_____ _             _   _____           _                  
|  ___(_)_ __   __ _| | |  ___|_ _ _ __ | |_ __ _ ___ _   _ 
| |_  | | '_ \ / _` | | | |_ / _` | '_ \| __/ _` / __| | | |
|  _| | | | | | (_| | | |  _| (_| | | | | || (_| \__ \ |_| |
|_|   |_|_| |_|\__,_|_| |_|  \__,_|_| |_|\__\__,_|___/\__, |
                                                      |___/ 
 _____          _   _               _    ____    
|_   _|_ _  ___| |_(_) ___ ___     / \  |___ \ _ 
  | |/ _` |/ __| __| |/ __/ __|   / _ \   __) (_)
  | | (_| | (__| |_| | (__\__ \  / ___ \ / __/ _ 
  |_|\__,_|\___|\__|_|\___|___/ /_/   \_\_____(_)
                                                 
  ____      _                 _                   __   _   _          
 / ___|_ __(_)_ __ ___   ___ (_)_ __ ___    ___  / _| | |_| |__   ___ 
| |  _| '__| | '_ ` _ \ / _ \| | '__/ _ \  / _ \| |_  | __| '_ \ / _ \
| |_| | |  | | | | | | | (_) | | | |  __/ | (_) |  _| | |_| | | |  __/
 \____|_|  |_|_| |_| |_|\___/|_|_|  \___|  \___/|_|    \__|_| |_|\___|
                                                                      
 ____  _  __ _   
|  _ \(_)/ _| |_ 
| |_) | | |_| __|
|  _ <| |  _| |_ 
|_| \_\_|_|  \__|
                 
Author: Warfreak
Version: 7.1
Date Started: 4/7/08

------------------------------------------------------------------------------

Table of Contents
[1] Introduction
    [1.01] Introduction
    [1.02] Version History
    [1.03] Important Information   <----- MUST READ
[2] Missions
    [2.01] Missions
    [2.02] Story Missions
    [2.03] Side Quests
    [2.04] Other Missions
    [2.05] Quest to Heritor
    [2.06] Mission List
[3] Clans
    [3.01] Clan Trials
    [3.02] Recruitment
    [3.03] Clan Privileges
    [3.04] Clan Title
    [3.05] Clan Auctions
    [3.06] Auctions Mk 2
[4] Units
    [4.01] Little Overview
    [4.02] Hume Classes
    [4.03] Moogle Classes
    [4.04] Bangaa Classes
    [4.05] Nu Mou Classes
    [4.06] Viera Classes
    [4.07] Seeq Classes
    [4.08] Gria Classes
    [4.09] Stat Growth
[5] Notices and Rumours / Clan Primer [POSSIBLE SPOILERS!]
    [5.01] Notices
    [5.02] Rumours
[6] Items
    [6.01] The Bazaar
    [6.02] Loot
    [6.03] Usable Items
    [6.04] Edged Weapons
    [6.05] Bludegons
    [6.06] Ranged Weapons
    [6.07] Helmets
    [6.08] Armour
    [6.09] Shields
    [6.10] Accessories
[7] Bestiary
    [7.01] The Book 
    [7.02] Special Classes
[8] Other FAQ, Takeover Style
    [8.01] Opportunity Turns
    [8.02] Dispatch Missions
    [8.03] Location of Chocobos
    [8.04] Scions
    [8.05] Luck Sticks

[A] Contact Information
[B] Webmaster Information
[C] Credits
[D] Sites FAQ is on
[E] Copyright
------------------------------------------------------------------------------
[1.01] Introduction

Wow, this is my 38th guide and 4th for the DS Platform. I love this game a
lot, on a purely materialistic level, its not romance, and I'm going to be
talking about this game as one who has played the Final Fantasy Tactics on
the GBA, so I decided to start on hard mode, and that may be a problem for
some, but if you are playing normal, it will be easier than you would be 
reading in this guide, that's for sure. Without further ado, lets begin.

Oh, for translation, I'm using the PAL version of the game, or the European/
Australian version of the game. 

------------------------------------------------------------------------------
[1.02] Version History

Version 0.1 [4/7/08]
Took plunge into the unknown by starting this guide. 

Version 0.2 [5/7/08]
Added more on Bazaar. More on everything.

Version 0.3 [6/7/08]
More on everything. 

Version 0.4 [7/7/08]
No storyline added, but more side missions, clan battles, loot and bazaar 
recipes. 

Version 0.5 [8/7/08]
Bazaar is complete. More missions, more random encounters, more loot. 

Version 0.6 [9/7/08]
More missions are added, more loot stuff. 

Version 0.7 [10/7/08]
Few more missions, more loot, more on beasts.

Version 0.8 [11/7/08]
Daily updates FTW. A few more missions and pieces of loot done, don't have the
time for a big update today =(

Version 0.9 [12/7/08]
More missions, they surpass 50. More on loot, and the bestiary. The Bestiary
is going to be progressive. Items will need to be added in the next few 
updates, as well as class sets. 

Version 1.0 [13/7/08]
Updates on Clan Mates and Recruitment. Started and finished about half of the
Hume jobs. 7 More Hume Jobs to go, then 6 more races. 

Version 1.1 [14/7/08]
I'm going to burn out or something at this rate. Humes are missing Blue Mage
and Seer. More missions, Opportunity Turns.

Version 1.2 [15/7/08]
Did a fair bit on the Clan Primer. More on Quests. 

Version 1.3 [16/7/08]
Finished Clan Primer for where I'm up to.

Version 1.4 [17/7/08]
Damn World Youth Day, ruining my travel plans. Anyway, more quests done, 
advanced the story till midway, new section. Bit more on clan primer. 

Version 1.5 [18/7/08]
Two weeks of straight updates. Some more missions done. 

Version 1.6 [19/7/08]
More updates, more quests done. 

Version 1.7 [20/7/08]
Technically, it isn't the 20th any more, its the 21st. Worked past midnight,
and I'm sleepy. More later today, or tomorrow, or zzzzzzzz.

Version 1.8 [21/7/08]
More work done, smaller update, nearly midnight here.

Version 1.9 [22/7/08]
Some more work done on my 19th straight update in a row. Not bad at all
if I say so myself, with the motivation not to stop, yet. 

Version 2.0 [23/7/08]
More on the classes. Started on Dispatch missions and how they are calculated.
Stay tuned, that is a hot section. 

Version 2.1 [24/7/08]
3 Weeks of straight updates. WOW. More missions, more monsters done.

Version 2.2 [25/7/08]
Few more quests done, more loot, more monsters.

Version 2.3 [26/7/08]
More quests done. 

Version 2.4 [27/7/08]
Thats a lotta updates for not a lotta work. Maintained my 25kb contribution
per update.

Version 2.5 [28/7/08]
Added more on Gria classes, except for Geomancer. Well, I was going to add
more quests, but a blackout occured, and that wiped out a lot of time. Damn
electricity companies. Wait till I get a double 6 and purchase you for $150.

Version 2.6 [29/7/08]
Okay, given the blackout yesterday and I'm back at University, this is a 
relatively big update. Gria Classes are complete. Seeq Classes are nearly
complete and more quests have been added. 

Version 2.7 [30/7/08]
Finished off the Seeq classes and completed the part on Auctions that I was
meant to do before. Now that is complete, and seperated into to parts, one is
general, and one is more indepth.

Version 2.8 [31/7/08]
Last day of July, and 4 weeks of straight updates. And I realise that I can't
do Brightmoon Tor for you guys, damn NA version not being the same as my
version. I'll see what I can do for you, like read how to do it, and thank
someone for their work. Anyway, Moogle classes done. More on Viera and Blue
Mage. And then I realise, the PAL version has it. 

Version 2.9 [1/8/08]
Pinch and a punch for the first day of the month. Anyway, completed the Viera
classes. Next update and the next few ones for that matter, will complete the
classes still mission, Bangaa and Nu Mou. 

Version 3.0 [2/8/08]
A month of straight updates. No denying that that is devotion right there.
All the Bangaa classes are now complete. 

Version 3.1 [3/8/08]
Added some jobs for the Nu Mou class. One single quest done, and more loot
has been added. Slow day today.

Version 3.2 [4/8/08]
Classes Complete. Finally. Few more missions added, bit of loot, more on the
bestiary. 

Version 3.3 [5/8/08]
Update system for Gamefaqs.com is broken, so by the time this is up, you've 
been seeing Version 3.0 for half a week. Anyway, finished more missions, and
thats about it.

Version 3.4 [6/8/08]
More quests done, and more loot added. Man, this is getting more of a chore, 
but still fun. 

Version 3.5 [7/8/08]
5 Weeks of straight updates. Finished up to 141 missions, several more random
encounters, a bit of descriptions. And fixed some typos. 

Version 3.6 [8/8/08]
Olympics! Nah, too boring, didn't even watch the last one. The opening 
ceremony wasn't all that bad however. Anyway, onto the work, more missions are
done. One more clan trial done. 

Version 3.7 [9/8/08]
More quests done, loot fully complete. One more recipe for Bazaar, on Hurdy's
Requests to finish that off. Expect the items to come soon. 

Version 3.8 [10/8/08]
Me no feel so well. More missions done, loot and bazaar complete. 

Version 3.9 [11/8/08]
Started on the items part of the guide. Completed usable items, knives and 
swords. Nearly reached the 1MB mark of the guide, which makes this the biggest
guide I have at this point in time. 

Version 4.0 [12/8/08]
More items are added, up to Rapiers. 

Version 4.1 [13/8/08]
A nice update today, completed all the weapons. Might not update at all, or 
maybe a little bit tomorrow, due to other issues. I really don't want to
break my 6 week roll at the moment. 

Version 4.2 [14/8/08]
Small update, bringing up the quests complete to 160 out of 300. I should be
doing a bit more, but it does take a bit of time. I plan to get the items out
of the way as soon as possible, since that is the most tedious, then the 
quests, adding in parts about Scions, Chocobos, and hopefully, the First 
Brightmoon Tor guide for this game that has been long overdue. 

Version 4.3 [15/8/08]
This is getting a bit hurried. I want to complete this hopefully by the 28th,
which gives me a week to tidy up my other guides before Spore comes out. Gotta
love early pre-order dates, 4th of September. A few more quests added. 

Version 4.4 [16/8/08]
Many more quests added to this guide. 

Version 4.5 [17/8/08]
More Quests done. Story Advanced. Clan Trials Complete. 

Version 4.6 [18/8/08]
More Quests added. If only Bonga Bugle - Plumfrost didn't force me to reset 
a gazillion times. 

Version 4.7 [19/8/08]
Well, a few more quests added bring the total up to 199 I believe. Not bad,
still 101 to go, and a fair amount of items, and a fair amount of other stuff
such as Scions and Laws. 

Version 4.8 [20/8/08]
More quests, 2 more storylines missions to go. Clan Primer with more entries
and sorted out, it is no longer a text dump. Complete with Alphabetical 
Order and sorted out by article type. A lot more housekeeping done, Quest 
Summary is updated. Tomorrow will be a big update on items. 

Version 4.9 [21/8/08]
7 Weeks of straight updates. There are two complete Guides on Gamefaqs, but
I don't think they're complete, this when complete, will be MASSIVE. No 
items as I promised, but more quests, massive primer update and thats it. 

Version 5.0 [22/8/08]
Two more updates and this will be my most updated guide. Big update on items,
finished up to Instruments for Bludegons. Hammers, Maces and Books next. 

Version 5.1 [23/8/08]
All the items are finished up until the ranged items, not bad at all.

Version 5.2 [24/8/08]
More quests are done and added, all the items until the helms section are now
complete.

Version 5.3 [25/8/08]
More quests are added, but not a lot considering I'm a bit lazy today. 

Version 5.4 [26/8/08]
Small update only today, a few more quests. 

Version 5.5 [27/8/08]
Starting to lose motivation to finish this guide. Well, small update today
with some more quests in. 

Version 5.6 [28/8/08]
8 Weeks of updates, insanity at its best. More missions added.

Version 5.7 [29/8/08]
More Items, MORE I SAY! There are only the accessories that are left to be 
finished before items are complete. 

Version 5.8 [30/8/08]
All items are finished, Scions and Luck Sticks finished as well. 

Version 5.9 [31/8/08]
2 more guide started, 1 ready to go. That brings the total to 4 incomplete 
guides, 1 more when Spore comes out, so pretty much 5. I really want to finish
this or Advance Wars off quickly to free up some more time. 

Version 6.0 [1/9/08]
A new season is upon us. Some more missions added. 

Version 6.1 [2/9/08]
Small update, don't feel in the mood for FFTA2. Cause I have spore... 

Version 6.2 [7/10/08]
Small update on a mission. More to be done on this guide soon. 

Version 6.3 [16/10/08]
Update, completing most of the primer, more on Heritor, more missions added. 

Version 6.4 [20/10/08]
Its nearly been 4 months. More quests added, more on Heritor. 

Version 6.5 [23/10/08]
More missions completed. 

version 6.6 [24/10/08]
I'm aiming to complete another guide before the end of the month. That would
seriously take a load off me to be quite honest. I have 4 guides incomplete,
waiting to start one more. So a total of 4 incomplete next month, and after
some considerable work, I should finish all guides by Christmas. 

Version 6.7 [28/10/08]
Advance Wars is complete, so there are two guides left for me. At this point
in time anyway. 

Version 6.8 [29/10/08]
Pushing up that mission counter, more and more are done. Only about 25 to go,
Brightmoon Tor, and that wraps up the guide. 

Version 6.9 [1/2/09]
With Mass Effect out of the way, I've nearly cleared the 2008 backlog. This is
the last one to be completed for 2008 to be complete. Storyline Complete at
least.

Version 7.0 [2/2/09]
Completed more missions, there are only 16 more to go and this guide is 
finished. I am scrapping plans for Brightmoon Tor, there is already a guide
there on GameFAQs for that, so I'm not going to do that. Sorry, but I've 
lost nearly all motivation fo the game, so I am going to finish this guide
quickly before the game gets shelved again, permanently probably. 

Version 7.1 [3/2/09]
Guide complete. Thanks for reading everyone!

------------------------------------------------------------------------------
[1.03] Important Information

What is the Difference between Final Fantasy Tactics Advance and this game?

Well, first of all, the law system has been changed. It is predetermined per
battle, it will not change like it used to. Therefore, any guide with the 
laws written down will contain the law for the battle, and that won't change
at all. Also, the way the law works in the game has been changed. If you break
the law in the game, you lose your clan privilege, the ability to revive your
fallen members, and you lose a law bonus, a bonus that you get at the end for
following the law. 

Also, it is harder in the beginning than before, the enemy has some decent
abilities, and you need to get some decent weapons to fight back. On that 
note, there is a Bazaar system. You need to get loot, items dropped by the
enemy when they are killed and are missions rewards as well, and send it to
the Bazaar, where certain recipes will create some nice weapons for you to
play around with. All weapons are obtained this way. 

There is also a hard mode as well. That makes the enemy 50% smarter, stronger
and quicker. This forces you to challenge the game aggressively from the 
start. The turn structure is also changed. It will focus on the speed of the
user, the faster, the quicker they get their turn. It is sort of like whoever
that the fastest unit, they move first. It is no longer, my turn, their turn.

ALL UNITS START WITH 0MP ALWAYS. That makes the mages a bit harder to use, 
but they have a regen rate of 10MP per turn. There are ways to get around this
though. 

------------------------------------------------------------------------------
[2.01] Missions

Missions are basically the crux of the game, you need to go on some missions
to ensure that you make money and all. There are 400 missions in the game
and they are seperated into three parts, Story, Mission and Dispatch. However,
only 300 missions will be actually recorded in your Primer, the other 100 are
random encounters with other clans and such, and as such, aren't listed.

Story missions are going to be necessary to advance in the game, Missions
are going to be missions that you need to go on, but not necessary to 
advance in the game. Dispatch missions is sending members of your clan to
to their job, whilst continuing in their absence. You'll learn this in the
game.

On your Clan Info Screen, there is a section of Quest Report. This section
is going to contain all the information on the missions you have seen and
done, as well as quest info. Now, all this is explained in game as well as
in the rumours section, so lets move on.

The Quest Report will divide all the missions into blocks of 16 in a 5 by
5 Square. It is going to look like this.

 ---------------------
| | a | b | c | d | e |
|-+-------------------|
|1|\/ |   |   |   |   |
| |/\ |   |   |   |   |
|-+---+---+---+---+---|
|2|   |   |   |   |   |
| |   |   |   |   |   | 
|-+---+---+---+---+---|
|3|   |   |   |   |   |
| |   |   |   |   |   |
|-+---+---+---+---+---|
|4|   |   |   |   |   |
| |   |   |   |   |   |
|-+---+---+---+---+---|
|5|   |   |   |   |   |
| |   |   |   |   |   |
 ---------------------

In each block of 16, it is going to look something like this

 ---------
| |   a   |
| |-------|
| | | | | | 
| |-+-+-+-|
| | | | | |
|1|-+-+-+-|
| | |X| | |
| |-+-+-+-|
| | | | | |
 ---------

Now, the way I am going to number the missions is going to first involve the
first diagram. Imagine the mission is going to be where the X is. That means
the section will be A1. The block to the right is going to be B1, while the 
block below will be A2. 

The next part is the numbering. Since there are 16 missions per block, the 
missions will be numbered by this.

 -----------
|01|02|03|04|
|--+--+--+--|
|05|06|07|08|
|--+--+--+--|
|09|10|11|12|
|--+--+--+--|
|13|14|15|16|
 -----------

So the mission where the X is on the example diagram will be number 10. So
the full mission number for it will be A1 - 10. All missions will be numbered,
but if you look at the Quest Report, the storyline missions is going to be 
linked together with a line. 

My Mission Layout is going to be like this.

 --------------------------------------------------------------------
|       Name of Mission       | Rank : X | Fee : Pub Fee | Days : -- |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type :                         |
| (What you need to bring)    | Reward :                             |
|      --                     |   (Reward for completion of mission) |
|                             |   --                                 |
| Dispatch/Recommended :      |   --                                 |
| (What you should send)      |                                      |
|      --                     | Dispatch Mission ? =                 |
|                             |                                      |
| Talents (Required) :        | Can/not be canceled once accepted    |
|  Negotiation  :             |                                      |
|  Aptitude     :             | Destination : (Where Mission Is)     |
|  Teamwork     :             | Members : (People Required)          |
|  Adaptability :             |                                      |
| (Clan Talents required)     |                                      |
 -------------------------------------------------------------------- 

It is mostly self explanatory, what I do not explain is in game anyway.

------------------------------------------------------------------------------
[2.02] Story Missions

~~--==The Start==--~~

Well, you start the game watch a short, and might I add, somewhat boring 
mission. I really wanted a snowfight. First of all, you start off needing a
name for the character you are in control of. The default name is Luso,
but you can change this. For the obvious reasons that I do not know everyone's
character name, he will be called Luso for the game.

Now, you have the homework screen. This is the part where you get to choose
the clan privileges, but more on that later. You get a set of three questions
that will determine what you get. Those three questions are:

1) This Summer, I'm going to ...

 a) Hang out with my friends!
 b) Play video games non-stop!
 c) Study for the next year!

2) As a personal goal, I want to ...

 a) Be able to swim half a mile!
 b) Get my warrior to level 75!
 c) Learn a foreign language!

3) Next year I promise not to...

 a) Misbehave in class
 b) Oversleep in the morning
 c) Let my dog eat my homework

There are a fair amount of choices there. I'll post these here, if anyone has
anymore, send them in.

A, A, C = Luck 2
B, A, A = Evade Up 2
B, A, B = Luck 2
B, A, C = Bonus Gil 1
B, B, A = Smash Up 1
B, B, B = Power Up 2
B, C, C = Bonus CP 1
B, C, A = Speed Up 2
B, C, B = Bonus EXP 1
B, C, C = Bonus AP 1

With that done, you will move through the cutscene and disappear into the 
world of Ivalice.

--==Mission A1-01 ~ Stranger in the Woods==--

"Monster in Targ Wood!

 We Hunters of the village tried to stop 'im, to no avail. Someobdy do 
 somethin', please! You don't need to kill 'im, just drivin' 'im off will
 do. 

 Heriward, Wood Village Hunter"

 --------------------------------------------------------------------
|    Stranger in the Woods    | Rank : 1 | Fee : 100 Gil | Days : -- |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Defeat Mark             |
|      --                     | Reward :                             |
|      --                     |   250 Gil                            |
|                             |   Gilhet Lead X 2                    |
| Dispatch/Recommended :      |   Faren Pollen X 2                   |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? =                 |
| Talents (Required) :        | Cannot be canceled once accepted     |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Targ Wood              |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 0           | Gain 2 Clan Points                   |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat Klesta!
Law Forbidden : Ranged Weapons
                Attacks with bows, greatbows, guns, hand-cannons, and cards
                are forbidden.

This is your first mission, and this is a lot different than what FF Tactics
Advance was. First of all, the judge. They no longer appear on the battlefield
like they used to. They don't ride a Chocobo and hop around the map. There
is also no prison. You might think, GREAT! I can break the law. No. 

The Judge will punish you for breaking the law by removing himself or herself
from battle, therefore, fallen members cannot be brought back alive with 
Revive or Phoenix Down and such. Your Clan Privilege is also nullified. And
the reward for the battle which the judge gives will be removed.

You see, Clan Privilege is basically a small boost that you have during the
battle for the entire clan, such as a power boost or a speed boost, etc, and
if you break the law, you lose it. Also, at the end of the battle, the judge
will give rewards, and if you break the law, you lose that reward, which
consists of items that you can sell for loot.

Also, when you battle, once you defeat an enemy, you will normally gain a 
nice item from them. This is loot, and is explain by the shopkeeper after the
battle. Anyway, we need to start.

Well, you will see your Clan fight some big bird and you will suddenly appear
from out of no where. You take an oath with the judge and join the battle as
a Soldier. Now, you need to take down the big bird, which is the main aim,
or take the small critters first.

I suggest that you use Luso and Cid (who is AI controlled), to take down the
big bird, using the White Mage to heal them when that big Klesta will attack
them. The Territorial Marking is a seriously damaging attack that has a long
range to boot. The Peck Attack, while it isn't all that long range, is very
strong and knock down your melee fighters.

Your Black Mage should be used to dish out the damage to the Cockatrice that
are with the Klesta. They will drop items when they go poof. Now, attack
that big bird. This can be hard on Hard Mode because Cid might be dead by
now. Your White Mage needs to heal, and let your soldiers do the fighting.
Heal, attack with range, heal those wounds, repeat. Don't forget that Luso
has potions to toss around, and unlike the first Tactics Advance, this time
you are allowed items. 

--==After the Battle==--

You should save your game here, unless you want to start all over again. 
Tap the Main Menu button, System and then Save. You need to move to the
town of Wood Village. Unlike the previous game, you don't get to place new
towns and places, so boo hoo, no more treasure hunt.

Head into the pub and follow all the instructions, and take the next story
mission that you have to take, since it is the only one there. After that 
little talk, head to the shop for another tutorial, and more importantly, the
bazaar system and selling loot. 

There isn't all that much to choose from at the store, so buy another Sword
for Luso so he can gain some skills, and if you have taken the mission, head
to Targ Wood, if you haven't taken the mission, take it. 

--==Mission A1-06 ~ A Paw Full of Feather ==--

"What's in the woods? Wolves, that's what! Any my chocobos are so put out, 
 they're molting early. Somebody, rid us of these horrible howlers!

 Chocobo Corral "Sasasha"

 --------------------------------------------------------------------
|   A Paw Full Of Feathers    | Rank : 2 | Fee : 100 Gil | Days : -- |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
|      --                     |   1050 Gil                           |
|                             |   Snake Skin X 2                     |
| Dispatch/Recommended :      |   Tiny Mushrooms X 4                 |
|      --                     |   Fresh Water X 4                    |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Cannot be canceled once accepted     |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Targ Wood              |
|  Teamwork     : 0           | Members : 5                          |
|  Adaptability : 0           | Gain 4 Clan Points                   |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all Foes!
Law Forbidden : Fire
                Weapons and abilities that use fire are forbidden.

This mission is relatively easy, three beasts against 5 of your team. I 
suggest that you leave your Thief out for this mission, they are quick, but
there isn't anything to steal as well as the map is rather small, and 
strength is going to be valued over speed.

Your White Mage is going to be need since you are going to be taking 
some damage, a Black Mage is relatively useful as well. Your Warrior is
going to dish out some damage as well as Luso, and the Archer is good
for support. If you want to keep the thief, take out the archer. 

Now, you get the Clan Privileges now. I've already explained it, so read
the tutorial and figure it out yourself, I'm not going to repeat myself
for your 5 second benefit. 

Anyway, you need to take down the Wolves first. They are more dangerous
since they dish out more damage and are faster, so take them out, then
that lone Goblin. Make sure your indirect units, your Mages and Archers
are in the rear, while your warriers and soldiers take the front line.

--==After the Battle==--

Now, head to the pub, down 4 drinks to binge drink, according to Australian
laws, and do some quests. Take the next mission quest, the only quest with 
-- as days, and that is the next mission. Sidequests are going to be 
explained later in its own section. 

Head to the shop to buy some more armour if you really need to. You don't
since there isn't anything new in stock, but move on. 

--==Mission A1-11 ~ The Yellow Wings==--

"Drive off those brigands, the Yellow Wings, before I lose what little 
 business I got left! They've been squatting the highroad, demanding gil
 from all what pass by.

 If I can't use that highroad, I can't get to Camoa; and if I can't get to
 Camoa, I'm finished!

 Kagran, Merchant" 

 --------------------------------------------------------------------
|      The Yellow Wings       | Rank : 3 | Fee : 100 Gil | Days : -- |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
|      --                     |   1750 Gil                           |
|                             |   Lamia Scale X 2                    |
| Dispatch/Recommended :      |   Sanative Needle X 3                |
|      --                     |   Earth Stone X 3                    |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Cannot be canceled once accepted     |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Targ Wood              |
|  Teamwork     : 0           | Members : 5                          |
|  Adaptability : 0           | Gain 6 Clan Points                   |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all Foes!
Law Forbidden : Ice
                Weapons and abilities that use ice are forbidden.

Well, this reminds me of the Red Wings that tried to take over Ivalice last
time. Anyway, you are going to be level disadvantaged, but we aren't going
to let that dampen the mood. You need to choose your squad and place them
into the battle. 

The first problem is the Archer. She is always going to boost and hit you
for extra damage. That Animist is always going to use 100% Wool when he
has the chance to. That Black Mage will force you to spread out your units
and that Thief is going to steal your gil most of the time. 

Take down the White Monk, the dogman, first, since he is going to dish out
some damage. Your second choice is the Black Mage, so you can effectively
gang up on your enemies without fear of a magick attack.

Next is the Archer, she is going to be a problem with her constant boost
and shooting. Finally, the Thief and the Animist will remain. The choice
is pretty much yours, they both deal about the same damage, but the thief
first if he keeps stealing all your money from you. The Animist should be
last because he is normally the weakest of the lot.

--==After the Battle==--

You can now head to Camoa via the Highroad. This is another new system. There
isn't a world map anymore, like the previous Tactics. This is now seperated
into areas, where you need to travel from area to area. Try it, move onto the
Camoa Highroad and that will take you to a new area. 

Head to the pub, the shop still has the same crap as the shop in Wood Village
has, and find some more missions. There are more unlocked for you, but the
next story is also available. 

--==Mission A1-16 ~ You Say Tomato==--

"You say tomato, I say kill them all!

 Why kill vegetables, you ask? Har!

 Did I mention quivering stalks, or slavering fangs? I was for a stroll the 
 other day and one bit clean through me britches! I doubt me or me britches
 are the only victims here. Help!

 Gusah, Greengrocer"

 --------------------------------------------------------------------
|       You Say Tomato        | Rank : 5 | Fee : 100 Gil | Days : -- |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
|      --                     |   560 Gil                            |
|                             |   Fury Fragments X 2                 |
| Dispatch/Recommended :      |   Silk Thread X 2                    |
|      --                     |   Rabbit Pelt X 2                    |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Cannot be canceled once accepted     |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Camoa                  |
|  Teamwork     : 0           | Members : 5                          |
|  Adaptability : 0           | Gain 10 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all Foes!
Law Forbidden : Lightning
                Weapons and abilities that use lightning are forbidden.

You have a new partner to play with, you get an extra person, Adelle, a female
Thief that is on your side. So basically, you have nice team of 7 compared 
to the enemy who has 4 Deadly Nightshades (Tomato), and that Alraune that
is probably the strongest out of the enemies. 

Take down the three tomatoes on the right side of the map first of all, and
rush the fastest moving unit that you have to take the treasure that is on the
lower right hand side of the map, and you get some treasure. I got a Knot of
Rust, what did you get?

Anyway, take down the tomatoes and finally take down the hornhead. This is one
of the easiest fights that you will face, the tomatoes are no challenge, and
the alraune is one damages when it toxic attacks you, which leads to constant
damage. 

--==After the Battle==--

Head back to the town of Camoa, you need to anyway. You will unlock the area 
north of Camoa, Baptiste Hill. Have fun there.

--==Mission B2-01 ~ Wanted: Ughor==--

"Wanted: Ughor, a green-coloured shelling, last spotted on Baptiste Hill.

 One report case of injury arising from contact with said beast. Payment to be
 made by injured party.

 Jylland Defenders of the Peace"

 --------------------------------------------------------------------
|       Wanted: Ughor         | Rank : 8 | Fee : 200 Gil | Days : -- |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Headhunt                |
|      --                     | Reward :                             |
|      --                     |   1650 Gil                           |
|                             |   Healing Water X 4                  |
| Dispatch/Recommended :      |   Holy Stone X 3                     |
|      --                     |   Moonwood X 2                       |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Cannot be canceled once accepted     |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination: Baptiste Hill           |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 0           | Gain 16 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat Ughor!
Law Forbidden : Restoring MP
                Actions that restore MP are forbidden.

You need to deal with 2 wolves, 2 cockatrices and a giant turtle. You want
to target the giant turtle, but with extra loot, you might as well target
them as well. 

Take care of the Cockatrices first, their peck is going to cause you some
pain and that isn't what you want. You want your ranged units to be picking
them off, black magick works extremely well here. It is best used on the
groups, but when them as a primary form of attack.

Fast moving units have the advantage here, they need to attack the creatures
from behind to ensure that they suffer. Make sure that any attack on the 
Turtle doesn't get absorb and heal him instead. The AI is stupid enough to
do this, dish out more damage. Also, that turtle has a counter move as well,
so ranged units are best.

--==After the Battle==--

You need to head back to the city of Camoa to make the mission progress.
You need to head to Graszton with the path to Binga opened now. An old
"friend" will now join you on the trip, and you can't even reject her. I
swear she is quick to get out of that forest. Anyway, take the path through
the Bisga Highlands to Graszton, a nice port town.

Well, a ninja cheats and pulls a gun on someone, leaving that person out
of your party for a while. Take the mission on the notice board and move
out.

--==Mission B2-06 ~ Wanted: Gilmunto==--

"Wanted: Gilmunto, possibly a varient strain of nidhogg, known to lurk in
 the foothills of the Aldanna Range.

 Vicious and violent, should be considered dangerous in the extreme!

 Those without faith in their sword arm, give this one wide berth.

 Jylland Defenders of the Peace"

 --------------------------------------------------------------------
|     Wanted: Gilmunto        | Rank: 12 | Fee : 300 Gil | Days : -- |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Headhunt                |
|      --                     | Reward :                             |
|      --                     |   1330 Gil                           |
|                             |   Succulent Fruit X 3                |
| Dispatch/Recommended :      |   Storm Stone X 5                    |
|      --                     |   Quality Pelt X 2                   |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Cannot be canceled once accepted     |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination: The Aldanna Range       |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 0           | Gain 24 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat Gilmunto!
Law Forbidden : Fire
                Weapons and abilities that use fire are forbidden.

Wow, a bunch of monsters that you need to fight. You have 2 Worgens, which are
the same as wolves, 1 Yellow Jelly, 1 Asp and 1 Thunder Drake. The hard
part of this mission is actually defeating Gilmunto, he is a hard one to take
down since he has massive defense and the Dragon Force ability.

The Flan is another problem. It is going to cast thunder to heal all the
other units it can, while hurting you. There is a chest containing an item
here, so make sure you grab it if you can, but don't lose troops over this,
that is stupid.

Take down the Wogren first, then the Flan. The Drake, and finally Gilmunto 
the Asp. On this mission, you want to have some strength to take down the
enemy, as well as some healers, because the odds are, you are going to take
some damage in this mission, and making sure your party alive is important.

--==After the Battle==--

At the end of a battle, someone will turn up, and you will have a nice chat
with them. After the conversation on how to end up home, you need to head
to Graszton to find your good friend Cid.

Once at the port city, you will talk about auctions. Its really the same
as controlling a region back in Tactics Advance, except now you control an
area. Same thing happens, you get pub discounts and shop discounts, but it
isn't happening yet, so just wait. 

--==Mission B2-11 ~ Now That's a Fire==--

"Zedlei Forest has been bombed!

 Looking for a clan to rid our woods of an infestation of bombs!

 With auction season upon us, who doesn't want a few more clan points in the
 bank?

 Society for Woodland Preservation"

 --------------------------------------------------------------------
|      Now That's a Fire      | Rank: 14 | Fee : 300 Gil | Days : -- |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
|      --                     |   2870 Gil                           |
|                             |   Platinum X 5                       |
| Dispatch/Recommended :      |   Agathis X 3                        |
|      --                     |   Suspect Mushroom X 1               |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Cannot be canceled once accepted     |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Zedlei Forest          |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 0           | Gain 28 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all Foes!
Law Forbidden : Restoring MP
                Actions that restore MP are forbidden

In this mission, you need to fight 3 Bombs, 2 Red Jelly and some Floating Eyes
and with the total of 7, it is an even fight, except for level. Now, you need
to take down some units before others.

The first is going to be that ugly Marshmallow Flan before it can dish out
fire damage all over the place. Then, you might want to take down the Floating
Eyes because of their annoying poison and death dive powers, and finally, the
Bombs.

For those who haven't played the game before, Bombs will self destruct when
they are close to death, so either kill them before they get their turn while
they are on HP critical. The floating eyes will do the same thing with their
death dive.

Your best weapon are your Black Mages with their Ice spells. Blizzard is 
going to cause MASSIVE amounts of damage to their fiery counterparts, and
that will make your mission that much easier. 

--==After the Battle==--

You need to now go to Camoa or Graszton to get to the Auction House. You
will be able to enter the auction house now. You will enter the house and
get a list of the rules. Make sure you read them, it is important that you
do. It will cost you 20 Clan Points to enter, and because that last mission
just provided a nice 28 points, you have it relatively easy. But guess
what! Its your first time, so entry fee is waved. And I went to Grazston 
just so you know.

Make sure that you use the bonuses at the bottom. When it says Bonus, and a
position number, try to be that positon. So if you get a bonus for 3rd, try
to be third at that point. This allows you to have the 5 Token chip, and 
that certainly gives you an advantage. I'll have a section up for this later
on. 

--==Mission B2-16 ~ Pearls in the Deep==--

"Tis the season: zingu pearl season in the Galerria Deep!

 All those who wish to go pearl hunting must register by accepting this
 quest.

 WARNING:
 Unregistered pearl hunters will be caught and tried as poachers.
 
 Galerria Jewelers"

 -------------------------------------------------------------------- 
|     Pearls in the Deep      | Rank: 17 | Fee : 300 Gil | Days : -- |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Escort                  |
|      --                     | Reward :                             |
|      --                     |   3490 Gil                           |
|                             |   Zingu Pearl X 8                    |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Cannot be canceled once accepted     |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination The Galerria Deep        |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 0           | Gain 34 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat the Lord of the Flowsand!
Law Forbidden : Actions by Nu Mous
                Nu Mou may only move and perform basic attacks

There goes my most powerful mage right there. Well, the good news is that
you have the high ground. And the bad news, well, the Mark is going to
be VERY HARD TO KILL. His attacks will suck you closer to where he is, and
that isn't a good thing at all. Since your don't have Nu Mous, you are going
to need some healers. Bring in a Bishop with Aero to make some gain here,
other than that, its going to be an old fashioned beatdown.

The Antlions need to be taken out first. They will just keep coming at you,
so just take them down as they advance to you, and take any chance you have
against the big guy, the Mark. Use a Tinker with Haste for you if you can, 
because it will really help if you get the Haste boost.

The Gravity Flux move is the damage all move for the monster, while the
Draw In is the move in and leech move. Haste seriously helps here, you can
easily get your units to continiously attack the beast. What I did was to
get archers and melee units. Haste with the Tinker, shoot arrows, melee
attacks with the Air Render. Don't bother with the little Antlions, they
will be replaced with another Antlion, behind where you start, when you
kill one. Aim for the mark and kill it. 

Finish this quest to realise that Lupo is an idiot.

--==After the Battle==--

Head to Graszton after the battle, as you do. Well, Lupo has really nothing
else to do, no plans to rush home, and well, we just get new missions to
play with. Take the next mission when you're ready.

--==Mission C3-01 ~ Mountain Watch==--

"Kuknir Travel is looking for guards to escort touring groups headed for the
 Rupie Mountains.

 The Marsa Wayfarers Association has been gaining on them of late. Kuknir want
 safety as a selling point, most like.

 Shink, Pub Patron"

 -------------------------------------------------------------------- 
|       Mountain Watch        | Rank: 20 | Fee : 300 Gil | Days : -- |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Defeat Mark             |
|      --                     | Reward :                             |
|      --                     |   2450 Gil                           |
|                             |   Gemsteel X 3                       |
| Dispatch/Recommended :      |   Spiral Incisor X 3                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Cannot be canceled once accepted     |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : The Rupie Mountains    |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 0           | Gain 40 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat Ewen!
Law Forbidden: Ice
               Weapons and Abilities that use ice are forbidden.

Wow, there is a price for judges now? Holy Crap! Anyway, Ewen has an
unobtainable class, Nightfall, the advanced fall of the Ninja. Not nice.
He also has a few friends in a Ninja, an Assassin, a Sniper and a Time Mage.

This son of a turd has also removed the judge from the battle, so you don't
get to use your clan privilege nor do you get to revive your fallen members.
That is a problem for you. You need to take down either Ewen or all his
team members first.

Unless you can take down a pretty advanced team, I suggest that you 
concentrate all your firepower against Ewen since they are quite strong. Or
you can kill them all for the loot and the EXP, but you need to take down
Ewen. He can critical for up to 200+, against a highly leveled Seeq. Not
bad.

It is exceptionally fun to have your Sniper get an Opportunity turn, then
shoot Ewen twice in the back after he criticals one of your teammates out of
the battle. And that little bastard runs like a little girl. Stupid ninjas.
No law bonus, I'll teach you Ewen. You can bet that isn't the last time you
will see him. I hope the Judge is okay. 

--==After the Battle==--

Again, head to Graszton and talk to Cid. Oh, Cid, forgot about him. Say,
don't that Ewen look familar? Anyway, head to Moorabella since that is where
Cid wants you to go to. You get news that the Blimp is grounded, which leads
to the next mission.

--==Mission C3-06 ~ Grounded!==--

"Airship malfunction due to mechanical sabotage and inspections resulting
 from same have grounded our regular flight to Flourgis. 

 The part or parties responsible have yet to be apprehended. Calling all
 clans to aid us!

 Moorabella Aerodrome Security"

 -------------------------------------------------------------------- 
|          Grounded!          | Rank: 21 | Fee : 400 Gil | Days : -- |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Defeat Mark             |
|      --                     | Reward :                             |
|      --                     |   4780 Gil                           |
|                             |   Aqua Galac X 2                     |
| Dispatch/Recommended :      |   Red Geeps X 2                      |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Cannot be canceled once accepted     |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Moorabella             |
|  Teamwork     : 0           | Members : 5                          |
|  Adaptability : 0           | Gain 42 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat Genius Ed!
Law Forbidden : Harming the Weak
                Actions that harm a lower level unit are forbidden.

Great, Luso and Vaan are already butting heads saying who is more bad and
who is going to do what in this battle. Well, at least you have your judge
back in this battle, which means you can easily go and get your privilege
and the law bonus at the end of the battle.

You are going to face Ed, the Sage, a Time Mage, a Berserker, a Fusilier
and a White Mage. You seriously want to take down the mage first because you
don't want your troops being slowed down in comparsion and the white mage
variety because they are the healers.

The Fusilier can deal some damage so you need to get him taken out when you
are in range. The Berserker is easily countered when he moves close to your
own units. And finally, the Sage is rather easy to kill because he has 
pretty low resistance.

Use pay attention to the law. It doesn't mean you cannot kill if they are
on equal level. Ed is going to be on Lvl 25, while there is going to be a
Level 24, 23, 22 and 21. That is pretty much set in stone so unless you 
have seriously overleveled characters, it doesn't matter. Anyway, its nice
having a Level 99 White Mage watching over your troops anyway.

Remember, the mission means that you need to take down Ed, and no one
else, so you want to take him out first if you want to finish this mission
faster than a defeat all foes variety mission. Technically, Vaan is on
your side, do keep him alive, for now anyway. Funny, Vaan was silenced and
he can still talk. 

--==After the Battle==--

Vaan is joined by another character, Penelo, who both will join your clan, 
but not just yet, you still have a while to go. It will cost you 300 Gil
to head to Fluorgis, and that's just single. I wonder if I can get a 
discount if I buy a return ticket?

At the end of your trip, Cid will join your clan. Technically, it was his
clan to start off with, and like Adelle, you cannot refuse him entry.
Anyway, welcome to the new continent, and guess what, there are many new
jobs that you can take here. And also, you can recruit Grias into your
clan now. 

--==Mission C3-11 ~ Rumours Ahead==--

"Rumours whisper of an unimaginable treasure sleeping deep within Tramdine
 Fens.

 Some say it is the Dozen-and-One Knights of Asien's hoard, others that it is
 a cache of Rozarrian wealth ... Whets the palate, does it not?

 Well? In the mood for a treasure hunt?

 Kanaq, Pub Regular

 *No evidence has been found to support the above rumours - The Management."

 -------------------------------------------------------------------- 
|       Rumours Ahead         | Rank: 22 | Fee : 400 Gil | Days : -- |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
|      --                     |   2770 Gil                           |
|                             |   Rainbow Thread X 1                 |
| Dispatch/Recommended :      |   Pink Tail X 2                      |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Cannot be canceled once accepted     |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Tramdine Fens          |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 0           | Gain 44 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all Foes!
Law Forbidden : Copycat
                Using the same action as the preceding unit is forbidden.

Aha, Luso is afraid of Ghosts, and here they come. Anyway, you dead with 1
Wraith, 2 Ghosts, 2 Floating Eyes and a Zombie. Okay, the first thing you
want is to take down the Wraith. First of all, it has Critical: Vanish, so
you want to deal a lot of damage to remove it without going to HP Critical,
and the power to summon more undead units to the battlefield, which you
certainly do not want.

The other 2 ghosts have Sleep Touch and Silence Touch, that will either blind
or silence the target while dealing dark damage. The Zombie has the usual
skill set, drain touch and all. The Floating Eyes also have their usual
skill set of poison and kamakazi. 

The problem is that you will have your undead in tombstones when you kill
them. Wraiths, Ghosts and Zombies will all lead to tombstones since they are
undead units. Use Exorcise to make sure they stay away, or use Burial to
ensure that they don't return.

Take down the enemy units as you can. Take down the Wraith first, and
bury or phoenix down the sucker to ensure they he doesn't get back up. Do
not forget that your undead friends are also weak to white mage powers such
as cure, restore and cura so bring one along. Archer or White Monk with
exorcise and burial are also useful. 

--==After the Battle==--

Learn more about Luso's and his boring life story. Head to Fluorgis for
the nearest town to you, but any town will do. Flashback time to where we
all started and what you have done since then. Great memories. Anyway, take
the next mission to carry on with the storyline. 

--==Mission C3-16 ~ Sleepless Nights==--

"My dreams have been troubled of late.

 It started the night after my visit to Nazan Mines. I canont sleep, my
 arms and legs are leaden, and even plump Bisga game-hen tastes like ash.

 They say a creature within the mines weaves ill-omened dreams. I fear ... I
 fear I may be a victim. Please, stop it before I go mad.

 Dabool, Geologist"

 -------------------------------------------------------------------- 
|       Rumours Ahead         | Rank: 24 | Fee : 400 Gil | Days : -- |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Defeat Mark             |
|      --                     | Reward :                             |
|      --                     |   3780 Gil                           |
|                             |   Crusader Tonic X 3                 |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Cannot be canceled once accepted     |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Nazan Mines            |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 0           | Gain 48 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat the Oversoul!
Law Forbidden : Debuffs
                Debuffs are forbidden.

This is like a Wanted mission, you need to take down a single unit, the
Oversoul. Besides that unit, you face 2 Wraiths, a Bloody Orb and a Zombie. 
Remember, this mission is all about the Oversoul.

All the units, except for the Bloody Orb are undead units, so you can use
Cure on them to cause some damage, and you need to Exorcise or Phoenix Down
them to make sure that they stay dead. 

If you want to take all of them down, that means leaving the Oversoul last.
That is, you have 2 Wraiths, a Zombie and a Bloody Orb to face. Take down
the Bloody Orb first, because that is the easiest to take down, and then the
other undead. Make sure you exorcise them to ensure that they stay down.

The most important thing is that although you cannot use debuffs, you cannot
use them to win this battle. One key unit is the White Mage, not only do
they do damage to the undead, but they are there to heal your troops, as you
would expect. The next essential unit is a unit that uses Burial or Exorcise.
That is quite important to this mission, if you aren't here to take down the
Oversoul. Note that if you complete this on Level 24, you are going to face
a hard fight, it is best to overlevel this mission to about 27, so you stand
more of a chance against the enemy.

If you want a very easy way to finish this mission, stock up on X potions and
this will allow you to do 200 damage without question. Those with Item Lore
will do 400 damage with an X potion. Thats the cheats way of doing things.

--==After the Battle==--

We get a nice cutscene involving Adelle, of all people. Then, we get one about
Cid. Then, we get one involving Lezaford. Then we move into Luso's first
battle with Klesta. First meeting with Adelle. Then, we end up in a weird
misty place. And thats the memory.

Head into any town, probably Fluorgis given the location. Well, you will see
a bard, and that would be someone you will see soon enough. Theres a new bill
for that little bard, so you might as well as take it. 

--==Mission D4-01 ~ Making Music==--

"The timber of the strawood trees growing near Fluorgis makes the best 
 instruments, kupo!

 You'll get some for me, won't you, kupo?

 Oh thank you! Thank you!

 Hurdy, Itinerant Bard

 *Oh, if you find some flutegrass too, that'd be awful nifty, kupo!"

 -------------------------------------------------------------------- 
|        Making Music         | Rank: 27 | Fee : 400 Gil | Days : -- |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Defeat Mark             |
|      --                     | Reward :                             |
|      --                     |   4730 Gil                           |
|                             |   Emperor Scale X 2                  |
| Dispatch/Recommended :      |   Star Fragments X 3                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Cannot be canceled once accepted     |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Aisenfield             |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 0           | Gain 54 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat the Alchemist!
Law Forbidden : Harming Females
                Actions that harm viera and gria are forbidden.

Wow, my Ranger I was fighting was called Becks. Anyway, you are meant to
target the Alchemist here, so you might want to target him if you are a little
underleveled. Your Alchemist friend here has Astra and Rasp, and as you saw
from the introduction, has the Beastmaster ability to control Headless.

The Raptor, the only female is armed with all three Crushes, Power, Mind and
Speed. The Ranger has some traps up his sleeve, with Sten Needle and Leech
which eats at your HP and MP respectively. He also has Mirror Items, which
might be a problem. 

Now, the Golems. They have Bone Shatter and Brute Strength, so they are going
to be the melee units for the enemy. They are going to be the first units
that you are going to face, so being in some wind users or some Hunters to
eliminate them.

The Ranger is going to be a pain, so you might as well as to take him out. 
You will need to kill the Gria via reaction abilities such as Counter if
you want to get rid of her and follow the law, and finally, the Alchemist. 
Once his troops are down, he is quite easy and he doesn't have much to do.

--==After the Battle==--

Head to the nearest city, which is Fluorgis to meet Hurdy. He gives you a 
piece of Spiral Vine, and you need to head to a shop to make a nice little
instrument. You get 2500 Gil to purchase it as well. Make the instrument
and then purchase it. You will get a cutscene when you leave the store.

However, do not make the item just yet. Instead, head to Sant D'alsa Bluff
where you can do a mission to make an even better item. This is in the battle
that will be listed under Other Missions. Search for **Making Music**.

However, by making the Shining Lute, you will have a problem. The Shining 
Lute can be gotten via another means, but there seems to be no other means
of obtaining the Brilliant Theorbo, the instrument that you need to make
originally. So I suggest that you make the Theorbo instead of the Lute, 
because the Theorbo is rarer since you cannot get another one. 

Funny, Cid says that you're not in a clan that turns people away. Tell that
to all those people I rejected to joining my clan. Ah, the irony, its
delicious. Man, Hurdy is far to optimistic for his own good, like Luso. And
you cannot turn Hurdy away from your clan. Head to Moorabella now. Which
means, head to the Aerodrome at Fluorgis, take the Airship, and head into
Moorabella City.

--==Mission D4-06 ~ Seeking the Stone==--

"I search for a piece of magicite the colour of silver. I'm sure it was in
 my laboratory just the other day...

 Please, if you know something - anything at all - let me know. My laboratory
 is in the Bisga Greenlands.

 Narph, Magick Akademy Scholar"

 -------------------------------------------------------------------- 
|     Seeking the Stone       | Rank: 29 | Fee : 400 Gil | Days : -- |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
|      --                     |   5480 Gil                           |
|                             |   Einherjarium X 2                   |
| Dispatch/Recommended :      |   Adamantite X 5                     |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Cannot be canceled once accepted     |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : The Bisga Greenlands   |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 0           | Gain 58 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all Foes!
Law Forbidden : Targeting all Units
                Actions targeting all units at once are forbidden.

Why doesn't these plot twists surprise me. I am seriously doubting Luso's 
ability to think. Anyway, we need to deal with a nice assortment of enemies
here while we are in the middle. 

Narph, the leader, is a Scholar indeed, armed with Earth, Rime and Thunder
Tomes for his pleasure. The Paladin has Cover, which he will use quite a 
fair bit. Dragoon has Jump, Lancet and Thunder Breath. Ranger has Sten 
Needle, Love Potion and Silence Gas. The Hume Hunter has Sonic Boom and
Rend MP, the Gria has Vitals Shot.

I hate that Gria, managed to make my unit on 1 HP with a lucky Vitals Shot.
You might want to take down the Ranger first, since he is going to be 
using those traps and laying them all over the damn place. Next one is 
going to be the Gria or Hume Hunter, they can deal a fair amount of damage
while keeping a distance.

The Dragoon needs to be taken out when he decides to get a bit too close
for comfort, he is quite powerful. The Paladin and Scholar should remain,
take down the Scholar first because by this stage, he has quite a fair 
amount of MP to use those spells. The Paladin last because he is quite 
weak. Funny, he decided to Cover a Stopshot and it Stopped. 

--==After the Battle==--

We learn some more about the attack on Cid, and a bit more on the people
we are actually fighting. Head to the nearest town, which would be Graszton
and we head into the Pub automatically, and we learn even more about the 
people we are fighting and what is going on in the land. Now we need to 
help some old "friends".

--==Mission D4-11 ~ Wanted: Sky Pirate Vaan==--

"Apprehend the sky pirates Vann and Penelo!

 Those scurvy scum of the skies infiltrated the Beltorey Manse and made an
 attempt on the baron's life. A commensurate reward is promised the one who
 can bring them in.

 House Beltorey"

 -------------------------------------------------------------------- 
|   Wanted: Sky Pirate Vaan   | Rank: 32 | Fee : 500 Gil | Days : -- |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
|      --                     |   5040 Gil                           |
|                             |   Stormsoul Crystal X 2              |
| Dispatch/Recommended :      |   Gemsteel X 4                       |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Cannot be canceled once accepted     |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : The Rupie Mountains    |
|  Teamwork     : 0           | Members : 5                          |
|  Adaptability : 0           | Gain 64 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all Foes while Defending the Sky Pirates!
Law Forbidden : Not Moving 1 Tile
                Each unit must move exactly 1 tile before ending its turn.

Yup, the lovable characters from Reverent Wings are back. Anyway, I advise
you to break the law, because that Gladiator behind Penalo is certainly
going to attack, and hit for about 200+ damage. Not nice at all. 

Anyway, you need to make sure those 2 don't get killed. The Lanista is
armed with Souleater and Charge!, the Berserker is using Hone Senses, Furore
and Smite of Rage. The Ranger is Mirror Items !!! as well as Sten Needle and
Leech.

The Gladiator, the threat, is using Rush and Thunder Assault. The Bishop
knows Cure, Water and Dispel. This is going to be a hard fight, so you need
to move real fast if you want to save those two. I really hate that Gladiator,
so make sure you take him down FAST!

Your first objective really is to form a circle around Vaan and Penalo, making
sure they are healed as well as making sure that the enemy cannot get through
your ranks. Long ranged units, Fusiliers with Stopshot, are important here 
since they can make the enemy retreat and stop them dead in their tracks. 
Flintlocks and Cannoners with Cure Shells can really help here.

There is no order in which to take down the enemy, the order is to take them
out as you rush to protect the two units that you need to make sure cannot
die. Make sure your units don't die either, because the odds are, you aren't
going to be following the law, and that means no revive. 

--==After the Battle==--

More on what actually happened with the Baron, and it does sound a bit 
convincing. We play follow the leader, so we need to follow Cid all the way
to Graszton. Its insult time, lets throw insults all around. And them some
talking behind one's back. Great friends. 

--==Mission D4-16 ~ A Request==--

"For Clan Gully, a request.

 I must speak with you.
 I await in the Ruins of Delgantua.

 P.S.

 I trust you enjoyed my gift?"

 -------------------------------------------------------------------- 
|          A Request          | Rank: 34 | Fee : 500 Gil | Days : -- |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Defeat Mark             |
|      --                     | Reward :                             |
|      --                     |   6550 Gil                           |
|                             |   Crusader Tonic X 1                 |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Cannot be canceled once accepted     |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : The Ruins of Delgantua |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 0           | Gain 68 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat Illua!
Law Forbidden : Being Robbed
                Having Gil or Items stolen is forbidden. 

Oh, boy, this isn't a very fair fight. They have two nice characters that you
cannot obtain via class, Ewen and Illua. Illua is particularly nasty so you
really want to end this quick and kill her very quick. Also, might I add, 
there is another battle after this. Don't worry about the law, no one here
can steal. Oh, don't bother bring in units to raise your troops or use a clan
privilege, Illua gets rid of your judge, which isn't all that nice.

Ewen is using the Ninja set, with Throw and Unspell, but most interesting is
the ability to Dual Wield. That isn't nice. The Elementalist packs Fire
Whip, Boulder Crush and Sliprain. The Viera Spellblade uses Poison, Sleep and
Doom Blades. 

The Seer packs Fira, Blizzara and Thundara as well as Esuna. Pierce with him
isn't all that nice for Reflect users. The Illusionist packs Prominence,
Tempest and Freezeblink. And Illua, the best for last.

She is the Nightshade Class. Saber raises her Attack and Accuracy, which makes
her even more nasty. Time Blade slows your team and damages them, and finally,
the most powerful, Dimensional Rift. It is like a Summoner's Summon, large
area, good range, powerful attack. And she is immune to debuffs. 

This is the best time to use Stopshot. Making sure the enemy can't attack you
is really nice. This is the best time to bring out long range units, and 
disable debuffs since you really don't want the enemy to be casting their
spells. 

Take out the Elementalist first, she is the trouble maker. Next, the 
Illusionist since you don't want all your units dead. Take down the Seer and
the Spellblade next, they are pretty much in the way. Finally, you should have
Ewen and Illua next. Take down Ewen, then Illua, and finish this. Or 
alternatively, you can easily just take down Illua. Camouflage and Mirror 
Items is a great combination. Also, Ewen is a bit suicidal. Keep that in mind.

At the end of this mission, wow, what a great scene. Such power, to be totally
owned by a Journal. And we get teleported, to a place we don't want to be. 
Wow, this is a party, Lezaford joins the fray. And that hand, that isn't ...
natural. 

The Rift

Your Mission Objective : Defeat the Neukhia!
Law Forbidden : Opportunity Commands
                Opportunity Commands is forbidden.

There are two Plagues to start us off, they both have Binding Circle and Dread
so be careful and don't look into their eyes, for obvious reasons. Don't 
kill them however, Behemoths and Sprites will come and replace them and then
you have even more do deal with. Disable them, Stop them, that should work.

Neukhia, however, is a whole new pain in the ass. Apocalypse is the confuse in
small area attack. Consumption deals damage to units in a large area. White 
Hole does damage to all units in a straight line ahead. Spyhonja kills off all
MP in a large area. And finally, Catastrophe lowers Defence and Resistance.

To win this battle, you need to play with the switches on the side, that will
activate the Holy Cannon to deal damage to this sucker. Flick all the purple
switches, or examine them, and that will activate a nice cannon that will deal
a good bit of damage to the sucker. You really don't need to do this, but
it does a fair amount of damage. Also, after you use the cannon, the switches
go off and randomise again, so have units here and there.

The cannon will hit all enemies, so do bear that in mind. This might be useful
if you are planning to kill all units, but remember, you want to take down
this hand, demon, rock thing, whatever it is. Use physical attacks, he 
actually has relatively weak defence rating, so physical attack to death.

You get your judge back, so bring a white mage, you'd need one for this sort
of battle. Raise is important, and make your clan privilege count this time. 
You want to keep your white mage at the back of the field, where it can't be
hit, to set up a sort of recovery centre. When your units fall, revive, and 
go against. 

--==After the Battle==--

Well, that is interesting after the defeat of that rock hand. We get the 
orders to move east, and look where we end up, in Zellea, the Forbidden
Land. Not so forbidden now that we're here. Anyway, head to the ! and lets
move into .... Lezaford's Basement? 

We get some into, that we we're actually in Jagd Zellea, and unlike the last
game, Jagd has a different meaning. And we also know why this game is called
Grimoire of the Rift. Wow. After Luso continues to act like an idiot, we need
to head into the nearest town, take Camoa. Now we get our orders to move to
Goug. Note that when you go to the pub, Adelle no longer stands next to Luso,
its Hurdy. 

--==Mission E5-01 ~ The Dig==--

"It's the 410th Goug Mines Salvage Run!

 Ancient machineries lie in the dark depths below Goug, and we're going to dig
 'em up, kupo!

 You never know what you might find, kupo!

 Goug Machinists Alliance"

 -------------------------------------------------------------------- 
|          The Dig            | Rank: 37 | Fee : 200 Gil | Days : -- |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
|      --                     |   7580 Gil                           |
|                             |   Orichalcum X 1                     |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Cannot be canceled once accepted     |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Goug                   |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 0           | Gain 74 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all Foes
Law Forbidden : Fire, Ice, Lightning
                Weapons and abilities that use fire, ice, or lightning are 
                forbidden.

I laugh at the moogles and their fear of the Mooglebane, some nice bluffy
bunnies. I also laugh that once Luso decides to open his mouth, things start
going wrong. 

We are facing 4 Mooglebane and two Chocobos, a Red and a Black One. Seeing
that you cannot use any form of elemental magick of Fire, Ice and Lightning,
you need to bring in some Hunters and that will do the job, because what you
really are facing here is just a bunch of monsters, and thats about it. 

The Mooglebane really have two real dangers, and no, they damage all races
equally, not just victimising Moogles. They have very high attack, well for
their stature, and low everything else. Also, they have the Illude skill, 
which is pretty much Charming your units. Other than that, 3 will have Magick
Counter, 1 with MP Shield, and all will have Charged Attacks.

There are two Chocobos, a common Black one and a somewhat rarer Red Chocobo.
The Black Chocobo has two skills, Choco Flame and Choco Beak, with Critical:
Haste and Defence Up. The Red Chocobo, which I recommend that you catch if
you want one, because they are rare, will have Choco Cure, Choco Barrier and
Choco Meteor, as well as Critical: Quicken and Death Strike.

If you have someone that can use Water Magick, since that is not counted as
Ice damage, you can bring in that user to take down the Chocobos, since they
are all weak to water. 

The Mooglebane are going to be a problem. Illude is a problem since you need
to whack your own troops to make sure they don't turn to the dark side. This
is where hunters with Sidewinder on the back will do some good damage for your
team. Watch out for back attacks, they will do about 150 HP damage to your
troops from the back, due to the fact that it is from the back, they have 
high attack, and have Charged Attacks. Other than that, this is an easy 
battle.

--==After the Battle==--

Well, you get a nice little bonus after the battle, because Hurdy has found
a new instrument and that will be aptly named after him somewhat. And this
is a mission where YOU WANT TO HURRY TO COMPELTE THE NEXT STORYLINE MISSION.
Because, once you head to the nearest town, enter the pub, so take Fluorgis
or Goug, don't go back to the Loar side, someone will leave your team.

*SPOILERS*
Adelle will leave your clan, taking some money off Cid's savings at the same
time. But she will have the decency of giving all your weapons back to your
item inventory, so don't worry about losing some valuable items. But you have
to love the music to the flashback scene. Soft melody, soothing, calm. 

*END SPOILERS*

--==Mission E5-06 ~ Through Another's Eyes==--

"Monsters have settled in to the area around the ancient stone heads of 
 Kthili Sands.

 N0ot only are our surveys breing delayed, I fear there may be nothing left 
 ot survey if those monstes have their way with the ruins!

 Please, somebody, rid us of them!

 Rothwall, Archaeologikal Survey Team"

 -------------------------------------------------------------------- 
|   Through Another's Eyes    | Rank: 40 | Fee : 200 Gil | Days : -- |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Defeat Mark             |
|      --                     | Reward :                             |
|      --                     |   9100 Gil                           |
|                             |   Orichalcum X 1                     |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Cannot be canceled once accepted     |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Kthili Sands           |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 0           | Gain 80 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Watch the cutscene as you take this mission, it will be important for this
mission, and the opening scene is important for the mission as your start
the mission, because that is how you are going to win the battle. This is 
also a nice mission name, because if you haven't thought about it already, 
this is talking about seeing the world through the eyes of Adelle.

Your Mission Objective : Bring Adelle Back to her Sense!
Law Forbidden : Ranged Weapons
                Attacks with bows, greatbows, guns, hand-cannons, and cards
                are forbidden.

You are going to face a very pumped up Adelle, with a brand spanking new 
class, the Heritor, only available to her, but unfortunately, not available
to you until much later. Well, you won't get it after the battle.

You are going to be surrounded by monsters as well as Adelle, and that 
isn't going to be fun. You face 2 Zaghnals, a Thunder Drake and 2 Pit
Beasts. This is a dual battle, you need to pick 5 units to fight with, and
make sure that Luso doesn't count.

The aim here is to actually follow what Cid said, you need to talk to Adelle
several times to make sure that she comes back to her senses. You need to do
it once, then twice, and finally, thrice, to complete the mission. However,
this is a two pronged battle since the only person who can talk to her is 
Luso, and you need to ward off those monsters.

Bring some magick users, or Melee fighters with Trapping as their Secondary
ability, with Sidewinder of course. A White Mage is probably going to be 
needed to save your troops, because even though Luso is talking to her, she
will not be afraid to use Lennart against your troops, which will damage 4
units in a line in front of her.

You want to take down the Thunder Drake first, because elemental attacks with
Geomancy hurt a lot more than otherwise. Then, take down the Zaghnals and the
Pit Beasts, but the odds are, they aren't going to get that close. Make
sure that Adelle moves to your units first, and before Luso can move, so you
can quickly get your three turns out of the way.

Make sure that you don't kill Adelle, what will kill her, and we really 
want to avoid unnecessary killings that might just make your game over and
restart the mission. 3 Talks and that is enough, make sure you have a good
distraction party to make sure she doesn't kill Luso. Because just as much
as your need to talk to Adelle to win the mission, Luso dead and no means 
to revive him pretty much means your chances of winning the mission go to 
zero.

--==After the Battle==--

Well, Adelle is back to normal, which is a nice change, but you need to
re-equip her with her previous weapons because she has lost hers. Funny, the
items that Adelle was using WAS EXACTLY THE SAME as the ones Illua was 
using when you first faced her.

Head to the nearest pub, and you near some news of everyone's favourite
pirate, Vaan and Penalo. Looks like you have a new mission, and this time,
its with Adelle. And no, you don't need to hurry for this one. 

--==Mission E5-11 ~ Pirate Problems==--

""Lord Eden, was it?

 Heard yo're in possession of that rarest of treasures, the "Black Cat," and
 we're coming to Camoa for it! See you soon!

 Swiftest of the Sky Pirates,
  Vaan & Penelo"

 Wanted: Someone to deal with sky pirates.
 
 Fohgginus Eden"

 -------------------------------------------------------------------- 
|       Pirate Problems       | Rank: 46 | Fee : 500 Gil | Days : -- |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Defeat Mark             |
|      --                     | Reward :                             |
|      --                     |   10470 Gil                          |
|                             |   Scarletite X 1                     |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Cannot be canceled once accepted     |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Camoa                  |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 0           | Gain 92 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat Vaan...!?
Law Forbidden : Harming Bangaa
                Actions that harm bangaa are forbidden.

Well, they aren't Vaan and Penelo, they look far too ugly, and they, well,
speak like utter fools. Whoever told them about Vaan and Penelo obviously
didn't tell them that they don't speak like the British and they don't wear
crappy makeup, etc, etc. Anyway, your mark here is Van, so this is quite
easy.

There are some traps around, which makes this mission a bit harder than it
really should be, but that isn't the problem. The problem is the Cannoneer
and you aren't, well, stricting speaking from a law abiding point of view, 
allowed to kill him.

So, we kill everyone else. You are going to need to kill that Fighter right
near your starting position in order to make sure you aren't attacked on the
flank, and that Ravager while your at it. Next on the killing list is that
really annoying Sniper. With the ability to break your weapon, it is a unit
you really don't want.

After that, you have Vaan and Penalo left, but they are relatively easy to
take down. You need to take out Vaan after that, but you can alternatively 
take out Vaan from the beginning and concentrate on him only instead of
any other unit. And again, be careful, that Cannoneer is quite annoying but
if you want to follow the law, you can't touch him. 

--==After the Battle==--

Well, after the battle, these obvious fakers will try to escape, and in the
best of timing, they are stopped by the real deal. Anyway, after some nice
chitter chatter, you see those two run away, and do some really bad things
that you we're meant to stop. 

Head to the nearest town, which is Camoa, and you get a nice conservation 
about Khamja with everyone. Adelle, Luso and Cid sit at a table all with
some hatred, and Hurdy sit down all alone, he doesn't have any enemies. 
Anyway, there is a request for your clan and that is the final actual
mission that you have to take, well, it really isn't a fight, its three.

--==Mission E5-16 ~ The Ritual==--

"At last, the day when all my dreams shall know fruition is nigh! Just a few 
 finishing touches remain. I trust you'll be on hand to celebrate? I'll be 
 waiting at the ruins.

 Illua"

 -------------------------------------------------------------------- 
|         The Ritual          | Rank: 47 | Fee : 500 Gil | Days : -- |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Defeat Mark             |
|      --                     | Reward :                             |
|      --                     |   9870 Gil                           |
|                             |   Prime Pelt X 1                     |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Cannot be canceled once accepted     |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : The Ruins of Delgantua |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 0           | Gain 94 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat Illua!
Law Forbidden : Harming Males
                Actions that harm males are forbidden.

Well, this is the final boss battle, and you are going to need everything 
that you have to win. You really want to bring your, best, and only your
best troops for this mission. This is where all your abilities and how you
have leveled your troops will come into effect.

If you want to finish this early, Mirror Items and X Potion her, and if
you have Item Lore, that is 400 HP gone down the drain, making it a lot 
easier on you. Otherwise, you are going to have to do this the hard way,
and that means punishing her with brute force.

You want to move your troops to defeat her quickly, you don't want the
enemy male units coming down and buffing their troops. Push along the left
side, since that is the closer side, and push through, defeating the 
Viera that are there and attacking Illua. When you fight her, have a White
Mage or Reviver at the back, ready to revive fallen units, whilst you go and
phyiscally block her, making sure she cannot move and she is pinned down.

Quickly move your way through the mission and defeat her, and that should
finish off this mission. But you are not done, you are taken to Zellea 
again, and whilst you can go back to Lezaford's lets finish this mission,
shall we?

--==The Two Grimoires==--

This is an unlisted mission, and for good reason. This is just the second
part of the previous mission.

Your Mission Objective : Defeat Illua!
Law Forbidden : Buffs
                Buffs are forbidden. 

Bring your best battlers into this mission, there is no point in bring in 
units who aren't powerful. You will need at least a healer, and some very 
powerful attacking units as well. 

This time, she is flanked by monsters, so act accordingly. A secondary 
ability of Hunting with Sidewinder seems to be rather useful here. Move
your troopers either the short way, which requires a high jump score or you
can move them all the way around.

Doing it the latter will require you to have a fight with monsters along
the way, so move your fastest units first, having your firepower not moved
so that they can fire on the enemies as they pop out from nowhere.

Now, once you actually reach Illua, you need to be able to dish out the 
damage with precision, that is, high accuracy and you need to do so quickly
because she is far more powerful now, and she is more danagerous, dishing out
more damage if you let her, so make sure your healer is away from the front
lines, ready to revive the fallen unit.

Mirror Items is the best to soften her up, but she is quite fast, so you need
some sort of luck to make it work. Otherwise, just do it the old fashion way,
beat the living crap out of her, or take health off her from a range. Once
she is finished, we still aren't finished. She might be dead, but the demon
that she made a deal with sure isn't.

--==From the Rift==--

Your Mission Objective : Defeat the Neukhia!
Law Forbidden : Reaction Abilities
                Reaction Abilities are forbidden.

Well, we all knew that we were going to fight this guy sooner or later, so we
have to fight this ... thing now. You need to take out three parts, you need
to take down the Wisp, Pod and then finally, the Core.

First of all, the Wisp. Everytime you attack it, it will disappear, or it 
will disappear on its own, so you need to spread out your fighters, keep
them in pairs to fight the Wisp. You need that destroyed before you can 
actually do anything to the Core, which is the main target.

Take out the Wisp quickly, and don't hold back. For once, Mirror Items is an
extremely good ability to use here. Next, the Pod. That will stay on the
defensive, but it doesn't mean it cannot do some serious damage, so make
sure you take it out as soon as you can. Once the Wisp is destroyed, group
your fighters back together, so they can dish out more damage as a group.

Now, when you head into the core, it will decide that it doesn't like you and
you need to beat the crap out of it, and that isn't hard considering it has 
over 1000 HP. You need to use your best attacks for this. When it decides it
wants to spawn some crystals, turn all your forces to destroy them. These will
cause the Core to lose health if they are destroyed quickly, because if they
aren't, it will deal the damage to you, so it is entirely your choice.

--==After the Battle==--

I'm not going to spoil the ending for you, so you can watch it for yourself,
but all you need to know is that at the end, you can still continue, and 
continue you shall. There are still more things to finish off. 

------------------------------------------------------------------------------
[2.03] Side Quests

There are many side quests as well, not just the main story quests. These
mission will provide a lot of money and experience that you will not get
otherwise. They will be listed as missions like they were storyline, the 
format will be the same.

Special note on the dispatch missions, all dispatch missions can either be
dispatched, that means, send a clan member to deal with it, or you can head
to the location specified on the quest information and do it yourself. I
seriously ask you to actually do the mission, not only is the experience 
a helpful boost, but the loot is very helpful as well, especially in the 
early part of the game.

**************
**SECTION A1**
**************

--==Mission A1-01 ~ Stranger in the Woods==--

STORYLINE MISSION

--==Mission A1-02 ~ Reagent Run==--

"The muskmallow, favoured herb for treatment of ague, is again in season.
 Seeking herbalists to venture into Targ Wood and procure a upply. No previous
 experience required.

 Jylland Apothecary's League"

 -------------------------------------------------------------------- 
|       Reagent Run           | Rank : 8 | Fee : 200 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Escort                  |
|      --                     | Reward :                             |
|      --                     |   1580 Gil                           |
|                             |   Cactus Fruit X 3                   |
| Dispatch/Recommended :      |   Nepenthis X 1                      |
|      Defender               |   Spruce X 3                         |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 2           | Destination : Targ Wood              |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 4           | Gain 16 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Again, another mission you can dispatch or do the mission. I perfer battle
for the nice loot, as well as the EXP that you need. 

Your Mission Objective : Collect a Sample of Muskmallow
Law Forbidden : Knockback
                Actions that knock the target back are forbidden

A crappy law, but not as bad as not missing. Well, hope you don't get a nice
critical or something, that is your biggest concern. You are going to face
2 Wolves, 2 Dreamhare and 1 Baknamy in this mission, and the biggest danger
is not their level, its about 7, but the traps in this area, which are
going to be more dangerous.

You want to examine the sparkles, where it indicates that is a possibility
of your Muskmallow there, and it is completely random, so don't expect me
to find it for you. Move up to it and examine it. Your goal is to find the
Muskmallow, but what you want is some loot, which means more weapons and
money, and that is surly a good thing, isn't it?

--==Mission A1-03 ~ The First Step==--

"-Trade Requested-
 
 I will trade my Ocktor Tome of Medicine for your cactus fruit! We will do
 the deal in Targ Wood.

 Mack, White Mage"

 -------------------------------------------------------------------- 
|      The First Step         | Rank : 3 | Fee : 100 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Escort                  |
|      Cactus Fruit X 1       | Reward :                             |
|      --                     |   340 Gil                            |
|                             |   Cruzle Brass X 4                   |
| Dispatch/Recommended :      |   Crooked Fang X 2                   |
|      Defender               |   Zinconium X 3                      |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 3           |                                      |
|  Aptitude     : 0           | Destination : Targ Wood              |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 0           | Gain 6 Clan Points                   |
|                             |                                      |
 -------------------------------------------------------------------- 

Simple mission, just head to the location, and hand over the Cactus fruit
for it. The mission above is one of the many sources of the Cactus Fruit
but make sure you don't send it all to the Bazaar. The Nu Mou probably
couldn't be bothered bending over for the Cactus Fruit. The Tome really
is sent as a clan note for you. 

--==Mission A1-04 ~ The Next Step==--

"I seek someone to deliver medicine to a small village in Targ Wood. I
 would go myself, but there are those who would steal my secrets - as one
 who crafts potent potables - and it is deemed dangerous for me to go out
 and about. Please, this one favour I beg of you.

 Mack, Salve-Maker"

 -------------------------------------------------------------------- 
|        The Next Step        | Rank: 16 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Delivery                |
|      --                     | Reward :                             |
| Quest : The First Step      |   1330 Gil                           |
|                             |   Foul Liquid X 3                    |
| Dispatch/Recommended :      |   Divariwood X 3                     |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 4           |                                      |
|  Aptitude     : 0           | Destination : Moorabella, Targ Wood  |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 0           | Gain 32 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Another easy mission. Head to Moorabella and then take the stuff all the
way to Targ Woods. This will lead to another quest, so you aren't doing
with this Mack guy. Still, the loot is actually decent and you need 
these to make a fair amount of good items. 

--==Mission A1-06 ~ A Paw Full of Feathers==--

STORYLINE MISSION

--==Mission A1-07 ~ The Perfect Gift==--

"It's nearly my mother's birthday, and I want to give her some flowers as a
 gift, kupo. I need someone to father some pretty, pink flowers for the
 bouquet.

 Genne, Devoted Son"

 --------------------------------------------------------------------
|      The Perfect Gift       | Rank : 6 | Fee : 200 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Delivery                |
|      Prima Petal X 1        | Reward :                             |
|      --                     |   1050 Gil                           |
|                             |   Molting X 2                        |
| Dispatch/Recommended :      |   Trusty Frying Pan X 2              |
|      --                     |   Water Stone X 3                    |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 1           |                                      |
|  Aptitude     : 0           | Destination : Camoa                  |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 0           | Gain 12 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

The hard part of the quest is getting the Prima Petal. All you need to do
is to turn up to the site, and deliver the Prima Petal for the petitioner,
and there you go, easy mission. Why couldn't the thief steal the flowers
though?

--==Mission A1-08 ~ Kids These Days==--

"Some of our younger clan members have been carrying on in the pub, 
 disturbing the peace, as it were. I reckon it's best to teach a good lesson
 now, and nip the problem in the bud. That's where you come in. Give 'em a
 good thrashing for me! 

 Criek, Clan Criek leader"

 -------------------------------------------------------------------- 
|      Kids These Days        | Rank : 8 | Fee : 200 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
|      --                     |   790 Gil                            |
|                             |   Waltwood X 3                       |
| Dispatch/Recommended :      |   Xergis Tin X 4                     |
|      --                     |   Gikhet Lead X 4                    |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Targ Wood              |
|  Teamwork     : 4           | Members : 6                          |
|  Adaptability : 4           | Gain 16 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Another dispatch it to some person, or do it yourself kind of mission. Of
course, it is better to do it yourself, since let I stress time and time
again, you get loot.

Your Mission Objectives : Defeat your Foes
Law Forbidden : Ice
                Weapons and Abilities that use Ice are Forbidden.

FINALLY, YES, A FIGHT IN A PUB. The first fight you get in a Pub
setting, with all the hazards. You are fighting 1 Fencer, an Archer,
a Warrior, a Soldier, a Thief and a White Monk. They don't use magick,
so that is a big plus for you. 

The Fencer, Archier and Thief are the weaker links, so take them down when
you can. The White Monk is dangerous with his Air Render, but you can 
target him first if you want. The Soldier and Warrior are more of the
sit there and tank it, so take them down last.

White Monk, Fencer (with Poison) should be taken down first because of their
skills. Warrior and Archer next, and finally the Warrior and the Thief, 
because they can't do squat. These morons really don't know how to respect
someone more powerful than they are, so teach these fools a lesson.

Mages will do great here, since most of the enemy units are melee units and
a few ranged units. Your archers will do good damage to the enemy as they
advance to your position. Although you need to defeat them, they are going
to come to you, so you have the defensive battle to play, the easy one.

--==Mission A1-09 ~ Watch Your Step==--

"Oh, fie on him!

 I chased down a marked thief, and almost has him, too, when one of his traps
 tripped me up! Someone please bring him in!

 Finnes, Watch Chief"

 -------------------------------------------------------------------- 
|       Watch Your Step       | Rank: 33 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
|      --                     |   4830 Gil                           |
|                             |   Star Fragments X 2                 |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 15          |                                      |
|  Aptitude     : 0           | Destination : Fluorgis               |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 15          | Gain 66 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all Foes and Destroy all Traps!
Law Forbidden : Not Moving 3 Tiles
                Each unit must move exactly 3 tiles before ending its turn.

What the heck is wrong with the laws? They seriously have problems. Here,
you need to move exactly 3 tiles per turn, not more, no less. Anywho, there
are 5 Seeq units here that you are up against, and a fair amount of traps
to destroy.

The Seeq are as follows. A Berserker with Hone Senses, Smite of Rage and
Furore, another with Furore, Ground Shaker and Inner Calm. Both have Counter
as their reaction ability. 

The 2 Vikings both have the same skill set, they have Thundara and Strong-arm
as the abilities and Critical: Berserk as their Reaction abilities. And 
finally, the Ranger, who has Sten Needle, Love Potion and Camouflage, as 
well as Critical: Vanish. All units have Avoid Traps of course.

You should deal with the enemies first. The only slight problem is the 
Critical: Vanish of the Ranger, so either let him make a move, or use 
Awareness or have Reveal to see and target him. Target the traps last, so
that way, you don't have an enemy that could take advantage of you. You
might need to plan your moves in advance so you make sure that you can 
spring the traps on the 3rd turn. 

--==Mission A1-10 ~ The Trappings of Failure==--

"In response to monster attacks in the region outlying the city proper, we
 set a number of traps to rid ourselves of the beasts once and for all. Alas,
 the traps had no effect. Worse still, they now pose a danage to our
 citizenry. Please destroy these traps before they can do any real harm.

 Camoa Ministry of Wildlife"

 --------------------------------------------------------------------
|   The Trappings of Failure  | Rank: 12 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
|      --                     |   390 Gil                            |
|                             |   Prima Petal X 2                    |
| Dispatch/Recommended :      |   Mape Wood X 3                      |
|      --                     |   Sturdy Vine X 3                    |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 4           |                                      |
|  Aptitude     : 0           | Destination : Targ Wood              |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 4           | Gain 24 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

You can either dispatch this mission, or do it yourself, but personally,
I prefer doing it in the mission, more loot since you are going to face
some enemy monsters in this mission.

Your Mission Objective : Destroy the Traps!
Law Forbidden : > 50 Damage
                Dealing > 50 Damage is forbidden.

You are going to face 5 Sprites and 1 Banshee with a stupid law saying
you can't overkill the enemy. What kind of judgement is that? Unless you
are seriously overpowered, you shouldn't have a very big problem. They are
of a low level however.

Remember that there are some chests that you have, so make sure you clear
them out before you knock out the traps. Kill all the enemies to take some
of their loot as well, knock them out first before you set out the traps
so that you don't have a enemy problem. 

Take them out, and there is one thing to this quest. It will allow for
the formation of a stationary monster clan in that specific area, so you have
some free target practice and loot. 

--==Mission A1-11 ~ The Yellow Wings==--

STORYLINE MISSION

--==Mission A1-14 ~ A Voice from the Well==--

"Every night I hear what sounds like a woman's voice calling to me from the
 rear garden. I've just moved residences, and don't care to move again - nor 
 do I have the funds if I wanted to. It's rather disturbing to asy the least,
 and I'd appreciate it if someone would look into this.

 Lacado, Townsperson"

 --------------------------------------------------------------------
|    A Voice from the Well    | Rank : 7 | Fee : 200 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Escort                  |
|      --                     | Reward :                             |
|      --                     |   1160 Gil                           |
|                             |   Rat Tail X 2                       |
| Dispatch/Recommended :      |   Bat Tail X 2                       |
|      Defender               |   Bomb Shell X 4                     |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 4           |                                      |
|  Aptitude     : 4           | Destination : Camoa                  |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 0           | Gain 14 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Another dispatch or do it yourself mission. Again, do it yourself, not only
is it more fun, you get some loot and exp, which is VITAL, especially early
on in the game.

Your Mission Objective : Defeat all Foes!
Law Forbidden : Ranged Weapons
                Attacks with bows, greatbows, guns, hand-cannons, and cards
                are forbidden.

In this mission, it is a 6 against 4, there are 3 Lamia creatures and one
Lilith, the evolved form of the Lamia, and that evolves into, wait, not 
Pokemon. This mission is going to be annoying, no archers or ranged units
to blast the enemy, BAH. We still have mages.

The Lilith is going to be a problem. Night puts everyone to sleep, not a good
thing except for the Blue Mage, who can learn this skill. There are also 2
Chests here with items, just so you know. If you have a living member from
the Night skill, just smack your allies, your own troops, to wake them up. 
Better you than them I guess.

It is easy, the other 3 Lamia don't have much in the way of skills, and
they are pretty spread out, making them very easy prey for your mages to
gang up on them. I had 3 mages as support, so it was quite simple.

--==Mission A1-15 ~ The Star Seal==--

"Have you hard of the "Stone with No Name"? Those philistines at the Akademy
 won't hear a word of it, but I think the Stone bears a message from the 
 distant past. According to legend, holding the STar Seal to the Stone takes
 one to a hidden land, protected by watchful guardians.

 I ask you to find the truth.

 Mauri, No-name researcher"

 --------------------------------------------------------------------
|       The Star Seal         | Rank : 8 | Fee : 200 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
|      --                     |   440 Gil                            |
|                             |   Molting X 2                        |
| Dispatch/Recommended :      |   Large Feather X 1                  |
|      --                     |   Soul Ceffyl X 5                    |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 4           |                                      |
|  Aptitude     : 4           | Destination : Targ Wood              |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 0           | Gain 16 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Examine the Stone with no Name!
Law Forbidden : Lightning
                Weapons and Abilities that use Lightning are forbidden

There are two little chests with items that are here, so make sure you
get them. This is the simple part, as a mission can't be that easy. You
need to kill the enemy Baknamy, and examine that little Stone, making
sure you take the items in the chest as you go along. When done, move
to the Stone and examine it, and now, challenge two.

Your Mission Objective : Defeat all Foes!
Law Forbidden : Ice
                Weapons and Abilities that use Ice are forbidden

You are going to face 1 Werewolf, 2 Wolves, 2 Sprites and a Baknamy in
this level. First of all, take down the Sprites, since they are going to
be the first to move, and you want first strike. Next, take down the 
Wolves, they move pretty fast, then the Baknamy, and finally, the
Werewolf. Wind damage is against the werewolf, so use Air Render if you
can. However, your previous stats will carry over, so you have plenty
of MP and HP to win this mission.

Also note that there is a chest here as well, but rather out of the
way, so if you want to get it, use a weaker unit to get it. Remember
that the Werewolf has En Garde, which means counters for one turn. It
also doubles his defence, so be careful.

--==Mission A1-16 ~ You Say Tomato==--

STORYLINE MISSION

**************
**SECTION A2**
**************

--==Mission A2-01 ~ Camoa Cup==--

"Clan Tourneys are Under Way!
 The next tourney will be the Camoa Cup
 Rules are as follows:

 - Maximum team size: 6
 - Bouts to be won: 3

 Tourney Guild - Camoa Branch"

 -------------------------------------------------------------------- 
|          Camoa Cup          | Rank: 19 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
| Month of Silversun          |   2400 Gil                           |
|                             |   Gigas Pendant X 1                  |
| Dispatch/Recommended :      |   --                                 |
|      Lanista                |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Camoa                  |
|  Teamwork     : 4           | Members : 6                          |
|  Adaptability : 4           | Gain 38 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

The prize is for first place however, not for any other place. So you
want to win all the missions that you have to fight in.

Your Mission Objective : Defeat all Foes in the entry bout!
Law Forbidden : Using MP
                Abilities that use MP are forbidden.

You are fighting the Yellow Wings in the entry round. They aren't that 
strong, they are a few levels below your squad, HOWEVER, they are leveled
in tandam with you, so you cannot really overlevel your enemies. 

There is a White Monk, Animist, Black Mage, Thief and Archer. You might
want to take down the Black Mage first, you aren't going to use magick in
this battle, so your units aren't going to have high resistance to start
off with, so yeah, take down the Mage first.

Then, the White Monk. Armed with Air Render, it isn't any harder to pick
another unit to eliminate. The next is probably the Animist or the Archer.
The animist has annoy abilities, but the Archer has Blackout. Given that
the Sleep Count is more annoying, probably the Animist and then the
Archer.

