___ ___ .___ ___________ _____ _____ _______ ________ / | \ | |\__ ___/ / \ / _ \ \ \ \_____ \ / ~ \| | | | / \ / \ / /_\ \ / | \ / ____/ \ Y /| | | | / Y \/ | \/ | \ / \ \___|_ / |___| |____| \____|__ /\____|__ /\____|__ / \_______ \ \/ \/ \/ \/ \/ S I L E N T A S S A S S I N [AN IN DEPTH FAQ] -Creation Date 10.15.02 -Revision Final -Author Timothy L. Harewood [timbob] -Contact timbob_is_lame@ameritech.net If you have anything to contribute, please feel free to email me, it would be greatly appreciated, and you will be given proper credit and recognition within this guide. [TOC] A. Introduction B. Controls B1. Menu Controls B2. Actions B3. Weapons B4. Inventory B5. Camera C. Chapter Descriptions C1. Sicily C2. St. Petersburg C3. Japan C4. Malaysia C5. Nuristan C6. India D. Mission Elements D1. Laptop Computer D2. In-Game Display D3. Character Types D4. Completing a Mission E. Weapons And Equipment E1. Close Combat E2. Handguns E3. Sub-Machineguns E4. Rifles E5. Shotguns E6. Sniper Rifles E7. Gadgets F. Mission Walkthroughs F1. Anathema F2. St. Petersburg Stakeout F3. Kirov Park Meeting F4. Tubeway Torpedo F5. Invitation to a Party F6. Tracking Hayamoto F7. Hidden Valley F8. At The Gates F9. Shogun Showdown F10. Basement Killing F11. The Graveyard Shift F12. The Jacuzzi Job F13. Murder at the Bazaar F14. The Motorcade Interception F15. Tunnel Rat F16. Temple City Ambush F17. The Death of Hannelore F18. Terminal Hospitality F19. St. Petersburg Revisited F20. Redemption at Gontranno G. FAQs H. Cheats/Secrets/Extras/Strange things I. Credits * Incomplete [EOF] A. ===================================================================================================== :I N T R O D U C T I O N: ===================================================================================================== You're Back. Are you prepared? The past is about to catch up with you. You - the hired gun with a sense of loyalty, the assassin with a sense of justice. And faith? What of faith? Trust in your god, but carry a loaded gun. Bind yourself with mastery of weapons and thoroughness of groundwork. Know when to take your time, and know when to strike instantly. Track down those who forced you out of retirement. Seep through the deep fracture of the world. Flow through the quarters of sin, crime, greed and dishonor. Be certain, 47, in such places your enemies will hide. At first. Until the only safe place is behind you. Watch your back, 47. The enemy is closer than you think. B. ===================================================================================================== :D E F U A L T C O N T R O L S: ===================================================================================================== B1. *Menu Controls* ----------------------------------------------------------------------------------------------------- Digital Pad : Select Menu Item (A) Button : Accept Menu Selection (B) Button : Cancel Selection/Return (Back) Button : Open Map/Briefing Menu (Start) Button: Open Pause Options Menu B2. *Action* ----------------------------------------------------------------------------------------------------- Left Analog : Move a short distance to walk; move further to run Digital Pad : Lean left/right (double tap and hold to step out and lean) (left/right) [L] Trigger : Tap once to sneak/Hold to crouch (A) Button : Open door/Pick up item/Drag [R] Trigger : Use item (B) Button : Drop item/Exit keyhole mode B3. *Weapons* ----------------------------------------------------------------------------------------------------- Right Analog : Move crosshair to aim Left Analog : Precise aiming: click and hold to slow down aiming speed [R] Trigger : Fire/Enter Snipe mode (*) Black : Reload (X) Button : Holster Weapon (B) Button : Exit Sniper mode B4. *Inventory* ----------------------------------------------------------------------------------------------------- (X) Button : Quick Inventory (hold and use d-pad to select) (Y) Button : Open/Close inventory Digital Pad : Select Inventory Item (A) Button : Equip Item (B) Button : Drop Selected Item B5. *Camera* ----------------------------------------------------------------------------------------------------- Right Analog : Move Camera (look around) ( ) White : Toggle 1st or 3rd person view Digital Pad : Zoom In/Out (up/down) In third person view, this zoom in and out on the character. In snipe mode, affects the scope's magnification levels. C. ===================================================================================================== :C H A P T E R S: ===================================================================================================== C1. *Sicily* ----------------------------------------------------------------------------------------------------- Spring comes early to the Gulf of Castellammare. The citrus groves west of Palermo already in fruit by the end of February, and the Sicilian air is rich with the scents of lemon and orange. From the sea hillside villages are splashes of pastel jewelry on a brilliant carpet of green and gold. The dome of the Church of Carmine rises above the awnings of local market stalls, where even-handed traders toil and prosper. Yet above it all, the grasping shadow of the Cosa Nostra lengthens. Ominous. Merciless. ----------------------------------------------------------------------------------------------------- C2. *St. Petersburg* ----------------------------------------------------------------------------------------------------- Once called Leningrad, this old city has seen more than its share of bullets and betrayal. Expect guards, criminals and soldiers to be well equipped, experienced and highly suspicious. Old Communists vie with corrupt Capitalists for control of the wide-open boulevards, where few can hide -- least of all, foreigners. This is difficult terrain, even for a trained assassin. Proceed with caution. ----------------------------------------------------------------------------------------------------- C3. *Japan* ----------------------------------------------------------------------------------------------------- Mountains cover three-quarters of Japan, with the larger ranges running through the center of the Japanese archipelago like a spine. Towering above a beautiful lake and archaic temple-studded town emerges the sacred mountain of Kurokiyama -- an inaccessible site visited only by the occasional Shinto pilgrim. An ancient six-story castle with ceramic tiled hogyo roofing and massive stonewalls look down from its strategic position high on the neck of the mountain. A local shogun built it here during the Edo period -- it is a fitting setting fort a 20th century oyabun like Masahiro Hayamoto. From here he controls his yakuza maneuverings and international arms deals. ----------------------------------------------------------------------------------------------------- C4. *Malaysia* ----------------------------------------------------------------------------------------------------- Kuala Lumpur, Malaysia. A City brimming with prosperity, luxury and incredible opportunity. Populated by a teeming chaos of cultures, it attracts the sharks of organized crime from all over the world. It's a feeding frenzy. At the same time, spears of sterile office buildings burst out over the new and ancient populace, reaching for the skies. And everyone is staking a claim for the future. ----------------------------------------------------------------------------------------------------- C5. *Nuristan* ----------------------------------------------------------------------------------------------------- In a remote valley, hidden in the Hindu Kush mountain range of Nuristan, lies a secluded citadel. Currently, it's ruled by a local Kahn, Abdul Bismillah Malik, known as Al-Khabir (The Big Guy), and his fierce tribe of warmongering mujahedin. A minaret doubles as a watchtower -- overlooking the steppes, hillsides and nearby river. Anyone open approaching the citadel can be seen for miles. This, and the solid brick walls surrounding the citadel, seem to signal security, but this stronghold has changed hands many times over the centuries. A professional always finds a way. ----------------------------------------------------------------------------------------------------- C6. *India* ----------------------------------------------------------------------------------------------------- A Sikh uprising in this remote region of Punjab, Northern India, in the mid 1980's was ruthlessly repressed by government troops. Many innocent locals were killed, and ever since, no outsider has dared venture into this territory for fear of reprisals. A maze of small shops and bangalas suggest some prosperity in the otherwise poverty-stricken province. Sure enough a magnificent, ancient gurdwara (Sikh temple) -- complete with marble inlays, glazed tiles, filigree partitions, priceless murals and gold domes -- it protected by the high walls of a qila (fort)... and fanatical believers. ----------------------------------------------------------------------------------------------------- D. ===================================================================================================== :M I S S I O N E L E M E N T S: ===================================================================================================== D1. *Laptop Computer* ----------------------------------------------------------------------------------------------------- Hitman uses a laptop computer to communicate with the agency that assigns him missions. All information pertaining to the mission is stored on his laptop. It also serves as a pre-mission preparation area. Select the required item to access secret files and footage. Mission Briefing: A detailed list of objectives for the mission ahead. All objectives must be carried out successfully to complete the mission. Satellite Map: A plan view of the target area. Note: Important items, targets and enemies are not displayed on the map until you have entered the mission. Target Information: Information regarding the target and his or her appearance. Surveillance Footage: Top secret, recorded footage of key information supplied by Agency. Note: This footage is only available before the mission starts. D2. *In-Game Display* ----------------------------------------------------------------------------------------------------- .-------------------------. | 1 3 4 6| | 2 | | 9 | | 5| | 7 | | | | | | 8 | `-------------------------' 1. Health Bar: Hitman's current health: as he sustains damage and injuries the bar begins to shrink. If the bar drops below 25% capacity it turns red to alert you to hitman's predicament. Note: Damage is location based, which means a shot to the head is almost certain to kill you while a shot to the arm will not. 2. Threat Meter: Displayed in the top left of the screen under the health bar, this meter indicates the level of danger hitman is facing. The more the meter pulses red, watch out! Hitman is in big danger. The meter can be a useful tool, and if monitored, can alert you to potential problems such as a failed disguise. 3. Available Actions: This is a context sensitive list of choices: it depends on your location, the proximity of objects such as doors, dead bodies, etc. and the currently selected item. If there is only one choice on the list, press (A) to perform it. If there are two or more choices, hold down (A), use the digital pad to highlight the action you want, then release (A) to perform it. 4. Current Weapon or Item of Equipment: If the currently selected item is holstered (i.e. Hitman's hands are empty) then the display here is blank. 5. Ammo: Remaining ammunition in the clip of the selected weapon. 6. Spare Ammo: Backup ammunition available for the selected weapon. 7. Crosshairs: Show exactly where Hitman is aiming. The size of the crosshair indicates the accuracy of any shots fired -- the larger the crosshairs, the wider the grouping of any shots fired. When the crosshairs turn red, any shots fired should hit the target successfully. Note: While certain guns are inherently more accurate, other factors have a bearing on accuracy. Sustained bursts of fire and shooting while moving both have an adverse effect; but standing still, or even better -- crouching, and taking time to air and squeeze off a short burst will improve the ratio of shots on target. 