================================================================== O N I F A Q v 0 . 1 ================================================================== Oni Faq v0.1 for the PC (Windows Format) Written By Martin Gaston (RugbyMart@Lineone.net) Unpublished work Copyright 2001 Martin Gaston This FAQ is for private and personal use only. It can only be reproduced electronically, and if placed on a web page or site, may be altered as long as this disclaimer and the above copyright notice appears in full. This FAQ is NOT to be used for profitable/promotional purposes; this includes being used by publishers of magazines, guides, books, etc. or being incorporated into magazines, etc. in ANY way. This Oni FAQ was written and is owned by me, Martin Gaston (rugbymart@lineone.net). ------------------------------- TABLE OF CONTENTS ------------------------------- I. Introduction II. What Is Oni? III. Controls IV. Moves V. Weapons VI. Items VII. Frequently Asked Questions VIII. Walkthrough 1. TCTF Training 2. Syndicate Warehouse 3. Manufacturing Plant (more coming soon!) IX. Cheats X. Web Links XI. Credits Note: I know that the walkthrough section isn't completed yet, but if you are having serious problems with a level that ISN'T covered yet, then e-mail me at RugbyMart@Lineone.net and I'll do my best to help you out. ------------------- I. Introduction ------------------- I'm an anime fan, and when I first heard of Oni I was pretty excited to say the least. The concept of the game was fantastic, beating up people with martial arts move sounded much more exciting than any third-person game that came before it. When I got Oni, my impressions were justified. Oni was a fantastic game, the gameplay was great and the characters beautifully animated. I quite liked the story as well, but it was a little predictable. The game did have some minor problems, but the fantastic fighting action made up for the errors that the developers made. I've been wanting to write an FAQ for some time now, and Oni was the perfect opportunity to get started. And because it's my first ever FAQ, I don't expect it to be perfect. If you find a crippling error the please e-mail me at RugbyMart@Lineone.net and i'll correct it as soon as I can. Also, if you like my FAQ then please E-Mail me as well so I know i'm doing a good job and then i'll write more FAQ's ------------------- II. What Is Oni? ------------------- Oni is a third person action game developed from Bungie and Gathering Of Developers (GOD), that mixes elements of Beat 'Em Ups, Shoot 'Em Ups and Adventure games. Ever wanted to unload a clip of bullets into your enemy and then run up to him and steal his gun? You can in Oni. Ever wanted to unleash a lethal barrage of punches and kicks onto 3 people at once? You can also this in Oni. It breathes new life into the Third Person genre after it was saturated to bursting poing by Lara Croft and the Tomb Raider series. You play Konoko, a young woman who's strength, speed and vitality is greater than the normal human. She doesn't know anything about herself because her whole life is a mystery. Konoko works for the TCTF, a band of elite police who put an end to crime. The world is run by the World Coalition Government and the wastelands outside the huge megacities is barren and poisonous to all life. And if that wasn't enough, a large underground group of terrorists called The Syndicate have world domination in their eyes. --------------- III. Controls --------------- The Controls in Oni take a little bit of getting used to, but once you've got them you'll be throwing people over your shoulder and snapping their necks in no time. Default Controls W = Run Forward S = Run Backwards A = Sidestep Left D = Sidestep Right Q = Toggle Weapon/Pick Up Items E = Drop Weapon SPACE = Jump Left Click = Punch/Fire Weapon Right Click = Kick SHIFT = crouch capslock = Toggle Walk CTRL = Action Tab = Hypo R = Reload Weapon It's not that hard to change the controls in Oni, but you've got to know what you are doing. Go into the directory that you installed Oni in (e.g C:\Games\Oni) and open up the key_config.txt file. You can then re-bind all of the keys to a new one. ----------- IV. Moves ----------- Konoko can do more than just kick and punch. She's got special moves for every type of situation. Escape Moves Press CROUCH + any DIRECTION. These moves are great for dodging oncoming attacks, and they can also set you up in a good position to retaliate. Jump Flip JUMP, then press CROUCH while in mid-air Besides looking really cool, the jump flip lets Konoko reach higher areas that her normal jump would. She can also attack enemies with this move too! Slide DOUBLE TAP FORWARD to dash, then press CROUCH This move is good for dodging laser beams easily and can also be used to hit someone in the legs or while they're on the floor. Throws press FORWARD + JUMP or KICK Throws are pretty easy to pull off, and do a large amount of damage. They also are unblockable by the enemy, but you have to be standing right next to them for the move to connect. And If you are close enough