Using these skills you can gets lots of extra missions, Items and get through the game a lot easier. 9.-Powerarmor locations ======================= There are a few sets of armor that are good to have in the fallout world. Among these are the power armors. Powerarmor not only gives you a huge damage resistance and increase your AC, but they also provide you with a strength bonus too. That is good and part of how you gain the highest stats you can. So for the armor sets and locations here you go. All power armor and advanced power armor has at least 1 extra upgrade. In San Francisco at the Hubologists there is a guy named Crocket. He will upgrade a power armor and make it a hardened power armor. He can only do this twice and it will cost you 10,000 for each set. Unless you threaten him with his life, then he will do it for free. Problem there is fights tend to happen shortly after, so unless you want to have to kill all the Hubologists just pay him. You can always steal your money back from him or kill him after. Power armor 1: Gives +3 to strength Can be found at Military base second level. past all the mutants in a locker. Bottom right room. This armor is not one of the easiest to get but it works if you can get it. Very useful for your npcs if you have another set but good if its your first, just not easy to get, try using sneak. Power armor 2: Gives +3 to strength Can be found at San Francisco in the brotherhood of steel fort. problem with this armor is, like the others it needs to be upgraded to be stronger and by time your able to get this one you would or should have found the Advanced. This is more for your npcs if you want them. Power armor 3: Gives +3 to strength (They all do except advanced obviously) Can be found at the Enclave. This one is way out of your way. By the time you get this one your should already have Advanced power armor or Advanced power armor MKII. This one is basically there just so you can bring one back to your npcs. Advanced power armor: Gives +4 to strength (This one will make it possible to get max stats) Can be found at Navarro. when you get to Navarro you can take one of two ways in. I will leave that up to you to figure out. But if you have regular power armor they will tell you to get the advanced power armor at the armory. if you don't then you will be told to get your suit there anyways. Basically they want you to have the armor. To find it go into the base, go down to the basement part and go to the top left room. Thats the Armory, there you will find the armor and some weapons. Advanced power armor MKII: Gives +4 to strength and better AC then the Advanced power armor (best armor in the game). Can be found at the Enclave. This armor is by far the best armor in the game, it gives major defense to both ballistic and energy attacks. It gives the strength bonus also. problem is you find it when your at the enclave. Thats the end of the game. If you save your other armors you can give them to your npcs. There you go, I think there might be more but I have not found them. 9a.-Ways to gain some easy xp ============================= This is more of a sub section, I added this just to point out how to gain some fast xp and maybe a free item or two. In San Francisco, there are three groups that want the Vertibird plans. The Brotherhood of steel, the Shi's and the Hubologists. To gain the max amount of xp here you can actually give all three groups the plans. This involves joining the Hubologists and then, well following the Shi's missions you end up not being a member of the Hubs any more. Ok here are the steps to gain some easy xp, you will have to do alot of walking though but this is something thats easy to do if you skip right to the powerarmor. For xp you will get 5000 for each group that you give the Vertibird plans too. That is why its good to give all three the plans. You will also gain more xp from these groups as you do some of thier side quests. First, go talk to mark at the brotherhood hes in the bottom left corner right when you get to San Fran, he will ask you to go to navarro and get the plans. Next go to the Shi's they will ask for the plans in order to see the Emperor. Then go to the Hubologists and they will have you join their cult, if you did not get the zeta scan they will give you one here in order to join. As you leave talk to the scientist and he will ask you to get the plans. Make sure to talk to the the Mechanic next to him. He will talk about the "Actors" Juan Cruz and Vikki Goldman in the hub center. Go in and talk to viki, point out that the guy likes her and she will tell you she likes him but because of Juan she can't act on this. Now go to navarro and get the plans, go back to San Fran and Give them to Mark, he will make a copy for you. Next go back to the Hubs and give them the plans. Talk to the Mechanic and tell him Viki likes him and ask him to give you the plans back. You can also have him wipe out the Hubs main computer by telling him that you made a backup disk for it, there is a way to make it so you can gain xp here but I have not found the quest yet. I think it has something to do with Badger since the Hubs want him dead. Any ways go to the Shi's. Give them the plans and then get the next quest. The next one is to kill the AHS-9, go kill him, you will probably have to kill every one in the Hubologist base to get out. After you kill him so make sure to bring some dynamite to get past the force fields and some healing supplies. You could always wait to do this stuff later so you have NPC support or more weapons. OK so if you killed the Hubs for the Shi's you can now go visit the Emporer. Also since you did kill the Hubs you are no longer a Hubologist so if there where some people who would not talk to you they will talk to you now. **Side note, if you use repair on the yellow force fields they will turn off** In Modoc, you have the chance to gain some easy xp and get a free leather jacket along with a free assault rifle. To get this all you have to do is find Jonny and make peace between the farmers of Modoc and the Ghost farm. This is fast and easy, so if you are having troubles getting weapons or armor right away and you do not want to sequince break this is your best bet. Another way to gain some fast and easy Xp is to repair the Gecko power plant, this will actually make it so you can join Vault city and become a citizen. I will put more detail into these later but for now this will get you going. 