Next, you are going to fight the Thief, who is the leader of the lot. You
can't really heal here, since that uses MP, so you want to conserve your
units. However, make sure that you choose your units carefully. Whatever
units you use now will be sent into the next battle.

Round 2
Your Mission Objective : Defeat all foes in the Elimination bout!
Law Forbidden : Using MP
                Abilities that use MP are forbidden.

The next battle is against the Edge of Magick. Straight off the bat, you
are fighting 3 Black Mages, 1 Time Mage and a Green Mage. It really isn't
fair that they get to use magick, and you don't, but such is life. 

The real threat here is that they have Geomancy, which pretty much doubles
the damage that your units will take from their magick attacks. That means,
you really need to go quickly and take them out before they do too much 
damage because guess what, you need to fight another battle after this as
well. 

You really want to gang up on the Hume Black Mage since it has Fira, an
second class spell. The Green Mage needs to be taken out if you are really 
worried about debuffs. 

The first order of business is to take down the enemy Black Mages. They
are the biggest threat that you currently face, then the Time and Green
Mages because they really aren't a big threat. In the end, you want your
HP to be as high as possible for the next bout of battle.

Round 3
Your Mission Objective : Defeat all foes in the Final bout!
Law Forbidden : Using MP
                Abilities that use MP are forbidden.

A fight against the Camoa Braves. This is a harder fight since they are a 
purely physical bunch, and they can wipe the floor with you, especially
if your units are quite weak or weakened from previous battles.

The Thief, Hume one that is, can be a pest if it will attack you with its
precision skills. The Moogle Thief can be a pest if it uses Moogle Lance
against you. The Warrior, well, the leader, isn't much of a threat, except
for Body Slam and Greased Lightning. The White Monk as both Air and Earth
Render, which isn't that nice. The Black Mage really isn't a threat, the
guys in the last round were better.

Your first target is probably going to be the White Monk. That monk is a
pain with Air Render, and nothing else. The next, or first, will be the
Hume Thief. Immobilise and Disable, especially disable, are the most
painful debuffs that you can get in this battle, especially if your bunch
need to be up close and personal. 

Next, Moogle Thief, with the Moogle Lance attack, that isn't going to be
pretty. The next two can be up to you, the Black Mage and the Warrior aren't
going to be the big hitters, the others are. Remember, a debuff here is 
probably more troublesome than the lose of some HP. Thankfully, this is the
last round, so its pretty much all or nothing here. 

--==Mission A2-02 ~ The Sun Seal==--

"I begin to grasp the messag within the Stone, yet only dimly ... Perhaps
 I have erred, made some fundamental mistake in my research. I need you to
 try the Sun Seal to know if I am right or wrong.

 Mauri, No-Name Researcher"

 -------------------------------------------------------------------- 
|        The Sun Seal         | Rank: 28 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Investigation           |
|      --                     | Reward :                             |
| Quest : The Moon Seal       |   3590 Gil                           |
|                             |   Dragon Bone X 2                    |
| Dispatch/Recommended :      |   Onion X 2                          |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 13          |                                      |
|  Aptitude     : 13          | Destination : Graszton               |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 0           | Gain 56 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Examine the Stone with No Name!
Law Forbidden : Items
                Items are forbidden.

You are going to need to get to the stone seal and examine it if you don't
want to attack the enemy units. There are 5 enemy in this battle if you
really want a fight. As usual, you have a Baknamy to take care of, and
now, a lilith, a wraith and finally a ghost. 

Although this part is relatively easy, you want to bring into the battle
1 White Mage, and all the rest units that can fight with ranged abilities.
This is because in the next round, you don't have that ability to fight
next to other units which means law breaking. Finish this quick and try
to lose as little health as possible, you'll need it later.

The Lilith is going to be first, since it is right there. The Baknamy will
walk down and try to attack you, so fight back. The undead are easy to
mop up, exorcise them if you can. Examine the Sun Seal and that will push
us next to the next battle.

Your Mission Objective : Defeat all Foes!
Law Forbidden : Targeting Adjacent Units
                Actions targeting adjacent tiles are forbidden.

This is the sole reason that I told you to bring units with ranged abilities
unless you really want to break the law. This isn't all that bad actually,
this is the same as any of the other seal missions.

There is a Baknamy, who really isn't a threat, and should really stop saying
that you will die, because you have a Judge, and cannot die. Next, there are
the Thunder Drakes, but they only have their Thunder Breath ability and that
isn't all that powerful anyway.

The Headless aren't going to be a problem, but if you let them get close to
your front lines, they will hurt you pretty bad so make sure that they don't
get too close. They have a fair amount of health, so play weaknesses if you
can do so.

The final is the Zaghnal, the upgraded Werewolf, which means that it is 
going to be a pain to get rid of. It is quite strong and has some powerful 
abilities to boot, so make sure that you take it out before you get that
thing too close.

Deal with the units as they cmoe to you, your units don't really need to
move, let the enemy come to you and blow them right open. By finishing this,
you want to go to the nearest town and read a notice that is on the Notice
Board about a mysterious tower. That will unlock Brightmoon Tor.

--==Mission A2-03 ~ The Moon Seal==--

"The Stone with No Name was no mere stone! What widsom did the ancient
 leave for us to find? I'll need to know more in order to decipher their
 message to us.

 The legend tells of three seals. I want you to try the second, known as 
 the Moon Seal.

 Mauri, No-name researcher"

 -------------------------------------------------------------------- 
|        The Moon Seal        | Rank: 18 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Investigation           |
|      --                     | Reward :                             |
| Quest : The Star Seal       |   1160 Gil                           |
|                             |   Xergis Tin X 2                     |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 8           |                                      |
|  Aptitude     : 8           | Destination : Camoa                  |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 0           | Gain 36 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Examine the Stone with No Name!
Law Forbidden : Lightning
                Weapons and abilities that use lightning are forbidden

Same as before, head to the stone and examine the stone to finish this
mission. Again, there are enemies that are going to block your way, 2
Floating Eyes and 1 Baknamy. Again, you don't need to take them up,
but with free loot and free exp calling, why not?

Floating Eyes have a very annoying suicide attack when they are their HP
critical status, so make sure you get rid of them, or don't touch them
at all. The Baknamy however, is the same as before, nothing much and
as slow as usual.

Take down the eyes first, then the Baknamy. A hunter would be very useful
here with their Sidewinder attack. However, get ready for the next battle
because it cannot be this easy. Read the law below to make sure you don't
break either of the laws. Also, don't take too much damage here, the HP
and MP status of your units will carry over.

Your Mission Objective : Defeat all Foes!
Law Forbidden : Bludgeoning Weapons
                Attacks with rods, staves, poles, knuckles, hammers, and
                maces are forbidden.

You have 2 Liliths, the evolved form of the Lamia, and 1 Lamashtu, the
evolved form of the Lilith, 2 Werewolves and 1 Baknamy. You need to take
down the Lamashtu if you can, because that little sucker can cast Night
all over your troops, which turn them all to sleep, except for her 
troops. 

You need to take down the Werewolves first, not because they are dangerous
and all, but they are the ones who have the power to crush your party if
you don't take them out. The Lamashtu is next, while the Liliths and the
Baknamy will be taken out along the way.

I hope you brought a White Mage with Esuna for the battle since there are
a lot of debuffs that are going to hit your targets along the way. Kiss
by the Liliths is the most threatening with Doom and Charm. However, they
aren't that strong in terms of level, so it shouldn't be too hard.

Finish this quest and you unlock two things. You unlock a new area in the
Camoa area, and you can now recruit Viera members for your clan.

--==Mission A2-04 ~ Wanted: The Cyanwolf==--

"-WANTED!-

 Wanted: The Cyanwolf, a new strain of wolf cited for 17 counts of pasture
 damage and 24 counts of disturbing the peace.

 Known to travel with a pack, though the mark may be distinguished by its
 unusual colouration.

 Jylland Defenders of the Peace"

 -------------------------------------------------------------------- 
|    Wanted: The Cyanwolf     | Rank : 3 | Fee : 100 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Headhunt                |
|      --                     | Reward :                             |
| Quest : Wanted: Ughor       |   2630 Gil                           |
|                             |   Wolf Pelt X 3                      |
| Dispatch/Recommended :      |   Earth Stone X 6                    |
|      --                     |   Tarkov Crystal X 4                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Camoa                  |
|  Teamwork     : 1           | Members : 6                          |
|  Adaptability : 1           | Gain 6 Clan Points                   |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat the Cyanwolf!
Forbidden : Ice
            Weapons and abilities that use ice are forbidden

There are 5 animals here, and you only need to target one. However, from
where you start, it is pretty much impossible to get through the enemy
Wolves here to get to the Cyan Worgen. Therefore, you need to smash
through the enemy ranks and get to the Cyanwolf.

Beware of Screech, it will confuse your units. To get out of the Confuse
status, get one of the weaker units to smack the unit back to reality. Don't
get a hard hitting unit, you don't want to kill your own troops. Easy mission
since this is early game, though it is fun have 6 Lvl 18 units beating the
crap out of some Lvl 7 Wolves. 

--==Mission A2-05 ~ Graszton Cup==--

"Clan Tourneys are Under Way!

 The next tourney will be the Graszton Cup.

 Rules are as follows:
 - Maximum team size : 4
 - Bouts to be won: 3

 Tourney Guild - Graszton Branch"

 -------------------------------------------------------------------- 
|        Graszton Cup         | Rank: 29 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Quest : Camoa Cup           | Quest Type : Battle                  |
|      --                     | Reward :                             |
| Month of Ashleaf            |   4030 Gil                           |
|                             |   Ice Sigil X 2                      |
| Dispatch/Recommended :      |   --                                 |
|      Lanista                |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Graszton               |
|  Teamwork     : 8           | Members : 4                          |
|  Adaptability : 8           | Gain 58 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all foes in the Entry Bout!
Law Forbidden : Opportunity Commands
                Opportunity Commands are forbidden.

This is the same as the Camoa Cup, the enemy levels as the same as you,
so you are fighting the same level units. However, unlike the last cup,
where MP was forbidden, you can't use opportunity commands. That is
easier.

You are fighting a clan called Humeism, so you are fighting a group of
4 humes. The first is the Soldier with all the Rend abililties and the
Counter ability. The Blue Mage is armed with 3 Blue Magicks, Screech,
Cornered and Unction. The White Mage is armed with Cure and Esuna, and
the Black Mage is armed with the three basics and Fira.

Now that you have a summon, in the Gigas Pendant, you can use it, but
the Smash Gauge is going to be reset next battle, unlike your HP and 
your MP, so keep that in mind at least. Anyway, you need an order of
battle.

First of all, you want to take out that Black Mage, since they are 
quite powerful, especially with their Fira attack. Or, silence him to
make sure he can't speak, or disable, that will take him out of
battle, which allows you to take out the Soldier and Blue Mage. Those
are quite powerful if you let them be.

The last unit you should take down is White Mage, since that is the 
weakest unit on the team, but make sure that they don't decide to do 
their job, healing. 

Round 2
Your Mission Objective : Defeat all foes in the Elimination Bout!
Law Forbidden : Opportunity Commands
                Opportunity Commands are forbidden.

You are now fighting a clan called Houndforce, a group of ranged 
units. There is a Gria Hunter, who is armed with Sonic Boom and
Vitals Shot, as well as Speed Crush. There is a Hume Hunter as
well, armed with Advice, Beat Down and Blitz. The Viera Archer is
armed with Focus and Blackout, but with Blink Counter as well. And
finally, the Hume Archer has Leg Shot and Blackout.

I hope you have a white mage with you, because Esuna is more than
important, it is solid white gold. Anyway, you want to take down the
Gria first, because Speed Crush makes your turns come slower and slower
and slower. Next, the Hume Hunter, because Beat Down isn't something
that you want to have, even if your luck holds.

The other two archers aren't all that dangerous, they will just 
debuff you, but Esuna can easily cure it. You definitely need your
healers here, because the next round doesn't get any easier for you,
its the finals. 

Round 3
Your Mission Objective : Defeat all foes in the Final Bout!
Law Forbidden : Opportunity Commands
                Opportunity Commands are forbidden.

Your final bout are against the Veluga Pirates. There are 2 Vikings, 1
Juggler and 1 Thief will be fighting against you, so be very careful 
since your troops are already weak, and they are on full health. Man, this
really does test your abilities.

The Juggler is armed with Throw, Ring Toss, Molotov Cocktail and Dagger
Toss. Lord Grayrl is armed with Thundara, Pickpocket and Strongarm. The
second Viking is armed with Thunder and Pickpocket, and the Thief has
some thievery skills and Cuisine. 

You want to take down the Juggler first, you want him dead real fast since
STOP is going to make your units stop dead in their tracks. The next to
go down is the Lord Grayrl character since magick isn't really nice. Then
you have the Viking and the Thief left. It is up to you which way you
want these suckers to fall. Don't worry about the units except for the
Juggler first, all they did was try to steal my stuff.

If you win, you get the little bonus of the Corsage of Corruption, which
is another item that you can use to summon another Scion.

--==Mission A2-06 ~ The Stone With No Name==--

"My teacher, Mauri discovered the message within the Stone with No Name, 
 yet he passed away before he could see his research through till the end.
 He once told me that the "Stone with No Name is three stones in one, the
 magickal instrument of antiquity that sealed off an Otherworld from our
 knowledge." He told me to never to go near the Stone, nor pry too deep 
 into its secrets. But ... I would see his research completed.

 Taura, Favored Pupil"

 -------------------------------------------------------------------- 
|   The Stone with No Name    | Rank: 42 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Investigation           |
|      --                     | Reward :                             |
| Quest: The Sun Seal         |   6530 Gil                           |
|                             |   Mythril X 1                        |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 39          |                                      |
|  Aptitude     : 39          | Destination : The Ruins of Delgantua |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 0           | Gain 84 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Examine the Stone with No Name!
Law Forbidden : Restoring HP
                Restoring HP is forbidden.

Well, this is strange, there are 3 stones here, but which to take. And 
there are also three Luchorpans here, but they are in the way, so we need
to deal with them first before we can start playing around with the nice
stones. 

They are quite easy to take down, they aren't all that powerful, weak
level, lower health, but they do have some nice abilities that might be a
problem. They somehow have Green Mage moves such as Tranq, Leap, Sleep,
Bind and Silence.

It really doesn't matter, you want to take these guys out as fast as you
possibly can. The Middle Stone will react to the Star Seal, the one on the
Left reacts to the Moon Seal and finally, the Right reacts to the Sun Seal.
Or they could react in order of which you examine the stone. Well, this
part of the mission is complete.

Your Mission Objective : Defeat the Demon Wall!
Law Forbidden : Reaction Abilities
                Reaction Abilities are forbidden.

Wow, a Demon Wall. How efficient. You really don't want to stand in front
of this wall, they will come and attack you, and Reaction Abilities are
forbidden. In this mission, use your first turn to attack, and move out of
the way so you don't get caught.

Telega will teleport your units in front of the wall and makes sure they
cannot move. Repel will move it forwards, making it hurt anything in its
path and Shining Darkness is pretty much Debuff Central. You really want
to take down this guy fast.

He is weak to Holy damage, so if you have that, use it. Otherwise, you can
bring in someone with Mirror Items in the first round. If not, I hope you
have a healer with you, because this is going to be tough. Luckily, I had
a Illusionist with Star Cross, and enough HP, a Dual Blade Parivir and a 
Holy Strike from a Master Monk to save me.

At the end of this battle with a demon wall, you finish this mission and
the Stone saga once and for all. You will also be able to access the Way
of Judgment from the Ruins of Delgantua. This area is going to be needed
for missions such as Wanted: Devotees. 

--==Mission A2-07 ~ The Whom Gods Bow==--

"I heard once from an Esper that there exists something greater than them - 
 the scions.

 What are these scions to whom the Espers bow and make obeisance? If there
 is someone who knows, I would have them teach me!

 Scytha, Summoner"

 -------------------------------------------------------------------- 
|      The Whom Gods Bow      | Rank: 17 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Investigation           |
|      --                     | Reward :                             |
| Quest: An Unfamiliar Land   |   5040 Gil                           |
|                             |   Lightwing Crystal X 3              |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : The Aldanna Range      |
|  Teamwork     : 33          | Members : 1                          |
|  Adaptability : 33          | Gain 34 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

This is the easiest mission. We need to visit everyone's favourite Old Man, 
Lezaford, and he gives you a nice note to read. Nice info as well. 

--==Mission A2-08 ~ An Unfamiliar Land==--

"I am an itinerant merchant, and on my travels have seen much of this 
 world.

 I wandered the Empire of Rozarria for some time, and upon coming to 
 Jylland found myself uncustomarily surprised. What are these "Judges" 
 that affix themselves to the clans in this land?

 They are no doubt different from the keepers of the law that I know - 
 yet perhaps there is some connection?

 Aega, Traveling Merchant"

 -------------------------------------------------------------------- 
|      An Unfamiliar Land     | Rank: 15 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Investigation           |
|      --                     | Reward :                             |
| Quest : A Simple Question   |   1580 Gil                           |
|                             |   Ice Sigil X 4                      |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : The Aldanna Range      |
|  Teamwork     : 15          | Members : 1                          |
|  Adaptability : 15          | Gain 30 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Again, a question that you need to pose to your good pal Lezaford. He 
will answer the question and send it to your Clan Primer for some good
old reading. Again, you can't tell anyone o.0

--==Mission A2-09 ~ Moorabella Cup==--

"Clan Tourneys are Under Way!
 
 The next tourney will be the Moorabella Cup.

 Rules are as follows:
 - Maximum participants: 6
 - Bouts to be won: 3

 Tourney Guild - Moorabella Branch

 -------------------------------------------------------------------- 
|       Moorabella Cup        | Rank: 41 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
| Quest: Graszton Cup         |   7760 Gil                           |
| Month of Mistleaf           |   --                                 |
| Dispatch/Recommended :      |   --                                 |
|      Lanista                |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Moorabella             |
|  Teamwork     : 11          | Members : 6                          |
|  Adaptability : 11          | Gain 82 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all Foes in the Entry Bout!
Law Forbidden : Items
                Items are Forbidden.

Your First battle is against the Bangaa Brotherhood. They are a group of 6
Bangaa, so this is going to be a melee battle. Items are forbidden, and 
you will be best to heed that advice, because Revive might be a bit important
later on.

Moredad the Cannoneer uses Foresight, Target and Mortar. The Warrior uses
Rend Power, Rend Magick and Rend Speed and uses Counter. The Defender uses
Hibernate and Mow Down, the Gladiator uses Fire Soul, Thunder Assault and
Blizzard Tackle. The Bishop uses Water, Aero, Break, and this is aided by
Blood Price. And finally, the Templar has Piercing Cry, Rasp and Silence.

This is not an easy entry battle, so target the Warrior first so he doesn't
debuff your team too badly. After that, take down the Cannoneer before he
can lay down too much damage, and the rest are all yours to take down, this
is the entry bout remember, save your units and make sure that they are at
full strength for the next two rounds. 

Round 2
Your Mission Objective : Defeat all Foes in the Elimination Bout!
Law Forbidden : Items
                Items are Forbidden.

The second round are against the Nu Mou Nobles, and they are an all magick
clan, so I hope that resistance is high and your weapons are damn sharp 
because that is the only good thing against magick users.

The Arcanist uses Death, Graviga and Syphon, Halve MP makes his job a bit
easier. The Time Mage uses Haste and Reflect. The Black Mage has Fire, 
Blizzard, Thunder and Blizzara. The White Mage has Cure, Cura and Esuna. 
The Alchemist has Items as always, as well as Protometeor, Rasp and Poison.
Finally, the Illusionist has Prominence, Freezeblink, Tempest and worst of
all, BLOOD PRICE.

The CAPS should have made it clear who you need to target first. The 
Illusionist is the worst enemy here, so take him out as soon as your can 
because you don't want your whole team dead. Next, the Arcanist, he is the
next most dangerous weapon.

After that, the Alchemist and the Black Mage, they are quite painful with
their abilities, but that is the extend of enemy attack firepower. The
White Mage is the healer, the Time Mage is just annoying. Those who should
be last to go. This is somewhat easier for your team if you brought a melee
team from the first round, but hard for a magick clan. 

Round 3
Your Mission Objective : Defeat all Foes in the Final Bout!
Law Forbidden : Items
                Items are forbidden.

Surprise, the last clan you need to fight are the Arbiters of Death, one of
the best clans there are. This is a powerful clan to fight, because they
actually have a nice mixture of Magick and Physical attacks, which makes them
a hard bunch.

The Illusionist leader here has Deluge, Rockfall, Wild Tornado and uses Halve
MP so in two turns, that means you need to move fast to kill him quick. The
Dragoon has Fire Breath, Thunder Breath, Ice Breath and Counter. The Sniper
has Doubleshot, Beso Toxico and Regen. 

The Sage uses Water, Aero and Items. Item Lore makes sure that he heals the 
damage that he takes real fast. The Berserker uses Scream, Furore, Smite of
Rage and Counter. Finally, the Hunter uses Vitals Shot, Power Crush and 
Mind Crush.

This is the last round, so you want to win the special prize in the end that
is a summoning scion item. First, the Illusionist, the kill all your units
move isn't something that makes me nice and happy. After that, you might want
to attack the Sniper for all that damage that she can cause.

Next, Hunter, Vitals Shot isn't very nice, it is a very powerful move if it
can move your down to 1 HP since its HP Critical. The rest you can take
care of. At this stage, you should have enough experience to take down these
guys. Win this, and you win another tourney, and you have several more to go.

--==Mission A2-10 ~ Odd Places==--

"There is a well about which strange rumours always spring up around this
 time of year. They say it glows in the depth of night, when all lies 
 sleeping, or that monsters not usually seen in these parts appear, even that 
 there are sometimes more wells, or fewer. Could someone please find out the 
 truth?

 Typical Camoan Housewife"

 -------------------------------------------------------------------- 
|         Odd Places          | Rank: 39 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
|      --                     |   9450 Gil                           |
|                             |   Fire Sigil X 3                     |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 28          |                                      |
|  Aptitude     : 0           | Destination : Camoa                  |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 28          | Gain 78 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Examine the Wells!
Law Forbidden : Items
                Items are forbidden.

This is a rather simple mission, despite the enemy monsters that are 
there to make sure you cannot succeed. All you really need to do is to 
EXAMINE ONE WELL. That is all, more on the ending later. 

Anyway, there seems to be a random amount of wells here. For some people,
there are two, but when I tried, there was only one. So, examine a single
well. There are Bombs here, with their usual Fire Attacks and Self-Destruct.

The Adamantitan uses Sonic Spin, Munch and Matra Magick, the Axebeaks use
Peck and the Fire Drake uses his normal fire set. This is a somewhat 
easy mission, not hindered by the law, so bring in some hunters to take 
all these suckers out. However, it is when you end the mission that is
quite funny. Whoosh, you end up somewhere else. 

You can either end up in Sant D'alsa Bluff, Kthili Sands, Goug, Neslowe 
Passage, pretty much anywhere in Ordalia, which is where Fluorgis is 
located. Because this opens up the locations you cannot access before, 
it is imperative that you complete this mission several times to ensure 
that you can open all locations in Ordalia.

--==Mission A2-11 ~ What Was Lost==--

"One of my house's products-in-development was stolen when bandits 
 intercepted a shipment. It contained special materials, and should it
 be resold to another house, all the time and energy we spent creating it
 will have been for naught. Seeking information as to its whereabouts!

 Margot, Executive Squire, House Camelot"

 --------------------------------------------------------------------
|        What was Lost        | Rank : 9 | Fee : 200 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Investigation           |
|      --                     | Reward :                             |
| Quest : The Way of the Meek |   840 Gil                            |
|                             |   Hedychium X 2                      |
| Dispatch/Recommended :      |   Storm Stone X 4                    |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 8           |                                      |
|  Aptitude     : 8           | Destination : Targ Wood              |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 0           | Gain 18 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Yep, you need to have finished the mission below this one for it to be
unlocked. Anyway, it is simple, head to the Wood Village location and
talk to the Bangaa Templar who is looking for a sword, that seems 
familar. The sword was being retrived by a clan, in the Bisga Greenlands
with the enemy, who is Dayvis, that lazy, ******* thief.

He has went somewhere, and that was the Galerria Deep he was heading to
as well. Say that to complete this mission.

--==Mission A2-12 ~ The Way of the Meek==--

"Someone's after me, I'm sure of it. But why? I haven't a clue. I'm so
 very frightened.

 Please, someone - protect me! If it's gil you want, I can pay!

 Dayvis the Meek"

 -------------------------------------------------------------------- 
|    The Way of the Meek      | Rank: 15 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
|      --                     |   3400 Gil                           |
|                             |   Superior Silk Thread X 3           |
| Dispatch/Recommended :      |   Earth Stone X 3                    |
|      Defender               |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 8           |                                      |
|  Aptitude     : 0           | Destination : The Bisga Greenlands   |
|  Teamwork     : 8           | Members : 5                          |
|  Adaptability : 0           | Gain 30 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Again, another mission that you can either send as Dispatch or do the
mission yourself, again, I prefer that you go into battle, for the EXP
and the loot. And its fun.

Your Mission Objective : Protect Dayvis and Defeat all Foes!
Law Forbidden : Items
                Items are forbidden

Well, you are going to avoid items, and you can't use some Phoenix Downs
without items, and they can help revive fallen members. You are going to
fight an average clan, Soldier, White Monk, White Mage, Black Mage, 
Archer and Warrior. Dayvis is a thief, with a very nice portrait to 
boot, well, better than your standard generic thief. 

There are 2 chests here, well, 1 chest and 1 urn. And we learn that Luso
is too naive to look at the class of the person they are protecting.
The problem with this mission is that the enemy has the high ground, and
by the high ground, they are WAY higher than you.

The first matter is going to be for your mages. They have magick that can
hit, regardless of the height disadvantage they face. Soon, they will get
their melee units down to fight dirty, and with that, you can easily
counter them with your own. 

Your faster and more agile units can actually head up to the high ground
by scaling the mountain on the left side of your map. The more painful
units on this mission are the archer and black mage units. They can attack
from high ground, making it hard to counter back. The white mage is going
to be annoying since it will basically heal their fallen comrades.

And don't expect that thief you're protecting to do anything, he won't do
a thing. It looks like you are going to do this battle tough. And if you
are lucky, you can critical hit your enemy down the cliff. If they fall
from a good height, they will take damage, hey, I killed the white mage
with a lucky critical.

--==Mission A2-13 ~ Fluorgis Cup==--

"Clan Tourneys are Under Way!

 The next tourney will be the Fluorgis Cup.

 Rules are as follows:
  - Maximum team size: 1
  - Bouts to be won: 3

 Tourney Guild - Fluorgis Branch"

 -------------------------------------------------------------------- 
|        Fluorgis Cup         | Rank: 24 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
| Quest: Moorabella Cup       |   2730 Gil                           |
| Month of Emberleaf          |   --                                 |
| Dispatch/Recommended :      |   --                                 |
|      Gladiator              |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Fluorgis               |
|  Teamwork     : 15          | Members : 1                          |
|  Adaptability : 15          | Gain 48 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all foes in the entry bout!
Law Forbidden : Buffs
                Buffs are forbidden. 

Here, you fight Copykat, who is a blue mage. He is quite weak, at about
level 29, and he is armed with Sandstorm, Bad Breath and Dragon Force,
which isn't a lot to be quite honest. He also uses MP Shield and Immunity
as well. Not a bad mix. 

Here, you want to finish him quick using your strongest fighter, who is
your champion. Not a hard mission, well that's because I strongly overleveled
the other team, by about 30 levels. I neglected to do this mission till very
late, unfortunately. 

Your Misison Objective : Defeat all foes in the elimination bout!
Law Forbidden : Fire, Ice, Lightning
                Weapons and abilities that use fire, ice, or lightning are
                forbidden.

You are now fighting the Doubler who is a Red Mage. She is a level 27 ish
unit, armed with a Ribbon, so don't worry about debuffing her to death.
She has Fire and Silence, as well as Doublecast, which can be quite annoying
since she can double fire you. She also has the Sharpshooting ability of
Doubleshot, counter and Attack Up.

You want to take her out relatively quickly, she can do a fair amount of 
damage if you let her doublecast you, which she can do once she has the right
amount of MP to play around with. She isn't a hard target, she has far less
defence, so you can melee her to death. You should steal the Ribbon if you
can though, that is quite valuable. 

Your Mission Objective : Defeat all foes in the final bout!
Law Forbidden : Reaction Abilities
                Reaction abilities are forbidden.

Well, a Master Monk as your final challenge. This isn't going to be a very
hard battle. Or is it? Bit late for the law, you really can't do much about
it, so you can hope that your unit didn't have any Reaction Abilities, which
is rather strange because most powerful units use Reaction Abilities. 

The Master Monk has Dark Fist, Withering Strike and Cross-Counter, which is
extremely dangerous. He also has Magick Counter and Destroyer, which means
you really need to act fast. The Cross-Counter will seriously kick your units
ass if you aren't careful. This is the hardest battle that you are going to 
fight, so you need to keep your HP up to make sure you make the most of this
battle. Guess Bedeviled isn't so strong after all.

Since you win this when you actually do it yourself, you will get the Pin of
Order Summoning item, which is another Scion Summoner that you can add to your
nice collection. 

--==Mission A2-14 ~ The Way of the Timid==--

"I've heard there are many robbers about these days, and I'd rather not 
 travel alone. 
 
 Seeking an armed escort!
 I've hard good things about Clan 
 (NAME) - they'd really be best.
 If you can see this posting, please come to the Galerria Deep. We will
 meet there!

 Fayk the Somewhat Timid"

 -------------------------------------------------------------------- 
|    The Way of the Timid     | Rank: 18 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
|      --                     |   3330 Gil                           |
|                             |   Spider Silk X 1                    |
| Dispatch/Recommended :      |   Cod Scale X 1                      |
|      Defender               |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : The Galerria Deep      |
|  Teamwork     : 9           | Members : 6                          |
|  Adaptability : 9           | Gain 36 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all Foes!
Law Forbidden : Targeting Self
                Actions targeting the user are forbidden.

Even healing spells on yourself are forbidden, so be careful on breaking the
law. You finally get to kill that annoying thief that you helped out 
earlier. Karma I guess.

Dayvis is packing a nice sword, with Steal Gil to boot. The Seeq isn't as
bad since it isn't a Ranger you're facing, the Soldier is pretty useless
with Mug and Provoke.

The Archer and Warrior are the problems. They have many debuffs to their
skill set, so you want to get rid of them first before they can cause some
damage. Esuna is useful here. The monk has air render, so air render him
useless first.

Take down the Archer and Warrior first, then the Monk, then the last three
as they come close to you. Be careful, there are traps on this level and
you don't want to step on one. Play the defensive game and let the enemy
head towards you, let them step on the traps. 

--==Mission A2-15 ~ Pirate Attack==--

"We've received word that one of our merchant ships is being pursued by
 pirates. They're likely after her cargo of gemstones. She's docked in 
 Graszton Port - someone go to her aid!

 Galerria Jewelers"

 -------------------------------------------------------------------- 
|        Pirate Attack        | Rank: 13 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
|      --                     |   2450 Gil                           |
|                             |   Malboro Vine X 2                   |
| Dispatch/Recommended :      |   Foul Liquid X 4                    |
|      --                     |   Sturdy Bone X 3                    |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 7           |                                      |
|  Aptitude     : 0           | Destination : Graszton               |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 7           | Gain 26 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat Lord Grayrl before he boards the ship!
Law Forbidden : Harming Humes
                Actions that harm Humes are forbidden.

I'm going to suggest that you break this law, before you have to fight 
two dangerous Humes, an Archer and a Black Mage, two classes that you 
really want to get rid of early before you go melee.

This is an eaiser mission, well, if you are overleveled that is. There
are 3 Vikings here, the Seeq class. They have Strongarm, which is an
attack and steal move. They also have a thunder move, Grayrl having the
Thundara attack.

The rest are quite pathetic. The Black Mage is armed with the three 
basic magick spells, Fire, Blizzard and Thunder. The Moogle Knight is
armed with Moogle Guard, which is a defensive move for that turn only 
and the Archer is with the basic Focus and Blackout.

This is easy to win and not break the law if you have overleveled and
can stand a beating. You can basically form a line at a choke point,
where the enemy cannot move past without killing a unit. Below the bow
of the ship is a point where there are only two spots for movement,
perfect for choking. Gria on the top of the shop, sniping enemy units
is also quite handy. Remember, you only need to kill the Lord Grayrl
unit, and no one else, since that is your mission objective.

--==Mission A2-16 ~ Wanted: Big Eyes==--

"-WANTED!-

 Wanted: Big Eyes, for 3 counts of the disruption of business and 25 counts of
 inducing shock.

 Big Eyes possess a single large eyeball and generally travel in packs.

 Jylland Defenders of the Peace"

 -------------------------------------------------------------------- 
|      Wanted: Big Eyes       | Rank: 17 | Fee : 200 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Headhunt                |
|      --                     | Reward :                             |
| Quest: Wanted: Lang Bros    |   2940 Gil                           |
|                             |   Prime Tanned Hide X 1              |
| Dispatch/Recommended :      |   Wyrm Carapace X 1                  |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : The Aldanna Range      |
|  Teamwork     : 9           | Members : 6                          |
|  Adaptability : 9           | Gain 34 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat the Big Eyes!
Law Forbidden : Knockback
                Actions that knock the target back are forbidden

Don't bring your archers to this level, they all have archer's bane here,
which makes life a bit tougher, but you still have your mages. You don't
get to use critical attacks either, or that will break the law. 

Your one weapon here is going to be Esuna. You need to be ready to cure
any debuffs since the 2 Plagues and 3 Bloody Orbs are going to be laden 
full of debuffs. You see, you have a problem. The Plagues can turn your
units into stone if you look at them, but if you expose your back to them,
they come up and smack you for a lot of damage.

The enemy is quite strong, so use HASTE if you have it with your tinker. 
You want to take down the Plagues first, but you need to fight off the Bloody
Orbs en route since they are quite dangerous, not to mention fast to get 
new turns. 

If you have any holy attacks, this is the time to use them since they are 
both weak to Holy damage, but that doesn't mean you should go and use some
Cure spells on them, Holy Attacks, but given the stage of the game you are
in, you probably don't.

Make sure the enemy doesn't get a chance to serious wound your party via the
Debuffs, so a white mage is necessary. Otherwise, bring your strongest units
to party. Fighters are useful, with Aurablast, since that is a powerful melee
attack. And Luso sucks at making puns.

**************
**SECTION A3**
**************

--==Mission A3-01 ~ Goug Cup==--

"Clan Tourneys are Under Way!

 The next tourney will be the Goug Cup.

 Rules are as follows:
  - Maximum team size: 6
  - Bouts to be won: 3

 Tourney Guild - Goug Branch"

 -------------------------------------------------------------------- 
|          Goug Cup           | Rank: 26 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
| Quest: Fluorgis Cup         |   2630 Gil                           |
| Month of Plumfrost          |   --                                 |
| Dispatch/Recommended :      |   --                                 |
|      Lanista                |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Goug                   |
|  Teamwork     : 20          | Members : 6                          |
|  Adaptability : 20          | Gain 52 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all foes in the entry bout!
Law Forbidden : Grouping
                Ending the turn next to another unit is forbidden.

The first battle is against the Wild Kupoon, a group of 6 Chocobo Knights.
The Chocobo Knights, well, one is not mounted, and the other 5 are mounted. 
There is a White, Blue, Brown, Black and Red Chocobo, and they have the 
respective abilities that come along with those units. 

The biggest threat is the Red Chocobo, since it has the Choco Meteor ability
to play with. The others have their weaker healing and buffing abilities that
make them rather useless on the field of battle. The Black Chocobo has Choco
Flame, so you might want to take that out next if you really are crazy about
who to take out.

They are all weak, they are hovering level 30, so not too hard there. Bring
some healers, which you will need, and all of your units should be able to
attack with ranged abilities, since this Cup, well, they all have grouping
forbidden. 

Your Mission Objective : Defeat all foes in the elimination bout!
Law Forbidden : Grouping
                Ending the turn next to another unit is forbidden.

You are fighting the all Viera clan that is called Violene. There is a 
Fencer, White Mage, Sniper, Spellblade, Green Mage and Elementalist. 
This is a harder battle, because these guys actually have abilities that
they can actually use.

Thge Elementalist is going to have to go, with the Fire Whip and all. That
is the Disable attack. Spellblade has Confusion Blade, which will more or 
less ruin the law for you. The Sniper has Doubleshot and Death Sickle which
makes her a nice target as well. Other than that, it isn't hard for you to
take them all down. 

Just make sure that the White Mage doesn't have a chance to do some healing
because that will prolong the battle, which you surely don't want. I hope
anyway. 

Your Mission Objective : Defeat all foes in the final bout!
Law Forbidden : Grouping
                Ending the turn next to another unit is forbidden.

This time, you are fighting Prima Donna, yet, the band. There is a Fencer,
armed with Nighthawk and Earth Heal. That doesn't make her a prime target.
The Geomancer has Advice, Shining Flare, Venom Squall, Life's Embrace and
Earth's Embrace. She is a powerful target, and a prime one.

The next one is the Raptor, armed with Shield Bash, Soul Crush and Cyclone.
Finally, the Spellblade with Poison Blade, Stun Blade and Death Sickle. That
makes her the prime target. You want to take her down first, then the Hunter,
and the last two, well, you can just kill them at your own discretion. 

That means you will take down the last clan and if you decided to do this
the hard way, or the way which requires battle, you get the Ewer of Darkness
as a present, which is a Summoning Scion item. Another Summon. 

--==Mission A3-03 ~ Wanted: Mirage Bunny==--

"-WANTED!-

 Wanted: The Mirage Bunny, for 1,268 counts of footpadery abd 4,232 counts of 
 eating and running,

 Small in size, adorable in aspect, and quick to flee the scene of the crime.

 Jylland Defenders of the Peace"

 -------------------------------------------------------------------- 
|    Wanted: Mirage Bunny     | Rank: 19 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Headhunt                |
|      --                     | Reward :                             |
| Quest: Wanted: Big Eyes     |   5710 Gil                           |
|                             |   Pagoda Wood X 5                    |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : The Galerria Deep      |
|  Teamwork     : 11          | Members : 6                          |
|  Adaptability : 11          | Gain 38 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat the Mirage Bunny!
Law Forbidden : Instruments and Books
                Attacks with instruments and books are forbidden.

This is going to be a hard map. MAKE SURE THAT BUNNY DOESN'T GET HP CRITICAL.
It will vanish and unless you can see invisible units, you can't target it.
There are also two Drakes with their breaths, and 2 Flans, with their 
elemental powers, as well as a Headless, a monster that most would first see
here. Some call the Headless, Wendigo, probably translation and such.

You want the bunny first, but take down all the other units to ensure that
you get all the proper loot and the EXP, and know how to beat these guys
in battle. There are traps all over the place so make sure you stick with
your defensive battle plan.

The best way to take down the bunny is patience. Use Doom to make sure it
will be dead, or deal a Lot of damage to be certain. DO NOT LET IT on HP
Critical, or you will be in some trouble and resetting if it vanishes and
you can't detect it. 

There is no point in killing more monsters, they just keep coming. Hold
your ground, kill the bunny and get outta here before you get swarmed with
enemy reinforcements. 

--==Mission A3-05 ~ Loar Cup==--

"Clan Tourneys are Under Way!

 The next tourney will be the Loar Cup.

 Rules are as follows:
  - Maximum team size: 6
  - Bouts to be won: 5

 Tourney Guild - Jylland Branch"

 -------------------------------------------------------------------- 
|          Loar Cup           | Rank: 34 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
| Quest: Goug Cup             |   4290 Gil                           |
| Month of Skyfrost           |   --                                 |
| Dispatch/Recommended :      |   --                                 |
|      Lanista                |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Moorabellla            |
|  Teamwork     : 28          | Members : 6                          |
|  Adaptability : 28          | Gain 68 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all foes in the entry bout!
Law Forbidden : Using MP
                Actions that consume MP are forbidden.

Your first battle is against the Camoa Braves, and again, they aren't much
of a fight to be quite honest. You want to take down their mage and their
monk straight off the bat, those are the most powerful of the enemy units
that you need to face. The rest are there as meat tanks, so they just sit
there and take damage, yet don't dish out a hell of a lot.

This time, when you choose units, the laws will be constantly changing, so
since you cannot use MP in the first bout, it doesn't mean you can't use
it in the second bout, so bring in a versatile team, but make sure you
read ahead for all the laws so you can plan a perfect team. Anyway, take down
the first team and move onto the second. This was just the first round in a
bunch of 5 rounds.

Your Mission Objective : Defeat all foes in the second bout!
Law Forbidden : Actions By Viera
                Viera may only move and perform basic attacks.

The next battle is against the Veluga Pirates, the peoplpe you've fought
before, and they aren't that strong either. In fact, their only real threat
to you is the Juggler, which you should take down first, and the thief who
will decent to steal your items.

The Vikings, whilst they do have some powerful melee and magick attacks, 
aren't that hard to take down either, since they are quite slow, making them
a lot easier to hit and outflank. Again, this isn't a hard mission, these
are the warmup missions for the last few rounds, which from this point, get
progressively harder and harder.

Your Mission Objective : Defeat all foes in the third bout!
Law Forbidden : Items
                Items are Forbidden

This law shouldn't be too hard, items don't normally get used all that often
anyway. You now face the 100 Geniuses, a group, as you can guess, of magick
users, which means you need to beat up the nerd, phyiscal style. They do
have a Illusionist, Black and White Mage and Sage, so take down the Sage
first. Immediately since the Sage is quite powerful and has extremely powerful
magick attacks against you. 

Illusionist will be second. It doesn't need to be first since it does take 
some time to charge up the MP required by the illusionist to kill your units,
so your White Mage will get quite a workout. The Black Mage and the White Mage
will wrap up the mission, but they aren't that important, they are the least
likely to do any damage to you, the sage and illusionist are. If you think 
this is hard, you haven't met the final round, or the fourth round for that
matter, which is right now, next.

Your Mission Objective : Defeat all foes in the elimination bout!
Law Forbidden : Dealing < 50 Damage
                Dealing < 50 Damage is forbidden.

The law shouldn't be too big a problem if you have a strong outfit, but hey,
you never know. You are now up against the Arbiters of Death, and they pack
a powerful punch of a Sniper, Sage, Hunter, Illusionist, Dragoon and a 
Berserker. This is quite a hard battle, since the enemy can hit hard, so make
sure that your white mage is on the rear, ready to heal fallen troops.

Take down the Illusionist first, because dealing massive amounts of damage to
all of your troops isn't a nice way to start the battle, so target the 
illusionist for elimination. Once down, target the sniper, since the ability 
of Doubleshot isn't one that you really want to face. 

Other than that, you will probably want to target and take down the sage next,
since it can dish out some damage, the Dragoon has a hell of a lot of HP to
play with, so take down the Hunter instead, and that leaves the two front
line attackers. Take them both down, but before you finish the round, heal up
and get ready for the final battle, since it is quite a hard final battle.

Your Mission Objective : Defeat all foes in the final bout!
Law Forbidden : Targeting Distant Units
                Actions targeting units two or more tiles away are forbidden.

So basically, your ranged units are pretty much screwed here, unless they have
some nice abilities or finishing moves, Ultima comes to mind. Anyway, the
final round is hard, because you are facing House Bowen, and even if you have
fought them before, they are quite hard to take down. They pack an Assassin, 
Illusionist, Fighter and Ravager. 

You know the drill, Veis is the main target, since she is quite powerful and
she can hide, which isn't very nice at all. The next is the Illusionist. It is
a close second, but the Illusionist can target and damage all your troops, so
that is something you clearly don't want.

The Fighter and the Ravager isn't much of a problem. They have some nice 
abilities but it isn't anything you can't deal with, so finish them off and if
you actually fought this mission, you get another Summoning Item, the Ring of
the Wheel. 

--==Mission A3-06 ~ Wanted: Florah==--

" -WANTED!-

 Wanted: Florah, for various injuries inflicted on loggers, and for 
 escaping incarceration.

 A young girl, Florah exhibits a strange talent for controlling vegetative
 life.

 Jylland Defenders of the Peace"

 -------------------------------------------------------------------- 
|       Wanted: Florah        | Rank: 21 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Headhunt                |
|      --                     | Reward :                             |
|      --                     |   4010 Gil                           |
|                             |   Rabbit Tail X 4                    |
| Dispatch/Recommended :      |   Screamroot X 1                     |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Baptiste Hill          |
|  Teamwork     : 13          | Members : 6                          |
|  Adaptability : 13          | Gain 42 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat Florah!
Law Forbidden : >50 Damage
                Dealing >50 damage is forbidden.

Ah, crap. You've got to be kidding me. Dealing more than 50 Damage. The
problem here is that although Florah isn't a monster, the 2 Malboros, the
Great Malboro and the Deadly Nightshade definitely are, and you don't 
want them lingering. This law leaves little room for criticals and decent
attacks, so this is one time that I advocate one thing, BREAK THE LAW.

That would make things a lot easier for you. The Great Malboro is quite
dangerous with Malboro Song, but so is Florah by herself. That Gria is a 
Geomancer, and is quite a handful. Make sure that you take her down as 
fast as you can, if you don't care for the loot.

If you care about the law, you are going to take it is and easy, but if
you decide to break the law, just attack anything in your path. Hunters
are good for law breakers, Sidewinder is a good attack, but if you follow
the law, Wind Attacks and Hunters will certainly deal more than the 50
damage that is allocated in the law.

So it really depends on how your do in the mission, law breaking or 
not. If not, you are going to take a fair amount of damage, so a Healer 
would be more or less a necessity. Finish this however you want, but 
stay away from the Malboros, their breath attacks are foul. 

--==Mission A3-08 ~ Death March II==--

" - The Game Is On! -

 Wanted: Participants for the greatest game in Ivalice! This time, it's the
 second Death March. To the victor go the spoils.

 - Rules of the Game - 
 * Uphold the Law

 Bronkrise Gamer's Guild"

 -------------------------------------------------------------------- 
|        Death March II       | Rank: 28 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Uphold the Law          |
|      --                     | Reward :                             |
| Quest : Death March         |   2770 Gil                           |
|                             |   Lightwing Crystal X 1              |
| Dispatch/Recommended :      |   --                                 |
|      Sage                   |   --                                 |
|      Scholar                |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Graszton               |
|  Teamwork     : 15          | Members : 6                          |
|  Adaptability : 15          | Gain 56 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Uphold the Law and Defeat all Foes!
Law Forbidden : Not Moving 1 Tile
                Each unit must move exactly 1 tile before ending its turn

This law is a problem. You can only move a single tile per turn, so you
need some space from the enemy if you want to do this properly. Ranged
abilities can really help here.

You are fighting a Parivir with Wind Slash, Iai Blow and Hoarfrost Blade.
The Soldier is armed with all three Rend Abilities, the Juggler is using
Weapons, Dagger, Smile and Gil Toss. 

The Fusilier uses Blindshot and Silenceshot. The Elementalist uses Fire
Whip, Shining Air and Sliprain. And finally, the Trickster uses Suggestion,
Hypochondria and Traumatize. 

You want to take down the Juggler first, that is because of the Dagger 
and Smile Toss, they aren't going to be helpful for your cause. The next
one is the Elementalist. Fire Whip isn't that nice when your unit is the
one that is disables. The next is the Fusilier or Parivir, they are the
next in debuffs, and then the rest.  

--==Mission A3-09 ~ Ordalia Cup==--

"Clan Tourneys are Under Way!

 The next tourney will be the Ordalia Cup.

 Rules are as follows:
  - Maximum team size: 6
  - Bouts to be won: 5

 Tourney Guild - Rozarria Branch"

 -------------------------------------------------------------------- 
|        Ordalia Cup          | Rank: 37 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
| Quest: Loar Cup             |   4660 Gil                           |
| Month of Bloodfire          |   --                                 |
| Dispatch/Recommended :      |   --                                 |
|      Lanista                |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Fluorgis               |
|  Teamwork     : 39          | Members : 6                          |
|  Adaptability : 39          | Gain 74 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Another set of 5 rounds, this is battling the best of Ordalia, so pick your
team and get ready to rock and roll. 

Your Mission Objective : Defeat all foes in the entry bout!
Law Forbidden : Knockback
                Actions that knock the target back are forbidden.

Well, you are starting off this battle fighting the Fyrebird Clan, which 
consists of a Dragoon, Black Mage, Red Chocobo Knight, Ninja, Fighter and
a Summoner. They are all based on the Fire Magick, so you need to make sure
you douse their flames.

Anyway, the Summoner needs to go. Summons deal a great amount of damage to
start off, and fire whip, one one most useful abilities in the game, belongs
to her, so be careful. The Chocobo Knight has the Choco Meteor, which really
decides to cause some damage when it wants to. Take those two out first 
before sending all your forces to take down the rest of the enemy forces. Heal
up and get ready for the next mission.

Your Mission Objective : Defeat all foes in the second bout!
Law Forbidden : Buffs
                Buffs are forbidden.

Your second mission is against the Bedeviled Clan, armed wioth a Master Monk,
Berserker, Fighter, Gladiator, Ravager and a Templar. The first fighter you 
want to take down is the fighter himself. This is because of the Dual Wield
ability that really hampers things. 

This is going to be a mission where you are really going to get a big 
beating, so healers are quite important, they are important overall, but
just don't buff your troops. The enemy are all melee units, so if you can
dish out some damage from a range, that makes it a lot easier on your front
line. 

Make sure your healer is behind in the rear, so they can't get targeted by
the enemy. But after that, make sure your frontline troops are healed 
constantly, you cannot afford a breach. They will nearly always target a 
healer if they can. Well, not against mine. Try targeting a Fighter who
has Dual Wield, who also happens to be a Healer, with Counter as Reaction.

Your Mission Objective : Defeat all foes in the third bout!
Law Forbidden : Solitude
                Ending the turn without a unit in an adjacent tile is
                forbidden.

This mission is perfect if you basically want to keep a tight formation.
A circle formation is quite interesting, with the healer in the middle, or
you can just go crazy and melee your enemy. Make sure that you have Esuna
ready to prevent immobolise abilities.

You are now facing Jytras Pirata, a clan consisting of a Black Mage, Sniper,
Moogle Knight, Thief, White Mage and Defender. Your first target should be
the sniper, because she will have an ability that will instantly kill your
units, which is quite a pain, even if you have a designated healer. The next
one, as always, is the White Mage. The reason being that it will heal the
enemy, and that makes you dish out more damage in order to beat them. 

Their Black Mage is a pain as well, since it can dish out the damage from a 
range, so quickly take it out after the white mage. The rest of the fight
is a melee one, so that isn't too hard to finish, to bring out the swords and
slice and dice the enemy. That finishes that mission.

Your Mission Objective : Defeat all foes in the elimination bout!
Law Forbidden : Not Moving
                Each unit must move at least 1 tile before ending its
                turn.

This is an easy law to follow, you need to move in order to actually do a 
fair amount of damage. You now face Prima Donna again, and again, they have
the same lineup of females, Fencer, Raptor, Spellblade and a Hunter. They
aren't that hard to beat, but they still can do some damage.

Take down Spellblade first, she is the one with the actual abilities, the
rest are rather mundane. With all those abilties, she could hurt someone,
hey, hey? Anyway, take her down, and the Raptor should be next, since she
can dish out the damage.

The Hunter and the Fencer are rather weak. You really don't need to make 
sure they die, make sure that all your forces are at full power for the
last fight, since that is the most important of them all.

Your Mission Objective : Defeat all foes in the final bout!
Law Forbidden : Restoring MP
                Actions that restore MP are forbidden.

The law should be easy to abide by, so this round, you are dealing with
the Eastwatch group, armed with 3 Parivirs, 2 Ninjas and an Assassin. The
problem here is that all the enemy units are extremely tough, and this is
why they are on the final bout.

Target the Ninja with Dual Wield first, that is always the biggest threat,
but after that, where can I start. They are all threats. It is hard to
single out any unit besides the ninja with dual wield since they are all
the same, they hit for heavy damage as well. Just take them all out, and
win this battle. For winning, you get the Tainted Cufflink for your 
troubles if you fight the fight. 

--==Mission A3-10 ~ Wanted: Tonberrion==--

" -WANTED!-

 Wanted: Tonberrion, for possession of a deadly weapon (carving knife) and
 rampant hatred.

 Must be dealt with in four rounds of battle if further losses are to be
 avoided.

 Jylland Defenders of the Peace"

 -------------------------------------------------------------------- 
|     Wanted: Tonberrion      | Rank: 23 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Headhunt                |
|      --                     | Reward :                             |
|      --                     |   3190 Gil                           |
|                             |   Low Arcana X 3                     |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Tramdine Fens          |
|  Teamwork     : 15          | Members : 6                          |
|  Adaptability : 15          | Gain 46 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat the tonberrions in 4 rounds!
Law Forbidden : Copycat
                Using the same action as the preceding unit is forbidden.

There are 3 tonberries and a Tonberry king on this battle, and they are 
quite powerful for monsters. However, in order to use their dangerous moves,
they need to stalk the target, and that will mean you have one turn before
they cripple a unit.

They will take half damage from all types of magicks, and will absorb dark
magick, which means your magick users are going to be a white here. Instead,
you need to focus on the physical side, especially Hunters to use Sidewinder,
which is effective against all monsters. A White Mage is also handy, since a
lucky attack from the enemy will pretty much cripple that unit for the battle.

You need to be fast, you only have 4 rounds to finish this. I suggest a Time
Mage/White Mage, so he can use Haste as well as heal your troops if need be.
Ranged units are going to be useful here since the enemy is pretty far away
from the start of the battle. Take them down one by one, or rush and gang
up on the enemy. Use abilities instead of normal attacks due to the Copycat
law. Remember, only stalked units will be targeted, units that aren't stalked
are going to be fine.

--==Mission A3-11 ~ Death March, III==--

" -The Game Is On!-

 Wanted: Participants for the greatest game in Ivalice! This time, it's the 
 final Death March. To the victor go the spoils.

 - Rules of the Game - 
 * Uphold the Law

 Bronkrise Gamer's Guild"

 -------------------------------------------------------------------- 
|      Death March, III       | Rank: 41 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Uphold the Law          |
|      --                     | Reward :                             |
| Quest: Death March, II      |   5030 Gil                           |
|                             |   Gold Chalice X 1                   |
| Dispatch/Recommended :      |   --                                 |
|      Sage                   |   --                                 |
|      Scholar                |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Graszton               |
|  Teamwork     : 39          | Members : 6                          |
|  Adaptability : 39          | Gain 82 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Uphold the Law and Defeat all Foes!
Law Forbidden : Not Moving 3 Tiles
                Each unit must move exactly 3 tiles before ending its turn.

Well, this law isn't all that bad, but this is a small arena and you are 
fighting 6 enemy units, so this is one where you need to make sure before
you make a move. 

The enemy Ninja has Throw, Water Veil and Gold Veil, and Counter as well.
The Trickster is armed with Suggesting, Hypochondria and Traumatize. The 
Time Mage uses Haste and Quicken. The Green Mage uses Tranq, Blind and 
Silence. 

The Assassin uses Last Breath, Aphonia and Ague. And finally, the Elementalist
uses Fire Whip, Shining Air and Sliprain. This is one where every target
seems like a good first target.

The Elementalist seems to be a good choice. Disable isn't a nice debuff on
any day of the week so that seems like a good choice. Next, the Assassin, 
because her Last Breath isn't really a good debuff either, because KO isn't
very nice. 

Next, the Trickster, because Poison is painful to work with. Next, the Ninja
and then you have the two remaining, the Time Mage and the Green Mage, and
they can easily be taken out.

If you really want, you can take down the enemy units with physical units 
because they are best at taking down mages. Make sure you move three spaces
to sure than your don't break the law. This is a mission where breaking the
law is definitely not ok. 

--==Mission A3-12 ~ Wanted: Combatants==--

"We have an unexpected opening in the roster of our forthcomingh tourney.
 We do not often invite outsiders, but if the tourney is to go ahead, we 
 must. Combatant with experience in a clan tourney perferred.

 Shadow Tourney Overseer"

 -------------------------------------------------------------------- 
|     Wanted: Combatants      | Rank: 35 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
| Quest: Death March II       |   5520 Gil                           |
|                             |   Blood-Darkened Bone X 1            |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 44          |                                      |
|  Aptitude     : 0           | Destination : Graszton               |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 44          | Gain 70 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

A simple mission, all you need to do is to send in a White Monk. I'm sure
a Berserker and Glatiator would work, but the White Monk will always be
accepted, so use that. 

--==Mission A3-13 ~ Jylland Cup==--

"Clan Tourneys are Under Way!

 The next tourney will be the Jylland Cup.

 Rules are as follows:
  - Maximum team size: 6
  - Bouts to be won: 7

 Tourney Guild - Ivalice Headquarters"

 -------------------------------------------------------------------- 
|        Jylland Cup          | Rank: 41 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
| Quest: Ordalia Cup          |   6270 Gil                           |
| Month of Coppersun          |   --                                 |
| Dispatch/Recommended :      |   --                                 |
|      Lanista                |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Moorabella             |
|  Teamwork     : 44          | Members : 6                          |
|  Adaptability : 44          | Gain 82 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

This is a 7 round fight, so you are going to be fighting the best of the
best, so bring your absolute best fighters, all of them armed with Scion
Summoning Items. Get ready for a hellfight, because that is exactly what
you are going to expect.

Your Mission Objective : Defeat all foes in the entry bout!
Law Forbidden : Dealing < 100 Damage
                Dealing < 100 Damage is forbidden.

The Entry bout requires you to dish out a lot of damage, so that means a
lot of backstabbing for the mission. Here, you start off fighting the 
Arbiters of Death, packing heat in the form of a Sage, Illusionist, Sniper
Hunter, Berserker and a Dragoon. 

Quickly sneak up behind the Sniper and the Hunter, taking out their ranged
element, whilst you deal with the Illusionist before he can get enough MP
to wreck havoc. The Sage has the Gigaflare ability, and depending on your
resistance, you may want to take him down first, or worry about him later, it
is up to you how you deal with them. This is the easy round, if you have
trouble here, you are going to have a lot of trouble for the rest of the
mission.

Your Mission Objective : Defeat all foes in the second bout!
Law Forbidden : Ranged Weapons
                Attacks with bows, greatbows, guns, hand-cannons, and cards
                are forbidden.

In this mission, your ranged weapons are taken away, so you might want to
rebuild your force and rearrange how you attack force if you do have some
ranged units in your force. Anyway, you are facing a new clan called the
Nortyrants, which is based on a Geomancer, Seer, Parivir, Flintlock, Green
Mage and a Trickster. They have a lot of ranged units.

The Parivir and the Seer are the melee attacks, so I suggest that you take
down the Seer. The Parivir can hit for a lot, and given that you are in a 
confined area, running is not an option, so you really need to take them
down before they can dish out too much damage.

The Flintlock and the Trickster, who have extremely long ranges, are less
powerful here, since they can be easily disabled and taken out without a 
short period of time. The Green Mage will try to cause some trouble with
their debuffs, but other than they, the enemy isn't all that powerful, this
is only the second bout.

Your Mission Objective : Defeat all foes in the third bout!
Law Forbidden : HP < or = 20
                Having less than 20 HP is forbidden.

This is an easy law to follow if you have a few healers to play with on 
this level. You are now fighting Prima Donna, and they are the same group of
the Fencer, Hunter, Ravager and the Spellblade.

Like fighting them before, you need to take out the Spellblade and then the
rest of the group since the Spellblade is the one that actually packs any
deadly power, debuffs are quite nasty you see. The Raptor should be next, 
but it is not up to me to dictate how you decide to beat the crap out of your
enemies. This is quite easy, only 4 members to defeat, you aren't so lucky 
from here on in.

Your Mission Objective : Defeat all foes in the fourth bout!
Law Forbidden : Targeting all Units
                Actions targeting all units are forbidden.

This law prevents your illusionist abilities from being used, so with that
out of the picture, you need to work around it. Your are now fighting 
Eastwatch again, armed with the three Parivirs, the 2 Ninjas and the lone
assassin. The same as before, the strategy isn't changed much.

The first target is, as before, the ninja with the Dual Wield ability,
and after that, everyone else. They are all equally dangerous, though the
Parivirs are more capable of dishing out the damage whilst the lone
assassin is far superior to sneak up using her skills, so kill the enemy
on a first come, first serve basis. Kill all of them, and after this
battle, you have passed the halfway point in this battle. 

Your Mission Objective : Defeat all foes in the fifth bout!
Law Forbidden : Back Attack
                Attacking a unit from behind is forbidden.

The fifth round forces you to attack your forces head on since back attacks
are now forbidden. You face the Delite Delta clan, comprised of an Assassin, a
White Mage and a Summoner. It doesn't seem like a fair battle, but when you
see their abilities and strength, it is.

You need to take down the White Mage first, and you can only do so with the
physical attack, magick attacks just get the flick back to you, making it 
harder to defeat the enemy effectively. With the White Mage down, you can
take down the rest of the forces without the enemy healing their forces 
causing you to do more work. 

Your Mission Objective : Defeat all foes in the elimination bout!
Law Forbidden : Ligntning
                Weapons and abilities that use Lightning are forbidden. 

Here, you are denied the ability to use the power of electricity, but you
are now facing House Bowen. With the Assassin, Illusionist, Ravager and
Bowen himself, this is the second last battle that you need to fight.

The Assassin, like before, has to go first before she can cause too much
damage. She will be able to dish out the damage behind your lines so take
her out quickly, and after that, quickly take out the Illusionist before
he can pull off any tricks as well. 

Bowen and the Ravager will be capable of hitting your frontlines hard, so
before the end of the mission, make sure you heal all your forces before
heading into battle, the last one is going to be tough.

Your Mission Objective : Defeat all foes in the final bout!
Law Forbidden : Copycat
                Using the same action as the preceding unit is forbidden.

The law should be easy to follow, so just go ahead and finish this. You
are facing the Hopcroft clan, armed with a Ninja, White Mage, Raptor,
Arcanist, Dragoon and a Black Mage. 

The White Mage has to go, even if you lose one of your units, take down 
the white mage since it will heal their fallen comrades. With the white
mage gone, it makes it a low easier for you to finish this mission. The
Arcanist is another threat. The Arcanist has the ability to take away
50% of your HP in one fell swoop, so take him out quickly.

The Ninja is next, with the ability to inflict Doom, you want him dead 
quickly. You can prevent it somewhat with Reraise, but that wastes time for
your white mage or your healer. The Black Mage is another target, since he
does have the Smile Toss ability, which isn't very helpful for your cause
either. The Raptor and the Dragoon should be last, they are just frontline
units.

At the end of this, you also get the Gift of the Judge-Sal, a nice bonus
and another summoning item. 

--==Mission A3-14 ~ Wanted: Gaitsnipe==--

" -WANTED!-

 Wanted: Gaitsnipe, for poaching offenses, and the assassination of notable
 personages.

 These cold-blooded killers are highly skilled in the use of ranged-
 weaponry.

 Jylland Defenders of the Peace"

 -------------------------------------------------------------------- 
|      Wanted: Gaitsnipe      | Rank: 24 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Headhunt                |
|      --                     | Reward :                             |
| Quest : Wanted: Tonberrion  |   5410 Gil                           |
|                             |   Malboro Wine X 2                   |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Baptiste Hill          |
|  Teamwork     : 18          | Members : 6                          |
|  Adaptability : 18          | Gain 48 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat Gaitsnipe!
Law Forbidden : Ranged Weapons
                Attacks with bows, greatbows, guns, hand-cannons, and cards
                are forbidden.

Crap, there goes the element of weakening the enemy. Here, you are facing
Gaitsnipe, a Hunter, a Moogle Flintlock, a Viera Sniper, a Bangaa 
Cannoneer, a Hume Archer and a Moogle Fusilier.

The Hunter has Vitals Shot, which will give you a random debuff. Not nice
at all. However, he can use the rend powers from a range, so be very 
careful. The Archer has a Leg and Arm shot, which can be rather nasty as
well.

The Cannoneer has some rather powerful attacks, but each has a downside of
losing a turn. The sniper is far more dangerous. Armed with Double Shot, 
Beso Toxico and Death Sickle, she is one that you want to take down rather
quickly. The Fusilier has 3 shots that are annoying, Confuse, Blind and
Silence. That would be a prime target. The Flintlock has supportive buffs
for their team.

Be careful of traps as you move. You should take them all down, so what
you need to do is bring a white mage and magick units. They are your
ranged units. Units that can target all are especially useful for your
team. Long range abilities such as Chocobo Rush and Air Render are also
quite useful.

The Closest ranged units to you are the ones that you want to take down.
You should take down the Sniper first, she is the most dangerous threat
with Death Sickle. Then, it is how you want to take them down, however,
make sure they are ganged up upon, that is the easier way for victory.

You need to take them all down, so make sure that you take them down
quick before your own troops are depleted. I find that Stop and Beat Down
make an excellent combination for making sure you don't get damage and
kill the enemy

--==Mission A3-15 ~ Something's Dropped!==--

"One of the mooglewalkers we use for transporting goods has overturned! It
 was full of valuable gemstones, kupo! If someone makes off with the load, 
 we're finished for sure! Bankruptcy, kupo!!! Retrieve the load as soon as 
 you can! Save our house, kupo!

 Moogle Porters"

 -------------------------------------------------------------------- 
|     Something's Dropped!    | Rank: 27 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Item Recovery           |
|      --                     | Reward :                             |
|      --                     |   4820 Gil                           |
|                             |   Tanned Beast Hide X 3              |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 18          |                                      |
|  Aptitude     : 0           | Destination : Nazan Mines            |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 0           | Gain 54 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Gather all the Gemstones!
Law Forbidden : Reaction Abilities
                Reaction Abilities are forbidden.

Again, another mission where you need to collect all the sparkles, not
just get lucky. This mission is a mix of monsters and units. There are 2
Yellow Flans, and they are quite annoying. The Thief might be a problem
with the juggler skills, which have Molotov Cocktail and Dagger Toss. The
latter is the one you don't want, it pretty much means disable.

The Beastmaster is quite weak, as well as the Hume Thief, since they 
aren't going to do much at all, except steal your stuff. Why the Beastmaster
is beyond me, you can't use any beasts. 

However, there are traps all over the place, so that makes it necessary
for a white mage to be used. Next, there are going to be enemy reinforcements
as well. They will constantly turn up, so as many as you kill, they will
always be more. 

So, kill all that you can, and when you can't be bothered to fight anymore,
collect all the gemstones. You might want a White Mage for the Traps, and
some Magick users against the enemy flans and such. Melee fighters to provide
the force to surge against the enemy troops there. 

Take those that several of the gemstones have traps guarding it, which makes
this mission a pain to finish quickly.

--==Mission A3-16 ~ Hunting Season==--

" -The Game Is On!-

 Wanted: Participants for the greatest game in Ivalice! This time, it's the
 Jylland Hunt. To the victor go the spoils.

 - Rules of the Game -
 * Remove the tag from your quarry to score
 * Time limit: One year

 Bronkise Gamer's Guild"

 -------------------------------------------------------------------- 
|       Hunting Season        | Rank: 46 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
|      --                     |   8750 Gil                           |
|                             |   Quality Pelt X 1                   |
| Dispatch/Recommended :      |   White Thread X 1                   |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 22          |                                      |
|  Aptitude     : 0           | Destination : Graszton, Kthili Sands |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 22          | Gain 92 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Every month, you need to head to the location that is designated by the
person who is at the location. When you head to the location, you need to
capture the tag, which means that you need to defeat the target within a
set of time or rounds, and that means you will get the tag. All you need
to do is to collect all the tags that you need, and then it is done. 

**************
**SECTION A4**
**************

--==Mission A4-01 ~ Champions' Cup==--

"Announcing a Special Champions' Cup Clan Tourney!
 
 The Champions' Cup pits the winners of this year's clan tourney with the 
 winners of last year's tourney. Come and see the best of the best in 
 desperate combat!

 Tourney Guild - Ivalice Headquarters"

 -------------------------------------------------------------------- 
|       Champion's Cup        | Rank: 54 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
| Quest: Jylland Cup          |   8510 Gil                           |
| Month of Goldsun            |   Waterwyrd Crystal X 1              |
| Dispatch/Recommended :      |   --                                 |
|      Lanista                |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Fluorgis               |
|  Teamwork     : 54          | Members : 6                          |
|  Adaptability : 54          | Gain 99 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all foes in the Special Bout!
Law Forbidden : Dealing < 20 Damage
                Dealing < 20 Damage is forbidden.

This is the last of the cup challenges, and this time, you need to fight
the winner of the last cup, Clan Centurio. This is where you need to bring
the best units, and you are facing a White Monk, Archer, Viking, Soldier,
Green Mage and a White Mage.

They are extremely strong, so you need some tactics to take them out, and
unlike previous cups, this is all or nothing, you need to take them all
out now before it is too late. The first target is the White Mage, not
only for the massive healing powers, he is also armed with sage powers as 
well, so that makes him an express target.

You want to get rid of the Archer before she can put doom on your units
which isn't exactly a nice way to make friends to be sure. Take down the
Archer, and then the Green Mage, because she is also extremely strong. 

You need to take out the enemy before they can take you out, so bring in
a healer to revive your fallen troops, even a soldier than can take a 
hit for the team is necessary, as long as you survive and the other team
doesn't, you win.

--==Mission A4-02 ~ Wanted: Icicle Ark==--

" -WANTED!-

 Wanted: Icicle Ark, for encasing both a manor and its lord in solid ice.

 These masters of ice manupulation are currently confined to the 
 Kthili Sands area. 

 Jylland Defenders of the Peace"

 -------------------------------------------------------------------- 
|      Wanted: Icicle Ark     | Rank: 26 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Headhunt                |
|      --                     | Reward :                             |
| Quest : Wanted: Gaitsnipe   |   3150 Gil                           |
|                             |   Cockatrice Skin X 2                |
| Dispatch/Recommended :      |   Mysidia Alloy X 5                  |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Kthili Sands           |
|  Teamwork     : 20          | Members : 6                          |
|  Adaptability : 20          | Gain 52 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat Icicle Ark!
Law Forbidden : Fire
                Weapons and abilities that use fire are forbidden.

This is going to be a pain, since you can't use the element that hurts
the most. Anyway, this is a defeat all foes mission, there are 6 enemies
here that you need to defeat.

The Gladiator is armed with Blizzard Tackle and Ice Breath. The Parivir
is using Water Veil, Unspell, Hoarfrost Blade and Wind Slash. The
Illusionist is using Freezeblink and Deluge and Blood Price. Crap.

The Summoner is using Shiva, Shining Air, Sliprain and Blood Price as
well. Crap. The Scholar is using Rime Bolt Tome, Water and Aero. The 
Black Mage is using Blizzard and Blizzara.

This is going to be annoying since the two enemy units have Blood Price,
meaning that they can cast their spells as long as they have health. So
it is pretty obvious that you need to take down the Illusionist and the 
Summoner pretty quickly. The enemy Scholar is going to build up their MP
reserves for their spells, so you need to quickly take that sucker down
as well.

Next is the Gladiator and the Parivir, and both have a Counter-esque 
reaction attack. They aren't all that powerful, but if you let them get
too close, they will hit you for a fair bit of damage. Round it off with
the enemy Black Mage, since the spells aren't going to be too powerful
since he isn't armed with Blizzaga. 

--==Mission A4-03 ~ Thieves in the Ruins==--

"We've found evidence of trespassing at a ruins site not yet cleared for
 excavation. We suspect grave robbers. If left to their own devices, it 
 could mean the loss of priceless and irreplaceable cultural artifacts.
 Our society would like to request that someone put a stop to this 
 activity at once.

 Naturalist Society"

 -------------------------------------------------------------------- 
|    Thieves in the Ruins     | Rank: 35 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
|      --                     |   5460 Gil                           |
|                             |   Aurea Pollen X 2                   |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Kthili Sands           |
|  Teamwork     : 28          | Members : 4                          |
|  Adaptability : 28          | Gain 70 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all Foes!
Law Forbidden : Opportunity Commands 
                Opportunity Commands are Forbidden.

You have some backup for this mission, so that is the reason that you are
only allowed 4 units here. And guess who that backup is. Not Duelhorn, it
is actaully you're old friends, House Bowen, who decides to give a little
backup for this mission.

You are facing a group of Kthili Surveyors. There are only 4 enemy units
here, 2 Thieves, a Beastmaster and a RockTitan. Wow, that makes is quite
an easy mission. 

The Hume thief has Steal Gil and Limelight as well as Loot Level 4. He also
possesses Throw from the Ninjutsu skill set, Return Fire and Reveal. The
Moogle Thief possesses Steal Gil and Loot Level 4 as well, but also has
Molotov Cocktail and Dagger Toss.

The Rocktitan is only armed with Headbutt and Rain of Stone as well as 
using Counter. And finally, the Beastmaster, who is only using the Beast
Lore of Shelling, which is quite obvious. 

The first one that you want to take down is the Moogle Thief, the skills
from the Juggler skill set are quite dangerous, Molotov Cocktail makes
Berserk and Dagger Toss means Disable. Now after that, take down the Hume
Thief so he can no longer steal items off you. Finally, the Rocktitan
because he can cause some damage, and well, the Beastmaster, he isn't all
that powerful, save him for last. 

--==Mission A4-06 ~ Wanted: Floraxion==--

" -WANTED!-

 Wanted: Floraxion, for 23 counts of violence, and the general spreading
 of mayhem.

 This giant plant is to be considered extremely dangerous.

 Jylland Defenders of the Peace"

 -------------------------------------------------------------------- 
|      Wanted: Floraxion      | Rank: 30 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Headhunt                |
|      --                     | Reward :                             |
| Quest: Wanted: Icicle Ark   |   6760 Gil                           |
|                             |   Putrid Liquid X 4                  |
| Dispatch/Recommended :      |   Malboro Vine X 1                   |
|      --                     |   Malboro Flower X 2                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Baptiste Hill          |
|  Teamwork     : 22          | Members : 6                          |
|  Adaptability : 22          | Gain 60 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat Floraxion!
Law Forbidden : Actions by Viera
                Viera may only move and perform basic attacks.

Well, there goes my Summoner/Elementalist. You are fighting a Rafflesia 
as you can guess by giant plant, and 2 Great Malboro. You only need to
take down the Rafflesia to win this mission because it is a Headhunt. 

You might want to take out the Malboro from a distance because getting
too close to the Rafflesia is a problem, because all their cloud attacks
will attack units within a two tile radius of the massive plant. The 
Malboro will be a problem if you try to take down the Rafflesia and they
will debuff you.

Bring Fire users for the Rafflesia and Hunters as well. White Mages with
Esuna is going to be critical if you are going to use melee fights since
they are going to suffer from debuffs. There are a fair amount of traps
around the Rafflesia as well, the Charm variety. There is only a single 
spot where there isn't a trap, its to the right of the plant, and it is
the slope up. 

If anyone is wondering, the Rafflesia has about 1200-1300 HP, which is
why it is currently at ??? at the beginning.

--==Mission A4-08 ~ Wanted: Musicians!==--

"A member of our troupe has been injured and won't be able to perform at 
 the music competition in Fluorgis. We've been preparing so long for this, 
 it would be a shame to miss out now, kupo!

 Please, help us find a replacement in time. We'll need them for no less than
 six days if we're to have enough time to rehearse!

 Pompo, Troupe Leader"

 -------------------------------------------------------------------- 
|     Wanted: Musicians!      | Rank: 26 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
| Complete Game               |   2420 Gil                           |
|                             |   Hero Tonic X 1                     |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Aisenfield             |
|  Teamwork     : 15          | Members : 6                          |
|  Adaptability : 15          | Gain 52 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

This is more or less a dispatch mission. You need to send off a person who
can carry an instrument, so arm either Hardy the Bard or any Chocobo Knight
with an instrument and off they go, and that should complete the mission
since all you need is an instrument wielder. This will take 6 days, so time
it carefully.

--==Mission A4-10 ~ Wanted: Moogle Rangers==--

" -WANTED!-

 Wanted: The Moogle Rangers, for 245 counts of disrupting the peace, and 1 
 count of trespassing.

 Do not be taken in by the adorable appearance of these five moogles - they
 are to be considered rude and riotous.

 Jylland Defenders of the Peace"

 -------------------------------------------------------------------- 
|   Wanted: Moogle Rangers    | Rank: 32 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Headhunt                |
|      --                     | Reward :                             |
| Quest: Wanted: Floraxion    |   6090 Gil                           |
|                             |   Screamroot X 2                     |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Sant D'alsa Bluff      |
|  Teamwork     : 33          | Members : 6                          |
|  Adaptability : 33          | Gain 64 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat the Moogle Rangers!
Law Forbidden : Missing
                Missing with an action is forbidden.

You must love that law, don't you. Missing is forbidden. How can you prevent
that 1% missing out of a 99% hit? Well, you can't, unless you manage to STOP
all of them. You've gotta love the beginning, awkward moments. 

Now that's cute, they all have names. Mark I is a Moogle Knight, armed with
Moogle Attack, Moogle Lance and Moogle Rush. Mark II is a Black Mage, who
uses Fira, Blizzara, Thundara and Thundaga. Mark III is a Juggler with Ring
Toss, Molotov Cocktail, Ball Toss and Smile Toss. 

Mark IV is a Chocobo Knight, or a White Rider, using Choco Beak and Choco
Recharge. Quite rare, the White Chocobo is, quite hard to get. And finally,
we get Mark V, a Flintlock with Prime, as standard, and Ether Boost. 

This isn't all that hard, just a bunch of Moogles. First of all, take down the
Black Mage, you really don't want these guys to bash your team up into tiny
little shreds. Next, or even first, the Juggler. Ring Toss isn't all that 
nice to members of your team as well.

Now, with the Knight, Rider and Flintlock left, you need to target the Knight
first since he can dish out the damage. Next, well, the Flintlock and the 
Rider both pretty much suck, so take them out as you please. Bring a White 
Mage to this battle, there are traps around. 

And at the end of the battle. WHAT?

--==Mission A4-11 ~ Red King of Cinquleur==--

"We of Cinquleur seek battle with the strongest of warriors! Defeat me if
 you can, and you shall be rewarded!

 Red King Ruuj of Cinquleur"

 -------------------------------------------------------------------- 
|    Red King of Cinquleur    | Rank: 44 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Defeat Mark             |
|      --                     | Reward :                             |
|      --                     |   8110 Gil                           |
|                             |   Chocobo Skin X 1                   |
| Dispatch/Recommended :      |   Coeurl Pelt X 1                    |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Baptiste Hill          |
|  Teamwork     : 6           | Members : 6                          |
|  Adaptability : 6           | Gain 88 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat Red King Ruuj!
Law Forbidden : Fire, Ice, and Lightning
                Weapons and abilities that use fire, ice, or lightning are
                forbidden.

You are fighting a level 44 unit. But the news is, there is only one of 
them. Thats right, it is a 6 against one fight, but still, you shouldn't
take this quest until your units have a decent level or some good skills.

She has Doublecast and Silence with her Red Magick, and Fire Whip, Sliprain
and Boulder Crush with her elementalist skills. That is where the danger
really is.

Since she is so high up, use ranged weapons to weaken her. Or, sneak a unit
and Mirror Item her to death. She is a hard fight, so have some fast units
to sneak up and quickly beat her. Don't try to debuff her, she is immune
to all debuffs. And there are traps lying around, so bring a White Mage if
you want. 

Winning this battle gets you a new weapon, the Sequencer. 

--==Mission A4-12 ~ Wanted: Tutor==--

"I seek a talented home tutor for my son, for seven days during the summer
 holidays. The successful applicant will have a good attitude, and be willing
 to live in our home for the duration.

 Marianne, House Havemille Head Maid"

 -------------------------------------------------------------------- 
|        Wanted: Tutor        | Rank: 16 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
|      --                     |   2520 Gil                           |
|                             |   Mysidia Alloy X 3                  |
| Dispatch/Recommended :      |   White Thread X 2                   |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 13          |                                      |
|  Aptitude     : 0           | Destination : Moorabella             |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 13          | Gain 32 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

This is another dispatch for a certain period of time mission. This is a 
relatively easy one, all you need to do is to send in a Scholar from the
Nu Mou race to complete this one. I'm pretty sure only a Scholar would
work, as they are knowledgeable, I hope. 

--==Mission A4-14 ~ Wanted: The Mutadragons==--

" -WANTED!-

 Wanted: The Mutadragons, for multiple counts of violent assault resulting
 in injury and destruction of property.

 These dragons are a rare species, unknown anywhere else. 

 Jylland Defenders of the Peace"

 -------------------------------------------------------------------- 
|   Wanted: The Mutadragons   | Rank: 36 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Headhunt                |
|      --                     | Reward :                             |
| Quest: Wanted: Moogle Ranger|   7490 Gil                           |
|                             |   High Arcana X 1                    |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : The Aldanna Range      |
|  Teamwork     : 44          | Members : 6                          |
|  Adaptability : 44          | Gain 72 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objectives : Defeat the Mutadragons!
Law Forbidden : Targeting all Units
                Actions targeting all units at once are forbidden. 

Wow, these guys actually talk, and they talk about how they actually equal
the power of Man's sins. A bit religious, but we still need to take them
down anyway.

There are three mutadragons, and they are all as bad as each other. They
are quite powerful, they have some decent abilities, as they are listed in
the Bestiary, with the most powerful probably being the Lightland Warder,
then the Flaresky and finally, the Gaiasea.

If you want to fight using Magick, you need Holy for the Flaresky, Ice for
the Gaiasea and Earth for the Lightland. That means that Elementalists are
going to be important since they can use Earth, Paladains and Master Monks
for Holy and Black Mages for Ice.

The best way, however, is to use either Hunters or any unit with Sidewinder
or any unit with Mirror Items, because although they might have high health,
taking 400 HP away with a single X potion is quite painful for any unit. You
need to take all of them down to finish the mission. There are also traps 
around, so be careful.

At the end of the battle, the Dragons are still alive, and they retreat,
promising that they will return when they regain strength.

--==Mission A4-15 ~ Blue King of Cinquleur==--

"We of Cinquleur seek battle with the strongest of warriors! Defeat me if 
 you can, and you shall be rewarded!

 Blue King Bliu of Cinquleur"

 -------------------------------------------------------------------- 
|   Blue King of Cinquleur    | Rank: 55 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Defeat Mark             |
|      --                     | Reward :                             |
| Quest: Red King of Cinquleur|   7810 Gil                           |
|                             |   Platinum X 2                       |
| Dispatch/Recommended :      |   Lamia Scale X 2                    |
|      --                     |   Divariwood X 1                     |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : The Bisga Greenlands   |
|  Teamwork     : 7           | Members : 6                          |
|  Adaptability : 7           | Gain 99 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat Blue King Bliu!
Law Forbidden : Using MP
                Actions that consume MP are forbidden.

Well, what a painful law, but that means you need to go in all physical,
or a well placed Stopshot will make life a bit easier, but I digress. 

The enemy is a Blue Mage, he uses Quake and Expose Weakness, which isn't
a really big skill set. You think that's it? He also has Magick Frenzy, 
Counter and Dual Wield. Dual Wield with 2 Light Sabers, aptly so since I
just heard a Star Wars tune.

You really need to take him down fast, so make sure that this guy doesn't
linger any longer than you would like. Debuffs seem like a good idea, 
something like a Stopshot will do wonders here, it is basically giving a
license for free hits. 

This guy is level 55, so odds are, you are going to get a lot of EXP for
this mission, so bring in some underleveled units as some extras or as a
valuable distraction. You get the Peytral armour after this battle as well.

--==Mission A4-16 ~ Wanted: Woodworker==--

"My roof's about to collapse under the weight of all this snow. If I don't 
 shore it up soon, that'll be the end of the whole thing! But the job is
 bigger than I can manage on my own, so I'm gonna need a second pair of hands
 to finish it up. I fugure she'll take about five days to get squared away.

 Bique, Retired Woodworker"

 -------------------------------------------------------------------- 
|     Wanted: Woodworker      | Rank: 16 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
|      --                     |   2520 Gil                           |
|                             |   Rose Branch X 4                    |
| Dispatch/Recommended :      |   Quality Hide X 3                   |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 13          |                                      |
|  Aptitude     : 0           | Destination : Moorabella             |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 13          | Gain 32 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

You need to dispatch someone who can carry hammer, that pretty much means 
Green Mage for this mission, though you can use a Viking to do the job, since
the Retired Woodworker is a Viking anyway. They will be gone for 5 days at
most and you should finish this quest.

**************
**SECTION A5**
**************

--==Mission A5-01 ~ Wanted: Magick Weapon==--

"!!!Urgent Request from the Bureau of Defense!!!

 Wanted: An unmanned Magick Weapon, before it has the opportunity to cause 
 further damage.

 The Weapon has four legs and attacks anything that comes within range. Mist 
 readings are off the charts, preventing detailed study. Anyone successful 
 in stopping it will be duly rewarded.

 -Jylland Defenders of the Peace

 -Bureau of Defense"

 -------------------------------------------------------------------- 
|    Wanted: Magick Weapon    | Rank: 96 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Headhunt                |
|      --                     | Reward :                             |
| Quest: The Mutadragons      |   24960 Gil                          |
| Adelle Mastered Hilo        |   Fiend's Blood X 1                  |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : The Aldanna Range      |
|  Teamwork     : 54          | Members : 6                          |
|  Adaptability : 54          | Gain 99 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat the Magick Weapon at all costs!
Law Forbidden : Items
                Items are Forbidden

This is the hardest boss in the game. Mountain at least 2000HP, this 
requires the best of the best of your troops. You need to bring in the best
attackers, and a healer, and if you want to defeat this sucker quickly, users
of the Ultima Attacks and Seeqs with Mirror Items and lots of X Potions.

The problem is that this boss can charm and doom your units, so that makes it
a very hard target to approach if you constantly need to knock them back into
line. Getting your healers to whack charmed units as well as having ReRaise
on them ready to go.

Now, to attack this damn thing. You seriously need to be high level to take
this sucker on. What you should bring, besides highly leveled units, are 
strong attackers. If you want to take it from a range, Hunters with Sidewinder
or Ultima Shots is a nice option. 

Melee units, Dual Wield is the way to go, Mirror Items is a definite must 
if you want to take him down quickly. It is a cheap way to win, but you are
facing an uphill battle, so it is your choice if you want to do it this way
or not. 

--==Mission A5-03 ~ Green King of Cinquleur==--

"We of Cinquleur seek battle with the straongest of warriors! Defeat me if
 you can, and you shall be rewarded!

 Green King Verre of Cinquleur"

 -------------------------------------------------------------------- 
|   Green King of Cinquleur   | Rank: 66 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Defeat Mark             |
|      --                     | Reward :                             |
| Quest: Blue King of         |   13090 Gil                          |
|        Cinquleur            |   Strange Liquid X 2                 |
| Dispatch/Recommended :      |   Great Serpent's Fang X 2           |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Zedlei Forest          |
|  Teamwork     : 8           | Members : 6                          |
|  Adaptability : 8           | Gain 99 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat Green King Verre!
Law Forbidden : Restoring HP
                Actions that restore HP are forbidden.