8. Information: Useful information such as warnings appears here. 9. Compass: Indicates the direction Hitman is facing. D3. *Character Types* ----------------------------------------------------------------------------------------------------- A variety of character types live within the world of Hitman 2: SA. Some of these people pose no threat to Hitman's mission and can actually be allies. Choose your targets wisely! Target: Your intended victim. There is at least one per mission, who must be eliminated to complete the mission. Enemy: Hostiles, usually armed bodyguards of some description, whose job is to protect the target. Innocent: Civilians are bystanders. They post no direct risk to you so try not to let them get caught in the crossfire. Police: Members of the local law enforcement community. They will attack if they witness you so much as carrying your weapon unconcealed. VIP's: These are the people you have been charged with protecting. A positive mission outcome is contingent upon ensuring their survival. - This is my little section where I give you a little more info on the different types of enemies you will encounter throughout the game. Each variation seems to have its own set of advantages/disadvantages. This info is here just as sort of a 'heads-up' so you'll know what to expect. I've rated them basically on their level of aggression, fire-power, and their willingness to become suspicious of you while in disguise (paranoia). [1-4 *'s] [Enemy/Desc/Rating] Standard Bodyguard Russian Soldier Sunglasses, Black/Brown suits Standard Hat, Light Blue Uniform Paranoia : ** Paranoia : ** Fire Power : * Fire Power : *** Aggression : ** Aggression : ** Russian Officer Cold-Weather Camouflage Ninja Officers Hat, Light Blue Uniform Night Vision, Winter Camouflage Paranoia : *** Paranoia : **** Fire Power : * Fire Power : *** Aggression : ** Aggression : *** Night-Ops Ninja Arctic-Camouflage Ninja Night Vision, Black Uniform Night Vision, White Uniform Paranoia : **** Paranoia : **** Fire Power : *** Fire Power : ** Aggression : *** Aggression : *** Katana Ninja Malaysian Police Katana Sword, Black Uniform Purple Hat, Tan Uniform Paranoia : **** Paranoia : ** Fire Power : * Fire Power : * Aggression : **** Aggression : ** Malaysian Guard Armed Hooker Brown Hat, Tan Uniform Skimpy Lingerie Paranoia : ** Paranoia : * Fire Power : * Fire Power : ** Aggression : ** Aggression : *** Nuristan Soldier Cult Member Tan Turban, Tan Uniform Bald Heads, Orange Outfit Paranoia : * Paranoia : *** Fire Power : *** Fire Power : *** Aggression : * Aggression : *** Indian Bodyguard Red Turban, Sunglasses, Black Suit Paranoia : ** Fire Power : **** Aggression : **** D4. *Completing a Mission* ----------------------------------------------------------------------------------------------------- Once you make the hit, complete all other objectives and successfully escape the area, the mission is over. A ratings screen is displayed to show how you performed. Statistics are presented as a last mission score and an overall score. The Categories: * Shots Fired * Enemies Killed * Rating * Close Encounters * Enemies Harmed * Mission Time * Head Shots * Innocents Killed * Stealth Meter * Alerts * Innocents Harmed * Aggression Meter Known Ratings: * Silent Assassin * Professional * Expert * Executioner * Sociopath * Psychopath * Cleaner * Button-Man * Natural * Ninja Extraordinare * Iceman * Ghost * Shadow * Postal * Slayer * Hired Gun * Sniper * Cut Throat * Hitman * Butcher * Mass Murderer * Henchmen * Hatchet Man Silent Assassin Requirements: * Shots Fired/Kill ratio must be no more than 2:1 * No one other than the intended target can be killed Note: Other enemies that are killed with a gun must be on 1:1 ratio otherwise must be taken out silently with fiber wire or a knife. * Alerts confined to close encounters I tried my best for accuracy on these standards. I'm still trying out different scenarios. Thanks to everyone who keeps emailing me with more info on the SA ratings. :) - thanks to Andreas J. Gjellesvik for contributing to the ratings section. 'Ninja Extraordinare' E. ===================================================================================================== :W E A P O N S A N D E Q U I P M E N T: ===================================================================================================== When I listed where a weapon is found below, I put the first place I found the weapon. You will encounter almost all of them again at some point during the game. The rating given to the weapons was determined by how much damage it dishes out. They are rated by one, two, three or four stars. Weapons that can penetrate objects and multiple targets receive an extra star, denoted (*). Note: The ratings given to the weapons are not overall rankings, however, how they match up against the other weapons in the SAME category. (i.e., how the Deagle .50 stacks up against the 9mm Pistol, or the AK vs. the M60) Weapon Statistics Handguns : 8 Assault Rifles : 3 Melee Weapons : 6 Shotguns : 3 Sniper Rifles : 6 Sub-Machine Guns: 3 Miscellaneous Items Equipment Found/Used Anaesthetic Night Vision Fiber Wire Bomb Remote Car Bomb Cell Phone Poison Pager Poisoned Fish Transmitter Bomb Camera Mini-Bomb Hacking Device Smoke Bomb E1. *Close Combat* ----------------------------------------------------------------------------------------------------- Small, lightweight, and easily concealable, close combat weapons such as knives and the fiber wire allow near silent kills. They have their drawbacks though, so are only used by the real professionals. Note: When approaching an enemy from behind, make sure hitman is in sneak mode so as not to alter the intended target. Fiber Wire ----------------------------------------------------------------------------------------------- Description : Strangulation cord. Can not be detected by metal detectors. Range : Close Concealable : Yes Found : N/A Anesthetic: ----------------------------------------------------------------------------------------------- Description : Chloroform. Used to pacify, not harm enemies. Range : Close Concealable : Yes Found : N/A Note : A Full dose (5 bottles on the ammo meter) will knock an enemy out for exactly 300 seconds (5 minutes). Extra Details : Methoxyflurane, a form of Ether, Available only in Australia Extremely Flammable Kitchen Knife: ----------------------------------------------------------------------------------------------- Description : Kitchen Knife. Standard multi-purpose slicing tool. Range : Close Concealable : Yes Found : Anathema (villa borghesse/kitchen) Combat Knife: ----------------------------------------------------------------------------------------------- Description : Specialist's Combat Knife Range : Close Concealable : Yes Found : General Mikhail Bardachenko, Interrogation room, 2nd Basement, Tubeway Torpedo Surgeon's Scalpel: ----------------------------------------------------------------------------------------------- Description : Operating Theatre Classic Range : Close Concealable : Yes Found : Terminal Hospitality, Consultant/Anaesthesist's Office Japanese Katana: ----------------------------------------------------------------------------------------------- Description : Beautifully Crafted Ancient Instrument of War Range : Close Concealable : No Found : At The Gates (everywhere) Fireman's Axe: ----------------------------------------------------------------------------------------------- Description : For breaking down doors and other obstacles (hehe) Range : Close Concealable : No Found : Basement Killing Golf Club: ----------------------------------------------------------------------------------------------- Description : Titanium sporting instrument. Inertia Driven. Range : Close Concealable : No Found : 2nd Floor Villa Borghesse, Anathema E2. *Hand Guns* ----------------------------------------------------------------------------------------------------- Lightweight and easily concealable, the pistols and revolvers are perfect for close-up kills although they make a lot of noise unless silenced. In a tight situation, Hitman can always rely on the dual Silverballers for the extra firepower. [name] [inventory desc] Silverballers .45 Ballers ----------------------------------------------------------------------------------------------- Description : Semi-Automatic Hand Gun Range : Close/Medium Caliber : .45 ACP Clip : 7 Length : 21.6cm Weight : 1.070kg Concealable : Yes Found : N/A Damage : ****(*) Extra Details : American AMT .45 Caliber HardBaller Silverballers .45 SD Ballers SD ----------------------------------------------------------------------------------------------- Description : Semi-Automatic Hand Gun with silencer Range : Close/Medium Caliber : .45 ACP Clip : 7 Length : 41.6cm Weight : 1.253kg Concealable : Yes Found : Awarded, 1st Silent Assassin Rating Damage : *** (*) Extra Details : American AMT .45 Caliber HardBaller 9mm Pistol 9mm Pistol ----------------------------------------------------------------------------------------------- Description : Semi-Automatic Hand Gun Range : Close/Medium Caliber : 9mm Clip : 15 Length : 21.7cm Weight : 0.95kg Concealable : Yes Found : Everywhere Damage : ** Extra Details : Italian Pietro Berreta 9mm 9mm Pistol SD 9mm Pistol SD ----------------------------------------------------------------------------------------------- Description : Semi-Automatic Hand Gun with removable silencer Range : Close/Medium Caliber : 9mm Clip : 15 Length : 41.7cm Weight : 1.26kg Concealable : Yes Found : Agency Drop, St. Petersburg Stakeout Damage : * Extra Details : Italian Pietro Berreta 9mm Revolver Revolver ----------------------------------------------------------------------------------------------- Description : Stub-Nosed .357 Revolver Range : Close/Medium Caliber : Magnum Clip : 6 Length : 20cm Weight : 1.06kg Concealable : Yes Found : The Don, Anathema Damage : *** (*) Deagle .50 Deagle ----------------------------------------------------------------------------------------------- Description : Semi-Automatic Hand Gun Range : Close/Medium+ Caliber : Magnum Clip : 8 Length : 15.9cm Weight : 1.892kg Concealable : Yes Found : Study, Anathema Damage : *** (*) 5.45mm Pistol 5.45mm ----------------------------------------------------------------------------------------------- Description : Russian Service Pistol Range : Close/Medium Caliber : 5.45mm Clip : 10 Length : 16cm Weight : 0.46kg Concealable : Yes Found : Bodyguard, St. Petersburg Stakeout Damage : * .22 Silenced .22 SD ----------------------------------------------------------------------------------------------- Description : Pistol with Integral Silencer Range : Close/Medium Caliber : .22 Clip : 12 Length : 42.2cm Weight : 1.12kg Concealable : Yes Found : Shogun Showdown, Museum Damage : * E3. *Sub-Machineguns (SMG)* ----------------------------------------------------------------------------------------------------- Only just concealable, the sub-machine guns are perfect for fierce fire fights. Be warned though, a high rate of fire can leave hitman with an empty clip and no more ammo. Sub-Machinegun (SMG) SMG ----------------------------------------------------------------------------------------------- Description : Delayed Blow-back Sub-Machine Gun Range : Close/Medium Caliber : 9mm Parabellum Clip : 30 Length : 68cm Weight : 2.55kg Concealable : Yes Found : Agency Drop, 1st Basement, Tubeway Torpedo Damage : *** Silenced Sub-Machine Gun SMG-SD6 ----------------------------------------------------------------------------------------------- Description : Silenced SMG Range : Close/Medium Caliber : 9mm Clip : 30 Length : 75.5cm Weight : 3.05kg Concealable : No Found : Hidden Valley, Cold-Weather Camouflage Ninjas Damage : ** Uzi ----------------------------------------------------------------------------------------------- Description : Rugged Sub-Machine Gun Range : Close/Medium Caliber : 9mm Parabellum Clip : 30 Length : 47cm Weight : 3.7kg Concealable : Yes Found : Terminal Hospitality, Cult Members Damage : *** E4. *Rifles* ----------------------------------------------------------------------------------------------------- Large and precise, the rifles are best used over distance. Hitman is only capable of carrying one rifle at a time and cannot be concealed. Note: while carrying a rifle, you can equip a one-handed weapon such as a pistol or knife and still be holding the rifle. AK 47 Assault Rifle AK ----------------------------------------------------------------------------------------------- Description : Russian AK 47 Derivative Range : Close/Medium/Long Caliber : 7.62mm Clip : 30 Length : 67.5cm Weight : 3.1kg Concealable : No Found : Russian Soldiers, St. Petersburg Stakeout Damage : *** (*) M4 Rifle ----------------------------------------------------------------------------------------------- Description : Carbine Assault Rifle Range : Close/Medium/Long Caliber : 5.56mm Clip : 30 Length : 84cm Weight : 2.54kg Concealable : No Found : The Motorcade Interception, UN Soldier Damage : *** (*) M60 Light Machine Gun ----------------------------------------------------------------------------------------------- Description : Light Machine Gun Range : Close/Medium/Long Caliber : 7.62mm Clip : 100 Length : 110cm Weight : 10.5kg Concealable : No Found : Tunnel Rat, Compound Soldier Damage : ****(*) E5. *Shotguns* ----------------------------------------------------------------------------------------------------- The shotgun can have a devastating effect at close range but accuracy and damage are severely reduced over longer distances. Double Barreled Shotgun ----------------------------------------------------------------------------------------------- Description : 12 gauge Double Barreled Shotgun Range : Close/Medium Caliber : 12 gauge Clip : 2 Length : 115.7cm Weight : 13.2kg Concealable : No Found : Lawyer, Bodyguard on front steps, Anathema Damage : **** Sawn-Off Shotgun Sawn-Off ----------------------------------------------------------------------------------------------- Description : Sawn-Off 12 gauge Double Barreled Shotgun Range : Close Caliber : 12 gauge Clip : 2 Length : 65.4cm Weight : 2.8kg Concealable : Yes Found : Awarded, 2nd Silent Assassin Rating Damage : **** SP12 Shotgun (SPAS) SP12 ----------------------------------------------------------------------------------------------- Description : Fully-Automatic Combat Shotgun Range : Close/Medium Caliber : 12 gauge Clip : 8 Length : 93cm Weight : 4.2kg Concealable : No Found : Temple City Ambush, Southeastern Agency Drop Damage : **** E6. *Sniper Rifles* ----------------------------------------------------------------------------------------------------- Highly accurate and extremely powerful, the sniper rifle is the definitive long-range weapon. When its used in the hands of a skilled professional, targets can be eliminated in a split second. Positioning, patience and a steady hand are pre-requisites for the sniper's role. Note: You can crouch to reduce the bob effect on the sniper scope. You can also press in and hold the left analog to activate Precise Aiming. This will increase your accuracy by slowing down your movement. R93 Sniper ----------------------------------------------------------------------------------------------- Description : Sniper Rifle Range : Medium/Long Caliber : .308 Winchester Clip : 6 Length : 119cm Weight : 4.8kg Concealable : No Found : Garage, Anathema Damage : ** (*) SVD Sniper ----------------------------------------------------------------------------------------------- Description : Russian Sniper's Rifle Range : Medium/Long Caliber : 7.62mm Clip : 10 Length : 125.5cm Weight : 4.31kg Concealable : No Found : Agency Drop, St. Petersburg Stakeout Damage : ** (*) Hunting Crossbow ----------------------------------------------------------------------------------------------- Description : Compound Hunting Crossbow Range : Medium/Long Caliber : Crossbow Bolts Clip : 1 Length : 124.8cm Weight : 2.9kg Concealable : No Found : Agency Drop, Hidden Valley Damage : * W2000 Custom Sniper ----------------------------------------------------------------------------------------------- Description : Custom Version of the W2000 Sniper's Rifle. Few Exist. Range : Medium/Long Caliber : .300 WinMag Clip : 10 Length : 90.9cm Weight : 8.6kg Concealable : No Found : At The Gates, Snipers Damage : *** (*) Barret M195 Sniper ----------------------------------------------------------------------------------------------- Description : Cal .50 Anti-Vehicle Rifle Range : Medium/Long Caliber : .50 Clip : 6 Length : 114.3cm Weight : 10kg Concealable : No Found : The Motorcade Interception, Agency Contact Damage : ****(*) W2000 Sniper ----------------------------------------------------------------------------------------------- Description : Collectors Sniper Rifle Range : Medium/Long Caliber : .300 WinMag Clip : 1 Length : 90.5cm Weight : 8.31kg Concealable : No Found : St. Petersburg Revisited, Agent 17 Damage : *** (*) E7. *Gadgets* ----------------------------------------------------------------------------------------------------- These are not weapons necessarily, but are useful during the course of the game. Sometimes you will only have access to these on certain missions when Agency includes them in the arsenal they drop for you at a designated area during the mission. Binoculars: An excellent tool for spotting targets and planning safe routes through the mission. Night Vision: The high-tech solution to darkness, although your field of view can be severely impaired. Night Vision can be equipped while still holding or aiming your weapon, unlike binoculars that hitman holds. This is because the goggles are strapped to his head. Special Items: Pieces of equipment included in this category include Car Bombs, cell phones, pagers, mini-bombs, bomb remotes and detonators, poison, etc. These are mission specific and will be explained within the mission walkthrough in which they pertain. F. ===================================================================================================== :M I S S I O N W A L K T H R O U G H S: ===================================================================================================== Because of the way the game is designed to be played (what makes it so damn fun) is that you can tackle a mission in a variety of ways. Instead of being utterly long-winded and going through each mission step-by-step, I will give you a layout of your options during the mission, where key locations are, where weapons can be found, or people of special interest. It is truly often the case in this game that once you find a method of completing your objectives, its really up to you to decide how it is actually carried out. I believe you will find the information rather useful however, especially first time players, and players looking to strike down fools with great vengeance in new ways. Note: (!) Indicates "Point of interest", the same as stated in the legend for your satellite surveillance in game map. Look for the (!) on your map when the guide refers to an item with this symbol. F1. *Anathema* ----------------------------------------------------------------------------------------------------- Father Vittorio has been kidnapped by a Mafia boss named Don Guilliani. Seeing how this is not an official agency sanctioned mission, you will not have access to photos, videos, or satellite surveillance previous to the mission. Target : Don Guilliani Total Enemies : 20 [17 Bodyguards, 1 Lawyer, 1 Son, 1 Driver] Total Innocents : 4 [1 Maid, 1 Cook, 1 Postman, 1 Delivery Boy] Objective(s) : Eliminate 'The Don', rescue the padre, get the funk out. Best Disguise : Bodyguard Weapons Found : 9mm, Deagle, Revolver, R93 Sniper, DBSG, Golf Club, Kitchen Knife, Spoon? [Enemy Desc] [Weapon/Item] Bodyguards 9mm Pistol The Son Deagle .50 The Lawyer Double Barreled Shotgun The Driver Deagle .50/Car Keys Don Guilliani Revolver/Golf Club [Disguises] [Note/Item] Postman Cannot carry weapons through front gate/Flowers Delivery Boy Cannot go upstairs/Groceries Bodyguard Other guards highly suspicious/9mm Pistol Target/Objective/Weapon/Ammo Locations: [What] [Where] The Don Front Left balcony, 2nd floor 'boss's office' Postman Front Gates Delivery Boy Back Door Lawyer Lawyers Office The Driver 1st Floor Left wing Deagle .50 In the study (1st floor), the driver/son. Golf Club Front Balcony, Boss's Bedroom Revolver 2nd floor bedroom, The Don Kitchen Knife Kitchen, the cook R93 Sniper Garage Sniper Ammo Garage, Lawyers office SG Ammo Upper right wing, middle room Pistol Ammo Everywhere ***Completion Tips*** If you're going to use the postman disguise, stash your guns in the groceries that the delivery boy carries in. this will allow you to access them easily by heading into the basement and going into the kitchen. And you wont get smacked in the face by the guys at the front gate who will frisk you. There are really only 2 ways (generally) to complete this mission. Long range or close combat. Use the sniper rifle and get the don on the balcony from the hill, or use the ladder in back to utilize the roof and get in tight for a close up takedown. If you can get the car keys from the driver, it will make your getaway tons easier. Remember, if you take him out with the sniper rifle, you still have to make your way back inside to get the basement key off of him, and then back outside to the exit. ***Silent Assassin Walkthrough*** We're going to be moving fast on this one. Your par completion time is around 7 minutes. I did it in 6min5sec on Expert, so this shouldn't give you too many problems. From the start, run straight down the hill and stand behind the tree on the right, or up against the wall next to the door. The infamous pissing guard will be out shortly, take him down with the chloroform, grab his gun. Grab his body and open the door. Drag him through the door, and leave him there. If you're playing on normal you won't need to do this because there isn't a patroling guard outside the gates. Anyway, run directly to the garage and grab the R93 Sniper. Exit the garage via the back door, and run to your left behind the garage so that you can see the don on the balcony and take him down. Immediately drop your sniper and run towards the basement steps until your threat meter pulses slightly, then slow to a walk. Head into the basement and back up into the kitchen. Make a right and head down the hall. Make sure you talk the path that doesn't run into the guard who stands just inside the front door, you don't want anyone to see you yet. Once you make it all the way across the hall, you should be at a set of stairs that lead to the 2nd floor. The guard will have his back to you. Sneak up the stairs and use the chloroform on him. Grab his gun and drag his body into the bosses bedroom. Run outside onto the balcony and grab the key/revolver from the don. Now, drop off of the balcony on the side with the gate that leads to the backyard. Check your map and wait for anyone in the back near the pool to go inside. Then run like mad all the way around to the door on the opposite side that comes out near the kitchen. Walk once again into the basement, discover that the padre isnt there and you're ready to exit. If you were fast enough, the guard you knocked out at the start should still be sleeping, or just now waking up. If you want (I didn't bother), grab your R93 before you leave. Run through the door and straight back up the hill. Walk far enough and you'll trigger the exit sequence. SA Achieved. You should now be the proud owner of dual silenced silverballer .45's. Weeeeeee. F2. *St. Petersburg Stakeout* ----------------------------------------------------------------------------------------------------- The agency has assembled a meeting of four generals for the sole