10.-Mod chip locations ====================== There are 4 modular chips that will give you stat upgrades. The chips can be used by the super computer in the brother hood of steel base at San Francisco. Here are the four chip locations and what they do. As far as I know no other faq has this info, so I made my self feel all warm and fuzzy when I typed this up. 1. Blue memory chip: +1 Charisma Found in the Navarro armory in one of the lockers. The armory is in the top left hand corner of the first basement floor of the base. Take an elevator to get to the basement. Its in the same room as one of the power suits. 2. Green Memory chip: +1 Perception Found at the military base. Its in a locker on the 3rd floor right before all the mutants. If your sneak skill is high enough you might be able to get to it with out having to fight. 3. Yellow memory chip: +1 Intelligence (Wish I had one of these) Found in the Sierra medical lab. Thats the south East room on the first floor. You have to get the Wright family to accept you to find the base so your going to have to make a trip to New Reno first. They will give you a job to find their sons killer, if you finish the quest you will get the chance to visit the Sierra base. **Hint** check the kids room and talk to Jagged Jimmy and Renesco about what you found. 4. Red memory chip: +1 Strength This one is found in Vault city on the second floor of their vault. Funny thing about this room is its behind a door that needs someone with a strength of 8 to open. Crazy I know, but if you use buffout or jet you can raise your strength up to open the door. There, all 4 chips. There is a cheat that makes it so you can duplicate items. If you don't mind cheating you could use it to adjust your stats and make copys of the chips to gain the last 3 missing points. I have not tested this so if someone wants to confirm this, that would be cool. **Confirmation note** It has been brought to my attention that you can duplicate the chips, but when you use them the conversation for the upgrade of that chip goes away. So if any one can figure out how to get back the conversation then that would be cool. So for now the duplication trick just allows you to sell them. But at least it is proven to work. **UPDATE** it can be done. Look below in the Emails Section. Thanks to all who sent in a responce. Sorry it took me so long to update it. Im lazy. 11.-Hints/Tips ============== Don't randomly kill people until you have talked to the entire town or area. You might end up kiling the one guy who would make it possible for you to finish that quest. Every time you gain a perk after level 24 your basically choosing from the perks already listed. So thats when you can start building up your character to be the ultimate fighting machine. Problem is at level 24 your strong enough to take on the enclave so there is no point to keep gaining levels, unless your trying to gain max stats or all the perks. Or just like feeling God like. After you beat the enclave you can go to vault city and talk to the master computer and you will be told where you can gain 20,000 xp any time you choose. there is also the priest in New Reno who will give you a book that will make your skills go to 300% and give you 10,000 xp every time you read it. so if you don't have max stats by then this is a good time to get them. Again it is the end of the game so it is kind of silly unless there are things you still want to do.... like kill every thing that moves or help some more towns. **Side note** I always wondered if you could use the duplication trick to move the book to a new game, If some one can actually do this let me know. **Confirmation** Its has been proven that you can actually move the fallout book from the end of the game to a new game save file. Proven to me by "Kris Holmberg" he also points out that you can actually move any thing you want from one game to another. He sent me a detailed file on this and has given me permission to use it in my faq, so I will put it in here some where. He also sent me a file that has a bunch of cool stuff as an example, it is something that floats on the internet, I can't put that file here but I think this is the guy who made it Ed.L Im not sure about that so don't ask me to get it for you, the only thing I can do is send you a copy of the one I got. Along with the instuctions. Most skills will work at 60% for there intended purpose but to get the best effect from them build the skill higher. The best thing to do is max the skill out but only some need to be really high for there best effects. (I put a note of this up in the skills part), mainly your luck will determine if it works or not, so a skill of say 20 will do pretty good if you have a luck of 10. But a skill of 150 will fail if your luck is 1 or 2... but not as often. Save often and have a backup save. You never know when you will make a stupid decision or the game will glitch or you will die, or something horrible. Some times leaving your NPCs behind will get you into a place a lot easier. Also people will give you different reactions depending on who your with. So if you are having trouble with that group of people who seem to attack as soon as you eneter the area... try leaving your party behind and go in alone. Don't worry about money or conserving ammo. Lots of things will die at your feet and you can just sell the stuff they leave. Just make sure you have a spare gun ready in case your favorite one runs out. Don't use too many chemicals since all of them have addiction rates (Not sure about stimpacks but I know radaway gets you addicted). **Confirmation** Your can't be addicted to Stims, super stims do cause 3 points of damage shortly after you use them so be carful. 