Verre is quite a powerful enemy unit, and she isn't a king. Viera are a 
female race, not a male race. It should be Queen. Anyway, she is a level 66
Green Mage and she isn't a weak enemy.

Alway, she has a Ribbon, which pretty much prevents all debuffs against 
her, Sprint Shoes that make her move faster and Mirror Mail that will give
her the ability to reflect magicks off her, so really, you have to go for a
good old beatdown.

While her Green Mage abilities are lacking, only having Tranq, she does have 
some powerful Assassination abilities in the form of Last Breath, Nightmare 
and Ague. And with Blink Counter while wielding a Hammer, it isn't going to
be nice.

The best way to start the battle is to use ranged units. No magick, so you
need to stick to Cards, Guns, Hand-Cannons and bows. They are going to be
weakening the enemy unit. Then, your melee units can rush in and pound her
to a pulp to win. Or you can just sneak a Seeq in with Mirror Items and that
will make it a very fast fight. 

After this mission, you don't get a nice weapon, you get the Save the Queen
weapon, no special weapon. Well, you can't have it all your way. 

--==Mission A5-04 ~ Wanted: Marksman==--

"We've begun development of a new gun, kupo! But developing and testing are 
 two very different things. We need an experienced marksman to evaluate the
 gun for us. We think five days of testing should be enough, kupo.

 Goug Consortium
 Department of Ranged Mutilation"

 -------------------------------------------------------------------- 
|       Wanted: Marksman      | Rank: 18 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
|      --                     |   3630 Gil                           |
|                             |   Wyvern Fang X 4                    |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 22          |                                      |
|  Aptitude     : 0           | Destination : Kthili Sands           |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 22          | Gain 36 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Again, another easy dispatch mission. You need to dispatch a Fusilier, and a 
Fusilier only, a Flintlock and a Cannoneer cannot do because they use Hand
Cannons and they require someone who uses guns, and that would be the 
Fusilier. You've gotta love the name of the Department though. 

--==Mission A5-07 ~ Black King of Cinquleur==--

"We of Cinquleur seek battle with the strongest of warriors, kupo! Defeat me 
 if you can, kujpo, and you shall be rewarded!

 Black King Nware of Cinquleur"

 -------------------------------------------------------------------- 
|   Black King of Cinquleur   | Rank: 77 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Defeat Mark             |
|      --                     | Reward :                             |
| Quest: Green King of        |   9820 Gil                           |
|        Cinquleur            |   Wind Sigil X 3                     |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : The Galerria Deep      |
|  Teamwork     : 9           | Members : 6                          |
|  Adaptability : 9           | Gain 99 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat Black King Nware!
Law Forbidden : Debuffs
                Debuffs are forbidden.

Wow, we face a Moogle Black Mage. Despite his size, he is quite powerful and
you really don't want to get on the wrong side of him. This guy is immune tow
most debuffs, absorbs Ice, Lightning and Fire. He is armed with Firaga, 
Thundaga and Blizzaga, uses Toadsing and is also armed with Reflex.

So, to beat him, you really need to usen physical melee weapons, either
ranged weapons, bludegons or edged weapons, magick is more or less useless
since he absorbs the three main elements, which also happens to make a 
good healer. The best thing about this mage is that you don't have to deal
with the abilities being used against you the entire time, the Ga spells
require 18 MP, so once every two turns,

You really need to move fast, using good evasion units to avoid being the
target of his abilities, and make sure you can cure the Toad debuff, because
that is exactly what Toadsong does. After the battle, you get the Crown
Scepter for this battle. 

--==Mission A5-08 ~ Wanted: Caretaker==--

"I just received word that my grandmother hurt herself, kupo. She needs 
 someone to take care of her, but I won't be able to go for another week. 
 Will you go and see that she's all right until I arrive, kupo?

 Karm"

 -------------------------------------------------------------------- 
|      Wanted: Caretaker      | Rank: 16 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
|      --                     |   4100 Gil                           |
|                             |   Clear Sap X 3                      |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 28          |                                      |
|  Aptitude     : 0           | Destination : Camoa                  |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 28          | Gain 32 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

This missions requires you to apparently send a White Mage of the Viera Class,
though I've heard that any Viera would do, but send in the White Mage to be
sure. Better safe than sorry. 

--==Mission A5-09 ~ White King of Cinquleur==--

"We of Cinquleur seek battle with the strongest of warriors! Defeat me if you 
 can, and you shall be rewarded!

 White King Blanch of Cinquleur"

 -------------------------------------------------------------------- 
|   White King of Cinquleur   | Rank: 88 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Defeat Mark             |
|      --                     | Reward :                             |
| Quest: Black King of        |   13720 Gil                          |
|        Cinquleur            |   Clock Gear X 8                     |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : The Rupie Mountains    |
|  Teamwork     : 11          | Members : 6                          |
|  Adaptability : 11          | Gain 99 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat White King Blanch!
Law Forbidden : Missing
                Missing with an action is forbidden.

Another crappy law that you need to deal with, so try to stop him quickly to 
avoid that 1% miss that seems to happen more than just 1% of the time. Quite
interest that. 

Anyway, the White Mage here is actually a Nu Mou, and a powerful one at that.
He is also armed with Scathe, Gigaflare and Bio, and uses Blood Price to 
achieve the means of getting the spells cast even when he doesn't normally
have the ability to use it. 

The best way to deal with this guy, who is Level 88, is to use a fair amount
of ranged units, which is quite useful to deplete his HP. This is one of the
more interesting battles, you will force him to use Blood Price often if you
decide to keep attacking him, since he uses MP Shield. That you mean that 
every turn, he will only have 10 MP to play with, and that isn't a lot of
cast those spells with, so he is going to be Blood Pricing a fair amount of
the time. 

He is also armed with some interesting items, such as the Ninja Tabi, but
what he really lacks is the White Mage skills that you would think that
he would have, he only has Cura and Refresh, which isn't a lot, so you can
easily make him go bye bye quick. 

At the end of this battle, you get a Cheer Staff, and the final battle 
against Cinquleur will be unlocked. And that is one of the hardest missions
in the game. 

--==Mission A5-14 ~ The Five Kings==--

"We of Cinquleur seek battle with Clan !

 Cinquleur"

 -------------------------------------------------------------------- 
|       The Five Kings        | Rank: 99 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
| Complete Game               |   15440 Gil                          |
| Quest: White King of Cinqul |   Lightwing Crystal X 1              |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : The Aldanna Range      |
|  Teamwork     : 54          | Members : 6                          |
|  Adaptability : 54          | Gain 99 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all Foes!
Law Forbidden : HP < or = 200
                Having less than 200 HP is forbidden.

This is where you need to fight all the kings that you have fought, and this
is an extremely tough battle. You battle a Black, White, Green, Blue and Red
Mage here, and if you thought that taking them down one by one was hard 
enough, this is even harder.

Now, on the targets. The Red Mage and the White Mage take the first spot, 
since the red varient will be able to use Doublecast, and the White Mage is
a pain in the ass because it can heal other units. That is always a pain
in the ass.

Green Mage is going to be next, seeing that there are some nasty debuffs
coming from her. The Black and the Blue Mage top off the rest, they are the
least dangerous of the most dangerous clan you are going to face.

If you want to win here, I suggest that you use the Mirror Items ability
because that is one of the best abilities to counter and defeat them 
quickly without losing all your units. You are going to have to take down
the kings one by one, this is because you simply lack the manpower to take
them on one by one. 

This is hard, I know, but the only way to beat their superior force is to
use superior tactics. That is the only way for an inferior force to defeat
a far superior one. After this hellhole of a battle, you get the 
Condemner's Choker, which is another Scion summoning item. 

**************
**SECTION B1**
**************

--==Mission B1-01 ~ A Step Further==--

"I seek someone to escort me to Targ Wood, providing protect as necessary. I
 am off to work for the Imperial League of Physicians in Rozarria, and I would
 like to visit the places dear to my heart one last time before I leave. Thank
 you.

 Mack, Scholar at Large"

 -------------------------------------------------------------------- 
|       A Step Further        | Rank: 19 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Escort                  |
|      --                     | Reward :                             |
| Quest : The Next Step       |   4690 Gil                           |
|                             |   Prime Tanned Hide X 6              |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 22          |                                      |
|  Aptitude     : 0           | Destination : Targ Wood              |
|  Teamwork     : 22          | Members : 5                          |
|  Adaptability : 0           | Gain 38 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Protect your Charge and Defeat all Foes!
Law Forbidden : Solitude
                Ending the turn without a unit in an adjacent tile is 
                forbidden.

A crap law, but you still need to go by it. There is a Seer with Cura, Fira
and Esuna and somehow, Blood Price. Time Mage with Slow, Stop and Reflect. 
Black Mage with Fira and Firaga and Geomancy. Green Mage with Oil and Sleep.
Scholar with Thunder and Shadow Tomes and finally, Arcanist with Gravity, 
Lvl. 3 Dark and Shadowflare. 

The most important one to take down is going to be the Time Mage. Stop is 
far to dangerous to leave unattended. Next, the Black Mage, by the time the
Time Mage is down, the Black Mage has the MP to raise all kinds of hell. 

Next, the Arcanist, Gravity isn't something you want to be facing. After 
that, take down the Seer, or you could take him out earlier due to some 
certain conditions, Blood Price being one. Finally, left with the Green Mage
and Scholar, take down the Scholar, and finally the Green Mage due to the
Scholar actually dealing some ability damage.

You want some high resistance units who can hit for physical damage to lead
the frontline due to the fact that you are facing a lot of magick users. 
You need to protect the Scholar so make sure that he stays alive to see
the light. 

--==Mission B1-02 ~ The Last Step==--

" -Trade Requested-

 I will trade my magickal earrings for the Ocktor Tome of Medicine in your
 possession. We will do the deal in Targ Wood.

 Mack, White Mage"

 -------------------------------------------------------------------- 
|       The Last Step         | Rank: 15 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Delivery                |
|      --                     | Reward :                             |
| Quest: A Step Further       |   4260 Gil                           |
|                             |   Prime Tanned Hide X 1              |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 44          |                                      |
|  Aptitude     : 0           | Destination : Targ Wood              |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 0           | Gain 30 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

The final step in the Saga of Mack who is the white mage. For this mighty 
trade, you get the Earrings of the Dead, another Scion summoning items for
the Scion Zalera. This is a good trade, and you get the ability points to 
boot. 

--==Mission B1-03 ~ Sun-Ripened Mayhem==--

"My fields are overrun with cockatrices! I need someone to save my tomatoes!

 I can't offer much in the way of a reward, but I'm desperate - those tomatoes
 are special!

 Oh, and cockatrices spook real easy, so don't bring a whole bunch of folk, or
 they'll just run off and hide.

 Farmer Colt"

 --------------------------------------------------------------------
|     Sun-Ripened Mayhem      | Rank : 7 | Fee : 200 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Escort                  |
|      --                     | Reward :                             |
|      --                     |   910 Gil                            |
|                             |   Tomato Stalk X 2                   |
| Dispatch/Recommended :      |   Iron Carapace X 3                  |
|      Defender               |   Bitter Sap X 4                     |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 7           |                                      |
|  Aptitude     : 0           | Destination : Camoa                  |
|  Teamwork     : 7           | Members : 4                          |
|  Adaptability : 0           | Gain 14 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Again, you can either dispatch this one, or actually do this quest. I
perfer that you do the quest, because it is more fun, and you get some
good loot as well.

Your Mission Objective : Protect the Tomatoes and Defeat all Foes!
Law Forbidden : Targeting All Units
                Actions targeting all units at once are forbidden.

The law only works if you have an Illusionist or Tinker, but you probably
don't, so don't worry. There are 4 Cockatrices to kill, and there are 3
Deadly Nightshades to protect, the Deadly Nightshade is actually the
tomato, so thats that cleared up. 

Take down the ones with Scurry first, they will be the ones that will move
the fastest, and the ones that will attack the Tomatoes. You only have 4
units on this mission, and 2 entry points, so two units at each point. Or
you can have one unit on one Cockatrice, but that isn't as effective as 
actually ganging up on them.

I might warn you, the Tomatoes will attack the enemy, making them that
much harder to protect. And who would want to eat Nightshade, isn't that
stuff dangerous? Send your mages on the right side of the map, since there
are 2 Nightshades there, and Melee units on the left side, since there is
only 1 Nightshade there. 

--==Mission B1-05 ~ Beetle in a Haystack==--

"I was out walking my pet scarab beetle, Nero, and I lost him! I only
 took my eyes off him for a second, but he managed to scamper off 
 somewhere. A friend of mine gave him to me before he moved away, and
 Nero's all I have to remember him by now.

 Please help me get him back! I polish him real good every day, so his
 shell really shines. Just look for something shiny on the ground and
 you should find him in no time!

 Letty"

 -------------------------------------------------------------------- 
|    Beetle in a Haystack     | Rank : 7 | Fee : 200 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
|      --                     |   690 Gil                            |
|                             |   Ball Moss X 1                      |
| Dispatch/Recommended :      |   Wind Stone X 3                     |
|      --                     |   Pointed Horn X 1                   |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 4           |                                      |
|  Aptitude     : 0           | Destination : Camoa                  |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 0           | Gain 14 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Note that this is a mission that can either be solved by dispatch or
battle. I perfer battle, nothing better than free EXP, and more importantly,
free loot, which is VERY IMPORTANT.

Your Mission Objective : Find the Scarab Beetle!
Law Forbidden : Lightning
                Weapons and Abilities to use lightning are forbidden

You start this off facing two axebeak and two wolves. They will keep
on coming in this mission, so really, you need to find the beetle and
not defeat all foes. Defeating all foes does nothing anyway, so you
might as well kill them all, get the loot and finish the mission.

--==Mission B1-06 ~ Wayward Drake==--

"I awoke one morning to find my drake, Goud, missing without a trace. I
 haven't the slightest notion where he might have gone.

 Well, that's not entirely true. I've heard rumour that a drake was
 recently sighted in the Aldanna Range. I need someone to venture there
 and discover whether or not it is my dear Goud. 

 Mr. Grann"

 -------------------------------------------------------------------- 
|       Wayward Drake         | Rank: 15 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
|      --                     |   1330 Gil                           |
|                             |   Pointed Horn X 2                   |
| Dispatch/Recommended :      |   Dark Stone X 5                     |
|      Arcanist               |   Dragon Bone X 2                    |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 8           |                                      |
|  Aptitude     : 0           | Destination : The Aldanna Range      |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 8           | Gain 30 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Weaken Goud and Defeat all Foes!
Law Forbidden : Ice
                Weapons and abilities that use ice are forbidden.

This is a harder mission because they have the high ground, but the 
thing is that they don't have archers or mages to take advantage of this
high ground. You are going to fight a Fire Drake, 2 Thunder Drakes and
1 Werewolf. The Fire Drake is Goud, and the one you want.

Do not kill Goud, weaken him means exactly just that, you want to get
him to HP Critical, but not KO. That means specific damage, and you want
to make down that guy last because you can have your units skip their
turns if need be.

The Werewolf is the one you want to take down first, he probably has
the strongest attack of the enemy forces, then the Thunder Drakes, and
finally, the Fire Drake. Also, let the enemy come towards you in this
mission, there are plenty of traps here. Make sure you bring a white
mage to make sure those traps don't kill you completely, you don't 
want that.

DO NOT KILL GOUD, THAT WILL END THE MISSION IN AN INSTANT FAILURE. 

--==Mission B1-07 ~ The Whites of Its Eyes==--

"My pet's gone and run away again. How many times does this make? I've
 lost count! Her name's Chari, and I saved her from the other bloody orbs
 that picked on her because she was a different colour. You'd think she'd 
 be a bit more grateful, but she just keeps running away. Someone help me
 find her! She has a beautiful white ... coat? It should make her easy to
 tell apart.

 Fes"

 -------------------------------------------------------------------- 
|   The Whites of Its Eyes    | Rank: 21 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Escort                  |
|      --                     | Reward :                             |
| Quest : The Wayward Drake   |   4920 Gil                           |
|                             |   Crusite Alloy X 3                  |
| Dispatch/Recommended :      |   --                                 |
|      Defender               |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 11          |                                      |
|  Aptitude     : 0           | Destination : The Rupie Mountains    |
|  Teamwork     : 11          | Members : 6                          |
|  Adaptability : 0           | Gain 42 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Protect Chari and Defeat all Foes!
Law Forbidden : Fire, Ice, Lightning
                Weapons and abilities that use fire, ice or lightning
                are forbidden.

This is a relatively simply mission, you need to take down 3 Bloody Orbs
while protecting one, and you have them outranked two to one in terms
of units on the battlefield. You want to keep the white orb alive, and that
means either letting it use Vampire to leech the health it needs or healing
it with a white mage.

Take them on one by one, dealing with those that are the closest to your
units. They are weak to Earth and Holy, but that isn't much help. Just
use some ranged attacks to demolish them or go melee on them and pound them
into the ground.

Other than that, gang up on each of the orbs and take them out. Make sure
that the White Orb lives, if she dies, you fail the mission, like before.

--==Mission B1-08 ~ Flown the Coop==--

"I was taking one of the cockatrices for a walk in the Menagerie grounds
 when it flew into a frenzy and lashed out at me with its beak. Before I
 knew what had happened, it had fluttered over the pen fence and run away.
 This is the second time one of our monsters has gotten away from me in
 recent days, and if Mr. Grann finds out, I won't hear the end of it!
 I need someone to recover the cockatrice before anyone notice it's
 missing. It answers to the name of Okta.

 Keeper Lloyd, Grann's Menagerie"

 -------------------------------------------------------------------- 
|       Flown the Coop        | Rank: 25 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
| Quest : The Whites of Its   |   4500 Gil                           |
|         Eyes                |   Mind Ceffyl X 6                    |
| Dispatch/Recommended :      |   --                                 |
|      Arcanist               |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 15          |                                      |
|  Aptitude     : 0           | Destination : Fluorgis               |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 15          | Gain 50 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Weaken Okta and Defeat all Foes!
Law Forbidden : Bladed Weapons
                Attacks with knives, swords, blades, sabers, katanas, axes,
                knightswords, greatswords and broadswords are forbidden.

Look at that, you can't use swords. Well, there goes that chicken drumstick
I was about to deep fry. Anyway, bring all your ranged units, especially 
hunter with Sidewinder to wrap up this mission.

You need to whack Okta into HP critical for the mission part to be done and
kill off the other Cockatrices because we don't want them. There are traps
around, so hunters are your best bet. Magick is also a good idea, provided
that you have a water based attack.

With no melee fighters, you'd hope that the enemy will stay away from you to
ensure that you survive. Let the enemy come to you, take them out, rinse and
repeat. Don't kill Okta, you want it on HP critical, and not dead.

--==Mission B1-09 ~ Prepared with Love==--

"My husband's forgotten his lunch again! After all the work I put into
 making it ... I need someone to take it to him while it's still fresh.

 Chermie"

 -------------------------------------------------------------------- 
|     Prepared with Love      | Rank : 6 | Fee : 200 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Delivery                |
|      --                     | Reward :                             |
|      --                     |   350 Gil                            |
|                             |   Cruzle Brass X 6                   |
| Dispatch/Recommended :      |   Coral Fragments X 1                |
|      --                     |   Water Stone X 4                    |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 4           |                                      |
|  Aptitude     : 0           | Destination : Targ Wood, Camoa       |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 0           | Gain 12 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

The mission is simple, you need to head to the Targ Wood village of 
Wood village, where she gives you a Chocobo Skin, and you need to send
it to her husband, a soldier unit, in the Camoa area. Poor guy, having
to eat some Chocobo Skin. Must be tough and stringy.

--==Mission B1-10 ~ Foodstuffs: Texture==--

"Foodstuffs njeeded. You will be required to catch specific monsters at a
 specific location. The details are as follows:

 - Must have fluffy white fur.
 - Enough to feed two.
 - To be used as an appetizer, one per serving.

 Too many is no good. Too few is also no good. 

 Poison Tasters Guild "The Iron Stomach""

 -------------------------------------------------------------------- 
|     Foodstuffs: Texture     | Rank : 8 | Fee : 200 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
|      --                     |   620 Gil                            |
|                             |   Animal Bone X 3                    |
| Dispatch/Recommended :      |   Chocobo Skin X 1                   |
|      --                     |   Rat Pelt X 2                       |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 4           |                                      |
|  Aptitude     : 0           | Destination : Targ Wood              |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 4           | Gain 16 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Another Dispatch or do it yourself mission. Do it youself, the battle
is fun anyway, you get to kill rabbits.

Your Mission Objective - Procure the Requested Ingredients
Law Forbidden - Fire
                Weapons and abilities that use fire are forbidden.

What you need to do here is that you need to kill 2 Bunnies. You want
the Dreamhare, since it is nice and white, according to the job information
that you have been given. You want exactly two, one is too less and three
is too many.

Also, don't kill the Hoppy Bunnies, they aren't white enough. Take down
the two bunnies and talk to the Bishop to finish this. The bunnies will
attack everyone, even the Bishop, and once a bunny is taken down, another
will replace it straight away. Do that and thats it.

--==Mission B1-11 ~ Foodstuffs: Aroma==--

"Foodstuffs needed. You will be required to catch specific monsters at a
 specific location. The details are as follows:

 - Green and uniquely aromatic
 - Enough to feed two
 - Boil down considerably, so two per serving

 Too many is no good. Too few is also no good.

 Poison Tasters Guild "The Iron Stomach""

 -------------------------------------------------------------------- 
|      Foodstuffs: Aroma      | Rank: 19 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
| Quest - Foodstuffs: Texture |   2800 Gil                           |
|                             |   Crusader Tonic X 2                 |
| Dispatch/Recommended :      |   Waltwood X 3                       |
|      --                     |   Kempas X 2                         |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 8           |                                      |
|  Aptitude     : 0           | Destination : Zedlei Forest          |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 8           | Gain 38 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Procure the Requested Ingredients
Law Forbidden : Knockback
                Actions that knock the target back are forbidden.

Someone come and save you if you get a critical in this mission, you
aren't allowed to knockback. Anyway, this time, you are hunting something
green and has a unique smell. That sounds like a Malboro. And you need 
two servings of each, so thats 4 Malboros. You want to kill 4 Malboros.

There are going to be a lot of deadly nightshades and the alraune units
here, but when they die, they are replaced. You can kill as many as you
want, as long as you have 4 dead malboros before you talk to the bishop
in the end. Take down the enemy units sparingly, take them down to 
ensure you get the Malboros. Or you can go full out and take everyone
out. 

Poison is going to be a big problem here. All the enemy units and somehow
inflict poison on your troops and slowly kill them. With the white mages,
they will have a very limited life span.

--==Mission B1-12 ~ Foodstuffs: Appearance==--

"Foodstuffs needed. You will be required to catch specific monsters at a 
 specific location. The details are as follows:

 - Must be yellow and lustrous
 - Enough to feed nine
 - One is enough for three jellies

 Too many is no good. Too few is also no good. 

 Poison Tasters Guild "The Iron Stomach"

 -------------------------------------------------------------------- 
|    Foodstuffs: Appearance   | Rank: 29 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
|      --                     |   5920 Gil                           |
|                             |   Waterwyrd Crystal X 1              |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 18          |                                      |
|  Aptitude     : 0           | Destination : The Bisga Greenlands   |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 18          | Gain 58 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Procure the requested ingredients!
Law Forbidden : Fire, Ice, Lightning
                Weapons and abilities that use fire, ice, or lightning
                are forbidden.

Wow, you can't use the three main magick elements, so either Sidewinder
your way out of that, or a beatdown, or an alternative version of magick
that doesn't breach the three. Although you could break the law and that
would mean you get this mission done faster, although you miss out on the
Law Bonus.

You are going to fight Flans, except that you have a specific mission. You
only want to kill 3 Yellow Flans, and ONLY 3. You don't want any other
type of Jellies, so don't kill them at all. Don't touch them. Just take
the three yellow jellies. However, if the other jellies are causing you
problems, you can eliminate them, as many as you wish. But the three yellow
jelly rule still applies. 

The enemy will keep coming, this is how you get your jellies to appear and
turn up. Just get rid of the enemy to get the yellow flans that you need
so you can then talk to the Bishop and finish this mission. Man, this 
guild is pretty wierd. 

--==Mission B1-14 ~ Our Playground==--

"Some old creeps moved in on our playground! The place with the cool odl well!
 Now my old woman's sayin' it's a good opportunity for me to study and stuff.
 Can you believe it? Someone drive those creeps away!

 Obuta, Camoa Kids Leader"

 -------------------------------------------------------------------- 
|       Our Playground        | Rank : 7 | Fee : 200 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
|      --                     |   700 Gil                            |
|                             |   Insect Husk X 2                    |
| Dispatch/Recommended :      |   Sanative Needle X 6                |
|      --                     |   Wind Stone X 9                     |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Camoa                  |
|  Teamwork     : 4           | Members : 6                          |
|  Adaptability : 4           | Gain 14 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all Foes!
Law Forbidden : Ice
                Weapons and Abilities that use ice are forbidden

Wow, a Malboro, a Grenade, Yellow Jelly, Berserker and 2 Rangers. I hate
rangers, unless I'm using my one. Laying traps everywhere. The worst are
the monsters, since they can easily debuff you, and cause some pain, which
you don't really want. 

The Flan and the Grenade need to be taken down first, since they are the
mages that you are going to be facing for the mission. I hate mages, since
they can cause a lot of damage, which is good if you have them, not good
if you don't have them.

The enemy are lowly leveled, around 7 to 9, which means life a lot easier
for you, if you overlevel them that is. Wow, a farming consortium is so
filthy, makes me look at the farming consortiums, hoping they don't do the
same thing, I hope.

--==Mission B1-15 ~ Mushroom Chef==--

"I am a mushroom chef by trade. Know any dish with fungi in it? I cook it.
 So you can imagine why I'd want one of those fabled Baptiste mushrooms. 
 Careful though, there are poisonous mushrooms growing in the same place. 
 I'm sure you'll be fine, of course. Just try them when you're out there
 and you'll know the difference.

 Sawah, Mushroom Chef"

 -------------------------------------------------------------------- 
|        Mushroom Chef        | Rank: 11 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Meet Objectives         |
|      --                     | Reward :                             |
|      --                     |   980 Gil                            |
|                             |   Aged Linen Thread X 3              |
| Dispatch/Recommended :      |   Cottonflue X 4                     |
|      --                     |   Coeurl Pelt X 3                    |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 6           |                                      |
|  Aptitude     : 0           | Destination : Baptiste Hill          |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 0           | Gain 22 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Find a Baptiste Mushroom!
Law Forbidden : Back Attack
                Attacking a unit from behind is forbidden.

That law includes back attacks using all abilities, including Magick.
Attacking the enemy from behind with magick IS FORBIDDEN. Anyway, this is
a simple mission, so you don't need back attack.

You face a Sprite, a Lamia, a Lilith and a Dreamhare. All in their early
teen levels, so it is quite an easy mission. Play with the weaknesses such
as Fire to kill the bunny. Knock out the Spirte since it has slow and 
that can be quite annoying to deal with.

Take down the Lamias and the Liliths before you decide to search the area
for some nice sparkles. Again, it is quite random where the mushroom is,
so either search and hope you are lucky, or take your time and finish
this mission without enemies. 

--==Mission B1-16 ~ Showdown==--

"Clan 

 I beg your assistance! No sooner had we succeeded in tracking down Klesta's
 demesne than Bowen disappeared!

 I fear he has gone to deal with the beast himself. We make haste to 
 intercept him before it is too late, but I wuold ask that you secure for
 us some cloudy sap .. it is a vital piece of our strategy for dealing with
 our flighty foe once and for all.

 Tweigel of House Bowen"

 -------------------------------------------------------------------- 
|          Showdown           | Rank: 24 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Defeat Mark             |
|      Cloudy Sap             | Reward :                             |
|      --                     |   3030 Gil                           |
|                             |   Cursed Coin X 5                    |
| Dispatch/Recommended :      |   Skull X 2                          |
|      --                     |   Vampyr Fang X 2                    |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Targ Wood              |
|  Teamwork     : 11          | Members : 3                          |
|  Adaptability : 11          | Gain 48 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat Klesta!
Law Forbidden : Back Attack
                Attacking a unit from behind is forbidden.

Watch out for Piston Drop, which will damage all the units on the 
battlefield. You will only get 3 units to play around so make sure
that they count.

There are no additional reinforcements visible, but 3 will arrive once
you start the battle. That is useful. You want healers, because you are
going to be taking a beating out there, Hunters, because they can deal
good amounts of damage to Klesta, since he is a monster.

Watch out, he has nearly 1000 HP and with Absorb HP, this is going to 
be a massive fight. However, because this monster is so damn big, it
will actually make it easier for your units. They will nearly always
get a 99% accuracy rate because he is so damn big. Bowen and the 
Illusionist Tweigel will never be killed, so you can depend on them

Once HP for this big bird reaches half, you will see what the Cloudy
Sap was for. It will stay and you will finish this big bird off. Take
the corpse and send it to KFC for Colonel Sanders.

Even the game will thank you for beating Klesta, and you will get a 
random piece of loot for it. I got a nice Demon Feather, what did you
get?

**************
**SECTION B2**
**************

--==Mission B2-01 ~ Wanted: Ughor==--

STORYLINE MISSION

--==Mission B2-03 ~ Throw Down==--

"Clan (Clan Name)

 We are in pursuit of an infamous monster that promises to be quite a 
 handful ... Would you aid us in driving this menace away?

 Bowen of House Bowen"

 --------------------------------------------------------------------
|        Throw Down           | Rank: 14 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Defeat Mark             |
|      --                     | Reward :                             |
|      --                     |   2870 Gil                           |
|                             |   Zingu Pearl Shell X 3              |
| Dispatch/Recommended :      |   Adamant Alloy X 8                  |
|      --                     |   Green Liquid X 4                   |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Baptiste Hill          |
|  Teamwork     : 6           | Members : 3                          |
|  Adaptability : 6           | Gain 28 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Again, another Dispatch mission, but you can easily transform this into
a more engaging battle. I find battle more fun, and in this case, it
is. And we meet an old friend, Klesta.

Your Mission Objective : Defeat Klesta
Law Forbidden : Harming the Weak 
                Actions that harm a lower level unit are forbidden.

Unless your levels are above Klesta, the level will vary based on your clan's
average level and Luso's level, so it really shouldn't be a problem unless
you have a seriously large level advantage.

You only get to play with 3 units, House Bowen will be sending in some
reinforcements, controlled by the AI, the House will send in a Fighter, a
Gria Ravager, a Nu Mou Illusionist, and if you completed Veis, Assassin
quest, you will see her as well. 

Given that the AI is going to go all out, you need to either take down the
enemy really quick so not too much damage can be done, or have some healers
to heal. Remember that Klesta has a MASSIVE height advantage here, so your
archers aren't going to have a fun time. You are better off bring in mages
to help dish out some damage.

However, that bird has a HELL of a LOT of HP. That is seriously going to 
take some time to whittle down, and given the amount of damage this bird
is going to do, you are going to have a hard time. I heard Colonel Sanders
is looking for new sources of poultry. 

Anyway, Bowen designates you to rear support, but you aren't going to take
that for an answer. Anyway, move up and attack the bird. Note that Bowen
cannot die, nor will the Illusionist in this mission. 

After the battle, you learn more about this bird, and Bowen himself, and it
is rather interesting. Better not spoil it for you. Anyway, once the bird's
health reaches zero, it flies away before Luso can sell it to KFC. 

After this mission, there is another unmarked quest in the area, which is
another battle against Klesta, with the help of Bowen. More EXP and some
loot if you complete this successfully.

--==Mission B2-04 ~ A Fatal Mistake==--

"A local watch hired us to set traps to help them deal with their monster
 problem. Unfortuately, I set my traps in the wrong place.

 If word of my mistake gets out, I'll be in serious trouble. That's why I
 need someone to destroy the traps for me without causing a big stir.

 Esther, New Hire"

 -------------------------------------------------------------------- 
|       A Fatal Mistake       | Rank: 33 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
| Quest : It's a Trap         |   4830 Gil                           |
|                             |   Kalos X 4                          |
| Dispatch/Recommended :      |   --                                 |
|      Ranger                 |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 15          |                                      |
|  Aptitude     : 0           | Destination : The Galerria Deep      |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 15          | Gain 66 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Destroy the traps in 3 rounds!
Law Forbidden : Targeting all Units
                Actions targeting all units at once are forbidden.

This is a timed mission, you need to knock out a hell of a lot of traps in 
the three round limit that they give you. And don't think of getting the 
enemy onto the traps, they all have Avoid Traps as a passive ability.

You are going to avoid the enemy here, you want to spring the traps and 
not look for a fight. There are Baknamy, Luchorpans and a Tonberry. These
will be dangerous if you ignore them for too long, so you need to bring in
some units with high movement, high speed and high jump won't be a 
disadvantage either. A time mage with Haste is also useful.

Anyway, the Purple traps are Charm Traps, the Green are Leech, the Yellow
are Silence, the Cyan are Sten Needles. This is a speed mission, so move
fast. 

--==Mission B2-05 ~ A Simple Question==--

"What are the Judges, really? My beau, he's in an adjudged clan - saw the
 ceremony of the pact when they were initiating him. They say if you 
 swear, you will never die. But isn't that strange? I mean, it's 
 unnatural. I don't trust it.

 Someone please explain to me what this is all about!

 Millemaila, Concerned for her beau"

 -------------------------------------------------------------------- 
|      A Simple Question      | Rank: 10 | Fee : 200 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Escort                  |
|      --                     | Reward :                             |
|      --                     |   790 Gil                            |
|                             |   Kuraisle Boxwood X 2               |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : The Aldanna Range      |
|  Teamwork     : 7           | Members : 1                          |
|  Adaptability : 7           | Gain 20 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Another Simple mission, you can either move yourself or send a quick
dispatch to get the mission done. You need to head to the Aldanna Range
and pay another visit to Lezaford, who will give you a nice clan note
for you. Simple mission really.

--==Mission B2-06 ~ Wanted: Gilmunto==--

STORYLINE MISSION

--==Mission B2-08 ~ It's a Trap!==--

"While traveling through the Aldanna Range I mstakenly dropped several
 traps meant for sale. I'm afraid the shock of the drop has likely 
 released their safe mechanisms, making them quite dangerous! Deactivating
 them would be hazardous at this point, so I just need someone to destroy
 them. It's the only way to be sure,

 Esther, New Hire"

 -------------------------------------------------------------------- 
|        It's a Trap!         | Rank: 23 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
|      --                     |   2730 Gil                           |
|                             |   Red Geeps X 1                      |
| Dispatch/Recommended :      |   Wyrm Carapace X 1                  |
|      Ranger                 |   Zincatite X 5                      |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 8           |                                      |
|  Aptitude     : 0           | Destination : The Aldanna Range      |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 8           | Gain 46 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Destroy all the Traps!
Law Forbiden : Targeting All Units
               Actions targeting all units at once are forbidden.

Its an easy mission, step and activate all the traps to finish the
mission, except that there are about 4 Baknamy units that make your
life that much tougher.

They all have Avoid Traps as their passive ability, so the enemy won't
be able to spring them. For the rank of this mission, the enemy levels
are quite low.

The easiest way to finish the mission is to kill all the enemy units
first of all, then spring all the traps. If you decide to spring the 
traps as you go along, make sure there is a healer to ensure that your
units survive to see another day. The enemy are quite weak, take them
down and finish this mission. 

The Yellow traps mean that they are silence gas, which places Silence
on your units, the Blue traps are Sten Needles, which reduces the HP
of your unit by half.

--==Mission B2-09 ~ Wanted: Lang Bros==--

"-WANTED!-

 Wanted: The Lang Brothers, for the injury of 28 members of the Arbiters
 of Death, a clan to which they formerly belonged.

 The eldest is a fierce warrior; the second, a skilled knife-fighter; the
 third, a famed archer; and the youngest brothers, a wielder of magicks.

 Jylland Defenders of the Peace"

 -------------------------------------------------------------------- 
|      Wanted: Lang Bros      | Rank: 15 | Fee : 200 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
| Quest : Wanted: Gilmunto    |   3380 Gil                           |
|                             |   Leestone X 5                       |
| Dispatch/Recommended :      |   Silk Bloom X 2                     |
|      --                     |   Fine Wool X 2                      |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : The Bisga Greenlands   |
|  Teamwork     : 8           | Members : 6                          |
|  Adaptability : 8           | Gain 30 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Dispatch or DIY, I recommend Dispatch, the EXP and Loot is pretty good
here. 

Your Mission Objective : Defeat the Lang Brothers!
Law Forbidden : Actions by Nu Mou
                Nu Mou may only move and perform basic attacks.

There goes my White Mage and Black Mage in a single shot, the law 
basically kills the Nu Mou off the map, since their physical attacks aren't
that decent, after all, smacks with a staff isn't all that effective. 

There are 4 units here, a Fighter with Air Render, which is hard to
counter on any day of the week, a Thief which can steal your Gil and can
loot your levels, an Archer which can use Blackout, which is never good,
and a Black Mage who has quite a lot of defence for a mage. 

Your first plan of attack is to take down the Mage. That critter can cause
a lot of damage to your units, when bunched up together. Mages are always
the first to die, then Archer. Blackout is not good for anyone on your
team, so take him down. The next two, the two melees, the Fighter and the
Thief, are harder to take down, but ganging up on them should do it for
you. Make sure that you gang up on them, one on one isn't a good way to 
win. 

Another problem with the map are the traps. You probably don't have Libra
as a clan privilege, but it doesn't matter, make sure you have a healer on
your team to keep everyone healthy. This is an easier mission, play this
one by the numbers, you have the advantage, they don't, so don't lose that
advantage of numbers. These guys are a serious threat to society, stabbing
28 people just because some person accidently spilt some drink over a foot.
WTF? 

--==Mission B2-10 ~ Books of Magick==--

"I'm going to fail this year, I know it. I can't fail! Please, could 
 someone exaplin about grimoires to me in really simple terms?

 After that, if they could tell me about the Four Great Spirits, and
 the ... (amended for length)

 Parore, Akademy Student"

 --------------------------------------------------------------------
|      Books of Magick        | Rank: 15 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Escort                  |
|      --                     | Reward :                             |
|      --                     |   2370 Gil                           |
|                             |   Storm Sigil X 2                    |
| Dispatch/Recommended :      |   Water Sigil X 2                    |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : The Aldanna Range      |
|  Teamwork     : 9           | Members : 1                          |
|  Adaptability : 9           | Gain 30 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Head to Lezaford's college if you want to do this without the dispatch,
or just send in the dispatch to finish this mission. Good money, good
rewards, decent clan points for a baby mission. You also get a clan 
note. 

--==Mission B2-11 ~ Now That's a Fire==--

STORYLINE MISSION

--==Mission B2-13 ~ The Ultimate Book==--

"I've been reading some old these of late, and was intrigued by mention of
 the Ultimate Book of Magick. I know its very existence may only be a legend,
 still, if you have any information I would be most eager to hear it.

 Terad, Magickal Historian"

 -------------------------------------------------------------------- 
|      The Ultimate Book      | Rank: 18 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Investigation           |
|      --                     | Reward :                             |
| Quest: Books of Magick      |   5990 Gil                           |
|                             |   Cockatrice Skin x 1                |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : The Aldanna Range      |
|  Teamwork     : 44          | Members : 1                          |
|  Adaptability : 44          | Gain 36 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Another mission where it is meant to be an investigation, but we decide
to pay an old friend a visit. Head to Lezaford's Cottage and be done with
this mission. Why are all investigations really head to a friend's house
for a chat?

--==Mission B2-14 ~ Clan Mates==--

"Looking for a new clan member to round out your roster? Your search is
 ended! The more the merrier, to be sure, but we go one further; providing
 you with a companion chosen to suit your clan's needs. Seek us out in Targ
 Wood. 

 Clan Mates Adventurer's Guild"

 --------------------------------------------------------------------
|         Clan Mates          | Rank : 1 | Fee : 100 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
|      --                     |   --                                 |
|                             |   --                                 |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Targ Wood              |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 0           | Gain 0 Clan Points                   |
|                             |                                      |
 -------------------------------------------------------------------- 

Head to the forest, and all you need to do is to talk to the Nu Mou and
answer a few questions about what you really desire. Based on the month
it is in the game and the answers to your questions, you will get your
prospective clan member.

You can retry all over again if you aren't happy, but not that there will
only be one sort of candidate per month. Note that you need to accept
someone to finish the mission. You can easily fire them after they are
hired, make sure you pillage their equipment. 

Also, you might not get access to some clan members because you don't
have access to a certain job class. To make sure you have all available
clan mates, make sure you have all your classes unlocked, well as much
as possible. 

Thanks to Antitype, I have the list of how to get exactly the clan mate
that you want.

The First factor is month. Humes are recruited in Blackfrost and Skyfrost.
Bangaa are recruited in Greenfire and Bloodfire.
Nu-Mous are recruited in Rosefire and Coppersun.
Moogles are recruited in Goldsun and Silversun.
Viera are recruited in Ashleaf and Mintleaf.
Seeqs and Gria (share same months) are recruited in Emberleaf and Plumfrost.

The next are the questions. The answer will pretty much determine how 
to get each little class. Note that you need to have unlocked the classes
via the appropriate quests because they are available. 

HUMES

First Answer -> Second Answer -> Third Answer -> Fourth Answer = Class

AAAA = Thief            BAAA = Black Mage
AAAB = Soldier          BAAB = Archer
AABA = Fighter          BABA = Blue Mage
AABB = Paladin          BABB = Hunter
ABAA = Thief            BBAA = Black Mage
ABAB = Soldier          BBAB = White Mage
ABBA = Ninja            BBBA = Illusionist
ABBB = Parivir          BBBB = Seer

BANGAA

AAAA = White Monk       BAAA = Warrior
AAAB = Master Monk      BAAB = Defender
AABA = Gladiator        BABA = Warrior
AABB = White Monk       BABB = Warrior
ABAA = White Monk       BBAA = Cannoneer
ABAB = White Monk       BBAB = Templar
ABBA = Dragoon          BBBA = Bishop
ABBB = Dragoon          BBBB = Trickster

NU-MOU

AAAA = Illusionist      BAAA = White Mage
AAAB = Black Mage       BAAB = White Mage
AABA = Sage             BABA = Alchemist
AABB = Beastmaster      BABB = Beastmaster
ABAA = Arcanist         BBAA = Time Mage
ABAB = Black Mage       BBAB = Time Mage
ABBA = Sage             BBBA = White Mage
ABBB = Scholar          BBBB = Beastmaster

MOOGLE

AAAA = Animist          BAAA = Animist
AAAB = Chocobo Knight   BAAB = Flintlock
AABA = Moogle Knight    BABA = Time Mage
AABB = Animist          BABB = Thief
ABAA = Tinker           BBAA = Fusilier
ABAB = Fusilier         BBAB = Black Mage
ABBA = Black Mage       BBBA = Juggler
ABBB = Moogle Knight    BBBB = Thief

VIERA

AAAA = Archer           BAAA = Assassin
AAAB = Fencer           BAAB = Fencer
AABA = Archer           BABA = Archer
AABB = Spellblade       BABB = Sniper
ABAA = Green Mage       BBAA = Elementalist
ABAB = White Mage       BBAB = White Mage
ABBA = Red Mage         BBBA = Summoner
ABBB = Green Mage       BBBB = White Mage

SEEQ/GRIA (Since they share the same month of recruiting)

AAAA = Raptor           BAAA = Berserker
AAAB = Viking           BAAB = Ravager
AABA = Raptor           BABA = Berserker
AABB = Viking           BABB = Ravager
ABAA = Lanista          BBAA = Ranger
ABAB = Lanista          BBAB = Ranger
ABBA = Geomancer        BBBA = Hunter
ABBB = Geomancer        BBBB = Hunter

Again, thanks to Antitype for this list. 

--==Mission B2-15 ~ For the Cause==--

"Salutations from Carm Mercantile.

 We would like to share with you our experiences protecting endangered 
 monsters. While monsters can be dangerous in their own right, they can also
 be used for food and the making of medicines. Please make a donation to help
 us prevent the overhunting of mosnters, and ensure a prosperous future for
 all.

 "From Shipwrighting to Foodstuffs - 
  We're Carm Mercantile."

 -------------------------------------------------------------------- 
|       For the Cause         | Rank : 5 | Fee : 100 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
|      --                     |   --                                 |
|                             |   --                                 |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Graszton               |
|  Teamwork     : 7           | Members : 1                          |
|  Adaptability : 7           | Gain 0 Clan Points                   |
|                             |                                      |
 -------------------------------------------------------------------- 

Giving your Gil away for saving the animals. What? They ask for a MINIMUM
donation of 100 Gil? You can give 100 Gil, 1000 Gil or absolutely nothing.
At least give a few gil, since you're the clan that is probably hunting
them to extinction.

--==Mission B2-16 ~ Pearls in the Deep==--

STORYLINE MISSION

**************
**SECTION B3**
**************

--==Mission B3-01 ~ Death March==--

" - The Game Is On -

 Wanted: Participants for the greatest game in Ivalice! This time, it's the
 Death March. To the victor goes the spoils.

 - Rules of the Game - 
 * Uphold the Law

 Bronkrise Gamer's Guild"

 -------------------------------------------------------------------- 
|         Death March         | Rank: 23 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Uphold the Law          |
|      --                     | Reward :                             |
|      --                     |   2440 Gil                           |
|                             |   Dipraeu Bronze X 3                 |
| Dispatch/Recommended :      |   --                                 |
|      Sage                   |   --                                 |
|      Scholar                |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Graszton               |
|  Teamwork     : 9           | Members : 6                          |
|  Adaptability : 9           | Gain 46 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Uphold the Law and Defeat all Foes!
Law Forbidden : Not Moving
                Each unit must move at least 1 tile before ending its turn.

This is nice fun mission, you need your team of 6 to beat and defeat the 
other team of 6. There is a Soldier, who has a single Rend skill and Mug.
The Thief has Steal Items and Gil, and Doublehand! But don't worry, he
doesn't actually use it. 

The White Monk has Roundhouse and Air Render, which might be a pain. The
White Mage is armed with Cure and Esuna and finally, the Black Mage is armed
with the three basic ones, as well as Blizzara.

You want to take out the Black Mage first, this is the most annoying unit
that there is on the map. The next one is the White Monk, Air Render is kind
of powerful. And now, you have 4 units left. Those 4 can be killed in any
order, they aren't all that dangerous at all. 

--==Mission B3-03 ~ A Lady's Proposition==--

"I want to fight against a monster and know the thrill of battle for
 myself. Father tells me to put such thoughts from my mind, but I will
 have none of it. Will you fight alongside me? I wait in the Rupie 
 Mountains.

 Syrenead Sie Hyskaris"

 -------------------------------------------------------------------- 
|    A Lady's Proposition     | Rank: 25 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
|      --                     |   4500 Gil                           |
|                             |   Zodiac Ore X 8                     |
| Dispatch/Recommended :      |   Orichalcum X 1                     |
|      Defender               |   --                                 |
|      Arcanist               |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 11          |                                      |
|  Aptitude     : 0           | Destination : The Rupie Mountains    |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 11          | Gain 50 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Protect Syrenead and Defeat all Foes!
Law Forbidden : Harming the Weak
                Actions that harm a lower level unit are forbidden.

You only need to take one person down, and with 6 members and one
guest, that makes it easy. Wrong. You need to try to keep the law, but
I couldn't. All my units were Level 30-31, so there goes the law bonus
at the end. The Wyrm is an Ivory Wyrm, and he ain't here if it is that
easy.

You're best bet, given that the path between you and the wyrm is full
of traps, and that you are at a serious height disadvantage, is to use
either Gria, Magick or powerful ranged weapons such as cannons. Those
are going to be the best bets that you can use to win.

Syrenead is way ahead, since she is higher up, closer to the wyrm and 
has Leap, which means she can power ahead. However, she has no Green Mage
attacks, so she is going to go melee. You need to make sure that she 
doesn't die.

Run ahead or range the Wyrm to death before it can do too much damage.
Don't worry about the law, odds are, the level is about 23-25 so the 
odds that you will be able to obey the law is pretty low or high 
depending on your level. 

--==Mission B3-04 ~ On the Rampage==--

"There's a monster on a nearby hill and, well, it's completely out of
 control! They say it lost its children, and being a mother I can understand
 how it must feel, but it's causing landslides right and left ... I'm sorry,
 but could someone deal with it?

 Concerned Mother"

 -------------------------------------------------------------------- 
|       On the Rampage        | Rank: 22 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Defeat Mark             |
|      --                     | Reward :                             |
| Quest : For the Cause       |   2700 Gil                           |
|       : Showdown            |   Fiend's Blood X 4                  |
|                             |   --                                 |
| Dispatch/Recommended :      |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Moorabella             |
|  Teamwork     : 9           | Members : 6                          |
|  Adaptability : 9           | Gain 44 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat the Mamatrice!
Law Forbidden : > 100 Damage
                Dealing > 100 Damage is Forbidden

You are basically fighting a bigger version of Klesta. You need to be him
before you can fight his mother. And the law is simply absurd. That fat
bird has more than 800 HP, and dealing less than that will take a lot of
time and makes it hard for you own units.

The Mamatrice is going to deal a good deal of damage if you move too close
to them, so Hunters with Sidewinder and magick will be the best ability to
use on the enemy. Remember how you hate Klesta? Well his mama is the same, 
they both run away then they are beaten.

--==Mission B3-06 ~ A Lady's Persistance==--

"Father didn't believe I defeated a wyrm in my first battle. Perhaps if
 I capture it and show it to him he will not find it so easy a claim to
 dismiss. Will you assist me?

 I wait in the Rupie Mountains

 Syrenead Sie Hyskaris"

 -------------------------------------------------------------------- 
|     A Lady's Persistance    | Rank: 31 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
| Quest : A Lady's Proposition|   5740 Gil                           |
|                             |   Mind Ceffyl X 2                    |
| Dispatch/Recommended :      |   --                                 |
|      Defender               |   --                                 |
|      Arcanist               |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 18          |                                      |
|  Aptitude     : 0           | Destination : The Rupie Mountains    |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 18          | Gain 62 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Protect Syrenead and Defeat all Foes!
Law Forbidden : Harming the Weak
                Actions that harm a lower level unit are forbidden.

Another mission with the Ivory Wyrm. Again, all you need to do is to make
sure that you bring some healers and best of all, a Hunter. Sidewinder is
going to do a world of good here. 

Your mission here is not to kill the enemy. You want the Wyrm on HP Critical
to complete the mission. To make sure that you don't get an accidential 
critical hit, use abilities because their chance of a critical is pretty much
zero. 

You need Hunters, and a White Mage, because not only are you fighting an 
uphill battle, there are traps all over the place, and you don't want them.
Don't worry about the law, the Level of the Wyrm is about 33-35 so if you
overlevel it, there is nothing you can do.

--==Mission B3-08 ~ Unfamiliar Folk==--

"I saw some unfamiliar folk in the Ruins of Delgantua. It's just a 
 feeling, but I don't think they're from around here. I don't think
 they're even from Jylland!

 They looked like thgey were planning something. 
 ... Maybe someone aught inquire further?

 Perna, Professor of Archaeology"

 -------------------------------------------------------------------- 
|       Unfamiliar Folk       | Rank: 24 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Investigation           |
|      --                     | Reward :                             |
|      --                     |   2940 Gil                           |
|                             |   Four-Leaf Clover X 2               |
| Dispatch/Recommended :      |   Platinum X 3                       |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 9           |                                      |
|  Aptitude     : 9           | Destination : The Ruins of Delgantua |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 0           | Gain 48 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all Foes!
Law Forbidden : Actions by Humes
                Humes may only move and perform basic attacks.

Well, there goes the Humes out of your party. Anyway, you are going 
to fight a party of 6, a Moogle with Sheep Count, which basically means
sleep and Catnip, which means berserk. Archer with Blackout, which is
Blind, and 2 Fencer moves, Swarmstrike, which is poison and Shadowstick,
which lowers your speed.

Black Mage will have Blizzard and Blizzara attacks, which can be rather
painful, Warrior will have plenty of rend powers, which certainly isn't
really good for you. The Soldier will be more Paladin than anything but
he has counter, and the Hume Archer will have weak powers.

You want to take down the ranged units first, they have the debuffs and
take down the others as they come close to you. The Warrior will have
some debuffs, and the Soldier has some attack, but the Viera Archer is
the one you want to take down first. Also, bring a White Mage to take
down the enemy debuffs, Esuna is the key. 

--==Mission B3-09 ~ A Lady's Insistance==--

"The wyrm I keep at our home is well behaved and docile, but a group of
 our neighbours have voiced complaint. Such ignorance ...
 
 To appease them, I've resolved to cut off my poor pet's horn - that 
 should make him appear less fearsome. This is easier said than done, 
 however, and I shall require help.

 Syrenead Sie Hyskaris"

 -------------------------------------------------------------------- 
|     A Lady's Insistance     | Rank: 30 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
|      --                     |   8510 Gil                           |
|                             |   Beastlord Horn X 2                 |
| Dispatch/Recommended :      |   --                                 |
|      Defender               |   --                                 |
|      Arcanist               |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 28          |                                      |
|  Aptitude     : 0           | Destination : Moorabella             |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 28          | Gain 60 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Protect Syrenead and Weaken the Ivory Wyrm!
Law Forbidden : Attack
                Attacking is Forbidden.

Well, the law doesn't really mean all attacks, just normal attacks,
abilities do not really count so you can use your unit's abilities to
kill the wyrm. 

Your mission is to make the Wyrm on the HP Critical state without
having the Wyrm kill its owner. Thats the whole point of the mission.
Don't worry, the Wyrm won't actually move from its starting position, so
you can easily long range the little Wyrm to death. Get it into the HP
Critical state and that will finish the mission. 

--==Mission B3-11 ~ Duelhorn==--

"There's a forest not too far from where I live and at night I see, well,
 shapes flitting through the trees ... or something. I've gone during the
 day, but no one's there.

 Could someone go and look into it? I get this feeling there're more of 
 them every day...

 Mooshe the Timid"

 -------------------------------------------------------------------- 
|          Duelhorn           | Rank: 26 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
| Quest : Unfamiliar Folk     |   4800 Gil                           |
|                             |   Wyrmtwig X 2                       |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Baptiste Hill          |
|  Teamwork     : 11          | Members : 6                          |
|  Adaptability : 11          | Gain 52 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all Foes!
Law Forbidden : Restoring MP
                Actions that restore MP are forbidden.

Well, this is an interesting assortment of characters that you need to 
beat the living daylights of. There is a Gria Hunter with Sneak Attack,
what is that, well, you don't want to know. There is a Moogle Thief which
is armed with some Mog Knight skills, in particular, Moogle Lance. 

White Mage has some healing powers, and Magick Hammer from Blue Mage for
some reason. The Bangaa Warrior has your basic Warrior skills such as Body
Slam and Bangaa Cry. The Time Mage is armed with Haste, Aero and Water, and
finally, the fencer is armed with the usual in addition to Cupid from the
Archer's kit.

Ok, take down the Gria and Time Mage first. Gria because Sneak Attack from
the back is really nasty, and you don't want that, and the Time Mage because
fast enemy units isn't really a good thing. Next, the Thief, because Moogle
Lancer isn't too nice to take for no reason either.

Well, you have the Fencer to take care of, Cupid isn't a nice debuff on your
troops any day of the week. Finally, the White Mage and the Warrior, the 
order in which they fall isn't really important. Easy battle, go for the
strongest, weaken with ranged attacks, melee units mop up the rest.

--==Mission B3-13 ~ Wanted: Barmaid==--

"To assist with the Great Land Festival in Camoa, we are currently on the
 look out for attractive barmaids. During the month of the festival, you 
 will be provided lodging at the pub. Let's see those applicants!

 Targ Barman"

 -------------------------------------------------------------------- 
|       Wanted: Barmaid       | Rank : 2 | Fee : 100 Gil | Days : 10 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
|      --                     |   880 Gil                            |
|                             |   Knot of Rust X 6                   |
| Dispatch/Recommended :      |   Ether X 3                          |
|      --                     |   Phoenix Down X 3                   |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 3           |                                      |
|  Aptitude     : 0           | Destination : Targ Wood              |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 3           | Gain 4 Clan Points                   |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Dispatch the right person for the job

All you need to do once you get to the Wood Village at Targ Wood is to
dispatch a member of your team to the festival. You need to send in EITHER
a VIERA or GRIA for the mission, no one else will do, they can't be 
bar maids since they aren't cute enough. Gotta feel for Luso, told that 
a bar maid needs to be someone cuter than him. Ouch!

Your member will be dispatched for 14 days in total, so you need to go
without that member. 

--==Mission B3-14 ~ Making Port==--

"There's a ship coming in to port soon I got a bad feelin about. The
 chief says the paperwork checks out - no problem. No problem with the
 paperwork? That's suspicious right there! You show me a seaman's shipping
 writ, and I'll show you a document not fit for feeding to a goat! Someone
 look into this, would you?

 Anonymous, Graszton Port Authority"

 -------------------------------------------------------------------- 
|        Making Port          | Rank: 25 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Investigation           |
|      --                     | Reward :                             |
| Quest : Duelhorn            |   4380 Gil                           |
|                             |   Crusite Alloy X 4                  |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Graszton               |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 0           | Gain 50 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all Foes!
Law Forbidden : Harming the Opposite Sex
                Actions that harm members of the opposite sex are forbidden.

Given the law that you face here, you need to have a fair amount of female
members. You are facing a Trickster, a Summoner, a Ninja and an Arcanist.

The MALE Ninja isn't all that powerful, armed only with Magick Frenzy from
the Seer class, which is of note. The FEMALE Summoner here is armed with
Shiva, Kirin and Maduin and can counter magick. The Trickster has Charisma
and Traumatize as well as Lancet. Note that besides the look, the Trickster
is male. And finally, the Arcanist. He is armed with Death, Scathe and 
Gigaflare.

You need Adelle, Vieras and Hunters here. 2 Strong male units, and 4 
females will be needed to have a nice balance. You can replace one of the
males with a female, but guess what, there is a simple way to finish this,
break the law.

All you actually need to do is that you need to take down one single unit
first. Aim for the Arcanist or the Ninja, and fully taken them down and
that will actually end the mission. The reason because it is obvious that
the enemy units are highly leveled in comparsion with the Rank. You can
easily bring in all females and take down a single male unit, preferably
the Arcanist since he is the closest. 

As a little spoiler, if you have been following the previous quests in the
Duelhorn, you can guess who those four units are, remember what the previous
advance team said about four leaders who were going to take over. Man, does
this sound like the Red Wings all over again or what?

--==Mission B3-16 ~ Knowing the Beast==--

"Never become attached. The rules on this are clear. But it is not so easy to
 leave one who has fought so long at your side. A dreamhare I had cesorceled 
 lamed its leg and lies wounded in the mountains near Camoa. Will you help me
 rescue the poor creature?

 Ceva, Beastmaster:

 --------------------------------------------------------------------
|      Knowing the Beast      | Rank : 6 | Fee : 200 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
|      --                     |   830 Gil                            |
|                             |   Danbukwood X 4                     |
| Dispatch/Recommended :      |   Skull X 3                          |
|      --                     |   Clock Gear X 5                     |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 4           |                                      |
|  Aptitude     : 0           | Destination : Camoa                  |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 4           | Gain 12 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Guard the Bridge for 4 rounds!
Law Forbidden : Reaction Abilities
                Reaction Abilities are forbidden

You have two wolves here as well as two Baknamy, or Goblins. You need to 
stop the enemy from crossing the bridges here, so you need two sets of 
units. You need two meat tanks, two high HP units capable of taking and giving
damage out, and long range support units, such as mages and archers. 

The point is, you need to protect the land on your side. They can go on the
bridge, but not step on the land where your forces are. And after you kill
the enemy, they keep on coming, so defeating all foes isn't exactly the
easiest solution. 

Kill them, and more wolves will show up. This is great for a few reasons.
First, more experience, and the most important, LOOT. This is great for more
loot for you, and they are on a low enough level to make this a easy
mission.

And at the end of the mission, something imporant has been unlocked for
you. Cappy the Dreamhare suggests that you are ready to learn the art of
Beastmasters. It has now been unlocked. 

**************
**SECTION B4**
**************

--==Mission B4-01 ~ Great Land Festival==--

"It will be Silversun soon, and in Camoa Silversun means the Great Land 
 Festival! We're looking for people to join in the festivities and help
 decorate our town! The work will last for ten days, with lodging and board
 provided! Come one, come all!

 Camoa Great Land Festival Committee"

 --------------------------------------------------------------------
|     Great Land Festival     | Rank : 7 | Fee : 200 Gil | Days : 10 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
|      --                     |   320 Gil                            |
|                             |   Knot of Rust X 8                   |
| Dispatch/Recommended :      |   Ether X 4                          |
|      --                     |   Phoenix Down X 4                   |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 4           |                                      |
|  Aptitude     : 0           | Destination : Camoa                  |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 4           | Gain 14 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Dispatch the right person for the job.

All you need to do is to dispatch one member of your clan to the job, it
doesn't really matter which type of clan member you send in, you need
to send in a member, and the member needs to entertain. That means, you have
to send in a Juggler. There is debate whether the Trickster can be used, but
reports suggest that you can. Dancers are also up to debate, but stick with
the Juggler.

--==Mission B4-02 ~ Strong Lady==--

"That old man dressed up as a lady was fighting, ohm and he was strong. Real
 strong! And the clan that lost got dragged off somewheres. I cried a 
 little then, and he gave me a sweet. But I thought I should tell someone
 anyway.

 Crybaby Kocoot"

 -------------------------------------------------------------------- 
|         Strong Lady         | Rank: 30 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Defeat Mark             |
|      --                     | Reward :                             |
| Quest : Making Port         |   5320 Gil                           |
|                             |   Windgod Crystal X 1                |
| Dispatch/Recommended :      |   Mythril X 4                        |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Camoa                  |
|  Teamwork     : 15          | Members : 6                          |
|  Adaptability : 15          | Gain 60 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat the Night Dancer!
Law Forbidden : Harming the Weak
                Actions that harm a lower level unit are forbidden.

Man, this law sucks, just because my units are a bit above their levels,
I get a broken law. Not fair. Anyway, you are facing 6 Bangaa units, but
this is a defeat mark mission, so you just want the Night Dancer, who is
a Trickster, which is a cross-dressing Bangaa who has an identity crisis.

The White Monks aren't too much of a worry. Armed with Earth Render, 
Snigger and Hypochondria, their main weapon is a shield, which means no
normal attacks. Templar isn't armed with any powerful attacking ability
and a Gladiator who is actally quite decent. The Night Dancer has
Traumatize and Charisma, as well as Lancet. 

Well, the White Monks aren't going to let you pass, so show them why they
should, blow them up. Anyone that wants to cross the bridge, blow them 
up with firepower. Then, attack the Night Dancer to finish this.

Also, if you want to follow the law yet you overpower the enemy, then you
need to use your reaction abilities to hit them hard. That way, they
shouldn't trigger the law and you get your law bonus. If you overlevel it
and actually want to finish this mission, break the law and blow them up.
Kablamo.

The Night Dancer really does have an identity crisis, and is pretty damn
naive. 

--==Mission B4-03 ~ I Want to Forget==--

"I love someone whom I can never have. The very thought haunts me each
 moment I draw breath. It is more than I can bear. And so I wish to quit this
 mortal life. There is a substance known as zombie powder which may grant me
 the relief I so deseperately seek. Please, find this and bring it to me.
 End my suffering.

 Glefein"

 -------------------------------------------------------------------- 
|      I Want to Forget       | Rank: 33 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
| Quest: I've Been Had, Kupo! |   7880 Gil                           |
|                             |   Crusite Alloy X 5                  |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Tramdine Fens          |
|  Teamwork     : 18          | Members : 6                          |
|  Adaptability : 18          | Gain 66 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Head into the house where the Witch of the Fens is to start this mission in.
This is where you learn all about what Zombie Powder actually does, and so
you unlock a new area behind the hut. Here, you talk to Ezel, the guy who
gave you the card earlier to prevent the judges disappearing.

And how we have a problem. The Witch tells us to kill the Zombies for the 
Zombie powder, but now Ezel says to kill the Dreamhares for a Draught that
basically wipes the memories of a person. Anyway, lets start this battle
now.

Your Mission Objective : Fulfill the obligations of your quest!
Law Forbidden : Using > or = 20 MP
                Actions that consume 20 or more HP are forbidden.

So, what do you want to do? Get the powder that effectively makes a person a
rotting, animinated corpse or the draught that will make the petitioner forget
all about their loved one? This is a problem. 

Get the ingredients for the item that you would want to obtain. The Zombies 
and the Dreamhares are quite powerful for the rank, leveling at about 38 so
you might want to play with weaknesses. Holy for the Zombies and Fire for the
Dreamhares. If you kill both, you get to Zombie Powder instead. 

This quest is important because it unlocked a new area in Tramdine Fens 
and unlocks quest such as the Storage Shed and Teach a Man to Fish.

--==Mission B4-04 ~ The Goug Consortium==--

"Kupo! Some members of our department went to field-test our latest prototype,
 but they haven't returned, kupo! We need someone to see if they're all right.
 If that gun were to fall into the wrong hands ... well, let's not think of
 that!

 Goug Consortium
 Department of Ranged Mutilation"

 -------------------------------------------------------------------- 
|     The Goug Consortium     | Rank: 17 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
|      --                     |   2890 Gil                           |
|                             |   Silver Liquid X 2                  |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Zedlei Forest          |
|  Teamwork     : 9           | Members : 6                          |
|  Adaptability : 9           | Gain 34 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all Foes!
Law Forbidden : Targeting All Units
                Actions targeting all units at once are forbidden

Your aim here is to kill the 6 Fusiliers here, or Gunners they were used
to be call. The problem is, they have guns, they are fast, and they are
high up, making them early impossible to kill using the melee approach.
You are going to need mages, attackers and healers. 

The problem is that the Gunners have guns that deal different shots to
you. You want to take down the Gunner on the top left, who has Blindshot,
which makes your life a lot more miserable, Charmshot, which really stuffs
up your troops, helping the enemy and all, and the various elemental shots
that can seriously irk you. The Silenceshot will be annoying to your
mages, but no one else.

Never the less, the problem with Guns is that they have a VERY LONG RANGE
that you cannot hope to match with your weapons. Your Mages are going to
be instrumental in the defeat of the enemy. They have decent range, while
archers are going to be useful to knock down their eyesight. Templars are
White Monks are important as well. Their Air Render, extremely accurate and
deals massives amounts of damage in this situation, while Jump will literally
ignore height differences, at the cost of accuracy. 

Killing all 6 of them involves you ganging up on one Moogle at one, to make
sure they stay down, while surviving the onslaught from the enemy firearms.
Phoenix Downs are going to be important here, as well as Cure. Make sure the
enemy with Silenceshot, Charmshot and Blindshot go down first, the elemental
shots, Fire, Ice and Bolt are easily, since they don't give debuffs, just
elemental damage.

At the end of this painful mission, you get the Fusilier skill set for the
Moggle unlocked, and that means, you get to play around with guns, shooting
everyone from a VERY LONG RANGE. 

--==Mission B4-05 ~ Wanted: Sidekick==--

"By the archmage Lezaford and all those great men and women who followed him
 into the annals of history was our world shaped.

 Surely, such potential must exist today no less than it did in the ages of 
 old! Two months is all I ask! Lend me your aid on my journey to find these 
 great people of our time!

 Marcol, Researcher of Future History"

 -------------------------------------------------------------------- 
|      Wanted: Sidekick       | Rank: 14 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
|      --                     |   1110 Gil                           |
|                             |   Marriom Heather X 2                |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 7           |                                      |
|  Aptitude     : 0           | Destination : Graszton               |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 7           | Gain 28 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

All you need to do is to head to the place and send in your Ranger unit. Only
the Ranger unit from the Seeq class will allow you to finish this mission. 
However, they will be gone for about 15 days, which might be a bit costly,
but then again, time is objective isn't it?

--==Mission B4-06 ~ Caravan Cry==--

"Bandits! Bandits in the Kthili Sands!
 Help!

 Griv's Caravan"

 -------------------------------------------------------------------- 
|         Caravan Cry         | Rank: 34 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Escort                  |
|      --                     | Reward :                             |
| Quest: Strong Lady          |   5410 Gil                           |
|                             |   Four-Leaf Clover X 3               |
| Dispatch/Recommended :      |   Ancient Turtle Shell X 2           |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 18          |                                      |
|  Aptitude     : 0           | Destination : Kthili Sands           |
|  Teamwork     : 18          | Members : 6                          |
|  Adaptability : 0           | Gain 68 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Protect Alys the Ensorceled and Defeat all Foes!
Law Forbidden : Opportunity Commands
                Opportunity Commands are forbidden.

You are going to fight a fair amount of units and this is a protect mission.
There is a Thief with Steal Items, Steal Gil and Leg Shot. Another Thief with
Steal Gil and Loot Level 4, also with Molotov Cocktail and Dagger Toss. 

Alchemist is armed with Flare and Poison, White Mage with Cure, Cura and 
Esuna and finally, the Viking with Thundara, War Cry and Pickpocket. The
unit you are protecting is a Summoner who thinks she can hold off the enemy
with Blind. 

Your team is going to be split up into pairs, so you need to move fast and 
encircle the enemy. Take down the thieves since they are going to move fast
and they are probably the strongest. Then, take down the Viking, because he is
quite dangerous if you let him. Then the Alchemist and then the White Mage. 

Your main priority is to protect the Summoner at all costs, she is the most
important because it is your mission objective. Protect her, heal her if it is
necessary, and repel the enemy. Another Chapter in the Duelhorn saga is done.

--==Mission B4-07 ~ Under the Weather==--

"I'm... not feeling well of late.
 A but under the weather you might say. Could someone bring a potion ... and a
 hi-potion to Tramdine Fens for me?
 Many Thanks.

 Lotice, Friend to no physician"

 -------------------------------------------------------------------- 
|     Under the Weather       | Rank: 11 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      Potion X 1             | Reward :                             |
|      Hi-Potion X 1          |   7880 Gil                           |
|                             |   Silver Liquid X 4                  |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Tramdine Fens          |
|  Teamwork     : 18          | Members : 1                          |
|  Adaptability : 18          | Gain 22 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Head to the area and go and deliver some potions for the guy. Why would you
need a potion then a High Potion? Why not get a X Potion?

WTF? Undead don't get healed by potions. You've got to be kidding me.
 He can't even tell that he's dead. You've seriously got to be
kidding me. Answer the question that he is dead to finish this up.

--==Mission B4-08 ~ The Eastwatch==--

"Clan 

 The might of your clan is renowned throughout Jylland, We have traveled 
 from a land beyond where the sun rises in hopes of testing that might 
 against our own. Will you face us in battle?

 Zengen, The Eastwatch"

 -------------------------------------------------------------------- 
|        The Eastwatch        | Rank: 25 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
|      --                     |   3910 Gil                           |
|                             |   Moon Ring X 5                      |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Moorabella             |
|  Teamwork     : 15          | Members : 6                          |
|  Adaptability : 15          | Gain 50 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all Foes!
Law Forbidden : Summoning Scions
                Summoning Scions is forbidden.

Well, there goes the easy way to finish any mission, but you are going to
face 3 Parivir, 2 Ninjas and an Assassin in this mission. Now, they 
aren't that easy to take down, but they aren't too hard either.

First, take down the Assassin if you can. It has some time magick up its
sleeve, which might make fighting that much harder. Your second choice
should be the Ninja with the Veil powers. Those two are the ones you want
to take down first.

The last 4, the remaining ninja with Throw, and the 3 Parivirs aren't 
going to be much of a threat. Iai Blow might have a small chance of a 1 hit
KO, but other than that, they can wait. This is a relatively easy mission
if you know what to do.

And if you thought that the loot was crap, the good thing is, you get the
Parivir Job as well from these guys. At least there was a point in the 
battle. 

--==Mission B4-09 ~ Wanted: Shiny Maces==--

"Ngaaa!

 I'm short-handed! Don't have anyone to polish up these maces! You interested?
 If you can so much as hold a mace, you're the right one for the job! Ten days
 or so ought to help me clear out the backlog.

 Chita, Chita's Weapons"

 -------------------------------------------------------------------- 
|     Wanted: Shiny Maces     | Rank : 5 | Fee : 100 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
|      --                     |   1110 Gil                           |
|                             |   Aged Turtle Shell X 1              |
| Dispatch/Recommended :      |   Soft Cotton X 2                    |
|      --                     |   Bone Chips X 1                     |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 7           |                                      |
|  Aptitude     : 0           | Destination : The Bisga Greenlands   |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 7           | Gain 10 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

All you need to do is send in a person who can use a mace, which means, given
the early stage of the game this is in, you would send in either a Green Mage,
Sage or Alchemist. You need to set it out like a battle, set the only 
available slot to the mace wielder, and start battle, which will send her off.

You need to wait for 10 days, and after then 10 days are over, you get your
dispatch back. You get decent money for this, and it is easy. Note that the
mace wielder doesn't need any experience, just the ability to wield maces. 

--==Mission B4-10 ~ Aid the Serpent==--

"We've been after a certain mark for some time now, but have been foiled in 
 our efforts to stop it. Who better to aid us than everyone's favourite 
 swords-for-hire, Clan ?
 
 Come, fight with us!

 Clan Serpentina"

 -------------------------------------------------------------------- 
|      Aid the Serpent        | Rank: 39 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Headhunt                |
|      --                     | Reward :                             |
| Quest: Caravan Cry          |   5320 Gil                           |
|                             |   Adamantite X 2                     |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : The Ruins of Delgantua |
|  Teamwork     : 22          | Members : 6                          |
|  Adaptability : 22          | Gain 78 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat the Mark!
Law Forbidden : Actions by Viera
                Viera may only move and perform basic attacks.

It looks like we meet another of the Duelhorn Four. This time, it is 
everyone's favourite Arcanist, Duke Snakeheart. Well, this is going to be
an interesting fight, and don't forget, this time, you only need to fight
and beat him, no one else. 

Snakeheart is armed with Death, Scathe and Gigaflare which makes him 
quite dangerous. One Black Mage uses Thunder, Thundara and Thundaga as 
well as Pierce, the other Black Mage also has Pierce, but with Blizzard,
Blizzara and Blizzaga. 

The Alchemist uses Flare and Poison and uses Items as well. The White Mage
uses Cura, Esuna and Flare, and finally, the Beastmaster has the Shadow 
Shade Tome from the Scholar class, his beast lore is quite useless.

This is another all Magick team, but guess what, their Defence is pretty
much useless so you need to move in some fast melee hitters that can do
some damage, and have some Resistance. Ranged units such as Fusiliers are
essential here, Stopshot, Silenceshot are useful to make sure the enemy
cannot attack any more. 

Haste on your team cannot hurt, but if you don't want a massive headache,
just go after Snakeheart and take the fool down. This is the lastest 
installment of the Duelhorn invasion. 

--==Mission B4-11 ~ A Chill in the Night==--

"Night after night monsters plague the lands surrounding our homes. Something
 must be done, but I'm too frightened to do anything myself. Please, find the
 source of these monsters and drive them from our lands!

 Tod Hapwell"

 -------------------------------------------------------------------- 
|    A Chill in the Night     | Rank: 19 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
| Quest: Under the Weather    |   5080 Gil                           |
|                             |   Windslicer Pinion X 1              |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 28          |                                      |
|  Aptitude     : 0           | Destination : Fluorgis               |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 28          | Gain 38 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Man, this is the best mission ever. That zombie makes a cameo appearance
that leaves our heroes scratching their heads. We now listen to the story of
one Luc Sardarc, someone we need to find. And we now have the name of the
Zombie, Lotice. It is Frimelda Lotice, someone we soon get to know even more
of. 

--==Mission B4-12 ~ To Be a Spellblade==--

"Magick and steel: two paths seemingly at odds. Yet both heed the spellblade
 and her will. One may not undertake the trial to become a spellblade alone,
 and I would have your fight at my side.

 Hana, Red Mage"

 -------------------------------------------------------------------- 
|      To Be a Spellblade     | Rank: 28 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Escort                  |
|      --                     | Reward :                             |
|      --                     |   8190 Gil                           |
|                             |   Unpurified Ether X 2               |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 18          |                                      |
|  Aptitude     : 0           | Destination : Moorabella             |
|  Teamwork     : 18          | Members : 3                          |
|  Adaptability : 0           | Gain 56 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Protect Hana and Defeat 10 Foes!
Law Forbidden : Actions by Gria
                Gria may only move and perform basic attacks.

You are only allowed three units to play around with, so you might as well
choose your two best fighters, it really doesn't matter that skill they 
use, magick, physical, range, it really doesn't matter. The last, and 
third unit should be a White Mage.

Your Red Made, the one that you are protecting is quite powerful. She is
armed with doublecast, which means she can cast two spells at the same
time. She is also armed with the three basic attacks.

You are going to be facing a variety of Viera, their jobs don't seem to
be changing all that often. Luckily, the enemy only has their ability
set, no secondary, reaction or passive abilities. That makes this fight
that much easier.

The enemy you see first are going to be 1 Fencer, with Swarmstrike of
note. The enemy Assassin has silence and slow. The enemy Green Mage has
silence. That are your starter courses.

The problem in this mission is that the enemy is rather fast. Viera have
very high speeds, meaning that their turns are relatively quick and you
don't have a counter if you don't fight quickly. Soon, a White Mage would
warp in. This is important to take this unit down because the enemy White
Mage means that they can be healed.

Soon, a Red Mage will join the party. She isn't all that important because
all she has it the three basic magick skills. A Fencer will join in as well,
but armed with the basic abilities. Snipers, Archers, basically every basic
Viera class will join the party. Make sure that you protect Hana and keep
her alive.

The 10th unit you will see is the Spellblade, the class you want to obtain.
Armed with Poison, Confusion and Sleep Blade attacks, they is quite a threat,
but you are better off taking down the units that are going to attack next.
I hope you brought some healing units, because you definitely need them.
Did I mention that at the end of this you get the Spellblade job?

--==Mission B4-13 ~ Wanted: Artillery==--

"We seek someone to supplement our ranks for a short time and aid us in 
 our fight against a powerful foe. Our strength is in melee, so we need a 
 recruit to provide artillery support.

 Once the barrage has broken their ranks, we'll move in and mop up what's
 left. Ten days should be enough to finish the campaign.

 Bedeviled, Daemons of Battle"

 -------------------------------------------------------------------- 
|      Wanted: Artillery      | Rank: 12 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
|      --                     |   2680 Gil                           |
|                             |   Gemsteel X 5                       |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 15          |                                      |
|  Aptitude     : 0           | Destination : Fluorgis               |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 15          | Gain 24 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Head to the position indicated and you need someone who can provide some
artillery support. That would be either a Flintlock OR an Cannoneer. Choose
the one you don't want and send them off for 10 days.

--==Mission B4-14 ~ Caravan Cry II==--

"We're under attack in Sant D'alsa Bluff from some mean-looking sorts. Send
 help, quick!

 Pie-Thon Caravan"

 -------------------------------------------------------------------- 
|       Caravan Cry II        | Rank: 45 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Escort                  |
|      --                     | Reward :                             |
|      --                     |   6010 Gil                           |
|                             |   Snowcat Crystal X 1                |
| Dispatch/Recommended :      |   --                                 |
|      Defender               |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 28          |                                      |
|  Aptitude     : 0           | Destination : Sant D'alsa Bluff      |
|  Teamwork     : 28          | Members : 6                          |
|  Adaptability : 0           | Gain 90 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Protect Duke Snakeheart and Defeat all Foes!
Law Forbidden : Non-Elemental Effects
                Use of non-elemental weapons and abilities is forbidden.

What, protect that guy, ah man, this Duelhorn thing is starting to drive
me nuts, first they are good guys, then bad, then good, then neutral and
then they turn out to be space invading aliens. 

Anyway, you face one of the Dukes, the Ninja who has Earth Veil, Oblivion,
Magick Frenzy and Blink Counter. The Night Dancer has Charisma, Traumatize,
Lancet and Ribbon Bearer. Those are the two dukes, and they are joined by
a Seer with Esuna, Sandstorm and Expose Weakness, and finally, a Master
Monk with Withering Strike, Body Slam, Greased Lightning and Counter.

The main target here is the Ninja, all you need to do is to defeat the 
Ninja to win this mission, because he apparently represents all foes. He
problem with him is the high evasion but if you use all six of your units
against him, it shouldn't be a problem. That is the latest in the 
Duelhorn saga, stay tuned for the next episode. Looks like a criminal war
is about to start. 

--==Mission B4-15 ~ Show of Strength==--

"Help! My chocobo corral's been taken over by a ruffian calling himself the
 Swordking and his band of cohorts! Problem is, they're good. Quite good. 
 They claim they've never been bested! I cannot protect my beloved 
 chocobos ...

 Someone help me, please!

 Yew, Chocobo Rancher"

 -------------------------------------------------------------------- 
|      Show of Strength       | Rank: 33 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
| Quest: A Chill in the Night |   5670 Gil                           |
|                             |   Windgod Crystal X 3                |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Targ Wood              |
|  Teamwork     : 33          | Members : 6                          |
|  Adaptability : 33          | Gain 66 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Protect Ghi and Defeat all Foes!
Law Forbidden : Targeting an Area
                Actions targeting two or more tiles are forbidden.

Well, pretty much all magicks are now forbidden, so that is a little problem,
but you can deal with it. And is this a fair fight or what? Oh man, this is
another quest to deal with Frimelda, so thse guys are such a bunch of stupid
elitists. We'll see about that. And so they fight dirty. 

The Swordking, a Viking, is armed with Thundara, Tsunami and Pickpocket. The
Defender uses Defend and Bulwark and the Templar uses Silence and Haste. What
a seriously pathetic bunch. 

Ghi, the one we are protecting, is a Parivir with Shimmering, Skyfurt and 
Hoarfrost Blade. And don't worry, he will recover on the first turn so this
is going to be easy, 7 against 3, superiority in terms of numbers, blades and
tactics. 

Target the "Swordking" first. He is the easiest to take down. And teach him
that Luso isn't a kid. Then the Defender and finally, the Templar. This is
such an easy fight.

--==Mission B4-16 ~ Lord Grayrl!==--

"You be wanting that rare gem of gems, the noble pearl, eh? Perhaps I might
 part with it for 10 million ... no, 30 million - wait, 50 million! A good 
 price, no? Bwa ha ha!

 Come to the wharf in Graszton. Bring yer money and nothing else ... 'cept 
 maybe a few wheelbarrows to carry it in! Bwah ha!

 Lord Grayrl, Gentleman Trader"

 -------------------------------------------------------------------- 
|         Lord Grayrl!        | Rank: 28 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Defeat Mark             |
|      --                     | Reward :                             |
|      --                     |   5110 Gil                           |
|                             |   Wyvern Wing X 2                    |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Graszton               |
|  Teamwork     : 22          | Members : 6                          |
|  Adaptability : 22          | Gain 56 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat Lord Grayrl!
Law Forbidden : Not Moving 3 Tiles
                Each unit must move exactly 3 tiles before ending its turn.

This is another stupid law, I'm getting a fair few of these lately. Anyway,
you need to move three tiles every turn or else you break the law.

You are facing several units here, and it surely doesn't help that you
start in the middle of the map, where you are basically surrounded. Unlike
the Jedi, you aren't in the middle facing millions of droids, you are only
facing few enemy units. 

The two Vikings have Thunder or Thundara with Pickpocket. Not bad, but the
Thunder might be a problem. The Juggler has Weapon Toss, Ring Toss, Dagger
Toss and something that isn't a toss, Molotov Cocktail, though you still toss
it. 

The Thief can steal Items and Gil, and Cuisine. Finally, the big man himself,
Grayrl, which Thundaga, Strong-arm and Pillage. That is quite a skill set he
has there. 

You want to take down the Juggler first, those skills are extremely dangerous
and you certainly don't want to face this. Ring Toss and Dagger Toss are quite
annoying and downright dangerous. He is the single threat in the enemy team. 
The next is actually the thief. Cuisine is one of the best healers, so make 
sure that he doesn't get a chance to use it. 

Remember, the aim of the mission is to take down Grayrl, so if you want, just
rush and target him with long range units to take him down. After the battle,
you get the extra bonus of the Viking Job as well.

**************
**SECTION B5**
**************

--==Mission B5-01 ~ Wanted: Woodcutter==--

"The Lord of Camoa has decreed that several trees be cut from nearby woods. As
 his personal carpenter, I will oversee your work as you fell the trees. The 
 work should only take two days to complete.

 Coerfantl, Carpenter"

 -------------------------------------------------------------------- 
|     Wanted: Woodcutter      | Rank: 13 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
|      --                     |   3630 Gil                           |
|                             |   Lightwing Crystal X 3              |
| Dispatch/Recommended :      |   Wyrmtwig X 2                       |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 22          |                                      |
|  Aptitude     : 0           | Destination : Targ Wood              |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 22          | Gain 26 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Send in someone who can use an axe, which means the Viking Class and the 
Chocobo Knight class with an axe. What the....

--==Mission B5-02 ~ Summons==--

"Clan !

 Exactly what is your relationship to Duelhorn? Show us. We wait in the 
 Bisga Greenlands.

 A Mysterious Organisation"

 -------------------------------------------------------------------- 
|           Summons           | Rank: 40 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
| Quest: Caravan Cry II       |   3330 Gil                           |
|                             |   Spider Silk X 1                    |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : The Bisga Greenlands   |
|  Teamwork     : 33          | Members : 6                          |
|  Adaptability : 33          | Gain 80 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all Foes!
Law Forbidden : Actions by Bangaa
                Bangaa may only move and perform basic attacks.

Well, no Bangaa, so that rules out complete melee fighting. Well, your
spawn points are going to be split, so you might as well make it a 3, 3
split in order to control both the bottom and top areas of the map.

The Soldier uses all three Rends, Power, Magick and Speed, as well as 
Counter. The Master Monk uses Fark Fist, Lifebane and CrossCounter as 
well as Blink Counter. The Black Mage uses Fira, Thundara, Blizzara,
Thundaga and Magick Counter.

The Tinker uses Green Gear, Silver Disc and Gold Moogletron and finally,
the White Mage uses Cura, Curaga and Refresh. Your enemy here is quite
obvious, who else will suspect your clan with Duelhorn.

Anyway, use your top group to take down the enemy Tinker, he is the
most dangerous unit on the map, while your forces on the bottom take
out the Black Mage and the Master Monk. 

After the tinker is down, use your top group to flank behind the 
enemy units here and attack from the side and back, while your bottom
group holds the fort and defends against the enemy. Take all the enemy
units down and complete the mission. The next mission in the Duelhorn
saga isn't all that nice.