purpose of giving you the chance to take one of them out, an Ex-KGB officer. You have a photo of the building where the meeting will take place, and some footage (not very good) of your target officer. Target : Ex-KGB Officer Total Enemies : 35 [32 Soldiers, 3 Bodyguards] Total Innocents : 3 [2 Civilians, 1 VIP] Objective(s) : kill kill kill, and split. Best Disguise : Russian Soldier Weapons Found : 9mm, AK 47, 5.45mm Pistol Agency Supplies : SVD Sniper, Sniper Ammo, 9mm Pistol SD, Night Vision, Pistol Ammo [Enemy Desc] [Weapon/Item] Russian Soldiers AK 47 Bodyguards 9mm Pistol [Disguises] [Note/Item] Russian Solider Other guards highly suspicious Bodyguard Good for moving around the Pushkin, nice brown suits Civilian Pointless. No Civs allowed. Target/Objective/Weapon/Ammo Locations: [What] [Where] KGB Officer Pushkin Building, 3rd Floor Russian Soldiers Everywhere Civilians Metro station Agency Supplies Locker 137, Metro ***Completion Tips*** Your best bet here is to get a uniform from one of the 2 Russian soldiers just outside of the metro in the first room at the top of the escalator. Go through the door in that room and follow the tunnel all the way through the sewers to a man hole that leads up to the streets, a short distance from the apartment building. Walk slowly. You wont come close enough to any soldiers to raise any suspicion. The best view of the meeting room is from the 4th floor, but be careful, as a soldier is lurking near by on that floor. Before you take the shot, pay close attention to the officers. Your target is bald, a non-smoker, right handed, and drinks a lot. He is usually sitting closest to the window. After you take the shot, walk back the way you came and its over. This is a terribly easy level. F3. *Kirov Park Meeting* ----------------------------------------------------------------------------------------------------- General Marakov is meeting with a Russian connection, Igor Kubasko to possibly gain information about the St. Petersburg hit and to seek protection out of fear of impending assassination. The meeting takes place at 1400hours at Kirov Park. You are supplied with a video of the two in an earlier meeting, as well as pictures of each, so identifying targets should be no problem. They will be arriving at the park via armored limousine. Target : General Marakov, Igor Kubasko Total Enemies : 20 [13 Soldiers, 6 Bodyguards, 1 Officer] Total Innocents : 2 [2 Limo drivers] Objective(s) : Kill the general and his mafia connection and roll out. Best Disguise : Any, even your own hitman duds. Weapons Found : 9mm, AK 47 Agency Supplies : 2 car bombs, 9mm Pistol SD, Pistol Ammo, SVD Sniper, Sniper Ammo [Enemy Desc] [Weapon/Item] Russian Soldiers AK 47 Russian Officer 9mm Pistol Bodyguards 9mm Pistol [Disguises] [Note/Item] Russian Solider It will get the job done Russian Officer Soldiers less suspicious Bodyguard You're lucky if you can get one You Works great too Target/Objective/Weapon/Ammo Locations: [What] [Where] General Marakov Kirov Park, center street. Limo: can be tracked from start Igor Kubasko Kirov Park, center street. Limo: North of park Russian Soldiers Everywhere Limo Drivers Uhmmm... Bodyguards Next to limousines Agency Supplies Behind the dumpsters at start ***Completion Tips*** This one is a breeze. Stealth is rather easy, and you have multiple options as to what you can do. Use the sewers and place a car bomb on the generals limo from underneath. Make your way to either the radio tower or mausoleum and a give the mafia geek a shot to the dome. this will send the general running in fear back to his limo -- kab00m. Be careful of the mausoleum tower. There is a whistling guard atop, and if you are spotted taking the shot, be prepared to have kill everyone in the level. ***Silent Assassin Walkthrough*** "Run over to the crates at the start, and hide behind the two that touch. The loot is in the corner they form. Hit sneak here so the soldier and limo won't see you. Start picking up whatever gear you want (sniper is mandatory) and keep the camera pointed at the soldier. Once the limo has gone, slowly back away from him, keeping the dumpster between you, then sidestep to the left behind this second dumpster. The instant he turns his back, bolt for the sewers. There is an entrance between your equipment and the pier. Check the map: you will have to run to the sewer entrance near the radio tower base. Go there, climb up to the street and check the guard patrolling tower base. When he's going backwards to the wall, pick lock tower fence door and climb the ladder to the top. Now pick your sniper and point it to the park. Wait until your both targets walk to the nearest side of the park from the tower. There's a moment they will get very close to each other that they form a line (in your point of view from tower). Snipe them exactly when they are together and you can hit both down with a single shot! Immediately go down to the tower base before the guy patrolling there catch you. You must be very fast from the moment you hit the sniper trigger and climb down the ladder or he will see you and start shooting you. Once you are on the ground again, go to the sewers where you came from and run all the way back you came from the pier. Job done: Silent Assassin." - contributed by CoelhoMD [coelhomd@hotmail.com] My version of the SA walkthrough for this level differs slightly. All you need for for this one are the two car bombs. From the start, wait until the soldier isn't looking of course, walk to the dumpster and snag the car bombs. Immediately head into the sewers. RUN! Make your way to the manhole at the northwest side of the map that comes out behind a building near some dumbsters. The mafia boss parks his limo here, and if you were fast enough, by the time you are crawling out of the manhole, the driver should be coming by to take a piss. Knock him out with the chloroform and take his clothes. Walk around the corner of the building and plant the first car bomb. Walk away and go back behind the building. Grab your clothes and head back down into the sewers. Now you are heading to the manhole on the southwest side of the map. Its the one where the car is parked directly over the manhole. Run to it and plant the bomb. Now run back and to the manhole you entered from the agency weapons drop. Take about 20 steps towards the boat dock and pull out your binoculars and witness the glory. The mafia boss already tried to leave in his limo and it exploded, so the general is running like mad to get to his. Its a beautiful sight, watching the limo explode and kill everyone within like a 20 ft radius. Now what do you do? Walk casually back to your boat (a whole 10 ft away from where you are standing probably). Brilliant. This is one of the most satisfying hits you can pull off. And what do you get, a lovely sawn-off double barreled shotgun. Boom. Speed is of the essence. F4. *Tubeway Torpedo* ----------------------------------------------------------------------------------------------------- Agency has word that the one of the generals is interrogating/torturing prisoners in the basement of the HQ in (some city). You're given a somewhat shoddy video of the general and a layout of the grounds as always. After the briefing, your mission and objectives should be very clear, so I need not be extensive in the details. Target : Mikhail Bardachenko Total Enemies : 35 [33 Soldiers, 1 Officer, 1 General] Total Innocents : 2 [2 VIPs] Objective(s) : Rescue the agent from 2nd basement, blow through the wall, escape. Best Disguise : Russian Officer Weapons Found : 9mm, AK 47, Deagle .50 Agency Supplies : 9mm Pistol SD, Mini-bomb, Bomb remote, pager, cell phone, various ammo [Enemy Desc] [Weapon/Item] Russian Soldiers AK 47 Russian Officer 9mm Pistol [Disguises] [Note/Item] Russian Solider It will get the job done Russian Officer Slightly different treatment in disguise Target/Objective/Weapon/Ammo Locations: [What] [Where] Mikhail Bardachenko Military Headquarters, 2nd basement, interrogation room Surveillance System 1st Basement, Control Room Russian Soldiers Everywhere Russian Officer 2nd Basement, guards quarters Agency Supplies #1 Crates marked "FCK" at start, #2 1st basement Deagle .50 Upstairs, first room, HQ Sub-machine gun 1st Basement, Agency drop, HQ ***Completion Tips*** This one shouldn't give you too many problems completing. You can very easily achieve the highest rating possible if you're careful like always. There is a soldier near the start to subdue and get you going quickly. pick up your supplies behind the crates and get into the truck. Once into the military headquarters, be careful of surveillance cameras. Running in the halls, and accosting anyone within view of the cameras will alert the guards. Do that and the agent dies. You can disable the security cameras by going into the server room and disabling the surveillance system. Don't access the server room by going through the control room. Being seen going into that room will alert the guards and they'll start shooting at you. Make your way down to the 2nd basement and rescue the agent from the general. Take him back up to the 1st basement and use the mini-bomb to blow through the wall... haul ass to the exit. "I found this out from the GAME FAQS board. Someone called IronMunkey provided me this tip. In the Tubeway Torpedo level, use the silenced gun to shoot the surveillance Server. Once you get to the second Basement, enter the Observation room, Drop the pager. Use the phone (it will call the pager) and the General, puzzled by the ringing, will walk right in!!! You can strangle him at this point and get out with the hostage." - Jose M. D. J. / IronMonkey GameFAQS message boards Thanks for the contribution guys (and everyone else who emailed me) -- i was totally baffled until now. F5. *Invitation to a Party* ----------------------------------------------------------------------------------------------------- The last general is ready to take a scheisse in his pants (i love these Germans, they run around yelling scheisse, figure it out if you don't already know). You're suppose to infiltrate the party and take him out. Its up to you how you do it as always. Once the general is down, you are to secure the suitcase full of confidential info from the ambassador. There will be a spetznaz agent working the party too. He's either working against you, or for you. However you look at it I guess. I love this level simply for the fanatical behavior of the innocents if you go on a rampage. Target : General Zupikov, Ambassador(?) Total Enemies : 20 [19 Guards, 1 Spetznaz agent] Total Innocents : 20 [5 maids, 4 waiters, 10 guests, 1 VIP(?)] Objective(s) : Put the smack down on Zupikov, escape with the suitcase. Best Disguise : Party Guest Weapons Found : 9mm, 5.45mm Pistol, SMG Agency Supplies : 9mm Pistol SD, Pistol Ammo, Poison [Enemy Desc] [Weapon/Item] Bodyguards 9mm Pistol, SMG Ambassador Safe Combo nation Spetznaz Agent 5.45mm Pistol [Disguises] [Note/Item] Bodyguard You know the drill Waiter Can get you just about everywhere, except upstairs/Chocolate Party Guest The best. Run around like a fool/Invitation Chef Great mass murderer outfit Target/Objective/Weapon/Ammo Locations: [What] [Where] General Zupikov Ballroom, left wing (room with maid) Spetznaz Agent Ballroom, upstairs with the ambassador Ambassador 2nd Floor Offices Bodyguards Outside, Inside, Near the limo in the garage Waiter Ballroom, kitchen, at start with back door key Chef Downstairs in the kitchen SMG Bottom floor, 2nd room 5.45mm Pistol Spetznaz Agent Waiter Uniform Bottom floor, 1st room Agency Supplies Look at your map, you know the drill sucka. Champagne Glasses Kitchen counter ***Completion Tips*** Lets see... this one is rather fun because there are so many ways of completing it. If you subdue the waiter at the beginning and take his door key, you'll be off to an easy start. You can use the poison with the champagne glasses and give it the general. There is a party guest that comes along to the front gate from the far left. Guests are