to throw an enemy, he's close enough to throw you. Running Throws press KICK when running This move is just like a normal throw, but you have to run into your opponent first. This move is great for throwing opponents of ledges and building (which kills them instantly) but make sure that Konoko doesn't end up falling to her death as well! Sledgehammer Heel PUNCH, PUNCH, KICK This move can be tricky to pull off, but if you can get it right it does a huge amount of damage. The last move does the most damage, but it can often get blocked by opponents. Block stand in a neutral position (not pressing any buttons) Oni's not all about attacking, sometimes you have to defend yourself to conserve you health. It's very easy to do, but can take some practice to master. Disarm press FORWARD + PUNCH Konoko will snatch the gun of the opponent if you use this move, which means you can easily get the upper hand during a fight. Backbreaker from behind an enemy press FORWARD + KICK This is an absolutely devastating move, and kills the weaker opponents of the game instantly. Triple Hit Haymaker PUNCH, PUNCH, PUNCH A fast and quite powerful attack, and ever so simple to pull off. Good to use when surrounded, as the final punch knock the enemy to the floor. Spinning Sidekick KICK, KICK, KICK This is slower but more powerful than the Triple Hit Haymaker move, and it's just as easy to pull of as well. If you're sure that the opponents won't counter attack, then use this move. Willow Kick BACKWARDS, then FORWARD + KICK Konoko delivers one extremely powerful kick to her opponents groin with this move, which leaves them stunned for a couple of seconds so you can set up another move. The Willow Kick can sometimes be tricky to pull off, but it's worth it. Crescent Moon Kick Kick, Kick, then FORWARD + KICK This is one of the hardest moves in the game, and not really all that useful once you get some better moves. This is a 3-hit combo, and looks pretty flash as well. Devil Spin Kick CROUCH. The LET OFF CROUCH and hit KICK. Running Lariat when RUNNING, press PUNCH This is just like the Running Throw move, but you press punch instead of kick to do it. It's quick and deadly, and one of my favourite moves. Rising Fury Punch CROUCH. Then LET OFF CROUCH and hit PUNCH Like the devil spin kick, this move is tricky to pull off. Konoko unleashes a powerful punch that will hit opponents on the way up and on the way down. Twister Kick press LEFT/RIGHT then FORWARD + KICK When unleashing this move, Konoko sidesteps away from on opponent an the spins her legs around in the air. Useful for attacking multiple enemies at once. Stepping Disarm press FORWARD + KICK while standing next to an opponent. Sure, the disarm is a cool looking move. But what if you could kick your opponent in the face while doing that? Yes, that's the stepping disarm move for you. ------------- V. Weapons ------------- Konoko has many high-tech weapons at her disposal that she can obtain throughout the course of the game. You should always keep in mind that every weapon has a weakness and that Konoko can only hold one weapon at a time. Campbell Equalizer Mk4 Ammunition Type = Ballistic Ammo Magazine Capacity = 10 rounds Fire Rate = 5 rounds per second A simple gun that's good enough for killing. It's got a high recoil, so you've got to be careful with your aim. I recommend discarding it for one of the more advanced weapons as soon as you get a chance. Hughes Black Adder SMG Ammunition Type = Ballistic Ammo Magazine Capacity = 30 Rounds Fire Rate = 12 rounds per second This machine gun is great at close range, but once the enemy is more than 6 meters away it's only good for suppression fire. A good dirty tactic is to knock an enemy to the ground and start firing. SML3 Plasma Rifle Ammunition Type = Energy Cells Magazine Capacity = 10 rounds Fire Rate = 1.1 rounds per second The Plasma Rifle is ever so easy to dodge if someone's firing it at you. Simply dodge left and right a lot and you'll be fine. If you've got the gun, it's quite a good weapon to have. Fire off a stream of these as an enemy approaches you, and then finish him/her off with some throws. Phase Stream Projector Ammunition Type = Energy Cells Magazine Capacity = 300 Units Fire Rate = Continuous There's no crosshair to aim on this weapon, so you have to direct the beam to your opponent's body. It fires a continuous beam of energy that can stagger or topple enemies with ease. SBG Man-Portable Mortar Ammunition Type = Ballistic Ammo Magazine Capacity = 4 Rounds Fire Rate = 1 round per 2 seconds This gun is referred to as the Superball Gun by it's users, as Scatter-pack Ballistic Grenade Man-Portable Mortar is a bit of a mouthful. Basically, it's your very own rocket launcher. Fire normally for default scatter pattern or Hold the trigger when firing to bounce shots, then release to detonate. Van de Graaf (VDG) Pistol Ammunition Type = Energy Cells Magazine Capacity = 5 Rounds Fire Rate = 1 round per 3.1 seconds The Van de Graad is an extremely powerful stun gun. Each shot is high voltage and low amperage so it causes