11a.-How to move items from one game to another =============================================== OK since this is a complicated thing, I figured it deserved its own section So thanks to "Kris Holmberg" for sending me this and making it so I have more stuff to cram into my faq. Alrighty to get the cheat book to a new game first...get the book. Then go to any town ( I prefer Klamath ) and kill everyone. Put the book somewhere..on the ground, in a shelf anything. *I found that you can use any where to do this as long as there are not people around to clutter up the area, problem is fiding the map in the files* Start yer new game. Go to Klamath immediately, enter only the first area (thats the one you should have killed the people in and put the book into)...LEAVE anywhere outside Klamath, close the game. Now go to fallout 2\data\savegame\(slot you just made a new game on) should see a folder named proto and the names of everywhere you've been.... The name of the main part of klamath is's the only one besides arroyo and the cave at this point...copy this and paste it on your desktop Now go to fallout 2\data\savegame\(slot you saved the book to).....Now copy and paste this KLADWTWN to your fallout 2\data\savegame\(slot of new game you want to import book to) will ask if you want to yes.. Open the game, load the game you just moved the book too. Go to klamath, grab the book, leave, save, close fallout 2. Now copy and paste the map file from your desktop back over the klamath with the book in it or you'll screw up the story line of the game... You can make your own file like this obviously by just putting down more stuff than the book, but I'd suggest using the stables and the tables in the right hand warehouse..there's lots of them and it's easily mapped out and archived. There you go. The email is longer but I am not going to put the full email into the bottom section. That would just be silly and a waste. 12.-Credits and Thanks ====================== First off I would like to thank my wife. For she let me waist all kinds of time to make this, so thanks. Second I would like to thank Gamefaqs for being around since 1995 and letting me join for free in 2000, I have been coming to this sight for a long time now and its about time I do more than just post on the message boards. Third off I would like to thank The good people who made Fallout 2, Black Isle and Interplay. Since without them I would never had a reason to make this faq and you would be stuck finding this stuff on your own. Also I would like to thank every one on the fallout 2 message boards for your help in figuring out some stuff that I could have done on my own but did not want too (I'm lazy sometimes). Mainly I would like to thank these specific Gamefaq members for responding to my posts or giving me some kind of motivation. Either from having a faq of their own, making me want to join their ranks, or giving me some kind of feedback during my message board postings. --------------- Perfect Zeratul Who suggested using small frame, making it so I have another option in my guide for max stats. TG Gau, DariusTriplet, PrattDaBard and Mentat Addict for helping me figure out the starting points and the max points you can get in the game. even if they did not realize it, they helped. whitechocobo666 Since I mentioned his "PERKS FAQ By: whitechocobo666", I figured it was easier to do this than post every thing my self. I was only interested in posting what I used from my game. RyanFialcowitz for sending me the message about another way for the stats. Duane Brennan for sending me the email about the masticator... still not sure if it works but others say it is so. Cain Varøy for giving me more info on the new reno boxing. Daniel Henson for pointing out the chip duplication trick flaw. Kris Holmberg for sending me the email on how to move items from different save files to another. That's very usefull, only if you don't mind doing a bit of cheating (depends on who you ask) but still fun to do. If you feel I should post your name feel free to point it out. but you must also point out what you did for me. Im not into giving people credit for something they did not do. 13.