great and if you're lucky, you'll just have to flash your invitation and won't get frisked. Then you can follow the general into the left wing and wrap him up in fiber wire when he enters the room with the maid. If you go the bodyguard route, walk around outside until he comes out with the case and blast on him. If anyone finds the body of the ambassador, they will be alerted and you'll have a chance to make it to the garage and take him down before he leaves. Basically all you really need to do is get inside and take out the general. What else is there to explain? Its up to you. Be the man. Rock some socks and leave a nasty mess. F6. *Tracking Hayamoto* ----------------------------------------------------------------------------------------------------- Agency has sent you after Masahiro Hayamoto Jr. You are to kill him, and place a transmitter on him so that Agency can track his father, Hayamoto Sr., via the corpse. Hayamoto Jr. is having a meeting with a yakuza member at his house, and it's up to you to infiltrate and carry out the mission. Target : Masahiro Hayamoto Jr. Total Enemies : 18 [12 Guards, 6 Yoyimbos] Total Innocents : 1 [1 Female House Member] Objective(s) : Knock Jr's lights out, bug him, peel. Best Disguise : Bodyguard/None Weapons Found : 9mm Pistol, SMG Agency Supplies : Nada [Enemy Desc] [Weapon/Item] Bodyguards 9mm Pistol Yoyimbos SMG Servant/Cook 9mm Pistol [Disguises] [Note/Item] Bodyguard You know the drill Yoyimbo You don't have the 'tats or skin tone for this one Servant/Cook Jr will spot the fake a mile away Target/Objective/Weapon/Ammo Locations: [What] [Where] Hayamoto Jr. Master Bedroom Servant/Cook Kitchen/North Entrance Poisoned Fugu Fish Point of Interest/East Entrance SMG Point of Interest/Back Entrance Car (Car Horn) Garage ***Completion Tips*** Lets see. Be stealthy. You don't even need a disguise if you move around well enough in this place. If you need a quick disguise, run into the garage and honk the horn in the car. The nearby guard will come in and face his back to you, allowing you to make a move (chloroform always works for me, kill as a last resort in this one). If you want to get Hayamoto safely, place the transmitter and fugu fish in the sushi platter in the kitchen and let the servant deliver the death. You can be well on your way out by that time. Like I said earlier, avoid killing on this level as much as possible. I got my first SA ranking on Anathema, and my second SA ranking on this one. So if you're in need of a nice sidearm, and as of yet do not have the sawn-off, do your best here and pick it up. There isn't much else to mention. There might be a servant's robe laying around in one of the rooms, but it isn't much use to you. F7. *Hidden Valley* ----------------------------------------------------------------------------------------------------- With your fine work on the previous mission, Agency has been able to track Hayamoto Jr's corpse and pin- point a location on Hayamoto Sr. He's hiding out in some old-school castle type shiznit with all kinds of security. You'll have find a secret passage (an underground tunnel) to the gates leading up to the castle. And yes, security is tighter than a... well its pretty populated. hehe. Target : None Total Enemies : 68 [8 Snipers, 60 Guards] Total Innocents : 0 [Too Bad] Objective(s) : Find the secret passage Best Disguise : Night-Ops Ninja Weapons Found : SMG-SD6 Agency Supplies : Crossbow, Crossbow Bolts, Night Vision [Enemy Desc] [Weapon/Item] CWC Ninja SMG-SD6 CWC Sniper W2000 Custom Sniper Night-Ops Ninja SMG-SD6 [Disguises] [Note/Item] CWC Ninja Night-Ops Ninja's will be suspicious of you being in the tunnel Night-Ops Ninja Will get you pretty far on foot through the tunnel Target/Objective/Weapon/Ammo Locations: [What] [Where] SMG-SD6 Everywhere Night-Ops Uniform Point of Interest, Mid-Tunnel ***Completion Tips*** Use your binoculars to scope out the sniper at start. Weave in and out of the trees to avoid him acquiring a target lock on you. Climb into the back of moving trucks to advance you into the tunnel. But be warned, the trucks will stop and be inspected by the Night-Ops Ninja's and will not continue moving until the guards are no longer suspicious of the cargo being carried. If you are having problems, hop out of the truck before it gets to the guards, and when it starts up again, hop back in and you're already past the guards. This mission is easier than your girlfriend. KEEP YOUR CROSSBOW! It will help you out a lot next mission. F8. *At The Gates* ----------------------------------------------------------------------------------------------------- Ok, you've made it through the tunnel, and now its time to head into the castle. You have to make it past several snipers and guards, without alerting anyone, or Hayamoto will split leaving you with a failed mission. Once you make it close enough to the castle, you will get a briefing from Agency about the Alarm Power Grid. You must disable 3 Generators before entry. Target : None Total Enemies : 40 [30 Guards, 6 "Real Ninja's", 4 Snipers] Total Innocents : 0 [Just Say No] Objective(s) : Make it to the castle undetected, disable the alarm Best Disguise : Cold-Weather Camouflage Ninja Weapons Found : Katana, 9mm Pistol, SMG, W2000 Custom Sniper, SMG-SD6 Agency Supplies : Jack [Enemy Desc] [Weapon/Item] CWC Ninja SMG-SD6 CWC Sniper W2000 Custom Sniper "Real" Ninja Japanese Katana [Disguises] [Note/Item] CWC Ninja Just like butter "Real" Ninja All the other "real" ninjas will slice you up, not a good idea Arctic Camo Ninja This one seems to be a little off too, maybe thats why there is only one Target/Objective/Weapon/Ammo Locations: [What] [Where] Grid Generator #3 The other two are marked on your map, after you disable the second generator from inside the castle walls, turn directly around and go up the ramp. Walk down the hall and it will be at the end up against the wall, you can't miss it. SMG-SD6 W.O.C. of the CWC and Arctic Camo spooks Japanese Katana Beat up a "real" Ninja and take one W2000 Custom Sniper Get one of the snipers in the towers to start shooting at you first, and then shoot them in the head. If you do it right, they will toss the wonderful weapon out the window as they meet their doom. ***Completion Tips*** As long as you kept your crossbow, and you don't have any problems killing like say, 15 people, this should be yet another flawless mission. Take out snipers when needed, and if you're lucky you can get a W2000 and make your sniping experience tons easier. Once again, you'll know what to do when the time comes. Oh yeah, don't try to climb up the rocks that lead into the 2nd level of the castle, you'll get shot in the face most likely. Hold off on taking a Katana or SMG-SD6 with you. The W2000 is a treasure, and you'll have plenty of opportunities in shogun showdown (the next level) to get you one. F9. *Shogun Showdown* ----------------------------------------------------------------------------------------------------- This is it. You're inside the castle and its time to go after Hayamoto Sr, the man himself :\ Its not going to be easy. Lots of ninjas hiding in the rafters, plenty of SMG-SD6 fire going through paper walls, and oh yeah, you have to steal a missile guidance system while you're at it. Kill 'moto, snag the loot, and make like a tree. Have fun with this one, an excellent mission. Target : Masahiro Hayamoto Sr. Total Enemies : ? [? Night-Ops Ninja, ? CWC Ninja, ? NINJA] Total Innocents : 1 [Female Occupant] Objective(s) : Shank Hayamoto, steal his toys, run home to mama. Best Disguise : Night-Ops Ninja Weapons Found : .22 SD, Katana, Deagle .50, SMG-SD6, Bomb, Bomb Remote Agency Supplies : Nothing [Enemy Desc] [Weapon/Item] Hayamoto Sr. Japanese Katana Night-Ops Ninja SMG-SD6 Sleeping Night-Ops Deagle .50 NINJA's Japanese Katana CWC Ninja SMG-SD6 [Disguises] [Note/Item] Night-Ops Ninja Thats the ticket. NINJA's Are you kidding me? CWC Ninja Not exactly the stealthiest look to go with color scheme inside Target/Objective/Weapon/Ammo Locations: [What] [Where] SMG-SD6 Ninja's, Wings Level (point of interest, bottom middle of the map) Bomb Wings Level (!), where all the SD6's are lined up) Bomb Remote Found with the bomb Deagle .50 On the 4th level, where the security room is. The sleeping ninjas in that room are all carrying Deagle's 2nd Level Key Card Wings, Top right hand corner (!) Hayamoto Sr. 6th Floor Familiar Woman 5th Floor, she has the keycard to the 6th floor Guidance System Museum, Top-Middle .22 Silenced Museum, Top-Right Japanese Katana Stop it, right now. ***Completion Tips*** Whoa. This level exceeds any of the previous levels I would say in number of options. Lets see... I don't want to be too extensive on this, because it's one of the funnest levels to play, so lets get started: Get the bomb from the Wings and plant it on the helicopter, or use the helicopter as an escape. It makes a nice boom, and a great distraction. You probably still have that nice old custom sniper rile. There are a few good spots outside Hayamoto's 6th room window for excellent sniper shots. Want the real shogun showdown? Beat up one of the NINJA's and snag his katana. If you make it to Hayamoto completely undetected, he won't flee, yet challenge you to a duel. Of course his NINJA friends are going to help him along. He's kind of girly like that. Oh yeah, before I forget... Don't find out the hard way that the wooden floor in the first room makes a lot of noise. Besides the hit itself, I guess I should tell you how to get there. Make it to the wings and snag the keycard to the 2nd level. Go back in to the first room you should have gone into at the start (the one with the squeaky floors. Check the levels, keep heading up. Get the keycard for the 6th floor. Kill the target. Take his card. Go back to the very start of the level. Go back into the squeaky room and head downstairs instead of up this time. The museum contains the guidance system and a brand spankin' new weapon, the .22 SD pistola, sexy. Now, get out of my house. If you didn't blow up the chopper, go grab the girl and take her for a ride in it. Mission complete. F10. *Basement Killing* ----------------------------------------------------------------------------------------------------- Oh yeah, what fun. We're off to Kuala Lumpur Malaysia. Your target is some comp-u-geek that has stolen some important security software. His name is Charlie Sidjan, and for his no-good-deeds, he deserves the axe (literally if you wish). The video of your target a little dated, and other info is also a bit sketchy but you are to disarm the security system for the elevator in the 1st basement before leaving. Target : Charlie Sidjan Total Enemies : 22 [Security Guards] Total Innocents : 30 [2 Pizza guys, 6 Firemen, 22 Office Workers] Objective(s) : Kill Charlie in the final basement, disable security on elevator Best Disguise : Fireman Weapons Found : 9mm Pistol SD, Deagle .50, Fireman's Axe, Smoke Bomb Agency Supplies : Smoke Bomb, 9mm Pistol SD, Pistol Ammo [Enemy Desc] [Weapon/Item] Security Guard 9mm Pistol [Disguises] [Note/Item] Security Guard Surprisingly, it will work Pizza Guy Now were talking/Pizza Fireman Oh yeah!