--==Mission B5-03 ~ Hunted==--

"A fiend hunts me. Each time I think I've slain it, I turn to find it 
 stalking me once more. I fear I am lost. I seek help in ending my
 nightmare once and for all. I never want to look on this creature again.

 Scared Sleepless"

 -------------------------------------------------------------------- 
|           Hunted            | Rank: 39 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
|      --                     |   7370 Gil                           |
|                             |   Firebird Crystal X 2               |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Aisenfield             |
|  Teamwork     : 39          | Members : 3                          |
|  Adaptability : 39          | Gain 78 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Protect Frimelda and Defeat all Foes!
Law Forbidden : Ranged Weapons
                Attack with bows, greatbows, guns, hand-cannons, and cards
                are forbidden.

I hate love plots that go sour. Here, where it is even more complicated, 
you are meant to help Sir Luc Sardarc attack the undead, but when the undead
turns out to be Frimelda, it gets even more complex. Apparently, envy of 
skill kills Frimelda, making her undead, and you need to beat him.

You actually need to kill him, you aren't going to injure him. He uses 
Saint Cross, Holy Blade and War Cry, as well as Blink Counter and Destroyer.
And for this battle, you don't get to choose who you bring into battle,
you need to bring Luso, Adelle and Cid. Just make sure that they don't have
any ranged weapons. The problem here is protect Frimelda, so bring one of
the users that you have Dark Magick. 

You need to beat this guy, but just overlevel him and you'll be fine. He
might be strong, but it is three against one, so it isn't going to be hard to
lose this mission. Surround him, beat him, and if you can, spare a unit to 
gather the urn. You get the Fallen Angel after this battle. Too bad I already
have one. You also get the High Seraph's Plume, another summoning item. 

--==Mission B5-04 ~ Geomancer's Way - Snow==--

"Geomancers bend nature to their will.

 Our society has established a series of trials for prospective geomancers to 
 determine whether they are worthy to share in our knowledge.

 The Trial of Rivening Snow is the third of four trials. When you are ready to
 be tested, come.

 Naturalist Society"

 -------------------------------------------------------------------- 
|    Geomancer's Way - Snow   | Rank: 37 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
| Quest: Geomancer's Way Rain |   4730 Gil                           |
|                             |   Stradivari X 1                     |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Moorabella             |
|  Teamwork     : 33          | Members : 6                          |
|  Adaptability : 33          | Gain 74 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all Foes!
Law Forbidden : Actions that consume 20 or more MP are forbidden.

Well, there are 3 Geomancer's here, with an Ice Drake and a Zahak to top 
things off. They aren't all that hard, but the Geomancers do get their little
extra ability here, the Avanlanche that will be rather painful, so you 
really do want to take them out rather quickly.

Take down the Zahak first, he is weak to Holy so you can use a Paladin to
knock him off his high horse. The Ice Drake is there only as a distraction,
so it shouldn't be too hard to take him down.

The hard part are the Geomancers. You need to rush pass the others and you
need to take them all out. Melee units will have it easy here. If you could
do the last two, this shouldn't be too big a problem. 

--==Mission B5-05 ~ Wanted: Assistant==--

"I need an assistant to assist me in the laboratory with my research, kupo.
 But not the dangerous kind of assisting with explosions and fires, kupo. Oh
 no. I'll only need you for seven days, and you'll only be required to work
 a mere eight hours each day. I'll provide your lunch and afternoon tea, as 
 well as colognes and perfumes to help mask the smell, kupo!

 Malbolabs Alchemical Research"

 -------------------------------------------------------------------- 
|      Wanted: Assistant      | Rank: 22 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
|      --                     |   5520 Gil                           |
|                             |   Snowcat Crystal X 1                |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 44          |                                      |
|  Aptitude     : 0           | Destination : Goug                   |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 44          | Gain 44 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

You can deduct the type of unit you need to send with the name of the company
who is trying to hire you, Alchemical Research, by any chance do they request
an Alchemist? Send one off for seven days and that will complete this mission.

--==Mission B5-06 ~ Three-Point Strategy==--

"A missive containing Duelhorn's strategic plans for the near future has 
 been intercepted.

 - Three-Point Strategy -

 Launch coordinated attacks on Camoa, Graszton, and Moorabella using the 
 confusion this generated to ....... Kh ....... headquarters .....

 *A word from the pub
   Poster Unknown, some sections illegible."

 -------------------------------------------------------------------- 
|    Three-Point Strategy     | Rank: 48 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Defeat Mark             |
|      --                     | Reward :                             |
| Quest: Summons              |   4920 Gil                           |
|                             |   Wyvern Wing X 1                    |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Camoa, Graszton, Moora |
|  Teamwork     : 39          | Members : 6                          |
|  Adaptability : 39          | Gain 96 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

This is a three battle in three cities mission, that is, you need to head
to all three locations, defeat Duelhorn, and that would complete the
mission. Lets start at Camoa

Battle of Camoa
Your Mission Objective : Defeat the Night Dancer!
Law Forbidden : Harming the Opposite Sex
                Actions that harm members of the opposite sex are forbidden.

Well, in Camoa, you are facing an all Bangaa group, so with the law there,
you might want to use only Bangaa, Humes, Moogles, Seeq and Nu Mous. Not
a bad selection to choose from there. Anyway, you face the Night Dancer, that
female looking Trickster, a Cannoneer, a Bishop, a Master Monk, a Dragoon and
a Defender. Not a bad lineup.

If you are going for the defeat all enemies idea, you want to target and take
down the Cannoneer first. He has exceptionally long range. The Master Monk
should be next, since he does have some powerful abilities to play with, and
that makes him dangerous. The rest you can take down yourself, they aren't all
that hard. Careful, they have A LOT OF DEBUFFS.

However, the reason you want to finish this fast is the Trickster himself. His
card throws are quite powerful and have the range of a cannon. The best 
counter would be to send in extremely high movement units, such as Ninjas, 
and while they go in, use your own ranged units, Fusiliers, Cannoneers and 
Tricksters, to cover the Ninjas and stopshot the other enemies, to give your
melee units a chance to engage the Trickster and defeat him. After you defeat
him, you need to move on to the next battle. Since Graszton is closer, we 
shall head there. 

Battle of Graszton
Your Mission Objective : Defeat Duke Snakeheart!
Law Forbidden : Targeting Self
                Actions targeting user are forbidden.

This is an annoying battle, since you need two healers to ensure that you get
healed here. You fight Duke Snakeheart, the Arcanist, as well as a Time Mage,
an Illusionist, a Black Mage, a Sage and a White Mage. You really need some 
heavy hitters here, and fast ones too. 

The Black Mage and the Sage really need to go, whatever you do, if you aren't
going to take down Snakeheart straight away, the Sage and the Black Mage, and
maybe the Time Mage have to go first. The Illusionist isn't really a big
threat until you give him a long period of time. He needs 4 turns normally,
but he does have Blood Price, so that really puts a target on his head.

Again, you want to finish this fast. There are a lot of magick spells that are
going to be casted so some high resistance users are good here to lead the 
charge against Snakeheart. Once you take care of him, you will take down 
another lord of Duelhorn and that will leave one more to go, the one in 
Moorabella. 

Battle of Moorabella
Your Mission Objective : Defeat Alys the Ensorceled!
Law Forbidden : Actions by Viera
                Viera may only move and perform basic attacks.

In Moorabella, you are going to be fighting Viera here, and you can't use 
their own kind in kind I guess. Anyway, you are fighting Alys, the Summoner,
an Assassin, an Elementalist, a Sniper, a Spellblade and a White Mage as 
well. And they have the high ground, which isn't a good thing at all.

The Sniper and the Assassin are probably the biggest threats that you will
have to face, they will hit from range, and the Elementalist won't really
help either. Those three are their ranged units, so make sure that you get
rid of them, fast. And damn, Penalo is technically a Viera. 

This is one where you don't have to worry about the boss trying to beat
the crap out of you. Alys here will not be able to move at the start, nor
cast spells, since she is so Great, but she isn't. Don't get near her in 
massive groups, her summons are quite deadly. Finish this off, and that 
should be the end of this very long mission. 

--==Mission B5-07 ~ Memories Forged==--

"To Clan Gully:

 A great master of the sword lies upon death's door. I would have you deliver 
 something to them. 

 I await in Nazan Mines"

 -------------------------------------------------------------------- 
|       Memories Forged       | Rank: 42 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Delivery                |
|      --                     | Reward :                             |
|      --                     |   6620 Gil                           |
|                             |   High Arcana X 1                    |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Nazan Mines, Kthili    |
|  Teamwork     : 47          | Members : 6                          |
|  Adaptability : 47          | Gain 84 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Head to Nazan Mines first, DO NOT GO TO KTHILI SANDS. NAZAN FIRST!

Your Mission Objective : Investigate the Shining Object!
Law Forbidden : Back Attack
                Attacking a unit from behind is forbidden.

The reason you need to head to Nazan is because you need to recover a nice
shiny item there that seems to be part of your quest. There is no one here
to talk to you, but you need to recover that item, regardless of those
Floating Eyes and the wolves that will try to stop you. 

You might to defeat the Floating Eyes and Wolves so you can get to the 
item unhindered, and by the time you can access this mission, you are going
to be quite powerful anyway, so take them on for an easy mission.

Alternatively, you can bring in a unit with High Movement and High Jump 
stats and recover the item quickly to finish this mission. Don't think that
it means the mission is done, you now need to go to Kthili Sands because
this is a delivery mission.

Kthili Sands

Your Mission Objective : Protect Frimelda and Defeat all Foes!
Law Forbidden : Back Attack
                Attacking a unit from behind is forbidden.

This is a protect mission, and you need to protect a Zombie, so the odds are,
you need a Dark Magick user to protect Frimelda because those 4 Ghouls that
surround her aren't going to be too friendly. 

You want to rush quickly, bringing units that can fight undead and the ability
to make sure that their graves don't remain. The problem is that the other 
undead units will often outmove Frimelda, so by the time you reach the 
location where Frimelda is, she would have taken a bucketload of damage.

The Ghouls aren't all that hard, there are only four of them and there are 7
of you to fight, since Luc is still there, but you need to bring in some nice
Holy users to make sure that the enemy stays down.

I HATE YOU FRIMELDA. She gets attacked by two zombies, placing her in a HP
Critical Status. And what does she do, attack the zombie when it has counter.
Stupid AI. 

At the end of the battle, well, Frimelda will be all back to normal and you
get to use her in your Clan, you can't reject her, and she comes in as the
Paladin class. 

--==Mission B5-08 ~ Geomancer's Way - Mist==--

"Geomancers bend nature to their will.

 Our society has established a series of trials for prospective geomancers to 
 determine whether they are worthy to share in our knowledge.

 The Trial of Seething Mist is the fourth and final trials. When you are ready
 to be tested, come.

 Naturalist Society"

 -------------------------------------------------------------------- 
|    Geomancer's Way - Mist   | Rank: 38 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
| Quest:  Geomancer's Way -   |   4850 Gil                           |
|         Snow                |   Mahbeny X 2                        |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : The Aldanna Range      |
|  Teamwork     : 33          | Members : 6                          |
|  Adaptability : 33          | Gain 76 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all Foes!
Law Forbidden : HP < or = 100
                Having less than 100 HP is forbidden.

Well, again, you face the same three geomancers, as well as a Toughskin
and a Lamashtu. This is a battle that you want to use magick, because 
you are fighting a battle there the enemy has the advantage of having 
the high ground, and we all know that that isn't a good thing.

Take out the Lamashtu where you are, her debuffs can get very annoying
and will waste a fair amount of time. The Toughskin is next, although
if you have bladed weapon users, you might want to take him out first
since it will use Resonate, which will force you to find someone to
use Esuna to get rid of it.

The Geomancers will have the ability to use the Mist, so you want to
move fast on this mission, you don't have a lot of time if you want to
win with the majority of your troops intact. Just move fast, bring in a
White Mage as a backup just in case you suffer some debuffs. This isn't
such a hard mission.

After this torture, where you have to suffer 4 missions, you will finally
finish the quest to be a Geomancer, and about time. Who invented this 
trial system anyway?

--==Mission B5-10 ~ The Last Duelhorn==--

"Clan Gully,

 Please, stop Maquis. He's taken it upon himself to do everything alone.
 
 I would go, were it not for my wounds... Please, help.
 
 Alys"

 -------------------------------------------------------------------- 
|      The Last Duelhorn      | Rank: 52 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
| Quest: Three-Point Strategy |   5320 Gil                           |
|                             |   Stradivari X 1                     |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : The Bisga Greenlands   |
|  Teamwork     : 47          | Members : 6                          |
|  Adaptability : 47          | Gain 99 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat Maquis the Phantasm!
Law Forbidden : Ranged Weapons
                Atacks with bows, greatbows, guns, hand-cannons, and 
                cards are forbidden.

This is going to be one the of the hardest missions that you are going to
fight. He has Double Wield, and that lets him deal double damage per normal
attack, which makes him dangerous. He also have a variety of veils that 
will debuff you over the course of the battle. And you need to defeat him.

But when the battle starts, he splits himself into 6. That means you need
to defeat all of them. You can't tell which one is real, they are all
real. He will generally go first, so you need to be able to take some 
damage here. Note that he will about at about level 56, so you might want
to overlevel him to ensure a complete victory.

What you want are extremely powerful units. I suggest an Illusionist with
the ability to use Halve MP, and MP efficiency which will allow him to
cast a target all spell every turn, which is extremely useful to your team.
Another method is to tank up and get some really powerful melee units to
dish out some more damage. 

The problem is, they move extremely fast, they have high movement, so you
want to take them out, and fast because they swarm you. I suggest that you
take advantage of back attacks, because you want to take them out. Take them
out one at a time, that would make it a lot easier than a free for all. 
He also has high evasion and Blink Counter. It seriously doesn't get any
harder for now. 

Note that each of the Ninjas will have different abilities. There is one
who can use the Illusionist skill set, be VERY CAREFUL around this one, you
want to take him out quickly. Another has Dual Wield, one has high Evasion,
they are so damn powerful. You really want to make the most of your turns
here. Illusionists, as long as they survive, will damage everyone, which
is always good.

This battle is hard. I had a team on their Level 56ish. I ended up winning
with only two units remaining, I normally have all my units alive. Note this
is hard mode. However, I forgot to bring a White Mage. Make sure that you 
bring one, Arise is a very useful move here. Provided the mage survives. 

--==Mission B5-11 ~ The Way of the Sword==--

"To Clan Gully:

 I would fight the blademaster returned from death's threshold. One on One.
 Come to the ruins in the north."

 -------------------------------------------------------------------- 
|    The Way of the Sword     | Rank: 50 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
| Quest: Memories Forged      |   7880 Gil                           |
|                             |   Putrid Liquid X 1                  |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : The Ruins of Delgantua |
|  Teamwork     : 51          | Members : 1                          |
|  Adaptability : 51          | Gain 99 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all Foes!
Law Forbidden : < 20 Damage
                Dealing < 20 Damage is forbidden.

You can only use Frimelda in this battle, so before you start this battle, I
hope that you either make sure Frimelda can heal herself from debuffs and heal
her HP generally. 

You fight Ghi, the Parivir when you were fighting the Swordking, that fat 
Viking of a Seeq. Ghi uses Shimmering Blade, Skyfury Blade, Hoarfrost Blade 
and Bonecrusher. He has a lot of attack and a fair amount of defence, but is
lacking in the Resistance department, so Magick maybe?

You need to beat him quick, a fast array if back attacks will really help, and
maybe some luck boosting items that give more Criticals will be handy since 
that Frimelda does come with Dual Wield. Be careful, that Ghi will back attack
you. I was lucky with a Opportunity Command, so 4 blades in the back. 

The problem is that Ghi will be able to dish out a lot of damage here, so
the need to cure yourself is more than important. This is probably going to be
a test of sheer firepower, so the person who can dish out the most damage here
can win. Just get some lucky criticals and that should mean victory. 

At the end of this battle, you will learn a lot more on why you were able to
find that medicine that you did. 

--==Mission B5-14 ~ Lethean Drought==--

"I must slay a certain monster for the reagents of a potion I require, and 
 seek allies to join me on the hunt.
 
 Maquis"

 -------------------------------------------------------------------- 
|      Lethean Drought        | Rank: 57 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Escort                  |
|      --                     | Reward :                             |
| Complete Game               |   3940 Gil                           |
| Quest: The Last Duelhorn    |   Aurea Pollen X 1                   |
| Dispatch/Recommended :      |   --                                 |
|      Defender               |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 54          |                                      |
|  Aptitude     : 0           | Destination : The Aldanna Range      |
|  Teamwork     : 54          | Members : 6                          |
|  Adaptability : 0           | Gain 99 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Protect Maquis and Defeat all Foes!
Law Forbidden : Copycat
                Using the same action as the preceding unit is forbidden.

Well, Maquis doesn't remember you, after you completely wiped the floor with
him during the last encounter, maybe he is delusional. Anyway, lets start this
mission, and you need to kill, Dreamhares? WHAT!

You need protection from that? Well, anyway, protect the man with your
forces and use your hunters to hunt and kill the bunnies before they piss
you off with their damn charm abilities, because I hate them. Don't make my
units fight against me, argghhhh  

Thanks a lot, I'm missing my ESC key now, where did it go...

--==Mission B5-15 ~ Devil's Pact==--

"I am afflicted with a terrible disease that eats away at my body each day. A 
 kind man named Maquis brings me medicine to slow its effects, but he's begun
 to behave strangely. He's had dealings with the Witch of the Fens, and I 
 think there may be a connection between her and his behaviour. I need someone
 who knows the witch to look into this matter on my behalf.
 
 Cyda"

 -------------------------------------------------------------------- 
|        Devil's Pact         | Rank: 54 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
| Quest: Lethean Drought      |   3280 Gil                           |
|                             |   Cockatrice Skin X 1                |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 54          |                                      |
|  Aptitude     : 0           | Destination : Tramdine Fens          |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 54          | Gain 99 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Answer the Witch of the Fens!
Law Forbidden : HP < or = 20
                Having less than 20 HP is forbidden.

This is a simple mission, head to the Fens, and what you need to do is to 
go and hunt some bunnies. You need to take down 3 Dreamhares for a potion that
is desperately needed, and you need to get it. 

I mean, how hard can it be to dispatch three rabbits with a group of hunters
armed with the Sidewinder ability? It isn't very hard. I wish they actually
give me a hard mission sometime now, such a high rank for an easy mission. 

--==Mission B5-16 ~ One Last Memory==--

"Maquis cared for me when I was ill. I owe him a debt of kindness that can 
 never be repayed. So when he left with a grim look on his face muttering 
 something about a snake, a great fear took me. I feel I may never see him 
 again. Someone, please, see that he's all right.

 Cyda"

 -------------------------------------------------------------------- 
|      One Last Memory        | Rank: 60 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Defeat Mark             |
|      --                     | Reward :                             |
| Quest: Devil's Pact         |   2940 Gil                           |
|                             |   Prime Tanned Hide X 1              |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : The Galleria Deep      |
|  Teamwork     : 54          | Members : 6                          |
|  Adaptability : 54          | Gain 99 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat Duke Snakeheart
Law Forbidden : Back Attack
                Attacking a unit from behind is forbidden.

This is a Duelhorn Civil War. Anyway, you need to target Snakeheart and
him only, since he is your mark, and the bad guy in this situation. He
still is an Arcanist, and he has his cronies to support him. A Defender,
Seer, Flintlock, Scholar and a Parivir support him, so if you want to 
target him, you need to get there fast.

Snakeheart is quite powerful, so you want to rush him and take him down
before he has a chance to take you down. The fact that there are traps all
over the place doesn't help, having something like Awareness really shines
here, get the enemy to stand on those traps. 

You should avoid that Death attack Snakeheart has, so you would need a 
healer should a unit fall. If you want to take down the enemy without losing
all your troops, I suggest that you take down the cronies, it is a far 
safer alternative than losing all your troops. Still, Snakeheart is too
damn powerful, so you need some healers as well. 

**************
**SECTION C1**
**************

--==Mission C1-01 ~ It's a Secret to Everybody==--

"My pet shelling, Titoise, has run away, kupo, and I need someone to find him
 for me! You see, I've been keeping him in secret, kupo. If Mr. Grann finds
 out, this little moogle is going to be in big trouble. Kupo!

 Of that wasn't bad enough, Mr. Grann's daughter, Fes, can't stand 
 shellings. So I'm sure to catch a pom-pom lashing from both of them, kupo!

 Keeper Pirillo, Grann's Menagerie"

 -------------------------------------------------------------------- 
|  It's a Secret to Everybody | Rank: 40 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
| Quest: Flown the Coop       |   4080 Gil                           |
|                             |   Aqua Galac X 1                     |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 44          |                                      |
|  Aptitude     : 0           | Destination : Goug                   |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 44          | Gain 80 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Weaken Titoise and Defeat all Foes!
Law Forbidden : Ice
                Weapons and abilities that use ice are forbidden.

Wow, a rare white Chocobo. This is nice place for a Chocobo Knight, there
is a Red and White Chocobo here to play around with and a nice place to 
capture them. All you need to do is to HP Critical them and mount them. 
Also, the aim of the game is to weaken the mark to HP Critical status. 

The Red Chocobo has Choco Beak and Choco Meteor, and the White Chocobo
has Choco Cure and Choco Recharge. The other turtles have Limit Glove,
Headbutt and Sonic Spin. 

The Mark here is armed with Headbutt, Sonic Spin and Munch. Okay, first 
of all, take down the other targets, starting with the turtles since
they can pack the damage with their slow as moves. Then, the Chocobos
because you really want to make sure that you get Titoise last.

To win the mission, Titoise must be on HP Critical and not dead. Therefore,
when you pay with your attacks, use the rule that since attacks hardly do
the damage that they are supposed to, don't use Sidewinder except for the
first move, and expect a deviation from the listed mark of 20%. Don't rely
on a underhit, always expect you doing more damage, when you don't need to. 

--==Mission C1-02 ~ Hellhound Astray==--

"I was cleaning out Helda's pen - one of our hellhounds - and when I 
 finished she was gone! She must have broken free of her chain, but I know
 who they'll blame!

 Helda's one of Mrs. Zamaree's favourites, and you can be sure that if she 
 finds her missing, there will be, well, hell to pay. I need someone to
 find Helda and bring her back before she's missed!

 Keeper, Leena, Grann's Menagerie"

 -------------------------------------------------------------------- 
|       Hellhound Astray      | Rank: 39 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
| Quest: It's a Secret to     |   7370 Gil                           |
|        Everybody            |   Gold Chalice X 1                   |
| Dispatch/Recommended :      |   --                                 |
|      Arcanist               |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 33          |                                      |
|  Aptitude     : 0           | Destination : Kthili Sands           |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 33          | Gain 78 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Weaken Helda and Defeat all Foes!
Law Forbidden : Bludgeoning Weapons
                Attacks with rods, staves, poles, knucles, hammers, and
                maces are forbidden.

There are three Worgens and three Hellhounds, and your target is a 
Hellhound, but guess what, Hellhounds are normally purple and your target
is a nice snow shade of white.

The Worgens need to be taken out first, they have the ability to make
sure units Immobolized, which isn't really nice. They are in front of you
and you do need to defeat all foes, so take them down. Careful, there
are damn traps all over the place, the Silence type. 

Again, you need to take down the enemy Hellhounds before you can target
Helda, but the good thing is, weaken means that you need to make sure it 
is on HP Critical. Do not kill the unit, so deal less damage when it 
nears that quarter of full HP mark since that is the HP Critical point.
Defeat everyone else and finish this mission. 

--==Mission C1-03 ~ My Little Carrot==--

"Oh, it's terrible. Simply terrible!

 My poor little Carrot has gone wild all of a sudden and hied off to gods 
 now where! Her eyes ... Oh, her eyes were like unto a malboro's! I hope
 you can bring her back, but if you can't, perhaps you could put her out
 of her misery?

 Mrs. Zamaree, A certain menagerie owner's wife."

 -------------------------------------------------------------------- 
|      My Little Carrot       | Rank: 43 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Defeat Mark             |
|      --                     | Reward :                             |
| Quest: Hellhound Astray     |   6090 Gil                           |
|                             |   Scarletite X 1                     |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Zedlei Forest          |
|  Teamwork     : 44          | Members : 6                          |
|  Adaptability : 44          | Gain 86 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat Carrot!
Law Forbidden :  < 20 Damage
                 Dealing < 20 Damage is forbidden.

There are 2 Great Malboros, 2 Chocobos, one Red, another Brown, and a 
Tonberry, and not forget your Mark, a Cassie, a stinking, ugly Malboro.
Seeing the monsters that you need to deal with here, best bring some
Wind and Thunder magick users or, even better, Hunters.

You really want to take down the Tonberry really fast. That guy will
certainly stalk one of your units and makes sure that its gets Karma,
999 damage without the ability to miss. Not nice. 

This is a mission where you want to ignore everyone else and concentrate
on the mark, because the amount of debuffs it can inflict on your team is
quite annoying, plus the fact that it can heal and grant REGEN to its 
team. 

As well as Hunters, bring in someone who can see Traps, because there are
a fair amount of these traps around, and they are the nasty type, they
are the Love Potion traps, the Charm traps. Bring Vaan, if you have him,
for some free stuff. Otherwise, concentrate and defeat Carrot. Seriously,
what kind of crap name is carrot?

--==Mission C1-04 ~ An Earnest Multitde==--

"I seek the love of my life! My search has led me through city streets
 and far abroad. I have even taken up the pen, and met four charming ladies
 in my correspondence. Ah, but I've made a mess pof things by scheduling a 
 rendezvous with each of them on the same day! I need someone to meet three
 of the lucky damsels in my steed. Only the dashing need apply - I've a 
 reputation to consider!

 Marnot, Pride of Fluorgis"

 -------------------------------------------------------------------- 
|     An Earnest Multitude    | Rank: 19 | Fee : 300 Gil | Days : 6  |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
| Quest: An Earnest Quandary  |   2540 Gil                           |
|                             |   Hero Tonic X 1                     |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 28          |                                      |
|  Aptitude     : 0           | Destination : Fluor, Moora, Targ     |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 28          | Gain 38 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

This guy is pathetic, seriously, if he is the Pride of Fluorgis, Luso is the
pride of Humanity. 

This mission MUST BE DISPATCHED. You cannot possible complete this quest
without dispatching it. I'll explain why. Lets say we start at Fluorgis.

Day 1 - Quest
Day 2 - Airship
Day 3 - Quest, Moorabella
Day 4 - Zedlei
Day 5 - Baptiste
Day 6 - Camoa. Times Up! 

If we start at Targ Woods, same deal.

Day 1 - Quest
Day 2 - Camoa
Day 3 - Baptiste
Day 4 - Zedlei
Day 5 - Quest, Moorabella
Day 6 - Airship.

So, you actually need 7-8 days to complete this mission. Tricky, ah?

--==Mission C1-05 ~ Foodstuffs: Nutrition==--

"Foodstuffs needed. You will be required to catch specific monsters at a 
 specific location. The details are as follows:

 - Blue, round, feathered, long of tail.
 - Enough to feed sixteen.
 - One eyeball is enough to make soup for four.

 Too many is no good. Too few is also no good. 

 Poison Tasters Guild "The Iron Stomach"

 -------------------------------------------------------------------- 
|    Foodstuffs: Nutrition    | Rank: 27 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
| Quest : Foodstuffs:         |   3780 Gil                           |
|                  Appearance |   Demon Feather X 2                  |
| Dispatch/Recommended :      |   Adamantite X 2                     |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 20          |                                      |
|  Aptitude     : 0           | Destination : The Galerria Deep      |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 20          | Gain 54 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Procure the requested ingredients!
Law Forbidden : Copycat
                Using the same action as the preceding units is forbidden.

There are two monsters here, the Ahriman and the Floating Eye. Read the 
mission description carefully, it is blue, well, both of them are, round,
again, both of them, feathers, both, but long tail. Only one unit has 
that, and that is the Floating Eye. We need 4 floating eyes for this mission
to be a success.

The skill sets are the usuaol, but take down as many floating eyes, and get
more to spawn. You need 4 Floating Eyes, but you can kill as many Ahrimans
as you want to make more of the Floating Eyes spawn. When you finish, you
do the usual and speak to the Bishop. 

--==Mission C1-06 ~ Foodstuffs: Bon Appetit==--

"Foodstuffs needed. You will be required to catch specific monsters at a 
 specific location. The details are as follows:

 - Hidden within a treasure chest.
 - Enough to feed ten.
 - One finger per serving.

 Too many is no good. Too few is also no good.

 Poison Tasters Guild "The Iron Stomach"

 -------------------------------------------------------------------- 
|   Foodstuffs: Bon Appetit   | Rank: 40 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
| Quest: Foodstuff: Nutrition |   8420 Gil                           |
|                             |   Mysidia Alloy X 2                  |
| Dispatch/Recommended :      |   ---                                |
|      --                     |   ---                                |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 33          |                                      |
|  Aptitude     : 0           | Destination: Goug                    |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 33          | Gain 80 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Procure the Requested Ingredients
Law Forbidden : Harming the Weak
                Actions that harm a lower level unit are forbidden.

This is a simple mission, what hides inside a treasure chest and has some
fingers? I know, a Mimic. Anyway, there is a battlefield full of treasure 
chests protected by a Zahak, who will come back eventually if you decide
to kill it off. 

What you need to do is to go around the open all the treasure chests,
which is simple enough, and defeat 2, and only two mimics. You can open
all the chests and don't kill more than two, that will maximise your
loot, which isn't all that valuable to be brutally honest. Anyway, take
down the two mimics as requested, and then take to the little padiwan and
finish this mission. That was easy.

--==Mission C1-07 ~ An Earnest Quandary==--

"I seek the love of my life! My search has led me through city streets and 
 far aboard. I have even taken up the pen, and met three charming ladies
 in my correspondence. Ah, but I've made a mess of things by scheduling
 a rendezvous with each of them on the same day! I need someone to meet
 two of the lucky damsels in my stead. Only the dashing need apply - I've
 a reputation to consider!

 Marnot, Pride of Fluorgis"

 -------------------------------------------------------------------- 
|     An Earnest Quandary     | Rank: 14 | Fee : 300 Gil | Days : 6  |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
| Quest : An Earnest Search   |   1750 Gil                           |
|                             |   Aged Turtle Shell X 4              |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 15          |                                      |
|  Aptitude     : 0           | Destination : Camoa, Graszton        |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 15          | Gain 28 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

If this is the best Fluorgis has got to offer, it is pretty pathetic to be
quite honest. Anyway, head to Camoa and you meet with a Viera White Mage.
You now need to dance, not sing a poem. If I ever see Marnot, I will
personally dual wield two blades up his rear end. Rinse and repeat in
Graszton and that will finish the mission.

--==Mission C1-09 ~ House Bowen's Challenge==--

"Clan 

 You've kept yourselves bust since our last meeting. Care to test your
 sword arm against us in a speed battle? Or have you lost your edge?

 Bowen of House Bowen

 -------------------------------------------------------------------- 
|   House Bowen's Challenge   | Rank: 30 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Meet Objectives         |
|      --                     | Reward :                             |
| Quest : Showdown            |   4590 Gil                           |
|                             |   Water Sigil X 3                    |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Targ Wood              |
|  Teamwork     : 0           | Members : 4                          |
|  Adaptability : 15          | Gain 60 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Speed Battle vs. House Bowen
Law Forbidden : Targeting Self
                Actions targeting the user are forbidden.

Well, that means that you don't get to use any healing spells on yourself
since the law forbids you from doing so. And man, is that an ugly plant or
what, seriously, what kind of ... thing is this? This Rafflesia is going
to be a pain to bring down. 

This plant is packing over 1000 HP, which is why the number is going to 
appear as ??? at first, there isn't any possible way to represent a 4 
digit number as a three digit number. It actually has about 1200 health to
play around with, but given that Sidewinder and Fire does 100 a pop, this
won't take long. 

The best way to approach this battle is that you do not approach it, by
surrounding it, it will damage you and will give you all sort of debuffs.
Since it is weak to fire, you are going to use fire magicks to blow it
up, and use hunters to Sidewinder it from a distance. That is the magic
word in this battle, distance. The surrounding units means that anything
within 2 tiles of the Rafflesia gets hit.

This is a speed battle, so whoever lands the killing blow will win the
battle. Hinder the enemy if you really need to make sure that you get the
killing blow, or heal the plant if you really need to. 

--==Mission C1-10 ~ Yellow Wings in Trouble==--

"We're at the mercy of some pretty bad customers ... I don't think we're
 going to make it! 

 Help!

 The Yellow Wings"

 -------------------------------------------------------------------- 
|   Yellow Wings in Trouble   | Rank: 55 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Escort                  |
|      --                     | Reward :                             |
| Theft from the Manor Notice |   12780 Gil                          |
|                             |   Orichalcum X 1                     |
| Dispatch/Recommended :      |   --                                 |
|      Defender               |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 51          |                                      |
|  Aptitude     : 0           | Destination : The Ruins of Delgantua |
|  Teamwork     : 51          | Members : 4                          |
|  Adaptability : 0           | Gain 99 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Protect the Yellow Wings and Defeat all Foes!
Law Forbidden : Harming the Weak
                Actions that harm a lower level unit are forbidden.

Here, you need to protect the Yellow Wings, you need to make sure that
no one dies, because if someone does die, then you lose the mission, 
plain and simple. Harming the weak is that you don't harm the Yellow
Wings but not Bowen. House Bowen is your enemy by the way. Anyway, they
are about level 54-56 if you want a pointer.

There is a fighter, an illusionist, an assassin and a ravager. You want
to take out the Illusionist first and foremost. The Assassin comes for a
distant second, and Bowen and Loa should be last, they are just there 
for ground pounding support.

The Yellow Wings can hold their own for a short period of time, but you
want to reinforce their position. High movement and high jump will be 
rather useful here to jump the waterfall. Move fast, and take them down
as fast as you can. Friends or foes, if they are against you on the 
battlefield, they are foes. 

--==Mission C1-11 ~ An Earnest Search==--

"I seek the love of my life! My search has lead me through city streets and
 far abroad. I have even taken up the pen, and met two charming ladies in my
 correspondence. Ah, but I've made a mess of things by scheduling a rendezvous
 with each of them on the same day! I need someone to meet one of the lucky 
 damsels in my stead. Only the dashing need apply - I've a reputation to
 consider.

 Marnot, Pride of Fluorgis"

 --------------------------------------------------------------------
|     An Earnest Search       | Rank : 9 | Fee : 200 Gil | Days : 6  |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
|      --                     |   1050 Gil                           |
|                             |   Damascus X 4                       |
| Dispatch/Recommended :      |   Birch X 1                          |
|      --                     |   Quality Lumber X 5                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 8           |                                      |
|  Aptitude     : 0           | Destination : Targ Wood              |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 8           | Gain 18 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

You can dispatch this or actually turn up, so either way is going to be
good, but turning up is actually better since you get to decide on some
fun elements. You need to make a love poem, so go ahead and make one
up, but choose the right option first, the Gria won't be too happy if
you stuff it up. 

--==Mission C1-12 ~ The Nu Mou Nobles==--

"I am called Madreth, clan leader of the Nu Mou Nobles. I seek a king soul
 to fetch a phial of healing water and a shead of recall grass. we wait 
 beneath the lone tree on Baptiste Hill.

 Madreth, Nu Mou Nobles."

 -------------------------------------------------------------------- 
|      The Nu Mou Nobles      | Rank: 12 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Delivery                |
|      Recall Grass X 1       | Reward :                             |
|      Healing Water X 1      |   1680 Gil                           |
|                             |   Body Ceffyl X 3                    |
| Dispatch/Recommended :      |   Soul Ceffyl X 3                    |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 9           |                                      |
|  Aptitude     : 0           | Destination : Baptiste Hill          |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 0           | Gain 24 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

All you need are the two ingredients. Recall grass might be harder to
come by, but some quests will provide it early on, so don't fret that
much. Anyway, you get the special job of Arcanist for the Nu Mou class
and the leader gives a stern warning about the Bangaa Brotherhood. 

Also, look at the Seeq. What are they doing, shaking right next to a 
tree.

--==Mission C1-13 ~ Seeding the Harvest==--

" ***** Help Wanted! *****

 It's seeding time again, and each year we lose crops to raiding monsters. We
 seek hardened adventurers to stand between our livelihood and their fiendish
 claws!

 T.K. Corral"

 -------------------------------------------------------------------- 
|     Seeding the Harvest     | Rank: 21 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
|      --                     |   9240 Gil                           |
|                             |   Tiny Mushrooms X 2                 |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 8           |                                      |
|  Aptitude     : 0           | Destination : Camoa                  |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 8           | Gain 42 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat 10 Foes!
Law Forbidden : Knockback
                Actions that knock the target back are forbidden.

There are a variety of foes here, and there is apparently no set pattern
on how they turn up, but you are going to face a variety of Lamias, Malboros,
Antlions and Hoppy Bunnies, and their evolved forms. 

You are best to use magick that will kill the enemy via their weaknesses
or use Hunters and Sidewinder them to death, because they are your best
methods of beating the enemy monsters.

Take down those closest to you, and Lamias first because they will have
a fair amount of debuffs. Make sure a white mage comes along to cure
your team because you are literally going to be surrounded, and you make
a last stand.

Don't move, let the enemy come to you. Just don't bunch up too badly
so the enemy gets to hit 3-5 units in a single attack. 

--==Mission C1-14 ~ A Harvest Hand==--

" ***** Help Wanted! *****

 It's harvest time, and what a year it's been! Our crop is so large, we need
 all the hands we can find to help us bring it in. The more you harvest, the
 greater your reward!

 T. K. Corral"

 -------------------------------------------------------------------- 
|       A Harvest Hand        | Rank: 25 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
| Quest : Seeding the Harvest |   12830 Gil                          |
|                             |   Healing Water X 2                  |
| Dispatch/Recommended :      |   Insect Husk X 1                    |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Camoa                  |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 9           | Gain 50 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Gather as much fruit as you can in 4 rounds!
Law Forbidden : Harming the Weak
                Actions that harm a lower level unit are forbidden.

This is a harder mission, so bring your fastest units, and some monster
hunters. This is because you want to harvest as much fruit as you can in
4 turn. The starting monster is the first of your problems, there are many
more to join the battle, regardless of how many you kill. 

You need to gather the fruit, which is done by standing next to a fruit
tree, the one with red dots on it, and using the special command of 
gather when you are there. You need to have some monster hunters for this
mission, as well as healers. 

You are going to be overwhelmed by enemy units, and they aren't going
to bash lightly since they are going to level at you level. The average
level of your clan will be the average level of the enemy monsters. That
is the reason for the Hunters and the Healers. 

You need to wait out the 4 turns in this mission to complete it. Thank
God. This was a pain to finish. Even if you gather all the fruit, you
need to wait out the 4 rounds. It is possible to gather them all as well.
You will get a bonus for gathering, and the more you get, the better. For
all, you get some really good loot. I got a Crusader Tonic, so I assume it
is random.

--==Mission C1-15 ~ The Bangaa Brotherhood==--

"Mocedad's the name, leader of the Bangaa Brotherhood. We're looking to get
 our hands on a fire stone and a piece of zinconium.

 If anyone happens on any they'd be willing to part with, they can find
 us camped along the highroad in the Bisga Greenlands for a time.

 Mocedad, Bangaa Brotherhood"

 -------------------------------------------------------------------- 
|    The Bangaa Brotherhood   | Rank: 19 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Delivery                |
|      Fire Stone X 1         | Reward :                             |
|      Zinconium X 1          |   2020 Gil                           |
|                             |   Sweet Sap X 5                      |
| Dispatch/Recommended :      |   Rat Pelt X 1                       |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 11          |                                      |
|  Aptitude     : 0           | Destination : The Bisga Greenlands   |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 0           | Gain 38 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Like the Nu Mou Nobles, all you need to do is to get your little items, 
head to the site and deliver the goods. Wow, that Mocedad is a really
weird person, but he does give you the unlock of Cannoneer for the
Bangaa.

Also, again, look at the Seeq. Are they bashing a rock?

--==Mission C1-16 ~ It's the Thought==--

"I've been thinking of getting a gift for my employer. A little treat of 
 sorts-but something healthy. They saw succulent fruit has a number of 
 benefits. But not too many, I hope. If he were any healthier, he would 
 work me to death!

 Tagore, Aspiring Apprentice"

 --------------------------------------------------------------------
|       It's a Thought        | Rank : 7 | Fee : 200 Gil | Days : 4  |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Delivery                |
|      Succulent Fruit        | Reward :                             |
|      --                     |   1120 Gil                           |
|                             |   Fire Stone X 5                     |
| Dispatch/Recommended :      |   Whisperweed X 1                    |
|      --                     |   Gun Gear X 2                       |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 7           |                                      |
|  Aptitude     : 0           | Destination : Graszton               |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 0           | Gain 14 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Either dispatch a clan member out or head to Graszton to finish this. You
can easily get one from the Gilmunto mission which you should have done
by now. If not, just wait a bit, there are plenty out there.

**************
**SECTION C2**
**************

--==Mission C2-01 ~ Ruinous Traps==--

"I was sent to remove some old traps, but the local monsters had other 
 ideas. They're very territorial, and don't welcome "interlopers." I was 
 lucky to escape with my life, and I have no intention of going back! It
 should be enough to destroy the traps - will you go in my place?

 Esther, New Hire"

 -------------------------------------------------------------------- 
|        Ruinous Traps        | Rank: 46 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
| Quest: A Fatal Mistake      |   9450 Gil                           |
|                             |   Windslicer Pinion X 2              |
| Dispatch/Recommended :      |   --                                 |
|      Ranger                 |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 33          |                                      |
|  Aptitude     : 0           | Destination : The Ruins of Delgantua |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 33          | Gain 92 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Uphold the Law and Destroy all Traps!
Law Forbidden : Attack
                Attacking is Forbidden

Well, attacking might be forbidden, but something isn't. Reactions abilities
are not forbidden, and your own abilities are not forbidden. Attack means 
normal attacks, normal melee or ranged attacks, but not abilities that you
may possess. 

There is a Tonberry King. He is the main threat here, he is the biggest
powerhouse here with his annoying abilities, and they will hurt if you don't
take him out. The Baknamys and the Luchorpan by not don't really need me
explaining how to take them out, they are quite easy to take out since they
don't have much power to start off with.

You need to destroy the traps to win this mission, the monsters are just a
nice distraction. There are 4 different traps, but what you want to save
till the end or have a unit to attack next are the purple traps. Those are
charm traps, so you really don't want to be stepping on those without some
backup. 

--==Mission C2-02 ~ Komodo Search==--

"There was an ... incident the other day while I was out making a delivery,
 and the load of potions I was meant to deliver ended up scattered along
 the ground. Will you help me collect them?

 Oh, and ... let's keep this between you and me. The fewer people that know
 about this, the better. 

 Trader for a certain potion manufactory"

 -------------------------------------------------------------------- 
|       Komodo Search         | Rank: 20 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Item Recovery           |
|      --                     | Reward :                             |
| Quest : Komodo Departure    |   3660 Gil                           |
|                             |   Silk Thread X 2                    |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 9           |                                      |
|  Aptitude     : 0           | Destination : The Galerria Deep      |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 0           | Gain 40 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Gather all the Potions!
Law Forbidden : Restoring HP
                Actions that restore HP are forbidden.

You are facing 2 Ice Drakes, 2 Blue Flans and a Wendigo. These are powerful
enemies, but guess what, they are also monsters, making the choice of your
weapons very simple, Hunters and Sidewinder, as well as their magick 
weaknesses.

You want to take down the Wendigo first because that is the strongest in
terms of attack power. The Ice Drakes and the Flans are both powerful with
their ice attacks. You need to prepare yourself against this, so you
need to bring in some Fire and Thunder Magick. Fire is good against the
Ice Flans and the Ice Drakes, but Thunder is good against the Wendigo.

Your job here, however, is to grab the sparkling spark that indicates the
potion and you need to get all of them to finish this mission. And make
sure that little wimpy trader doesn't get killed, just ensure that as well,
as simply as he is.

You even get a little prize for helping out this little crybaby in this
mission. I got a nice Wyrmtwig.

--==Mission C2-03 ~ Komodo Arrival==--

"Finally! We've arrived in Moorabella! I've done it, Celestine! Except ... now
 there 's a problem. Can someone come and help me, please?

 Komodo Trader"

 -------------------------------------------------------------------- 
|       Komodo Arrival        | Rank: 25 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Investigation           |
|      --                     | Reward :                             |
| Quest : Komodo Search       |   3330 Gil                           |
|                             |   Holy Stone X 3                     |
| Dispatch/Recommended :      |   Yellow Liquid X 3                  |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 13          |                                      |
|  Aptitude     : 13          | Destination : Moorabella             |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 0           | Gain 50 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all Foes!
Law Forbidden : Targeting all Units
                Actions targeting all units are forbidden.

Urban street fighting! There is a Moggle Black Mage with Blizzard and 
Blizzara, with Geomancy, which makes him a prime target. A Geomancer
with a lot of Geomancy skills, a Time Mage with some evil time magick
against you with Slow and Time, as well as a Lore skill.

The Illusionist can only use Freezeblink, which effects all your units,
hence target all. And the Viera archer has some rather annoying debuffs,
Charm and Blind. You need to kill the Black Mage and the Illusionist
first of all, they will be a serious threat. The Viera Archer and the
Geomancer is next because they are the next dangerous, while the Time
Mage is further back and harder to hit.

The Trader is still weak, so make sure that you bring a healer to ensure
that your units as well as him survive the battle. One thing you also
need here is some range units to blast the enemy to the next century.
Offensive Magick Units are rather pointless since the enemy has rather
high resistance to fight with, so you need sheer brute force unfortunately.

--==Mission C2-04 ~ Shipping Out==--

"We're up to our ears in shipping orders. IUt's getting so bad, I've
 even thought about taking on baknamy! As it is, the freight keeps 
 piling up, and we don't have enough hands to keep it moving. If you
 aren't afraid of a little hard work, we've got a job for you."

 --------------------------------------------------------------------
|        Shipping Out         | Rank: 11 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Delivery                |
|      --                     | Reward :                             |
|      --                     |   700 Gil                            |
|                             |   Recall Grass X 2                   |
| Dispatch/Recommended :      |   Wool X 1                           |
|      --                     |   Velvet X 2                         |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 7           |                                      |
|  Aptitude     : 0           | Destination : Targ Wood, Graszton    |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 0           | Gain 22 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

A simply mission, all you need to do is to head to Targ Wood, take the
package, and take it all the way to Graszton. Simply and you get some
good loot. You need to take that spruce wood a short distance. Easy.

--==Mission C2-05 ~ Komodo Departure==--

"I have to deliver some merchandise, and the road promises to be treacherous.
 Guards needed! 

 Pay: 2200 Gil
 
 The successful applicant will have confidence in their sword arm, be 
 passionate about their work, and love to quaff potions.

 Komodo Potions"

 -------------------------------------------------------------------- 
|      Komodo Departure       | Rank: 16 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Escort                  |
|      --                     | Reward :                             |
|      --                     |   2200 Gil                           |
|                             |   Zodiac Ore X 5                     |
| Dispatch/Recommended :      |   Cruzle Brass X 3                   |
|      Defender               |   Rabbit Tail X 1                    |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 7           |                                      |
|  Aptitude     : 0           | Destination : The Bisga Greenlands   |
|  Teamwork     : 7           | Members : 6                          |
|  Adaptability : 0           | Gain 32 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Protect the Komodo Trader and Defeat all Foes!
Law Forbidden : Targeting an Area
                Actions targeting two or more tiles are forbidden.

This mission is going to be tough. No magick users are basically allowed
to fight, since their attacks will violate the law. That means your
ranged units are going to deal most of the damage.

This guy is basically an idiot. Drinking all the extra potions for no
good reason. WTF, what is this guy. I really hate him, and I'd rather 
kill him for it. The problem is, you are on the ground, they are above,
and there are traps all over the place. You best method of action is
going up, smashing the Archer and the Gunner hiding there, and swoop
down, while your ground for takes the ground route.

You want to defend, if possible. This is because the ground is trap
laden, and it is easier to defend, well, against the 2 Warriors and the
Mog Knight anyway. Don't even think about the trader actually doing
anything. Just because he is a soldier, doesn't mean is has the guts
to do anything, he is like Dayvis, sit around, do nothing. 

You are going to need a fair armount of Phoenix downs here, to save
your troops and that stupid Trader with your potions. Magick being
restricted here is seriously annoying. The Gunner is going to stay
up there and shoot you, so shoot back with archers and your single
tile abilities. The Moogle Knight has the Mog Lance, which is just
like Air Render, and more dangerous. 

--==Mission C2-06 ~ The Forests of Loar==--

"-Annual Wayfarer's Expedition!-

 Visit all the below areas within 6 days and receive a stamp on your 
 wayfarer's log to win valuable prizes. 

 Marsa Wayfarers Association

 List of Destinations:

 - Targ Wood
 - The Bisga Greenlands
 - Zedlei Forest"

 -------------------------------------------------------------------- 
|     The Forests of Loar     | Rank: 15 | Fee : 200 Gil | Days : 6  |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Meet Objectives         |
|      --                     | Reward :                             |
|      --                     |   1750 Gil                           |
|                             |   Faerie Wing X 3                    |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Targ, Bisga, Zedlei    |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 9           | Gain 30 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

All you need to do is to head to the Locations listed on the quest list,
Targ Wood, Bisga Greenlands and Zedlei Forest. Ran out of room on my
Quest Box. Head to each of the locations, go to each of the markets, and
there is it, complete. Best to take up this mission in either Camoa or
Targ Wood, since the days are limited. All you get is a clan note for your
Primer. Wow, I did it for the Gil to be honest.

--==Mission C2-07 ~ The Lands of Loar==--

"-Annual Wayfarer's Expedition!-

 Visit all the below areas within 5 days and receive a stamp on your 
 wayfarer's log to win valuable prizes.

 Marsa Wayfarers Association

 List of Destination:

 - Baptiste Hill
 - The Bisga Greenlands
 - The Aldanna Range"

 -------------------------------------------------------------------- 
|      The Lands of Loar      | Rank: 16 | Fee : 300 Gil | Days : 5  |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Meet Objectives         |
|      --                     | Reward :                             |
| Quest: The Forests of Loar  |   1750 Gil                           |
|                             |   Fire Stone X 2                     |
| Dispatch/Recommended :      |   Mape Wood X 1                      |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination :Baptiste, Bisga, Aldanna|
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 11          | Gain 32 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

This is easier than the last mission, because all you need to do is to
head to the locations and walk into the exclaimation mark. It can be
done within 4 days since all the points, Baptiste, Bisga and Aldanna
are right next to each other. Simple, and you get another Wayfarer's
Log, Brown this time.

--==Mission C2-08 ~ The Towns of Loar==--

"-Annual Wayfarer's Expedition!-

 Visit all the below areas within 7 days and receive a stamp in your
 wayfarer's log to win valuable prizes!

 Marsa Wayfarers Association

 List of Destinations:

 - Camoa
 - Graszton
 - Moorabella

 -------------------------------------------------------------------- 
|      The Towns of Loar      | Rank: 17 | Fee : 300 Gil | Days : 7  |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Meet Objectives         |
|      --                     | Reward :                             |
| Quest: The Lands of Loar    |   1750 Gil                           |
|                             |   Large Feather X 1                  |
| Dispatch/Recommended :      |   Small Feather X 1                  |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination: Camoa, Graszton, Morra'a|
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 15          | Gain 34 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

You start this one by heading to the cities in an orderly fashion. 
Start in either Moorabella and then head to Camoa, and then Graszton or
you can go reverse. Either way, Moorabella and Graszton are the beginning
and end points, while Camoa is always the middle stop. 

--==Mission C2-09 ~ The Genuine Article==--

"Even among wares as fine as Galmia Pepe's there are distinctions. Of late,
 a large number of counterfeit De'vine Ribbons - one of our finest prodicts - 
 have made their way to market.

 The counterfeiters are trying to pass off ribbons from the cassie varient 
 of malboro - a vastly inferior specimen. We must act quickly if we are
 to protect the reputation of our house. Look into the matter with all 
 haste.

 Galmia Pepe, Office of Quality Assurance"

 -------------------------------------------------------------------- 
|     The Genuine Article     | Rank: 17 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
|      --                     |   2170 Gil                           |
|                             |   Moon Bloom X 2                     |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Graszton               |
|  Teamwork     : 9           | Members : 6                          |
|  Adaptability : 9           | Gain 34 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all Foes!
Law Forbidden : Buffs
                Buffs are forbidden.

Why do these laws suck? Anyway, you need to fight 4 thieves in this mission
here. The biggest threat to you is going to be the head thief, the one
with dual wield. The moogle thief has a ranged attack in Moogle Lance. But
all four thieves can do something that you would expect from a thief, actually
stealing items off you. That's the part you need to worry about.

There isn't a game plan here, but you want that Moggle Thief out of the way
so you can pummel them easily with your melee and ranged units. Make sure
that you don't decide to make any buffs on your units, cause there is a law
against that. 

Just defeat them as they come along, and they will slowly get to your troops.
Defeat them, gang up on them easy. Remember, you have 6 members here against
4 lowly thieves. 

--==Mission C2-10 ~ The Root of the Problem==--

"The counterfeiters recently remanded to our custody have divulged the source
 of the fake De'vine Ribbons. We'll find no lasting solution to the problem
 until we've stopped it at the source. Please follow up on this information
 and take such action as you deem appropriate.

 Galmia Pepe, Office of Administration"

 -------------------------------------------------------------------- 
|   The Root of the Problem   | Rank: 21 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
| Quest : The Genuine Article |   2980 Gil                           |
|                             |   Black Thread X 2                   |
| Dispatch/Recommended :      |   Battlewyrm Carapace X 5            |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : The Galerria Deep      |
|  Teamwork     : 11          | Members : 6                          |
|  Adaptability : 11          | Gain 42 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all Foes!
Law Forbidden : >100 Damage
                Dealing >100 damage is forbidden.

Unless you seriously overlevel the enemy, the law can be ignored. Hope that
you don't deal normally >60 and get a critical, that will definitely deal
more than 100 damage and you'll be stuffed. Stick to abilities to avoid
that little sticky situation.

Ok, there is a Ninja, Thief, Fighter, Viking, White Monk and another Thief,
of the Moogle or Pom-Pom variety. They don't really have packing firepower
that can wipe out your team, but it is now a fair fight. But you still
have the height advantage here, so make sure that works in your favour.

The biggest threat is the white monk, with his render skills and all, that
is your biggest concern. The Ninja has Veils and the Viking has some Magick
skills, but overall, the enemy isn't that tough. Just hope you don't get
any criticals.

--==Mission C2-11 ~ The Whole Truth==--

"We've exhausted our supply of materials needed to make De'vine Ribbons,
 and we need someone to bring in the latest harvest."

 -------------------------------------------------------------------- 
|       The Whole Truth       | Rank: 22 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
| Quest : The Root of the     |   3430 Gil                           |
|         Problem             |   Pearl Moss X 3                     |
| Dispatch/Recommended :      |   Prime Pelt X 1                     |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Zedlei Forest          |
|  Teamwork     : 13          | Members : 6                          |
|  Adaptability : 13          | Gain 44 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all Foes!
Law Forbidden : Buffs and Debuffs
                Buffs and Debuffs are forbidden.

Holy crap, you are facing six ugly Cassies, the real ugly, girly version
of the Malboro. Also, you have a tough law, no buffs or debuffs. There 
goes my favourite version of debuffs, DOOM! Anyway, if you have the
Sidewinder power, this is the perfect time to bring it out to fire at
will on the enemy.

It really doesn't matter which Malboro to target, you want to take them
out as they come towards you. The problem with facing these foes is that
they have a different set of skills compared to normal Malboros, for instance,
they have their Honeyed Breath and their Cloying Breath, which can seriously
debuff your units.

2 of them should have Love Song, which basically is a healer for their own
Malboros. Sindwinder and Hunters will have an easy mission here, as well
as Bishops and other users of Wind attribute attacks. Charm will seriously
be annoying, so bash your own troops or use Esuna to make sure they stay
on your side, not on the enemy's side.

Love Song serious hampers that you can do since they constantly use it,
while Honeyed Breath has a 100% hit rate, which is seriously annoying, as
does Cloying Breath, which pretty much slows and sleeps your units. Not
cool at all.

--==Mission C2-12 ~ Chita on Weapons - Adepts==--

"Ngaaa!

 I teach the youths one thing, they forget ten others! Teach 'em to focus,
 and then they can't focus on anything else.

 Nothing for it but to keep teaching 'em what I can. If it means breaking
 every bad habit they have one by one, so be it!

 Chita, Chita's Weaponers"

 -------------------------------------------------------------------- 
|  Chita on Weapons - Adepts  | Rank: 39 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Meet Objectives         |
| Quest : Chita on Weapons -  | Reward :                             |
|         Novices             |   5900 Gil                           |
|                             |   Beastlord Horn X 3                 |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : The Rupie Mountains    |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 20          | Gain 78 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Speed Battle vs Chita's Weaponers
Law Forbidden : Bludgeoning Weapons
                Attacks with rods, staves, poles, kunckles, hammers, and
                maces are forbidden.

Another speed battle, and this time, you are fighting the boss of headless
units, the Golem. Too bad he doesn't look like the boulder that he is 
meant to look like, or even made of rock. Anyway, lets begin. 

The Golem is weak to wind damage, so you can easily Shining Air the little
Golem down to the ground. Sidewinder can also help you here. Remember that
this is a speed battle, so hinder the other team so that you are sure that
you get the kill, or heal the golem to ensure that the other team cannot
kill it, and only wound it, making it easier for you to finish this
mission. 

Remember, the other team here consists of two Warriors, Chita, a Gladiator
and thats it. You have them outnumbered, and if you take them on, they will
have a poorer speed growth than you, so you get to move first. Remember, they
are melee units, so if you have some strong tankers, you can block off the
surrounding spots around the Golem. 

--==Mission C2-15 ~ Chita on Weapons - Novices==--

"Ngaaa!

 The youth these days can't wield a weapon to save their lives!

 ... Feh! Nothing for it but to teach 'em myself. 

 Chita, Chita's Weaponers"

 -------------------------------------------------------------------- 
|  Chita on Weapons- Novices  | Rank: 33 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Meet Objectives         |
|      --                     | Reward :                             |
|      --                     |   4920 Gil                           |
|                             |   Damascus X 4                       |
| Dispatch/Recommended :      |   Coral Fragments X 3                |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : The Galerria Deep      |
|  Teamwork     : 0           | Members : 4                          |
|  Adaptability : 13          | Gain 66 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Speed Battle vs. Chita's Weaponers
Law Forbidden : Ranged Weapons
                Attack with bows, greatbows, guns, hand-cannons, and cards
                are forbidden.

You are facing a Deathscythe here, and he isn't all that powerful, and 
again, this is a speed battle. This is an easy mission of you have a 
unit with Item Lore. 

Anyway, the Deathscythe is undead, so have a user with Item Lore use a
X Potion on the mark to deal 400 damage, which will pretty much kill it.
This makes sure that you win and don't suffer too much.

Remember, this is a speed battle, so when the mark is on HP critical, heal
the mark if you think that the guests is about to kill it, or kill the 
Weaponers if they are getting too close to the enemy. Easy mission, gang
up and win. 

--==Mission C2-16 ~ Kupoppy Flower==--

"The time has come, kupo, to propose to the one I love! Oh, she's very 
 cultured and ladylike, so I must be a gentleman, kupo.

 I've heard that eating the kupoppy flower makes one more refined and 
 elegant, kupo! Could you get one for me?
 
 Kolulu, Moogle in love"

 -------------------------------------------------------------------- 
|       Kupoppy Flower        | Rank: 25 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Item Recovery           |
|      --                     | Reward :                             |
|      --                     |   3400 Gil                           |
|                             |   Tarkov Crystal X 6                 |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 11          |                                      |
|  Aptitude     : 0           | Destination : The Rupie Mountains    |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 0           | Gain 46 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Find a Kupoppy Flower!
Law Forbidden : Knockback
                Actions that knock the target back are forbidden.

Guess the monsters aren't glad that you are to search for a nice single
flower. There are 2 Wolves, 2 Werewolves and a Worgen. They aren't really
powerful at all, but they aren't meant to be underestimated.

The Wolves can Immobilize your troops as well as Silence your magick
users, so they might want to be taken down quickly. The Worgen can summon
some allies to the fight, so if you don't want some more trouble, you can
take him out.

The Werewolves aren't anything special, they are really just brute force
rather than debuff central. You need to fight an uphill battle, literally, 
as well as facing and beating random traps on the map. You might want to
consider magick users because of the massive height difference and fighters
to have an old fashioned melee beatdown.

You need to find that flower, and it is completely random where it is, so
good luck finding it. Remember, the flower, and not the enemies are the 
objective that you need to complete, so look for it. Its in one of the nice
shimmering sparkles that are on the map. 

**************
**SECTION C3**
**************

--==Mission C3-01 ~ Mountain Watch==--

STORYLINE MISSION

--==Mission C3-03 ~ Speed Battle, Kupo!==--

"We're looking for a clan to face us in a fearsome speed battle, kupo! We'll
 find a suitably vicious beast - all you need do is arrive at the appointed 
 place. To battle, kupo!

 Scarface, Lord of the Speed Battle"

 -------------------------------------------------------------------- 
|     Speed Battle, Kupo!     | Rank: 22 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Meet Objectives         |
|      --                     | Reward :                             |
|      --                     |   12830 Gil                          |
|                             |   Giant's Tanned Hide X 5            |
| Dispatch/Recommended :      |   Tanned Tyrant Hide X 5             |
|      Templar                |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : The Galerria Deep      |
|  Teamwork     : 20          | Members : 4                          |
|  Adaptability : 20          | Gain 44 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Speed Battle vs Scarface
Law Forbidden : Not Moving
                Each unit must move at least 1 tile before ending its
                turn.

It seems that the mark you are going to face is different for each player,
and the setup of the other team is different as well. There is going to be
2 Baknamy regardless of the mark, and there are traps as well.

If you want to win, and the enemy has the next turn whilst the mark is on low
health, heal the mark to deny the enemy the chance of victory. Whilst it
will not help your effort, you want to win this mission. Also, another cheap
tactic to use in speed battles is when you are left with the mark and the
other team, kill the units in the other team to deny them the chance of
winning.

If you are lucky, the other team will be too busy taking down the enemy
Baknamy in this mission since they are going to be close to one. You should
ignore yours and taken down the enemy mark instead. The enemy will outlevel
you easily, they are leveled at 30, but this is because it is an 8 against
3 fight here, which really isn't fair.

And the reward is seriously good. Look at that gil counter.

--==Mission C3-04 ~ For My Love==--

"The most charming man visits my shop each morning. I think he's interested
 in me, and I want to bake him a special cookie to show him how I feel. Please
 bring me a bat tail so I can bake him a treat he'll never forget!

 Mille, Love-Struck Maiden"

 -------------------------------------------------------------------- 
|         For My Love         | Rank: 16 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Delivery                |
|      Bat Tail X 1           | Reward :                             |
|      --                     |   2140 Gil                           |
|                             |   Gurnat X 3                         |
| Dispatch/Recommended :      |   Gimble Stalk X 2                   |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 13          |                                      |
|  Aptitude     : 0           | Destination : Moorabella             |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 0           | Gain 32 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

I swear that lady is really a witch in disguise. Who else would want to 
give something a bat tail in it unless it is poisonous or a nasty love
potion of some kind? Anyway, deliver the bat tail and lets stay away from 
this witch. 

--==Mission C3-05 ~ Monster Poaching==--

"Saw some suspicious fellows the other day, fragging this little monster
 off somewhere ... I wonder if it weren't on o' them endangered monsters?!

 A Carm Mercentile fella was only telling me about 'em the other day. Made
 a donation right there and then, I did! Anyway, that little monster I saw
 matched the description of one of 'em! Maybe someone could go and help?

 A Passerby"

 -------------------------------------------------------------------- 
|      Monster Poaching       | Rank: 36 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Defeat Mark             |
|      --                     | Reward :                             |
| Quest: On the Rampage       |   2400 Gil                           |
|                             |   Mind Ceffyl X 3                    |
| Dispatch/Recommended :      |   --                                 |
|      Defender               |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Baptiste Hill          |
|  Teamwork     : 13          | Members : 6                          |
|  Adaptability : 13          | Gain 72 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Protect the Cluckatrices and Defeat all Foes!
Law Forbidden : Piercing Weapons
                Attacks with Rapiers and Spears are Forbidden.

What an interesting mission. You need to make sure that those little 
birdies don't get sent off to Colonel Sanders, so make sure they don't 
die. Anyway, while you are facing 2 Hellhounds and a Beastmaster, read
the Quest Box carefully. Do not follow the objective blindly, all you
need to do is actually defeat the Beastmaster.

The Beastmaster has Control: Wolf, so the Hellhounds are his, but the 
Beastmaster also has Slow and Haste. The Hellhounds have Summon Pack,
Fangs, one has Chilling Blow, the other Fiery Blow. 

Rush in, defeat the Beastmaster and that will effectively end the 
mission. You might want to bring in a healer to make sure those nice
tender chickens don't get the chop. 

And the end makes the story even more confusing. What are those guys 
doing here? 

--==Mission C3-06 ~ Grounded!==--

STORYLINE MISSION

--==Mission C3-08 ~ Cleaning to Ordalia==--

"Looking for helpers to swab an airship.

 We haven't had the crew to properly clean her for some time now. It would 
 be a shame to put her out of service, si we'll have you cleaning her 
 mid-flight. Oh, and watch out for the rats.

 Jylland Airship Inspection Board"

 -------------------------------------------------------------------- 
|     Cleaning to Ordalia     | Rank: 22 | Fee : 400 Gil | Days : 4  |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
|      --                     |   180 Gil                            |
|                             |   Fine Wool X 1                      |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 1           | Destination : Moorabella             |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 0           | Gain 44 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Clean the airship within X rounds!
Law Forbidden : Fire
                Weapons and abilities that use fire are forbidden.

The rounds is based on some unknown factor, probably due to the difficulty
that you have set your game on. Or it could be on your level. The higher
the level, the stronger the enemy.

You are going to face some enemy Flan here, or a lot of Mimics on this
mission. You have a problem because you have a period of turns to get
to the other end of the ship since there is crap there as well. In this
mission, you need to ignore all the enemy units and get the ship as 
clean as possible. If you have a large amount of enemy units, run like
crazy.

The enemy will try to kill you, but their futile attempts to kill you will
be futile in a short amount of turns. To give you "more" turns, use either
the Tinker and Red Springs, or use Haste on your units to ensure that you
more fast.

Also increase speed or use jobs that increases movement to give faster
movement distance, or lower the load on your units to increase their
speed so they have more turns. 

--==Mission C3-09 ~ Stuck in the Muck==--

"Ever since my husband passed away, I've been having this recurring dream
 in which he tells me he wants to come home.

 My husband met his end in Tramdine Fens, but his wedding ring was never
 found. Perhaps this is why he cannot find his way? Someone, please recover
 it!

 Widow Maleen"

 -------------------------------------------------------------------- 
|      Stuck in the Muck      | Rank: 26 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Item Recovery           |
|      --                     | Reward :                             |
|      --                     |   4610 Gil                           |
|                             |   Mythril X 2                        |
| Dispatch/Recommended :      |   Spiral Incisor X 3                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 15          |                                      |
|  Aptitude     : 0           | Destination : Tramdine Fens          |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 0           | Gain 52 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Find the Lost Wedding Ring!
Law Forbidden : Ranged Weapons
                Attacks with bows, greatbows, guns, hand-cannons, and
                cards are forbidden.

You are going to fight 3 Chocobos, a Green, Brown and normal one, as well
as two Great Tortoises and a Spirte. Again, we have plenty of monsters, 
but, hunters and the like are out of the equation, we aren't allowed to
use ranged weapons.

The first one to take out is the Spirte, it can heal their troops and
make their troops faster with supportive time magick. Not nice when they
keep buffing their own troops. Take her own first, Spirtes are the most
annoying monster unit.

Next are the Turtles, they have a lot of HP, and they can dish out a 
fair amount of damage in response. Finally, the Chocobos, they really
can't do much. If you want, this is the perfect time to get a Chocobo
Knight and mount on a free Chocobo.

You are better off with magick users and your typical melee fighters.
Using a different, melee class with Hunting as the secondary set isn't
a bad idea, especially if it has high attack. Anyway, take the Sprite,
and then the turtles, and the rest of the monsters. 

Then, you have plenty of time to search for the wedding ring. If you
don't want to fight, you can easily just avoid all the fighting with quick
units to search all the sparkles for the wedding ring and then finishing
the battle. Honestly, I was expecting the Zombie of the husband to show
up. Shame, I like killing Zombies. 

--==Mission C3-10 ~ Poachers Spotted==--

"They took her away! They took Calea away! I'd been wounded in battle, and
 she went to the woods to pick herbs for a poultice, when she saw them - 
 she saw those endangered monster poachers doing a deal! That's why they took
 her!

 Someone, please help her in my place!

 Leeger, Warrior-in-Training"

 -------------------------------------------------------------------- 
|      Poachers Spotted       | Rank: 40 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
| Quest: Monster Poaching     |   7880 Gil                           |
|                             |   Kuraisle Boxwood X 2               |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : The Bisga Greenlands   |
|  Teamwork     : 18          | Members : 6                          |
|  Adaptability : 18          | Gain 80 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Go to Calea!
Law Forbidden : Harming the Weak
                Actions that harm a lower level unit are forbidden.

Well, the odds are, you are going to be overleveling the enemy here, so
what you really need to do is to reach Calea while avoiding the enemy
Floating Eyes. Note that you always need Luso and Cid in this battle, you
cannot remove them. 

There are 4 floating eyes that stand between you and your target that 
you need to reach. All of them have the same abilities, Supersonic Wave,
Death Dive and Gnaw. Two of them will have Counter and Concentration
while the other two will have Critical: Quicken and Reveal.

Use a decoy to take all the damage, but the odds are, the enemy is going 
to be using a lot of Supersonic Waves and sometimes Gnaw. If you have the
Floating Eyes blocking you, if you have a Gria, you can easily fly over
the enemy and save poor Calea. 

The mission will end with you end your turn next to Calea. Once you finish
the wait command, the game will end as one of your units examine to poor
downed Calea. Or does it?

A Seeq will bring in some friends, and you need to start an actual fight
with them. I knew that mission was far too easy to be true. 

Your Mission Objective : Defeat all Foes and keep them away from Calea!
Law Forbidden : Copycat
                Using the same action as the preceding unit is forbidden.

You use the same units as the units you used against the enemy Floating 
Eyes, but the health of your units will not be changed, so you should have
a White Mage with you. Damn, I only brought a White Mage as backup, I am in
some trouble.

The Lanista has Sword of Darkness, Sword of Light and Haunting Vision, and
Blink Counter. The Parivir uses Wind Slash, Iai Blow, Shimmering Blade and
Strike Back. The Seer uses Cura and Esuna, Star Cross and Wild Tornado.

The Master Monk has Pummel, Withering Strike, Lifebane and Cross-Counter.
The Arcanist uses Gravity, Lvl. 3 Dark, Lvl. 5 Haste and Lvl. ? Shadowflare.
And finally, the Assassin uses Shadowbind, Last Breath and Aphonia. 

You might want to take down the Assassin and the Parivir first, they are
probably the most dangerous of the enemy units. Take down the Seer and the
Lanista next, they might be useful to the enemy cause, and finally, take 
down the Arcanist and the Master Monk. You will lose if an enemy unit ends
their turn near to Calea, 3 tile radius. 

After this torture, you finally finish the mission, for real, and that would
be the end of that. Some guy called Horeme joins the fray after the battle
taking that Lanista away. We learn some more on Khamja from Cid, and as a 
nice spoiler...

*SPOILER*

Carm Mercantile is a front for Khamja. Wow. 

*END SPOILER*

I guess this saga isn't over yet. 

--==Mission C3-11 ~ Rumours Ahead==--

STORYLINE MISSION

--==Mission C3-13 ~ Kyrra, Dragoon==--

"There's trouble brewing in Targ Wood!

 Come across a young bangaa run afoul of a band of ne'er-do-wells. Thinking
 I'd be little good against so many, I ran, hoping to find some as might 
 defend him well and proper.

 Ksava, Woodcutter"

 -------------------------------------------------------------------- 
|       Kyrra, Dragoon        | Rank : 7 | Fee : 200 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Escort                  |
|      --                     | Reward :                             |
|      --                     |   690 Gil                            |
|                             |   Xergis Tin X 3                     |
| Dispatch/Recommended :      |   Wool X 1                           |
|      --                     |   Animal Bone X 3                    |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 4           |                                      |
|  Aptitude     : 0           | Destination : Targ Wood              |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 4           | Gain 14 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Protect Kyrra and defeat all Foes!
Law Forbidden : Targeting an Area
                Actions targeting two or more tiles are forbidden.

The law is going to make life hell for your mages, so your are going to 
have to go melee. Lucky, there are only 5 Bangaa to worry about there, and
they are on a low level, about 4 to 6, which makes them much easier. 

The hard part of this is that some units have the power of Air Render, and
that is a pretty strong attack to be reckoned with. Make sure the Monks with
Air Render are taken out first. Use the fences as a means to choke the enemy
to death.

Use your tank units to block the entrances, whilst your archers and support
units backup your fighters. There is also an item chest here as well, but
it is deep in enemy territory, and not worth risking a unit for it. They are
weak, so melee them to death. Don't forget that Kyrra can help you out by
dealing some damage with the spear and Jump ability.

Abd at the end of the mission, you get one extra bonus, the ability to use
the Dragoon Class. 

--==Mission C3-14 ~ Green Dominion==--

"There's talk of a strange group gathering in Targ Wood. They stand in a
 circle chanting of a "green dominion" and something they call a "Njrg". Look
 into this, and see what they're about

 Domis Streetears"

 --------------------------------------------------------------------
|       Green Dominion        | Rank : 2 | Fee : 100 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
|      --                     |   370 Gil                            |
|                             |   Xergis Tin X 4                     |
| Dispatch/Recommended :      |   Gikhet Lead X 3                    |
|      --                     |   Birch X 2                          |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Targ Wood              |
|  Teamwork     : 3           | Members : 6                          |
|  Adaptability : 3           | Gain 4 Clan Points                   |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all Foes!
Law Forbidden : Reaction Abilities
                Reaction Abilities are forbidden

There are several green mages that you need to take care of. The name of the
enemy, Miss Midori, which means Miss Green in Japanese, will signify that
little fact.

There are two chests. There is one to the north east of you, and there is a
pot behind the gathering circle of the green mages. This is a relatively 
easy mission. Only one of them has any magick, so target that one first for
the obvious reason. All the rest will run up to you and slap you. This is an
easy mission because the physical attacks all deal about 6 to 8 damage at
most, so have fun killing baby seals.

This is an important mission as well. You need this mission to unlock the
Green Mage class for your viera class.

--==Mission C3-15 ~ An Unseen Foe==--

"Illegal monster gambling has been going on in Graszton, right on Baron 
 Beltorey's doorstep. It is my belief that this has something to do with 
 the poaching of endangered monsters which we hear so much about of late. If
 you know anything, please tell me.

 Anrias, Reporter of the Truth"

 -------------------------------------------------------------------- 
|       An Unseen Foe         | Rank: 50 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Investigation           |
|      --                     | Reward :                             |
| Quest: Poachers Spotted     |   7880 Gil                           |
|                             |   Waterwyrd Crystal X 1              |
| Dispatch/Recommended :      |   --                                 |
|      Defender               |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Graszton               |
|  Teamwork     : 22          | Members : 4                          |
|  Adaptability : 22          | Gain 99 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Protect the 'trices and defeat all foes!
Law Forbidden : Dealing < 20 Damage
                Dealing < 20 Damage is forbidden.

How the hell did they get a massive bird into a pub? Anyway, it doesn't
really matter, PUB FIGHT! Anyway, you fight 3 units, but the reason this
is hard is that you need to protect the trice's especially the Cluckatrice
which only has 200+ health, and a single hit does about 100+. 

You are facing three enemy units here, a Viking with Thunder, Pickpocket
and Strong-arm. The Soldier has Mug Gil and Provoke and finally, the Black
mage has Fira, Blizzara and Thundara, but tends to bash people with his
rod rather than fight. All have Critical: Berserk, and they have either a 
Defence, Attack or Resistance Up.

The problem here is not the enemy, they are pathetic to be honest. The
problem is that you need to defend the birds and the odds are, the enemy
will try to kill the Cluckatrice, which is weak. This is why you need
either high movement or long ranged units, such as Fusiliers to disable
their attacks with Disable, Stop, Immobolize, or something along those
lines. 

The best way to counter them, if you cannot disable them is to lure the
AI to attack you rather than the units you are meant to defend. Let them
back attack you, because it might hurt, but in the end, it is better than
losing the mission. And as a side note, this is the end of the Carm 
Mercantile Saga. 

--==Mission C3-16 ~ Sleepless Nights==--

STORYLINE MISSION

**************
**SECTION C4**
**************

--==Mission C4-01 ~ Veis, Assassin==--

"I am Veis, a warrior pilgrim traveling the world and taking such widsom as
 she will give.

 I have come to Jylland to train for a time with House Bowen, a hunter clan
 of some renown. I request a guide to show me to them.

 Seeker Veis, Assassin"

 --------------------------------------------------------------------
|       Veis, Assassin        | Rank: 13 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Meet Objectives         |
|      --                     | Reward :                             |
|      --                     |   2280 Gil                           |
|                             |   Bomb Shell X 2                     |
| Dispatch/Recommended :      |   Giant Feather X 1                  |
|      --                     |   Fire Stone X 3                     |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 8           |                                      |
|  Aptitude     : 0           | Destination : The Rupie Mountains    |
|  Teamwork     : 0           | Members : 4                          |
|  Adaptability : 8           | Gain 26 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Speed Battle vs House Bowen
Law Forbidden : Actions by Moogles
                Moogles may only move and perform basic attacks

You are going to take down the Malboro King, and that massive piece of 
crap is going to be hard to take down. Your job here is to land the 
finishing blow to that king. If you can, see if you can steal that little
orb off the King before you kill it. 

The Malboro is easy, but if you want to make sure you are first, take 
down the House Bowen troops because they have a chance to strike. Their
units are strong, but they will help weaken them for you. Don't forget to
look in that chest.

The important thing is that you get the last strike at the Malboro King,
and that will end the mission for the time being. You also get access to
the Assassin Skill since Veis is rather grateful. 

--==Mission C4-02 ~ To Be a Fighter==--

"Who will you find at the front line of any army worth its salt? Fighters,
 and plenty of 'em.

 Prove yourself worthy. Best us in combat, and we'll teach you the ways of the
 sword and fist.

 Jeroge, Mailed Fist Regular"

 --------------------------------------------------------------------
|       To Be a Fighter       | Rank: 14 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
|      --                     |   1600 Gil                           |
|                             |   Tiger Hide X 3                     |
| Dispatch/Recommended :      |   Peppergrass X 1                    |
|      --                     |   Ice Stone X 5                      |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Moorabella             |
|  Teamwork     : 8           | Members : 6                          |
|  Adaptability : 8           | Gain 28 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all Foes!
Law Forbidden : Restoring MP
                Actions that restore MP are forbidden.

There are 3 fighters here that you need to take care of, one with Air
Render, which is powerful to say the least, and 1 with Bonecrusher, which
is a stronger version of Counter. With the 3 fighters, you have 1 Soldier,
1 Thief and a Bangaa Warrior to contend with. They have a decent level, and
that won't be easy. 

There are also traps, so less movement is advisible. Let the come to
you and hope they sit on some traps on the way in. They might have the
high ground, but you are the defenders, and that is the easier job. Also
remember that the other side don't have any healers, and you should have
some on your side. They don't have magick either, making it harder for
them.

To win, hold the area where you start the mission and let them come to
you. There are several traps that halve the health, so let the enemy
step on these. This allows for your fighters to take the front, and the
mages and archers at the back. Beware of grouping your units, one of the
fighters have Aurablast, and that is a pretty powerful area spell.

With the Chokepoint letting you win rather easily, you should win this
battle and you will get the Fighter unlock.

--==Mission C4-05 ~ Popocho's Chocobos==--

"Kupo! My precious chocobos have all run off! Every last one of them! It
 looks like they've headed for the mountains in the Aldanna Range. I need
 someone to ifnd them before the monsters do, kupo!

 Popocho, Chocobo Knight"

 -------------------------------------------------------------------- 
|      Popocho's Chocobo      | Rank: 27 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Escort                  |
|      --                     | Reward :                             |
|      --                     |   4360 Gil                           |
|                             |   Blood-Darkened Bone X 4            |
| Dispatch/Recommended :      |   Adamantite X 3                     |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 13          |                                      |
|  Aptitude     : 0           | Destination : The Aldanna Range X 3  |
|  Teamwork     : 13          | Members : 4 X 3                      |
|  Adaptability : 0           | Gain 54 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Protect the Chocobo and Defeat all Foes!
Law Forbidden : > 50 Damage
                Dealing > 50 Damage is forbidden.

This is a three stage battle, as you will see when you finally get to the
Aldanna Range. This is going to be a long mission.

The first round, you are facing two werewolves, a worgen and zaghnal, the
stronger form of the Werewolf. If you plan to save that little Chocobo, you
need to break the law. Or, have an ultra fast moving healer. 

You need to take down all the enemy units around the Chocobo. Odds are, 
that bird seriously is a bird brain, and rather than trying to survive,
it will try to die by attack the enemy units around it. Unless you have a
fair amount of debuffs to slow down the enemy, or an ultra fast healer
that can run up and support the Chocobo, you need to break the law.

You start right behind the Zaghnal, take him out while sending the other
units to form a perimeter around the Chocobo because it that little bird
dies, so does your mission. The law rewards are not going to be all that
important at this point in the game, weaker weapons and some items and
loot. 

The law is something to be obeyed to the point where you think it is
practical. If you can't make the enemy stop moving or have a nice healer
to protect the chocobo, breaking the law to quickly kill the enemy units
is your only option. The best move is to use Hunters to hunt them down
and Wind attacks. Shining Air really does shine here.

Round 2

Your Mission Objective : Protect the Chocobos and Defeat all Foes!
Law Forbidden : Actions by Moogles
                Moogles may only move and perform basic attacks.

Make sure that your Moogles sit out of this one, you don't need to break
this law unnecessarily. Since there are 4 enemy units and you only have
4 units, you need to bring Magick and Ranged units because that would
be the best way to do things.

Again, with the enemy units you are facing, Magick User and Hunters are
the best choices that you have. Each chocobo has a Wendigo and an Ice
Flan attacking it. You can either split your force into two and take
them on, but that could lead to insufficient attack power, or taken them
all on at once with 4 units, but that leads to one chocobo uncovered.

The best solution is that you have a ranged healer, probably a Cannoneer
with the Potion Shell ability, to fire potions at a distance, and that 
would be mighty handy in this mission. Anyway, figure out a quick and
effective tactic, and make it work. 

My suggestion is to have two ranged units in two groups of 2. Each will
target the enemy Wendigo first, because the stupid Chocobo is more likely
than not to attack the Wendigo, for about 40 damage, and thanks to 
Bonecrusher, take about 140-160 in return. The Wendigo needs to be the
first to go.

The Flan isn't as big a problem. It only deals about 60 damage to the
Chocobo with its Blizzard attack, so it is best for the Wendigo to go
down first. Their defence isn't all that great, so ranged physical 
attacks such as bows and melee units abilities are great here.

Round 3

Your Mission Objective : Protect Popocho and his Chocobos!
Law Forbidden : Actions by Humes
                Humes may only move and perform basic attacks.

I hope you have Gria hunters, they are going to be a powerful attack force
in his mission. Humes are more or less useless in this mission and you 
need all the attack power you can get on this mission. 

What you need to encounter is the Zahak, the mega Drake. Only holy attacks
are powerful against it, do use Holy or normal attacks to kill it. The
Ghost will need to be exorcised to ensure that it doesn't really return
or have a phoenix down on the tombstone.

Drakes are going to be annoying with Sleet, which has a chance to Doom your
unit, and that isn't all that great. However, you have a little firepower
on your side, your protected units are going to actually do something
besides trying to commit suicide.

Take down the Ghost first, and exorcise it before it has the chance to
summon some more friends into battle. Then the drakes, which have doom,
and finally the Demon Drake himself. When them down, the mission is over.

Popocho is so happy that you get the Chocobo Knight job for all your
Moogles. All you need to do is to find a HP Critical Chocobo and mount
it with the Chocobo Knight. But more on that later. 

--==Mission C4-06 ~ Of Kupos and Cannons==--

"Strange noises punctuate the night. There's naught but trees and the
 occasional abandoned well for many leagues, yet the din of "kupo"s 
 and firearms is quite overwhelming.

 I can scarcely focus, never mind study, and so I find myself turning to
 frivolous fictions. 

 Predictably, my schoolwork has begun to suffer and my very future is now
 in peril. Please find the cause of this nuisance and put a stop to it!

 Orposi, Sophomore (again)"

 -------------------------------------------------------------------- 
|     Of Kupos and Cannons    | Rank: 22 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Investigation           |
|      --                     | Reward :                             |
|      --                     |   2870 Gil                           |
|                             |   Tyrant Hide X 4                    |
| Dispatch/Recommended :      |   Alraune Drill X 2                  |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 11          |                                      |
|  Aptitude     : 11          | Destination : Camoa                  |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 0           | Gain 44 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Survive for 4 Rounds!
Law Forbidden : Debuffs
                Debuffs are forbidden.

You heard the Judge. You are going to be fighting Moogle Flintlocks, the
advanced form of the Fusilier. In fact, they look like the guards standing
outside Buckingham Palace in England all the time. 

Anyway, don't bother trying to kill them all, they just keep coming. You
need to survive for 4 rounds, so either beat their levels of about 22 or
you can use a fair amount of White Mages to keep your clan alive.

You can easily go and clean them up, they have pretty low resistance 
compared with their defence. However, the enemy takes time to prime their
weapons, it takes them one turn before they are able to use their
ballistic abilities. 

After this stupid mission, surviving cannon fire for about 4 rounds or
about 80 turns, you get the Flintlock job since the Moogles can't handle
the onslaught, even if you didn't attack.

--==Mission C4-07 ~ Instruments of Inspiration==--

"This is terrible! A tragedy! A travesty!

 My concertina is nowhere to be found! How can I possibly perform without
 it? I can't!

 I need someone to help me find it! Come with all haste!