-Emails/Messages =================== This message was posted on the boards in gamefaqs. I figure I will just put the Post here that way if it gets pushed off the boards it will still be saved. From: RyanFialcowitz | Posted: 12/20/2004 2:55:06 AM | Message Detail I took a quick look at your guide and thought I could help you out a bit. Your method had tens in all but two attributes. It is in fact quite possible to get 10 in ALL attributes without cheating and without the use of drugs. It does however require the abuse of the Pariah Dog. Let us go through it together. You must start with Bruiser and Gifted. Strength 4 (+4 Advanced Power Armour, +1 Memory Module, +1 Perk.) Perception 8 (+1 Memory Module, +1 Perk.) Endurance 9 (+1 Perk.) Charisma 8 (+1 Memory Module, +1 Perk.) Intellegnce 8 (+1 Memory Module, +1 Perk.) Agility 9 (+1 Perk.) Luck 3 (+2 Zeta Scan, +1 Perk, +4 Killing Pariah Dog.) This puts all stats at ten. The only really hard part is finding the Pariah Dog and getting him to follow you without his lowering your luck. This CAN be done, I repeat, this CAN be done. When you get him to follow you and your luck has NOT gone down when you kill him it will raise your luck. The exact mechanism that keeps him from lowering your luck is unknown to me but I and many others have done it on numerous occasions. I hope this helps your cause. -Ryan P. Fialcowitz ------------------------ Some more Emails. From: "Duane Brennan" Hey man, i was reading through your fallout 2 faq on how to maximize your stats and i noticed that you missed a major stat booster. In New Reno you have to enter yourself in the boxing competition and defeat all of your opponents until you reach The Masticator. If all goes well (and I'm not sure what affects it) he will bite off your ear. If he does, you will have an increased charisma score, though i can't remember the exact increase, its been a little while. I think it is at least +2 charisma though. Try it out, save before the Masticator fight and just keep fighting him until it happens. T.G.Duane ------------------------ This is another Email talking about the masticator, thats why I put it in the faq From: "Cain Varøy" Subject: Fallout 2 guide charisma boost You wrote this guide right? When i became a prizefighter by defeating all the boxers in new reno my charisma went from 5 to 9 permanently. Im not sure if it is a bug or if this happens everytime, just thought you`d like to know :) Cheers I assume he got his ear bit off because When I become the champ my charisma does not go up. ------------------------ From: "Daniel Henson" Just in case you ever update your FAQ: I thought I would try the duplicate-chip trick to get all my stats maxed out. Unfortunately, the computer will only let you pick an operation once, then the choice just disappears. So unless there is a way to get an option back into a conversation while retaining the effect from prior use, this method doesn't work. YAY another one! ---------------- Hello, I would like to note a trick I noticed while playing the game in version 2.x (don't remember the exact number); I do not know if it applies to newer patches. The deal: If you start with Luck of "1" you will develop a 3rd trait called, you guessed it, Jinxed. In this version... I was able to go to various cities and towns which had computers and click on the computers I found. I "gained a luck" for "your hands almost miraculously type the password...etc" when using certain computers. I gained a total of 5 luck in this manner that I can remember getting, but not all of the locations; 1-2 (unsure) in san fran palace, 1 in navarro, 1 in vault city, I don't remember the other two. (or more? I think one was the military base but I can't remember for certain. I do not recall getting any from NCR.) So... after you run around and get the luck from all of these places, you can then use the perk "mutate" to change your "Jinxed" trait to something else... pretty useful. The drawback is running around to all of these places. Enemies usually end up killing themselfes instead of killing you... so that makes combat slower as well... and in the mean time, don't plan to use any thing but your fists... because of weapon malfunction. As I said... I only did this once and it was on an older version of Fallout 2 than what I have now... so it may not work on newer versions. My next experiemnt is to start the game with the "Jinxed" trait and see if the luck is immediately available or not, then mutate later. I have not tried either experiment on this newer version (ported to OSX, different from my windows9x version.) Please remove my e-mail from this message if you choose to use it's data. Peace, -Alcoholic007 Two Emails From "felton stuefloten" He has proven his Claim okay, i was reading your faqs guide. i saw that no one knows how to use the chips mods over and over, i think i found a way, have not done it yet (being a noob) but it might describe in the section "getting items from one game to another" that if you dont save the file back, it will ruin your storyline. well check it. maybe if you saved over a file with the mod disk all ready used with a file without the comp being talked to yet, maybe you can get the diologe back. im not sure and i ask that you confirm this. i may be a genious, but i dont know if it will work ok, im a genious. it works, so good go in with any chip mods you have. lay them all on the ground. save your game, as this is the file you will be pulling from. pick them all back up, talk to the computer, get all the mods you can, after your done. save you game in a different slot, as this is the file you be redoing. go into the files, now its as easy as pulling you 1st save, delteing the one where you allready used the comp, and replacing with the one where you didnt, the file is sfran2. now go back in and load the second game, pick up the mods again, and have fun maxing your stats. 10s ALL AROUND!!!!!!. oh and make sure to hold the ctrl button while draggin the unused comp file over, this will copy it instead of just transfering the file. you can also get as many exp you want, becuase before you get down to the basement, when you talk to the guy guarding the place, he gives you 20000 exp for handing him the plans, you can just go back and redo this. potentialy you can redo the whole damn game. Ok there.. done No more from me. James Sarin