minimal physical harm to the attacker. When fired, the enemy grabs his head and is stunned for a few seconds, making it the perfect weapon if you want the upper hand in physical combat. Scram Cannon Ammunition Type = Ballistic Ammo Magazine Capacity = 5 Rounds Fire Rate = 1 Swarm per 2.5 seconds The Scram Cannon fires swarms of homing missiles at the enemy. It's Useless at close range, but great if the missiles are given some time to home in on their targets. Mercury Bow Ammunition Type = Ballistic Ammo Magazine Capacity = 2 Rounds Fire Rate = 1 round per 5 seconds Oooh baby! This is my preferred weapon of the game. The Mercury Bow works by firing a compressed silver of frozen mercury at the opponent. It's got the strength to knock just about anyone down in 1 hit. It's great for thinning down packs of enemies that come running towards you. Screamer Cannon Ammunition Type = Energy Cells Magazine Capacity = 6 Rounds Fire Rate = 1 round per 10 seconds This weapon fires capsules that release a mysterious entity known as a Screaming Cell. These creatures don't seem to exist in the same plane as Earth, but are drawn to life and feed off it. Konoko is immune to the Screaming Cell at first, but it eventually turns on you after it's released. Wave Motion Cannon Ammunition Type = Unknown Magazine Capacity = Unknown Fire Rate = Unknown This weapon is normally vehicle mounted and it would require superhuman strength to lift or fire! Luckily, Konoko has superhuman strength and she can blast away with the meaty gun. It's extremely heavy, so she can only walk very slowly with it equipped which leaves her vulnerable to attack. Only found at two points in the game, this weapon is good but rare. ----------- VI. Items ----------- Guns need bullets. Konoko needs health. Enemies need to be killed. Fortunately, the items in Oni cover all of these needs. Ballistic Ammo Co-ordinating the arms of mercenary and corporate forces during the Great Uprising had WCG researchers scrambling to solve their logistical problems. Their solution was modular, generic casings and projectiles loaded with mission-specific ordnance payloads. "Blank bullets" allowed modular components to adapt and reload any ballistic weapon on the battlefield. What that means is you can use Ballistic ammo for multiple weapons, e.g the Black Adder SMG and the Mercury Bow Energy Cell Governments and markets welcomed the emergence of the World Coalition Government, or were crushed beneath it. As hostilities subsided the WCG began to standardize "fundamental technical elements" across all market regions. The ubiquitous Energy Cell has replaced all other portable power sources. This means weapons too. The more electrical weapons use this as a source of ammunition, such as the VDG Pistol and the Plasma rifle. Hypo Sprays Hypo Sprays deliver stimulants, analgesics and active neuro-biological reinforcing elements through a sub-dermal injector. The solution takes time to act on the body; further shocks while it is active reduce the hypo's maximum healing potential. Even a few hits will cancel the effect altogether, so don't try using them in the middle of a fight if you can help it. Multiple Hypos can be activated at once to extend the maximum healing range. Because Konoko is 'different' to the average human, she can take her health over the maximum limit and go into 'overpower' mode. Her speed and strength are increased for a short time when like this. Phase Cloak The Phase cloak agitates the user's molecules out of the visible light spectrum. The effect only lasts for 30 seconds; any longer and the user might suffer irreversible cellular damage. A weakness of the cloaking effect is that the wearer becomes visible for a moment during physical contact with non-phased bodies. Another point of consideration is that you still make sounds, so be sure to sneak around. Force Field The Force Shield surrounds the body of the wearer and absorbs the impact of any projectile that strikes it. The shield can only absorb a limited amount of punishment before it collapses; as it grows weaker its intensity fades. And melee (punches and kicks) don't get blocked by the field. ------------------------------- VII. Frequently Asked Questions ------------------------------- Q: How do I change my controls? A: It's not that hard to change the controls in Oni, but you've got to know what you are doing. Go into the directory that you installed Oni in (e.g C:\Games\Oni) and open up the key_config.txt file. You can then re-bind all of the keys to a new one. Q: How do I take screenshots? A: Oni is set up to take screenshots whenever you press the F13 (Print Screen) key. However, this key doesn't work on many computers. Instead, load up the key_config.txt file and change the line that says "bind fkey13 to screenshot) and change it to another key (e.g "bind fkey12 to screenshot). Q: How do I view screenshots? A: Unlike many games, Oni copies the screenshot to the clipboard instead of making it into a file. To view your screenshot, open up any paint program and paste the image into it. Q: I can't get