 Mayhew, Prima Donna"

 -------------------------------------------------------------------- 
|  Instruments of Inspiration | Rank: 19 | Fee : 200 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Item Recovery           |
|      --                     | Reward :                             |
|      --                     |   2350 Gil                           |
|                             |   Hedychium Pollen X 4               |
| Dispatch/Recommended :      |   Leucojam X 3                       |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 11          |                                      |
|  Aptitude     : 0           | Destination : Moorabella             |
|  Teamwork     : 0           | Members : 4                          |
|  Adaptability : 0           | Gain 38 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Help Mayhew find her Concertina!
Law Forbidden : Copycat
                Using the same action as the preceding unit is forbidden

This is quite an annoying law, unless you have plenty of abilities that
your units can use, which means it a bit easier. Your main aim is to find
that missing item, which is hidden in the shiny sparkles, as all the
missing items are hidden in these sparkles.

There are 4 Monsters here, 2 Ice Drakes, 1 Lamia and a Bloody Orb. The
first one to be taken out is the Bloody Orb, since it can debuff you
and that could cause some problems. The Lamia and Ice Drake are both the
same, they can dish out damage, but cannot really kill you or anything
seriously like that. 

Don't worry about your allies. Two of them are on Lvl 1, the devotees,
and they will get hit and die pretty quick. The Raptor, Mayhew, is the
only strong one, and at a high level, possibly higher than your own, it
is pretty strong and can handle her own. Kill the monsters and look for 
the concertina, it is easier than just ignoring them, they will kill you
and that isn't what you want at all.

And there is a little bonus that isn't mentioned in the Job description,
you get the Raptor Job unlock for the Gria class. However, you can do this
job before it is even possible to get a Gria. Well, tough luck I guess.

--==Mission C4-08 ~ Loar Airships Grounded==--

"The skies along the shipping lanes to Loar have been teeming with 
 floating eyes. They've even infested the aerodrome. If something isn't
 done, they'll wreck the airships, and could even spill out into the
 town. Stop them before it's too late.

 Jaq, Airship Pilot"

 -------------------------------------------------------------------- 
|    Loar Airships Grounded   | Rank: 24 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
|      --                     |   3750 Gil                           |
|                             |   Earthwyrm Crystal X 2              |
| Dispatch/Recommended :      |   Bundle of Needles X 2              |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Moorabella             |
|  Teamwork     : 13          | Members : 6                          |
|  Adaptability : 13          | Gain 48 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all Foes!
Law Forbidden : Opportunity Commands
                Opportunity Commands are forbidden.

There are going to be 6 enemy units. There are 2 Floating Eyes, 2 Bloody
Orbs and 2 Ahrimans. Man, this is going to be a pain. The Ahrimans are
armed with Bewitching Glance and Demonic Gaze. The Floating Eyes are
using Gnaw, and one has Wave. And the Bloody Orbs are using Vampire and
Supersonic Wave.

The first enemy unit to take out is the Ahrimans. They are the most 
painful units when their glares and you need to constantly end your turn
without facing them. The next are the Bloody Orbs, it isn't because they
are strong, it is because that the Floating Eyes are weaker.

Holy attack this if you really need to, they aren't all that powerful, 
their levels are around 28 give or take. And no, you won't end up in
Fluorgis at the end of this battle. 

--==Mission C4-09 ~ Treasured Tomes==--

"I'm always seeking to broaden my collection of books, and with it, my
 knowledge.

 Should you come into the possession of the following volumes, please
 contact me. I promise to make it worth your while:

 - Urutan Annals
 - The Arnath Glyphs

 Otach, Scholar"

 -------------------------------------------------------------------- 
|       Treasured Tomes       | Rank: 18 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Delivery                |
|      Urutan Annals X 1      | Reward :                             |
|      The Arnath Glyphs X 1  |   2350 Gil                           |
|                             |   Quince X 4                         |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 18          |                                      |
|  Aptitude     : 0           | Destination : Aisenfield             |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 0           | Gain 36 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

An easy mission, you should have those items, if not, look at the bazaar
section and have a glance how to make those items. Simple mission, get 
the books, deliver the goods, and you get access to the Scholar job as
a little bonus.

WTF are those Seek doing? The Berserker looks like he is spinning the
Ranger around and around and around. Easy job unlock, no need for a 
battle.

--==Mission C4-10 ~ Sleight of Hand==--

"Tricksters by nade and trade are we - master of sleight of hand. Beat us
 at our own tricks and the tricks of the trickster trade are yours for the
 trick...er, taking!

 Glackta, Trickster Extraordinaire"

 -------------------------------------------------------------------- 
|       Sleight of Hand       | Rank: 23 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
|      --                     |   2790 Gil                           |
|                             |   Earth Sigil X 5                    |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Nazan Mines            |
|  Teamwork     : 15          | Members : 6                          |
|  Adaptability : 15          | Gain 46 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all Foes!
Law Forbidden : Receiving Buffs and Debuffs
                Receiving Buffs and Debuffs are forbidden. 

Well, unless you have some abilities that increase the resilience of your
units or have items such as Ribbons which make you immune to debuffs, you
are going to be breaking the law pretty quick since your enemy are going to
be Tricksters with a lot of debuffs to play with.

The Tricksters are quite a problem. Four of the tricksters have 2 skills
from their Sleight of Hand ability, and they have a choice of Snigger, 
Shadow of Doubt and Hypochondria. The leader of the team will have Charisma
and Traumatize instead, as well as Rend Speed. 

Well, there is pretty much no real way of following the law that is in the
least bit practical. All the resilience in the world could not prepare you
for that 1% chance of getting debuffed. Also, the odds that the enemy can
debuff you is quite high.

There isn't a point in targeting one trickster first, they are all the
same, but you might as well target the main one first since he has the 
better skills. After this battle, you get a nice new job, the Trickster
job. Now all your bangaa can be like Gambit. 

--==Mission C4-11 ~ Kidnapping!?==--

"I can't get word to Prima Donna, and I've tried everything! We've got a
 concert coming up, too ... Surely they haven't been kidnapped ... have
 they? Oh, gods, they have! Someone look into this, please!

 Manager, Prima Donna"

 -------------------------------------------------------------------- 
|         Kidnapping!?        | Rank: 30 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Investigation           |
|      --                     | Reward :                             |
| Quest: Instruments of       |   3030 Gil                           |
|        Inspiration          |   Prime Pelt X 3                     |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 20          |                                      |
|  Aptitude     : 20          | Destination : Fluorgis               |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 0           | Gain 60 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all foes before they enter the water!
Law Forbidden : Back Attack
                Attacking a unit from behind is forbidden.

You are actually going to fight Prima Donna, due to another miscommunication.
Seriously, why does everyone have to attack us because they don't listen
to what we have to say? Seriously, this isn't funny. The objective is that
you need to kill everyone, but you cannot let them touch the water, then you
lose. 

There are 6 enemy units here. The Raptor is armed with Soul Crush, the Fencer
is armed with Nighthawk as well as Earth Heal. The Spellblade is armed with 
Poison and Stun Blade, as well as Death Sickle. The Hunter is using Advice, 
with 4 Geomancer skills. And there are two devotees, who are useless.

All you need to do is to defeat all foes. The Hunter definitely needs to go
first, the power of the Geomancer skills will make your life a bit more 
difficult for you if you don't pay attention. The next one to go is probably
the Spellblade, because Death Sickle isn't a skill that you want to be 
experiencing. 

After that, the Raptor and Fencer need to go, because they are leveled with 
your clan. In fact, all the enemy units are leveled with your clans, but the
Devotees aren't, they are still on Level 1 and 2, which makes a 1 hit kill
pretty easy. This is use a copy and paste of the mission where you can fight
Prima Donna. Don't worry about the law, it isn't really a problem, because
you are going to be facing them head on.

--==Mission C4-13 ~ Banbanga!==--

"The Tri-Bangaa Temple welcomes novices seeking guidance in the martial arts.

 Handed down over many hundred years, the martial arts are considered by many
 the pinnacle of melee combat. Temper body and mind as we share with you the 
 secret of these arts.

 Monks of the Tri-Bangaa Temple"

 -------------------------------------------------------------------- 
|          Banbanga!          | Rank: 29 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
|      --                     |   5340 Gil                           |
|                             |   Body Ceffyl X 4                    |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Nazan Mines            |
|  Teamwork     : 22          | Members : 6                          |
|  Adaptability : 22          | Gain 58 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all Foes!
Law Forbidden : Targeting Self
                Actions targeting the user are forbidden.

You are facing 3 Master Monks and 2 White Monks. Well, they aren't bald,
for a start. Anyway, the White Monks only have Roundhouse and Counter. One
Master Monk is using Dark Fist, Withering Strike, Lifebane and Blink
Counter. Another has Pummel, Dark Fist and Air Render. The last also has
Pummel, Dark Fist and Air Render.

This is an easy mission of you are equal or surpass the level of the 
rank of the quest. First of all, target the 2 Master Monks that have Air
Render, because that is the last thing you want. Next, the final Master
Monk. Then, the White Monks since they aren't all that powerful, no 
decent abilities. 

Targeting Self means that you cannot use heal on yourself, or any 
abilities that target yourself, so be careful if you are one of those 
goody-two shoes who love following the law. You really do need to break
the law when you need to. 

At the end of this mission, you get the Master Monk job to boot, as well
as the loot. 

--==Mission C4-14 ~ The Cat's Meow==--

"I saw it with me own eyes! A white cat as big as a man if it was a goot, it 
 was. Leastwise, I think it were a cat. Prowling about the Rupie Mountains 
 plain as day. Well, strutting about in a place with monsters like that will
 get it eaten alive in no time flat. Will you go and save it?

 Maerwynn, Cat Lover"

 -------------------------------------------------------------------- 
|       The Cat's Meow        | Rank: 28 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Escort                  |
|      --                     | Reward :                             |
|      --                     |   6150 Gil                           |
|                             |   Einherjarium X 3                   |
| Dispatch/Recommended :      |   Orichalcum X 2                     |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 20          |                                      |
|  Aptitude     : 0           | Destination : The Rupie Mountains    |
|  Teamwork     : 20          | Members : 6                          |
|  Adaptability : 0           | Gain 56 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Protect Roye and Defeat all Foes!
Law Forbidden : Ranged Weapons
                Attacks with bows, greatbows, guns, hand-cannons, and cards
                are forbidden.

You call that thing a cat? What was that cat lover thinking about? Ok, lets
not go there. Anyway, there appears to be three enemies here against that 
little Hume Seer. Well, it can't be all that bad, can it?

There is the Zaghnal, with Roar, Slug and Assault. The Wendigo is using 
Bone Shatter, Brute Strength and Helmsplitter. The Wolf has Summon Pack
and Fangs. Well, that looks easy. NOT.

2 more enemies decide to show up, another Wendigo with the same skill set, and
another Wolf with the exact same skill set as the previous wolf. They are all
in their low levels, or around 28, and they aren't happy.

The problem here is that you are pretty far away from the Seer to protect 
him, or her, or whatever. This is the problem. You need fast and strong moving
units to rush to the defence of the Seer to make sure that it doesn't turn 
into Monster Chow. 

Don't forget to dig for the treasure next to the Seer. And at the end of this
slightly disturbing mission, you also get the Seer job for your Humes. 

--==Mission C4-15 ~ The Storage Shed==--

"Help! Someone's in my storage shed! What if it's a thief? I can't go out 
 there alone to check ... someone come with me! 

 Mayhew, Prima Donna"

 -------------------------------------------------------------------- 
|      The Storage Shed       | Rank: 6  | Fee : 200 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Investigation           |
|      --                     | Reward :                             |
|      --                     |   690 Gil                            |
|                             |   High Arcana X 2                    |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 18          |                                      |
|  Aptitude     : 18          | Destination : Tramdine Fens          |
|  Teamwork     : 0           | Members : 4                          |
|  Adaptability : 0           | Gain 12 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all Foes!
Law Forbidden : Harming Gria
                Actions that harm gria are forbidden.

Well, there are only four enemies here and they are seriously weak. There is
a Sage, Old Man Boi Boi, the Komodo Trader, and the two devotees. Finally, I
get my sweet revenge against the Trader. Well, this is the easiest mission
because you are easily going to overlevel the enemy, since they are all levels
in single digits.

Old Man Boi Boi is using Water and Aero, the Komodo Trader uses First Aid,
Rend Power and Rend Magick. The Devotee uses Souleater and Sword of Darkness
and finally, the other devotee uses Haste. Not that it will help.

Dispose of the enemy however you want, they aren't powerful in the least,
dying with a single attack. And the gria you can't harm is Mayhew who is from
Prima Donna. Defeat them and move on to bigger and better things. 

**************
**SECTION C5**
**************

--==Mission C5-01 ~ Geomancer's Way - Rain==--

"Geomancers bend nature to their will.

 Our society has established a series of trials for prospective geomancers to 
 determine whether they are worthy to share in our knowledge.

 The Trial of Venomed Rain is the second of four trials. When you are ready to
 be tested, come.

 Naturalist Society"

 -------------------------------------------------------------------- 
|    Geomancer's Way - Rain   | Rank: 36 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
| Quest:  Geomancer's Way -   |   4080 Gil                           |
|         Sun                 |   Rainbow Thread X 2                 |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Tramdine Fens          |
|  Teamwork     : 33          | Members : 6                          |
|  Adaptability : 33          | Gain 72 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all Foes!
Law Forbidden : Swimming
                Entering a water tile is forbidden.

You need to fight 3 Geomancers here, as well as the Wendigo and the Nagaraja
monster as well. And you can't enter a water tile, which is rather annoying,
but no real matter. 

What you want to take down quickly are the Geomancers. With the rain falling
down, they will be able to use a nice water spell that does a fair amount of
damage on your troops. Units such as the Fusilier is rather useful to ensure
that you can stop them. 

You also need some melee units to fend off the monsters. So long range, and
melee units are relatively good here to ensure that you can fend off the 
unwanted guests and win this mission. Well, 2 more trials to go until you can
finally get the Geomancer's job. 

--==Mission C5-02 ~ Geomancer's Way - Sun==--

"Geomancers bend nature to their will.

 Our society has established a series of trials for prospective geomancers to 
 determine whether they are worthy to share in our knowledge.

 The Trial of the Sun is the first of four trials. When you are ready to be 
 tested, come.

 Naturalist Society"

 -------------------------------------------------------------------- 
|    Geomancer's Way - Sun    | Rank: 35 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
|      --                     |   5460 Gil                           |
|                             |   Cockatrice Skin X 2                |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Kthili Sands           |
|  Teamwork     : 33          | Members : 6                          |
|  Adaptability : 33          | Gain 70 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all Foes!
Law Forbidden : Reaction Abilities
                Reaction Abilities are forbidden. 

An easy fight, or so you would think. There are 3 Geomancers here to you need
to face, and you get to use 6 units for the battle. But don't forget that 
there is a Hellhound and the Nidhogg that you need to take care of as well.

The Hellhound as the usual skills and the Shadowy Blow. The Nidhogg uses a 
fair amount of Fire and Lightning skills. The Geomancers, well, two of them
have Shining Flare and Nature's Embrace with addition to Artifice's Embrace.
The Third has Shining Flare and Nature's Embrace (which are the default moves
for any Geomancer, they are automatically given), and Life's and Earth's 
Embrace as well.

The problem here are really the Geomancers. You either need to rush and take
them out so they cannot deal a lot of damage to you, because their range is
quite high with their spells, or disable them to make sure that they don't
cast their spells. Berserk, Charm, Disable, Stop and Silence are pretty good
debuffs here to use on them.

Take out the Monsters first if you really cannot deal with them, otherwise,
you should stick to taking out the Geomancers first and then deal with the
monsters becayse they really aren't a threat. And this is the first of four
trials? Man, it is going to take some time to get the Geomancer's Job. 

--==Mission C5-03 ~ Starstruck==--

"We've been so busy with our singing we've entirely neglected our stage 
 combat. Sparring is well and good, but our adoring public wants authenticity 
 - only a proper melee with beasts and blood will do! I'm sure we can handle 
 ourselves, but we are out of practice, so a bodyguard would be welcome. Will 
 no one come to our aid?

 Prima Donna"

 -------------------------------------------------------------------- 
|         Starstruck          | Rank: 47 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
| Quest: The Storage Shed     |   8670 Gil                           |
|                             |   Wayerwyrd Crystal X 1              |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : The Ruins of Delgantua |
|  Teamwork     : 33          | Members : 3                          |
|  Adaptability : 33          | Gain 94 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all Foes!
Law Forbidden : Restoring MP
                Actions that restore MP are forbidden. 

Here, you join Prima Donna fighting a Deathscythe a Nidhogg, a Great 
Malboro, a Lamia and a Headless. Not a hard battle considering that you
have 4 Prima Donna units and 3 of your own to fight with.

The Deathscythe uses Doom, Shackle and Daraga, but also has Blood Price. The
Nidhogg has Fire and Ice Breath, the Great Malboro has Eerie Sound Wave, Goo 
and Putrid Breath. The Lamia uses Night, Twister and Hand Slap and finally,
the Headless uses Quake, Bone Shatter and Sunder Earth.

You might want to send someone to target the Lamia, because Night amkes all 
your units fall asleep and you really don't want that to happen. Next, deal
with the Deathscythe, because he isn't all that nice either with his Doom 
power. Since we are taking down debuffs, you want to kill the Great Malboro 
as well. 

The Headless and the Nidhogg are the leftovers, so you can beat them up when
you really want tom because they aren't the most important of targets. 

--==Mission C5-04 ~ Moorabella Nightwatch==--

"A plague of robberies has fallen upon the land! All occur at night and follow
 a similar pattern, indicating that a single group may be responsible. For the
 swift resolution of this case, and the safety of our citizens, we are 
 currently accepting applications to join the Moorabella Nightwatch.

 Jylland Sovereignty Society"

 -------------------------------------------------------------------- 
|    Moorabella Nightwatch    | Rank: 40 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
|      --                     |   6620 Gil                           |
|                             |   Aurea Pollen X 1                   |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 44          |                                      |
|  Aptitude     : 0           | Destination : Moorabella             |
|  Teamwork     : 44          | Members : 4                          |
|  Adaptability : 44          | Gain 80 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all Foes in Four Rounds!
Law Forbidden : Copycat
                Using the same action as the preceding unit is forbidden.

We are facing a nice set of 4 Baknamy here, well 3 Baknamy and 1 Luchorpan,
and since this is an all monster battle and only allowed 4 units, you 
best choice is to bring magick users and Hunters, the more of the latter
the better. Don't worry about your reinforcements, they are quite useless
here. The look of the owner's face is priceless though.

You really want to kill the enemy fast here since there is a round limit, 
and I not sure if this is random or not, it could be 2 rounds! 4 Monsters in
4 rounds, this requires you to bring in some ranged units, Hunters again
are very useful. 

Take down the Luchorpan first, that seems to be the strongest and the fact
that Mutilate seems to hit more often than not really doesn't seem to help.
The other Baknamy is quite easy to eliminate. This is overall an easy mission,
since you can use ranged units, but make sure you don't get caught using 
Sidewinder twice. 

For those who have speed issues, bring your high movement units. Gria Hunters
seem the best for this since they can fly. If you don't have fast movement, 
use Haste since that will give you more turns in the same period of time. The
spell Leap from the Green Mage will also be pretty good. At the end of the 
battle, you get a scrap of paper. This will be useful later on. Especially
with the other Nightwatches. 

--==Mission C5-05 ~ Ravager==--

"To Clan ,

 Think you're all that? Prive it! I'm waiting in the Galerria Deep!

 Tigrina, Ravager"

 -------------------------------------------------------------------- 
|           Ravager           | Rank: 44 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Meet Objectives         |
|      --                     | Reward :                             |
|      --                     |   6720 Gil                           |
|                             |   Scarletite X 1                     |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : The Galerria Deep      |
|  Teamwork     : 0           | Members : 4                          |
|  Adaptability : 44          | Gain 88 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Speed Battle vs. Tigrina
Law Forbidden : Targeting Distant Units
                Actions targeting units two or more tiles away are forbidden.

Read about the notice that the Flowsand Lord coming back to life again? Well,
this is the mark that we are facing, and he has a LOT OF HP. You have to play
against a Ravager, and she is all by herself. Well, that makes it 4 V 1 V 3.

If you are wondering, there are still Pit Beasts that protect the Flowsand
Lord, which is really a Yowie, and he is weak against Wind. So, you need to
plan this battle accordingly.

The best way of defeating this sucker, while making sure that you win, is to
use 2 Seeqs if you have them, and use Mirror Items. 2 Mirror Items with X 
Potion will pretty much cut the HP in half, this guy has about 1600 HP, so 
that would really mean something.

Raptors with their Wind Attacks and Elementalists with their Wind Attacks are
going to be VERY useful here, since Wind damage is super effective against 
him, dealing double damage. Close range Hunters are also good, they can deal
double their normal damage against this guy. 

Again, it is a speed battle, so make sure that you win this battle. Best to 
leave about 300 HP so you can have a decent crack at it with several units.
Mirror Items is useful here since it will definitely do 400 damage. Heal if
necessary, and make sure you win. Because if you do, you get the Ravager job
for your Gria. 

--==Mission C5-06 ~ A Lanista's Pride==--

"Something horrible has happened: a great affront to my family I cannot let
 stand! Though it's only a few days before the next Prima Donna concert - I've
 never missed one yet - I find myself contemplating selling my tickets and 
 going to face those responsible for said affront!

 In short, I have resolved to confront them, and I need someone to stand 
 witness.

 Viva Prima Donna! - Devotee"

 -------------------------------------------------------------------- 
|      A Lanista's Pride      | Rank: 26 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Escort                  |
|      --                     | Reward :                             |
|      --                     |   3050 Gil                           |
|                             |   Hero Tonic X 4                     |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 39          |                                      |
|  Aptitude     : 0           | Destination : Fluorgis               |
|  Teamwork     : 39          | Members : 5                          |
|  Adaptability : 0           | Gain 52 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defend the Devotee and Defeat all Foes!
Law Forbidden: Lightning
               Weapons and abilities that use Lightning are forbidden. 

Oh HELL YEAH! I finally get to blow the sweet daylight out of that Editor. 
After that Plumfrost mission, you'd pay dearly for this, you and your 
"strong" Owner as well. They is going to be simple.

Well, a Parivir, Ninja and Assassin joins the fray, and they have pretty
high speed to boot. This does state the fact that they are powerful though,
they are about 10 levels above the rank. 

The Ninja has Dual Wield, Throw, and somehow, somewhat really stupid for a 
physical class, Prominence and Tempest from the Illusionist Class, the 
Assassin has Shadowbind, Aphonia and Ague. And finally, the Parivir is
using Shimmering Blades, Skyfury Blade and Hoarfrost Blade. The Ranger and
the Berserker are too pathetic to mention.

The first to take down is the Assassin, she has a ranged weapon, which really 
makes life a bit difficult for your devotee, who isn't on level 1, he 
acutally has some decent health, but 220 isn't really cutting it. Then, the
Ninja, because he can throw things, and that is quite dangerous, and finally,
the Parivir. The other two, well, they can be taken down with a single hit,
they are that weak. And we get the Lanista job for your Seeq. 

FINALLY, A MISSION WHERE ALL THAT BONGA BUGLE CAN BE TAKEN OUT ON THE EDITOR
AND OWNER. DIE! 

--==Mission C5-08 ~ Goug Nightwatch==-

"A plague of robberies has fallen upon the land! All occur at night and follow
 a similar pattern, indicating that a single group may be responsible. For the
 swift resolution of this case, and the safety of our citizens, we are 
 currently accepting applications to join the Goug Nightwatch.

 Jylland Sovereignty Society"

 -------------------------------------------------------------------- 
|       Goug Nightwatch       | Rank: 41 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
|      --                     |   6620 Gil                           |
|                             |   Orichalcum X 1                     |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 44          |                                      |
|  Aptitude     : 0           | Destination : Goug                   |
|  Teamwork     : 44          | Members : 4                          |
|  Adaptability : 44          | Gain 82 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all Foes within Four Rounds!
Law Forbidden : Debuffs
                Debuffs are forbidden.

A similar mission to all the other Nightwatches, all you are doing is facing
3 Baknamy units and a Luchorpan unit. This is quite an easy mission, and to
make it even easier, you will get some backup from another group of units to
make sure the job is done.

The Luchorpan and the Baknamy have their usual skill sets, no surprises. All
have Magick Hammer, the Baknamy has Goblin Attack and the Luchorpan has that
Mutilate ability. No surprises. 

However, the Parivir ally, Ninja and Assassin are extremely fast moving units
so the only problem with them ios grbbing all the extra EXP from your units. 
You have 4 rounds, so bring your monster hunters and bag some goblins.

At the end, you get the mystical paper again, and sooner or later, it is 
going to mean something, since you should be getting close. 

--==Mission C5-13 ~ A Lasting Peace==--

"Clan ,

 I wish to speak with you. Would you meet me at the Moorabella Aerodrome?

 Alys"

 -------------------------------------------------------------------- 
|       A Lasting Peace       | Rank: 20 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
| Quest: One Last Memory      |   7000 Gil                           |
|                             |   Mythril X 1                        |
| Dispatch/Recommended :      |   ---                                |
|      --                     |   ---                                |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination: Moorabella              |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 54          | Gain 40 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Just head to the Aerodrome, and this isn't an indoor battle or anything. This
is just the conclusion of a lot of quests, including the Duelhorn line, and
it seems that that is the end of them, they are leaving, and they aren't going
to come back and disrupt the peace again. 

She leaves you with a present, a Scion Summoning item, the Ring of Precepts.
This is probably the last summoning item you can get, depending on your quest
arrangements. But now, the long line of quests has come to a close. 

--==Mission C5-16 ~ Unplumbed Depths==--

"Came across a curious notice in the pub about a new tunnel discovered in the 
 Neslowe Passage. A little exploration may turn up the treasure the passage 
 is rumoured to hold."

 -------------------------------------------------------------------- 
|      Unplumbed Depths       | Rank: 49 | Fee : --- Gil | Days : -- |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Defeat Mark             |
|      --                     | Reward :                             |
| Adelle Mastered Hilo        |   11150 Gil                          |
| Read A New Path at Pub      |   Stormsoul Crystal X 1              |
| Dispatch/Recommended :      |   ---                                |
|      --                     |   ---                                |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Cannot be canceled once accepted     |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination: The Neslowe Passage     |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 0           | Gain 99 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Get the Treasure!
Law Forbidden : Targeting Self
                Actions targeting the user are forbidden.

This time, you need to change the loadout of your team, you need to bring in
some monster hunters, since you are facing Bloody Orbs, Lamashtu, Bombs and
Golems. There is a treasure chest, and you need to open it to win this mission
and as you can guess, all you need to do to open it is to defeat all the 
enemies in this mission.

The Lamashtu is the most dangerous of the enemies, but besides that, you 
won't need to be too worried about the monsters. Magick will tear holes in
the monster provided that you bring in the correct magick type. Sidewinder
will just demolish the enemy monsters with relative ease.

Once you demolish all the enemy units, you can finish the mission by opening
the treasure chest, grab the weapons, and you will be able to learn the 
Adelaide ability, which is the final Heritor ability, which is one of the 
best classes in the game with completely unlocked. 

**************
**SECTION D1**
**************

--==Mission D1-01 ~ An Earnest Delight==--

"I seek the love of my life! My search has led me through city streets and
 far aboard. I have even taken up the pen, and met five charming ladies 
 in my correspondence. Ah, but I've made a mess of things by scheduling a 
 rendezvous with each of them on the same day! I need someone to meet four
 of the lucky damsels in my stead. Only the dashing need apply - I've a 
 reputation to consider.

 Marnot, Pride of Fluorgis"

 -------------------------------------------------------------------- 
|     An Earnest Delight      | Rank: 25 | Fee : 400 Gil | Days : 6  |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
| Quest: An Earnest Multitude |   2930 Gil                           |
|                             |   Prime Pelt X 1                     |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 44          |                                      |
|  Aptitude     : 0           | Destination : Goug, Fens, Zed, Bisga |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 44          | Gain 50 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

This one YOU NEED TO DISPATCH. There is no possible way to visit Bisga,
then Zedlei Forest, head into Moorabella, take the airship, head to 
Tramdine Fens and then to Goug to finish this mission. There simply isn't
enough time.

If you really want to get some benefit out of dispatching, you need to
head into the Goug dispatch and complete the mission there. There, all
you need to do is to survive for 2 rounds against being attacks and don't
attack back to finish the mission. Then, head to the pub and dispatch 
the mission for the increased chance to complete it. 

Dispatch this, and it might take you three or four dispatches to actually
complete this mission. I hate Marnot, did I mention that?

--==Mission D1-02 ~ Oh No, Kupo!==--

"I don't know when or how these bombs got in here, but they made a real mess
 of the town, kupo! Our machine got blown to smithereens! Kupo-po! I'd pick
 up the pieces, but I can't see for the tears! Could someone collect what's
 left?

 Sheni, Machinist"

 -------------------------------------------------------------------- 
|        Oh No, Kupo!         | Rank: 39 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Item Recovery           |
|      --                     | Reward :                             |
|      --                     |   7210 Gil                           |
|                             |   Tanned Beast Hide X 2              |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 33          |                                      |
|  Aptitude     : 0           | Destination : Goug                   |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 0           | Gain 78 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Gather all the Machinery Parts!
Law Forbidden : Harming the Weak
                Actions that harm a lower level unit are forbidden.

There are three Bombs here with Flame Attack and Self-Destruct, the basic 
skill set for the Bomb unit. They somehow mananged to learn Fira as well.
The Grenade has Flame Attack, Spark and instead of Fira, it is Firaga. 

The Worgen is using Screech, Summon Pack and Fangs, and somehow, Shadowy
Blow. Finally, the Headless uses Quake, Bone Shatter, Brute Strength and
Sunder Earth.

This is hard if you want to follow the law. What you want to do then is 
to kill the enemy via your reaction abilities if you overlevel them, which
you probably will. Or, rush to get all the pieces because this is an Item
Recovery mission where you want to get those little sparkles really 
quick before the enemy can kill you. Do it as you see fit. 

--==Mission D1-05 ~ The Bangaa of the Rupies==--

"This rivalry has gone on for many longs years ... high time we finished it
 once and for all! Those cowards in the Nu Mou Nobles have had it coming, and 
 with a little extra muscle from you, we'll see they get it! The battlefield
 will be the Rupie Mountains. Come prepared!

 Mocedad, Bangaa Brotherhood"

 -------------------------------------------------------------------- 
|  The Bangaa of the Rupies   | Rank: 50 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
| Quest : The Nu Mou Nobles   |   4970 Gil                           |
|                             |   Earth Sigil X 2                    |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : The Rupie Mountains    |
|  Teamwork     : 20          | Members : 4                          |
|  Adaptability : 20          | Gain 99 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all Foes!
Law Forbidden : Fire
                Weapons and abilities that use fire are forbidden.

You get to play the mercenary here, you need to defeat the other clan. I
seriously don't see how this is going to end their bloodshed, but whatever
floats their boat I guess. 

The Arcanist is the leader, and he has Drain, Syphpon and Graviga. The
Illusionist has Prominence, Tempest, Freezeblink and Stardust. The White
Mage has Cura and Esuna. The Time Mage uses Slow, Reflect and Stop and
finally, the Black Mage uses Fira, Thundara, Blizzara and Thundaga. 

You are fighting with a Cannoneer armed with Foresight, Mortar and Target,
a Gladiator with Fire Soul, Thunder Assault and Blizzard Tackle and a 
Biship, with Barrier, Water and Aero.

You are all going to be equally leveled, so you have a number advantage
to play with, although you have a little problem of 3 guests that you
cannot control. You need a healer, for starters, and some heavy hitters,
and they need to be fast.

The first problem is going to be the Black Mage and the Arcanist. They are
the biggest worry about their magick is going to be killing a lot of your
units if they are not careful. Those two are going to be the first to be
killed.

The next to die is the Time Mage, he can make your units have their turn a 
lot slower than you would like. Next, the Illusionist, he is later because
he needs the time to get his valuable MP. And finally, the White Mage, he
can smack you in the head with his staff. Don't worry, all Nu Mou have really
bad speed growth, so they will get their turn after yours with any luck. 

--==Mission D1-07 ~ The Rivalry of the Rupies==--

"The Rupie Mountains are ours...but someone apparently forgot to tell those 
 interlopers that! Come and see us stomp out this latest threat to our 
 territory!

 We'll show them-and the world-that we of the Bangaa Brotherhood aren't to 
 be trifled with!
 
 Mocedad, Bangaa Brotherhood"

 -------------------------------------------------------------------- 
|  The Rivalry of the Rupies  | Rank: 59 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Quests Required :           | Quest Type : Escort                  |
| Nu Mous of Rupies X 3       | Reward :                             |
| Bangaa of Rupies X 3        |   10300 Gil                          |
| Read Rupie Mtn Open Note    |   Moon Ring X 2                      |
| Dispatch/Recommended :      |   ---                                |
|      --                     |   ---                                |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 33          |                                      |
|  Aptitude     : 0           | Destination: The Rupie Mountains     |
|  Teamwork     : 33          | Members : 3                          |
|  Adaptability : 0           | Gain 99 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Protect Mocedad and Madreth!
Law Forbidden : Buffs
                Buffs are forbidden.

Well, this mission, you protect Mocedad, the Cannoneer against House Bowen
and you need to protect him. Madreth and his Time Mage come in to help you
out against House Bowen, so bring in three top units, and get in there,
covering the other three units, and healing them when necessary.

House Bowen has the loadout with a Ravager, Fighter, Assassin and the
Illusionist. The Assassin and the Illusionist is the most important target
or targets here. The Assassin can take down your units with her dangerous
death attacks, and the Illusionist will target all the units. However, the
good thing about the enemy Assassin is that she will always seem to use
Vanish, which makes her less dangerous.

If she does, target the Illusionist first, then deal with the Fighter and the
Ravager because they are the frontline units that are capable of damaging the
other leaders, because they are all ranged units, Mocedad is a Cannoneer and
Madreth is an Arcanist.

When you finish this mission, you get a nice bonus. This is the second place
for you to get the Shining Lute, the first is when you try to attract Hardy
into your team. 

--==Mission D1-09 ~ Tree Hugging==--

"Monsters are chewing on the tree where my brother and I used to compare
 heights as children. I fear it will soon die if nothing is done. Could
 someone drive off the monsters for me?

 Celestine, A Good Sister"

 -------------------------------------------------------------------- 
|        Tree Hugging         | Rank: 15 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
|      --                     |   3280 Gil                           |
|                             |   Power Fruit X 2                    |
| Dispatch/Recommended :      |   Telaq Flower X 1                   |
|      --                     |   Dirty Wool X 1                     |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 7           |                                      |
|  Aptitude     : 0           | Destination : Graszton               |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 7           | Gain 30 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat 10 Foes and keep them from the tree!
Law Forbidden - Restoring MP
                Actions that restore MP are forbidden

You need to make sure that none of the monsters are on a tile next to the
tree, easily done with a unit with Counter standing there, making sure that
no one touches it. 

You start off facing 4 Antlions, but as one falls, another will replace it and
you get the picture. You need to kill 10 of them to make sure that they get
the point that they are no longer welcome. Not only that, after a few turns,
even if you haven't killed on, one will join into the frey.

Although their skills can slow you, gang up on them, don't think that you can
one on one this mission out, you can't. You want to kill them as fast as 
possible, so that your enemy reinforcements don't cause you too much grief.

After a while, the evolved form of the Antlion shows up to party. The Pit
Beast is stronger and more powerful. Just hold the fort for 10 monsters to
win this mission, don't stress out completely. It is easy, divide the team
up to two, and fight. Remember, Sidewinder is a POWERFUL weapon here, the
Hunters will seriously have an advantage.

--==Mission D1-10 ~ The Nu Mous of the Rupies==--

"Our rivalry has gone on many long years ... long enough. I want it to end.
 We must vanquish into shame those musclebound Bangaa Brotherhood goons once
 and for all!

 Seeking warriors with faith in their mental acuity to aid our cause in 
 battle. The battlefield will be the Rupie Mountains.

 Madreth, Nu Mou Nobles"

 -------------------------------------------------------------------- 
|  The Nu Mou of the Rupies   | Rank: 50 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
| Quest: Bangaa of the Rupies |   10640 Gil                          |
|                             |   Earth Sigil X 2                    |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 20          | Destination : The Rupie Mountains    |
|  Teamwork     : 20          | Members : 6                          |
|  Adaptability : 0           | Gain 99 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective - Defeat all Foes!
Law Forbidden - Items
                Items are forbidden

Well, this time, you are on the other side, you are now siding with the Nu
Mous to fight the Bangaa Brotherhood, and they don't seem to remember you
defeating the side you are currently supporting. Damn, this is some hell of
a confusing rivalry. 

You have an Arcanist, the leader, who can't die, an Illusionist and White Mage
while you are fighting a Cannoneer, a White Monk, a Master Monk, a Bishop and
a Gladiator. 

Given the choice of enemy targets, you want that Gladiator down, but that is
far easier said than done, since he does have a hell of a lot of health. The
Cannoneer should be your first target, not because he is the leader, but he 
extremely long range and is powerful with his cannon attacks.

Given their choice, the Bangaa will attack the Nu Mous first, then they will
head for you. This is evidence when they targeted Madreth 1 HP all the time
when I had 4 units on near full health. Target the Cannoneer, then Gladiator
and Master Monk. The White Monk should be next, and the Bishop last, since
he is quite weak.

The sole reason that you should use a lot of magick users is that they are
more effective against the Bangaa since they are melee units. MP Efficiency
and the Illusionist spells with Halve MP would be extremely useful. MP
Efficiency is even more useful here if you have the Ultima attacks. 

--==Mission D1-13 ~ Memories==--

"Ayeee! I've lost my precious wayfarer's log, the one I used in my youth. 
 It's gone! Gone! How can I go to my grave with this hanging over me.

 Would someone care to give me their wayfarer's log? It might serve well 
 enough to bring back the memeories...

 Old Man Boiboi

 -------------------------------------------------------------------- 
|          Memories           | Rank: 15 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Delivery                |
|      --                     | Reward :                             |
|      --                     |   140 Gil                            |
|                             |   --                                 |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 1           |                                      |
|  Aptitude     : 0           | Destination : Targ Wood              |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 0           | Gain 30 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Head to the location and deliver the logs. The more logs that you have from
The Forests of Loar, the Towns of Loar and the Lands of Loar, the better
the bonus reward item that he will give you. Please note that the Logs will
be removed from your Clan Primer. 

--==Mission D1-14 ~ 'Tis the Season==--

"Tis the season again, the seaon for those horrid mimics to start spawning.

 Oh, I want to get rid of them this year in the worst way, but it will take
 a while to activate my magickal device that should put an end to the 
 infestation. I need someone to hold them off until it gets going!

 Center for Mimic Control Research
 Assistant to the Chief"

 -------------------------------------------------------------------- 
|       'Tis the Season       | Rank: 29 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
|      --                     |   6220 Gil                           |
|                             |   Clear Sap X 1                      |
| Dispatch/Recommended :      |   Magick Fruit X 1                   |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 44          |                                      |
|  Aptitude     : 0           | Destination : The Neslowe Passage    |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 44          | Gain 58 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Buy Time for Four Rounds!
Law Forbidden : HP < or = 20
                Having less than 20 HP is forbidden.

Well this is an extremely easy mission. All you need to do is to not
die for four rounds and you win. The best method of attacking the mimics
is using elemental magick. They are quite weak and take double damage from
all type of elemental magick, which means your Illusionists are going to 
have a field day.

These drop relatively good loot, so this is a nice place to loot the 
enemy as well as the fast that there are going to be unlimited, and I
really do mean this, unlimited mimics. You kill one, another will respawn
in its space, kill 5, five more will spawn in its place. It is a while
before the fourth round comes along, so bring a White Mage is you want
that extra layer of security, but you can easily handle this mission 
without taking too much flak. 

**************
**SECTION D2**
**************

--==Mission D2-01 ~ The Seas of Ordalia==--

"-Annual Wayfarer's Expedition!-

 Visit all the below areas within 6 days and receive a stamp in your 
 wayfarer's log to win valuable prizes!

 Marsa Wayfarers Association

 List of Destinations:
 - Tramdine Fens
 - Aisenfield
 - Sant D'alsa Bluff"

 -------------------------------------------------------------------- 
|     The Seas of Ordalia     | Rank: 18 | Fee : 300 Gil | Days : 6  |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Meet Objectives         |
|      --                     | Reward :                             |
| Quest: The Towns of Loar    |   1750 Gil                           |
|                             |   Earth Sigil X 1                    |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Tramdine, Sant, Aisen  |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 33          | Gain 36 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

This mission should be started only in Fluorgis because it is the best
place to start without losing too much time or fear of stuffing up the
mission. From Fluorgis, head into Sant D'alsa Bluff, then to the marked
location.

From there, head past Fluorgis, and into either Tramdine Fens or Aisenfield
and head to the marked location, and then into the location which you 
haven't visited yet to complete this mission. 

--==Mission D2-02 ~ The Wonders of Ordalia==--

" -Annual Wayfarer's Expedition!-

 Visit all the below areas within 8 days and receive a stamp in your
 wayfarer's log to win valuable prizes!

 Marsa Wayfarers Association

 List of Destinations:
 - Nazan Mines
 - Sant D'alsa Bluff
 - Kthili Sands"

 -------------------------------------------------------------------- 
|    The Wonders of Ordalia   | Rank: 19 | Fee : 300 Gil | Days : 8  |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Meet Objectives         |
|      --                     | Reward :                             |
| Quest: The Seas of Ordalia  |   1750 Gil                           |
|                             |   Cockatrice Skin X 1                |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Nazan, Sant, Kthili    |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 39          | Gain 38 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

An easy enough mission, you should start this one from Fluorgis, or even
Goug, but not from any Loar town (Moorabella, Camoa, Targ Wood) because
of the obvious time restrictions.

Head to Sant D'alsa Bluff first, then Nazan, then Kthili. Easy enough and
you get another Log as well. 

--==Mission D2-03 ~ The Wonders of Loar==--

" -Annual Wayfarer's Expedition!-

 Visit all the below areas within 16 days and receive a stamp in your 
 wayfarer's log to win valuable prizes!

 Marsa Wayfarer's Association

 List of Destinations:
 - Baptiste Hill
 - The Aldanna Range
 - The Rupie Mountains
 - The Ruins of Delgantua"

 -------------------------------------------------------------------- 
|     The Wonders of Loar     | Rank: 20 | Fee : 300 Gil | Days : 16 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Meet Objectives         |
|      --                     | Reward :                             |
| Quests: The Wonders of      |   1750 Gil                           |
|         Ordalia             |   Wyrmtwig X 1                       |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Bapt, Hill, Ald, Ruins |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 47          | Gain 40 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Damn locations too many. Another easy one, start in Camoa, take Baptiste
Hill straight away, then Aldanna Range, then Rupie Mountains and finally
onwards to the Ruins. Simple and easy.

--==Mission D2-04 ~ The Forgotten Places==--

" -Annual Wayfarer's Expedition!-

 Visit all the below areas within 13 days and receive a stamp in your 
 wayfarer's log to win valuable prizes!

 Marsa Wayfarer's Association

 List of Destinations:
 - The Galerria Deep
 - Nazan Mines
 - The Ruins of Delgantua
 - The Neslowe Passage"

 -------------------------------------------------------------------- 
|    The Forgotten Places     | Rank: 21 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Meet Objectives         |
|      --                     | Reward :                             |
| Quest: The Wonders of Loar  |   1750 Gil                           |
|                             |   Mind Ceffyl X 1                    |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Gal, Nazan, Del, Nes   |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 51          | Gain 42 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Another easy location, start in a city, Goug is a good place. Head to Neslowe,
Nazan, airship out, arrive at Moorabella, take the Ruins and then Galerria 
Deep. Done. Don't worry, this is the last such mission that you need to do
so you don't need to worry about moving back and forth to get some stupid log
that you probably don't want to read. 

--==Mission D2-05 ~ Chita on Weapons - Masters==--

"Ngaaa!

 It's just no good! I've sung the praises of focus and determination high 
 and low, but it just doesn't seem to stick!

 Nothing for it but for me to give a lecture to end all lectures!

 Chita, Chita's Weaponers"

 -------------------------------------------------------------------- 
|  Chita on Weapons - Masters | Rank: 49 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Meet Objectives         |
|      --                     | Reward :                             |
| Quest: Chita on Weapons -   |   7550 Gil                           |
|        Adepts               |   Bundle of Needles X 3              |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : The Ruins of Delgantua |
|  Teamwork     : 0           | Members : 4                          |
|  Adaptability : 33          | Gain 98 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Speed Battle vs Chita's Weaponers
Law Forbidden : Piercing Weapons
                Attacks with rapiers and spears are forbidden. 

This is a speed battle, so it is in your best interest to take down that 
Reaver as fast as possible. That thing as a lot of health, and his skills
are going to hurt. He can also rend your armour and your shields, so it 
is best to bring some ranged units to take this sucker down.

He has Evade Magick, which means that it is going to be hard to deal the
Earth damage that this unit is very weak to. The best way to finish this
mission, besides the one hit Mirror Items on this guy, is to sidewinder 
him in the back until he dies. 

Chita is quite powerful, so you don't want him to get the upper hand, you
could just let him take the beating and you waltz in and save the day 
like you should. You know what with Speed Battles, you can just kill the
competition and heal the enemy in order to win. However, once that unit
dips below 400 HP, Mirror Items will solve all problems. 

At the end of this battle, your special gift from Chita is a nice weapon
called the Materia Blade. 

--==Mission D2-06 ~ Bug Hunt==--

"I need someone to catch these really rare antlions for me. They're 
 supposed to be different colours from the other antlions. I never seen
 them myself, but they're supposed to live in the forest, or grasslands,
 or something like that. Oh, and I heard of one being seen near 
 Moorabella once, too.

 Eckt, Bug Collector"

 -------------------------------------------------------------------- 
|          Bug Hunt           | Rank: 30 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
|      --                     |   2650 Gil                           |
|                             |   Fire Sigil X 4                     |
| Dispatch/Recommended :      |   Wind Sigil X 3                     |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 15          |                                      |
|  Aptitude     : 0           | Destination : Zedlei, Bisga, Moora   |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 15          | Gain 60 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

You need to head to all three locations and go hunting for some Antlions.
Lets start at Moorabella.

Your Mission Objective : Defeat all foes except the White Antlion!
Law Forbidden : Lightning
                Weapons and abilities that use lightning are forbidden.

There are two werewolves, 1 Sprite and 2 lamias that you need to take 
care of. They are quite easy, so deal with them as they decide to come
along and face you. Don't bother moving that much. let them come to you.

The enemy Antlion is actually a Pit Beast and has Critical Vanish. Take
down the enemy units and move into the next battle. The monsters here are
weak to Sidewinder, so use that to blow them away. However, Sprite is 
going to be the first to fall, always.

Zedlei Forest
Your Mission Objective : Defeat all foes except the Blue Antlion!
Law Forbidden : Ice
                Weapons and Abilities that use ice are forbidden.

You are fighting 2 Antlions, a Chocobo and a Giant Tortoise, when the 
Blue Pit Beast being a sit out since you really don't want to kill it. 
The enemies aren't all that powerful here but they can be annoying to
fight.

Take down the turtle first, it is the strongest hitter on the enemy
team. Then, if they are sufficiently close enough, take down the enemy
Antlions because they can cause some debuffs for your team. And finally,
the Chocobo, which isn't a big problem at all. Use a Chocobo Knight to
capture it if you want a yellow or normal one. 

The Bisga Greenlands
Your Mission Objective : Defeat all foes except the Green Antlion!
Law Forbidden : Fire
                Weapons and Abilities that use fire are forbidden.

Unlike the previous missions, there is a notable addition of traps, well,
the other could have traps, but I didn't see any. All you are fighting 
here are 4 Antlions, which really aren't that sttong, but they are armed
to the teeth with debuffs.

This is easier since there is only one type of enemies, which makes it 
easier in terms of fighting with the enemy's weakness in mind. They are
weak to wind, so anyone who wields wind is going to do nicely. This should
end the mission if this is the final battle.

--==Mission D2-07 ~ The Show's Not Over==--

"I am a songstress. My voice is my livelihood. I have a series of 
 performances scheduled, but I've come down with a terrible sore throat.
 I cna't possible perform in this condition. I've heard sweet sap can
 soothe the pain. Would you bring me some?

 Teis, Songstress"

 -------------------------------------------------------------------- 
|    The Show's Not Over      | Rank: 17 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Delivery                |
|      Sweet Sap X 1          | Reward :                             |
|      --                     |   2240 Gil                           |
|                             |   Body Ceffyl X 3                    |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 15          |                                      |
|  Aptitude     : 0           | Destination : Flourgis               |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 0           | Gain 34 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Head to the Aerodrome to deliver the goods. Sweet Sap isn't all that easy
to come buy, but you have the time. Deliver the goods and move on. Easy
mission.

--==Mission D2-08 ~ Fluffy Flier?==--

"I saw someone fly over a volcano the other day! Flitting through the air
 right over the hot flowing lava, they were! My mom says I'm full of it, but
 I know what I saw. Could someone go check it out?

 Uwattyo, Adventurous Boy"

 -------------------------------------------------------------------- 
|        Fluffy Flier?        | Rank: 38 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Investigation           |
|      --                     | Reward :                             |
|      --                     |   5410 Gil                           |
|                             |   Emperor Scale X 1                  |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 44          |                                      |
|  Aptitude     : 44          | Destination : The Neslowe Passage    |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 0           | Gain 76 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all Foes!
Law Forbidden : Summoning Scions
                Summoning Scions is forbidden.

This isn't going to be a hard mission, but you do need to deal with a 
monster that is faster than you. There are 3 Sprites, 1 Banshee, a Brown
Chocobo and a Fire Drake.

The Sprites, well, 1 has White Wind, another with the completely random
Lvl. ? Holy Spell while all will be armed with Meteorite. One will also
have some Time Magick, Stop and Undo, so make sure that you take down that 
one first, since Stop isn't exactly the nicest buff in the world.

The Drake, as usual, comes with Fire Breath and Mesmerize. The Banshee
is using Meteorite and Petrifying Rattle. And finally, the Chocobo will
have Choco Cure and Choco Guard.

This is another mission in the volcano, and as such, you really need to 
be quick here since taking your time will let the volcano go KABOOM! After
the third round has ended, it will tremble, dealing damage to all units,
and the longer you take, the more rounds pass, the more damage that you
deal. I didn't exactly leave my units here to see what happens.

Take down the Sprites and the Banshee first, they are fast and far too
dangerous to be fast. Then, left with a Drake and Chocobo, well, do as 
you please. Note that you team is split into two, so make sure you have
some high movement and high jump users for the bottom, since there is a 
lot of jumping, while some decent range is needed at the top.

--==Mission D2-09 ~ Cake: The Recipe==--

"I had a fight with my father the other day, and we haven't spoken a word
 since. I wanted to make up with him by baking one of my special carrot
 cakes for his birthday ... but a monster took all six pages of my recipe!
 Please, someone, get them back for me!

 Lea, Who is in truth fond of her father."

 -------------------------------------------------------------------- 
|       Cake: The Recipe      | Rank: 27 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Item Recovery           |
|      --                     | Reward :                             |
|      --                     |   2590 Gil                           |
|                             |   Windslicer Pinion X 4              |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 15          |                                      |
|  Aptitude     : 0           | Destination : Fluorgis               |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 0           | Gain 54 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Gather all the pages of the Recipe!
Law Forbidden : Lightning
                Weapons and abilities that use lightning are forbidden.

Wow, you are going to face an adamantitan, a lilith, 2 cockatrices, a
bloody orb and an axebeak. They aren't hard, just play with the weaknesses
of the units.

Water and Wind are going to be key to winning, as well as your favourite
anti-monster units, Hunters and Sidewinder. Now, you need to start targeting
the most dangerous units first.

The Adamantitan can get very dangerous to your equipped items when he does
get close. You might want to take him down, or take down the Lilith, which
is also quite dangerous with Night, which can put all your troops to 
sleep.

Besides from that, the Bloody Orb, the 2 Cockatrices and the Axebeak isn't
really a threat. The Vampire attack of the Orb isn't very dangerous, and the
Cockatrices just have more health than dealing damage. 

Now, there are traps all over the map, so a White Mage is probably going to
be needed. You need to gather all the pages, and considering that you aren't
able to jump that high, you need to make sure that the enemy is taken care of
since you really need to go the long way around. Ranged units will make this
mission easier, with Fusiliers, Flintlocks and Cannoneers the best choice
that you have. Unless you have Gria units, that would make it easier.

--==Mission D2-10 ~ Cake: The Ingredients==--

"I went collecting ingredients to make my grandmother's special cake, and 
 I've gone and tired myself out completely. Would someone be kind enough
 to procure the final ingredient, a hedychium bloom? 

 Lea, Who is in truth not a good cook"

 -------------------------------------------------------------------- 
|    Cake: The Ingredients    | Rank: 18 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Delivery                |
|      Hedychium X 1          | Reward :                             |
|      --                     |   2240 Gil                           |
| Quest: Cake: The Recipe     |   Goldcap X 4                        |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 15          |                                      |
|  Aptitude     : 0           | Destination : Fluorgis               |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 0           | Gain 54 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Another easy mission that you can do. Head to the location and deliver the
Hedychium flower and thats it. 

--==Mission D2-11 ~ Cake: The Catastrophe==--

"It took me five days, but I finally finished baking my grandmother's 
 special cake - but on my way to deliver it to my father, I was set upon
 by a monster like a great ball of feathers, and it stole the cake, box
 and all! Won't someone please get it back for me?

 Lea, Who is often set upon by monsters"

 -------------------------------------------------------------------- 
|    Cake: The Catastrophe    | Rank: 37 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
| Quest: Cake:The Ingredients |   6830 Gil                           |
|                             |   Godwood X 2                        |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Kthili Sands           |
|  Teamwork     : 39          | Members : 6                          |
|  Adaptability : 39          | Gain 74 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all Foes!
Law Forbidden : Bladed Weapons 
                Attacks with knives, swords, blades, sabers, katanas, axes
                knightswords, greatswords, and broadswords are forbidden. 

This law makes it a bit tougher, but we are just fighting a bunch of 
monsters, so bring in the archers to shoot them down. Hunters and Magick 
users are going to be important here, since they are going to be the ones
that are going to win your battle.

The Rocktitan uses Headbutt and Rain of Stone. Pit Beasts use Sandstorm,
Suffociate, Cockatrices use Scurry, Peck and Scatter, and finally, the
Axebeak uses Stone Breath, Peck and Wake-Up Call.

A powerful amount of units to fight, but they are too disjointed and they
can be dangerous. There are traps on the battlefield, which makes life a 
but tougher, but nothing a white mage will easily fix. If you plan to 
follow the law, sidewinder these suckers to death and finish this mission.

--==Mission D2-12 ~ One Red Phial==--

"Ever heard the story of the "one red phial of antidote?" Where that guy
 traded one phial of antidote for something, and then traded that and so
 on until he had a chocobo? Well, I decided to give it a go, too!

 I'm up to a bottle of silver liquid now, and I want to trade it for a 
 chunk of Adamantite. C'mon, you know you want it!

 Aerning the Lazy"

 -------------------------------------------------------------------- 
|       One Red Phial         | Rank: 17 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Delivery                |
|      Adamantite X 1         | Reward :                             |
|      --                     |   2240 Gil                           |
|                             |   Clear Sap X 2                      |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 15          |                                      |
|  Aptitude     : 0           | Destination : Tramdine Fens          |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 0           | Gain 34 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

The famous trade is really the Paperclip trade. Apparently, some guy,
through many trades, traded a paperclip for a house or something. Well,
it was over a long period of time.

Hey, I want my damn Silver Liquid, not some Clear Sap. Maybe Luso traded
the silver liquid for some clear sap later on. Go head and deliver the
Adamantite, though the metal is rarer...

--==Mission D2-13 ~ My Secret Shame==--

"That Killan has done it again! He's thrown my final exam papers out the
 window. If anyone learns the marks I receivedm I'll never be able to show
 my face in the Akademy again.

 I think the papers are still in the forest behind the school. Gather them
 and return them with all haste!

 Udite, Second Year Akademy Student"

 -------------------------------------------------------------------- 
|       My Secret Shame       | Rank: 25 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Item Recovery           |
|      --                     | Reward :                             |
|      --                     |   2720 Gil                           |
|                             |   Bat Wing X 5                       |
| Dispatch/Recommended :      |   Wyvern Wing X 1                    |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 13          |                                      |
|  Aptitude     : 0           | Destination : Moorabella             |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 0           | Gain 50 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Gather Udite's exam papers!
Law Forbidden : Back Attack
                Attacking a unit from behind is forbidden.

There are going to be monsters that are going to hinder your battle to
collect those exam papers. You need to collect all of them, so this
isn't a go and hope you are lucky type mission.

There is a Sprite, 2 Deadly Nightshades, a Hoppy Bunny and a Dreamhare.
You want to target the Sprite first, she has Stop and Slow as well as
Meteorite with her powers, so that makes her a prime target to removal.
Next is the Hoppy Bunny with the various debuffs that it can use on 
your units. Not nice.

Dreamhares and Nightshades take the last place of removal. They are the
weakest and are easy to kill. So, take the Sprite and Hoppy Bunny first
and then worry about everyone else. Take them out and then collect all
the exam papers.

Or rush and collect the exam papers, but where's the fun in that? No
loot to take from the enemy. 

--==Mission D2-14 ~ Maintaining the Balance==--

"The creatures of Tramdine Fends are on the brink of catastrophe! A 
 swell in the number of antlions have driven the native cockatrices into
 decline. If something isn't done, they'll disappear from the fens
 altogether. Please travel to Tramdine Fens and thin the antlion
 population.

 Baran, Society of the Protection of Monsters."

 -------------------------------------------------------------------- 
|   Maintaining the Balance   | Rank: 27 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
|      --                     |   4970 Gil                           |
|                             |   Skull X 2                          |
| Dispatch/Recommended :      |   Giant Feather X 1                  |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Tramdine Fens          |
|  Teamwork     : 18          | Members : 6                          |
|  Adaptability : 18          | Gain 54 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all Foes!
Law Forbidden : Reaction Abilities
                Reaction abilities are forbidden.

Its ironic that the society of protection wants to kill of something 
they are meant to protect. Anyway, you are facing the standard party of
5 Antlions.

The best form of attack you have come in the form of ranged units. Again,
since you are dealing with monsters here, Hunters are the best form of
attack. Why hunters? Sidewinder. Double damage against Monsters. Thats
double your normal attack. Next are units using Wind attacks. Since they
take double damage, why not use it?

The Antlions are going to be trying to Blind and Poison your troops, but
since you can use ranged units, swat them down before they have a chance
to move close to your troops and attack. Careful, there are traps on the
ground, so be careful. They are mostly Sten Needles.

As for the Law, if you use ranged units, R abilities aren't going to have
much of an effect. But take them off if you have something such as Counter
or anything that blocks damage. That would make sure you get the law 
bonus at the very end. 

--==Mission D2-15 ~ The Natural Order==--

"Natural habitats in the Tramdine Fens are in danger! Cockatrice wattles
 blot out the sun, and they're eating everything in sight!

 We need someone to eradicate those cockatrices. They are a blight upon
 the land.

 Goran, Friends of the Fen"

 -------------------------------------------------------------------- 
|      The Natural Order      | Rank: 29 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
| Quest: Maintaining the      |   3290 Gil                           |
|        Balance              |   Alraune Drill X 4                  |
| Dispatch/Recommended :      |   Succulent Fruit X 1                |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Tramdine Fens          |
|  Teamwork     : 20          | Members : 6                          |
|  Adaptability : 20          | Gain 58 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all Foes!
Law Forbidden : Grouping
                Ending the turn next to another unit is forbidden.

What a crap law. This is a ranged attack battle since you don't want to
be next to another unit, even if the enemy decides to end next to you
while you cannot move your legs. 

Anyway, 5 Cockatrices you are facing here, so bring either water element
users or Hunters with the Sidewinder skill. The Cockatrices aren't all 
that powerful, so spread out your team, with good vantage points, and
snipe them as they head towards you.

Some of the have Wake Up Call, which allows another target to get a turn,
immediately, which isn't all that nice. This is a problem. Target those
Cockatrices that have this skill to ensure that they don't pop up and
frustrate you as you try to kill them. Another has Stone Breath, so make
sure you pop him off too, or else you need to bring a white mage to remove
the Stone debuff. 

--==Mission D2-16 ~ Cilawa the Gluttonous==--

"I've thought up a new formula I'm eager to put to the test. I'll need 
 someone to bring me a fresh rat tail for the mixture.

 Cilawa the Gluttonous"

 -------------------------------------------------------------------- 
|    Cilawa the Gluttonous    | Rank : 5 | Fee : 100 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Delivery                |
|      Rat Tail X 1           | Reward :                             |
|      --                     |   560 Gil                            |
|                             |   Tanned Hide X 3                    |
| Dispatch/Recommended :      |   Ladies' Tresses X 2                |
|      --                     |   Cloudy Sap X 3                     |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 4           |                                      |
|  Aptitude     : 0           | Destination : Camoa                  |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 0           | Gain 10 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

It is a delivery mission, all you need to do is to get a Rat's Tail
and deliver it. Rat's Tail is a relatively common loot item, do you'll
bound to walk into one sometime or another. Though why a person will
eat a rat's tail is beyond me. A potion master who eats the ingredients ...
And the idiot eats the rat's tail. 

**************
**SECTION D3**
**************

--==Mission D3-01 ~ Gripped by Fear==--

"You have flown abord an airship? Seen the world from above the clouds
 and felt the cool wind on your face? I too wish to know what it is to
 feel this, but heights terrify me. I seek a companion to accompany me 
 aboard an airship and help keep my fears at bay.

 Arna the Superstitious"

 -------------------------------------------------------------------- 
|       Gripped by Fear       | Rank: 15 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
|      --                     |   1330 Gil                           |
|                             |   Spider Silk X 3                    |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 13          |                                      |
|  Aptitude     : 13          | Destination : Moorabella             |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 0           | Gain 30 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Head to the Moorabella Aerodrome for this mission. It is rather simple
really. Take the first option and after some more dialog, you will 
finish this mission, but you stay in Moorabella? Did she pay for the
return trip?

--==Mission D3-04 ~ I Must Have It!==--

"I've recently taken up crafting figurines in the likeness of monsters and
 fanatastic beasts. No easy getting them to look like the real thing.

 To finish the piece I'm working on, I require a faerie wing. Bring one to
 me, and you'll be well rewarded.

 Maddock, Perfectionist"

 -------------------------------------------------------------------- 
|       I Must Have It!       | Rank: 25 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Delivery                |
|      Faerie Wing X 1        | Reward :                             |
|      --                     |   4260 Gil                           |
|                             |   Emperor Scale X 2                  |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 44          |                                      |
|  Aptitude     : 0           | Destination : Goug                   |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 0           | Gain 50 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

A simple delivery mission. By the point in the game this is accessible to
you, you should have excess faerie wings. 

--==Mission D3-05 ~ Rude Awakening==--

"I'm not what you call a morning person. I'm always oversleeping and 
 missing my classes. I've heard that malboro draught might help me wake
 up on time. It's made from malboro vine and foul liquid, and the Witch 
 of the Fens is said to know how to prepare it. Once you have the 
 draight, bring it to me in Fluorgis.

 Geldran the Drowsy"

 -------------------------------------------------------------------- 
|       Rude Awakening        | Rank: 18 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Delivery                |
|      Malboro Vine X 1       | Reward :                             |
|      Foul Liquid X 1        |   2350 Gil                           |
|                             |   --                                 |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Fluorgis               |
|  Teamwork     : 9           | Members : 1                          |
|  Adaptability : 9           | Gain 36 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

A simple delivery mission where you need to deliver some foul stuff. Head
to Tramdine Fens to see the witch in that little hut. What a nice pleasant
red mage. I want her on my team. And she doesn't charge a cent. You get a
Putrid Liquid that you need to deliver. And don't sell it for money. But 
is worth a lot. Head to Fluorgis and deliver it. 

--==Mission D3-06 ~ Drowsy Draught==--

"I once had trouble oversleeping and missing my classes, but a certain
 draught I'd rather not recall put an end to that. Oh how I miss those
 mornings spent drowsing in bed! I wish to return to my layabout ways,
 and prim draught is said to be just the thing I need. Please bring a 
 succulent fruit and some sweet sap to the Witch of the Fens and have
 her prepare the draught for me!

 Geldran the Once Drowsy"

 -------------------------------------------------------------------- 
|       Drowsy Draught        | Rank: 20 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Delivery                |
|      Succulent Fruit X 1    | Reward :                             |
|      Sweet Sap X 1          |   2580 Gil                           |
|                             |   --                                 |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
| Quest : Rude Awakening      |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Fluorgis               |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 0           | Gain 40 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Again, head to the Witch of the Fens and deliver the goods to her. Man,
she is still as cold as ever, and she gets to insult Luso. Finally, 
someone with the guts to insult him. Anyway, head to Fluorgis and 
finish this mission. Too bad you don't get tempt to run away with a 
free potion. Well, it is clear sap, which isn't all that valuable.

--==Mission D3-07 ~ Teach a Man to Run==--

"The ultimate fisherman needs no rod, line, or hook. All he needs 
 is what he was born with. I am in training to become such a master, but I 
 seem to have attracted something most unfortunate. Somebody help me!

 Enchan, Perspiring Fisherman"

 -------------------------------------------------------------------- 
|     Teach a Man to Run      | Rank: 37 | Fee : 500 Gil | Days : 4  |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Escort                  |
|      --                     | Reward :                             |
|      --                     |   5150 Gil                           |
|                             |   Bundle of Needles X 1              |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 22          |                                      |
|  Aptitude     : 0           | Destination : Tramdine Fens          |
|  Teamwork     : 22          | Members : 6                          |
|  Adaptability : 0           | Gain 74 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objectove : Protect Enchan and Defeat all Foes
Law Forbidden : Copycat
                Using the same action as the preceding unit is forbidden.

Enchan is the most hopeless and worthless White Mage I've seen for a long 
period of time, he literally can't do anything, and don't move very far
at all. The bad news is the Rafflesia has about 2000 HP, which isn't very
good, and their abilities will sprout Malboros at will, and a large array
of effects that effect surrounding units.

You really want to bring fire units here. Elementalists with Fire Whip, 
Black Mages with Firaga, anything that will do fire damage, since this 
beast is extremely weak against Fire. Also, any unit that can also inflict
the status effect of Oil at the same time is greatly appreciated, since
oil increases the damage of your fire attacks. You need more firepower 
since it also seems to have Absorb Damage as well. 

If you can, get ranged units, because Ranged units will be able to avoid 
the messy business of melee attacks. Don't worry if Enchan gets debuffed
as a result, he can't do anything, won't move, won't act. Just make sure
that the Malboros don't come along and hurt him, and he will be fine. 
At the end however, after two useless items, you get a RIBBON!

--==Mission D3-09 ~ Cleaning to Loar==--

"Looking for helpers to swab an airship. We haven't had the crew to 
 properly clean her for some time now. It would be a shame to put her
 out of service, so we'll have you cleaning her mid-flight. Oh, and 
 watch out for the rats.

 Jylland Airship Inspection Board"

 -------------------------------------------------------------------- 
|      Cleaning to Loar       | Rank: 22 | Fee : 400 Gil | Days : 4  |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
|      --                     |   180 Gil                            |
|                             |   Great Serpant's Fang X 2           |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 1           | Destination : Fluorgis               |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 0           | Gain 44 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Clean the airship within X rounds!
Law Forbidden : Lightning
                Weapons and abilities that use lightning are forbidden.

Again, the rounds are not set in stone. You pretty much need three 
rounds to finish this, any less, you might as well restart the mission
because that ain't going to be enough time.

You need to quickly take down the sparkles at the end of the airship,
especially the two on the wings. Haste and High Movement is going to be
necessary in the end. There really isn't much I can do to help you in this
mission.

--==Mission D3-10 ~ Teach a Man to Fish==--

"The ultimate fisherman needs no rod, line, or hook. All he needs is what
 he was born with. I am in training to become such a master, but monsters
 keep intruding on my fishing hole. Someone drive them off!

 Enchan, Aspiring Fisherman"

 -------------------------------------------------------------------- 
|     Teach a Man to Fish     | Rank: 28 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Escort                  |
|      --                     | Reward :                             |
|      --                     |   4260 Gil                           |
|                             |   Screamroot X 1                     |
| Dispatch/Recommended :      |   --                                 |
|      Defender               |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 18          |                                      |
|  Aptitude     : 0           | Destination : Tramdine Fens          |
|  Teamwork     : 18          | Members : 5                          |
|  Adaptability : 0           | Gain 56 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Protect Enchan and Defeat all Foes!
Law Forbidden : Harming Nu Mou
                Actions that harm nu mou are forbidden. 

Well, this is an interesting mission where you have 5 people to fight 
against a whole swarm of monsters. There is a Nagaraja, 2 Rocktitans, an
Adamantitan, a Hellhound and a Wendigo. To make it worse, the White Mage
really doesn't help and the level of the monsters are about 10 higher than
the rank, but by the time this mission is accessible to you, you should be
able to deal with them.

The Rocktitans and the Adamamtitans aren't going to be easy to kill, so
bring in their weakness, Wind Magick. Be careful since some of them have
Matra Magick and Munch, which effectively eats your weapons and turns it
into crap. 

The Hellhound is rather fast, with high speed, but it isn't anything that 
your units can't take down. The Wendigo isn't something that you haven't
fought before, so nothing is new, except for the Nagaraha, which is probably
new, and you might want to bring in some Holy Element users to make quick
work of that wyrm. Unlucky for the wyrm when facing me, he face a 420 damage
critical after a 160 damage hit. Go Dual Wield. 

This mission is to protect Enchan, the white mage, and you aren't allowed
to hurt him, because as you might have guessed, he is a nu mou. He doesn't
even bother to heal himself, just trying to catch fish with his bare hands. 
Well, good luck with that. Make sure that he doesn't die because he is the
mission, protect this slow moron. 

--==Mission D3-11 ~ Love-Struck==--

"I was developing a love philtre for my studies, but a classmate drank the 
 potion before I could complete it and has come down with a terrible fever. 
 I need someone to ask the Witch of the Fens to make a potion to cool down
 the fever before my classmate's condition grows worst. The ingredients 
 needed are silk bloom and malboro wine. Thanks! (And hurry!)

 Kuleek, Morrabella Magick Akademy."

 -------------------------------------------------------------------- 
|         Love-Struck         | Rank: 23 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Delivery                |
|      Silk Bloom X 1         | Reward :                             |
|      Malboro Wine X 1       |   5920 Gil                           |
|                             |   --                                 |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 22          |                                      |
|  Aptitude     : 0           | Destination : Moorabella             |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 0           | Gain 46 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Head to the Tramdine Fens to talk to the Witch of the Fens. She is as creepy
as ever. Take the airship all the way back to Moorabella and deliver the 
potion that you need to. Man, I don't see why we cannot recruit the little
witch to join our clan. Healing Water, seriously...

--==Mission D3-12 ~ All Good Things...==--

"My unfinished love phiultre seems to have taken premature effect, and my 
 classmate has become infatuated with me!

 Though I must confess I am somewhat pleased by this, I am left feeling
 strangely unwholesome.

 I need someone to ask the Witch of the Fens to make an antidote to the
 philtre! The ingredients needed are cactus fruit and malboro wine. Thanks! 
 (And ... don't hurry too much.)

 Kuleek, Moorabella Magick Akademy"

 -------------------------------------------------------------------- 
|      All Good Things...     | Rank: 26 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Delivery                |
|      Cactus Fruit X 1       | Reward :                             |
|      Malboro Wine X 1       |   3260 Gil                           |
|                             |   --                                 |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
| Quest: Love-Struck          |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 28          |                                      |
|  Aptitude     : 0           | Destination : Moorabella             |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 0           | Gain 40 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Man, I would be happy and wouldn't resort to this type of antidote, but, 
at least some guy has a conscience. Anyway, head to the Tramdine Fens and
talk to the Witch, and she will make an Antidote. Take the airship to 
Moorabella and finish this mission. Makes a nice Aqua Galac. 

--==Mission D3-15 ~ Rancher's Request - Yellow==--

"I'm big on chocobos. So big, I decided to build a chocobo rach. All well and
 good, right? Wrong! I spent so much on the ranch, I didn't have anything left
 to buy chocobos!

 That's why I need you to go out and catch me a wild one. Yellow should do
 just fine.

 Yew, Chocobo Rancher"

 -------------------------------------------------------------------- 
|  Rancher's Request- Yellow  | Rank: 21 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
|      --                     |   180 Gil                            |
|                             |   Spiral Vine X 3                    |
| Dispatch/Recommended :      |   Kempas X 3                         |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 13          |                                      |
|  Aptitude     : 0           | Destination : Targ Wood              |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 0           | Gain 42 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Deliver a Yellow Chocobo to Yew!

This is an easy mission. You need a chocobo knight to mount a yellow 
chocobo when it is on a HP Critical Status. Move up next to the weak
Chocobo and mount it.

The best and most reliable place to find a Chocobo that is yellow in 
colour is Teamwork II Clan Trial since you are always going to be fighting
yellow chocobos there. 

--==Mission D3-15 ~ Rancher's Request - Black==--

"My ranch is up and running, but with only one chocobo, it seems even emptier
 than before! That's why I'm asking you to catch another wild chocobo for 
 me! A black chocobo would do nicely.

 Yew, Chocobo Rancher"

 -------------------------------------------------------------------- 
|  Rancher's Request - Black  | Rank: 25 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
| Quest: Rancher's Request -  |   1750 Gil                           |
|        Yellow               |   Kuraisle Boxwood X 2               |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 15          |                                      |
|  Aptitude     : 0           | Destination : Targ Woods             |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 0           | Gain 50 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Deliver a Black Chocobo to Yew!

The best place to find a black Chocobo is in the One-Eyed Evil encounter
that you can find in the Galerria Deep area, check the relevant section
in the guide to find out more. 

**************
**SECTION D4**
**************

--==Mission D4-01 ~ Making Music==--

STORYLINE MISSION

--==Mission D4-04 ~ Hors D'oeuvre of the Hour==--

"Haven't tried Culinary Crusade's latest gastronomical triumph, Amarette 
 Malbonara yet? Now's your chance! Just be careful not to burn the ingredients
 when you harvest them. Heat muddles the flavor.

 Grosso, Culinary Crusade"

 -------------------------------------------------------------------- 
|  Hors D'oeuvre of the Hour  | Rank: 41 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
|      --                     |   3980 Gil                           |
|                             |   Ancient Turtle Shell X 2           |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 39          |                                      |
|  Aptitude     : 0           | Destination : The Bisga Greenland    |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 39          | Gain 82 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Uphold the Law and Defeat all Foes!
Law Forbidden : Fire
                Weapons and abilities that use fire are forbidden.

This is an annoying battle, more because of the law and defeat all foes. The
law is annoying if you accidently decide to use a fire attack, so to avoid
this altogether, you should bring only Wind Magick users and Hunters.

You are facing 4 Malboros here, 3 normal Green Stinky Malboros, and the Lord
of Stench, a Malboro King with his pathetic slimy crown. This is going to be
nasty, so bring a White Mage or someone with Esuna to make sure that the 
debuffs doesn't ruin your game. 

All the Malboros have Bad Breath, Goo and Purify. Two will have Counter, one
with Evade Magick. The Malboro King will have Eerie Sound Wave, Malboro Song
and Putrid Breath. 

Because Malboro Song is quite annoying, since it heals and gives Regen, you
really want to take down his highness, the Malboro King first because of the
Regen. Then, you have three Malboros to choose from, they are all the same 
ability wise anyway. Just make sure you don't use fire. You also get a 
Malboro Vine after the battle.

--==Mission D4-06 ~ Seeking the Stone==--

STORYLINE MISSION

--==Mission D4-07 ~ I've Been Had, Kupo!==--

"Kupo!!! I've been had, kupo, had!!!

 "Super Special hammer," my pom-pom! This is just an ungainly lump of iron!
 That alchemist pulled a fast one on me!

 Someone get that ne'er-do-well and take back my 20,000 gil, kupo! His
 name's Nezzel!

 Craftsmoogles' League Foreman"

 -------------------------------------------------------------------- 
|    I've Been Had, Kupo!     | Rank: 32 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Defeat Mark             |
|      --                     | Reward :                             |
|      --                     |   1960 Gil                           |
|                             |   Kalos X 3                          |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : The Bisga Greenlands   |
|  Teamwork     : 28          | Members : 6                          |
|  Adaptability : 28          | Gain 64 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat Nezzel the Alchemist!
Law Forbidden : Height > or = 10
                Moving to a tile with height of 10 of more is forbidden.

This is how the law goes, you can see the height on the top left hand corner
of the touch screen, where there is a "h" followed by the number. You cannot
exceed the number 10 for this battle. It isn't a problem for this battle
anyway, we have an easy mark. Luso is necessary for this battle, Cid isn't.

Nezzel has Flare, Poison and Toad, as you'd expect, Items as well. The Black
Mage has Fira, Thundara, Blizzara and Blizzaga. The Time Mage has Slow and
Stop, the Green Mage has Blind, Sleep and Silence.

The White Monk has Roundhouse, Air Render and Earth Render, and finally, the
Hume Thief has Steal Gil, and from the Parivir class, Iai Blow and Blade 
Rush.

All you need to do in this mission is to kill the Alchemist, so you might
as well do that, otherwise, you are going to face a very strong Black Mage
who isn't going to be very nice with your troops. Rush and kill the
Alchemist and be done with this, you really don't want to drag this battle
out, because you'd need the high ground, and that is forbidden. 

After the battle, we meet a really old friend, Ezel from the first game. 
He gives you a ward or a card for the protection of your judge. It will
stop anyone from banishing your judge, so it is going to be very handy.

--==Mission D4-08 ~ Beneath the Sands==--

"Need someone to head over to Kthili Sands and look for my treasure. Buried
 it out there a chocobo's age ago, and now I can't remember where it's 
 at. Went looking for it myself, but didn't have any luck. Maybe you'll do
 better.

 Ricard, Former treasure hunter"

 -------------------------------------------------------------------- 
|      Beneath the Sands      | Rank: 40 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Item Recovery           |
|      --                     | Reward :                             |
|      --                     |   6270 Gil                           |
|                             |   Wyvern Wing X 1                    |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 39          |                                      |
|  Aptitude     : 0           | Destination : Kthili Sands           |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 0           | Gain 80 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Find the Buried Treasure!
Law Forbidden : Summoning Scions
                Summoning Scions is forbidden. 

Well, you need to search the sparkles to find the one that you want, so you
either need to do this one fast or make sure that you take out all the 
monsters because they kill your salvage effort. 

There are 2 Antlions, both have Sandstorm, Saliva and Subidence, along
with Bonecrusher. The Brown Chocobo will have Choco Cure, Choco Beak and
Choco Guard. The Yellow Jelly has Merge, Acid and Thundara, but Geomancy is
the problem with him. Finally, the Drake has Lightning, Thunder Breath and
Shockbolt. 

There are 6 sparkles, so if you are really lucky, you might get one in the
very beginning close to your units, and that will end the mission really
quickly, but the sparkle might be the one at the very back. Careful as you
move however, there are plenty of those charm traps around. 

If you are going to fight it out, bring along a White Mage to cure all 
those status effects. Take down the Antlions and Chocobo first because 
their skills might be killer. Take down the rest with the Jelly at the 
top of the list, Geomancy isn't something that you really want. Anyway,
find the sparkle and win this mission. 

--==Mission D4-09 ~ Airship S.O.S.!==--

"No one's noticed yet, but an airship sitting in the dock has been hijacked.
 O don't want to contact the watch and cause a commotion, so I'm posting for
 help here.

 Neah, Accidental Witness"

 -------------------------------------------------------------------- 
|       Airship S.O.S!        | Rank: 19 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
|      --                     |   2960 Gil                           |
|                             |   Gurnat X 2                         |
| Dispatch/Recommended :      |   Strange Liquid X 4                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Moorabella             |
|  Teamwork     : 15          | Members : 6                          |
|  Adaptability : 15          | Gain 38 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all Foes!
Law Forbidden : Being Robbed 
                Having gil or items stolen is forbidden. 

Again, another stupid law that you need to deal with. You are facing a
total of 3 thieves and 2 soldiers, all of the hume variety. And don't
worry, these units are pathetic.

The Soldiers are only armed with provoke, which sends your units into a
Berserk debuff, which may be a problem and the thieves only have steal 
gil. To stop the law applying to you, long range kill the enemy thieves
or use Safeguard or the similar clan privilege that gives you safeguard.

This isn't all too hard, and they are on a weak level. They are unlocked
after you get Hurdy, so really, you should outlevel them. Funny, I more
than doubled the rank. 

--==Mission D4-11 ~ Wanted: Sky Pirate Vaan==--

STORYLINE MISSION

--==Mission D4-12 ~ A Small Favour==--

"I require an ether. Bring me one, won't you?

 Master Metallurgist"

 -------------------------------------------------------------------- 
|       A Small Favour        | Rank: 30 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Defeat Mark             |
|      Ether                  | Reward :                             |
|      --                     |   7880 Gil                           |
|                             |   Wyvern Wing X 1                    |
| Dispatch/Recommended :      |   ---                                |
|      --                     |   ---                                |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination: Tramdine Fens           |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 0           | Gain 60 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

This is where you need an Ether and bring it to Tramdine Fens, and all you 
need to do is to follow the note and head to the location designated on
the note, and you need to do this several times to complete this quest.
Read the location, follow the instructions below, and that should finish
off. 

City to the South                => Goug
Sun Begins March Across the Sky  => Nazan Mines
Land where the Sun Sets          => The Ruins of Delgantua
Northern Reaches of Strait       => Zedlei Forest
Island at End of the World       => Zellia, the Forbidden Land

--==Mission D4-14 ~ Ordalia Airships Grounded==--

"A pack of bombs from Sant D'alsa Bluff is posing a threat to the aerodrome.
 If they detonate near even one of the airships moored there, the entire 
 fleet could go up in flames. Destroy them all before it's too late!

 Ash, Airship Pilot"

 -------------------------------------------------------------------- 
|  Ordalia Airships Grounded  | Rank: 25 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
| Location: Fluorgis          |   4610 Gil                           |
|                             |   Strange Liquid X 2                 |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Fluorgis               |
|  Teamwork     : 15          | Members : 6                          |
|  Adaptability : 15          | Gain 50 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all Foes!
Law Forbidden : Targeting Distant Units
                Actions targeting units two or more tiles away are forbidden.

Well, you are facing two Red Marshmallows, 3 Bombs and a Grenade. What fun. 
And the law pretty much means that you need to go melee on them, now that it
is too hard anyway. You don't have a time limit, so that helps.

What you need to do is to just run up to them and bash the crap out of them
to finish the mission. Given that you needed to ahve completed Odd Places for
this to work, you should be at a high enough level that you can easily take 
care of the Marshmallow even though they take far less damage from physical
attack. Destroy all these units, and that should finish it. 

--==Mission D4-16 ~ A Request==--

STORYLINE MISSION

**************
**SECTION D5**
**************

--==Mission D5-01 ~ Graszton Nightwatch==--

"A plague of robberies gas fallen upon the land! All occur at night and follow
 a similar pattern, indicating that a single group may be responsible. For the
 swift resolution of this case, and the safety of our citizens, we are 
 currently accepting applications to join the Graszton Nightwatch.

 Jylland Sovereignty Society"

 -------------------------------------------------------------------- 
|     Graszton Nightwatch     | Rank: 43 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
|      --                     |   6620 Gil                           |
|                             |   Stormsoul Crystal X 1              |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 44          |                                      |
|  Aptitude     : 0           | Destination : Graszton               |
|  Teamwork     : 44          | Members : 4                          |
|  Adaptability : 44          | Gain 86 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all foes within four rounds!
Law Forbidden : Targeting Distant Units
                Actions targeting units two or more tiles away are forbidden.

This law basically means that you are going to be restricted to melee fights
since any ranged attacks are going to be out of the question. This is going
to be hard for your units though, because the majority of them is going to 
have abilities that go beyond the one tile allocation. Break the law if you
feel that it is necessary to win. 

Again, like all the other Nightwatch missions, there are going to be four
enemy units here, you have 3 Baknamy and 1 Luchorpan to fight here, all with
Magick Hammmer, Baknamys with Goblin attack and the Luchorpan with the 
Mutiliate attack. 

Again, you will have some backup for this mission. Chita's Weaponers, a 
Gladiator and 2 Warriors will join the fray on your side, and the will
pretty much deal with the Baknamy and Luchorpan on their side, and that leaves
your units with 2 Baknamy to deal with.

The best way to stay within the confounds of the law is that you go and 
use a unit with Trapping as a secondary ability set, but is going to be a 
melee fighter in order to use melee Sidewinders. That is the only inventive
way I can find of using Sidewinder. Or, you could just break the law, it is
going to be easier if you do. 

At the end of the mission, depending on which Nightwatch you are playing out
of 5, you will get another message, in crappy handwriting and that means you
need to investigate some more. 

--==Mission D5-02 ~ The Camoa Nightwatch==--

"A plague of robberies gas fallen upon the land! All occur at night and follow
 a similar pattern, indicating that a single group may be responsible. For the
 swift resolution of this case, and the safety of our citizens, we are 
 currently accepting applications to join the Camoa Nightwatch.

 Jylland Sovereignty Society"

 -------------------------------------------------------------------- 
|    The Camoa Nightwatch     | Rank: 38 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
|      --                     |   6620 Gil                           |
|                             |   Stradivari X 1                     |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Camoa                  |
|  Teamwork     : 0           | Members : 4                          |
|  Adaptability : 0           | Gain 76 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all Foes within Four Rounds!
Law Forbidden : Targeting Self
                Actions targeting the user are forbidden.

Again, another mission where you need to fight another set of Baknamy and a
Luchorpan, again with their usual skill set. So I'm going to give you the 
same rundown as the other missions. 

Again, like all the other Nightwatch missions, there are going to be four
enemy units here, you have 3 Baknamy and 1 Luchorpan to fight here, all with
Magick Hammmer, Baknamys with Goblin attack and the Luchorpan with the 
Mutiliate attack. 

Again, you will have some backup for this mission. The Camoa Braves is going
to be the ones that are going to provide the backup for this mission. They
will bring in a Warrior, which is the leader, and two White Monks. They
are quite powerful and can handle their own, so you don't need to worry
about them. Still, I thought that I was the owner of the territory. 

The best way to stay within the confounds of the law is that you go and 
use a unit with Trapping as a secondary ability set, but is going to be a 
melee fighter in order to use melee Sidewinders. That is the only inventive
way I can find of using Sidewinder. Or, you could just break the law, it is
going to be easier if you do. You might want to check out that black urn,
there are some nice Brigand Gloves in there. 

At the end of the mission, depending on which Nightwatch you are playing out
of 5, you will get another message, in crappy handwriting and that means you
need to investigate some more. 