/Fireman's Axe You Its an office, only the black gloves are a little odd (wont get you downstairs) Target/Objective/Weapon/Ammo Locations: [What] [Where] Charlie Sidjan Lower Basement Surveillance Computer Basement, Next to the 'Direct Elevator' (before lower basement stairs) Deagle .50 Found in the room directly across from the Agency drop Smoke Bomb Agency Drop 9mm Pistol SD Agency Drop Pistol Ammo Agency Drop Laundry Chute Upper Right Wing (!) Fireman's Suit Upper Left Wing (!) Pizza Delivery Boy Lower Left Wing (!) Fireman's Axe Same as Fireman's suit 9mm Pistol Lock box -- near direct elevator, 1st basement ***Completion Tips*** Are we ready to have some fun? Basically three different routes to choose from. I want to be a little less extensive on this one, as its not terribly difficult. Getting your guns past security: you can either subdue the guard who is lingering near the weapons drop and take his clothes. This will allow you to pass through the metal detectors with your guns, or, drop the smoke bomb into the laundry chute, and snag a fireman's suit and an axe and run, yes run, down the FIRE STAIRS (no elevators during a fire). Its an emergency, and yes the fireman run. Follow them down into the basement. Head directly for the office with the surveillance system and elevator. Shoot the computer and disable the cameras. Head immediately down into the basement and take out Sidjan. If you are fast enough from the time you drop the smoke bomb, get downstairs and kill him, you can run right into the elevator for the escape. Another easy Silent Assassin rating. Another option is to subdue the pizza delivery boy and wait for Sidjan to order a pizza. Drop your guns down the laundry chute and then carry the pizza through the metal detectors. And pick up your guns once downstairs. They don't like you hanging around much though down there, so you gotta move fast. And before I forget, be careful when sneaking up on Sidjan, if you step on the boxes or potato chips scattered all over the floor, you will make noise and alert Sidjan. F11. *The Graveyard Shift* ----------------------------------------------------------------------------------------------------- They're up late, probably coding, probably playing games or looking at porn. You've entered the scene to place a hacking device on the main server cpu, so that an ally can gain access to secure information. Are you beginning to feel like an errand boy? Well, if you're paying any attention to the story line, you might be catching up on a few things. Some familiar faces are appearing, but why? Hmmm... anyway, its simple gain access to the room that contains the server, plant the device, and leave undetected (or leave behind a trail of dead, whatever suits your style) Target : None Total Enemies : 12 [Security Guards] Total Innocents : 5 [4 Office Workers, 1 System Administrator] Objective(s) : Plant the hacking device, find an escape Best Disguise : Security Guard Weapons Found : 9mm Pistol SD, 9mm Pistol Agency Supplies : Nothing [Enemy Desc] [Weapon/Item] Security Guard 9mm Pistol [Disguises] [Note/Item] Security Guard Dimly lit hallways, stupid guards, thats your ticket System Administrator Just one of the guys Target/Objective/Weapon/Ammo Locations: [What] [Where] System Administrator Sys. Admin office Coffee Surveillance Kitchen (aka, the webcam) Pistol Ammo Sys. Admin office Server Room Keycard Sys. Admin office Night Vision Northern lock-box in hall (locked) Pistol Ammo Both north side/south side lock boxes 9mm Pistol SD Southern lock-box (unlocked) Server Room Marked on map, easy find ***Completion Tips*** Are your sneaking skills sharp enough yet? There isn't much of a trick to this one. Head straight into the kitchen and shoot the camera facing the coffee pot. This will grab the curiosity of the paranoid system admin (he likes his folgers urine free), and force him to leave his office. You can either take your chances and try to make it past the guards on your own, or wait for him there in the kitchen, hiding to the right of the door and subdue him on his way in. Take his clothes and make way for his office. Snag the keycard and go to the server room. Plant the device, wait for a debriefing, and then its off to the sky bridge. That's all there is to it. If you get into a shootout, use the cubicle dividers to your advantage. Not only can you hide behind them, but you can blast the guards through them as well. Just make sure you have a gun equipped that will penetrate walls/doors. If you're not sure, the weapons list shows all weapons that can penetrate objects, they are listed with an asterisk inside of parenthesis (*). Just a little FYI, because I know some of you don't like to read everything and you go straight to the walkthrough section and miss a lot of info :P F12. *The Jacuzzi Job* ----------------------------------------------------------------------------------------------------- Finally, you've made it to the top of the Carniwarez towers (yeah, thats the name of the place you've been terrorizing the past 2 levels. Its time to take out the other Sidjan, Charlies twin. Except this twin is no geek, well, he is, except it appears that he may get a little more action than his aesthetically equal dead brother. Soon, they both will be dead. They want it to look like a robbery gone sour, so you're after money and a 16th Century statue as well as blood. Dig in. Target : The Sidjan Twin Total Enemies : 6 [4 Armed Hookers, 2 Security Guards] Total Innocents : 2 [1 Office worker, 1 Repair technician] Objective(s) : Kill the twin, steal the money/statue/exit stage left Best Disguise : Not even a cloaking device would help you here, you're on your own Weapons Found : Revolver, 9mm Pistol Agency Supplies : Nothing [Enemy Desc] [Weapon/Item] Angry Prostitute Revolver Security Guard 9mm Pistol [Disguises] [Note/Item] Security Guard Not useful unless you set off the alarm Target/Objective/Weapon/Ammo Locations: [What] [Where] The Twin He's on your map!@#$ Money Behind painting, N. Eastern room (!) [the office] Statue In hallway, hard to miss (!) Fuse Box Room directly across from the office Night Vision On the living room table Revolver In the room where the fuse box is ***Completion Tips*** If you got the night vision last level, get ready to have some killer fun, if not, you'll be ok. Anyhow, Make your way around the outside of the house and get to the room with the fuse box in it. Kill the power and the lights. If you don't do this, when you try to steal the money or statue, the guards will be alerted and call for additional security aside from the 2 present guards. But beware of the technician that comes to fix the power outage. With the lights out, snag the loot. Watch out for the girls, they're packing magnum revolvers and will shoot at you on sight. The money is behind the painting in the office, and the statue is in the hall, both marked on your map. Its up to you to carry out the hit. You've been playing long enough now, by this level, you should already have that fiery desire to make each hit something beautiful and painful. Watch as he tries to hold his breath underwater to escape his d00m. F13. *Murder at the Bazaar* ----------------------------------------------------------------------------------------------------- Lieutenant Ahmed Zahir has stolen and hidden some cargo as Agency likes to call it, but they're dealing with nuclear warheads, and our client wants them back. Somewhere in all this, Colonel Mohammad Amin got himself mixed in with the wrong crowd, so he has to die also. Zahir is carrying a map with coordinates to locate the warheads, and the Colonel, a key. Take out the two targets, retrieve the loot, and escape. Target : Lieutenant Ahmed Zahir, Colonel Mohammad Amin Total Enemies : 13 [Soldiers] Total Innocents : 7 [Civilians] Objective(s) : Eliminate the two targets, recover the map/key Best Disguise : Soldier Weapons Found : 9mm Pistol, SVD Sniper, Revolver Agency Supplies : Nothing [Enemy Desc] [Weapon/Item] Soldier AK 47 Ahmed Zahir 9mm Pistol/Coordinates Mohammad Amin Revolver/Key [Disguises] [Note/Item] Soldiers These guys are stupid, truly The Colonel I don't see why not The Lieutenant Better than nothing Civilian Better off dead Target/Objective/Weapon/Ammo Locations: [What] [Where] SVD Sniper Guards Quarters (!) Sniper Ammo Guards Quarters Coordinates/9mm The Lieutenant, His quarters Key/Revolver The Colonel, at The Bazaar ***Completion Tips*** If you have problems with this one, go call the French Army, I believe they are steadily looking for giant weenies to recruit. Agency tells you that the lieutenant is weak and goes for prayer each after noon, and thats a good time to strike, actually, anytime is a good time to strike. Get yourself some soldier gear and head into the bazaar. Nothing tricky here. Next is the lieutenant, he's in his quarters with 4 guards out front. Head up to the guards quarters and grab the SVD sniper. You should have no problems finding a spot for an easy shot. I'm not sure if you can snipe the colonel, as I took him out too fast to see if he ever left the bazaar. Anyhow, this one is cake, not even terribly entertaining either except for maybe the fact that Zahir looks like Bin Laden. He's not a very smart enemy either, I snuck up on him and gave him some golf club action. F14. *The Motorcade Interception* ----------------------------------------------------------------------------------------------------- Hmmm. The last two dead guards were hiding the warheads, now this tough guy is selling them, Bismallah Malik, the local Kahn. You are to rendezvous with an Agency contact with the town to collect your weapons, intercept the Kahn inside of his armored vehicle, avoid killing any UN troops, and escape. Target : Bismallah Malik Total Enemies : 26 [20 Soldiers, 6 UN Troops] Total Innocents : 2 [Civilians] Objective(s) : Get weapons, intercept the motorcade Best Disguise : Soldier Weapons Found : Barret M195, M4 Carbine, AK 47 Agency Supplies : Barret M195, Pistol Ammo, .50 Cal Ammo [Enemy Desc] [Weapon/Item] Soldier AK 47 UN Troops M4 Carbine UN LMG Trooper M60 [Disguises] [Note/Item] Soldiers We're off to see the wizard UN Troop Up there with the best of 'em Civilian Armed Civs are for the birds Target/Objective/Weapon/Ammo Locations: [What] [Where] Bismallah Malik Motorcade, black limo, in the back seat on the right (comes from the east) Barret M195 Sniper Agency Contact .50 Cal Ammo Agency Contact Pistol Ammo Agency Contact M4 Carbine UN Troops ***Completion Tips*** Once you've met up with your contact, now would be a good time to find a disguise. Try out one of the local soldiers. I think they enjoy being dead and naked in the sand. The best position to take the shot from is the building closest to the angency drop (just a little to the east). Its the only one close by with a ladder, and you have to go up some steps first before getting on the roof. This is a great spot because you're practically going to have a straight shot at him through the windshield as the motorcade approaches the gates. Kill. Leave. And you've got a nifty M195 to hang in your shed. But don' continue with the next mission yet. Click on the missions icon and go back into this level (don't load a game, just go back). This time, once you take down the Kahn, hide out until all the Locals are dead (the M60 should rock them all with LMG fire). Pick out a UN geek that you can take your fiber wire to without anyone seeing, steal his clothes and gun. Make your way to the exit. Now you have 2 new sexy weapons to hang up in the old shed. F15. *Tunnel Rat* ----------------------------------------------------------------------------------------------------- You've made it to the base where the cargo is. Now its time to actually grab the gold. You're on a mission to infiltrate the base, kill the residing officer. The unfortunate victim this time is Lieutenant Tuseff Hussein. Once his lights are out, you are to safely transport the cargo to the surface. Target : Lieutenant Yuseff Hussein Total Enemies : 20 [20 Soldiers] Total Innocents : 1 [Pisoner] Objective(s) : Access the base, kill Hussein, escort the cargo Best Disguise : Soldier Weapons Found : AK 47, M60 Agency Supplies : Nothing [Enemy Desc] [Weapon/Item] Soldier AK 47 LMG Soldier M60 [Disguises] [Note/Item] Soldier Clever one, aren't you? Yuseff Hussein I suppose you could do that too Target/Objective/Weapon/Ammo Locations: [What] [Where] Yuseff Hussein Circular room LMG Soldier Look around Power Generator Near night vision (!) Night Vision Opposite cargo (!) Cargo A no brainer (!) Prisoner Northern entrance Chloroform Next to Hussein, on the table ***Completion Tips*** Entry to the compound is rather simple. Six guards are on patrol on the surface level. There are two entrances, one is locked and needs to be picked, the other is a little further north next to the heli- pad. Use this one, as you can rescue the prisoner a