past section xxx? A: Check the walkthrough section to find out how to complete the game. Q: Why can't I pull off all the moves? A: Some of the moves arn't given to you at the beggining of the game, and Konoko learns them throughout the course of her adventure. Usually you are given a new move at the begginning of every level. Q: What are the cheats in Oni? How can I access them? A: The cheats in Oni are easy to get to once you've set them up. Either complete the game or change some files. Check the cheats section for details. ----------------- VIII. Walkthrough ----------------- Note: Because certain parts of Oni are extremely repetitive, this Walkthrough can sometimes get a little confusing. You should always use the compass data to assist you when you play, it can really help you out. ------------------- 1. TCTF Training ------------------- The training mission really isn't too hard at all, if you just follow the on-screen directions you'll be fine. At the beginning of the exercise Shinatama informs you that your being run through TCTF training program beta 6 and after you've completed it you'll be ready for field missions. Great. You start with the basic movement training, which is simply doing a bit of running around. After that's been done, activate the control console near the door to start your Dash training. You then have to run around a little track, which shouldn't be too hard. Then go and activate the other control console to get a little recap of everything you've learned so far and start the jump training. After learning how to jump, jump into the next room to start your advanced movement training. You are told to crouch, so do that. Before the program can continue, you have to jump on top of a box and watch a woman fight with 2 robots. She beats one robot but gets taken down by the second. After that display of fisticuffs, you get taught how to creep, initiate your escape moves and sliding. Konoko is then told to slide under some laser beams a couple of times and are taught the jump flip before you can continue. Use the console to recap the moves and then jump into the next room to start your combat training. You start off the combat training by doing a simple punches and kicks before you are instructed to do a punch-punch-punch combo and then a punch-punch-kick combo. You can then go into the next room to start fighting with a drone. In the next few rooms you have to practice a specific thing before you can continue. In the first fight you just have to kill the robot, in the second you have the throw the robot and in the third room you have to block the robots attacks. When you complete all of that successfully you can move on the next, and final, area. In this room there are a whole load of glass targets and a couple of robot drones. Pick up the gun on the table and start shooting the glass targets. You'll run out of ammo pretty quickly but some ballistic ammo will appear on the table as well. Pick it up, and then finish off shooting the targets. Then a Plasma Rifle appears and you have to swap your pistol for it. Shoot the robots with the plasma rifle to complete the training program beta 6. Shinitama tells you that Commander Griffin will be pleased. But before you can finish the mission, you have to access your diary and use the computer to recap the combat commands. After that the mission automatically end and the next mission loads up automatically. ---------------------- 2. Syndicate Warehouse ---------------------- The Mission starts with Shinatama telling you about your health meter. If you don't know about your health meter, I recommend that you read it. You start this mission with a pistol, which can come in very useful before you find the machine gun later on. Go through the door and down the stairs, and kill the man that attacks you. There's a data console around tells you the that a Manifest 3Y-324-G contains six crates that contain ammo for a railgun that the TCTF seized from the syndicate. Push the switch on the other side of the room to open the locked door. Go through the newly unlocked door, and Shinatama will give you some compass data, as well as teaching you how to use the compass. You are given a new objective at this point as well, which is to make contact with Operative Chung. Go through the door with the sign that says stairs above it and climb the stairs. Go through the first door you see and into the next door. activate the switch to unlock the yellow and white diamond doors. As you leave the room, a man will enter who you'll need to kill. Then go through the door that you just unlocked. You'll enter a new area which has another Engineer who is armed with a machine gun. Kill him and swap your pistol (if you've still got it) for it. Your next objective will be to unlock the green and white diamond doors, so go to the doors marked 'stairs' and into the lower part of the room. There are two rooms to the left and right of the stairs. The one on the right is empty, but the one on the left has the switch needed to unlock the doors and a Engineer who carries a Hypo