--==Mission D5-03 ~ Stowaways==--

"There are murmurings among our passengers that there are ghosts aboard the
 airships. Though understandably concerned, we are yet mindful that rumour is
 not fact. We need someone trustworthy to investigate, and, in the event that
 there is a ghostly infestation, remedy the problem with all haste.

 Jylland Airship Inspection Board"

 -------------------------------------------------------------------- 
|          Stowaways          | Rank: 23 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
|      --                     |   2610 Gil                           |
|                             |   Wyrm Carapace X 4                  |
| Dispatch/Recommended :      |   --                                 |
|      White Monk             |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Fluorgis               |
|  Teamwork     : 15          | Members : 6                          |
|  Adaptability : 15          | Gain 46 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all Foes!
Law Forbidden : Solitude
                Ending the turn without a unit in an adjacent tile is
                forbidden.

Another stupid law. Now you need someone next to you. What is wrong with
the laws in this game. You are facing a mixture of dark and undead units,
so you might want to bring someone with exorcise.

There is a Deathscythe, 2 Ghosts, 2 Ahrimans and a Bloody Orb. They pack
the usual skill sets, so there isn't any surprise here. The Deathscythe
has Doom, Deep Sleep and Shackle. The Ghosts have Sleep and Silence Touch,
one with Flash, the other with Dark. The Ahrimans have Demonic Gaze and 
Bewitching Glance. And the Orb has Parasite and Counter to note.

This is an easy mission somewhat. The enemy is quite weak, so bring in some
heavy hitters. Also, bring in someone with Burial or Exorcise to make sure
that they go down. You might need some Hunters to make sure the undead 
aren't the only ones who need to stay down. 

Take down the Ahrimans first, they are a problem with their gazes and glances
at your team. Next, the Deathscythe because of the Doom ability, then the 
Ghosts because of the various debuffs, and finally, the Bloody Orb for the
completion of the mission. 

After this mission, you end up in Moorabella, so keep that in mind. Free air
trip. 

--==Mission D5-05 ~ Wanted: Devotees!==--

"Wanted: The criminals known as the Devotees!

 - Duo responsible for several acts of theft.
 - Though to be involved in arms deals.
 - Thought to be followers of a certain band of musicians.

 Jylland Sovereignty Society"

 -------------------------------------------------------------------- 
|      Wanted: Devotees!      | Rank: 25 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
| Quest: ALL 5 NIGHTWATCHES   |   5130 Gil                           |
|                             |   Aurea Pollen X 1                   |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : The Ruins of Delgantua |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 0           | Gain 50 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat the Devotees
Law Forbidden : Ranged Weapons
                Attacks with bows, greatbows, guns, hand-cannons, and cards 
                are forbidden.

You must have also finished the Stone with No Name quest as well, that is
important. Anyway, you only need to defeat the two Devotees, and luckily
for you, they aren't too hard, packing a level of one and two for the both
of them, but the dumb bodyguards aren't that weak, leveling at about 40.

You also need to answer some questions, and that are going to be, of course,

Prima Donna Armband
Prima Donna Photograph
Prima Donna Towel
Prima Donna Necklace
Prima Donna Hairpin

These answers are going to be depending on the order in which you completed
the Nightwatch missions, but they are going to be the Prima Donna answers, not
the DNA Hairpin and the Arms deal.

Even though you can take down the enemy Devotees quite easily, you are going
to need to bash your way through the enemy Baknamys and the Luchorpan in order
to get there. They aren't too hard, and they total at three, so that makes it 
easy pickings for your troops. 

The Devotees in this mission won't actually do much, they won't even try to
attack you. Don't bother with the jar by the way, it is a nice touch from an
early mission. There is also a chest here, so grab that as well. 

--==Mission D5-06 ~ Fluorgis Nightwatch==--

"A plague of robberies gas fallen upon the land! All occur at night and follow
 a similar pattern, indicating that a single group may be responsible. For the
 swift resolution of this case, and the safety of our citizens, we are 
 currently accepting applications to join the Fluorgis Nightwatch.

 Jylland Sovereignty Society"

 -------------------------------------------------------------------- 
|     Fluorgis Nightwatch     | Rank: 43 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
|      --                     |   6620 Gil                           |
|                             |   High Arcana X 1                    |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 44          |                                      |
|  Aptitude     : 0           | Destination : Fluorgis               |
|  Teamwork     : 44          | Members : 4                          |
|  Adaptability : 44          | Gain 86 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all Foes in Four Rounds!
Law Forbidden : Swimming
                Entering a water tile is forbidden.

This is going to be like all the other nightwatch missions, you are fighting 
4 dumb goblins, 3 Baknamy and 1 Luchorpan. Again, they will all have the 
Magick Hammer ability, the Baknamy will have their Goblin Attack and the 
Luchorpan has the Mutilate ability. 

Again, you only have 4 rounds, but we have a nice bonus. This is a very 
easy fight because House Bowen will join in the fight, bring Bowen, Loa,
Veis and Tweigel. They will provide a lot of firepower, more than enough
to beat the Goblins and back, so you need to provide backup.

The problem here is the law. You cannot even touch a water tile, so if
your route touches water, cancel and redo the route. This is where Flying
units are the bested, Feathered boots are okay as well. At the end of this
battle, like you do in all Nightwatch battles, you will get a scrap piece
of paper, which all leads to a further goal. 

--==Mission D5-08 ~ A Lost Companion==--

"Got a strange letter today at the pub from someone named Gade. Whoever 
 Gade is, it sounds like a friend of his name Shoofa is lost on a "snowy
 plain." I'm pretty sure the letter came to us by accident, but now it's
 got me curious."

 -------------------------------------------------------------------- 
|      A Lost Companion       | Rank: 25 | Fee : N/A     | Days : -- |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Defeat Mark             |
|      --                     | Reward :                             |
| Quest: Gifted               |   3940 Gil                           |
|                             |   Tiptaptwo                          |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        |                                      |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : The Rupie Mountains    |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 0           | Gain 50 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat Gade!
Law Forbidden : Debuffs
                Debuffs are forbidden.

This is a mission where you need to read a notice at the pub about a Lost
Friend, which is available after you have completed the Gifted mission which
allows Adelle to become a Heritor. 

You need to use Adelle here, Luso isn't necessary. There are 2 Ghosts, both
with their respective touch abilities, 2 Zombies, both having Drain Touch
and Miasma, and finally, Gade, the Wraith with Flash and Wake the Dead, and
some dark magicks to boot.

This assortment of undead monsters should be easy to you because the time you
can access this mission, it is very late in the game, 2 missions before the 
storyline is finished. Therefore, this is going to be easy.

Bring in someone who can either use items or exorcise all the undead monsters
back to the realm of the otherworld. Remember, you need to beat Gade here to 
win this mission, and for someone of his abilities, he is quite weak.

After the mission, you get a special item, a Tiptaptwo, which will give you
the ability to use Viola for the Heritor class, which happens to be the name
of the dead friend in this mission. The next Heritor quest isn't going to be
available until Adelle masters Viola, so quickly master it. 

--==Mission D5-12 ~ Help!==--

"We got a letter today from a man named Wermut, some old guy who hurt himself
 out in the swamp. He wants us to bring him a potion, so let's make sure 
 we've got at least one to spare before heading out there."

 -------------------------------------------------------------------- 
|            Help!            | Rank: 42 | Fee : N/A     | Days : -- |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Delivery                |
|      Potion                 | Reward :                             |
| Quest: A Lost Companion     |   160 Gil                            |
|                             |   Whale Whisker                      |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        |                                      |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Zedlei Forest          |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 0           | Gain 84 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

You need to have mastered the Tiptaptwo ability, Viola, before you will be 
able to undertake this mission. This mission requires you to be able to read
the Send Help letter at the pub, which only arrives when you have mastered
Viola. 

Head to Zedlei Forest, and head into the area. All you need to do is to have
a potion ready and Wermut decides to give you a nice bludgeon weapon, which
is quite powerful in terms of power, and more importantly, ability. 

--==Mission D5-13 ~ Bringer of Doom==--

"Came across a worrying notice in the pub about a creature threatening the 
 town of Goug.

 Hard to know whether this prophet Hilo can be trusted, but it may be a 
 good idea to take a look, just to be on the safe side."

 -------------------------------------------------------------------- 
|       Bringer of Doom       | Rank: 45 | Fee : --- Gil | Days : -- |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Defeat Mark             |
|      --                     | Reward :                             |
| Adelle Mastered Elpe        |   10240 Gil                          |
| Read Calamity Cometh at Pub |   Gold Chalice X 1                   |
| Dispatch/Recommended :      |   ---                                |
|      --                     |   ---                                |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Cannot be canceled once accepted     |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination: Goug                    |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 0           | Gain 90 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat the Smouldering Incubus!
Law Forbidden : Reaction Abilities
                Reaction Abilities are forbidden.

You start this mission getting the new weapon, the Chirijiraden straight
away so you might as well equip it. This is going to be a hard battle since
the enemy is able to attack from a range, so you need to be able to do so
as well.

For this battle, I suggest you bring in healers, and Hunters. Hunters are
needed for their Sidewinder ability, and if you don't have that, you need
to bring in Cannoneers, Flintlocks or Fusilists. These have extremely long
range, and considering that you cannot move next to it, you are going to need
the range.

This is pretty much an artillery battle. Whoever has the stronger artillery
in the end wins. You are using an MLRS rocket system, the enemy is using a
Cannon. Normally, you should win, you have multiple units to target the
enemy, whilst the enemy is only having the chance to attack with one shot.

It will use its Charm and Doom ability all the time, which can target groups
of people, so healers are a must. Without healers, you will be taking fire 
from the enemy's cannon and you are without any rockets. Without rockets, a
MLRS system is practically useless. Hunters shine here, this is an animals
and you might as well make good use of the double damage ability.

--==Mission D5-14 ~ The Shrine of Paling Gods==--

"Came across a worrying notice in the pub about something strange happenings
 at the shrines of the Paling Gods in Tramdine Fens. It sounds like there
 has been a growing number of monster sightings in the area. Might be worth 
 looking into."

 -------------------------------------------------------------------- 
|The Shrine of the Paling Gods| Rank: 38 | Fee : N/A     | Days : -- |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Defeat Mark             |
|      --                     | Reward :                             |
| Quest: Shrine of Paling Gods|   8650 Gil                           |
|        Notice at Pub        |   Hyakushiki-Masamune X 1            |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        |                                      |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Tramdine Fens          |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 0           | Gain 76 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Rekindle the power of the Stones!
Law Forbidden : Harming the Weak
                Actions that harm a lower level unit are forbidden.

This is a mission where you are most likely to break the law if you even
so much as to scratch one of the two malboros, the Great Malboro or 
the Green or Black Chocobo. Therefore, you better not go with the gung-
ho approach, and instead, complete the mission.

What you need to do is to head to each of the pillars and power them up,
and there are three of them to last count. That makes it a relatively 
easy mission, just move fast and you will be able to empower all three
of the stones, and that allows for the completion of another mission.
Where the new weapon comes from, I don't know. 

--==Mission D5-15 ~ The Beast of Aisenfield==--

"Read a tale about a man who possessed a terrible power. Those he knew 
 turned against him, and over time he became a beast. If the story's 
 true, maybe he still stalks Aisenfield?"

 -------------------------------------------------------------------- 
|   The Beast of Aisenfield   | Rank: 36 | Fee : N/A     | Days : -- |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Defeat Mark             |
|      --                     | Reward :                             |
| Quest: Beast of Aisenfield  |   6300 Gil                           |
|        Notice at Pub        |   Nagrarok X 1                       |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        |                                      |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Aisenfield             |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 0           | Gain 62 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat Nesiaam!
Law Forbidden : <20 Damage
                Dealing less than 20 damage is forbidden.

You face another defeat mark mission, and this guy is facing you in the
level 40's, which again, should be quite easy at this stage. He also
has two fire drakes, a Headless, a Axebeak and a Rocktitan joining him
in this battle. When you start, he begs you to kill him, yet he still
puts up a fight. WHY?

If you want to take him down quick, bring in some users who can dish out
some Holy damage, he is weak to that. If you want to do this the old
fashioned way, start eliminating the other units.

Take down the Fire Drakes using Ice abilities, it won't be too hard to
find some ice magick to use on them. The Axebeak is weak against water
while the Headless and the Rocktitan are weak against Wind. This is
the best place to use a Hunter or an Elementalist. 

The Axebeak is going to Wake Up Call everyone, think of it as a Smile
Toss ability. That isn't too nice. The monsters aren't too hard to take
down, but the Zahak may be a problem. He is quite powerful with abilities
dishing out elemental damage, so Holy is going to be the way to go. 

After this battle, the Zahak admits that he was one of the Gifted Ones
but wasn't able to resist the temptation of power, and that happened to
him. Nasty.  

--==Mission D5-16 ~ Woman of the Wood==--

"Came across a worrying notice in the pub about a woman surrounded by 
 monsters in the woods. If she's still there, and still alive, she may 
 well need help."

 -------------------------------------------------------------------- 
|      Woman of the Wood      | Rank: 31 | Fee : N/A     | Days : -- |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Defeat Mark             |
|      --                     | Reward :                             |
| Quest: Help!                |   5430 Gil                           |
|        Notice at Pub        |   Ayuvir Blue X 1                    |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        |                                      |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Moorabella             |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 0           | Gain 62 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat Ljda!
Law Forbidden : Knockback
                Actions that knock the target back are forbidden.

Well, you need to fight Ljda, the one Wermut was talking with before he
decided it was a nice time to disappear. She is another Gifted One, though
she is using the skill set of an Elementalist. You need to defeat mark
here only, but you can take down the monsters as well.

This is relatively easy, given that your level is far above the rank since
this is only available near the end of the game and through many different
quests. She is normally at level 37, the monsters weaker still.

There is a White Chocobo, Banshee, Ice Drake, Fire Drake and a Thunder Drake
to top things off. If you are going after everyone, go after the Banshee
and then the Drakes, and the Chocobo for last, and that should top things
off completely. 

Ljda isn't really that hard to defeat, she only has three elementalist
spells to fight with. Given that distance is so far away, you can easily
smash her and remove her first turn your units get to move. This will net
you a nice new ability to play with for Adelle. 

**************
**SECTION E1**
**************

--==Mission E1-01 ~ Bonga Bugle - Goldsun==--

"Greetings! Bonga Bugle Head Editor here!

 This month: the Field of Hidden Treasures! A place where treasures are
 said to spring into being beneath the ground ... all by themselves!

 Reporting assistants wanted.

 Head Editor, Bonga Bugle"

 -------------------------------------------------------------------- 
|    Bonga Bugle - Goldsun    | Rank: 22 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Meet Objectives         |
|      --                     | Reward :                             |
| Month of Goldsun            |   1750 Gil                           |
|                             |   Recall Grass X 1                   |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Baptiste Hill          |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 9           | Gain 44 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Find Three Treasures
Law Forbidden : Attack
                Attacking is Forbidden

Well, this is basically screen an entire map for treasure. There is no one
need you need to kill, you need to follow my funky little treasure map. Also,
there is no real limit here on how long you can dig for treasure, you can be
here all day, or until your DS battery runs out, or when you are in a blackout
and the Full Battery slowly drains away. 

The treasure map is below. X means where treasure can be found, O for a nice
piece of rock. ! for Bonga Bugle Head Editor, L for Luso's Starting Position. 

   0 0 0 0 0 0 0 0 0 1 1
   1 2 3 4 5 6 7 8 9 0 1 
   ---------------------
01|X         X   !   X  |
02|                  O  |
03|    O O X            |
04|    O O       L      |
05| X                O  |
06|O           X     X  |
07|X                    |
08|    O           X O  |
09|__X____ X   X       X|
10        |_____________|

There are generally two types of treasure, there is small treasure and 
mysterious treasure. Small Treasure is basically an item that you can use
in battle, such as Eye Drops and Antidotes where the Mysterious Treasure is
not all that mysterious, it is really a piece of loot. Most of the time it
is small fry, but you can get items such as gil as well. 

Also, you can attack where the Head Editor is, there is a nice piece of 
loot where he is standing also. Anyway, check the entire map and look for
the best type of treasure that you can get. It is all random so its pretty
much trying your luck. 

Nathan Rickuss has sent in that you can get Large treasures as well. That
means more gil or a weapon. Very Large treasure also exists and you get
even rarer weapons as well as more gil, which is always, always useful.

--==Mission E1-02 ~ Bonga Bugle - Silversun==--

"Greetings! Bonga Bugle Head Editor here!

 This moth, we're taking a look at haunted spots, starting with that
 most forbidding of places, Shadeholme!

 ... Um, someone go with me please!
 Note: The actual location of our report will be top secret!

 Head Editor, Bonga Bugle"

 -------------------------------------------------------------------- 
|   Bonga Bugle - Silversun   | Rank: 18 | Fee : 300 Gil | Days : 8  |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Escort                  |
|      --                     | Reward :                             |
|      --                     |   3030 Gil                           |
|                             |   Trusty Frying Pan X 4              |
| Dispatch/Recommended :      |   Turtle Shell X 2                   |
|      --                     |   Dipraeu Bronze X 7                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 7           |                                      |
|  Aptitude     : 0           | Destination : Graszton               |
|  Teamwork     : 7           | Members : 6                          |
|  Adaptability : 0           | Gain 36 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defend the Head Editor and defeat all Foes!
Law Forbidden : Copycat
                Using the same action as the preceding unit is forbidden.

This is a protect and undead battle, the worst kind of battle that you
can get. The undead you are facing here are the Deathscythes and the Ghosts,
which are all undead, so cure works on them pretty well.

There are going to be 5 enemy units on the field at a single time, so by
knocking one down, another one will appear on the battlefield, which 
means a lot more leg work. The enemy doesn't want to fight that much
either, so that means you need to take the fight to them, which means a
lot of movement. 

To kill one of the undead, get them to ZERO HP and that will turn them
into a tombstone, which you need to bury with burial, exorcise or a phoenix
down. You can use those moves while the undead is still active, but the
accuracy isn't going to be 100%, its more 40%. 

The best thing you can do is to just dish out the damage. Using Holy attacks
is going to be helpful, Cure spells are useful, and if you really want to
finish this mission quickly, use X Potions, whilst having Item Lore will
make this mission end a bit faster. There are also traps around, and they
are of the Leech type.

This mission serves a much deeper purpose. A lot of new missions are going
to be spawned as a result, such as the Sun Seal and Death March, and most
importantly, Brightmoon Tor, eventually. 

--==Mission E1-03 ~ Bonga Bugle - Ashleaf==--

"Greetings! Bonga Bugle Head Editor here!

 This month, I'll be reporting on Galmia Pepe, fashion mavens known for 
 their novel designs and commitment to quality.

 We'll be conducting some stealth interviews to get to the bottom of their
 unparalleled popularity!

 Reporting Assiasants wanted.

 Head Editor, Bonga Bugle"

 -------------------------------------------------------------------- 
|    Bonga Bugle - Ashleaf    | Rank: 22 | Fee : 400 Gil | Days : 8  |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
| Month of Ashleaf            |   3890 Gil                           |
|                             |   Zinconium X 2                      |
| Dispatch/Recommended :      |   Cloudy Sap X 2                     |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 11          |                                      |
|  Aptitude     : 0           | Destination : Camoa                  |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 11          | Gain 44 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Help the Bonga Bugle get its scoop!
Law Forbidden : Ranged Weapons
                Attacks with bows, greatbows, guns, hand-cannons, and cards
                are forbidden.

Ah, this is basically a race mission. The fastest unit to make it to the
Galmia P.R. will win the mission. That being said, you are going to fight the
Jylland Free Press. Well, this is how battle is done in Hollywood, except they
don't have battles, just car races.

The Ninja here doesn't have much except for Water Veil. The Time Mage can 
speed up their own troops. Green Mage has Leap, which makes their units go
further and Geomancer has the basic two spells that all Geomancers have. 

Given the attack power of the enemy, you want to take down the Geomancer
first, because the offensive damage it can deal with her spells. That should
be too hard, but no range means no guns. Oh well. The next on the list is 
going to be the Time Mage. Making sure that those remaining units don't get
any extra turns is relatively important.

The other two you can eliminate at your will, they aren't as important. But
the mission is making sure that you get to the Illusionist first. This is
done by waiting next to the PR lady. There is no talk command here, but then
again, it is an exclusive, and that means not telling the other people what
the story is all about. You get a small bonus by getting there first as 
well.

--==Mission E1-04 ~ Bonga Bugle - Mistleaf==--

"Greetings! Bonga Bugle Head Editor here!

 This month's special feature: Unlimited Power! What power? Power in battle!
 What battles? Clan Battles! We'll be measuring clan power, comparing the 
 clans, and posting our results! Looking for clans to participate in this
 event!

 Head Editor, Bonga Bugle"

 -------------------------------------------------------------------- 
|    Bonga Bugle - Mistleaf   | Rank: 34 | Fee : 500 Gil | Days : 8  |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
| Month of Mistleaf           |   6970 Gil                           |
|                             |   Onion X 1                          |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 33          |                                      |
|  Aptitude     : 0           | Destination : Baptiste Hill          |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 33          | Gain 68 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all Foes!
Law Forbidden : Harming the Weak
                Actions that harm a lower level unit are forbidden.

Well, there is a Hoppy Bunny, a Werewolf, a Deathscythe, a Malboro and a
Nidhogg. The problem is that law. If you are above 38, well you are in
a problem with the law because you can't harm the weak, and that is an
issue.

The Deathscythe has Doom, Shackle, Darkra and Blood Price. The Hoppy
Bunny has War Dance, Go-Go Dance and Sleep. The Nidhogg uses Fireball,
Fire Breath, Dragon Force and Bonecrusher. The Malboro uses Bad Breath,
Eerie Sound Wave and Goo. The Werewolf uses Roar, Slug and Assault, and
has Blink Counter.

Well, you really can't do much here except killing the enemy. Thats all
you can do. First, take down the Malboro and the Deathscythe, since they
are the biggest problem here is in this mission since they are the causes
of the debuffs here.

The rest are quite easy, but the real problem here is the law. You cannot
harm the weak, so if you overlevel them, bring in your heavy firepower and
kill them all. You can follow it or your don't.

There is a prize at the end of the mission. Finish it by four rounds to 
get a Brilliant Theorbo. The faster you finish, the better your prize. 

--==Mission E1-05 ~ Bonga Bugle - Coppersun==--

"Greetings from the Bonga Bugle!

 This month we're taking a very long, very close look at Prima Donna! Is
 there anyone who doesn't know the incredibly popular and talented ladies of
 this singing group! There won't be after this month's issue of the Bonga 
 Bugle! Assistants wanted.

 Head Editor, Bonga Bugle

 *Selection by interview. P.D. fanatics preferred."

 -------------------------------------------------------------------- 
|   Bonga Bugle - Coppersun   | Rank: 30 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
| Month of Coppersun          |   2 Gil                              |
|                             |   --                                 |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Moorabella             |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 0           | Gain 60 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Head to Moorabella for the interview as usual. Take the obvious option, which
is the third option, where you pretend that you support Prima Donna. And 
again, you need to head to Fluorgis, but you don't get the airfares to go 
there. Anyway, head to Fluorgis.

Your Mission Objective : Protect the Head Editor and Defeat all Foes!
Law Forbidden : Harming Seeq
                Actions that harm Seeq are forbidden.

What an interesting law, I guess I cannot harm to the Head Editor and try
to kill him for kicks. In this mission, you are only allowed three units to 
deploy, but you are fighting 4, so to balance it out, you are going to be 
fighting with Prima Donna themselves. 

On Prima Donna, there is a Raptor, a Spellblade, a Hunter and a Fencer. 
They are quite powerful but the other side is even more so. There is a 
Blue Mage with White Wind, Quake and Bad Breath. No, thats not a bad joke.
The Archer is armed to Take Aim, Cupid and Blackout. The Hunter is Sonic 
Boom, Mind and Power Crushes and the Thief has Steal Gil, but Rend MP and
Speed.

This is a targeting mission rather than protect. The Head Editor has 
Critical: Vanish, so he doesn't need any help. Target the Blue Mage first
because his debuffs and healing powers are going to be a pain. Then, the 
Archer and Hunters down, and finally the Thief. 

This is going to be a long battle, because the AI takes forever to kill
the enemy. Give me a Seeq with Mirror Items and I'll easily take them out.
The enemy is STOPPED. Don't freaking Shield Bash it. No, don't give my
units Advice. ARGHHHHH, DUMB AI. At the end of this painful battle, you get
60 Clan Points, 4590 Gil, 4 X Holy Stone, 2 X Damascus and 2 X Faerie Wing.

--==Mission E1-08 ~ Bonga Bugle - Emberleaf==--

"Greetings from the Bonga Bugle!

 This month we'll be investigating a true scourge upon the land - crime
 syndicates!

 As I am ... somewhat concerned for my safety, I want someone to come with 
 me!

 Head Editor, Bonga Bugle

 * Selection by intervgiew. Wolves only.
   Sheep need not apply!"

 -------------------------------------------------------------------- 
|   Bonga Bugle - Emberleaf   | Rank: 38 | Fee : 500 Gil | Days : 4  |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
|      --                     |   2 Gil                              |
|                             |   --                                 |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Moorabella             |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 0           | Gain 76 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Head to the interview and select the wolves option to get this ball on the
road. You will be sent to a RANDOM location to fight a RANDOM CLAN. After 
you complete the reporting part, you have until the end of Emberleaf to get
to the reporting location, because if you haven't realised already, 
Emberleaf is auction season and you are going to be busy.

Since it is a random encounter, and you really don't know what your are
fighting, you need to see what you are fighting and bring an effective 
counter attack. For magick clans, fast physical units and vice versa if
you are doing the opposite. It really doesn't matter, I've babysat you
enough to effectively deal with every single challenge that comes your
way.

By completing the mission, you get 7280 Gil, 1 X Aurea Pollen, 76 Clan
points as you'd expect, and the ability points and clan skills as normal.

--==Mission E1-09 ~ Bonga Bugle - Rosefire==--

"Greetings! Bonga Bugle Head Editor here!

 This month's special: The Master Potter. I'll be photographing a pot on
 loan from master potsmith Master LePot the 3rd!

 Reporting assistants wanted.

 Head Editor, Bonga Bugle"

 -------------------------------------------------------------------- 
|    Bonga Bugle - Rosefire   | Rank: 15 | Fee : 200 Gil | Days : 8  |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
| Month of Rosefire           |   2730 Gil                           |
|                             |   Gun Gear X 3                       |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 8           |                                      |
|  Aptitude     : 0           | Destination : Zedlei Forest          |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 8           | Gain 30 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Place 5 pots on the tree stumps!
Law Forbidden : Piercing Weapons
                Attacks with rapiers and spears are forbidden

I hate this Head Editor, I wish I could kill him. There are several 
different monsters here, a Sprite, a Baknamy, a Worgen and a Wolf. You
might think that it is easy by defeating all the foes, and placing the
pots. No, more enemies come to the fray, making this more than 
annoying to say the least.

The enemy will steal the pots, thinking they are toys or something of the
like. Anyway, just kill the enemy and get the job done as fast as you
can, you don't want to be laying pots all over the place. The enemys
can debuff you, so make sure you check the abilities of the enemy and
take down those who can debuff you, and saving those who can't for the
very end.

You might get a bonus if you make sure that no pots get stolen, but that
is quite hard unless you have overleveled and easily kill the monsters
here. But don't worry that much about it, it isn't the end of the world
if you don't get that little reward.

--==Mission E1-12 ~ Bonga Bugle - Plumfrost==--

"Greetings! Bonga Bugle Head Editor here!

 This month, we'll be getting up close and personal with the man himself,
 the Bugle Owner! All who wish to see just what our great Owner is made of
 had better not miss this unique opportunity!

 Head Editor, Bonga Bugle

 *There will be interviews. The secret phrase is: "You'll be owner next!"
 (Transportation costs reimbursed)"

 -------------------------------------------------------------------- 
|   Bonga Bugle - Plumfrost   | Rank: 43 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
|      --                     |   2 Gil                              |
|                             |   --                                 |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Moorabella             |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 0           | Gain 86 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

This guy is hopeless, you need to state that he is the next owner of the 
Bonga Bugle. Luso can do a better job than this guy. Anyway, finish this 
interview for the small amount of gil and fly off to Fluorgis and start
this mission. 

Your Mission Objective : Protect the Bugle staff and defeat all foes!
Law Forbidden : Summoning Scions
                Summoning Scions is forbidden.

Well, the law isn't all that hard to deal with since Scions is more of an
option. Well, this is a protect mission, you need to protect the weak Editor,
and the even weaker Owner with the best face in the game. I don't see why
the Editor doesn't stage a coup and take over. Anyway, we're facing Bombs
in this mission. 

There are 2 Grenades, both Flame Attack, Spark, Firaga and Bonecrusher, out
of all the reaction abilities. The Bombs are armed with Self-Destruct and
Flame Attack, as standard, Fira, MP Shield, and worst of all, Blood Price,
which means Fira first turn.

What you want to do is to bring in Hunters and users of Ice Magick. They
are going to be the most handy here. Water Magick is also handy against the
enemy Grenades. Well, the Owner seems to think that his Level 1 skill is
enough to save him, but since I brought my B team, I had two healers to make
sure that moron didn't die. You really want to take out those bombs. And 
don't worry about the Owner, that moronic Level 1 unit decides to take on
Bonecrusher. *******. 

Take down the enemy Grenades first, they are the most powerful, while keeping
the enemy Bombs at bay so they don't suddenly break through and blow the 
crap out of your protected units. Man, you'd wonder why I hate the Bonga Bugle
after this. Any enemy attack pretty much KOs them or sends them into HP 
Critical. This is the sole reason why the rank is so high. Also, the AI is 
******* stupid. You're on HP Critical, and you attack an enemy with 
Bonecrusher. WHAT!?!?!?! ARGHHH! Six resets because of a suicidal AI. 3 HP
and he attacks. ******* STUPID OWNER! ARGHHHHH!

You get your real reward after the battle, consisting of Gil, Coral and Fury
Fragments and your usual Clan Points and Ability Points.

--==Mission E1-13 ~ Bonga Bugle - Bloodfire==--

"Greetings! Bonga Bugle Head Editor here!

 This month's special: the Working People! We're taking a look at daily life
 in a shop that's part of -our- daily life.

 Reporting assistants wanted.

 Head Editor, Bonga Bugle"

 -------------------------------------------------------------------- 
|   Bonga Bugle - Bloodfire   | Rank: 12 | Fee : 200 Gil | Days : 8  |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Meet Objectives         |
|      --                     | Reward :                             |
| Month of Bloodfire          |   1230 Gil                           |
|                             |   Zinconium X 9                      |
| Dispatch/Recommended :      |   Malboro Wine X 3                   |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 6           |                                      |
|  Aptitude     : 0           | Destination : Targ Wood              |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 6           | Gain 24 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Take the mission and head to Targ Woods. Trust the editor of this rag to be
a Seeq, and by God doesn't he look bad. Great, it isn't even a battle, all
you need to do is to get Luso to be a shop clerk? Ergo? Haven't heard that
word since Miles Edgeworth, but he isn't here with his objections anyway.

Ok, for hitting things from a distance, you are looking at a Malbow, after
all, hitting things from a distance means you need a bow. That thief looks
happy. The Paladin wants a weapon named after a monster. The answer to that
is Bomb Arm, named after a Bomb. The hip-hop Bangaa wants a nice shirt to 
go with his suit. Pick the Head Editors shirt for laughs. Pick the Frilly
Shirt for the answer.

The White Monk wants something that will cure oil. The answer is the 
Handkerchief, that cures oil. Someone will ask for a distance weapon, again,
pick something that has BOW in it. A Seeq will ask for some boxers... pick
Prima Donna Boxers. Critical Haste is given by Golden Armour. If a Tonberry
asks for Exilir, give it to him, don't be an idiot. Anyway, you have 10
customers to serve, and if you get a good score, you get a bonus from the
Editor. Just do as I say, and you'll be fine. 

--==Mission E1-14 ~ Bonga Bugle - Greenfire==--

"Greetings from the Bonga Bugle!

 This month we'll be looking at rare and unusual laws! All laws are equal,
 but it turns out that some laws -are- more equal than others! I'll need 
 assistants, of course. 

 Head Editor, Bonga Bugle

 * Selection by Interview. The secret password is "simply lovely"!"

 -------------------------------------------------------------------- 
|   Bonga Bugle - Greenfire   | Rank: 29 | Fee : 400 Gil | Days : 8  |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
| Month of Greenfire          |   2 Gil                              |
|                             |   --                                 |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Moorabella             |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 0           | Gain 58 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Head to the location indicated in Moorabella to have your interview with the
Editor. Choose not to insult him and say the magick password in order to 
complete this part of the mission. You need to head to Fluorgis now for
the actual reporting. And you don't even get money for the airship. Stupid
Editor. 

Your Mission Objective : Uphold the Law and Defeat all Foes!
Law Forbidden : Being Robbed
                Having hil or items stolen is forbidden.

This law, if it was real, would be one where the victim was the one that 
committed the crime, and the offender the victim. What a stupid law. All
the enemy is going to do to you, is, you guessed it, steal from you. I hate
this clan, I hate this law. 44% chance to hit my ass.

You need Safeguard here, or the Clan Ability that will Safeguard all your
items. Where you start is actually a good position, you will be blocking
all the chokepoints, and also, you have good range. Do not move from your
starting position, you have a good spot, and place traps in front of your
frontline units to delay the enemy just a little bit more. 

To stop the enemy stealing, either disable them or kill them. The best is
Charming the enemy to make them kill each other, Confuse will suffice. Long
range units such as Fusiliers and Cannoneers will make life much easier, but
so does illusionists. Scions are quite powerful here as well. Just make sure
that some enemy doesn't get a lucky steal. 

At the end of this stupid mission, you get a nice 56 clan points, 3030 Gil, 
1 Onion, 1 piece of Agathis and 1 piece of Dipraeu Bronze as well as the usual
30 ability points.

--==Mission E1-15 ~ Bonga Bugle - Skyfrost==--

"Greetings from the Bonga Bugle!

 This moth we'll be taking a look at special places, traveling far and wide
 across Jylland to find the best and the most beautiful. And I'll need
 assistants!

 Head Editor, Bonga Bugle

 * Selection by Interview. Cool and collected applicants preferred."

 -------------------------------------------------------------------- 
|    Bonga Bugle - Skyfrost   | Rank: 31 | Fee : 400 Gil | Days : 8  |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Meet Objectives         |
|      --                     | Reward :                             |
| Month of Skyfrost           |   2 Gil                              |
|                             |   --                                 |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Moorabella             |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 0           | Gain 62 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Wow, 2 whole gil. That is the best reward for a mission in the entire game.

Anyway, head to the location and he will give you a question from a pool
of questions, since I didn't get the same question. Still, he paid 10
gil for a pair of underwear? Wow, another 8 more gil, Luso could buy a 
pair as well. Anyway, answer his questions with a SMIRK and that will
send you somewhere else.

You need to head to the Ruins of Delgantua, and that is after you get your
valuable 2 gil and 10 ability points. And now, we need to fight in a nice
battle.

Your Mission Objective : Protect the Head Editor and Defeat all Foes!
Law Forbidden : Buffs
                Buffs are forbidden.

Looks like we found the hiding spot for a nice Viera clan. I don't see why
we can't hand over the editor to the clan so they can deal with him. Anyway,
you are dealing with an Assassin with Shadowbind, Nightmare and Ague. The
Elementalist has Evil Gaze, Boulder Crush and Sliprain.

The White Mage has Cure and Esuna. Green Mage uses Blind, Silence and 
Sleep and the Sniper has Beso Toxico, Death Sickle and Marksman's Spite.
First of all, this is a protect mission, so make sure that the stupid Head
Editor doesn't get himself killed.

Take down the Sniper and Elementalist first, they have the powerful attacks
that you probably don't want to deal with later on. The Sniper is the biggest
target since you really don't want Doom on all your troops. 

The Green Mage and the Assassin are also quite powerful, but take them out
in 3rd and 4th spot since their debuffs aren't as powerful as Doom. Finally,
take down the White Mage last, since cure and all that aren't as important.

You need a White Mage here, or at least a healer, because the amount of
debuffs that you are going to be facing are staggering. Esunaga is even more
handy here, but odds are, you won't have the MP to use it. 

After the battle, you get the proper reward. 64 Clan points, 4940 Gil, 1 
Hedychium and 1 piece of Black Thread. 30 Ability Points will also be provided
as well. 

--==Mission E1-16 ~ Bonga Bugle - Blackfrost==--

"Happy New Year from the Bonga Bugle!

 We're doing a special on New Year's resolutions, and what better place to 
 conduct a survey than where all the people are: in Moorabella!

 Calling all those willing to assist this noblest of causes.

 Head Editor, Bonga Bugle"

 -------------------------------------------------------------------- 
|   Bonga Bugle - Blackfrost  | Rank: 19 | Fee : 300 Gil | Days : 8  |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Meet Objectives         |
|      --                     | Reward :                             |
| Month of Blackfrost         |   8750 Gil                           |
|                             |   Adamant Alloy X 3                  |
| Dispatch/Recommended :      |   Hedychium X 1                      |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 13          |                                      |
|  Aptitude     : 0           | Destination : Moorabella             |
|  Teamwork     : 0           | Members : 5                          |
|  Adaptability : 13          | Gain 38 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Survey New Year's Resolutions
Law Forbidden : Attack
                Attacking is forbidden.

You need to go doorknocking in this mission. Basically, you need to talk to
every household and every person on the street, without trying to kill them
because that is against the law, though you could kill them, it doesn't
say to uphold the law. You need to note down what the people actually say
to group them, well, just remember the basic jist of it.

NOT RESOLUTIONS
 
 - Picking up gil off the streets now got easier. Not a resolution, mind you.

HEALTH RESOLUTIONS

 - Stay healthy to follow Prima Donna around.
 - Do more work. And stay healthy to do more work.
 - Go on a diet.
 - Making money. Go away. Leave me alone. *Cries in corner* - I think I'll
   just be healthy instead.
 - Stay fit. Lift weights and stuff.
 - My back's been aching o' late. I'd say living healthy'd be a good 
   resolution, wouldn't you?
 - When you work for one of the big houses, as I do, you need to stay
   healthy. A sick worker is a broken cog!
 - I'm going to train my body; sculpt it into the most efficient killi -- 
   efficient body.
 - Well, I'll need my health if I'm going to keep going to as many Prima
   Donna shows as I do.
 - I hurt meself last year, see? I don't want that to happen again. You could
   say I wanna be healthy. Oh, and my friend, he says he wants to pull off a
   big job and get famous.
 - I always say, health comes first! As for how to go about being healthy, 
   well, that's another matter.

WEALTH RESOLUTIONS

 - Get a bundle of gil to get a bigger house.
 - I'll work hard, I will. *koff koff* Make a little money, perhaps...
 - Save gil to go to more of Prima Donna's concerts.
 - Collect weapons. Never got enough.
 - Make money to go on lots of trips with her man.
 - Pulling off a big job or two in the future.
 - Well, I wouldn't mind putting away a few gil to help me through the
   golden years, you know?
 - I gotta be more careful not to get so scraped up this year.
 - Why, working hard and making gil! Satisfied? Then leave!
 - Well, I want to be rich ... Which means I'll need a promotion.

WORK RESOLUTIONS

 - Become a better auctioneer.
 - Do more work. And stay healthy to do more work.
 - I want to work, kupo ... But I also want to heep going to see Prima Donna
   on stage, kupo!
 - Why, working hard and making hil! Satisfied? Then leave!

STUPID RESOLTUIONS

 - Do one-hundred snowhumes.
 - I'm always going on walks - it's my hobby, see - and darnit if I don't
   get lost ten times outta five .. Eh?
 - Tee hee! Why, I'd love to go on lots of trips with my man ... I suppose 
   that means I'll have to work hard and make lots of money!
 - I'll just work on my tan as I always do ... Ah, crispy.
 - Every time I eat somethin' they tell me's "healthy", why, I get a powerful
   case of the runs .. Eh?

Anyway, at the end, talk to the Editor and get the answer correct on the 
most popular resolution to finish the quest. Normally, it is making money, so
just use it and reload if you fail.

**************
**SECTION E2**
**************

--==Mission E2-05 ~ Survey No. 258==--

"Wanted: Researchers to assist with geological survey of the Galerria Deep.

 Please survey the area assigned and report your findings. 

 Jylland Geological Survey Committee"

 -------------------------------------------------------------------- 
|       Survey No. 258        | Rank: 24 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
|      --                     |   5000 Gil                           |
|                             |   Leestone X 7                       |
| Dispatch/Recommended :      |   Quality Pelt X 1                   |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 13          |                                      |
|  Aptitude     : 0           | Destination : The Galerria Deep      |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 13          | Gain 48 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Survey points of geological interest!
Law Forbidden : Bludgeoning Weapons
                Attacks with rods, staves, poles, knuckles, hammers and maces
                are forbidden.

You are going to face several monsters here, including a Black Chocobo, 2 
Ahrimans and 3 Zombies. There are all monsters, while the Zombies are going to
be undead. Undead units can be damaged by using heal on them, and then they
are killed, they leave a tombstone. The tombstone can removed via a phoenix
down, but if they are allowed to reach the turns required, they will resurrect
for good. This will keep happening until the battle is over.

The Ahrimans can be ignored as long as you do not face them. If you do, they
will use their gaze powers to seriously debuff you. The Chocobo is relatively
easy to take down while the Zombies have their power to resurrect, and they
will until you survey all the points of interest.

Just rush and take care of all the points, and as they are monsters, use their
weaknesses, such as holy attacks and Sidewinder to ensure that it can be an
easy battle. Bring someone with the skill exorcise or burial to bury and 
remove the undead zombies from play. It is an easier mission, just don't be
too worried about the enemy's skills, just use esuna if they debuff you.

Careful, there are also traps here so you might want to take it slow.

--==Mission E2-06 ~ Survey No. 259==--

"Wanted: Researchers to assist with geological survey of Nazan Mines.

 Please survey the area assigned and report your findings. Transportation fees
 will be provided.

 Jylland Geological Survey Committee"

 -------------------------------------------------------------------- 
|       Survey No. 259        | Rank: 33 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
| Quest: Survey No. 258       |   5250 Gil                           |
|                             |   Darklord Crystal X 5               |
| Dispatch/Recommended :      |   Demon Feather X 3                  |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 22          |                                      |
|  Aptitude     : 0           | Destination : Nazan Mines            |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 22          | Gain 66 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Survey points of geological interest!
Law Forbidden : Summoning Scions
                Summoning Scions is forbidden.

Well, at least the law ain't all that bad. You are fighting a Plague, armed
with Roulette, Binding Circle and Dread. There is a Zombie with Miasma and
Drain Touch, which is the same skill set for Zombies as well. The Ghoul has
Darkra and Absorb Damage as well as the zombie's skills. The Bloody Orb has
Vampire and Supersonic Wave.

This isn't an easy battle, but nor is it a hard one. You need a unit that 
can exorcise the enemy units since you are fighting a good deal of undead 
units, and maybe a White Mage and a few Hunters to make sure that the enemy
can get themselves killed.

Take down the Ghoul and Zombie first, they are the most powerful in the 
enemy team. The Plague might take priority since it does have Roulette which
can make your life hell. The Zombies and the Bloody Orb isn't such a big
threat since they are quite weak. Remember, the goal of the mission is to
examine all the little sparkles, but it is far easier without the monsters
in the way. 

--==Mission E2-07 ~ Survey No. 260==--

"Wanted: Researchers to assist with geological survey of the Neslowe Passage.

 Please survey the area assigned and report your findings. Transportation fees
 and hazard pay (x2) will be provided.

 Jylland Geological Survey Committee"

 -------------------------------------------------------------------- 
|       Survey No. 260        | Rank: 42 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
| Quest: Survey No. 259       |   10250 Gil                          |
|                             |   Firebird Crystal X 1               |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 44          |                                      |
|  Aptitude     : 0           | Destination : The Neslowe Passage    |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 44          | Gain 84 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Survey Points of Geological Interest!
Law Forbidden : Opportunity Commands
                Opportunity Commands are forbidden.

Here to dig stones? Doesn't that sound a bit strange to you. What type
of stones are there to be found near volcanoes? Diamonds you say? Anyway,
there is a Ninja, Parivir, Cannoneer, Trickster, Seer and a Master Monk.
Depending on your level, that isn't too bad.

You need to investigate all 6 points rather than defeat these guys, but
it will make your life a hell of a lot easier if they were all dead in a 
casket rather than disturbing you.

Send your fastest units to take down the Cannoneer and the Trickster. These
units have extremely large range for their cannon and card attacks, so it
would be nice to take them down, as well as the Seer, the source of Magick on
this battlefield. Your melee units can duke it out with the Parivir, Ninja and
the Master Monk.

There are 6 locations, and the reason why you should kill all the enemy is
that most of them lie behind enemy lines, which make it a pain to rush through
and survey all the points without being killed. But other than that, this 
mission isn't all that hard. And be careful, there are plenty of Sten Needles
all over this place. 

--==Mission E2-08 ~ Survey No. 261==--

"Wanted: Researchers to assist with geological survey of Zellea, the Forbidden
 Land.

 Please survey the area assigned and report your findings. Transportation fees
 and hazard pay (x3) will be provided.
 
 Jylland Geological Survey Committee"

 -------------------------------------------------------------------- 
|       Survey No. 261        | Rank: 56 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
| Quest: Survey No. 260       |   15250 Gil                          |
|                             |   Scarletite X 1                     |
| Dispatch/Recommended :      |   ---                                |
|      --                     |   ---                                |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 54          |                                      |
|  Aptitude     : 54          | Destination: Zellea, Forbidden Land  |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 0           | Gain 99 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Survey Points of Geological Interest!
Law Forbidden : Targeting Distant Units
                Actions targeting units two or more tiles away are forbidden.

You are going to face the strongest of the enemy units this time around, yet
you don't get any benefits in terms of level. You have to collect all the 
stars that are sparkling, and investigate them all.

The enemy is full of Behemoths, Reavers, Tonberry Kings, Plagues and the
Malboro Kings. You need to pack a fair amount of healers, as well as some 
animal hunters, especially Sidewinder. You see, the only good thing about
killing the enemy animals is the loot, but other than that, they will just 
keep coming back, so you are practically killing them in vain.

If you don't want to fight, unlike me, who wants to belt the living crap out
of all the animals, you should bring in some fast units, like Ninjas who
have extremely fast movement, and that will allow them to investigate all
the points before they get nailed to the wall.

There is a Magick Cannon here, so you can charge them up to fire the cannon
on the enemy, but if you aren't here to fight, you will see the point that 
there is no point fighting them, there is an infinite supply of these 
monsters. If you get bored of killing the monsters, you should grab a single
unit, have them surrounded by as many enemy units as possible, and see how
many they can kill without dying themselves. 

--==Mission E2-09 ~ The Finest Blade==--

"You know the shelled beasts that walk this land with their long-forgotten 
 foes' swords lodged in their backs? One such beast is the toughskin, and it
 is rare, for few blades can so much as scratch its reddish hide, said to be
 the hardest of all its ilk.

 And yet there are rumours that one has been spotted, and with sword! I would
 very much like to see such a sword. Bring it to me!

 Metallurgist Steeling"

 -------------------------------------------------------------------- 
|      The Finest Blade       | Rank: 42 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Defeat Mark             |
|      --                     | Reward :                             |
|      --                     |   7740 Gil                           |
|                             |   Prime Tanned Hide X 1              |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : The Neslowe Passage    |
|  Teamwork     : 44          | Members : 6                          |
|  Adaptability : 44          | Gain 84 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat the Blade Biter!
Law Forbidden : Bludgeoning Weapons
                Attacks with rods, staves, poles, knuckles, hammers, and maces
                are forbidden. 

Well, you fight a Hoppy Bunny, 2 Rocktitans, 2 Pit Beasts and your Mark is the
Toughskin, which is the Blade Biter, which was the original name of this
monster back in the original FFTA. Remember, you only need to defeat the Mark
and the mark only. 

You want to take down that bunny at fast. It has Go-Go Dance which means haste
and that really isn't a good thing. The Blade Biter have Resonate, which is 
very annoying since it causes disable, so hope that your White Mage isn't 
really effected. Any user with a bladed weapon will be effected, so your
White Mage shouldn't be blade wielding, should it?

The Pit Beasts aren't anything special, they do have their annoying ability
to blind you, so you want them down. Even though this is a defeat mark type
mission, remember that there are 5 monsters that stand between the mark and
your team. It is best that you take them down, and nothing is better than a 
little target practice and some more loot, but at this point, you want only 
the best loot for the best weapons. 

Anyway, move past the enemy units, taking down the Bunnies, then Pit Beasts
and finally, the Rocktitans. After that, go hunting after that annoying Blade
Biter and finish this mission once and for all. 

--==Mission E2-10 ~ A Charm for Luck==--

"Lyze, my beloved, has left to travel the world seeking riches. He says he'll
 return when he's wealthy enough for us to be married. But it's not wealth 
 I want, it's him. My only wish is that he returns safely. I seek someone to
 bring him a charm to keep him safe.

 Remie, Waiting Anxiously"

 -------------------------------------------------------------------- 
|      A Charm for Luck       | Rank: 15 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Delivery                |
|      --                     | Reward :                             |
|      --                     |   1470 Gil                           |
|                             |   Magick Fruit X 5                   |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 18          |                                      |
|  Aptitude     : 0           | Destination : Tramdine Fens, Nazan M |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 0           | Gain 30 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Easy mission, head to Tramdine to pick up a rat's tail as the charm and
deliver it to the location in Nazan Mines. Simple job really. Funny
story about the girlfriend when you talk to Lyze.

--==Mission E2-11 ~ Gimme That!==--

"Nyeh heh heh heh!

 Know what I want? A darklord crystal! It's valuable, oh, it's valuable ...
 but I'll pay the price! The drop off will go down in the Zedlei Forest.
 Nyeh, heh heh! I'll be waiting!

 Zedlei Consortium"

 -------------------------------------------------------------------- 
|         Gimme That!         | Rank: 28 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Delivery                |
|      Darklord Crystal X 1   | Reward :                             |
|      --                     |   Blood-Darkened Bone X 4            |
|                             |   --                                 |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 20          |                                      |
|  Aptitude     : 0           | Destination : Zedlei Forest          |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 0           | Gain 56 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all Foes!
Law Forbidden : Non-Elemental Effects
                Use of non-elemental weapons and abilities are forbidden

Ok, we are getting the use of such weapons. Anyway, once you head to the
location, the cheating Seeq offers you 50 Gil for the Darklord Crystal,
easily worth 5000 Gil at the stores. You want that? Think again, time for
Battle and teach them who's boss.

Like I said, the law requires you to actually use elemental attacks, so
all attacks much use either Fire, Ice, Thunder, Water, Wind, Earth, Holy or
Dark in order to obey the law. 

This starting party is different, you are going to be split into three
groups, each facing a Seeq and a Jelly. So, pick your elements carefully
so that you can easily destroy the Jelly before they can do damage before
you attack the Seeq.

The Ice Flan has Blizzara and Blizzaga, and the Ranger is armed with Sten
Needles, Love Potions and the lovely Camouflage. The Red Marshmallow is
armed with Fira and Blood Price, the Ranger there is armed with Silence 
Gas, Leech and the DREADFUL MIRROR ITEMS!

And finally, the Yellow Jelly is armed with Thunder and Thundara while the
Berserker is armed with Scream, Furore, Ground Shaker and Smite of Rage.

This battle is going to be split, unless you join up your team and make
them a united fighting force. Also, there are going to be traps with the
Rangers walking around, so be careful here. This battle isn't hard, just
join up your forces and fight as a team, not as an individual effort. 

When the mission ends, you get the proper gil of 5000. Damn, I could have
sold it to a shop for 6000. I did control the map via auctions. 

--==Mission E2-12 ~ Vim, Vigor, and Go==--

"I'm exhausted. Work keeps me so busy I can scarecely find time to eat, let
 alone rest. But nhow's no time to pack it in. If someone could bring me a
 pick-me-up, something to put the spring back in my step, I'd be very
 grateful. 

 Bease, Overworked and underappreciated"

 -------------------------------------------------------------------- 
|      Vim, Vigor, and Go     | Rank: 25 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Delivery                |
|      Crusader Tonic X 1     | Reward :                             |
|      --                     |   4260 Gil                           |
|                             |   Platinum X 1                       |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 44          |                                      |
|  Aptitude     : 0           | Destination : The Neslowe Passage    |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 0           | Gain 50 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Another delivery mission. The Crusader Tonic is rare, but at the time this 
quest is accessible, they aren't at as rare, or more common that they were
before. Deliver and go. 

--==Mission E2-13 ~ Plea for Help==--

"We were digging a shaft in the Nazan Mines when it collapsed, trapping me
 and my friends in the darkness. Up until a few days ago I could hear my 
 friend's voices, but now I hear only the cries of spirits. I'm placing
 this note in a bottle and casting it in one of the underground rivers
 that runs through the mine in the slim hope it will be found in time.

 Rasgow, Nazan Miner"

 -------------------------------------------------------------------- 
|        Plea for Help        | Rank: 25 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
|      --                     |   4260 Gil                           |
|                             |   Suspect Mushroom X 2               |
| Dispatch/Recommended :      |   Cod Scale X 2                      |
|      White Monk             |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Nazan Mines            |
|  Teamwork     : 18          | Members : 6                          |
|  Adaptability : 18          | Gain 50 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all Foes!
Law Forbidden : Targeting an Area
                Actions targeting two or more tiles are forbidden.

Oh boy, I hope that you seriously have exorcise here, or you are going to
have an extremely hard time to take care of there suckers. There are 5
Ghosts and 1 Wraith, and they aren't going to be easy to kill. When those
guys trapped in the mine were killed, their spirits obviously didn't go to
rest very well.

You need units with Exorcise or people with Items so you can use your 
Phoenix downs. Archers with Burial are also a useful unit to bring along
to the fight. 

Your first target, and most obvious target, is the Wraith. It can cast
Darkga, the strongest dark attack you'd see for a while, so it might be
hard to contend with.

The Ghosts are quite annoying with Sleep and Silence touches, and there
is one with Flash, which pretty much blind units. You would want to bring
a White Mage here, not to save your units, but cure works well against the
enemy undead. 

Also, when you fight, you want to be careful, there is a big need for
a white mage since these traps will use charm on your units. Not nice at
all. Ironic ending by the way. 

--==Mission E2-14 ~ A Treasured Heirloom==--

"My most treasured family heirloom - a gill snapper shell - has broken clean
 in two! That shell has been handed down for generations as a charm to bring 
 good fourtune to our family business. That it's broken is an affront to my
 ancestors, and I fear it may bring ill luck on my trade.

 I seek someone to catch a gil snapper and replace the broken shell! Money's
 no object - I don't need gil, I need a gil snapper!

 Maat, Dealer of Antiquities"

 -------------------------------------------------------------------- 
|    A Treasured Heirloom     | Rank: 28 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Defeat Mark             |
|      --                     | Reward :                             |
|      --                     |   5170 Gil                           |
|                             |   Spiral Vine X 3                    |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Sant D'alsa Bluff      |
|  Teamwork     : 20          | Members : 6                          |
|  Adaptability : 20          | Gain 56 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat the Gil Snapper!
Law Forbidden : Fire, Ice, Lightning
                Weapons and abilities that use fire, ice, and lightning
                are forbidden.

Well, there are 2 Great Tortoises here, 2 Banshees and an Adamantitan,
which is acutally a Gil Snapper. That is the one you need to target and
you need to destroy or kill the turtle to win the battle.

The Banshees are going to be the ones that you want to get rid of first
since they have some nasty abilities, and they can dish out some damage,
so get them down quickly since they don't have a lot of health. The next
are going to be the Great Tortoises since they are going to be in the
way of the battle. 

Moving in the beginning without a white mage as a support unit is going
tobe hard since there are traps that can annoy you. Remember, the main
focus is the Gil Snapper, you need to take that down only, so if you
really want to get it down fast, grab a Seeq, use Camouflage, and Mirror
Item the sucker with Item Lore and X Potion for 400 damage. 

--==Mission E2-15 ~ Picnic Pleasure==--

"I'll be taking my children in my class on a picnic soon, but now I hear 
 monsters have been sighted near our picnic spot, and frankly, I'm a little
 concerned. Could someone go ahead and make sure it's safe?

 Thil, Child Warder-in-Training"

 -------------------------------------------------------------------- 
|       Picnic Pleasure       | Rank: 26 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
|      --                     |   4800 Gil                           |
|                             |   Storm Sigil X 3                    |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Nazan Mines            |
|  Teamwork     : 18          | Members : 6                          |
|  Adaptability : 18          | Gain 52 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all Foes!
Law Forbidden : Fire, Ice, Lightning
                Weapon and abilities that use fire, ice, and lightning
                are forbidden."

Now, you are fighting two Headless, a Grenade, 1 Ice Flan, 1 Yellow Jelly and
a Ice Flan. Now the problem is, you aren't allowed to use the three strongest
or rather, most common magicks, so you need to need to fight using other
means.

The Headless are weak to Wind, so you can nail them there. However, the rest
aren't that weak overall, so you either need to use magick, or fight using
brute force, such as Sidewinder.

Again, Hunters are important because of their Sidewinder power. The Flans 
are also problems because of the fact that they can heal themselves using
their Black Magick on themselves, so wipe them out. Take out that Grenade
before it can explode.

First of all, you want to take out the Flan, magick is devastating in this
mission, especially you aren't allowed to use it. Then, focus on the
Headless because of the fact that they have quite powerful physical attacks
and by the time you are done with the jelly, they're right at your doorstep.
The grenade should be last because it isn't exactly the biggest threat on
the map.

--==Mission E2-16 ~ Escort Wanted==--

"I'm designing the fastest airship ever built, and I need to find a light, 
 but strong metal to use for the gears, kupo. I believe the Goug Mines might
 hold the object of my search, but they also hold horde of monsters! I seek
 an armed escort to accompany and protect me, kupo.

 Thamas, Airship Architect"

 -------------------------------------------------------------------- 
|        Escort Wanted        | Rank: 41 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Escort                  |
|      --                     | Reward :                             |
|      --                     |   7180 Gil                           |
|                             |   Putrid Liquid X 2                  |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 44          |                                      |
|  Aptitude     : 0           | Destination : Goug                   |
|  Teamwork     : 44          | Members : 5                          |
|  Adaptability : 0           | Gain 32 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Protect Thamas and Defeat all Foes!
Law Forbidden : Knockback
                Actions that knock the target back are forbidden.

Well, hope you don't get any criticals in this mission, otherwise the law is
going to cane you. Anyway, this is one where we need to guard someone, and 
this time, its a Fusilier. 

The Headless aren't going to be a problem, they have Brute Strength, but 
then, one will have Sunder Earth, who will somehow also have Absorb Damage.
The other two with Brute Strength only will use Bonecrusher, which isn't all
that nice for your normal attacks. 

The next two units are the Reapers, the Deathscythes. They both will have
Darkga as their dark magick, and Doom, as standard. One will have Steal
Thoughts which addles your troops and the other one has Deep Sleep, which
we have all seen before. 

Then, we have the Lamashtu. That unit is a pain. Kiss, Poisonous Frog and
Eternal Sleep will be the skill layout of this nasty monster, Eternal Sleep
makes it worse. That is the combination of Doom and Sleep. 

This one is where you really need some Sidewinder power. Wind users won't
do amiss either, since they are quite powerful monsters. Take down that
Lamashtu first, that is the worst pain ever seen. 

Then, take down the Deathscythes, and make sure that either the Phoenix
Down or the Exorcise kills off their tombstone and makes them go away for
good. And finally, the Headless, but they are quite weak in comparsion
to all the other units you are facing. 

**************
**SECTION E3**
**************

--==Mission E3-05 ~ Shaved Ice==--

"I need someone to bring me an ice stone. You see, my daughter Coryn has
 taken ill, and wants to eat shaved ice. True, ice from places such as the
 Rupie Mountains would do, but I want only the best for my daughter.

 Matieu"

 -------------------------------------------------------------------- 
|         Shaved Ice          | Rank: 20 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Delivery                |
|      Ice Stone X 1          | Reward :                             |
|      --                     |   2240 Gil                           |
|                             |   Storm Sigil X 2                    |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 15          |                                      |
|  Aptitude     : 0           | Destination : Fluorgis               |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 0           | Gain 40 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Easy mission, just have the Ice Stone and deliver it. The reason I couldn't 
do it was because I kept using my Ice Stones. And if you are sick, how is
freezing your brain going to help? Imagine if the daughter said she wanted
a million gil. That would be interesting. Magick ice is bitter? Rupie 
Mountain Ice isn't sweet? 

--==Mission E3-06 ~ Meeting the Quota==--

"I've always been weak - ill suited for physical labour. As my luck would 
 have it, I was chosen to join an expedition to dig for licra ore. I relaly 
 don't think I'm up to the task, and so I seek a group of hunters to go in 
 my place.

 Cain the Frail"

 -------------------------------------------------------------------- 
|      Meeting the Quota      | Rank: 30 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Item Recovery           |
|      --                     | Reward :                             |
|      --                     |   4990 Gil                           |
|                             |   High Arcana X 2                    |
| Dispatch/Recommended :      |   --                                 |
|      White Monk             |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 18          |                                      |
|  Aptitude     : 0           | Destination : Nazan Mines            |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 0           | Gain 60 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Gather the Licra Ore!
Law Forbidden : Targeting an Area
                Actions targeting two or more tiles are forbidden.

Man, why do we always have to fight the undead in the mines? What is with
the undead and the fascination with mines. Anyway, you need to bring some
heavy hitters and some people who can exorcise the undead tomestones.

Anyway, there are 3 ghosts, 2 zombies and a ghoul, so they are all undead
units. Use your units to beat them up so they are in their little tombstone
state, and then use exorcise to make sure that they don't return.

Or, you can easily move faster and grab all the loot in the chests and urns
and the little sparkles to finish this mission since the aim of the mission
is to gather all the ore and not to kill all the monsters. If you are 
planning to use this method, use high Speed and high Movement users since
that would make your life a bit easier. Also, there are a few traps here and
there, so be careful. 

--==Mission E3-07 ~ Wish Upon a Star==--

"This past night I saw another falling star in the direct of Sant D'alsa 
 Bluff. There had been another the night before last, and the night before 
 that, too! I can't rest with the sky falling down around me. All I want is
 a good night's sleep! Would someone travel to Sant D'alsa Bluff and see if
 there's anything that can be done?

 Manuela, Insomniac"

 -------------------------------------------------------------------- 
|      Wish Upon a Star       | Rank: 27 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Defeat Mark             |
|      --                     | Reward :                             |
|      --                     |   5740 Gil                           |
|                             |   Darklord Crystal X 2               |
| Dispatch/Recommended :      |   Mahbeny X 2                        |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Sant D'alsa Bluff      |
|  Teamwork     : 20          | Members : 6                          |
|  Adaptability : 20          | Gain 54 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat Entz!
Law Forbidden : Elemental Effects
                Use of elemental weapons and abilities is forbidden.

Well, this is more or less a monster battle with a single Alchemist and that
is going to be the mark. As it happens, it is obviously located at the highest
and furthest most point from your starting location, making you fight 2 
Great Tortoises and 2 Zombies and a single Ghoul along the way. What fun.

Take down the Zombies first, and then the turtles. With you are fighting the
Zombies, you can cure them with cure spells or use potions on them for 
damage before using a phoenix down, exorcise and burial to make sure that
the undead don't rise again.

The alchemist is the mark, and hat means, all you really need to do is to
take him out and that means the end of the mission. It really doesn't matter
if you don't take out the enemy units along the way, though it is inherently
more fun. 

The law might be a problem here. Elemental effects means that you cannot
use any elemental attack. Abilities that deal elemental damage is forbidden,
even the damage on your weapons. So, either stick to abilities, or use items
to bring down the enemy, Mirror Items work a treat here. Check your weapons
and abilities before you use them.

--==Mission E3-10 ~ Wanted: Hatchery Worker==--

"My precious chocobos will begin laying eggs soon, and I want to take on an
 additional hand to work in the hatchery.

 - No experience required
 - All applicants welcome
 - Room and board to be provided
 - Duration : 15 Days

 Yew, Chocobo Rancher"

 -------------------------------------------------------------------- 
|   Wanted: Hatchery Worker   | Rank: 18 | Fee : 300 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Month of Greenfire          | Quest Type : Satisfy Petitioner      |
|                             | Reward :                             |
| Quest: Rancher's Request    |   2560 Gil                           |
|        Green                |   Platinum X 1                       |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Targ Woods             |
|  Teamwork     : 18          | Members : 1                          |
|  Adaptability : 18          | Gain 36 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Well, think about what type of classes will allow for this quest to be a
total success. Well, isn't it obvious? The first thing that should think
of is Chocobo Knight. And it isn't bad if you think of Beastmaster as
well, since both will work just as well as each other. Pick one, and
send it, though I would send the Beastmaster, keep the Chocobo Knight for
that special Chocobo should it turn up. 

--==Mission E3-11 ~ Abducted!==--

"My girl was taken from my arms last night! Maybe they spotted her in that 
 beauty contest she won, and ... Oh! The horror! Were they jealous of her
 victory? Someone save my beauty for me!

 Bunbassa"

 -------------------------------------------------------------------- 
|          Abducted!          | Rank: 30 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
|      --                     |   4970 Gil                           |
|                             |   Godwood X 3                        |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Aisenfield             |
|  Teamwork     : 20          | Members : 6                          |
|  Adaptability : 20          | Gain 60 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all Foes!
Law Forbidden : Action by Seeq
                Seeq may only move and perform basic attacks.

Well, two things. Number one, the biller sounds like a seriously overbearing
boyfriend, smothering anyone? And next, the law sucks, I wanted to get though
this with Mirror Items. Oh well, pounding the old fashioned way. 

What a great mission, its 6 against 4, but the 4 is quite strong. You have a
Blue Mage who can use Sandstorm, Bad Breath and Unction. A Seer with Esuna and
Fira, as well as Magick Counter. An Archer with Leg Shot, Arm Shot and Take
Aim and finally, a Ninja with Throw, Fire and Water Veil. 

Use a quick and ranged team to take these guys out. Your first target should
be the archer, with arm and leg shot, it can make things a little more painful
than they should be. The next one is the Ninja, because his two veils can
cause some debuffs as well.

Now, you need to take out the Blue Mage, because Bad Breath is pretty bad and
will cause debuffs, and the Seer last, because he lacks anything that can make
him remotely threatening. When you see the girl, well, it is seriously 
disturbing. Oh, my eyes, it burns...

--==Mission E3-12 ~ Eternal Rivalry==--

"My master suddently left the dojo the other day, leaving behind a note that
 said he was off to fight his sworn enemy! I am worried for my master. Could
 someone go and see if he is all right?

 Anis, Grant's Pupil"

 -------------------------------------------------------------------- 
|       Eternal Rivalry       | Rank: 99 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
|      --                     |   6850 Gil                           |
|                             |   Moon Ring X 5                      |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 22          |                                      |
|  Aptitude     : 0           | Destination : Sant D'alsa Bluff      |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 22          | Gain 99 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : See the battle to the end!
Law Forbidden : Restoring HP
                Actions that restore HP are forbidden.

This is the easiest mission that you will have to do at this late stage
in the game. All you need to do is to head to the battlefield location and
watch the fight. You need to sit and watch, you don't need to worry about
anything, even the ground trembling. 

Don't bother fighting, whoever wins won't be rewarding to you, though you
do want Grant to win, since you do get some loot off the body of the Paladin
who has just fallen. Sit back and watch. 

--==Mission E3-13 ~ Rancher's Request - Green==--

"I'd like to have a green chocobo at my ranch to raise along with the others, 
 but they're so fast, all of my own attempts to catch one have failed. Seek 
 fleet-footed hunters to find and catch a green chocobo for me!

 Yew, Chocobo Rancher"

 -------------------------------------------------------------------- 
|  Rancher's Request - Green  | Rank: 29 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
| Quest: Rancher's Request -  |   1750 Gil                           |
|        Black                |   Gold Chalice X 3                   |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 18          |                                      |
|  Aptitude     : 0           | Destination : Targ Woods             |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 0           | Gain 58 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

All you need to do here is to bring a green Chocobo to the ranch at the
Targ Woods location. This isn't all that hard if you know where to look,
but if you don't, you won't be able to find it. The best place to find
the Green Chocobo is in Zedlei Forest through the Open Wide encounter.
There are two chocobos there, so you have a little leeway on the terms 
that you stuff up. Crit the Chocobo, mount it, and then you can capture
it. Bring it to Targ Woods, done. 

--==Mission E3-14 ~ Rancher's Request - Brown==--

"The other day I made to catch a brown chocobo to add to my herd, but I
 didn't expect the fierce beaking that was in store for me. I was lucky
 to make it back in one peace!

 I seek stalwart hunters to capture a brown chocobo and return it to me -
 I'll stick to raising them.

 Yew, Chocobo Rancher"

 -------------------------------------------------------------------- 
|  Rancher's Request - Brown  | Rank: 33 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
| Quest: Rancher's Request -  |   1750 Gil                           |
|        Brown                |   Unpurified Ether X 3               |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 20          |                                      |
|  Aptitude     : 0           | Destination: Targ Woods              |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 0           | Gain 66 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Not a very hard mission, all you need to do here is to bring a nice Brown
Chocobo to the ranch at Targ Woods. This isn't hard, again if you know
where to look. You are best to find one in the Aldanna Range with the
Formidable Strength monster encounter, where you have a nice Brown 
Chocobo, but you are going to need to pound 5 other units. Defeat them,
mount the Chocobo, and bring it to the ranch. 

--==Mission E3-15 ~ Rancher's Request - White==-- 

"I was tending my chocobos in the field when - to my unending surprise and 
 delight - a white chocobo appeared! I tried to catch it, but it seemed to 
 guess my intent and darted off before I could get anywhere near it. Perhaps 
 I should be content to merely have been in the presence of such a rare 
 beast, but I'm not! I mean to add it to my herd, and I want you to catch 
 it for me!

 Yew, Chocobo Rancher"

 -------------------------------------------------------------------- 
|  Rancher's Request - White  | Rank: 37 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
| Quest: Rancher's Request -  |   1750 Gil                           |
|        Black                |   Scarletite X 3                     |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 22          |                                      |
|  Aptitude     : 0           | Destination : Targ Woods             |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 0           | Gain 74 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

This time, it is to bring in a White Chocobo, so just the little section
dedicated for the Chocobos and bring on in with a Chocobo Knight. Bring
it in, and finish this mission. 

--==Mission E3-16 ~ Rancher's Request - Red==--

"Some fellow chocobo afficionados and I went chocobo - watching in the hope 
 of seeing a red chocobo. We had spotted one and were settling in for a 
 good viewing, when without warning it lashed out at us with a choco meteor!

 Our number must have spooked the poor thing. I knew I should have gone 
 alone! Would you catch one for me?
 
 Yew, Chocobo Rancher"

 -------------------------------------------------------------------- 
|  Rancher's Request - White  | Rank: 42 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
| Quest: Rancher's Request -  |   1750 Gil                           |
|        White                |   Pink Tail X 5                      |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 28          |                                      |
|  Aptitude     : 0           | Destination : Targ Woods             |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 0           | Gain 84 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

The final mission for delivering Chocobos, use the guide below dedicated
for the Chocobos to findout where you can deliver one, and finish this stupid
Chocobo delivery mission once and for all. Chocobo Delivery is more or less
crap. 

**************
**SECTION E4**
**************

--==Mission E4-01 ~ Devilish Delight==--

"Never tasted the delicious tears of devils brought to a simmer by the 
 scalding heat of fire and brimstone? Then you've never tasted Imp Stew,
 a sinfully tasty dish!

 It must be eaten while piping hot, or it loses its punch, so don't dawdle 
 once you've ladled a bowl or three!

 Grosso, Culinary Crusade"

 -------------------------------------------------------------------- 
|      Devilish Delight       | Rank: 42 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
|      --                     |   6410 Gil                           |
|                             |   Prime Tanned Hide X 1              |
| Dispatch/Recommended :      |   ---                                |
|      Assassin               |   ---                                |
|      Ninja                  |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 44          |                                      |
|  Aptitude     : 0           | Destination: The Neslowe Passage     |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 44          | Gain 84 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all foes in 4 Rounds!
Law Forbidden : Being Robbed
                Having gil or items stolen is forbidden.

I swear this law is stupid. Being punished where the victim is the criminal,
that is low. Anyway, You are facing a Master Monk, Berserker, Thief, 
Beastmaster and 2 Fire Drakes. Now, you only have 4 rounds, so bring in 
some heavy artillery to take them out.

What you need to do is to take out the 2 Fire Drakes. They have the
ability to heal each other, and healing in this context is a completely
bad thing, since that will make you take longer to kill them, and that
means it will take longer to win, and you have a time limit.

The rest aren't anything you haven't seen before, it isn't unexpected
that the enemy is pretty weak if you bring in the right amount of firepower
on this mission. Take out the enemies, and you will get a small bonus of an
item, Fiend's Blood. 

--==Mission E4-02 ~ Shelling Out==--

"Fisherman's Tortoria is an old Graszton favorite of lightly seasoned turtle 
 meat. Simple, and simply delicious! The trick to preparing this dish comes 
 not in the kitchen but on the battlefield. Bring down the turtles with 
 bladed weapons, and the entire dish tastes of metal, so best to avoid using
 them entirely. Are you up to the task?

 Grosso, Culinary Crusade"

 -------------------------------------------------------------------- 
|        Shelling Out         | Rank: 50 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
| Quest: Devilish Delight     |   9230 Gil                           |
|                             |   Emperor Scale X 1                  |
| Dispatch/Recommended :      |   ---                                |
|      White Monk             |   ---                                |
|      Master Monk            |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 44          |                                      |
|  Aptitude     : 0           | Destination: Graszton                |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 44          | Gain 99 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Upload the Law and Defeat all Foes!
Law Forbidden : Bladed Weapons 
                Attacks with knives, swords, blades, sabers, katanas, axes
                knightswords, greatswords, and broadswords are forbidden. 

You need to face two nice turtles, and you cannot at all use any bladed
weapons, but you have a much better weapon than a bladed weapon, magick
attacks and Sidewinder is not considered a bladed weapon if you shoot them
from a range. So teach them what a sidewinder can do.

The Two Great Tortoises are the main targets, but there is also a Lamia,
Adamantitan and 2 Rocktitans as well. Wow, a lot of animals, so pull out
the Sidewinder and take down the enemy with extreme force, but no bladed
weapons, unless you really want to fail this mission. 

The enemy has a lot of HP, that is the only problem with them. Other than
that, they are easy targets, so wipe them off the dance floor. For the
completion of this mission, you get a bonus Pink Tail as well. 

--==Mission E4-03 ~ Flantastic Finish==--

"Zedlei Flan, a specialty from the forest of the same name, is a delicate 
 desert that melts in one's mouth, before melting one's heart. Only the 
 freshest ingredients will do for this treat!
 
 Grosso, Culinary Crusade"

 -------------------------------------------------------------------- 
|      Flantastic Finish      | Rank: 50 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
| Quest: Shelling Out         |   7810 Gil                           |
|                             |   Fiend's Blood X 1                  |
| Dispatch/Recommended :      |   ---                                |
|      Arcanist               |   ---                                |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 47          |                                      |
|  Aptitude     : 0           | Destination: Zedlei Forest           |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 47          | Gain 99 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Weaken the Red Flan and defeat all other foes!
Law Forbidden : Opportunity Commands
                Opportunity Commands are forbidden.

You are going to face that flan, as well as a variety of other animals,
some Deadly Nightshade, Hoppy Bunny, Werewolf, Lilith and a nice White
Chocobo. You need to defeat all the other enemies before you can hurt the
flan.

That out the other animals, using whatever seems to float your boat, you
can take them down using bladed weapons, sidewinders, scions, but what you
need to do is to take down all the enemy units except the flan.

When you have done so, take down the flan by attacking it, and then you
need to weaken it to critical health. Once it is on critical health, it is
finished, and you get a Sweet Sap as a reward. 

--==Mission E4-05 ~ The Honorable Thing==--

"Ah, the sweet lips of my love. My one pleasure in this life. But the vile
 Balfonne has stolen a kiss from my dearling Preme, and with it, her love.
 I could not let such a slight go unanswered!

 I immediately challenged Balfonne to a duel to settle this point of honor, 
 bit sadly, urgent matters prevent me from dealing with the scoundrel myself.
 I seek someone to do battle in my place.

 Hseaunon, Preme's True Love"

 -------------------------------------------------------------------- 
|     The Honorable Thing     | Rank: 36 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
|      --                     |   4590 Gil                           |
|                             |   Putrid Liquid X 2                  |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : The Ruins of Delgantua |
|  Teamwork     : 33          | Members : 6                          |
|  Adaptability : 33          | Gain 72 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all Foes!
Law Forbidden : Buffs
                Buffs are forbidden

Not a hard mission, the law is pretty reasonable. Well, there is a Parivir
with Wind Slash, Blade Bash and Hoarfrost Blade. The White Mage as Cura,
Cure and Refresh. The Hunter has Arm Shot and Leg Shot, and if that wasn't
enough, Vitals Shot.

The Cannoneer is armed with Target and Mortar, and finally, but not least,
the Defender has Whirl Burst, Mow Down and Bulwurk. Well, don't expect the
mark to show up, this is a representation battle, who can represent the
other guy who we hardly know better.

You really want to take down that Hunter first, those shots aren't too
friendly for your units. Vitals Shot isn't nice with you get HP Critical
as a result. After that, the Parivir because if those nasty blade attacks
that he possesses. 

Well, after that, you might want to take out the White Mage because of the
curing he will have. Next, well there is a Cannoneer and a Defender, so you 
really need to take a pick and shoot them down.

The best method of attack is fast and deadly units, and long ranged units
to disable that Hunter. After that, the mission is quite a breeze. 

--==Mission E4-06 ~ From 'Cross the Sea==--

"I've penned a reply to my dear friend Riddim 'cross the sea. I seek a 
 courier to deliver it to her.

 Meena"

 -------------------------------------------------------------------- 
|     From 'Cross the Sea     | Rank: 25 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Delivery                |
|      --                     | Reward :                             |
| Quest: 'Cross the Sea       |   2660 Gil                           |
|                             |   Mythril X 1                        |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 44          |                                      |
|  Aptitude     : 0           | Destination : Goug, Camoa            |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 0           | Gain 50 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Another easy mission, this requires you to head to Goug to pick up a 
letter and fly all the way back to Fluorgis, take the airship to
Moorabella, walk to Camoa and deliver the letter. All done. 

--==Mission E4-07 ~ Training Wanted==--

"Those parivir we hired to watch over our town were nothing but trouble, kupo.
 But we learned out lesson. If we want something done right, we have to do
 it ourselves!

 We've formed a town watch to protect the city, but what we have in 
 determination we lack in experience. We need someone to help us harden
 us, kupo!

 Zupp, Commander of the Goug Watch"

 -------------------------------------------------------------------- 
|       Training Wanted       | Rank: 45 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
|      --                     |   6620 Gil                           |
|                             |   Mysidia Alloy X 1                  |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Goug                   |
|  Teamwork     : 44          | Members : 6                          |
|  Adaptability : 44          | Gain 90 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all Foes!
Law Forbidden : > 100 Damage
                Dealing > 100 Damage is forbidden.

They might be small, but these Moogles are hard to beat. They aren't all
that smart, but what they lack in brains, the more than make up for in 
brawn. You'd expect otherwise.

Anyway, the Moogle Knight uses Moogle Lance, Moogle Rush, Charmshot and
Counter. The Fusilier uses Confushot, Charmshot, Blindshot and Silenceshot.
The Thief uses Steal Gil, Fireshot, Iceshot and Boltshot, and also has
counter.

The Black Mage uses Fira, Thundara and Blizzara, the Tinker uses Red
Spring, Blue Screw and Green Gear, and finally, the Animist uses Sheep
Count, 100% Wool and Cuisine, the best and most broken healing ability
of the game.

Pardon my rant, but why is a thief being used in a police force? What? 
Anyway, given what you are facing here, you want to take down the 
enemy Tinker first, if you aren't feeling lucky. Take that sucker 
first, then we need to take down the Fusilier since both give a fair
amount of debuffs. 

Make sure the Animist doesn't get near anyone so he can't use Cuisine to
keep him in bay, and while you are doing that, take down the Black Mage and
the Moogle Knight. Finally with the Thief and the Animist left, you can
take them both down and end this mission.

--==Mission E4-08 ~ Wall of Flame==--

"A connoisseur of fine cuisine is always in search of the next great meal. 
 I am happy to tell you that meal is here, my friends! If you think you 
 have what it takes to appreciate the finest of gastronomical delights, 
 meet me in Aisenfield!
 
 Grosso, Culinary Crusade"

 -------------------------------------------------------------------- 
|        Wall of Flame        | Rank: 47 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
| Quest: Flantastic Finish    |   10700 Gil                          |
|                             |   Spider Silk X 1                    |
| Dispatch/Recommended :      |   ---                                |
|      --                     |   ---                                |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 51          |                                      |
|  Aptitude     : 0           | Destination: Aisenfield              |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 51          | Gain 94 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

You finally meet this Grosso, and he is sent off pretty quickly, so you
are going to be doing the battle instead, as you were. Anyway, you face
4 Behemoths and a Reaver, and that surely isn't a good sign, they are
damn strong, and that makes it a hard battle.

The problem is that phyiscally, they are too hard to beat. Magick makes
it hard since your users will get hit from the frontlines from them. You
need a good combination, Hunters are needed here, as well as healers 
since the Reaver and the Behemoths can dish out a fair amount of damage, 
and by fair, I mean a lot. 

Just try to bring in your best users, and make the most out of the 
situation. You might want to back attack them as well if you can, and ice
magick is a nice touch here. It is up to you how you complete this mission
but it is a hard physical one. As a bonus for completion, you get a 
Tanned Beast Hide.

--==Mission E4-09 ~ 'Cross the Sea==--

"My dear friend Meena has moved 'cross the sea. I seek a courier to deliver 
 a letter to her.

 Riddim"

 -------------------------------------------------------------------- 
|       'Cross the Sea        | Rank: 25 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Delivery                |
|      --                     | Reward :                             |
|      --                     |   2660 Gil                           |
|                             |   Einherjarium X 1                   |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 44          |                                      |
|  Aptitude     : 0           | Destination : Camoa, Goug            |
|  Teamwork     : 0           | Members : 1                          |
|  Adaptability : 0           | Gain 50 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Head to Camoa and then head to Goug, but not the other way around, because
it is the person in Camoa that is sending the letter. Best done during the
auction season, since you are going to be moving from Camoa to Goug for the
auction houses. 

--==Mission E4-10 ~ Watching the Watchers==--

"We hired a group of parivir to protect our precious city from outside 
 attacks, but those very same parivir have started wreaking havoc -inside- 
 the city, kupo! We need a group of hunters to come and take care of the
 troublemakers.

 Zupp, Goug Youth Alliance"

 -------------------------------------------------------------------- 
|    Watching the Watchers    | Rank: 38 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Battle                  |
|      --                     | Reward :                             |
|      --                     |   7000 Gil                           |
|                             |   Prime Pelt X 2                     |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Goug                   |
|  Teamwork     : 44          | Members : 6                          |
|  Adaptability : 44          | Gain 76 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all Foes!
Law Forbidden : Piercing Weapons
                Attacks with rapiers and spears are forbidden.

Ok, if they meant group of parivirs as 1, that is a pretty good group. The
law shouldn't be a problem, just rule out some Viera and Dragoon units.

The Parivir has Hoarfrost Blade, Fire Veil, Water Veil, Reflex and Doublehand,
but that isn't the same as dual wield. The Fighter has Wild Swing, Air Blast
and Back Draft, MP Shield as reaction and Doublehand. Come on, not even an 
Air Render?

The Master Monk has Pummel, Dark Fist, Withering Strike and Cross-Counter, and
to top that off, he uses Counter and Death Strike. Finally, the Berserker uses
Scream, Furore, Ground Shaker, Smite of Rage, Counter and Charged Attacks. 

This isn't a very hard mission, you outnumber the enemy, but their levels are
slightly above the rank level. That isn't a problem. Well, take down the 
Master Monk if you use counter, because Cross-Counter isn't going to be 
painless so to speak. Then, the Parivir for the debuffs, and left with the
pathetic Fighter and the pathetic Berserker, take them all out. 

--==Mission E4-11 ~ Crying Eyeball==--

"You're not going to believe this, but I saw tons of these eyeball monsters
 coming out of this old mineshaft ... and they were headed for Goug!

 I know I say a lot of things that aren't exactly true, but this time is
 different! Someone hold those eyeballs off while I alert the watch!

 Riger, The Boy Who Cried Eyeball"

 -------------------------------------------------------------------- 
|       Crying Eyeball        | Rank: 31 | Fee : 400 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
| Quest : Time to Act         |   6390 Gil                           |
|                             |   Kuraisle Boxwood X 1               |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 44          |                                      |
|  Aptitude     : 0           | Destination : Goug                   |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 44          | Gain 62 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Stop the Incursion and Survive 3 Rounds!
Law Forbidden : HP < or = 20
                Having less than 20 HP is forbidden.

Well, here you are facing all kinds of eyeball monsters. You have the
floating eyes, the plagues, the ahrimans and the bloody orbs. The problem
here is that you can't defeat all foes. You can defeat as many as you can
but more will pop up.

All you can do here is to sit tight and fight for three rounds to hold off
the enemy units until your backup arrives in order to take them down. The
hold point is that no enemy unit gets past the barrel. From there, you can
fend off the enemy, and given that you need the Goug Watch for this quest,
it is relatively easy, you should be in your 40's at least, and these guys
are only in their 30's at most. At the end of the third round, and if no
one has got pass the barrel, you win. 

--==Mission E4-12 ~ Time to Act==--

"The parivir driven out of Goug are holding a grudge, kupo. They're back, 
 and they've brought friends! The Goug Watch is ready to move, but this is
 our first real battle, and having someone to watch our backs would really 
 be a comfort, kupo.
 
 Zupp, Commander of the Goug Watch"

 -------------------------------------------------------------------- 
|        Time to Act          | Rank: 48 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Escort                  |
|      --                     | Reward :                             |
| Quest : Training Wanted     |   7650 Gil                           |
|                             |   Lightwing Crystal X 1              |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 47          |                                      |
|  Aptitude     : 0           | Destination : Goug                   |
|  Teamwork     : 47          | Members : 1                          |
|  Adaptability : 0           | Gain 96 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Protect the Goug Watch and Defeat all Foes!
Law Forbidden : Harming Moogles
                Actions that harm moogles are forbidden.

Well, this mission might require a lot of restarting and hell of a lot of
luck, this mission along took me an hour in total on the train, swearing 
at my DS. You are only allowed one unit here, and I suggest a hard hitter
but with the ability to cure and the ability to move fast. My choice was
Adelle, as a Heritor, with the Tiptaptwo with the speed boost, as well as
the Ultima Summon. I have my bets hedged.