little easier from this entrance. If you free the prisoner, he will tell you the location of your target. You can make your way to the generator and cut the power, but make sure to grab the night vision. Its best to take out Hussein first, because you can grab three more bottles of chloroform, and make your dancing in the dark a little more... sedating. If you turned off the power generator, you'll need to turn it back on before heading up to the surface with the cargo. No power, no lights, no exit. Have fun with this one folks, and don't leave without picking up the M60 LMG. 100 round clip. That's all I'm saying. F16. *Temple City Ambush* ----------------------------------------------------------------------------------------------------- Hey, gimmie back my nuclear warheads or I'm telling! Crazy cultists. You don't know much, but you've seen the video feeds. Someone has jacked the cargo, and you're to meet with an allied agent for more information on their operations and the cult leader. Good luck. Target : None Total Enemies : 14 [10 Cult Members, 4 Contract Killers] Total Innocents : 22 [Civilians] Objective(s) : Meet with your agency contact Best Disguise : Cult Member Weapons Found : R93 Sniper, Revolver, Deagle .50, SMG-SD6, SMG, SP12 Agency Supplies : SP12, Deagle .50 [Enemy Desc] [Weapon/Item] Cult Member Revolver Assassin SMG/Deagle/R93 Sniper [Disguises] [Note/Item] Cult Member Only carry concealed weapons Civilian Not truly the most effective You Worked for the last guy Target/Objective/Weapon/Ammo Locations: [What] [Where] Agency Contacts Look at your map (!) SMG-SD6 A Cult Member is carrying one SP12 Southeastern Agency contact Deagle .50 Main Agency Contact/Assassin R93 Sniper The 2 Sniper assassins SMG An assassin is carrying one SMG Ammo Check in shops 7.62mm Ammo Check in shops Revolver Those zany cultists ***Completion Tips*** Once you've met up with your contact you should have a little better idea of what's going on. He gives you word of the assassin's and he wants you to kill them and photograph the bodies. There are 2 at first, one can be found wandering the grounds in the market, the other in a window somewhere nearby (he moves around). Kill them and snap some photo's and then head back to your contact. He tells you where the entrance to the cult HQ is. By this time there are 2 more assassins in town. One with an SMG another with an R93. They can be seen on your map to the west (they're yellow enemies like the other guys, gotta love the NYY hats too). There is a ladder on the side of the building that will allow you up onto the second story where you can assimilate these dorks from a short distance. Don't forget to pick up the SP12, a great shotgun, before heading to the exit. Next please. F17. *The Death of Hannelore* ----------------------------------------------------------------------------------------------------- Full of nutcases, and sickly people, the hospital island is the setting for your next two ventures. You're sent out to kill the cult leader's personal physician, Dr. Von Kamprad, hide her body in a designated hiding place, and escape. It looks like this doctor has no tolerance for flowers and chocolates when it comes to her most important patients (whatever that's supposed to mean. watch the video... 'NO CANDY FOR JOO')... Oh yeah, you can't kill any of the patients either, or you fail the mission. Target : Dr. Von Kamprad Total Enemies : 18 [Bodyguards] Total Innocents : 10 [Hospital Patients] Objective(s) : Kill the Dr., hide her body, escape. Best Disguise : "Privileged" Patient (white gown) Weapons Found : AK 47, 9mm Pistol SD, 9mm Pistol Agency Supplies : AK 47, 9mm Pistol SD, Poison [Enemy Desc] [Weapon/Item] Bodyguard 9mm Pistol [Disguises] [Note/Item] Sick Cult Member Good, but won't get you upstairs Bodyguard Won't get you up there either Patient Your all access pass [white gown] 47 looks super cool walking around like this with his. This is not the face of sanity. Target/Objective/Weapon/Ammo Locations: [What] [Where] Poison Agency Drop, also, NE of right stairwell in the circular waiting room AK 47 Agency Drop 9mm Pistol SD Agency Drop Dr. Von Kamprand 2nd Floor, her office Hiding Place Key Agency Drop, on the wall Cult Member Gown 2nd, 3rd room on left with (!) Patient Gown Top right hand (NE) room, (!) ***Completion Tips*** This should be no problem getting the rank of silent assassin on. Here's how I did it. Subdue the first guard you come across in the front yard, and do your usual deed (steal his clothes and hide the body). Walk up and to the left to where the two bodyguards stand. Enter the door, and head for the room on your left with the (!), it contains the white gown worn by Von Kamprad's more 'wealthier' patients. This will allow you to get upstairs to see the doc, but not yet. Check your map for the location of the agency supply drop. You'll find an AK 47, 9mm Pistol SD, poison, and the key to the hiding spot where you need to stash the body. Getting into the weapons drop is a matter of waiting for the single guard to walk into the bath room. When he's in there, fiber wire him or use your chloroform. Make sure you hide the body, because the guy next door wanders around a lot and will probably see. The guns are useless, so snag the poison and the key and make your way towards the circular waiting room that has the two sets of stairs leading to the 2nd floor. Walk up casually and enter the Doctors office. After she greets you as being some other poor schmuck, she will turn her back to you. When she does walk slowly over to her glass and drop some poison in. Listen to her mindless blabber for a few seconds longer, and she will then take a drink of her water (the timing is perfect too, you would have been exposed as being a fake if she continued any further). Once she's dead, you're almost into the clear. A patient will come wandering upstairs. Give him a chloroform face mask or make use of the handy-dandy fiber wire and shut his lights out as he enters the room. Stash the body and be gone. You're off to the exit. F18. *Terminal Hospitality* ----------------------------------------------------------------------------------------------------- The cult leader is set to undergo heart surgery (I guess he needs a pacemaker after stealing all those nuclear warheads). Guess what? Yeah, its up to you to make the doc's take a seat and let your surgical abilities get the job done, hitman style. The hospital is actually a Shiva Temple for the cult members as you will learn within your briefing. There is an important package for you in Dr. Chakran's office, so make a stop on the 2nd floor before heading down into the basement. This level is huge, and its a lot of fun, my favorite in fact. Down with Deewanna Ji. Target : Deewanna Ji Total Enemies : 33 [Bodyguards, Cult Members] Total Innocents : 13 [Nurses, Patients] Objective(s) : Collect the package, kill DJ, escape Best Disguise : Doctor's clothing Weapons Found : Deagle .50, Uzi, Scalpel, 9mm Pistol, SMG, R93 Sniper Agency Supplies : Night Vision, 9mm Pistol SD, Anaesthetic, Doctor's clothing [Enemy Desc] [Weapon/Item] Bodyguard 9mm Pistol/Deagle .50 Cult Member Uzi/SMG [Disguises] [Note/Item] Cult Member Orange isn't that bad of a color. They're bald too! Bodyguard Pale skin and a turban, what a winner! Patient Some limitations to where you can travel Doctor Dr. Death (HAR) is in the house, this is your ticket Target/Objective/Weapon/Ammo Locations: [What] [Where] 5.45mm Ammo One of the cult members in the basement is carrying it and he doesn't even have a rus. service pistol on him. ? Uzi Found on most Cult Members SMG A bodyguards have them Deagle .50 The bodyguards all pack the heat R93 Sniper In the temple on the hill (!) AK 47 (x2) Same as above (!) Cult Member (clothes) Outside of the temple on the hill (!) Night Vision Agency Drop Door Key Agency Drop, to get into the "next room" heh Doctor's Clothing Agency Drop, the next room Anaesthetic Agency Drop, the next room Scalpel Basement, consult's office, and anesthetist's office ***Completion Tips*** I'll say it again, this level is huge. Maybe even more abundant than the rooms and guards populating this area, are the numerous ways to carry out your mission. I'll quickly outline what's in store for you. Be patient at the start, the guard at the top of the steps will move around and eventually turn his back to you. Take the opportunity to take him out and get a disguise, or make your way past him. The temple on the hill contains a couple of AK 47's, an R93 Sniper, and a Cult Members outfit. The window (marked with a (!) on your map) on the SouthWest side of the building is open, and will give you easy access into the hospital. Make your way up onto the 2nd floor, and on to the agency supply drop. You'll need to go outside and drop down into a hole to enter the room undetected. Inside the supply box is a set of Night Vision goggles, and a key that opens the door to the next room, where you will find some doctor's clothing and some anaesthetic. Now its off to the basement. The basement contains a few items you might find interest in. If you like killing/creeping/'whatever it is you like to do' in the dark, there is a power generator located in the most southern room of the basement, its marked on your map. Kill the power and equip your goggles. This is really useful if you don't go the doctor route and need some cover to move around without being detected. There are scalpels located in two rooms down here, the consultants office and the anesthetist's office. The room where Deewanna Ji will be having his surgery on is the NE surgery room in the basement. Have fun with this one. There is access to the ventillation shafts from the basement in various areas, all marked with (!) on your map. When it's time to escape the vents and the roof will be extremely beneficial. There are more guards lurking around than it seems. Now for the biggest surprise. When you make it to the dock's, you'll be greeting by a man who looks uncannily like Mr. 47. Actually is Agent 17. He'll pop off a few rounds at you, and then take off running. Don't follow him unless you like blowing yourself up. You'll get to have more fun with him in the next level. Don't leave without an Uzi and a scalpel. Your weapon's collection should almost be complete by now. F19. *St. Petersburg Revisited* ----------------------------------------------------------------------------------------------------- Hmmm. Who stole what? Nuclear warheads? It turns out Sergei is the bad guy after all. And you've got to take him down. Agency says its now common to perform a hit on a former customer, but assure you that pressure is coming from all the right places so its ok. Just like before. Make your way to the Apt. Building. Take out Sergei in the office this time, and escape. Crazy Russians. Target : Sergei Zavarotko Total Enemies : 20 [Bodyguards] Total Innocents : 12 [4 Red Jump suits, 8 Regular Russian Civilians] Objective(s) : Kill Sergei Zavarotko Best Disguise : Any Weapons Found : Deagle .50, SP12, W2000 Sniper (collectors verison) Agency Supplies : SVD Sniper, Sniper Ammo (blanks) [Enemy Desc] [Weapon/Item] Bodyguard Deagle .50, SP12 Agent 17 W2000 Sniper/Deagle .50 [Disguises] [Note/Item] Civilian Nice Hat Red Jump-Suit Nice day for a jog Bodyguard Nice Sunglasses Yourself Nice Bald Head Target/Objective/Weapon/Ammo Locations: [What] [Where] W2000 Sniper Agent 17 Deagle .50 Bodyguards, Agent 17 Agency Drop Locker #137, Secondary Drop: Next to Apt. Building Agent 17 2nd Floor Pushkin building, the room opposite the meeting room If you enter the Apt. building he will be in the meeting room ***Completion Tips*** Ok, if you trust me, and want to get through this level without pulling your hair out, listen up. Throw everything you have heard from agency about this mission out the window. Its a set up. Not only is the sniper ammo supplied to you 'blanks', but the target you are sent to shoot at is a cardboard cut-out! Even better, when you go to take the shot from the apt. building just like before, Agent 