spray. Kill the Engineer and take his Hypo. Shinatama will contact you and tell you about the 'overpower' effect. Unlock the green-white diamond doors with the console. If you go through the door on the floor you are on, the only thing you'll find is some ballistic ammo. Get that and then go back up the stairs you came down and through the other door you unlocked. You notice a dead man on the floor, and when you walk up to him you realise it's Chung, the man you were supposed to meet. After a chat with Griffin, pick up Chung's datapad to find out about the whearabouts ofyour next mission, the Musashi Manufacturing plant. But the mission isn't over yet. Shinatama gives you a new objective: find the warehouse manager. There's a Striker in one of the rooms (the one without the green light next to it) near to Chung's corpse, so dispose of him and get a Hypo spray as a reward. The stairs in this area will take you to a room with another Striker who will also drop a hypo spray when killed. You can get it if you want, but the way forward is through the other door (the one with the green light next to it) near Chung's body. In the next room are two Engineers, kill them both and go up the stairs. After you've gone up the stairs, the room nearest you contains a Engineer. He doesn't have anything so you don't have to kill him. Around the corner are two Strikers, one inside the room and one outside. Kill them. One drops a hypo, so pick that up. Continue going down the path until you reach the end. There will be two doors, one on the left and one in front you. The one on the left contains a Engineer, who you can kill if you want. The one in front of you has a staircase, go down it. At the bottom of the stairs lies a Striker, who carries a hypo. Through the door is another Striker and a locked door. The switch to unlock the door is at the end of the room, so unlock the door and go through it. There will be 3 doors in the next room, one leading to some stairs, one locked (red-white diamond logo on the door) and one containing a Engineer. The Engineer will run up the stairs and activate an alarm if he sees you, so chase him and kill him before he gets the chance. In the same room as the alarm is the switch to unlock the door. Unlock the door and go down the stairs and through it to the next area. You will encounter a Engineer, and two doors. One of them leads to some stairs, which you don't need to go down. The other is the one that you have to go through to continue. In this room, you DO need to go up the stairs (not down) where you'll see a Striker attacking a civilian. Kill the agent and the civilian will tell you that the warehouse manager is upstairs. He'll also open the locked doors near you. Go through the doors after they've been unlocked. You'll enter on the top floor of a huge new area, and a Engineer will attack you. Kill the Engineer and go down the stairs, which are at the edge of the floor you are on. When you get to the bottom of the stairs, run to the other side of the room, killing the Engineer along the way, and go down the other set of stairs to reach the bottom floor of the building. There will be two Engineers that assault you, dispose of them and run over to the truck. Shinatama will inform you that the truck is trying to escape from the building and that there's no way you can get in it. You now have to find a way to stop the truck from leaving the building. You have a 3 minutes (which you can see in the bottom right of the screen) to stop the truck. A couple of Strikers instantly attack you, and one is armed with a pulse rifle. Take it if you want. Follow the compass data until you get to the stairs (it's almost a mirror copy of how you got down to the ground floor, but this time you are going up) killing the Engineers and Strikers along the way. Eventually, you'll reach a switch which you have to activate. Watch the movie and relax because you've just completed your first real level of Oni! ------------------------- 3. Manufacturing Plant ------------------------- You start the level being ambushed by 3 Strikers in the reception area. You've got two other TCTF agents to help you out, so it shouldn't be very hard to kill them. After you've done that, take a look around the reception area to get your bearings. There are 4 doors, 2 locked and 2 unlocked. There is also a staircase with leads to another door, which is locked too. The unlocked door near the staircase has one man inside, who will give you some ballistic ammo when killed. The other unlocked door has two Engineers, a locked door and also an important switch. Push the switch to open the locked door in this room, and another door back in the reception area. Go back to the reception area and through the door you just unlocked to find a Engineer who drops a hypo spray when killed. Pick it up. Then go back and through the other door you unlocked, and go to the other side of the room and through that door. There will be two enemies in this room, and one of them tries to call for help by setting off an alarm. Kill him before he gets the chance, and