Also, there are some problems on the map. The Tinker will, more often than
not, use the Red Spring ability and stuff up, or the Green Gear. Next, 
if the Sniper decides to double shot from the side, the Black Mage, that is
almost always a game ender. Next, the Arcanist is more or less going to 
target your units with the Lvl. 3 Dark ability. That being said, you need
some luck to go your way.

First of all, you want the Fusilier to silence the Illusionist and you
want the Tinker to successfully use the Red Spring ability. When you have
the chance, you want to target the Sniper or the Arcanist first. The 
Parivir is going to be dangerous if he gets too close. The Ninja isn't
much of a threat, he is going to be using the Veils a lot though. 

For a support character, you want a healer and a damage taker, as well as
a damage doer. You want someone who can heal, so White Magick as a second
ability or Ultima as the Scion will help. You want to dish out a fair 
amount of damage, better if ranged, such as Aurablast. 

My Adelle, well, Heritor, using Tiptaptwo. That boosts the speed to about
117, which was nice. Using Pugilism, Ultima, Ribbon and such. Tinker used
Red Spring and Green Gear to my advantage, rushed and took out the Sniper.
When back to the cross point, and blocked the Parivir. Let the team rip
into the Illusionist and Arcanist, boost up the Smash Gauge, let rip
Ultima. That wounded the Parivir, Ninja and killed the Arcanist. The killed
the Parivir and Ninja last. Done. Don't worry, it isn't just you and your
skills if you lose this mission several times, I've head gos where the 
enemy killed a Goug Watch member before I could even move. That was really
annoying, and that happened more than once. 

--==Mission E4-14 ~ Drawn Bridge==--

"I'm in charge of Dow Bridge, a drawbridge linking Goug with Kthili Sands. 
 The bridge mechanism is one of the great feats of mooglecraft! The thing is, 
 I've run into a little problem ... I lost the key required to operate it! 
 I dropped it in one of the mine shafts, and no one's been able to use the 
 bridge since! My pom-pom's akimbo over the whole mess, kupo!

 Tchipo, Dow Bridge Operator"

 -------------------------------------------------------------------- 
|        Drawn Bridge         | Rank: 48 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Investigation           |
|      --                     | Reward :                             |
|      --                     |   7180 Gil                           |
|                             |   Einherjarium X 1                   |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 44          | Destination : Goug                   |
|  Teamwork     : 0           | Members : 6                          |
|  Adaptability : 0           | Gain 96 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Find the Dow Bridge Key!
Law Forbidden : Items
                Items are Forbidden

Well, this is another Item Recovery mission for you to play around with, this
is a mission where you need to find a single key out of all those nice little
sparkles, but you have some competition here, some Mimics and a Magick Pot. 

The Mimics will be weak against every single element there is that you can 
think of and more, while the bad thing is that the Magick Pot will absorb all
those element. And don't think of killing all the enemy units that you have
in your sight, they will just bring in more reinforcements so just search
and get out of here.

However, there is one good thing about killing all the enemy units and letting
more units to pop out, the mimics here will give a lot of good loot, a lot 
of high level loot, so if you want some, you can try your luck I suppose.

Anyway, when this is done, you can easily get from Goug to Kthili Sands as
the new bridge that was previously locked is now unlocked, which makes for
quick transportation for your clan. 

--==Mission E4-15 ~ Inspiration or Perspiration?==--

"I seek a guide to guide me to Neslowe Peak. There I intend to stand beside
 a river of boiling magma and feel its heat on my skin. So inspired, I will
 paint a picture to capture the heat, making it real for all who look on it!
 You will be well reward for your trouble.

 Master Painter Kismunt"

 -------------------------------------------------------------------- 
| Inspiration or Perspiration?| Rank: 40 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Escort                  |
|      --                     | Reward :                             |
|      --                     |   10820 Gil                          |
|                             |   Stradivari X 1                     |
| Dispatch/Recommended :      |   --                                 |
|      Defender               |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 44          |                                      |
|  Aptitude     : 0           | Destination : The Neslowe Passage    |
|  Teamwork     : 44          | Members : 5                          |
|  Adaptability : 0           | Gain 80 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Protect your Guest and Defeat all Foes!
Law Forbidden : Instruments and Books
                Attacks with Instruments and Books are Forbidden.

This is a fire only map for your enemies, so you really want to use something
called ice. Bring all the Ice users, and some Hunters to make sure there is a
nice balance.

There is a Red Marshmallow with Unction and Merge, as well as Fira. This isn't
a hard target. The Bomb, well, there are three of them and two of them have
Self-Destruct. Gotta feel sorry for the final one, not having the defaulty
skill. All will have Flame Attack, per standard. All will have Fira, except
for the one without Self-Destruct, who will have Firaga. Guess that guy took
magick lessons instead.

The Drakes will have Fire Breath and Mermerize, which is kind of standard.
One will have Expose Weakness and the other will take Mighty Guard. You will
find that the Bombs are going to be annoying, they will constantly heal 
themselves. 

Remember, while you do need to defeat all the enemy foes in this battle, which
is quite easy with you use Ice weapons and abilities, but you want to finish
this battle really quick, after round 3, the earth at the volcano will
rumble, and at the end of round three, and from then onwards, the ground will
shake, dealing damage to all units on the battlefield. 

**************
**SECTION E5**
**************

--==Mission E5-01 ~ The Dig==--

STORYLINE MISSION

--==Mission E5-06 ~ Through Another's Eyes==--

STORYLINE MISSION

--==Mission E5-08 ~ A Bride for Montblanc==--

"My Dear Montblanc,

 I have long admired you from afar, and now I wish to see you and profess my
 feelings in person.

 Yours,
 
 Cois, Maiden of the Wood"

 -------------------------------------------------------------------- 
|    A Bride for Montblanc    | Rank: 36 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
| Quest: Wanted: Friends! Kupo|   6130 Gil                           |
|                             |   High Arcana X 1                    |
| Dispatch/Recommended :      |   ---                                |
|      --                     |   ---                                |
|      --                     |                                      |
|                             | Dispatch Mission ? = Yes             |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 33          |                                      |
|  Aptitude     : 0           | Destination: The Ruins of Delgantua  |
|  Teamwork     : 33          | Members : 6                          |
|  Adaptability : 0           | Gain 94 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat all Foes!
Law Forbidden : Actions by Gria
                Gria may only move and perform basic attacks.

I seriously didn't know that professing love means that you need to beat
the crap out of a prospective husband. You need to face an Archer, a Blue
Mage, Trickster, Lanista, White Mage and a White Monk.

Again, take down the White Mage, they are always the trouble makers, and
then the Blue Mage. The rest is nothing you can't handle at this level
anyway, they aren't all that hard to beat. Take them all down, and that
finishes another mission.

--==Mission E5-11 ~ Pirate Problems==--

STORYLINE MISSION

--==Mission E5-12 ~ Wanted: Friends, Kupo!==--

"I am an itinerant black mage, kupo.

 I've come all this way alone, but now I feel it's time to take on some 
 traveling companions.

 Meet me on Baptiste Hill if you think you're right for the job, kupo!

 (Unsigned)"

 -------------------------------------------------------------------- 
|    A Bride for Montblanc    | Rank: 49 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Satisfy Petitioner      |
|      --                     | Reward :                             |
|      --                     |   7880 Gil                           |
|                             |   Emperor Scale X 1                  |
| Dispatch/Recommended :      |   ---                                |
|      --                     |   ---                                |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination: Baptiste Hill           |
|  Teamwork     : 54          | Members : 1                          |
|  Adaptability : 54          | Gain 98 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Now, you meet Montblanc. Players of FFTA will notice him straight away
as the companion of Marche in FFTA, and he is a black mage. Quite useful on
the battlefield, it brings back a feeling of nostalga. Of course, he joins
your clan, don't refuse him. Think of the children...

--==Mission E5-15 ~ A Dashing Duel==--

"I had been courting the Lady Bcja for some time, and had finally arranged
 for a proper ...  rendezvous, shall we say. When the day arrived, however,
 she told me she'd made other plans with another suitor! I seek a champion
 to fight this philanderer on my behalf and uphold my honour. I must have
 satification!

 Marnot, Pride of Fluorgis"

 -------------------------------------------------------------------- 
|       A Dashing Duel        | Rank: 62 | Fee : 500 Gil | Days : 20 |
|-----------------------------+--------------------------------------|
| Items (Required) :          | Quest Type : Defeat Mark             |
|      --                     | Reward :                             |
|      --                     |   8790 Gil                           |
|                             |   Snowcay Crystal X 1                |
| Dispatch/Recommended :      |   --                                 |
|      --                     |   --                                 |
|      --                     |                                      |
|                             | Dispatch Mission ? = No              |
| Talents (Required) :        | Can be canceled once accepted        |
|  Negotiation  : 0           |                                      |
|  Aptitude     : 0           | Destination : Aisenfield             |
|  Teamwork     : 1           | Members : 6                          |
|  Adaptability : 1           | Gain 99 Clan Points                  |
|                             |                                      |
 -------------------------------------------------------------------- 

Your Mission Objective : Defeat Al-Cid!
Law Forbidden : Harming Viera
                Actions that harm Viera are forbidden. 

This is a battle against Al-Cid, but you only want to defeat Al-Cid and not
his escort of Viera which seems to be all of the enemy units that you are
going to face. Lets follow the law and defeat Al-Cid. 

This mission is easy, Al-Cid doesn't actually attack you, he will only cover
his female companions and that is about all he does, he really doesn't even
lay a finger on you. So, you really want to target all your firepower at
him to knock him down and finish this mission.

If you really want to take the Viera on, you are going to fight an uphill
battle. The Red Mage uses Cure, Protect, Shell, Doublecast, Protect, Tranq,
Shell and Leap. The Green Mage uses Oil, Sleep and Ifrit.

The Spellblade uses Stun and Maim Blade, the Fencer uses Swarmstrike, 
Featherblow and Piercing Blow, and finally, the Sbniper uses Doubleshot,
Beso Toxico and Death Sickle. Told you it was an uphill battle.

Just take down Al-Cid and finish this mission, it is much easier on you,
since the enemy will always overlevel you here, regardless of your unit's
level. 

--==Mission E5-16 ~ The Ritual==--

STORYLINE MISSION

------------------------------------------------------------------------------
[2.04] Other Missions

After a while, you will encounter enemy clans that aren't friendly, and other
missions that will occur all over the place. Most will be repeated. Many
are unlocked after missions, other after events like auctions. Each area
will have their own naturally unlocked monster set, and these will be marked
as such. They appear randomly, or maybe a set pattern. 

Most of these are naturally unlocked, the time in which they appear are going
to be random, but some appear to have set months. These missions are a good
way of earning some gil and nice pieces of loot without having to use those
pub missions and good sources of ability points. 

************************
**An Elegant Encounter**
************************

"The time has come and hone, yet he remains ... unseen."

Located - Fluorgis Aerodrome, Fluorgis
Unlocked - Complete "Pirate Problems" and "The Search" (Its below)

Not really a mission, but you get to see a nice person called Al-Cid Margrace,
who seems to like Adelle a lot, anyway, you need to deliver a letter, to 
someone you know. Well, that is a lot of people, that doesn't really help.

Pirate of the skies? Well, isn't that a Sky Pirate? And a companion, who is
an enchanting lady? Well, judging Sky Pirate is going to be Vaan, that means
the lady is Penelo, so we need to look for them.

And just right then, with all the timing in the world, Penelo walks in and
asks for Vaan. Seems like she knows this Al-Cid guy. Meeting? What, please
explain. It seems that Vaan is in the Keep north of the Aerodrome at the 
Keep, so I guess that is where you need to go. Penelo will want to join your
clan, but you cannot keep her away. Guess she is in. We head to the Keep for
the mission of "Where Could He Be?"

****************
**A Hard Place**
****************

"Docile in appearance, these creatures fiercely attack those who stray too
 close.'

Located - Cannol Keep, Fluorgis
Unlocked - Naturally Occuring

Your Mission Objective : Defeat all Foes!
Law Forbidden : Grouping
                Ending the turn next to another unit if forbidden.

Well, that is a stupid law. Anyway, this is actually going to be more of a
Magick fight. You are going to face 3 Great Tortoises, 2 Toughskins, the
evolved form of the Great Tortoise, and an Adamantitan, the evolved form
of the Toughskins. Just think of the Swordbiter from the old game, you
know, the turtles that are impossibly hard to kill.

Anyway, the problem is the law. You can't bunch up, so it makes it a bit
less effective in terms of healing and such. Also, these turtles are hard
to fight. They have Resonate, which makes all the bladed users useless
with disable. They also have headbutt, which can immobilze your troops.

Your first action is to kill off all the green turtles. They are the
weaker ones and that allows you more time until the bigger turtles come
down for a fight. 

In order of importance, take down the purple turtles. They have the
most annoying skill, Resonance. That makes all your blade weapon users
disabled. Make sure you use mages and ranged weapons instead. Matra Magick
from the Yellow turtle is quite a dangerous skill when you are low on
MP, but it is learnable with your blue mages. Turtles also have munch,
which basically means they eat your equipment, not nice when you have
some rare expensive stuff. Its not as bad when they eat some leather
clothing.

Make sure your units aren't grouped up together, and that should ensure
you get the law bonus. It is a bit unreasonable when you are immobolised
when the enemy decides to melee attack you, but there is pretty much nothing
you can do about that.

At the end of this tedious mission, you get 5130 Gil, as standard, 1 piece
of Adamantite, 1 bottle of Foul Liquid and 99 Clan Points, along with the
30 ability points of the mission. If you can get through this without
losing a member, good work.

**********************
**A Moment's Respite**
**********************

"Sometimes, kupo, it pays to take things easy. Kupo-po..."

Located - Fluorgis, Fluorgis
Unlocked - Complete "Where Could He Be?"

A nice cutscene with Hurdy, Vaan and Penelo and we get told of some good
old friends from FFTA. Nono, which is Hurdy's Brother, is mentioned of course,
and some more talk, but thats about it. 

******************
**Champ's Reward**
******************

"Local products for the Champions of Moorabella, Clan "

Located - The Galerria Deep, The Galerria Deep
Unlocked - Become Area Champion of Moorabella, via Auctions

You get a nice random product from the locals of the area. It appears to be a
random piece of loot. I got some Strange Liquid, what did you get?

*********************
**Chita's Weaponers**
*********************

"A group of weaponsmiths headed by the incomparable Chita himself."

Located - Orchise Snowfields, The Aldanna Range
Unlocked - Control The Aldanna Range via Auctions, During Plumfrost

Your Mission Objective - Defeat all Foes!
Law Forbidden - Instruments
                Attacks with instruments and books are forbidden.

This is an all Bangaa Clan, and you cannot pay money to hope that this just
goes away. There are 3 Warriors, 1 Bishop, 1 Master Monk and their leader,
Chita, who is a Gladator. This is going to be an easier mission, with you
actually being able to attack with magick and go melee. They do have a height
and level advantage over you here.

The Bishop is going to be the healer of the team, so it is best that you
target that little Bangaa out first. Don't worry, he has a slow speed so that
he doesn't get his turns very often. The Gladiator is going to be a problem
as well, he is good at dishing out a lot of damage in a very short period of
time. 

After those two are down, the Master Monk is next. Although he is armed with
a stick, his abilities are very powerful, and not to be messed with. The 
three warriors should be last, but you might want to take them down a bit
faster since they do have the Rend spells, which will weaken your attack
and magick power.

Area of effect spells such as Black Magick are the best here, since melee
units tend to group up on your own units. Even though there is a friendly
unit in the middle of a bunch of enemy units, the damage dealt to the enemy
is greater than the damage done to you.

Beating this challenge will net you 3590 Gil, 2 Earth Stones, 70 Clan 
Points and 30 Ability Points. Not bad, but it could be better.

***************
**Detitlement**
***************

"The Wizard D'Tidle is said to be able to cleanse a clan of its title."

Located - Simoon Dunes, Kthili Sands
Unlocked - Access to Fluorgis Continent

This basically removes the clan title that you have, if you don't want it and
can't be bothered to clear it using a clan trial. It doesn't cost any money
but it does clean the entitlements via the title. 

****************
**Fey Mischief**
****************

"Faeries that live deep in the woods. They delight in causing mischief."

Located - Muskmallow Field, Targ Wood
Unlocked - Naturally Unlocked

Your Mission Objective : Defeat all Foes!
Law Forbidden : Targeting Self
                Abilities that target yourself are forbidden.

The clan you are facing here is going to contain 1 Banshee, 2 Sprites, 1
Chocobo, 1 Baknamy and 1 Dreamhare. The problem with this location is
that there are traps all over the place, making it hard to move without
losing health.

The Baknamy is quite strong, the tank of the team, while the Chocobo, with
it's Choco Cure is going to be a very annoying healer. The Dreamhare is going
to be the buffer for the team. Your main problem is going to be your enemy
Sprites on the field because of their Meteor attack. It causes heavy damage
whilst from a range. They alsop have the White Wind, which is a great healer.

A good clan for the Blue Mages to get some skills off, this clan is a very
good practice clan, but be careful, it is quite easy to lose to these guys.
Defeating them gets you 99 Clan Points, 30 Ability Points, 1 Gimble Stalk, 1
Small Feather, 1 Soft Cotton and 5130 Gil. Nice. 

***********************
**Formidible Strength**
***********************

"Monsters indigenous to the Aldanna Range. They attack wildly and with 
 terrifying force."

Located - The Aldanna Range, The Aldanna Range
Unlocked - Naturally Unlocked

Your Mission Objective : Defeat all Foes!
Law Forbidden : Reaction Abilities
                Reaction Abilities are forbidden.

This law is a bit easier to deal with, and the units are all beasts. You
are facing 2 Zaghnals, 2 Headless, a Brown Chocobo and probably a new 
monster to you, the Loup-Garou, the evolved form of the Zaghnal.

You really want to bring in users who can use wind powers because the 
majority of the enemies you are facing here are going to be weak to 
wind attacks. Of course, the simple solution is to bring in units who can
all use Sidewinder without a problem since Sidewinder really does deal a
lot of damage to monsters, especially from the back.

You really want to deal with the Loup-Garou first, because even through his
skills are no different to that of the surrounding Zaghnals, odds are that
he  is packing more heat and more firepower than the Zaghnals are really
packing.

After that, you really need to take down the Headless, not because they are
strong, it is because that they are closer to your units than you would
really like. They are using the normal skill set, they aren't really that
powerful at this stage anyway.

Next, you have the Zaghnals. They are quite heavy hitters, so you might need
a white mage for all this sustained damage that you would have taken at this
point. Finally, the Chocobo, because it is weak. This is a good time to get
a brown Chocobo is you want one, either for your Chocobo Knight or for a 
mission. 

After this battle, you get 99 Clan Points, 5130 Gil, 1 X Star Fragments and
30 Ability points as standard.

********************
**Graszton Seaways**
********************

"A shipping house operating out of Graszton. Its members are a burly bunch
 of seamen."

Located - Graszton, Graszton
Unlocked - Control Graszton Via Auctions, During Plumfrost

Your Mission Objective : Defeat all Foes!
Law Forbidden : Targeting Adjacent Units
               Actions targeting adjacent tiles are forbidden.

You can actually avoid this situation by agreeing to keep quiet and you 
still get the reward, but that isn't any fun now is it? The law is quite
annoying, you cannot melee attack, so you need to use some ranged abilities
as well as ranged weapons and magick.

You are going to fight a Beastmaster, an Archer, a Berserker, a White Monk,
a Warrior and a Thief. How is a moogle thief possibly a burly seaman? He
doesn't look too burly to me. 

The Thief will have some Black Magick, in detail, Thunder and Thundara, was
well as loot and gil steal. The Beastmaster has Black Magick as well, with
Blizzard and Blizzara. The Archer will have Cupid, Take Aim and Lightning
Strike. It is Cupid that I'm most worried about. The Berserker will have
some Brutality skills, Thundara and Tsunami. The White Monk has Earth 
Render AND Water and Aero skills. The Warrior has some rending powers as
well.

Take down the mages first, they are going to be the most annoying, and
that means the Thief, the Beastmaster and the Berserker. The Archer also
needs to go, it is quite hard to deal with cupid and his powerful bow.
The two Bangaa can be taken down last, they arne't as powerful, or as
scary for that matter.

You get 3560 Gil, 2 Water Stones and 58 Clan points if you complete this
successfully. If you go into battle, you get a Remedy as well as all
of those above.

***************
**House Bowen**
***************

"A famous headhunting clan. They'll go after anything with a price on its 
 head."

Located - Sant D'alsa Bluff, Sant D'alsa Bluff
Unlocked - Beat House Bowen in an Auction, during Plumfrost

Again, you get to choose if you want to fight the enemy or not, it is 
complete up to you, and they word it nicely though. They are a powerful 
clan, and nice as target practice.

Your Mission Objective - Defeat all Foes!
Law Forbidden :  Actions by Seeq
                 Seeq may only move and perform basic attacks.

I think the game is tried of me using Mirror Items to finish the mission
quickly. Anyway, there is Bowen, a Fighter, Tweigel, who is an 
Illusionist, Veis, the Assassin and Loa, the Ravager.

In all actuality, they aren't a very powerful clan. Bowen doesn't actually
have Air Render or Aurablast, only Back Draft, Rush and Wild Swing, which
are the melee attacks. Tweigel, the Illusionist is only using Wild Tornado and
Stop. Loa, the Ravager is using Overpower and Tenacity and Veis is using 
Ague, Doubleshot and Vanish.

Given those skills, you should take down the Assassin first, since she can 
vanish and sneak around. Then, you have Bowen, Loa and Tweigel to take out.
Tweigel should be next, as an Illusionist, he can dish out some damage when
he has the MP to cast the spells. Then, defeat Bowen and Loa, they aren't all
that powerful, but they leveled with you. 

The most important thing here is that you need to look in the black urn. That
contains valuable things, and for me, it contained the Ragetsu-denbu, which
teaches you Dual Wield. This is very valuable if you don't look, you lose a 
valuable weapon.

At the end of the battle, you get 5130 Gil, 2 Fire Stones, 90 Clan Points and
30 Ability points, and if you did battle over doing nothing, you get a X 
Potion to boot. 

***********************
**I Got a Bad Feeling**
***********************

"There is a fowl smell upon the air..."

Located - Flutegrass Bluff, Baptiste Hill
Unlocked - After Throw Down is Completed

Your Mission Objective : Defeat Klesta!
Law Forbidden : Opportunity Commands
                Opportunity Commands are forbidden.

Right after Throw Down, you have the chance to hunt down Klesta again when
he is wounded, even though the members of House Bowen told you not to, and
you might even die, well, there is a judge here, so you won't. If you want
to finish this, there is something you need to note, you are only allowed
to bring three units, and he has more health, and is on full health might I
add. This is going to be a hard battle.

When you think you are screwed, someone appears, House Bowen. The members
from the Throw Down battle will come back and save you, just in time. You
now have 7 units against 1, the odds are now starting to balance towards 
you this time.

Klesta now has Fortify instead of Peck, but Devour, the massive attack, is
still there, something you don't want. Again, the Illusionist and Bowen 
himself cannot die, they will always remain on 1 HP not matter how many 
times Klesta uses Devour on them.

You can finish it off like last time, but that bird just doesn't give up
on you, and again, it will fly away. At least you got some good experience
out of this, and if you didn't get any opportunity commands, you get a nice
judge bonus as well. Not that bad. Your reward for finishing this mission
is 1470 gil, 3 Mirror Scales, 4 Yellow Liquid and 34 Clan Points. 

*****************
**Just Desserts**
*****************

"Distorting their outward appearance, these creatures can hide themselves 
 with ease."

Located - The Ruins of Delgantua, The Ruins of Delgantua
Unlocked - Naturally Unlocked

Your Mission Objective : Defeat all Foes!
Law Forbidden : Non-Elemental Effects
                Use of non-elemental weapons and abilities is forbidden.

A very strange law, but we are fighting some strange enemies. You are going
to face a lot of flan here. You face 2 Bloody Orbs, 1 Red Marshmallow, a 
Yellow Jelly, a Ice Flan and finally, a White Pudding, which is pretty tough.

Magick is going to be your best option here, since you are going to need to
kill them via elemental attacks to stay within the law. You really want to 
target the Marshmallow, Flan and Jelly first because all three of them,
as well as having their -ra and -ga spells, they will make mince meat of your
units with their Geomancy powers as well. This is seriously dangerous for your
your units, and White Mages are going to work overtime.

Bring in all your magick users, changing classes if you need to, change 
weapons if you need to. Or, just break the law since it is the easiest method
that you have in this mission. If you do, bring in Hunters to sidewinder the
jellys in the back. 

After the Flans, you want to take down the White Pudding, who happens to have
a Ribbon if you are really interested. Irony that the Pudding isn't actually
white, its more of a pink/purple colour. And finally, the two Orbs, since they
aren't the dangerous ones here. 

You need some serious firepower here. Long ranged units are going to be a 
good selling point here, especially Fusiliers with their elemental attacks and
their long range. Magick users are needed to easily remove of the Flan via 
their elemental effects. Other than that, you need luck. 

For this jellyful battle, you get 99 Clan Points, 30 Abilities points, 5130 
Gil and 1 X Cockatrice Skin.

*****************
**Jytras Pirata**
*****************

"A powerful crime syndicate in east Jylland. It influences reaches far and
 wide."

Located - Gaol's March, Aisenfield
Unlocked - Defeat Jytras Pirata in an Auction

Again, this is another pay 5000 gil or you need to fight them. Well, I'm not
handing gil over, so lets fight.

Your Mission Objective : Defeat all Foes!
Law Forbidden : > 100 Damage
                Dealing > 100 Damage is Forbidden.

Ok, here you face a thief with Steal Gil, Loot Lvl. 4, Leg Shot, Arm Shot and
Counter. The Dragoon uses Jump, Lancet and Bangaa Cry, and he also has Counter
as well. The Scholar uses Shadow Shade Tome, Esunaga and Bio, but also has 
Blood Price which is most interesting. 

The Chocobo Knight has no skills for his job, but has Fira, Thundara, Blizzara
as well as Counter and most annoyingly, Geomancy. The Viking uses Thundaga, 
Tsuname and Pickpocket and finally, the Hunter uses Sonic Boom, Advice, Vitals
Shot and Unscarred. 

This isn't a hard mission, but the law might be a bit annoying if you are 
trying to follow the law. You might want to take the Chocobo Knight first 
before Geomancy decides to annoy the hell out of you and try to kill you 
while you are at it.

The Thief is also a problem because Leg Shot and Arm shot will pretty much
disable your troops to attack the enemy, so you might want to take care of
him. Other than that, the rest aren't a problem, they are in fact, quite
weak.

At the end of this mission, you get 3680 Gil, 1 X Crusite Alloy, 1 X Elixir
and 84 Clan Points. Not bad at all. 

********************
**Kthili Surveyors**
********************

"A group that oversees the excavation of ruins in Kthili Sands."

Located - Kthili Sands, Kthili Sands
Unlocked - Unlocked Naturally, during Greenfire

This is a choice of payment of 5000 gil or going into battle. 5000 gil for 
some funding? Sounds fishy to me.

Your Mission Ojbecitve : Defeat all Foes!
Law Forbidden : Being Robbed
                Having gil or items stolen is forbidden.

Yep, its probably the most retarded law in the entire game. Anyway, you are
going to face the standard 6 enemy team here, with 2 Thieves, one Moogle and
the other Hume, a Viking, 2 Axebeaks and a Beastmaster.

The two axebeaks have Scurry and Peck, the Beastmaster having the beast lore 
in, surprise surprise, Cockatrices. The Hume Thief has Steal Items, Steal Gil
and Loot Lvl 4 as well as Throw. The Moogle version has Steal Items and Steal
Gil, with Dagger Toss and Double Hand. And finally, the Viking has Pickpocket
and War Cry, with Sten Needle Traps and Life Bond.

This is an annoying battle since you can't be looted, yet there are three 
thieves running around. If you care about making sure that you don't break the
law, you should knock out the three thieves, the two Thieves and the Viking.
The Axebeaks aren't all that powerful, and all the Beastmaster is actually
going to do is to try to give the Axebeaks an extra turn.

Knock out the thieves, and then the Axebeaks, since they can do some damage,
and finally, knock down the enemy Beastmaster to finish this annoying mission.
You can make this less annoying with Safeguard or the Safeguard clan privilege
that you can use. Also, there are traps, so be careful. 

For victory, you get a nice reward of 2890 Gil, 1 Tomato Stalk, 1 piece of
Sweet Sap, and for the battle, you get a nice piece of Dark Matter. You also
get 60 Clan Points and 30 Ability Points. 

****************
**Making Music**
****************

"Go hunting for some strawood, the best there is for instruments."

Located - The Zegrots Stones, Sant D'alsa Bluff
Unlocked - After the Making Music Quest, before you Craft Item for Hurdy

Your Mission Objective - Defeat all Foes!
Law Forbidden - Items
                Items are forbidden.

Here, you are fighting a Sprite armed with Meteorite, another Sprite with
Meteorite and Counter. A Lilith with Night, Hand Slap and Twister. A Dreamhare
with War Dance and Hip Attack, another Dreamhare with Hip Attack only but has
Blind and Silence and finally, a Banshee with Lvl. ? Holy and Petrifying 
Rattle.

Your standard battle against monsters, you are probably going to use your 
Hunters here to make sure that the enemy stays dead. You might want to get
rid of the Lilith and the Banshee first, since they have some decent attacks,
but the rest are rather weak and easily removed from the battlefield.

After the battle, you will obtain Flutegrass, and this is the only place where
you can obtain this piece of loot. Failure to obtain this here will result
you not obtaining it anywhere and you cannot craft the Shining Lute. You also
get 52 Clan Points, 3080 Gil and 3 pieces of Rainbow Thread. 

*******************
**Master's Reward**
*******************

"Local specialties for the Region Masters of Graszton, Clan "

Located - Formo Block, Zedlei Forest
Unlocked - Become Area Champion of Graszton, via Auctions

Again, another random piece of loot for being the area champion from the
nice locals. You get the Graszton Specialty, which was for me a Battlewyrm
Carapace.

*******************
**Master's Reward**
*******************

"Local specialties for the Region Masters of Camoa, Clan "

Located - The Boulderfall, Baptiste Hill
Unlocked - Become Area Champion of Camoa, via Auctions

Another random piece of loot from the area for being area champ, what nice
locals. I got a shiny piece of Tyrant Hide, what did you get?

********************
**Master's Rewards**
********************

"Local specialties for the Region Masters of Moorabella, Clan "

Located - Gateway to the Past, The Ruins of Delgantua
Unlocked - Become Area Champ of Moorabella, via Auctions

Again, you get some free piece of loot. Take it and enjoy.

*******************
**Master's Reward**
*******************

"Local specialties for the Region Master, Clan "

Located - Gorday Citadel, Nazan Mines
Unlocked - Become Area Champ of Fluorgis

Take some loot and enjoy. You might be lucky, I got rare Ribbon since that
is pretty rare.

*******************
**Master's Reward**
*******************

"Local specialties for the Region Masters of Goug, Clan "

Located - Lava Run, The Neslowe Passage
Unlocked - Become Area Champ of Goug

Again, this is the final piece of loot that you can get for the controlling
of the area.

*****************
**One-Eyed Evil**
*****************

"A monster that dwells deep in the dark. It springs on its prey from the
 shadows."

Located - The Galerria Deep, The Galerria Deep
Unlocked - Naturally Unlocked

Your Mission Objective : Defeat all Foes!
Law Forbidden: Copycat
               Using the same action as the preceding unit is forbidden.

This is a more or less a monster fight. You are facing a Plague, the 
evolved form of the Ahriman, of which there are 2 of. There is a Black 
Chocobo is you want to take that, and a Giant Tortoise. There is also an
out of place Yellow Jelly as well. 

This is an easy battle once you know how to deal with the Ahrimans and the
Plague. You need to end your turn so that your units face a location where
the Ahriman will not face it. That way, you will not be looking directly at
the Ahriman and that will not allow the gaze effects to work.

The important part is to take down the Ahrimans and the Plague first. They
have Roulette, which has a chance to backfire, but you don't want that to
happen to you because that means an automatic KO. Note that it is also a 
Blue Mage skill that you can learn with Reraise. The most important thing
to note is that there are traps all over the place, especially those Sten
Needles.

Take down the Eyes first, then you have the Jelly, Tortoise and the Chocobo
left over, and they can be taken out in any order. Your best move is to use
Hunters and Sidewinder them to death, since Sidewinder is quite a powerful 
attack to use on monsters. Good luck here, because you need it to deal with
Roulette. 

For winning this nasty battle, you get 99 Clan Points, which is quite a 
lot and says something about the rank. You also get 3150 Gil, 3 Dark Stones
and 3 Sturdy Bones, along with the usual 30 Ability Points.

*************
**Open Wide**
*************

"A creature that will eat anything when it's hungry. The stench is revolting."

Located - The Greenhall, Zedlei Forest
Unlocked - Naturally Unlocked

Your Mission Objective : Defeat all foes!
Law Forbidden : Opportunity Commands
                Opportunity Commands are forbidden.

There are 2 Green Chocobos here, a Malboro, a Great Malboro and a Hoppy-Bunny.
Great, another monster battle, as if you don't get enough of these monster
battles already. 

The Great Malboro packs Bad Breath, Goo and Putrid Breath. The Green Malboro
uses Bad Breath, Eerie Sound Wave and Purify. The Green Chocobos use Choco
Cure and Choco Esuna and finally, the Bunny decides to use War Dance, Hip
Attack and Go-Go Dance.

What you really want to do is to take down the Great Malboro and then the
Malboro first. They are the biggest threat there is, their breath does stink
and you don't want the debuffs that they give to your team, no, you really
don't. 

Next, the Bunny, and finally, the Chocobo. You want to bring for this mission,
someone who can use Wind Magicks because that is the best way to take down the
enemy Malboros. A Black Mage user is also a good choice, that would make
Lightning against Chocobos and Fire against the Bunny simple. Or you could
just decide to bring in some Hunters. 

At the end of the battle, you get 4590 Gil, 1 X Dipreau Bronze, 1 X Rabbit 
Pelt, 1 X Malboro Vine, 99 Clan Points and 30 Ability Points. 

***************
**Prima Donna**
***************

"A musical troupe of four women. Off the stage, they're excellent combatants."

Located - Cannol West Barbican, Fluorgis
Unlocked - Beat Prima Donna in Auction, Month of Plumfrost

Wow, they will talk to you and offer you a reward for such a strong showing in
the auction. If you decide to be noble and say that you don't need a reward, 
you get the reward. If you decide to say Gimme, you get a battle instead.

Your Mission Objective : Defeat all Foes!
Law Forbidden : Actions by Nu Mou
                Nu Mou may only move and perform basic attacks.

There are 6 enemy units here. The Raptor is armed with Soul Crush, the Fencer
is armed with Nighthawk as well as Earth Heal. The Spellblade is armed with 
Poison and Stun Blade, as well as Death Sickle. The Hunter is using Advice, 
with 4 Geomancer skills. And there are two devotees, who are useless.

All you need to do is to defeat all foes. The Hunter definitely needs to go
first, the power of the Geomancer skills will make your life a bit more 
difficult for you if you don't pay attention. The next one to go is probably
the Spellblade, because Death Sickle isn't a skill that you want to be 
experiencing. 

After that, the Raptor and Fencer need to go, because they are leveled with 
your clan. In fact, all the enemy units are leveled with your clans, but the
Devotees aren't, they are still on Level 1 and 2, which makes a 1 hit kill
pretty easy. And no Nu Mous for this battle, you'll make do. 

This will end in 58 Clan Points for your clan, 2300 Gil, 2 Wind Stones and 30
Ability points as usual. You get a Eureka Crystal if you decide to head into 
battle and beat people up.

***********************
**Seeker of Slaughter**
***********************

"...?"

Located - Way of Judgment, The Ruins of Delgantua
Unlocked - After the Stone with No Name Quest, During Plumfrost

Well that was interesting. A Seeq will examine Luso and count the amount of
foes that he has currently defeated, or rather, KOed. If you have gotten over
a nice total of 200, you will get 20 Knots of Rust and 5 Dark Matter. I wonder
what that was all about?

********************
**Spirits of Nazan**
********************

"The spirits of those who died in the mines. They cling stubbornly to their
 former lives."

Located - Nazan Mines, Nazan Mines
Unlocked - Naturally Unlocked

Your Mission Objective - Defeat all Foes!
Law Forbidden - Back Attack
                Attacking a unit from behind is forbidden.

Well, you face a nice assortment of undead units, which include 1 Ghost, 2 
Zombies, 1 Ghoul and 2 Tonberries, which reallt isn't undead, but it sort of
counts. This is a part monster part undead battle, so you need to know 
what to bring.

Hunters or any unit with Sidewinder is a good option since even though the 
Undead are undead, they are still monsters, so that is a bonus. Sidewinder is
good against enemy Tonberries as well, so that is a nice bonus. Users of Holy
Attacks and White Mages will have it easy with their ability to damage the
undead via heal.

You might want to kill the Tonberries first, their ability to Stalk might be
a downer, but their Karma attack when they stalk someone has 100% accuracy and
deals a nice 999 damage, which you really don't want. Kill them first. 

Then, kill all the undead, they are easy to kill. Make sure that you bring 
someone who can make sure that their graves disappear so they don't appear 
and revive themselves so you have to fight and defeat them again. 

At the end of the battle, you get 3150 Gil, 1 X Fiend's Blood and 99 Clan
Points. A rather disappointing amount of gil and loot if you ask me. 

********************
**The Camoa Braves**
********************

"A ruthless clan based in Camoa. Bangaa make up the majority of its members."

Located - Adventurer's Rest, Camoa
Unlocked - Control Camoa via Auctions, During Plumfrost

Your Mission Objective - Defeat all Foes!
Law Forbidden - Targeting Adjacent Units
                Actions targeting adjacent tiles are forbidden.

Another clan that wants 5000 gil for passing through the road, how about you
guys taking a hike? And that Bangaa needs to have a shower, look at the 
festive purple crap on his face. And the law is seriously going to annoy you
to high heaven, it basically means no attacks on tiles right next to you, and
that means melee attacks. Looks like archers and mages are going to have a 
good time here.

You are fighting 1 Thief, 2 White Monks, 1 Warrior, 1 Black Mage and 1 Moogle
Thief (first was Hume) in this battle. One of the White Monks have Air Render,
so you really need to fight carefully here. The mage is your first target, 
his magick attack deal MASSIVE amounts of damage. The Hume thief is also 
another good target, since he has Dual Wield, and two blades to match. That 
means whatever damage it says it is going to do, double it.

The Monk with Air Render and Earth Render is going to be a pain, but the
Bangaa are more or less going to go into melee. Don't worry, Counter won't
break the law here. The Thieves, if you let them run around, will steal your
items and your Gil, so don't let them have the chance to do so.

Once you beat this clan of idiots, you get 2330 Gil, 2 Earth Stone, 2 Knots
of Rust, 38 Clan Points and 30 Ability Points. Not bad, but the above team is
a bit better.

*************************
**The Luck-Stick Seller**
*************************

"Pick up a luck-stick of your very own."

Located - Cannol Keep, Fluorgis
Unlocked - Read the Notice on the Luck Stick Seller, During Blackfrost

Well, it costs you 1000 Gil for a luck-stick and you can redeem it during the
month of Goldsun. We'll return to this later, during Goldsun when they 
decide to buy back. 

*************************
**The Luck-Stick Trader**
*************************

"What does fortune hold for you when you trade in your luck-stick."

Located - Cannol Keep, Fluorgis
Unlocked - Read the Notice on the Luck Stick Seller, During Goldsun

Well, this is the time where you redeem your luck stick for prizes. I might 
have a little section up on the possible prizes later. 

****************************
**The Strength of the Wolf**
****************************

"Many a wayfarer has become an unwilling meal to these pack animals."

Located - Caravan Trail, The Bisga Greenlands
Unlocked - Naturally Unlocked

Your Mission Objective : Defeat all Foes!
Law Forbidden : Back Attack
                Attacking a unit from behind is forbidden.

You are going to face 3 Werewolves, 2 Worgen and a Hellhound. This is
another good place for you to practice, but again, there is a problem
here, a massive height disadvantage. However, the enemy units are going to
be melee units, allowing you to easily counter. 

Your first part of this is going to be the Werewolves, they are the closest
to your units, as well as being high in HP and strength. Use wind to your
advantage, and that means Air Render a lot of the time. Given that the
enemy unit is going to be melee units, use your Mages and your Archers to 
dish out most of the damage, that would be the ideal attack.

There are some chests here that you can go and collect, but it is rather out
of the way, which makes life a bit harder. Also, these units have some 
decent strength, so be careful. For finishing this quest, you get 5130 Gil,
1 Blood-Darkened Bone, 1 Bat Tail and 99 Clan Points.

**********************
**The Veluga Pirates**
**********************

"These pirates stalk the seas near Graszton. More brawn than brain."

Located - Vieg Southroad, Graszton
Unlocked - Complete Pirate Attack, During Ashleaf

Your Mission Objective : Defeat Lord Grayrl!
Law Forbidden : Harming Moogles
                Actions that harm moogles are forbidden.

The Pirates will demand 5,000 Gil from you, so offer to pay them 50, and off
to battle we go. They should be thankful that they get 50 Gil, rather than me
beating the living daylights out of them.

You cannot harm Moogles, and there are two, a Tinker and a Moogle Knight. 
There is also a Hunter and 3 Vikings. The Moogle Knight is armed with Moogle 
Guard, Lance and Rush. The Tinker is armed with Green Gear and Silver Disc. 
The Hunter is armed with Advice only. All three Vikings are armed with 
Strongarm, Pickpocket and Thunder. Grayrl is armed with Thundara as well. Some
replace one ability with War Cry. 

This is a painful mission, since you can't take out the tinker and the moogle
knight, so you need to take the route that forces you to fight a Viking and a
Hunter instead. All you need to do is to target Grayrl, he is the main threat
that is here. And he is also your mark. All the enemies are in their early
twenties in terms of level, so that makes it a bit easier. 

For beating this battle, you get a measly 42 Clan Points, 1670 Gil and 1 piece
of Spruce. Also, you get the usual 30 Ability Points. You will also get this
if you give them the 5000 gil, but thats a big waste. 

************
**Wee Evil**
************

"Their small bodies belie their fierce tempers. They make for cunning and
 brutal foes."

Located - Sun-Dappled Trail, Baptiste Hill
Unlocked - Naturally Unlocked

Your Mission Objective : Defeat all Foes!
Law Forbidden : Actions by Moogles
                Moogles may only move and perform basic attacks.

This law is discriminatory, so it must be repealed. Oh well, Moogles will
have to sit out this challenge. There are 2 Hoppy Bunnies, 2 Baknamys, 1
Deadly Nightshade and 1 Luchorpan, the evolved form of the Baknamy.

The problem with this mission is that there are 2 Bunnies that know the
Go-Go Dance, which basically raises the speed, and casts HASTE on their
allies, which will seriously head you underhanded. You can't cast HASTE for
yourself without a Tinker here.

The Bunnies are there to be taken out first, since they are going to cause
some problems with HASTE. The Nightshade is taken out first because it is
easily in range at the beginning. The Baknamy are slow, even with HASTE to
get some moves, so leave them last, but you might want to take them down
faster since they are more dangerous by draling more damage.

The benefit of this clan, even with their haste, is that they don't have 
powerful weapons or armour to make this mission hard. Even with Attack + on
their troops, they don't do much damage, a healer can easily take care of 
this damage without problems. However, they do get more turns than you with
HASTE, so don't be too overconfident.

By beating these monsters, you get 5130 Gil. 4 Ahriman Wings, 2 Cursed
Coins and 3 Gikhet Lead, as well as 99 Clan Points and 30 Ability Points. 
A very good warchest in the end.

**********************
**Where Could He Be?**
**********************

"Vaan's been off at the ruins too long. Could you help me find him?"

Located - Cannol West Barbican, Fluorgis
Unlocked - After An Elegant Encounter

Your Mission Objective : Protect Vaan and Defeat all Foes.
Law Forbidden : Actions by Bangaa
                Bangaa may only move and perform basic attacks.

Now that is a low blow, by anyone's standard. Guess what they said about the
Seeq being cowards was very accurate. And when you start this battle, take a 
look at the level of the enemy you are facing, it is absolutely pathetic. 

Not even level 30 and you are facing a Berserker, a Gladiator, a Beastmaster, 
a Wolf and a Worgen. What a pack of losers, and they think that they can take
on a Sky Pirate way more powerful than them. 

The Berserk uses Scream, Furore, Ground Shaker and Smite of Rage. Also seems
to have Blink Counter. The Gladiator uses Rush, Wild Swing and Thunder 
Assault and also seems to have Counter. The Beastmaster has the Beast Lore of
Wolf as you'd expect.

And the wolves really don't have anything that is worth mentioning so this is
an easy battle. Take down the Berserker and the Gladiator first, they are the
ones that can actually do some damage here. And then the rest when you can
be bothered to do so. 

At the end of this battle, we get a new addition to the Clan, Vaan, except you
cannot turn him away either. More to do with Khamja as well, man, this Khamja
thing is going to be big. Guess Luso really wasn't expecting Vaan to join eh?
Don't worry, he isn't level 28 as he is in battle, he'll mysteriously gained 
some levels. 

****************
**With a Smile**
****************

"A group of smiling travelers stand at the side of the path. Members of a 
 clan?"

Located - Zedlei Forest, Aldanna Range, Aisenfield, Nazan Mines, Ruins of 
          Delgantua
Unlocked - Complete Caravan Cry and Read Duelhorn Notice at Pub

Your Mission Objective : Defeat all Foes!
Law Forbidden : Actions by Bangaa
                Bangaa may only move and perform basic attacks.

Smiling or recruiters? I really can't tell anymore. You really don't have a 
choice but to go into battle since Luso kindly announces your clan name and
that triggers this battle.

There is a Black Mage with Blizzard, Blizzara and Blizzaga. The Time Mage is
using Haste, as well as Water and Aero. The Illusionist is armed with Deluge,
Rockfall and Wild Tornado. Another Black Mage is using Fire, Fira and Firaga
and the final Black Mage uses, you guessed it, Thunder, Thundara and Thundaga.
And to top things off, the White Mage uses Cura and Esuna, and even Flare.

Well, this sect of Duelhorn is a massive Nu Mou Magick clan. This is a problem
for your units if you really don't have high resistance units. And Reflect is
going to be important here, even though some of the enemy units have Pierce. 

The First is going to be the Black Mage, especially the one in front of where
you start, the Ice Black Mage. Make your way to disable and take out if 
possible, the Fire and Thunder Black Mages. When this is taken care of, you
are left with the Illusionist, the Time Mage and the White Mage. 

Take down the Illusionist first because that little critter, by the time you
have knocked out the three Black Mages, should have enough MP to do a lot of 
damage. Then, the Time Mage and finally, the White Mage. 

After this magickal battle, you will get a bonus of 2870 Gil, 3 X Tanned 
Beast Hide, 70 Clan Points and the usual 30 Ability points. 

*********************
**Zedlei Consortium**
*********************

"A collective of barbarous seeq. Known for their strange and unusual crops."

Located - Zedlei Forest, Zedlei Forest
Unlocked - Control Zedlei Forest via Auctions, During Plumfrost

Your Mission Objective - Defeat all Foes!
Law Forbidden - Piercing Wrapons
                Attacks with rapiers and spears are forbidden

You can either fight them, or pay 5000 gil for "cheating" in the previous
auction. Bunch of sore losers, I'll teach you why you shouldn't try to take
my money.

The enemy here are 3 Seeq Rangers, notorious for their traps, 1 Malboro, 1
Grenade and 1 Ice Flan. You are going to go without your Spears and Rapiers,
but you seriously need a single weapon here, magick. The Flan and the Grenade
are dangerous with their own brand of magick, and the Rangers are quite 
dangerous with their annoying traps that they set all over the place.

The Flan's acid is danger, as well as the Malboros Bad Breath, they will 
grate status effects, making your fight that much harder. Stone is the worst
effect that you will get, making sure your unit is out of the fight.

Take down the Monsters first, they are the biggest threat. Given your starting
position in the game, you get going to have your force split into two, each
making sure they have the attack that targets the enemy weakness. Finishing
this mission, you get 3770 Gil, 2 Wind Stone, 1 Handkerchief and 66 Clan 
Points, as well as 30 Ability points. Not a bad quest from a clan demanding
some money off you.

Located - Sage's Grove, Moorabella
Unlocked - Same as Above

Your Mission Objective - Defeat all Foes!
Law Forbidden - Actions by Nu Mous
                Nu mou may only move and perform basic attacks. 

Here, there are 2 Rangers, 1 Berserker, a Malboro, 1 Blue Marshmallow and a 
Deadly Nightshade. This is an interesting battlefield, because you are going 
to be in front of a single row of two units. I hope you have some hunter 
slayers here, because you'll need it.

They will break ranks fairly quickly, so you want to play catch up and smack
them from the back to wipe them out. This is just a manic free for all, no
real strategy is required here to take them all out. 

------------------------------------------------------------------------------
[2.05] Quest to Heritor

After you have completed "Through Another's Eyes" Quest for the story, you
will find that you can get the Heritor job for Adelle. This all starts from
the quest below and I'll take you through all the missions for the completion
of Adelle's skills.

**************
**The Search**
**************

"If she wishes it, I will tell her of the other Gifted One..."

Located - Lezaford's Cottage, The Aldanna Range
Unlocked - After "Through Another's Eyes" Quest Complete

Looks like Lezaford is home. This is important because this is the second 
chat between Lezaford and Adelle about the Gifted One. Lezaford tells Adelle
to search for someone, someone the same as here, but he isn't sure whether he
is alive or not. 

You need to search for Lennart. Sounds familiar? It should, it is the ability
that Adelle had when she was a Heritor, against you, remember? That is the 
first part in the Heritor job.

**********
**Gifted**
**********

"A friend of the great mage, huh... So where is he?"

Located - Overlook Rise, Zedlei Forest
Unlocked - After completing "The Search"

After a nice chat, you need to use Adelle, and Adelle only for a face off 
against the mysterious Lennart. Don't worry, he isn't that powerful.

Your Mission Objective : Defeat Lennart
Law Forbidden : Targeting Distant Units
                Actions targeting units two or more tiles away are forbidden.

Lennart isn't all that hard, his level is in the 20's and he uses the Hunter
skill set, as you can probably see, but the downside is that he also has the
Lennart ability. But given that by this stage, Adelle is going to be at a 
high level, this isn't going to be a problem at all. Just defeat him, so get
him to HP Critical or KO him. 

With this mission done, you will get the Heritor Job unlocked, and you get
the Lennart skill for Adelle straight away, mastered and all. That is the
first of the many abilities. After the battle, you also get 2050 Gil, 1 
Lightwing Crystal and 36 Clan Points. 

********************
**A Lost Companion**
********************

"My friend Shoofa is gone ... gone upon the snowy plain. I must find him. I
 must."

Located - Fields of Dancing Snow, The Rupie Mountains
Unlocked - After Gifted, read the Lost Friend notice at the pub.

For more information, search D5-08 in the mission list. 

**************
**Send Help!**
**************

"I done got myself hurt in the swamp! I tell you, I thought I knew what a pain
 was when my old chocobo gave up the ghost, but this is something else!

 Somebody bring me a potion or something, quick! I hear you Clan Gully folks
 do good work, so how's about helping an old feller out?

 Now if you could send a pretty lass to do the job, well, that'd put the
 frost on my pumpkin. 

 Many thanks,
 Wermut"

Located - Formo Brook, Zedlei Forest
Unlocked - After A Lost Companion, read Send Help notice at pub, mastered the
           Viola ability for Heritor job class.

*********************
**Woman in the Wood**
*********************

"Dark times are these that such a beautiful lady could find herself surrounded
 by such terrible monsters in the woods near Moorabella.

 I thought to rush to her rescue, of course, but ... well, when I came to, I 
 looked around to find myself quite alone. 

 I do hope nothing has befallen her.
 Did I mention these are dark times?"

Located - Sage's Grove, Moorabella
Unlocked - After Send Help!, read the Screaming Beauty notice at the pub,
           mastered the Wermut ability for the Heritor job class. 

***************************
**The Beast of Aisenfield**
***************************

"A man it was, but with a power no man has ever known. Thus was it despised
 and reviled.

 Losing hope in both foolish men and its own cursed self, ut became that 
 which they had dreamt for it:a beast, heartless killer of men, its doom to
 walk under welkin in Aisenfield fir eternity.

 - From "Dielson's Lay"

Located - The Ligress Headland, Aisenfield
Unlocked - After Woman in the Wood, read the Beast of Aisenfield notice at
           the pub, mastered the Ljda ability for the Heritor job class.


Shrine to the Paling Gods

"Is it just me, or are there more monsters in Tramdine Fens now than ever
 before?

 The shrine to the Paling Gods there should keep those things at bay, at
 least during the daylight hours ... unless something has befallen the 
 shrine!?"

Located - Protectors' Walk, Tramdine Fens
Unlocked - After The Beast of Aisenfield, read the Shrine of the Paling Gods
           notice at the pub, mastered the Nesiaam ability for the Heritor
           job class.

-----------------------------------------------------------------------------
[2.06] Mission List

This is basically the list form of the Quest Report for your game. I'll
place down all the missions in the game, FULL CAPS will be for Storyline
missions. I will gradually be complete as I finish more of the game, because
writing seriously slows down the rate I actually work.

There are going to be 100 missions missing. 

*************
**SECTION A**
*************

~~SECTION A1~~

01 - STRANGER IN THE WOODS
02 - Reagent Run
03 - The First Step
04 - The Next Step
05 - ---
06 - A PAW FULL OF FEATHERS
07 - The Perfect Gift
08 - Kids These Days
09 - Watch Your Step
10 - The Trappings of Failure
11 - THE YELLOW WINGS
12 - ---
13 - ---
14 - A Voice from the Well
15 - The Star Seal
16 - YOU SAY TOMATO

~~SECTION A2~~

01 - Camoa Cup
02 - The Sun Seal
03 - The Moon Seal
04 - Wanted: The Cyanwolf
05 - Graszton Cup
06 - The Stone with No Name
07 - The Whom Gods Bow
08 - An Unfamiliar Land
09 - Moorabella Cup
10 - Odd Places
11 - What Was Lost
12 - The Way of the Meek
13 - Fluorgis Cup
14 - The Way of the Timid
15 - Pirate Attack
16 - Wanted: Big Eyes

~~SECTION A3~~

01 - Goug Cup
02 - ---
03 - Wanted: Mirage Bunny
04 - ---
05 - Loar Cup
06 - Wanted: Florah
07 - ---
08 - Death March II
09 - Ordalia Cup
10 - Wanted: Tonberrion
11 - Death March III
12 - Wanted: Combatants
13 - Jylland Cup
14 - Wanted: Gaitsnipe
15 - Something's Dropped
16 - Hunting Season

~~SECTION A4~~

01 - Champions' Cup
02 - Wanted: Icicle Ark
03 - Thieves in the Ruins
04 - ---
05 - ---
06 - Wanted: Floraxion
07 - ---
08 - Wanted: Musicians!
09 - ---
10 - Wanted: Moogle Rangers
11 - Red King of Cinquleur
12 - Wanted: Tutor
13 - ---
14 - Wanted: The Mutadragons
15 - Blue King of Cinquleur
16 - Wanted: Woodworker

~~SECTION A5~~

01 - Wanted: Magick Weapon
02 - ---
03 - Green King of Cinquleur
04 - Wanted: Marksman
05 - ---
06 - ---
07 - Black King of Cinquleur
08 - Wanted: Caretaker
09 - ---
10 - ---
11 - White King of Cinquleur
12 - ---
13 - ---
14 - The Five Kings
15 - ---
16 - ---

*************
**SECTION B**
*************

~~SECTION B1~~

01 - A Step Further
02 - The Last Step
03 - Sun-Ripened Mayhem
04 - ---
05 - Beetle in a Haystack
06 - Wayward Drake
07 - The Whites of Its Eyes
08 - Flown the Coop
09 - Prepared with Love
10 - Foodstuffs: Texture
11 - Foodstuffs: Aroma
12 - Foodstuffs: Appearance
13 - ---
14 - Our Playground
15 - Mushroom Chef
16 - Showdown

~~SECTION B2~~

01 - WANTED: UGHOR
02 - ---
03 - Throw Down
04 - A Fatal Mistake
05 - A Simple Question
06 - WANTED: GILMUNTO
07 - ---
08 - It's a Trap!
09 - Wanted: Lang Bros
10 - Books of Magick
11 - NOW THAT'S A FIRE
12 - ---
13 - The Ultimate Book
14 - Clan Mates
15 - For the Cause
16 - PEARLS IN THE DEEP

~~SECTION B3~~

01 - Death March
02 - ---
03 - A Lady's Proposition
04 - On the Rampage
05 - ---
06 - A Lady's Persistance
07 - ---
08 - Unfamiliar Folk
09 - A Lady's Insistance
10 - ---
11 - Duelhorn
12 - ---
13 - Wanted: Barmaid
14 - Making Port
15 - ---
16 - Knowing the Beast

~~SECTION B4~~

01 - Great Land Festival
02 - Strong Lady
03 - I Want to Forget
04 - The Goug Consortium
05 - Wanted: Sidekick
06 - Caravan Cry
07 - Under the Weather
08 - The Eastwatch
09 - Wanted: Shiny Maces
10 - Aid the Serpent
11 - A Chill in the Night
12 - To Be a Spellblade
13 - Wanted: Artillery
14 - Caravan Cry II
15 - Show of Strength
16 - Lord Grayrl!

~~SECTION B5~~

01 - Wanted: Woodcutter
02 - Summons
03 - Hunted
04 - Geomancer's Way - Snow
05 - Wanted: Assistant
06 - Three-Point Strategy
07 - Memories Forged
08 - Geomancer's Way - Mist
09 - ---
10 - The Last Duelhorn
11 - The Way of the Sword
12 - ---
13 - ---
14 - Lethean Drought
15 - Devil's Pact
16 - One Last Memory

*************
**SECTION C**
*************

~~SECTION C1~~

01 - It's a Secret to Everybody
02 - Hellhound Astray
03 - My Little Carrot
04 - An Earnest Multitude
05 - Foodstuffs: Nutrition
06 - Foodstuffs: Bon Appetit
07 - An Earnest Quandary
08 - ---
09 - House Bowen's Challenge
10 - Yellow Wings in Trouble
11 - An Earnest Search
12 - The Nu Mou Nobles
13 - Seeding the Harvest
14 - A Harvest Hand
15 - The Bangaa Brotherhood
16 - It's the Thought

~~SECTION C2~~

01 - Ruinous Trap
02 - Komodo Search
03 - Komodo Arrival
04 - Shipping Out
05 - Komodo Departure
06 - The Forests of Loar
07 - The Lands of Loar
08 - The Towns of Loar
09 - The Genuine Article
10 - The Root of the Problem
11 - The Whole Truth
12 - Chita on Weapons - Adepts
13 - ---
14 - ---
15 - Chita on Weapons - Novices
16 - Kupoppy Flower

~~SECTION C3~~

01 - MOUNTAIN WATCH
02 - ---
03 - Speed Battle, Kupo!
04 - For My Love
05 - Monster Poaching
06 - GROUNDED!
07 - ---
08 - Cleaning to Ordalia
09 - Stuck in the Muck
10 - Poachers Spotted
11 - RUMOURS AHEAD
12 - ---
13 - Kyrra, Dragoon
14 - Green Dominion
15 - An Unseen Foe
16 - SLEEPLESS NIGHTS

~~SECTION C4~~

01 - Veis, Assassin
02 - To be a Fighter
03 - ---
04 - ---
05 - Popocho's Chocobos
06 - Of Kupos and Cannons
07 - Instruments of Inspiration
08 - Loar Airships Grounded
09 - Treasured Tomes
10 - Sleight of Hand
11 - Kidnapping!?
12 - ---
13 - Banbanga!
14 - The Cat's Meow
15 - The Storage Shed
16 - ---

~~SECTION C5~~

01 - Geomancer's Way - Rain
02 - Geomancer's Way - Sun
03 - Starstruck
04 - Moorabella Nightwatch
05 - Ravager
06 - A Lanista's Pride
07 - ---
08 - Goug Nightwatch
09 - ---
10 - ---
11 - ---
12 - ---
13 - A Lasting Peace
14 - ---
15 - ---
16 - Unplumbed Depths

*************
**SECTION D**
*************

~~SECTION D1~~

01 - An Earnest Delight
02 - Oh No, Kupo!
03 - ---
04 - ---
05 - The Bangaa of the Rupies
06 - ---
07 - The Rivalry of the Rupies
08 - ---
09 - Tree Hugging
10 - The Nu Mou of the Rupies
11 - ---
12 - ---
13 - Memories
14 - 'Tis the Season
15 - ---
16 - ---

~~SECTION D2~~

01 - The Seas of Ordalia
02 - The Wonders of Ordalia
03 - The Wonders of Loar
04 - the Forgotten Places
05 - Chita on Weapons - Adepts
06 - Bug Hunt
07 - The Show's Not Over
08 - Fluffy Flier?
09 - Cake: The Recipe
10 - Cake: The Ingredients
11 - Cake: The Catastrophe
12 - One Red Phial
13 - My Secret Shame
14 - Maintaining the Balance
15 - The Natural Order
16 - Cilawa the Gluttonous

~~SECTION D3~~

01 - Gripped by Fear
02 - ---
03 - ---
04 - I Must Have It!
05 - Rude Awakening
06 - Drowsy Draught
07 - Teach a Man to Run
08 - ---
09 - Cleaning to Loar
10 - Teach a Man to Fish
11 - Love Struck
12 - All Good Things...
13 - ---
14 - ---
15 - Rancher's Request - Yellow
16 - Rancher's Request - Black

~~SECTION D4~~

01 - MAKING MUSIC
02 - ---
03 - ---
04 - Hors D'oeuvre of the Hour
05 - ---
06 - SEEKING THE STONE
07 - I've Been Had, Kupo!
08 - Beneath the Sands
09 - Airship S.O.S!
10 - ---
11 - WANTED: SKY PIRATE VAAN
12 - A Small Favour
13 - ---
14 - Ordalia Airships Grounded
15 - ---
16 - A REQUEST

~~SECTION D5~~

01 - Graszton Nightwatch
02 - The Camoa Nightwatch
03 - Stowaways
04 - ---
05 - Wanted: Devotees!
06 - Fluorgis Nightwatch
07 - ---
08 - A Lost Companion
09 - ---
10 - ---
11 - ---
12 - Help!
13 - Bringer of Doom
14 - The Shrine of the Paling Gods
15 - The Beast of Aisenfield
16 - Woman of the Wood

*************
**SECTION E**
*************

~~SECTION E1~~

01 - Bonga Bugle - Goldsun
02 - Bonga Bugle - Silversun
03 - Bonga Bugle - Ashleaf
04 - Bonga Bugle - Mistleaf
05 - Bonga Bugle - Coppersun
06 - ---
07 - ---
08 - Bonga Bugle - Emberleaf
09 - Bonga Bugle - Rosefire
10 - ---
11 - ---
12 - Bonga Bugle - Plumfrost
13 - Bonga Bugle - Bloodfire
14 - Bonga Bugle - Greenfire
15 - Bonga Bugle - Skyfrost
16 - Bonga Bugle - Blackfrost


~~SECTION E2~~

01 - ---
02 - ---
03 - ---
04 - ---
05 - Survey No. 258
06 - Survey No. 259
07 - Survey No. 260
08 - Survey No. 261
09 - The Finest Blade
10 - A Charm for Luck
11 - Gimme That!
12 - Vim, Vigor, and Go
13 - Plea for Help
14 - A Treasured Heirloom
15 - Picnic Pleasure
16 - Escort Wanted

~~SECTION E3~~

01 - ---
02 - ---
03 - ---
04 - ---
05 - Shaved Ice
06 - Meeting the Quota
07 - Wish Upon a Star
08 - ---
09 - ---
10 - Wanted: Hatchery Worker
11 - Abducted!
12 - Eternal Rivalry
13 - Rancher's Request - Green
14 - Rancher's Request - Brown
15 - Rancher's Request - White
16 - Rancher's Request - Red

~~SECTION E4~~

01 - Devilish Delight
02 - Shelling Out
03 - Flantastic Finish
04 - 
05 - The Honourable Thing
06 - From 'Cross the Sea
07 - Training Wanted
08 - Wall of Flame
09 - 'Cross the Sea
10 - Watching the Watchers
11 - Crying Eyeball
12 - Time to Act
13 - ---
14 - Drawn Bridge
15 - Inspiration or Perspiration?
16 - ---

~~SECTION E5~~

01 - THE DIG
02 - ---
03 - ---
04 - ---
05 - ---
06 - THROUGH ANOTHER'S EYES
07 - ---
08 - A Bride for Montblanc
09 - ---
10 - ---
11 - PIRATE PROBLEMS
12 - Wanted: Friends, Kupo!
13 - ---
14 - ---
15 - A Dashing Duel
16 - THE RITUAL

-----------------------------------------------------------------------------
[3.01] Clan Trials

These clan trials are the same as quests, although they will not be counted in
the quest primer. You will be able to undertake them at any pub, and instead
of costing Gil for the quest fee, you will be charged Clan Points, which are
otherwise useless. These quests can be repeated over and over again, so don't
worry about failure the first time round, but you might as well just reload a 
save.

Once you are where the trial is meant to be held, you will be talking to a 
judge, who will issue a challenge. There are 5 difficulty levels for any
trial, the higher level you attempt, the better the benefit in the end will
be. What the judge says is what you will do, so make sure you read it and 
obey it, because sometimes, breaking a law will end it for you, while 
other times, it will be okay.

It will also provide a source of clan privileges for clan. The system it
works in the trials is the following:

Level 1 - New Clan Privilege
Level 2 - None
Level 3 - Powerup Lvl 1, or Lvl 2 if you already had Lvl 1
Level 4 - None
Level 5 - Powerup Lvl 3 if you had Lvl 2, Lvl 2 if you had Lvl 1, or Lvl 1 
          if you had none of them.

Remember, CLAN TITLE CAN CHANGE, BUT THE BENEFITS OF A RANK WILL NOT BE
CHANGED, THEY ARE STACKED. Therefore, you can be an Orator and a Dab Hands,
your name will be Orator, but you get both the benefits of Orator and Dab
Hands.

*****************************
*Clan Trial - Adaptibility I*
*****************************

Trial    - Adaptibility I
Rank     - 10
Days     - 20
Members  - 6
Location - Camoa
Require  - Adaptibility - 1 Point

Your Objective - Drive off all foes in X Rounds!
Law Forbidden  - Fire, Ice, Lightning
                 Weapons and abilities that use firce, ice, or lightning
                 are forbidden. 

--==Ranks and Objectives==--

Scouts - Drive Away 1 Enemy in 4 Rounds
You Get:
+4 Adaptibility Points
-3 Teamwork Points
Clan Privilege: Empowered Moogles

Observers - Drive Away 1 Enemy in 3 Rounds
You Get:
+7 Adaptibility Points
-4 Teamwork Points

Surveyors - Drive Away 2 Enemies in 4 Rounds
You Get:
+10 Adaptibility Points
-5 Teamwork Points
Clan Privilege: Agility 1 = Agility 2

Imitators - Drive Away 2 Enemies in 3 Rounds
You Get:
+13 Adaptibility Points
-6 Teamwork Points

Mimics - Drive Away 3 Enemies in 3 Rounds
You Get:
+16 Adaptibility Points
-7 Teamwork Points
Clan Privilege: Agility 2 = Agility 3 or Agility 1 = Agility 2

A different mission, you don't really get to bash the crap out of anything
like you normally would. Instead, you want to make then Flan run away by
experimenting with the little flan. The reason fighting is pointless is that
magick is the best against the flan, but you can't use it. Tough.

Watch the flan carefully, and see what they do. What they will do will
pretty much determine exactly what you need to do. The flan can either 
Spin and Jump, Flop Backwards or Spin around. 

If it Spins and then Jumps, use Threaten
If it Flops Backwards, sort of like Hands Up, use Surprise
If it Spins Around, then use Stare

That will pretty much be it. Watch the flan carefully, and after a flan leaves
the battlefield, another will move, and this will happen until all the flans
are outta here. 

******************************
*Clan Trial - Adaptibility II*
******************************

Trial    - Adaptibility II
Rank     - 20
Days     - 20
Members  - 6
Location - Moorabella
Require  - Adaptibility - 20 Points

Your Objective - Drive off all foes in X Rounds
Law Forbidden  - Fire, Ice, Lightning
                 Weapons and abilities that use fire, ice, and lightning are
                 forbidden.

--==Rank and Objectives==--

Contrivers - Drive Away 1 Enemy in 4 Turns
You Get:
+19 Adaptibility Points
-8 Teamwork Points
Quest Prices -2%
Item Prices -2%
Clan Privilege: Libra

Survivalists - Drive Away 1 Enemy in 3 Turns
You Get:
+22 Adaptibility Points
-9 Teamwork Points
Quest Prices -4%
Item Prices -4%

Trailblazers - Drive Away 2 Enemies in 3 Turns
You Get:
+25 Adaptibility Points
-10 Teamwork Points
Quest Prices -6%
Item Prices -6%
Clan Privilege: Agility 1 = Agility 2 or Agility 2 = Agility 3 or 
                Agility 3 = Agility 4

Executors - Drive Away 2 Enemies in 2 Turns
You Get:
+28 Adaptibility Points
-11 Teamwork Points
Quest Prices -8%
Item Prices -8%

Master Improvisers - Drive Away 3 Enemies in 2 Turns
You Get:
+31 Adaptibility Points
-12 Teamwork Points
Quest Prices -10%
Item Prices -10%
Clan Privilege: Agility 1 = Agility 2 or Agility 2 = Agility 3 or 
                Agility 3 = Agility 4 or Agility 4 = Agility 5

There are 3 different enemies here, Red Marshmallows, Ice Flans and Yellow
Jellies. Each of them have their own commands, so you really need to pay
careful attention. 

Red Marshmallows

If it Spins around and then Jumps, use Threaten
If is Flops Backwards, like Hands Up, use Surprise
If it just Spins around, then use Stare

Ice Flans

If it slides around to the sides, use Insult
If it attempts to attack you, Slap it
If it sticks its tongue out at you, try to Eat it

Yellow Jellies

If it decides to bend over, go ahead and Poke it
If it jumps in the air, go and pat it nicely
If it decides to collapse, go ahead and praise it.

It is as easy as the previous mission, all you need to do is to figure out
which one to use in each situation. Just watch the enemy flan carefully to
see that it is going to plan and what counter you need. 

*************************
*Clan Trial - Aptitude I*
*************************

Trial    - Aptitude I
Rank     - 10
Days     - 20
Members  - 3
Location - Targ Woods
Require  - Aptitude - 1 Point

Your Objective - Find the Winning Barrel in # Rounds!
Law Forbidden  - Attack
                 Attacking is Forbidden

--==Rank and Objectives==--

Grease Monkey - Find the Winning Barrel out of 4 in 4 turns
You Get:
+4 Aptitude Points
-3 Negotiation Points
Clan Privilege: Empowered Bangaa

Apprentices - Find the Winning Barrel out of 4 in 3 turns
You Get:
+7 Aptitude Points
-4 Negotiation Points

Machinists - Find the Winning Barrel out of 6 in 4 turns
+10 Aptitude Points
-5 Negotiation Points
Clan Privilege: Power 1 = Power 2

Technicians - Find the Winning Barrel out of 6 in 3 turns
+13 Aptitude Points
-6 Negotiation Points

Dab Hands - Find the Winning Barrel out of 6 in 2 turns
+16 Aptitude Points
-7 Negotiation Points
Clan Privilege: Power 2 = Power 3 or Power 1 = Power 2

This mission is a random pick, you can't have a predetermined answer. This one
you need to save and reload. Sometimes, you might get real lucky, and get it
on your first try, like me, or be unlucky. Movement won't help that much, 
because you want this early on for the Power 3, not later. Use the Speed 1 
privilege if you really need it. 

**************************
*Clan Trial - Aptitude II*
**************************

Trial    - Aptitude II
Rank     - 20
Days     - 20
Members  - 4
Location - Zedlei Forest
Require  - Aptitude - 20 Points

Your Objective - Find the Winning Barrel in # Rounds!
Law Forbidden  - Ice
                Weapons or abilities that use ice are forbidden

--==Rank and Objectives==--

Craftsmen - Find the Winning Barrel out of 4 in 3 Turns. You Face 2 Enemies.
You Get:
+19 Aptitude Points
-8 Negotiation Points
Quest Prices -1%
Item Prices -1%
Clan Privilege: Empowered Seeq

Smiths - Find the Winning Barrel out of 4 in 4 Turns. You Face 3 Enemies.
You Get:
+22 Aptitude Points
-9 Negotiation Points
Quest Prices -2%
Item Prices -2%

Wrights - Find the Winning Barrel out of 6 in 3 Turns. You Face 4 Enemies.
You Get:
+25 Aptitude Points
-10 Negotiation Points
Quest Prices -3%
Item Prices -3%
Clan Privilege: Power 1 = Power 2 or Power 2 = Power 3 or Power 3 = Power 4

Artisans - Find the Winning Barrel out of 6 in 3 Turns. You Face 5 Enemies.
You Get:
+28 Aptitude Points
-11 Negotiation Points
Quest Prices -4%
Item Prices -4%

Master Artificers - Find the Winning Barrel out of 6 in 2 Turns. You Face 5
                    Enemies.
You Get:
+31 Aptitude Points
-12 Negotiation Points
Quest Prices -5%
Item Prices -5%
Clan Privilege: Power 1 = Power 2 or Power 2 = Power 3 or Power 3 = Power 4 or
                Power 4 = Power 5

Again, this mission is a random pick, there are several barrels that you get 
to choose from. The reason for the ice is that the enemy you are facing are 
all Bombs. Just ignore them, they might do a bit more damage if you don't 
fight back, but you really don't want to waste your valuable turns on the 
enemy. Read the Objective, you want the WINNING BARREL. Just reload the game
if you don't get it if you really want to save your CP.

*********************************
*Clan Trial - General Training I*
*********************************

Trial    - General Training I
Rank     - 15
Days     - 20
Members  - 6
Location - Baptiste Hill
Require  - Adaptibility, Aptitude, Negotiation and Teamwork - 1 Point

Your Objective - Defeat all Foes in X Rounds
Law Forbidden  - Missing
                 Missing with an action is forbidden.

--==Rank and Objectives==--

Novices - Defeat 4 Enemies
You Get:
+4 Adaptibility Points
+4 Aptitude Points
+4 Negotiation Points
+4 Teamwork Points
Quest Fees -1%
Item Fees -1%
Clan Privilege: Empowered Hume

Trainees - Defeat 5 Enemies
You Get:
+8 Adaptibility Points
+8 Aptitude Points
+8 Negotiation Points
+8 Teamwork Points
Quest Fees -2%
Item Fees -2%
Clan Privilege: Bonus CP 1

Journeymen - Defeat 6 Enemies
You Get:
+12 Adaptibility Points
+12 Aptitude Points
+12 Negotiation Points
+12 Teamwork Points
Quest Fees -3%
Item Fees -3%
Clan Privilege: Regene

Professionals - Defeat 6 Enemies in 4 Turns
You Get:
+16 Adaptibility Points
+16 Aptitude Points
+16 Negotiation Points
+16 Teamwork Points
Quest Fees -4%
Item Fees -4%
Clan Privilege: Bonus CP 1 = Bonus CP 2 or Bonus CP 1

Veterans - Defeat 6 Enemies in 3 Turns
You Get:
+20 Adaptibility Points
+20 Aptitude Points
+20 Negotiation Points
+20 Teamwork Points
Quest Fees -5%
Item Fees -5%
Clan Privilege: Bonus CP = Bonus CP 2 or Bonus CP 2 = Bonus CP 3 or Bonus CP 1

You are going to have to fight sprites here, and they are relentless. They 
are going to be packing one thing, SLOW! That will seriously hurt you if you
constantly get hit. In fact, that is one of your biggest worries. Your
second worry is Meteorites. Early on, they are going to do some serious
damage, so be VERY CAREFUL.

The law isn't all that helpful either. You cannot miss? Well, at least you
don't need to uphold that law. If you did, you'd be pretty screwed for the
battle, I can tell you that.

Use a lot of area attacks, such as Black Mages, and Aurablast if you have 
access to it. Aurablast is going to be REAL handy here. Other than that,
it is going to be hard. It isn't that uncommon that you end up with a 
single sprite left on low health by the end of Round 3 for Veterans level.
You need some luck on your side, so good luck. Remember, Sidewinder and
Hunters are your friends.

**********************************
*Clan Trial - General Training II*
**********************************

Trial    - General Training II
Rank     - 25
Days     - 20
Members  - 6
Location - Baptiste Hill
Require  - Adaptibility, Aptitude, Negotiation, Teamwork - 40 Points

Your Objective - Defeat all Foes in X Rounds!
Law Forbidden  - > 20 Damage
                 Dealing >20 Damage is forbidden.

--==Rank and Objectives==--

Adepts - Defeat all foes in 4 Turns. 1 Reinforcement after 3 Turns
You Get:
+24 Adaptibility Points 
+24 Aptitude Points 
+24 Negotiation Points
+24 Teamwork Points
Quest Fees -8%
Item Fees -8%
Clan Privilege: Move Up 1

Braves - Defeat all foes in 4 Turns. 2 Reinforcements after 3 Turns
You Get:
+28 Adaptibility Points
+28 Aptitude Points
+28 Negotiation Points
+28 Teamwork Points 
Quest Fees -10%
Item Fees -10%
Clan Privilege: Regen or Regen = Regenera

Heroes - Defeat all foes in 4 Turns. 3 Reinforcements after 3 Turns
You Get:
+32 Adaptibility Points
+32 Aptitude Points
+32 Negotiation Points
+32 Teamwork Points
Quest Fees -12%
Item Fees -12%
Clan Privilege: Regen or Regen = Regenera or Regen = Regenega

Legends - Defeat all foes in 3 Turns. 2 Reinforcements after 2 Turns
You Get:
+36 Adaptibility Points
+36 Aptitude Points
+36 Negotiation Points
+36 Teamwork Points
Quest Fees -14%
Item Fees -14%
Clan Privilege: Debuff Resistance 1 = Debuff Resistance 2 or
                Debuff Resistance 2 = Debuff Resistance 3 or
                Debuff Resistance 3 = Debuff Resistance 4 or
                Debuff Resistance 4 = Debuff Resistance 5 or
                Debuff Resistance 1

Master Adventurers - Defeat all foes in 3 Turns. 3 Reinforcements after 2 
                     Turns
You Get:
+40 Adaptibility Points
+40 Aptitude Points
+40 Negotiation Points
+40 Teamwork Points
Quest Fees -20%
Item Fees -20%
Clan Privilege: Move Up 1 = Move Up 2 or Move Up 1

This is sort of an easy mission. You start off facing an enemy Zaghnal, 
the upgraded version of the Werewolf. This is quite a powerful monster to
face, but if you manage to clear him before the reinforcements turn
up, then you win the mission. Don't follow the law, this will make it 
very hard for you.

The Reinforcements will probably force you to lose the battle, so take
own this sucker fast. Use Mirror Items for a quick clear, or Hunters 
so a good job as well. Break the law, you can't win with the law. 

****************************
*Clan Trial - Negotiation 1*
****************************

Trial    - Negotiation I
Rank     - 10
Days     - 20
Members  - 6
Location - Camoa
Require  - Negotiation - 1 Point

Your Objective - Uphold the Law and Defeat all Foes
Law Forbidden  - Targeting Distant Units
                 Actions targeting units two or more tiles away are forbidden.

--==Ranks and Objectives==--

Hagglers - Defeat 2 Enemies
You Get: 
+3 Negotiation Points
-3 Aptitude Points
Quest Fees -1%
Item Prices -1%
Clan Privilege: Empowered Nu Mou

Intermediaries - Defeat 3 Enemies
You Get:
+6 Negotiation Points
-4 Aptitude Points
Quest Fees -2%
Item Prices -2%

Barterers - Defeat 4 Enemies
You Get:
+9 Negotiation Points
-5 Aptitude Points
Quest Fees -3%
Item Prices -3%
Clan Privilege: Luck 1 = Luck 2

Brokers - Defeat 5 Enemies in 4 Turns
You Get:
+12 Negotiation Points
-6 Aptitude Points
Quest Fees -4%
Item Pirces -4%

Orators - Defeat 6 Enemies in 3 Turns
You Get:
+15 Negotiation Points
-7 Aptitude Points
Quest Fees -5%
Item Prices -5%
Clan Privilege: Luck 1 = Luck 2 or Luck 2 = Luck 3

This is a harder mission. You are going to be facing Dreamhares, the little
fluffy bunnies that aren't so fluffy when they attack. With the law, only
attacks where you are right next to the enemy are allowed.

This however, is coupled in with a smart ability. If you are a magick user,
you are going to have high resistance to Magick. With that, you can easily
take down two units next to you if you target yourself. You will take little 
damage, but shock the enemies. 

The enemy has a massive weakness, the weakness to fire. Burn them up with
your black mages to show them who's boss. However, they have the charm 
ability, and that can seriously cause problems with your troops since they
will make them unable to fight for your side. They can also long range you
to death, while you can't do the same. 

*****************************
*Clan Trial - Negotiation II*
*****************************

Trial    - Negotiation II
Rank     - 20
Days     - 200
Members  - 6
Location - Moorabella
Require  - Negotiation - 20 Points

Your Objective - Uphold the Law and Defeat all Foes!
Law Forbidden  - Grouping
                 Ending the turn next to another unit is forbidden.

--==Rank and Objectives==--

Mediators - Defeat 2 Enemies
You Get:
+18 Negotiation Points
-8 Aptitude Points
Quest Fees -6%
Item Fees -6%
Clan Privilege: Safe Keeping

Counselors - Defeat 3 Enemies
You Get:
+21 Negotiation Points
-9 Aptitude Points
Quest Fees -7%
Item Fees -7%

Conciliators - Defeat 4 Enemies
You Get:
+24 Negotiation Points
-10 Aptitude Points
Quest Fees -8%
Item Fees -8% 
Clan Privilege: Luck 1 = Luck 2 or Luck 2 = Luck 3 or Luck 3 = Luck 4

Arbiters - Defeat 5 Enemies in 4 Turns
You Get:
+27 Negotiation Points
-11 Aptitude Points 
Quest Fees -9%
Item Fees -9%

Master Negotiators - Defeat 6 Enemies in 3 Turns
You Get:
+30 Negotiation Points
-12 Aptitude Points
Quest Fees -10%
Item Fees -10%
Clan Privilege: Luck 1 = Luck 2 or Luck 2 = Luck 3 or Luck 3 = Luck 4 or 
                Luck 4 = Luck 5

This is a tomato battle. All you need to do is to take out all the enemy
Deadly Nightshades to win the battle, and they are quite easy to kill, but
the law is the problem here. You cannot end the turn next to a unit, and
that includes enemy units, so your ranged units are important here.

You want to use melee units that you can ranged abilities, magick users and
range units, in particular, the Hunters with their Sidewinder attacks. Sure,
you can bring melee units where they have Blink Counter, but in the case the
enemy misses, you are in a bit of trouble. Easy mission, well if you seriously
overlevel the enemy anyway. 

*************************
*Clan Trial - Teamwork I*
*************************

Trial    - Teamwork I
Rank     - 10
Days     - 20
Members  - 6
Location - Camoa
Require  - Teamwork - 1 Point

Your Objective - Upload the Law and Defeat all Foes!
Law Forbidden  - Not Using MP
                 Abilities that don't consume MP are forbidden!

--==Rank and Objectives==--

Acquaintances - Defeat 2 Enemies
You Get:
+4 Teamwork Points
-3 Adaptibility Points
Clan Privilege: Empowered Viera

Associates - Defeat 3 Enemies
You Get:
+7 Teamwork Points
-4 Adaptibility Points

Relations - Defeat 4 Enemies
You Get:
+10 Teamwork Points
-5 Adaptibility Points
Clan Privilege: Speed 1 = Speed 2 

Confidantes - Defeat 5 Enemies in 4 Turns
You Get:
+13 Teamwork Points
-6 Adaptibility Points

Old Friends - Defeat 6 Enemies in 3 Turns
You Get:
+16 Teamwork Points
-7 Adaptibility Points
Clan Privilege: Speed 1 = Speed 2 or Speed 2 = Speed 3

This is another speed battle, and you either have to use normal attacks OR
MAGICK because if the ability doesn't use any MP and you use it, you will
get an instant fail. Your enemy here are several Level 10 Mimics. And boy
are they easy to kill.

They are weak against all elements, thats right, all eight elements they
are weak against, making them prime targets for Magick. They are quite 
weak, so you can get just get a level advantage over them and beat the
crap out of them.

They have their Scissors attack, which is basically a Thunder attack on
your troops, so tread carefully. Don't worry, you're melee attacks aren't
banned, so long as you don't use abilities that don't use MP.

**************************
*Clan Trial - Teamwork II*
**************************

Trial    - Teamwork II
Rank     - 20
Days     - 20
Members  - 6
Location - Moorabella
Require  - Teamwork - 20 Points

Your Objective - Upload the Law and Defeat all Foes!
Law Forbidden  - Smash Gauge > or = 60%
                         Having a Smash Gauge which is more than 60% full is
                         forbidden.

--==Rank and Objectives==--

Comrades - Defeat 2 Enemies
You Get:
+19 Teamwork Points
-8 Adaptibility Points
Quest Fees -2%
Item Fees -2%
Clan Privilege: Empowered Gria

Cohorts - Defeat 3 Enemies
You Get: 
+22 Teamwork Points
-9 Adaptibility Points
Quest Fees -4%
Item Fees -4%

Boon Companions - Defeat 4 Enemies
You Get:
+25 Teamwork Points
-10 Adaptibility Points
Quest Fees -4%
Item Fees -4%
Clan Privilege: Speed 1 = Speed 2 or Speed 2 = Speed 3 or Speed 3 = Speed 4

Countrymen - Defeat 5 Enemies in 4 Turns
You Get:
+28 Teamwork Points
-11 Adaptibility Points
Quest Fees -8%
Item Fees -8%

Master Allies - Defeat 6 Enemies in 3 Turns
You Get:
+31 Teamwork Points
-12 Adaptibility Points
Quest Fees -10%
Item Fees -10%
Clan Privilege: Speed 1 = Speed 2 or Speed 2 = Speed 3 or Speed 3 = Speed 4 or
                Speed 4 = Speed 5

A silly law so you want to spread out this battle evenly between your
6 units to ensure that they don't get a massive Smash Gauge, either that
or constantly use summons and have the summon items on all the units. 