17 is waiting in the window (to the far right if you're in the apt. building) with his Collectors edition W2000 Sniper ready to pop you in the head. Are you angry yet? I hope so. So here's the deal. You don't get to take anything with you except for binoculars, anaesthetic, and fiber wire. Walk out of the metro, don't grab the sniper. Make your way to the Pushkin building. When you reach the stairs inside, start sneaking. Open up the double doors that lead into the room opposite of the meeting room Continue sneaking and pull out your fiber wire. Head into the room on the right, and as soon as the door is open, make a move on Agent 17, he will be standing looking out one of the windows. Strangle his cloned unoriginal dirty ass and pick up his sniper [cut scene]. Now its time to leave. If you alerted any guards, be ready to start spraying lead (in this case, make sure to pick up the Deagle .50 from 17 before leaving). Armed bodyguards will be all over you from here, all the way up until you enter the train. Shame on them. If you did this without any alerts. Stash 17's body in a safe place, take his clothes, and walk calmly to the exit. Yet another victim falls prey to yet another Silent Assassin. F20. *Redemption at Gontranno* ----------------------------------------------------------------------------------------------------- Sergei has the padre. What a loser. Him and all of his thugs are at the sanctuary, and there are plenty of them. 20 Total, not counting Sergei himself. This is your turf, its not going to be easy, but you have to show them how it's done. Target : Sergei Zavarotko Total Enemies : 21 [Bodyguards] Total Innocents : 1 [Father Vittorio] Objective(s) : Kill Sergei Zavarotko, rescue The Padre Best Disguise : Bodyguard Weapons Found : 9mm Pistol, SMG, SP12, SVD Sniper, W2000 Custom Sniper Agency Supplies : Nothing, but you have access to your weapons shed [Enemy Desc] [Weapon/Item] Bodyguard SVD Sniper (x6), 9mm Pistol (x5), SMG (x6), W2000 Custom Sniper (x4) Sergei Zavarotko SP12 Shotgun [Disguises] [Note/Item] Bodyguard Last call for a suit and cool sunglasses Target/Objective/Weapon/Ammo Locations: [What] [Where] Sergei Zavarotko Church, confessional booth The Padre Church, confessional booth Church Key Basement, 2nd room ***Completion Tips*** Ok, here it is. You have two choices. Run like mad to your shed and grab a choice weapon very quickly. (SP12, M4, M60, these are ideal if you have them). Kill the 5 guards outside. Make your way to the church and take out the remaining 16 guards. Once all the guards are dead The Padre will give you a hint dealing with something like "The Heart". It varies each time, but the hint is the same, aim for the heart in the confessional booth where Sergei is holding Vittorio hostage. It's wise to grab up one of the sniper rifles, and find some decent cover where you can still take the shot from. After you shoot Sergei through the spot in the booth, he will come storming out mad with a SPAS-12; you'll die if he sees you. If he doesn't see you, he'll be waiting up on the balcony above the confessional booth. Head shot. Game over... But... do this level trying to be stealthy, its a task, but can be done. If you go the stealth route, the church key down in the basement might be of some help. All the cut scenes in this level are awesome. If you've played the game in the same manner as I have, you should feel very satisfied right now. What a great game. But now its time to start in on getting Silent Assassin on every level! Maybe then we can find out what the crucifix is all about. G. ===================================================================================================== :F A Q S: ===================================================================================================== Q: How do I get more weapons in my shed? A: You have to collect weapons during a mission and finish that mission with them in your inventory. In the case of a rifle/shotgun of some sort that you can not conceal, you must have it in your hands as you hit the exit. Then they will be in your shed for good. Q: Can I go back to collect weapons in a previous level after I have progressed so far and still use them in my current game. A: Yes! Here's how to do it. Load up your most recent saved game. Make sure its a save that shows the hitman logo and not an in game save. At the briefing screen, go to the missions button and choose the mission that contains the weapon you wish to retrieve. Play the mission, collect the weapon and make sure you complete all objectives and end the mission with the weapon you wish to keep in your inventory (if its a rifle, you have to be holding it). Now that the mission is complete, continue your game in the shed and go back the mission briefing screen. Go to the mission button on your screen once again, and go back to the last mission you had progressed to. Your new weapon should now be available and will stay in your shed for the rest of the game. Q: How do I get the 'Silent Assassin' rating? A: Complete all objectives and eliminate all targets without being seen or alerting guards. No one other than the intended target may be killed, which means you're going to have to make use of chloroform and knocking people out with handguns. This formula remains solid throughout all levels, there are no special requirements for any of the levels to do this. * However, people have informed me that a single shot to the head, knife, or fiber wire on a single enemy will not prevent you from getting the SA rating. Q: How do I get the Silverballers .45 SD? A: They are awarded to you when you receive your first 'Silent Assassin' rating. Despite popular belief, you don't have to achieve the SA rating on any specific level to receive a weapon award. You get the ballers SD for the 1st time, the Sawn-Off SG for your 2nd SA rating, and the M4 Assault rifle for your 5th SA rating. Q: How do I get the Custom Rifle Sniper early in the game? A: 'At the gates'. Shoot the sniper in the first tower with your crossbow (if you kept it along from 'Hidden Valley') in the head and he will cough it up out the window. Snatch it up and drool. Q: How do I use the fiber wire effectively? A: Fiber wire? Well, equip it and hold in your right trigger. In some cases you will need to sneak up on them slowly without being heard. this is only the case when they have their backs to you for an extended time. In other cases you need to be at a full sprint. In either case, as soon as you are close enough, release the trigger and BEWM. Game over. Q: How do I knock someone out without killing them? A: Chloroform. Make sure you hold it over their mouth until all 5 bottles of your ammo are gone. A full dose will keep an enemy unconscious for exactly 300 seconds. You can also smack someone on the head with a pistol and get the same effect. Q: How do I use the mini-bomb to blow the wall on 'Tubeway Torpedo'? A: You have to equip the bomb first, then press your [R] Trigger to arm it. Then you simply press (B) Button to drop it near the wall and then equip the remote to detonate. The weak part of the wall is back up on the 1st basement, lower left hand corner of the headquarters. Q: How do I use the poison in 'Invitation to a Party'? A: Make your way down to the kitchen disguised as a bus boy and pickup the champagne glasses that sit on the counter top. Equip a glass and then equip the poison. He will pour it into the glass. Now just equip the glass and walk up to the general, and he's toast. :\ Q: How do I steady the aiming during the sniper zoom? A: Crouch and click in and hold your left analog. If you've ever played Dead to Rights, then you should know that you adjust according to his heartbeat and breathing. Its a rhythm. up, up, down, down; repeat. The more shots you take at the same target, the more erratic the bounce becomes. Patience is key. Q: Do I get to kill Osama Bin Laden in this game? A: No. Q: Are you sure? A: You can pretend, the lieutenant in 'Murder at the Bazaar' looks suspiciously like him, and all the soldiers in Nuristan are huge idiots. Easy pickin' if you know what I mean. But thats just an opinion. It could be Bin Laden if you so wished it to be, heh. Q: What types of ammo will penetrate doors? A: .45 ACP, 7.62mm, .357 (Magnum), .50, and all sniper rounds, excluding the crossbow bolts. The SMG-SD6 has slight penetration capabilities, mostly only useful on shogun showdown on tracking hayamoto. Q: What goes on the hooks above the fiber wire in the shed? A: A rosary. That's all the info I have as of yet. Q: How do I get the M4 Carbine Assault Rifle? A: On the level, 'The Motorcade Interception', wait until after you have shot the Kahn and let the UN troops come after you. Wait until one of them is in an area where you can kill him with fiber wire and not be seen. This will not cause your mission to fail and you can walk away with a nice new, and sexy, M4 Carbine. Rooled. H. ===================================================================================================== :C H E A T S A N D S E C R E T S: ===================================================================================================== *Cheats* ----------------------------------------------------------------------------------------------------- Nothing here as of yet. If you're looking to cheat already, you suck. Hardcore gamers own you. *Secrets !/Extras */Strange things ?* ----------------------------------------------------------------------------------------------------- ! Achieve Silent Assassin Rating (1st time): Reward, Silverballers .45 SD ! Achieve Silent Assassin Rating (2nd time): Reward, Sawn-Off 12g DB SG ? If you use the binoculars in the first level to look at the pissing guard, you can see his... dingy :( ? The second twin in basement killing is naked. Pull him out of the tub and take a look. Nasty. ? You can kill a UN Soldier with fiber wire to snag an M4 Carbine and not fail the mission ? There is a second VIP in the Tubeway Torpedo mission, can't get to him though. See for yourself. * The custom rifle (sniper) can be attained early by taking out the first sniper you come across in 'shogun showdown'. Give him a headshot with a crossbow and he'll cough it up 9/10 and drop it out the window. Must have had sweaty palms. * You can pick locks with great speed. All you have to do is begin to pick a lock and then look at your map. Exit, and go back to your game and the lock is picked. This also works when "arming" the Anaesthetic. If you need to pick a lock or ready your chloroform in a pinch, the works wonders. I. ===================================================================================================== :C R E D I T S: ===================================================================================================== Portions of this FAQ, (Introduction, Default Controls, Mission Elements) taken from the official 'Hitman 2: Silent Assassin' instruction manual. (C) 2001-2002 IO Interactive, Eidos Interactive U.K. For the XBOX Game Console (C) 2001-2002 Microsoft Corp. All other works contained herein are original ideas by Timothy [timbob] Harewood. (C) 2002 Timothy L. Harewood -- Back up off my shiz. This guide is available at the following authorized locations: http://www.e-lite.org/~timbob/hitman2.txt my personal spot http://www.gamefaqs.com we all love gamefaqs http://www.cheatcc.com kab00m. http://www.cheathappens.com we know it does http://www.pregaming.com ready for war http://faqs.ign.com brandon justice forever http://www.a2zcheats.com and then some http://www.neoseeker.com something like the bomb Special Thanks: Everyone who writes me to contribute/and or ask questions. It makes writing this a whole lot more than just a guide to a bunch of anonymous gamers. I humbly appreciate every moment. CoelhoMD Contributor - Kirov Park IronMonkey Contributor - Tubeway Torpedo Robb Smith Rocks the dank like no other. He Packs the bongs and humps your mother. Steve and Paul The Hippies, they'll try to get you to go camping -- don't do it. Contact: timbob_is_lame@ameritech.net