then deal with the other man. Leave the room and down the area with the alarm console in it, and through the door at the other end. You'll enter another room with a Striker and a switch to unlock the door up the staircase back in the reception area. You have to go back there now, but you can't go back the way you came as one of the doors has now locked itself. Instead, head out the other door in the room with the switch and keep going down the path until you reach a room where a syndicate agent is attacking two scientists. Kill the Striker before he kills any scientists to get rewards from them. There's a locked door in this room, and the switch to unlock it is in the area with the scientists. Unlock the door and go through it to end up back in the reception area, where a Engineer and Striker (armed with a plasma rife) will attack you. Kill them and go up the stairs and through the door that's now unlocked. Go down the stairs and into the down the path to your left where you'll be attacked by 4 people. At the other side of the area, there is another door which will take you to the manufacturing wing of the plant. Griffin will talk to you before you can enter the door, but go through it when he's finished with you to enter the door and the manufacturing wing. There will be two Engineers here, one of them armed with a submachine gun. Kill them and notice the door that's locked. There's another door that's unlocked in this area, so go through that and enter a room with a load of laser beams that you'll need to dodge. There's an exit at the end of the corridor, and an two exits to the right. One of them (the unlocked one) on the right leads to a room with a switch that's guarded by turrets and laser beams. You can't use the switch in this room, so don't bother trying or you'll just end up dead. Go through the other unlocked door at the other end of the corridor, there are two Strikers here, a switch (the switch is pretty well hidden, so you might have to search for it) and another locked door. Kill them, and pull the switch in this room to deactivate the lasers guarding the switch in the previous room. Go back into the room with the switch guarded by turrets. Pull the switch to open the door back at the beginning of the manufacturing wing. In that room is another switch which unlock the door back in the laser corridor. Go into that room, and two Strikers will attack you. There's another switch in this room, which will unlock a door back in the room where you deactivated the lasers. Go through it. When you go through it, you'll notice a Striker attacking a scientist. Kill the agent and then go down the stairs, and Shinatama will chat to you about the deadly brain. Go through the door to confront the machine. To defeat the deadly brain, you have to activate the 4 switches in the room while dodging the laser beams as you will get badly damaged and probably die if you do. After you've activated all 4 switches once, the switches will reset and you'll have to activate them all again. You have to do this 3 times, each time the lasers get harder to dodge. After you defeat the Deadly Brain, you'll have completed the level. ------------ IX. Cheats ------------ To get the cheats to work in Oni, you'll have to change a couple of variables in the persist.dat file which is located in the main folder of Oni (e.g C:\Games\Oni). You'll need a Hex Editor, and if you don't have one you can get them from places like http://www.download.com For PC users, you must change hex offset 44 to "07" For Mac users, you must change hex offset 47 from 02 to 07. Save the file, and then load up Oni. In the game, press F1 to bring up your diary and then type the appropraite code in to activate the cheat. shapeshifter - Change Characters (with F8 key) liveforever - God mode touchofdeath - Kill enemies in one shot canttouchthis - Can't be knocked down or knocked back fatloot - Gives you all kinds of ammo and health glassworld - Makes most objects breakable winlevel - Instantly Win Level loselevel - Instantly Lose Level bighead - Big Head Mode minime - Mini Mode superammo - Super Ammo Mode reservoirdogs - Last Man Standing Mode (AIs fight with each other) roughjustice - Gatling Guns Mode chenille - Daodan Power Mode (you do more damage) behemoth - Makes you giant elderrune - Regenerate health over time moonshadow - Phase Cloak munitionfrenzy - Creates pile of all weapons fistsoflegend - Fists Of Legend Mode killmequick - Enemies are super tough carousel - Slow Motion Mode thedayismine - Developer Mode --------------- X. Web Links --------------- There's more than one decent Oni website on the planet Earth, and here's some of my favourites :- Official Oni Site - http://oni.godgames.com/ Oni Online - http://www.3dactionplanet.com/oni Oni Central - http://oni.bungie.org/ Oni Res - http://oni.bungie.org/res/ Oni Shots - http://oni.bungie.org/onishots/ If you've got an Oni site than you want me to list, send me an E-Mail at RugbyMart@Lineone.net and i'll paste it up. 1234567891234567891234567891234567891234567891234567891S34567891234567891234567