Your enemy are chocobos, the yellow type, so this is a good place to 
finish the rancher's request. All these chocobos have Regenerate, so a 
little more damage might be needed. 

The easy part is that there are all monsters, so either use Water on
them, or even better, sidewinder them to their pretty death. Mount a 
HP Critical Chocobo with a Chocobo Knight so that you get a free and
rather weak chocobo for your team. Don't worry, these chocobos are so
stupid. They heal and Barrier my units. I thought this was a battle. 

************************************
*Clan Trial - Aptitude-Adaptibility*
************************************

Trial    - Aptitude-Adaptibility
Rank     - 15
Days     - 20
Members  - 6
Location - The Galerria Deep
Require  - Aptitude, Adaptibility - 10 Points

Your Objective - Gather the Shimmering Lights in X Rounds
Law Forbidden  - Ranged Weapons
                 Attacks with bows, greatbows, guns, hand-cannons, and cards
                 are forbidden. 

--==Rank and Objectives==--

Travelers - Collect 3 lights in 4 Turns, 3 Enemies
You Get:
+7 Aptitude Points
+5 Adaptibility Points
-4 Negotiation Points
-3 Teamwork Points
Clan Privilege: Debuff Resistance 1

Prospectors - Collect 3 lights in 3 Turns, 3 Enemies
You Get:
+13 Aptitude Points
+11 Adaptibility Points
-6 Negotiation Points
-4 Teamwork Points
Clan Privilege: Smash Gauge Bonus 1

Pioneers - Collect 4 lights in 4 Turns, facing 4 Enemies
You Get:
+19 Aptitude Points
+17 Adaptibility Points
-8 Negotiation Points
-5 Teamwork Points
Clan Privilege: Smash Gauge Bonus 1 = Smash Gauge Bonus 2

Voyagers - Collect 4 lights in 3 Turns, facing 4 Enemies
You Get:
+25 Aptitude Points
+23 Adaptibility Points
-10 Negotiation Points
-6 Teamwork Points
Clan Privilege: Smash Gauge Bonus 1 = Smash Gauge Bonus 2 or
                Smash Gauge Bonus 2 = Smash Gauge Bonus 3 or
                Smash Gauge Bonus 1

Master Explorers - Collect 5 lights in 3 Turns, facing 5 Enemies
You Get:
+31 Aptitude Points
+29 Adaptibility Points
-12 Negotiation Points
-7 Teamwork Points 
Clan Privilege: MP Channeling

You really need to have fast movement users here to finish and win this
mission. You need to gather the shimmering lights, but there is a catch. 
After you have caught one of the lights or a round ends, the lights will
be randomised again, so you really need to spread out all your troops and
have some good luck here.

The enemies that you are faacing here are Flan, so you might want to 
complete this mission later on when you can take on such enemies without
suffering too much. Also, the amounts of lights will decrease as your 
capture more and more of them, so by the last light, it can be anywhere,
so spread out your team or suffer the consequences. 

***************************************
*Clan Trial - Adaptibility-Negotiation*
***************************************

Trial    - Adaptibility-Negotiation
Rank     - 15
Days     - 20
Members  - 6
Location - Graszton
Require  - Adaptibility, Negotiation - 10 Points

Your Objective - Upload the Law and Survive X Rounds
Law Forbidden  - Harming the Weak
                 Actions that harm a lower level unit are forbidden.

--==Rank and Objectives==--

Followers - Survive 2 Turns against 4 Monsters
You Get:
+7 Adaptibility Points
+5 Negotiation Points
-4 Teamwork Points
-3 Aptitude Points
Quest Fees -1%
Item Fees -1%
Clan Privilege: Bonus Gil 1

Compromisers - Survive 2 Turns against 6 Monsters
You Get:
+13 Adaptibility Points
+11 Negotiation Points
-6 Teamwork Points 
-4 Aptitude Points
Quest Fees -2%
Item Fees -2%
Clan Privilege: Bonus Gil 1 = Bonus Gil 2 or Bonus Gil 1

Outriders - Survive 3 Turns against 6 Monsters
You Get:
+19 Adaptibility Points
+17 Negotiation Points
-8 Teamwork Points
-5 Aptitude Points
Quest Fees -3%
Item Fees -3%
Clan Privilege: Debuff Resistance 1 = Debuff Resistance 2 or
                Debuff Resistance 2 = Debuff Resistance 3 or
                Debuff Resistance 1

Catalysts - Survive 3 Turns against 6 Monsters
You Get:
+25 Adaptibility Points
+23 Negotiation Points
-10 Teamwork Points
-6 Aptitude Points
Quest Fees -4%
Item Fees -4%
Clan Privilege: Bonus Gil 1 or Bonus Gil 1 = Bonus Gil 2 or
                Bonus Gil 2 = Bonus Gil 3

Master Intercessors - Survive 3 Turns against 6 Monsters
You Get:
+31 Adaptibility Points
+29 Negotiation Points
-12 Teamwork Points
-7 Aptitude Points
Quest Fees -5%
Item Fees -5%
Clan Privilege: Non-Elemental Attacks

This is a problematic mission if you overlevel the enemy, which increases
in level as you choose a higher rank. If you can hurt the enemy, this is a
simple mission, kill all the cockatrices and be done with it.

If you cannot, then all you have to do is to block both the entrances to your
starting position, the entrances that are two tiles wide. Block them with high
HP units that cannot attack back, so you sit there and take the damage, while
the leftover two units sit and heal. This is because you don't want to break
the law. 

***********************************
*Clan Trial - Negotiation-Teamwork*
***********************************

Trial    - Negotiation-Teamwork
Rank     - 15
Days     - 20
Members  - 6
Location - The Bisga Greenlands
Require  - Negotiation, Teamwork - 10 Points

Your Objective - Uphold the Law and Defeat all Foes in X Rounds!
Law Forbidden  - Using MP
                 Actions that consume MP are forbidden.

--==Rank and Objectives==--

Speakers - Defeat 2 foes in 4 turns
You Get:
+7 Negotiation Points
+5 Teamwork Points
-4 Aptitude Points
-3 Adaptibility Points
Quest Fees -2%
Item Fees -2%
Clan Privilege: Bonus AP 1

Lectors - Defeat 3 foes in 4 turns
You Get:
+13 Negotiation Points
+11 Teamwork Points
-6 Aptitude Points
-4 Adaptibility Points
Quest Fees -4%
Item Fees -4%
Clan Privilege: Bonus AP 1 or Bonus AP 1 = Bonus AP 2

Advocates - Defeat 2 foes in 3 turns
You Get:
+19 Negotiation Points
+17 Teamwork Points
-8 Aptitude Points
-5 Adaptibility Points
Quest Fees -6%
Item Fees -6%
Clan Privilege: Bonus AP 1 or Bonus AP 1 = Bonus AP 2 or 
                Bonus AP 2 = Bonus AP 3

Champions - Defeat 3 foes in 3 turns
You Get:
+25 Negotiation Points
+23 Teamwork Points
-10 Aptitude Points
-6 Adaptibility Points
Quest Fees -8%
Item Fees -8%
Clan Privilege: Debuff Resistance 1 = Debuff Resistance 2 or 
                Debuff Resistance 2 = Debuff Resistance 3 or
                Debuff Resistance 3 = Debuff Resistance 4 or
                Debuff Resistance 1

Master Judicers - Defeat 2 foes in 2 turns
You Get:
+31 Negotiation Points
+29 Teamwork Points 
-12 Aptitude Points
-7 Adaptibility Points
Quest Fees -10%
Item Fees -10%
Clan Privilege: Always Counter

This is sort of an easy mission, well if you overlevel the enemy, which is 
about 21. All you need to do is to kill some Tonberries, which isn't a hard
feat, but need to uphold the law, so there are no magick users here.

Elemental attacks do absolutely nothing to the Tonberries, so you need to 
long range them and whilst bombarding the Tonberries, you can easily slip
in your fast melee units to hit the Tonberries. You want to avoid having the
enemy in HP Critical since they have quicken, or you could just slip in a 
Ranger and Mirror Item them both to death. 

********************************
*Clan Trial - Teamwork-Aptitude*
********************************

Trial    - Teamwork-Aptitude
Rank     - 15
Days     - 20
Members  - 6
Location - The Aldanna Range
Require  - Teamwork, Aptitude - 10 Points

Your Objective - Examine the Magick Urn X Times in Y Rounds!
Law Forbidden  - Ranged Weapons
                 Attacks with bows, greatbows, guns, hand-cannons, and cards
                 are forbidden. 

--==Rank and Objectives==--

Hands of Steel - Examine the Urn 4 Times in 4 Rounds, facing 4 foes
You Get:
+7 Teamwork Points
+5 Aptitude Points
-4 Adaptibility Points
-3 Negotiation Points
Quest Fees -1%
Item Fees -1%
Clan Privilege: Bonus EXP 1

Hands of Silver - Examine the Urn 5 Times in 4 Rounds, facing 4 foes
You Get:
+13 Teamwork Points 
+11 Aptitude Points
-6 Adaptibility Points
-4 Negotiation Points
Quest Fees -2%
Item Fees -2%
Clan Privilege: Debuff Resistance 1 = Debuff Resistance 2 or
                Debuff Resistance 1

Hands of Gold - Examine the Urn 6 Times in 4 Rounds, facing 5 foes
You Get:
+19 Teamwork Points 
+17 Aptitude Points
-8 Adaptibility Points
-5 Negotiation Points
Quest Fees -3%
Item Fees -3%
Clan Privilege: Bonus EXP 1 or Bonus EXP 1 = Bonus EXP 2

Hands of Divinity - Examine the Urn 7 Times in 3 Rounds, facing 5 foes
You Get:
+25 Teamwork Points 
+23 Aptitude Points 
-10 Adaptibility Points
-6 Negotiation Points
Quest Fees -4%
Item Fees -4%
Clan Privilege: Bonus EXP 1 or Bonus EXP 1 = Bonus EXP 2 or 
                Bonus EXP 2 = Bonus EXP 3

Master Hands - Examine the Urn 8 Times in 3 Rounds, facing 5 foes
You Get:
+31 Teamwork Points 
+29 Aptitude Points
-12 Adaptibility Points 
-7 Negotiation Points
Quest Fees -5%
Item Fees -5%
Clan Privilege: MP Preservation

This is quite an annoying mission, because those little Ahrimans have the
ability to Confuse you, and guess what, they have Roulette, which is a
very annoying skill. You definitely need a White Mage here, or two, to 
make sure that they have Raise at the ready. That is going to be needed
if those Ahriman use Roulette. 

Again, you need to spread out your units. Once the urn is examined or the
Round ends, the urn decides to disappear and move to a new location, so
that means spreading out your units is key. Have your spread out units
which are on idle, wait, that way, they get their turn sooner than later,
which is rather handy. You may need to reset the game several times since the
jar appear randomly and might hate you. 

------------------------------------------------------------------------------
[3.02] Recruitment

There are two possible ways to recruit new members for your clan, that aren't
special characters. The first is the Clan Mates quest, or through the random
cycle of months where you look for characters. The first is the Clan Mates
quest. Look for my Clan Mates list above for the complete answer to the
quest, thanks to Antitype and his work for the information however.

The second way is by walking into certain locations during certain times of
the year. There will be a random chance of a popup with the description of
Possible Recruit, or something along those lines. This however, does not
determine the class and stats of your recruit, so you can easily play around,
save the game, reload till you get what you desire. 

Also, there are some requirements for some classes. The advanced classes for
each race are not available until you have unlocked the job class via the
missions. Generally, you need to be able to unlock the area, but even 
unlocking the area isn't enough, so continue the story mission some more. 

There are some rules though. You can only recruit 1 Member of each RACE
per YEAR. Therefore, you can only hire 1 Hume a Year, 1 Bangaa a Year and
so forth. There is a maximum of 5 Recruits PER YEAR. Also, since the Seeq
and Gria share months, they count as ONE RACE. Well, this is probably due
to the fact that they both only have 4 classes, and your average class has
at least 8, and there are only 12 months in the year and 12 isn't very
divisible by 7, but it is by 6. 

Gria are unlocked when you have finished the mission that gives access to
Fluorgis. Viera are unlocked when you finished "The Moon Seal", which 
requires "The Star Seal" to be unlocked. The general note is that you need
to advance the story for some classes. For the more advanced classes, read
the section on the job classes below for the requirements you need to unlock
specific classes. 

Below is where you can recruit members and what month you'll need.

Humes - BlackFrost or SkyFrost

Targ Wood         - Soldier, Thief, Black Mage, White Mage, Archer
Galerria Deep     - Paladin, Fighter, Blue Mage, Hunter
Sant D'asla Bluff - Parivir, Ninja, Illusionist, Seer

Bangaa - Greenfire or Bloodfire

Baptiste Hills - Warrior, White Monk, Dragoon, Gladiator, Bishop
Aisenfield     - Defender, Master Monk, Templar, Trickster

Nu-Mou - Rosefire or Coppersun

Graszton    - White Mage, Black Mage, Beastmaster
Morrabelle  - Time Mage, Arcanist, Illusionist, Sage
Nazan Mines - Alchemist, Scholar

Moogle - Goldsun, Silversun

Bisga Greenlands - Animist, Thief, Black Mage
Goug             - Moogle Knight, Fusilier, Tinker, Time Mage
Neslowe Passage  - Chocobo Knight, Juggler, Flintlock

Viera - Ashleaf or Mistleaf

Camoa           - Fencer, Archer, White Mage, Green Mage, Red Mage
Rupie Mountains - Summoner, Elementalist, Assassin, Sniper, Spellblade

Seeq/Gria - Emberleaf, Plumfrost

Seeq

Aldanna Range  - Berserker, Ranger
Tramdine Ruins - Lanista, Viking

Gria

Flourgis      - Hunter, Raptor
Zedlei Forest - Ravager, Geomancer

If you decide to wonder why some of the classes haven't shown up even
though you have advanced the story a good deal as well as unlocked the
location, then your answer is in the quests that unlock the job set.
Unlike the previous game, jobs are unlocked via missions. Many of the
stronger jobs, such as Fighter, Fusilier and Trickster can only be 
unlocked from missions, more as a balance control rather than a nerfing
measure. 

------------------------------------------------------------------------------
[3.03] Clan Privileges

Clan Privileges are little bonuses you get to use during your battle, and will
continue to provide an effect for your clan, so long as you do not break the
law in any way. Once you break the law, you don't get any more bonus.

You will get these little privileges from clan trials. The level of the
trial will determine what you will get. Basically, complete a trial, you
get the rewards for that level BUT NONE OF THE benefits that you get from
the levels below it. So you do need to General Training I five times to get
all the rewards of privileges.

Note that you can only have one version of each privilege at a time, and that
is the highest level of the privilege. Keep that in mind.

--==Agility Up==--

Increase the evasion of all your units and their strike rate at the enemy
units. The effect will be increased with the rank of the privilege. 

Rank 1 - Your Start with this one.
Rank 2 - Complete Adaptibility I at Surveyors Difficulty .
Rank 3 - Complete Adaptibility I at Mimics Difficulty.
Rank 4 - Complete Adaptibility II at Trailblazers Difficulty.
Rank 5 - Complete Adaptibility II at Master Improvisers Difficulty.

* Notes
Useful, but it doesn't really help you stop those annoying 99% misses nor
your 50% hits, but it is useful that the enemy can't hit you as often. Not
very useful in the long run however, since there are FAR better options.

--==Always Counter==--

Gives the Counter Ability to all units that lack an R ability.

Rank 1 - Complete Negotiation-Teamwork at Master Judicer's difficulty.

* Notes
A Useful privilege, but by the time you get this, you will have access to a 
lot of R abilities, so it isn't all that useful.

--==Bonus AP==--

Increase the amount of Ability Points gained after a quest by 20 at Rank 1,
40 at Rank 2 and 60 at Rank 3.

Rank 1 - Complete Negotiation-Teamwork at Speakers Difficulty.
Rank 2 - Complete Negotiation-Teamwork at Lectors Difficulty.
Rank 3 - Complete Negotiation-Teamwork at Advocates Difficulty.

* Notes
An extremely handy ability, especially when you have new clan members you need
to get up to speed. At Rank 3, you could be earning triple what you would get
from your typical quest, which is about 30 Ability Points.

--==Bonus CP==--

Increase the amount of Clan Points that you will obtain after a quest. The
amount will depend on how many Clan Points are issued with the quest, which is
typically double the rank of the quest. It will generally be about 10% at
Rank 1, 20% at Rank 2 and 30% at Rank 3. 

Rank 1 - Complete General Training I at Trainees Difficulty.
Rank 2 - Complete General Training I at Professionals Difficulty.
Rank 3 - Complete General Training I at Veterans Difficulty. 

Again, quite useful, but you only need Clan Points for Auctions and these
trials. But guess what? By the time you should have plenty. Heck, but the
time I got to General Training, I had more than 200 CP, and I didn't even
have auctions enabled yet.

--==Bonus EXP==--

Increases the amount of Experience your units will gain from battle. It will
be increased 10% at Rank 1, 20% at Rank 2 and 30% at Rank 3. 

Rank 1 - Complete Teamwork-Aptitude at Hands of Steel Difficulty.
Rank 2 - Complete Teamwork-Aptitude at Hands of Gold Difficulty.
Rank 3 - Complete Teamwork-Aptitude at Hands of Divinity Difficulty.

* Notes
Useful somewhat, but the problem is, experience is much easier in this game
to obtain. You get about 60 EXP points per battle for your units when 
fighting units equal or higher at your level.

--==Bonus Gil==--

Increases the amount of Gil obtained after you have completed a battle. It
will be at 10% at Rank 1, 20% at Rank 2 and 30% at Rank 3.

Rank 1 - Complete Adaptibility-Negotiation at Followers Difficulty.
Rank 2 - Complete Adaptibility-Negotiation at Compromisers Difficulty.
Rank 3 - Complete Adaptibility-Negotiation at Catalysts Difficulty.

* Notes
Very useful in the beginning where Gil can become an issue, but later on, when
you are able to get this quest, it isn't as useful. However, you can use it
on a big scoring quest or you're desperate for Gil. 

--==Debuff Resistance==--

Protects your units against a specific debuff. The higher the rank, the more
debuffs you can be protected against. Note that the effect of the rank is
stacked, therefore, Rank 5 will contain effects of Rank 1 to Rank 4 as well
as the Rank 5 effect.

Rank 1 = Poison
Rank 2 = Blind
Rank 3 = Silence and Blind
Rank 4 = Immobolize and Disable
Rank 5 = Confuse, Charm and Toad

Rank 1 - Complete Aptitude-Adaptibility at Travelers Difficulty.
Rank 2 - Complete Teamwork-Aptitude at Hands of Silver Difficulty.
Rank 3 - Complete Adaptibility-Negotiation at Outriders Difficulty.
Rank 4 - Complete Negotiation-Teamwork at Champions Difficulty. 
Rank 5 - Complete General Training II at Legends Difficulty. 

* Notes
This is an extremely useful privilege when you are fighting against monsters 
because they are the main cause of Debuffs in the game. While it is rather
pointless at the beginning, Rank 5 is when you should use it since Confuse and
Charm is probably the most annoying debuffs, and the most common in the game.

--==Empowered Bangaa==--

Increases the battle capacity of your Bangaa.

Rank 1 - Complete Aptitude I at Grease Monkeys Difficulty.

* Notes
Not very useful unless you are fighting with a clan full of Bangaa, which I
highly doubt.

--==Empowered Gria==--

Increases the battle capacity of your Gria.

Rank 1 - Complete Teamwork II at Comrades Difficulty.

* Notes
You aren't going to use a clan full of Gria, so don't bother.

--==Empowered Humes==--

Increases the battle capacity of your Humes.

Rank 1 - Complete General Training I at Novice Difficulty. 

* Notes
You might use a fair amount of Humes, but not enough to warrant this skill.

--==Empowered Moogles==--

Increases the battle capacity of your Moogles.

Rank 1 - Complete Adaptibility I at Scouts Difficulty.

* Notes
You aren't going to use an army of fluffy creatures, so don't bother with
this.

--==Empowered Nu Mou==--

Increases the battle capacity of your Nu Mous. 

Rank 1 - Complete Negotiations I at Hagglers Difficulty.

* Notes
Nu Mous lack melee power, so you don't want to be using this skill anytime 
soon.

--==Empowered Seeq==--

Increases the battle capacity of your Seeqs.

Rank 1 - Complete Aptitude II at Craftsman Difficulty.

* Notes
Seeq aren't going to be a full assault force, so don't bother.

--==Empowered Viera==--

Increases the battle capacity of your Viera.

Rank 1 - Complete Teamwork I at Acquaintances Difficulty.

* Notes
Like all empowered privileges, it is pointless since you aren't going to
rely on one class to fight the battle for you. 

--==Libra==--

Allows you to see all the traps on the map, as well as all traps set by the
enemy as well.

Rank 1 - Complete Adaptibility II at Contrivers Difficulty. 
         Have Final Fantasy Tactics Advance in your GBA Slot when starting 
         the game.

* Notes
A pointless, but sometimes useful privilege since you need to avoid some
traps to make sure you don't die. Traps sometimes are used to your advantage,
but you don't want to lose half your HP against a hard boss, and no healers
are allowed do you?

--==Luck==--

Increases the chance of obtaining a Critical Hit, the loot that is dropped by
the enemy and the chance of your units obtaining an opportunity turn. As the
rank increases, the effect increases.

Rank 1 - You Start with this Privilege
Rank 2 - Complete Negotiations I at Barterers Difficulty. 
Rank 3 - Complete Negotiations I at Orators Difficulty.
Rank 4 - Complete Negotiations II at Conciliators Difficulty.
Rank 5 - Complete Negotiations II at Master Negotiators Difficulty.

* Notes
Not useful for your clan if you are planning to win your battle on luck 
alone. In fact, no clan should be fighting if they plan to win on the back
of some criticals and opportunity turns. Sure, they are useful, but you don't
want to depend on them.

--==Move Up==--

Increases the Movement range of your troops, allowing them to move even 
further. Rank 1 allows you to move one extra square, Rank 2 allows two extra
squares.

Rank 1 - Complete General Training II at Adept Difficulty.
Rank 2 - Complete General Training II at Masters Difficulty.

* Notes
Again, not very useful because of one problem. You units need enough speed to
move that far in the first place, and that will be a problem that you will not
need to deal with until your units are at a very high level, or have been as a
Ninja for a prolonged period of time.

--==MP Channeling==--

Increases the amount of MP that you regenerate a turn from 10 MP to 20 MP. 

Rank 1 - Complete Aptitude-Adaptibility at Master Explorers Difficulty.

* Notes
Quite useful if you are planning to run around and blasting the living 
daylights out of anything that decides to move with your long range mages, but
there are other privileges that can be more useful, but if you need to use
mages, it is a good idea to use this one.

--==MP Preservation==--

Reduces the MP cost of all your spells by half.

Rank 1 - Complete Teamwork-Aptitude at Master Hands Difficulty.

* Notes
Again, quite useful, and pretty much the same effect as the last privilege
as long as it is not coupled in with other abilities. Given there are more
abilities that restore MP, this might be a bit more useful overall.

--==Non-Elemental Attacks==--

Removes the element power of every attack. Therefore, Fire will lose its 
Fire trait, Blizzard will lose its Ice element, etc.

Rank 1 - Complete Adaptibility-Negotiation at Master Intercessors Difficulty.

* Notes
Not very useful, not useful in the slightest. One of the major factors that
you are going to play around with is elemental weaknesses. This will pretty
much remove that in one fell swoop. Don't use this with Geomancy, a serious
waste of power.

--==Power Up==--

Improves the damage that your units deal as well as reducing the damage that
you will receive from enemy units. The effects of Power Up increases as Rank
of the privilege increases.

Rank 1 - You start with this Privilege.
Rank 2 - Complete Aptitude I at Machinist Difficulty. 
Rank 3 - Complete Aptitude I at Dab Hands Difficulty. 
Rank 4 - Complete Aptitude II at Wrights Difficulty. 
Rank 5 - Complete Aptitude II at Master Artificers Difficulty.

* Notes
An extremely useful ability that you'd probably be using most of the times. 
It will increase the damage you deal, as well as reducing the damage that
you will receive. Those on hard mode are going to rely on this slightly more
than those without since the enemy is stronger on hard mode. Level 2 will 
pretty much cancel out the effect of Hard Mode. Be aware that there are more
privileges out there.

--==Regene/Regenera/Regenega==--

This will recover a percentage of your health each turn. Rank 1 will 
regenerate 10% of Max HP, Rank 2 will regenerate 12.5% of Max HP while
Rank 3 will regenerate about 16% of Max HP. (About 15.6%)

Rank 1 - Complete General Training I at Journeyman Difficulty.
Rank 2 - Complete General Training II at Braves Difficulty.
Rank 3 - Complete General Training II at Heroes Difficulty.

* Notes
A very useful privilege if you can't be bothered or cannot use a White Mage
in this battle. While it does not seem like a lot, remember that this is
Every Turn, and a Tinker having those right spells pop your way, it will
start to stack up in the end.

--==Safe Keeping==--

This will prevent all your items from being either stolen or destroyed by 
the enemy.

Rank 1 - Complete Negotiations II at Mediators Difficulty.

* Notes
Not very useful, why can't you just kill the enemy that can to this, ie,
Assassins and Thieves before they get near you. 

--==Smash Gauge Bonus==--

This will effective increase the rate in which your Smash Gauge will fill
up during the battle. The higher the Rank, the bigger the increase in which
will be applied to your units.

Rank 1 - Complete Aptitude-Adaptibility at Prospectors Difficulty.
Rank 2 - Complete Aptitude-Adaptibility at Pioneers Difficulty. 
Rank 3 - Complete Aptitude-Adaptibility at Voyagers Difficulty. 

* Notes
A semi-useful privilege, it increases the damage that your Scions will be able
to do, BUT, you again, don't want to rely on these summons to win a battle,
because that isn't a very good way to win.

--==Speed Up==--

This will increase the speed of your units, increasing their turn order and
that is certainly a good thing. The effect increases as rank increases.

Rank 1 - You start with this Privilege.
Rank 2 - Complete Teamwork I at Relations Difficulty.
Rank 3 - Complete Teamwork I at Old Friends Difficulty.
Rank 4 - Complete Teamwork II at Boon Companions Difficulty.
Rank 5 - Complete Teamwork II at Master Allies Difficulty.

* Notes
Rather useful, it will make sure that your units will be faster on the turn
order, and that means that they can strike first. This makes it a toss up 
whether you use Speed or Power because they are probably two of the most
useful privileges. 

------------------------------------------------------------------------------
[3.04] Clan Title

Your Clan Name will have a title underneath it. This name will be given by the
MOST RECENT challenge that you have SUCCESSFULLY complete via the CLAN TRIALS.
Therefore, your most recent clan trial success will determine your Clan
Title. Note that it is pretty much for bragging rights, nothing else. I'll
have a list of the Titles that you can obtain from each trial, so complete the
one that you want.

--==Adaptibility==--

Adaptibility I              Adaptibility II
1 - Scouts                  1 - Contrivers
2 - Observers               2 - Survivalists
3 - Surveyors               3 - Trailblazers
4 - Imitators               4 - Executors
5 - Mimics                  5 - Master Improvisers

--==Aptitude==--

Aptitude I                  Aptitude II
1 - Grease Monkeys          1 - Craftsman
2 - Apprentices             2 - Smiths
3 - Machinists              3 - Wrights
4 - Technicians             4 - Artisans
5 - Dab Hands               5 - Master Artificers

--==General Training==--

General Training I          General Training II
1 - Novices                 1 - Adepts
2 - Trainees                2 - Braves
3 - Journeymen              3 - Heroes
4 - Professionals           4 - Legends
5 - Veterans                5 - Master Adventurers

--==Negotiation==--

Negotiation I               Negotiation II
1 - Hagglers                1 - Mediators
2 - Intermediaries          2 - Counsilors
3 - Barterers               3 - Conciliators
4 - Brokers                 4 - Arbiters
5 - Orators                 5 - Master Negotiators

--==Teamwork==--

Teamwork I                  Teamwork II
1 - Acquaintances           1 - Comrades
2 - Associates              2 - Cohorts
3 - Relations               3 - Boon Companions
4 - Confidantes             4 - Countrymen
5 - Old Friends             5 - Master Allies

--==Mixed Trials==--

Adaptibility-Negotiation    Aptitude-Adaptibility
1 - Followers               1 - Travelers
2 - Compromisers            2 - Prospectors
3 - Outriders               3 - Pioneers
4 - Catalysts               4 - Voyagers
5 - Master Intercessors     5 - Master Explorers

Negotiation-Teamwork        Teamwork-Aptitude
1 - Speakers                1 - Hands of Steel
2 - Lectors                 2 - Hands of Silver
3 - Advocates               3 - Hands of Gold
4 - Champions               4 - Hands of Divinity
5 - Master Judicers         5 - Master Hands

------------------------------------------------------------------------------
[3.05] Clan Auctions

Auctions are the new way to control the areas. This replaces the battle and
dispatch system that was done in the previous game. This method requires you
to head to the different auction houses to bid for these territories. 

Auctions are the only way to obtain control of areas. What benefit does this
have? Well, controlling an area has a fair amount of benefits. First of all,
if you control an area, a rival clan will spring up, ready for battle, and 
these generally provide a LOT of Clan points and a lot of good gil. 

The next thing is that control of an area, in this case, a city, will lower
the quest fees at the pub as well as lowering the cost of items at the shop. 
Loot sold at the shop and items sold at the shop will be given a bonus, 
meaning more gil for your hip-pocket. And finally, controlling the area of
a region will give you some bonuses from glad citizens.

--==Unlocked==--

Auctions are unlocked after the mission "Now That's a Fire" is unlocked by
the storyline, so you need to advance the story before you can actually get
this done. However, here, you can only access Graszton, Camoa and Moorabella.
When you complete the Grounded! mission, you can use the auction houses at
Fluorgis and Goug. 

--==Auctions==--

The first month of every year is auction season. That is, you have 20 days to
go to all five auction houses and bid at all of them. My favourite is that
you start exactly when the auction season starts, therefore, you attend your
first auction on the 1st. My route is heading to Graszton, Camoa, Moorabella,
Fluorgis and then Goug. 

There are several routes that you can take that make it efficient. They are:

Camoa, Graszton, Moorabella, Fluorgis, Goug
Grazston, Camoa, Moorabella, Fluorgis, Goug
Goug, Fluorgis, Moorabella, Camoa, Graszton
Goug, Fluorgis, Moorabella, Graszton, Camoa

The reason that Fluorgis and Moorabella have to be next to each other is that
they require an airship lift at the cost of 300 gil. Be quick, there is no
other way across the ocean. Anyway, time to get onto the auctions themselves.

Entering an auction house during the auction season requires you to pay a 
small entry fee. Note that these auctions are done via clan points. That's
right, you didn't think that all those clan points were to be used in the
Clan Trials did you? Entry fee is 20 CP. 

Each auction house has a few areas that they control. Most have 4, but some
have 3 areas that you can control. Also, each auction has a different speed
and a different limit on how many tokens that you get to bid in the auctions.
More on that later in a more indepth section.

Anyway, each auction itself is in little turns. This is where you decide what
type of token you want to bid, if any, and watch the moves on the other clans
and see what they are up to. At the end of the auction, the clan with the
most coins on the screen wins the auction. In the event of a tie, the reigning
champions will win. If that doesn't occur, the result is random, but more or
less, it will skew towards you. 

A few more things that you need to be aware of is that there is a limit of 
30 coins that can be bidded. The first clan to exceed this, which is quite
stupid, since there is more than one auction, will automatically win the
auction. Also, the reigning champion will get a bonus when they start the
auction with one coin already on the board for them.

--==End of Auctions==--

At the end of the auctions for an auction house, all the bonuses will be added
to the tally. This tally of what you have done, the rounds you've won, the
tokens that you have used, all this will be recorded. These bonuses are listed
below.

Taking part in 20 auctions will get you the token shop. This store allows you
to purchase tokens after you have paid an entry fee and before the first 
auction. This gives you more tokens to play with, but with a fee. 1 1 Coin 
Token costs 5 Clan Points, 2 Coin Tokens cost 10 Clan Points, 3 Coin Tokens
cost 20 Clan Points, and 5 Coin Tokens cost 70 Clan Points. That might seem
like a lot, but given that 4 Coins would be 40, it is actually a discount.

Using a token 10 times will give you one extra token before the first auction
free of charge. Therefore, using 10 2 Coin Tokens will give you one extra two
coin token before the first auction at any auction house. 

Using the Bonus during the auction 20 times will get a free Ribbon. These are
very valuable, so make sure you get this quickly. The value of this will be
shown in battle. Getting all the placed victories will give you items and gil.
And finally, passing the 20 turns gets you 200 Clan Points.

After the bonus is tallied, the items or area controlled by you is going to
be updated. Once you control an entire area, that means, all the area that is
up for grabs in an auction is controlled by you, you are Champion for Life, 
that is, you control the area forever. That means, you get the benefits from
the auction for good. 

When you are Champion for Life, the auction house that you are the Champion
for Life in will instead auction items. These items are pretty decent weapons
that you normally wouldn't obtain until later in the game via the bazaar 
system. You would play the auction like normal, but the prize is the item, not
the land. Also, being Champion will give you one extra coin at the start of 
all auctions.

If you want to get really good items at the start of the game, you can just go
and rest at Lezaford's Hut or the Water Hut for 200 days, walk around for a 
few days and then go again. Quite fun really. 

------------------------------------------------------------------------------
[3.06] Auctions Mk 2

This is a more indepth section for the auction system. First of all, lets go
through the areas that each auction house will control.

Camoa       -  Camoa, Targ Woods, Baptiste Hill

Graszton    -  Graszton, The Bisga Greenlands, Zedlei Forest, 
               The Aldanna Range

Morrabella  -  Moorabella, The Rupie Highlands, The Ruins of Delgantua, 
               The Galerria Deep

Fluorgis    -  Flourgis, Tramdine Fens, Nazan Mines, Sant D'alsa Bluff

Goug        -  Goug, Aisenfield, The Neslowe Passage, Kthili Sands

Now, the next section is ahead.

--==Reading the Moves==--

It is best if you can read the moves of the other team. By doing so, you can
keep ahead by using as few coins as possible, waste as few of those valuable
5 coin and 3 coin tokens. 

No Move Yet - Speech Bubble, talking to their clan mates. Wait for a signal.
Pass        - They will shake their heads and sit down.
1 Coin      - They will stand still and not move.
2 Coins     - They will start walking slowly.
3 Coins     - They will dash forward, rushing somewhere.
5 Coins     - Exclamation mark above their head. Yelling into the air.

This is important, you really need to master this if you want to be good at
the auctions. After all, there is no reason to win the first auction buy 15
coins, only to run out for the next three auctions. Now, to go in depth about 
each auction that you are going to face.

--==Auction House Camoa==--

You start this auction house with the following:
6 X 1-Coin Tokens
5 X 2-Coin Tokens
6 X 3-Coin Tokens

The first auction is Camoa itself.

Turn 1 = 4 Seconds
Turn 2 = 4 Seconds
Turn 3 = 4 Seconds
Turn 4 = 4 Seconds
Turn 5 = 4 Seconds
Turn 6 = 4 Seconds

This is an easy auction, and probably your first one. You are probably going
to face the heaviest competition from either the Yellow Wings or the Camoa
Braves, the latter is probably going to be the one to fight with. Read the
actions, stay one ahead of them to save the tokens for later. The other clans
are going to bid little, so be careful to save your tokens.

The second auction is Targ Woods.

Turn 1 = 3 Seconds
Turn 2 = 3 Seconds, Bonus 1st Place
Turn 3 = 3 Seconds
Turn 4 = 3 Seconds

For being in first place on turn 2, you get a nice 5 Coin token. This is easy
to get in first place by then, use 2 3-Coin tokens to get there. The Yellow
Wings or House Minymum are going to be your competition here, the former more
often than not going to take this down if you don't beat them.

The final auction is Baptiste Hill

Turn 1 = 3 Seconds, Bonus 3rd Place
Turn 2 = 3 Seconds
Turn 3 = 3 Seconds
Turn 4 = 3 Seconds, Bonus 2nd Place
Turn 5 = 3 Seconds
Turn 6 = 3 Seconds
Turn 7 = 3 Seconds

This is going to be one where you get the bonuses if you can and use them, and
waste the rest of your 3 Coiners to win this battle. The team that you are 
going to be fighting against is probably going to be Chita's Weaponers and
the Camoa Braves, though the former is probably going to be more potent since
the latter is weaker from the previous auction, especially the first one.

--==Auction House Graszton==--

You start this auction house with the following:
10 X 1-Coin Tokens
6 X 2-Coin Tokens
6 X 3-Coin Tokens

The first auction is Graszton itself.

Turn 1 = 4 Seconds
Turn 2 = 4 Seconds
Turn 3 = 3 Seconds
Turn 4 = 2 Seconds
Turn 5 = 2 Seconds
Turn 6 = 1.5 Seconds

This is the first auction, probably the first one where you get shorter and
shorter turns. This makes it harder for you, but you need to get the hang of
it. Once it gets to turn 6, its more or less an instant reaction that you 
need to win this one. Grazston Shipping is your biggest rival here, the other
clans aren't going to do much here.

The second auction is the Bisga Greenlands.

Turn 1 = 4 Seconds
Turn 2 = 4 Seconds, Bonus 2nd Place
Turn 3 = 4 Seconds
Turn 4 = 4 Seconds
Turn 5 = 4 Seconds, Bonus 2nd Place
Turn 6 = 4 Seconds

The short turns are gone for now, but you only have 2 bonus chips up for
grabs. You don't want to be first, so drift behind the leader, staying one
coin behind for the first bonus, and one coin behind for the second bonus
and then use one of the 5 coin chips to win the auction. Any clan can win
this one, no specific clan will fight hard.

The third auction is the Aldanna Range.

Turn 1 = 2 Seconds, Bonus 3rd Place
Turn 2 = 2 Seconds, Bonus 2nd Place
Turn 3 = 2 Seconds, Bonus 1st Place

This is the best auction that you can participate in because of the big 
bonuses that you get. This is basically a bonus bonanza. You need to read
the moves carefully to get the bonuses, because all three bonuses for the
next round is very important and guarantees your victory. Any clan will
try to win this one.

The final auction is Zedlei Forest.

Turn 1 = 2 Seconds
Turn 2 = 2 Seconds, Bonus 4th Place
Turn 3 = 2 Seconds
Turn 4 = 2 Seconds, Bonus 1st Place
Turn 5 = 1.5 Seconds
Turn 6 = 1.5 Seconds
Turn 7 = 1.5 Seconds

Your turn is rather short here, so you should forest about the second turn
bonus and use your bonuses from the previous round to get the one in round 4
and clean this mission up. The other clans cannot offer much in the way of a 
fight, but Zedlei Consortium is going to be one to give you some trouble. 

--==Auction House Moorabella==--

You start this auction house with the following:
9 X 1-Coin Tokens
10 X 2-Coin Tokens
8 X 3-Coin Tokens

The first auction is Moorabella itself.

Turn 1 = 4 Seconds
Turn 2 = 4 Seconds
Turn 3 = 4 Seconds
Turn 4 = 4 Seconds
Turn 5 = 4 Seconds, Bonus 4th Place
Turn 6 = 4 Seconds
Turn 7 = 4 Seconds
Turn 8 = 4 Seconds, Bonus 2nd Place

The fifth turn bonus is rather good, but the final turn one is the one you 
should avoid because that means that you lose the battle. This is a hard one
for one reason, the Pirates and the Crusade will want to win this and burst
all your tokens. Read their faces, get the bonus, and use it to stay ahead.
This will deplete their coin reserves as well. 

The second auction is the Galerria Deep.

Turn 1 = 3 Seconds
Turn 2 = 2 Seconds
Turn 3 = 2 Seconds, Bonus 2nd Place
Turn 4 = 1.5 Seconds
Turn 5 = 1.5 Seconds, Bonus 4th Place

Again, avoid the last place bonus because you want to win. Get the second
place bonus, and use it to win the battle. House Prost is probably going to
be a big challenger here, but all clans, except the prior two, are going to
give it their best shot, since the prior two, Pirates and Crusade, are going
to be a little empty on coins.

The third auction is the Rupie Mountains.

Turn 1 = 2 Seconds
Turn 2 = 2 Seconds
Turn 3 = 1.5 Seconds
Turn 4 = 1.5 Seconds, Bonus 3rd Place
Turn 5 = 1 Second
Turn 6 = 0.5 Second

Aim for the bonus if you can. You really need to up your skills here for the 
Turn 6 win because the turns are getting short and shorter, and you need to
look at the picture of all the other clans, and quickly decide what to do. 
Unless the other clans have 5 coin tokens, use a three coin token if you 
are in the lead at turn 5 to win. Otherwise, use the 5 coiner. The Bangaa
Brotherhood and the Nu Mou Nobles are going to be fierce competitors here.

The fourth auction is the Ruins of Delgantua.

Turn 1 = 2 Seconds
Turn 2 = 2 Seconds
Turn 3 = 2 Seconds
Turn 4 = 2 Seconds
Turn 5 = 2 Seconds
Turn 6 = 2 Seconds
Turn 7 = 2 Seconds
Turn 8 = 2 Seconds

This is a basic auction. There are short turns, and there are no bonuses, so
you really need to go all out. Use all your bonuses, use all your 3 coin 
tokens and then the twos. Hopefully, if you played it smart, the other clans
are out of tokens, and you should have some left over to win this one. This
is where the token store really shines and where smart playing comes into
effect.

--==Auction House Fluorgis==--

You start this auction house with the following:
8 X 1-Coin Tokens
8 X 2-Coin Tokens
8 X 3-Coin Tokens

The first auction is Fluorgis itself.

Turn 1 = 4 Seconds
Turn 2 = 2 Seconds
Turn 3 = 2 Seconds
Turn 4 = 1.5 Seconds, Bonus 4th Place
Turn 5 = 1.5 Seconds
Turn 6 = 1.5 Seconds
Turn 7 = 1.5 Seconds

Your first auction is a whole lot rougher. Rough it out a little bit and aim
for the 4th place bonus. Make sure you are only 1 behind from the lead. Odds
are that the other clans will start to bid down, and you can catch up with the
three coins, or at worst, use the 5 coin token. Although you didn't get to 
save the big one, you used some smaller tokens, and that is a good thing, you
don't want to waste the big ones. Everyone will try to win this one, so there
is a lot of competition here.

The second auction is the Tramdine Fens.

Turn 1 = 1 Second
Turn 2 = 1 Second, Bonus 1st Place
Turn 3 = 1 Second, Bonus 2nd Place
Turn 4 = 2 Seconds, Bonus 5th Place
Turn 5 = 1 Second
Turn 6 = 1 Second, Bonus 3rd Place

Ok, you really want the two bonuses here. Get the second and first place
bonuses that you can get because they are the ones that you can achieve. You
can't go from 2nd to 5th without some good luck, and ending on 3rd isn't a 
winning option. Its fast, so make sure you are too. The Jystra groups are
going to be your main opposition here.

The third auction is Sant D'Alsa Bluff.

Turn 1 = 1.5 Seconds, Bonus 5th Place
Turn 2 = 3 Seconds
Turn 3 = 1.5 Seconds
Turn 4 = 2 Seconds
Turn 5 = 1.5 Seconds
Turn 6 = 2 Seconds
Turn 7 = 1 Second, Bonus 1st Place

A hard one, because it is quite hard to get the 5th place bonus, but forget 
about it. Concentrate on the first place bonus at the end because the next
auction is another all out challenge. This is a hard one, but the main 
opposition aren't the Jystra Company, but the Naturalist Society. Make sure
that they don't win this mission.

The final auction is Nazan Mines.

Turn 1 = 1 Second
Turn 2 = 0.5 Second
Turn 3 = 0.5 Second
Turn 4 = 0.5 Second, Bonus 2nd Place
Turn 5 = 0.5 Second
Turn 6 = 0.5 Second
Turn 7 = 0.5 Second

You seriously want the second place bonus, and as always, you just want to be
one coin behind them. Once you get the bonus, you can easily go and get the
the victory by using the bonus, and that will place you above the other clan's
coin total. Remember, although the other clans are desperate for victory, they
are going to be out of one thing, coins. 

--==Auction House Goug==--

You start this auction house with the following:
2 X 1-Coin Tokens
2 X 2-Coin Tokens
2 X 3-Coin Tokens

The first auction is Goug itself.

Turn 1 = 2 Seconds, Bonus 4th Place
Turn 2 = 2 Seconds
Turn 3 = 2 Seconds, Bonus 4th Place
Turn 4 = 1.5 Seconds

You are seriously in need of the token store and need the bonuses because this
auction house is one where coins are going to be hard to come by. Get the 4th
place bonus in the start, either bid 1 or pass. This should get you the bonus
and then use all big coins to win this auction. The Goug Consortium is going 
to be the main threat here.

The second auction is Aisenfield.

Turn 1 = 1.5 Seconds
Turn 2 = 1 Second, Bonus 2nd Place
Turn 3 = 0.5 Second, Bonus 3rd Place
Turn 4 = 0.5 Second, Bonus 1st Place
Turn 5 = 0.5 Second, Bonus 2nd Place
Turn 6 = 1.5 Seconds

A harder mission, but the other clans are out of coins, and that is very good
news. You want to clean up all 4 bonuses to win this mission. You want to 
make sure that you read the moves of the other clans carefully because you 
don't want to blow up all your tokens. Goug will fight, if they have the
tokens.

The third auction is Kthili Sands.

Turn 1 = 3 Seconds, Bonus 5th Place
Turn 2 = 2 Seconds
Turn 3 = 2 Seconds
Turn 4 = 2 Seconds
Turn 5 = 2 Seconds, Bonus 3rd Place
Turn 6 = 1.5 Seconds
Turn 7 = 2 Seconds
Turn 8 = 1.5 Seconds

This is where the sign of the token store leaves its mark because you are 
going to be out of tokens or have a few 5 coin tokens because of the last
round. The other clans should have some left, but you fought them all at
once, twice. Prima Donna is going to be a pain here. Aim for the 3rd place
bonus and hope you win this. 

The final auction is the Neslowe Passage.

Turn 1 = 1.5 Seconds
Turn 2 = 0.5 Second
Turn 3 = 1.5 Seconds, Bonus 3rd Place
Turn 4 = 0.5 Second
Turn 5 = 1.5 Seconds
Turn 6 = 0.5 Second
Turn 7 = 1.5 Seconds
Turn 8 = 0.5 Second

Boy, are you screwed if you are out of tokens. This is where the token store
really shines brightly, it almost blinds you. You need that bonus if you
don't have the token store. If you do, I hope you bought a lot of coins so 
you can easily blitz this auction. However, the only clan that is going to
fight you are the clans that actually have coins left over. This is the last
auction in the game, so it is going to be hard. Pat yourself on the back if
you win.

--==Items==--

When you are master of a region, you pretty much go for items. You are 
bidding for items instead of regions, and the regions stay in your control
so it is all good. My credits go to WiinolikePS3 for all his work on this
list. These are all the prizes that can be won from the auction house.

To get the Grand Prize, you need to win all the auctions that the auction
house has to offer. Thats a fair deal. The other clans bid like they did
before and the structure is the same. Just use the order to look up on how
to win the auction that you are on. 

Once you head to the auction house that deals in items, you can see what 
the items and the grand prize is, and the good part is that you can save
the game before hand, reload until you get the prize pool that you like, so
that makes it more of a rigging contest. And without further ado.

--==Camoa==--

General Prizes:
* Aegis Shield
* Arbalest
* Blood Sword
* Bracers
* Brevis
* Brigand's Gloves
* Carabineer Mail
* Chocobo Shield
* Cinquedea
* Crown Scepter
* Epee-Prisme
* Francisca
* Gastrophetes
* Jambiya
* Kain's Lance
* Mirror Mail
* Orgenix
* Onion Sword
* Reverie Shield
* Samite Coat
* Swordbreaker
* Talwar
* Tiara
* Venus Blade
* White Robe

Grand Prizes:
* Black Hat
* Ever Robe
* Gleisburst
* Judicer's Coat
* Mjolnir
* Ribbon
* Veil of Wiyu
* Zeus Mace

--==Fluorgis==--

General Prizes:
* Ace of Spade
* Adamant Armour
* Bone Armlets
* Cheer Staff
* Eight Fluted Pole
* Elixir
* Empyreal Armband
* Fortune Ring
* Frigid Viol
* Grimoire Stone
* Gupti Apa
* Hanya Mask
* Last Letter
* Luminous Robe
* Manganese Saber
* Marduk
* Master Bow
* Materia Armour
* Materia Blade
* Maximillian Armour
* Morning Star
* Partisan
* Peacemaker
* Six of Diamonds
* Spring Staff
* Templar Shield
* Vitanova
* White Hat
* White Robe
* Winged Boots

Grand Prizes:
* Galmia Frock
* Galmia Shoes
* Golden Skullcap
* Kotetsu
* Lordly Robe
* Shield of the Four
* Staff of the Magi
* Tournesol

--==Goug==--

General Prizes:
* Ayuvir Red
* Beastsword
* Brint Frock
* Claymore
* Dark Matter
* Death Claws
* Dromaeo
* Elixir
* Faerie Harp
* Femme Fatale
* Giot Gun
* Godhand
* Guang Cannon
* Harpe
* Heal Chime
* Heretic Rod
* King of Hearts
* Ligatur
* Longbarrel
* Magic Hands
* Massive Bazooka
* Outsider
* Paraiba Blade
* Reaper's Robe
* Rhomphaia
* Ruby Ear Rings
* Scorpion Tail
* Vigilante
* Wingsong Rapier

Grand Prizes: 
* Angel Ring
* Bomb Arm
* Dragon Whisker
* Ensanguined Shield
* Joker
* Malbow
* Rocket Punch
* Tonberrian

--==Graszton==--

General Prizes: 
* Aegis Shield
* Adamant Blade
* Arbalest
* Barette
* Brigand's Gloves
* Cachusha
* Cat Claw
* Chocobo Shield
* Crescent Bow
* Giant's Helmet
* Golden Axe
* Grimoire Stone
* Hardedge
* Ivory Pole
* Kiku-Ichimonji
* Lilith Rod
* Luabreaker
* Magick Ring
* Magick Robe
* Mandragora
* Masamune
* Max's Oathbow
* Oblige
* Stardust Rod
* Sumihomura
* Trident Bow
* Yoichi Bow
* Zanmato
* Zweihander

Grand Prizes:
* Genji Armour
* Genji Gloves
* Genji Helm
* Genji Shield 
* Ninja Tabi
* Ragetsu-denbu
* Scarab Charm
* Tome of Ending

--==Moorabella==--

General Prizes:
* Artemis Bow
* Black Robe
* Blueleaf Flute
* Bone Plate
* Dark Matter
* Ebon Blade
* Edaroya Scriptures
* Eureka Crystal
* Excalibur
* Gauntlets
* Gokuu Pole
* Golden Amulet
* Greataxe
* Life Crosier
* Lotus Mace
* Madu
* Nirvana
* Orb of Minwu
* Orichalcum Dirk
* Perseus Bow
* Pomegrante Staff
* Save the Queen
* Sledgehammer
* Survivor
* Templar Cloth
* Tiger Fangs
* Vajra
* White Robe

Grand Prizes:
* Diabolique
* Estrella
* Gaius Caligue
* Red Robe
* Sage's Robe
* Seventh Heaven
* Soulsaber
* The Fallen Angel

Remember, if you stuff up the auction, or know that you will stuff up, make
sure that you save the game before hand. It is important that you always 
save before an auction because a single mistake can easily ruin the entire
set of auctions that you can go through. 

Note that what the other clans are going to do is based on your decision 
somewhat. If I mention that the clan is trying to win, that means that they
are going to attempt to beat you. That means, you know what they are going
to do, go all out. Use the bonuses to your advantage and assume for the worst
if you cannot read what the other team is actually trying to do. Read the part
about reading the other team if you are not sure. Note that you will get 
better as you go along, everyone does.

Also, if you want to play for prizes early on where your bazaar isn't as big
as it should be, you can just rest in Lezaford's or the Waterside huts for
time to skip by. Choosing the longest option is 200 days, and that makes it 
close to auction season since there are only 240 days in the year here. 

And thats all for the auction folks. 

------------------------------------------------------------------------------
[4.01] Little Overview

Just a little overview in case you are not familar how these classes and 
abilities will work. AP is going to mean ability points. You automatically
gain these points after a battle and most quests. These are the points that
you need to master an ability provided by a weapon so that you no longer need
to wield that weapon to perform that ability. Read the manual for more info.

Active Abilities is going to mean abilities with that class set. Passive 
means it is always active, and Reaction is basically what will happen when
your unit is targeted in battle. 

------------------------------------------------------------------------------
[4.02] Hume Classes

***********
**SOLDIER**
***********

"Soldiers employ the arts of war to weaken and slow opponents."

Requirements  - None

Soldiers are going to be the staple class that you are going to need to use. 
The good thing the soldier has to offer are the skills that can seriously 
weaken the enemy, but they are often not enough to warrant this as a second
ability. Use it because you need this to unlock the stronger classes. 

--==Arts of War==--

 First Aid - 100 AP (Broadsword) - Active  
"Treats the user's wounds, restoring HP."

It restores the HP of the user, but what is really restored is little. Because
it is an ability, it is useful in removing the user's poison, which will slowly
take away the health of the user. 

 Gauge - 150 AP (Burglar Sword) - Active
"Reveal the target's Lv. 1 Loot and Items."

It is sort of like Peek, it is only useful if you intend to steal items, but 
then again, Gil is vital early game.

 Rend Power - 250 AP (Barong) - Active
"Lower the target's ATTACK, reducing physical damage dealt."

It is a permanent debuff to the enemy, but you are going to be more concerned 
about them hitting you for standing so close. 

 Rend Magick - 250 AP (Buster Sword) - Active
"Lower the target's MAGICK, reducing spell potency."

Very useful, but since the Magick type are weaker to physical damage anyway, 
you might as well just go there and smack them with the sword you're carrying.

 Rend MP - 250 AP (Ancient Sword) - Active
"Deplete the target's MP."

Quite useful later in the game, but again, the user would only need high MP 
for spells, and they are quite weak to physical attacks.

 Provoke - 300 AP (Blood Sword) - Active
"Cause the target to go BERSERK."

Not very useful against your enemies, you might as well make them hit with
less power, but then again, you might as well just kill them.

 Rend Speed - 350 AP (Silver Sword) - Active
"Lowers the target's speed."

Useful to slow down the enemy so they get their turn later, but unless they
are a hard hitter or is seriously annoying, don't bother.

 Mug Gil - 350 AP (Diamond Sword) - Active
"Deal damage and steal gil from the target."

This is a fun one to play with. This deals some decent damage, more or less
like a normal hit, and it also deals a varying amount of gil from the enemy,
useful for your coffers. 

 Shieldbearer - 150 AP (Bronze Shield) - Passive
"Enables the user to equip shields, regardless of their current job."

A useful skill with some classes since they do not have access to any 
defence, and shields will provide some. Mages are most vulnerable and really
need shields to save them. 

 Monkey Grip - 250 AP (Dagriohm) - Passive
"Wield two-handed weapons with one hand."

A useful skill if you want to hold some shield to fight with as well, it can
be used, but there are far better passive abilities out there anyway.

*********
**THIEF**
*********

"Dextrous and nimble, thieves excel at stealing from the unwary and evading
 blows."

Requirements - 1 Soldier Ability

Thieves are quite a useful class, but one of their most powerful and useful
abilities are gone. Steal Abilities seriously quicken the skills you can
learn, but they are seriously quick, and counter is quite useful.

--==Thievery==--

 Loot Level 1 - 100 AP (Scramasax) - Active
"Steal the target's Lvl. 1 Loot."

This basically means you steal all unranked loot. Look at the Loot Item list
for more info.

 Steal Gil - 200 AP (Jackknive) - Active
"Steal the target's gil."

This basically steals a varying amount of Gil off your enemy, and is only
useful if you need the money, otherwise, just don't.

 Steal Items - 200 AP (Kard) - Active
"Steals the target's items."

It steals the items that you can use, such as eye drops, phoenix downs and
holy waters. However, there are some rare items, such as Dark Matter. Note
that you cannot steal their equipment.

 Loot Level 2 - 200 AP (Rondel) - Active
"Steal the target's Lvl. 2 Loot."

This steals their Rank 1, or Level 2 Loot. These are generally worth about
200 to 500 Gil at the shops.

 Loot Level 3 - 300 AP (Swordbreaker) - Active
"Steal the target's Lvl. 3 Loot."

This steals enemy's Rank 2, or Level 3 Loot. These are worth even more gil,
at about 500 to 1000 Gil on average at the shops.

 Loot Level 4 - 400 AP (Cinquedea) - Active
"Steal the target's Lvl. 4 Loot."

This steals the best loot in the game, and generally speaking, the most
valuable loot. They are worth a lot at the shops and used in the best of the
weapons. 

 Steal Limelight - 400 AP (Orichalcum Dirk) - Active
"Steal the target's accumulated Smash Gauge Points."

These are required in Scions and Espers, so this will be covered later. 
However, the more points in the Smash Gauge, the more damage they will
deal, so if you want a quick victory or to end a stalemate, this is the
way to go. 

 Steal Accessory - 550 AP (Jambiya) - Active
"Steal the target's accessory."

This is the only steal option for equipment, this is useful later in the 
game where enemies carry valuables, such as Angel Rings, but this early
on, it isn't all that useful. Equipment would be more valuable."

 Counter - 150 AP (Chainmail) - Reaction
"Counter attack when targeted with an offensive action."

The best way to deal more damage early on, since you basically attack back
when the enemy melee attacks you. Quite useful, but easily surpassed with
Humes.

 Safeguard - 150 AP (Adamant Vest) - Passive
"Prevent's the user's equipment from being stolen or destroyed."

Quite useful when you're facing assassins or other thieves, but you don't
really need to fear them, you can just kill them. Not that useful, but
it is for completion. 

**************
**WHITE MAGE**
**************

"White mages use curing magicks to mend allies' wounds and restore them to
 health."

Requirements - None

Your basic healer, the White Mage is the one that is going to be mending
your wounds from battle. Though they are weaker in terms of White Mages 
compared with their Nu Mou and Viera counterparts with their lower MP
growth. A good support ability, it would make a decent secondary ability
set because of this.

--==White Magick==--

 Cure - 100 AP (White Staff) - Active
"Magickally bind wounds and target's wounds. Restores HP and deals damage to
 undead."

Your basic cure spell, and given that MP now starts on 0, the first healing
spell you can cast. Useful early on in battles.

 Cura - 200 AP (Healing Staff) - Active
"Magickally restore a large amount of HP. Deals damage to undead."

A stronger healing spell, but cannot be cast on the first turn, better in
the middle point in a battle.

 Esuna - 200 AP (Cleansing Staff) - Active
"Magickally purge the target of debuffs."

An essential spell for any white mage, the amount of debuffs in this game
is far greater than the last game. Train it when possible.

 Raise - 200 AP (Staff of Blessings) - Active
"Magickally revive the target, removing KO. Deals damage to undead."

An extremely useful spell if you have actually have followed the law, you
can easily restore your fallen teammates. Great if the enemy giving you a 
hard time.

 Curaga - 300 AP (Spring Staff) - Active
"Magickally restores a great amount of HP. Deals damage to undead."

An extremely powerful heal, this will only be used when you have a lot of 
MP to burn. But if used on your troops, it will save them pretty well.

 Reraise - 400 AP (Cheer Staff) - Active
"Grant RERAISE buff to the target. Automatically grants Raise on them if
 they are KO'd."

Probably one of the best skills of the white mage, it will automatically
restore the unit back to life if they are killed in battle. Saves your 
troops, but once it is used, the buff is removed.

 Arise - 400 AP (Nirvana) - Active
"Magickally revives the target. Removes KO and restores full HP. Deals
 damage to undead."

A better version of raise, it will restore the user to FULL HP when they
have fallen. Shame you can't mix Arise and Reraise together.

 Refresh - 400 AP (Staff of the Magi) - Active
"Magickly cleanse the target of debuffs uneffected by Esuna."

This is the improved nversion of Esuna, it will remove the Attack Down
and Magick Down type debuffs from your own units.

 Turbo MP - 250 AP (White Robe) - Passive
"Spells cost twice their usual MP, but are much more potent."

This is useful for the offensive magick types, but for you healers, this
is far less useful. Double potency for your Cure spells isn't all that
useful, you have stronger versions of cure for that. 

**************
**BLACK MAGE**
**************

"Black mages wield elemental powers of fire, ice and lightning to decimate
 foes."

Requirements - 1 White Mage Ability

While the White Mage heals people, the Black Mage hurts people. They can
use their elemental spells to damage and kill their enemies, but the MP change
as effectively nerfed their powers. A powerful ability set, useful as a 
secondary skill set. 

--==Black Magick==--

 Fire - 100 AP (Rod) - Active
"Hurl a ball of magick, dealing fire damage to the target."

Your basic fire spell, this is the staple for dealing fire damage.

 Blizzard - 100 AP (Rod) - Active
"Pierce the target with a shard of ice, dealing ice damage."

Your basic ice spell, you are going to use this for ice damage.

 Thunder - 100 AP (Rod) - Active
"Call down a bolt of lightning, dealing lightning damage to the target."

Your basic lightning spell, deals lightning damage, but is the coolest 
looking spell.

 Fira - 200 AP (Firewheel Rod) - Active
"An improved version of Fire. Deals even greater fire damage to its target."

Your improved fire spell, but you can't cast it on your first turn without
buffs.

 Bilzzara - 200 AP (Sleet Rod) - Active
"An improved version of Blizzard. Deals even greater ice damage to its 
 target."

Improved ice spell, sounds better as well.

 Thundara - 200 AP (Thunder Rod) - Active
"An improved version of Thunder. Deals even greater thunder damage to its
 target."

The improved Thunder spell.

 Firaga - 300 AP (Flame Rod) - Active
"The greatest Fire magick. Consumes its target in hellfire, dealing massive
 fire damage."

The Best fire spell your mage is going to have access to. 

 Blizzaga - 300 AP (Chill Rod) - Active
"The greatest Blizzard magick. Impales target, dealing massive ice damage."

The best Blizzard skill you are going to get.

 Thundaga - 300 AP (Thor Rod) - Active
"The greatest Thunder magick. Blasts its target with countless bolts, 
 dealing massive thunder damage."

The best Thunder skill you get going to have access to.

 Magick Counter - 400 AP (Samite Coat) - Reaction
"Cast magicks targeting the user back at the caster. Magicks cast in this
 way require MP."

This is a decent skill, but there are problems. Magick users tend to have
high resistance, making the damage quite small, and the MP usage is bad 
because MP is quite valuable, especially early on. 

 Geomancy - 350 AP (Sage's Robe) - Passive
"Lowers resistance to the user's elemental attacks. (Absorb -> Immune ->
 Half -> Normal -> Weak)

This is extremely useful as a passive skill. It basically makes normal
units weak to all spells cast by the user. This is best to make your
enemies, with no weaknesses, with weaknesses. Normally used on units
without weaknesses take greater damage. 

**********
**ARCHER**
**********

"Archers stand out of harm's way, raining arrows upon their foes from afar."

Requirement - 1 Soldier Ability

 Focus - 100 AP (Longbow) - Active
"Muster the user's strength, increasing the next action's ATTACK."

This is somewhat useful, but when you get access to stronger abilities, this
becomes somewhat a waste of a turn. Use it early on when you don't have any
stronger abilities. 

--==Precision==--

 Burial - 200 AP (Silver Bow) - Active
"Bring peace to the undead."

Only useful against undead units, which aren't as common anymore. It will
get rid of them however, unless the other methods.

 Take Aim - 200 AP (Yoichi Bow) - Active
"Take careful aim at the target, increasing chance to hit, but dealing less
 damage."

This is basically damage that never misses. Useful, but it does about half
the damage you'd normally do. I'd take my chances. 

 Leg Shot - 250 AP (Thorn Bow) - Active
"Take aim at the target's leg and IMMOBILIZE it."

Useful against melee opponents, since if they cannot move, they cannot deal
any damage, and they cannot run away either.

 Blackout - 250 AP (Char Bow) - Active
"Loose specially prepared arrows to BLIND the target."

Blind isn't like what is was, it still have an accuracy rate of about 75%
at best, not like the previous 5% chance of landing a blow. Not that useful as
before.

 Lightning Strike - 300 AP (Perseus Bow) - Active
"A blindingly fast attack that does not trigger reaction abilities."

Excellent against those who can attack back and use Archer's Bane, this makes
sure that they take the damage. 

 Arm Shot - 350 AP (Nail Bow) - Active
"Takes aim at the target's arm to DISABLE it."

If you don't want your enemy, who is already in your sights, and prevent them
from doing any damage they could possibly be dealt.

 Cupid - 450 AP (Artemis Bow) - Active
"Pierce the target's heart with a magicked arrow. CHARMS the target."

A very useful way to get an enemy unit to turn on their allies. Support units
will heal you, fighters will fight for you, both will continue to do so until
they are dealt damage. 

 Archer's Bane - 200 AP (Green Beret) - Reaction
"Avoid all bow-based basic attacks."

The best way to avoid enemy arrows, this will always give misses to normal bow
attacks. Later on, you'd want to get abilities that hit back, instead of just
avoiding. 

 Concentration - 250 AP (Target Bow) - Passive
"Focuses the user's thoughts. Increases chance to hit."

A useful one for ranged units, you always want your shots to hit the target. 
You have the Take Aim for nevermiss damage, but this will effect all your
moves, especially when you change jobs. 

***********
**PALADIN**
***********

"Their sturdy defences enable paladins to endure punishing attacks. They also
 possess a variety of abilities to aid their allies."

Requirements - 3 Soldier Abilities

The Paladin is basically the meat tank for your team. They rush to the front
lines to take all the damage for your team, while your other units dish out
the damage to kill the enemy. The Paladin also has Holy Attacks, which make
them best to counter those with Holy Weaknesses but are not undead.

--==Chivalry==--

 Nurse - 100 AP (Defender) - Active
"Attempt to make the user's wound more bearable by restoring HP and removing
 debuffs."

An extremely useful ability, unless they are DISABLED, where they cannot use
their arm. This removes most debuffs and restores a nice amount of HP.
 
 Parley - 100 AP (Barong) - Active
"Compel the foe to flee the battlefield."

I don't like this ability that much, because it is pointless. It is only very
effective when the enemy is on VERY LOW HP, and by that stage, you can easily
slice them with the sword you're carrying, both for loot and EXP. One of the
more useless abilities. 

 Defend - 200 AP (Lionheart) - Active
"Concentrate solely on protecting one's self. Raises DEFENCE and RESISTANCE
 until the user's next action."

It is best used when you are out of range of the enemy, yet you know they are
going to attack before you can get a turn in, this makes the damage that would
be dealt less painful on your HP bar.

 Sanctify - 250 AP (Ogrenix) - Active
"Unleash a flash of holy light, banishing the undead."

Again, by the time you get the Paladin, you already have more effective means
of getting rid of the undead, so it isn't all that useful. 

 Cover - 300 AP (Save the Queen) - Active
"Take all damage directed at the target until the user's next turn."

It will cover less damage since the new battle system means you get your next
turn a lot faster. But if your mages stand to take damage and you are the last
unit to move, this is a much better option because Mages deal a lot more 
damage than a single Paladin can.

 War Cry - 300 AP (Oblige) - Active
"Let out a hastening battle cry, raising RESILIENCE of surrounding units to
 debuffs."

Extremely useful early on your own parties when you are facing a lot of 
monsters or enemies with a lot of debuffs. Resilience to the debuffs is going
to ensure that your units don't get confused, or charmed, or a lot of things.

 Saint Cross - 400 AP (Arch Sword) - Active
"Project a righteous area, dealing holy damage to surrounding units."

Yes, this massive attack is back. Dealing damage around it in a cross shape,
it will deal huge amounts of damage for an area based attack on your enemies. 
Best since your Paladins are great melee fighters and are going to be in close
quarters combat often. 

 Holy Blade - 400 AP (Excalibur) - Active
"Summon a blade of divine light to deal holy damage to the target."

Probably the best attack the Paladin has to offer, it does a LOT of damage to
a target. This ensures that they get a low HP bar at the end of this, 
granted that it actually hits them first.

 Reflex - 350 AP (Genji Armour) - Reaction
"Avoid all basic attacks"

This is a step up from Archer's Bane, it will avoid all normal attacks, that
is, attacks that are not from the abilities section. Note that this doesn't
mean you can't take damage, enemies just need to use their abilities.

 Defence Up - 150 AP (Diamond Armour) - Passive
"Raises DEFENCE. Decreases physical damage received."

This is useful if you have no other useful passive abilities since it will 
make your unit a bit harder to kill. Given that several monsters have attacks
that go through armour, defence is very important. 

***********
**FIGHTER**
***********

"Fighters are masters of the sword who place offence above defence."

Requirement - 3 Soldier Abilities, "To be a Fighter" Quest Complete

An extremely powerful class with exceptional abilities that ensure that your
enemy knows you are here, and here to stay. They have some new abilities that
they get to play with, and they are powerful, especially Aurablast. This is
a very useful secondary set with their powers. 

--==Pugilism==--

 Rush - 100 AP (Sweep Blade) - Active
"Attack with staggering force, knocking the target back."

A useful attack in some situations, this is one of the ways to knock your
opponent back on command. It does normal damage and if possible, knocks your
enemy back. However, if your enemy where to be knocked back off a cliff, it
could be VERY interesting. 

 Beat Down - 250 AP (Shadow Blade) - Active
"An all-out attack that deals heavy damage, but with a reduced chance to hit."

This is best used when your enemy isn't able to avoid your attack, that is,
when they are sleeping. This basically does double the normal damage that
you will normally do, but with about half the accuracy. Useful if you can hit,
not useful if you can't.

 Blitz - 250 AP (Sun Blade) - Active
"Take the measure of the target before attacking. Increases chance to hit
 but deals less damage."

This is the opposite of Beat Down, it does less damage, but nearly guarantees
your sword to land on the enemy. Useful if you require damage to kill the
enemy, but are out of turns and you want him dead, now. 

 Air Render - 250 AP (Atomos Blade) - Active
"Focus the user's ki, sending blades of air tearing through the target."

An extremely powerful ranged attack that will normally do more damage than 
your normal attack would. While it doesn't deal any elemental damage, it will
do a lot of damage, and with decent range, it will certainly make your enemies
think twice.

 Wild Swing - 250 AP (Ogun Blade) - Active
"Spin in a tight circle with weapon outheld, damaging surrounding units."

This is pretty useful if you are surrounded by enemy units, but the problem
is that there is no knock-back. However, if you are willing to take some 
damage, the ability below is far more powerful.

 Aurablast - 350 AP (Kwigon Blade) - Active
"Unleash a detonation of ki, dealing damage to units in a small area."

Dealing damage in a cross formation like a normal magick attack would, this is
EXTREMELY POWERFUL for a melee attack. It is a physical attack and would do a 
lot of damage to weak defence units such as archers and mages. This and Air
Render make the Fighter a class that is one to be reckoned with.

 Air Blast - 350 AP (Air Blade) - Active
"Breathe a rush of air, dealing wind damage to units in a cone in front of the
 user."

A powerful wind attack, this actually does deal some elemental damage. It will
work like the Breath attacks the Dragoon has, except they don't have Wind 
Breath.

 Back Draft - 400 AP (Flametongue) - Active
"Focus the user's ki into a fiery attack, dealing fire damage to the target
 and the user."

A very strong attack, deals a lot of fire damage to the enemy, but it will
deal some damage back to yourself, so make sure you have some healers before
you use this excessively.

 Bonecrusher - 250 AP (Wygar) - Reaction
"Counter attack after taking physical damage. Always deals greater damage 
 than taken."

An advanced form of Counter, this ensures that whatever happens, you will 
deal more damage than you would take. Not particularly useful when you're
dead, but its giving damage to the enemy that is important.

 Doublehand - 250 AP (Venus Blade) - Passive
"Wield one-handed weapons with both hands. Deals additional damage."

A useful passive ability if you aren't going to use a shield or any other
passive ability, dealing more damage to the enemy is always a good thing
if you plan to go melee.

***********
**PARIVIR**
***********

"The Parivir are swift and skillful combatants who finish their foes with
 flair."

Requirements - 4 Fighter Abilities, "The Eastwatch" Quest Complete

This is a new class for the Humes, and they are a powerful class as well. They
have the best physical attacks in the game, but that is coupled with the 
fact that they have the weakest defence, phyiscally, in the game. However,
use of this as a secondary subset is harder because they always require a 
bladed weapon, no bludgeons or bows to use their abilities with. 

--==Flair==--

 Wind Slash - 200 AP (Murasame) - Active
"Engulf the target in a whirlwind. Deals wind damage."

Another useful skill, but doesn't always require a blade to do it, the attack
is quite powerful, but the fighters already have a powerful version of this,
so it isn't necessary. At least it is ranged.

 Blade Rush - 200 AP (Ashura) - Active
"Strike the target with the face of the blade, attempting to IMMOBILIZE 
 them. Requires: Bladed Weapon."

A high chance to hit, but dealing less damage to the enemy, it has a chance to
make sure your enemy doesn't move. Problem is, you need to be next to them to
do this, and doesn't disable their arms, so they can still attack you.

 Iai Blow - 300 AP (Osafune) - Active
"Attack with a swift and deadly swing. Has a small chance of striking a vital
 organ, killing the target. Requires: Bladed Weapon."

This is an interesting attack, it has a small chance of instantly killing the
enemy, regardless of their health bar or level. Interesting, it only has a 
SMALL chance of killing them, not a definite chance. 

 Lifethread Blade - 400 AP (Adazakura) - Active
"Strike repeatedly at the target with a dark-forged blade. Marks the target
 with DOOM. Requires: Bladed Weapon."

A powerful attack that can inflict the DOOM debuff, but one of the few
attacks that are of the Dark element. Doom will make sure that the target
will due soon, if not sooner.

 Skyfury Blade - 400 AP (Kotetsu) - Active
"Strike repeatedly at the target with a lightning-imbued blade. Drives the
 target into a BERSERK rage. Requires: Bladed Weapon."

This is sort of like the above attack, it deals lightning damage to the
enemy, is very powerful, but sends them on BERSERK, which makes them go all
out attack, but not good if you're receiving the damage.

 Hoarfrost Blade - 400 AP (Ama-no-murakumo) - Active
"Strike repeatedly at the target with a frozen blade of ice. SLOWS the 
 target. Requires: Bladed Weapon."

The ice version of these blades attack, this SLOWS the target, which makes
the enemy wait longer before they can get a turn, which is very useful if
they are a fast mover or they are dangerous.

 Shimmering Blade - 400 AP (Nosada) - Active
"Strike repeatedly at the target with a flaming blade to CONFUSE them. Deals
 Fire damage. Requires: Bladed Weapon."

A nice debuff to the enemy, CONFUSE will make the enemy confused whether to 
hit you or their own allies. The enemy is hostile to you anyway, so any chance
that the enemy won't deal damage to you, instead to their allies, it good 
regardless.

 Unburden Sould - 400 AP (Sumihomura) - Active
"Sacrifice the user, completely restoring all allies' HP and curing them of 
 debuffs."

An extremely useful ability, especially if your team is suffering and your
unit is about to be killed by the enemy. That fact use can get your unit 
back, provided you followed the law, makes it very useful for your team. Dish
out a lot of damage, do this, come back, rinse and repeat. 

 Strike Back - 250 AP (Bone Plate) - Reaction
"Avoid all basic attacks and launch a counter attack in return."

This is one of the best reaction abilities you are going to come across. You
get to avoid the attack, don't take damage, and attack back. This is useful
so much that all Humes with this class available should get it,"

 Death Strike - 150 AP (Bracers) - Passive
"Makes the user lucky. Increases the chance to score a critical hit."

The fact that there are more useful passive abilities and that this has been
overridden with the fact that there are privileges that makes all your units
luckier, and you don't want to rely on criticals to win the game. 

*********
**NINJA**
*********

"Powerful swordsmen who can wield two weapons at once and use ninjutsu to
 evoke the power of wood and earth."

Requirements - 4 Thief Abilities

The best part of the Ninja is the Dual Wield ability, the ability to use two
weapons in two hands, or two weapons at once. Place that with the fact that
you can carry this over with other classes, you can have a powerhouse, such as
Parivirs with two powerful swords, attack all at once. The skills of the Ninja
are good debuffs on enemies, so you might want to carry it around. 

--=Ninjutsu==--

 Throw - 100 AP (Kunai) - Active
"Throw a piece of equipment from the party's inventory to deal damage to the
 target."

This is a pathetic skill as usual, why you would waste your valuable equipment
on the enemy is beyond me. You might as well as sell it for some loot. 

 Water Veil - 250 AP (Murasame) - Active
"Deals water damage and SILENCE the target."

A useful attack, since it deals WATER damage, which is not as common as you
would think, and SILENCE is always a good debuff on a spellcaster, since 
they are deadly enough as it is.

 Fire Veil - 250 AP (Ashura) - Active
"Deals fire damage and CONFUSE the target."

A useful debuff on the enemy, CONFUSE can help you dish out some more damage 
since the enemy is confused whether their allies are friends or not. Damage
is always good.

 Earth Veil - 250 AP (Osafune) - Active
"Deals earth damage and SLOWS the target."

Again, another useful debuff since SLOW will make sure your enemy gets their
turns later than they used to. Best on if the enemy is rather fast or can be
a threat to your team. 

 Wood Veil - 250 AP (Kotetsu) - Active
"Damage and IMMOBILIZE the target."

There's no wood damage, but since this is from a range, it can slow down the
enemy and make sure that can't wreak havoc on the front lines.

 Gold Veil - 250 AP (Kiku-ichimonji) - Active
"Damage and BLIND the target."

Your enemy is too fascinated with shiny objects and is too blind to see well.
Not as useful as it could since the BLIND debuff has been nerfed a fair bit in
this game. 

 Unspell - 300 AP (Ama-no-murakumo) - Active
"A chant that quells the target's spirit. Neutralises buffs."

A useful one for the enemy monsters that you are going to face, especially 
since the enemy has so many damn bunnies and their damn buffs. This rids the
enemy of their buffs, making them easier to fight.

 Oblivion - 400 AP (Masamune) - Active
"ADDLE the target with a cloud of poison-laced dust."

While it will not deal much damage to the enemy, the poison is a nice touch
though, since very turn, they will take damage. Use only if you cannot really
kill them, or want to slowly kill them. 

 Critical: Haste - 250 AP (Ninja Gear) - Reaction
"Gain HASTE when user becomes HP Critical."

Useful if you have some healing spell or something along those lines, but
giving yourself more turns when you are Critical is not a good idea, you 
can easily just get killed. Strike Back is far more useful.

 Dual Wield - 990 AP (Rangetsu-denbu) - Passive
"Wield one weapon in each hand. Enable the user to attack twice."

The best passive ability ever, this has two uses. First of all, this is used
to basically deal double damage with two blades instead of one, and the fact
that you can learn two abilities off the weapons at once since you have two
weapons wielded. The main reason people always get their Humes to become 
Ninjas.

***************
**ILLUSIONIST**
***************

"Mages who weave illusion to overcome their foes."

Requirement - 2 White Mage Abilities, 4 Black Mage Abilities

A powerful class, their skills can hit the entire enemy party in a single go,
but they are extremely MP intensive, and with MP starting at zero, it will
disadvantage the illusionist to a large scale. You need someone to restore
their MP, or get abilities to quicken their MP rate to ensure that are an
effective unit.

--==Illusion==--

 Prominence - 250 AP (Firewheel Rod) - Active
"Harness the fires of the sun in a tremendous explosion. Deals fire damage
 to all foes."

The first of the elemental attacks, it does nice fire damage to the enemy.

 Tempest - 250 AP (Thunder Rod) - Active
"Unlease a lightning storm mighty enough to rock the heavens. Deals lightning
 damage to all foes."

The second of the basic elemental attacks, it deals lightning damage to all
foes.

 Freezeblink - 250 AP (Sleet Rod) - Active
"Freeze the water in the air into razor-edged shards. Deals ice damage to all
 foes."

The final basic elemental attack, it deals nice ice damage to the enemy.

 Rockfall - 300 AP (Terre Rod) - Active
"Pummel the foe with a barrage of rocks. Deals earth damage to all foes."

An advanced elemental attack, it dishes out earth damage to all foes. A
fair few monsters have this as Immune or Absorb however.

 Wild Tornado - 300 AP (Thor Rod) - Active
"Buffet foes with a mighty tornado. Deals wind damage to all foes."

Wind damage is common enough, and several enemies have a resistance to it.

 Deluge - 300 AP (Chill Rod) - Active
"Send a torrent of water to scour the battlefield. Deals water damage to 
 all foes."

The final advanced elemental attack, water damage is useful since there are 
a fair few monsters weak against water, and it is not as common as you would
think.

 Stardust - 300 AP (Stardust Rod) - Active
"Call down a shower of meteors from the sky. Deals damage to all foes."

No elemental power, but deals more damage than an elemental illusion as a 
result. 

 Star Cross - 300 AP (Crown Scepter) - Active
"Bathe the battlefield in a divine light. Deals holy damage to all foes."

A powerful power since it will deal holy damage. My only gripe is that
there is no dark power, since all the other elements are covered. 

 Absorb MP - 250 AP (Lordly Robe) - Reaction
"Gain MP equal to the MP cost of offensive magicks that target the user."

A useful power, since resistance is high among magick users. But try to
find a enemy who will target you since it deals such little damage. Useful
in theory, but not in practice. 

 Halve MP - 400 AP (Luminous Robe) - Passive
"Reduces the MP cost of abilities by 50%"

VERY USEFUL. MP is very hard to come by, and the stronger spells require a 
lot of MP to use. This will seriously reduce the amount required, and you
can easily see that it is going to be helpful to you. 

**********
**HUNTER**
**********

"Hunters stalk their prey with powerful bows. They're at their finest when
 fighting monsters and other beasts of the wild."

Requirements - 3 Archer Abilities

The Hunter is the best class when facing enemy monsters, but is also useful
when not facing monsters, with their powerful moves, especially their ULTIMA
MOVE. One class to be respected, or they will show you why.

--==Trapping==--

 Advice - 100 AP (Twin Bow) - Active
"Share the tricks of the hunting trade with the target. Raises chance to score
 a CRITICAL HIT."

Useful when you are starting when you aren't in attack range with your bow on
the enemy, but next to your own units."

 Oust - 150 AP (Windslash Bow) - Active
"Force target monster to flee from the battlefield."

Like Parley, a useless ability. You can force the enemy off the field, but 
the problem is, for it to be effective, they need to be on low health, and
on that rate, you might as well just kill them for the loot and the EXP which
is better.

 Sonic Boom - 200 AP (Cranequin) - Active
"Use the latent power of the user's weapon to send out a shock wave. Damages
 units in a small area."

A useful ability if you are going to target units in a cross shape. Damages
enemies like a mage would, but it will only deal damage to all units the
normal damage you can deal with the bow.

 Hunting - 250 AP (Hunting Bow) - Active
"A well-aimed attack meant to fell the hunter's prey. If the attack kills
 the target, you also obtain loot."

This is a weaker attack, but there is a point to this attack. You get some 
extra loot if you manage to kill the enemy in this manner. But you are 
looking at about 10 damage per shot, so they need to be near death for this
to work.

 Vitals Shot - 300 AP (Elfin Bow) - Active
"Aim for the target's vitals. Inflicts various debuffs."

A useful one for inflicting a debuff, but the problem is that it is too 
random and you cannot control what you will get. 

 Sidewinder - 300 AP (Hades Bow) - Active
"A powerful attack that strikes with whip-like speed. Deals additional 
 damage to monsters."

I liked the previous animination of a sword dropping, but this will do. It
basically deals double your normal damage against monsters, but normal 
damage against non-monster creatures. Good accuracy, good damage.

 Counter Force - 300 AP (Master Bow) - Active
"ADDLE target monster."

Making sure that the monster cannot fight is a good move, but Sidewinder
will kill the enemy, so why don't you do that?

 Ultima Shot - 990 AP (Seventh Heaven) - Active
"Derived from the most powerful of magicks, this is the ultimate hunter
 ability."

Really want to do some damage? Use this on a target, and you will see what
overkill really means. 

 Regenerate - 200 AP (Gaia Gear) - Reaction
"Gain REGEN after taking damage."

Useful as long as your unit doesn't get killed. REGEN is useful, but it only
gives back about 10 HP per go, and there are much better Reaction abilities 
than this.

 Attack Up - 150 AP (Nike Bow) - Passive
"Raises ATTACK. Increases physical damage dealt."

Useful to the point that Regenerate is useful. It will make you stronger, 
yes, but there are many other things that can make your unit better instead,
such as Dual Wield, Geomancy, etc. 

********
**SEER**
********

"With skills to restore magick power, this is among the most potent jobs 
 to which a hume can aspire."

Requirements - 4 White Mage Abilities, "The Cat's Meow" Quest Complete

A mix of the intermediate skills of the Black Mage and the White Mage, they 
are quite useful, but not as useful as a fully fledged Black Mage or White
Mages. Plus, they have a pretty cool attack, listen to them, or they will
smack you with their book.

--==High Magick==--

 Cura - 200 AP (Battle Folio) - Active
"Magickally restore a large amount of HP. Deals damage to undead."

This is the only cure spell that your seer is going to get, so you might
want to make use of it. They don't have access to Cure or Curaga, so be
careful. 

 Esuna - 200 AP (Urutan Annals) - Active
"Magickly purge the target of debuffs."

Not upstanding to the White Mage big brother of this spell, it has many
practical uses on the battlefield and will remove most of the debuffs that
you are going to encounter on the battlefield.

 Raise - 200 AP (Veil of Wiyu) - Active
"Magickally revive the target, removing KO. Deals damage to undead."

Useful if you don't have access to the Re-Raise or Auto-Raise spells, this
is going to make sure your troops don't stay down. Remember that they will
come back on HP Critical and not half or full health.

 Fira - 250 AP (Mage Manual) - Active
"An improved verson of Fire. Deals even greater fire damage to its target."

Their fire offence magick skill, this is the strongest level of Fire you can
use with the Seer.

 Blizzara - 250 AP (The Arnath Glyphs) - Active
"An improved version of Blizzard. Deals even greater ice damage to its 
 target."

Useful because this is the strongest Ice magick spell that your Seer will have
access to. 

 Thundara - 250 AP (Enavia Chronicles) - Active
"An improved version of Thunder. Deals even greater lightning damage to its
 target."

The final magick, this is the strongest Thunder spell you've got, you don't
have Thundaga

 Recharge - 350 AP (Tome of Ending) - Active
"Absorb the latent mist in the air. Restore user's MP."

Very useful first round since you are going to need a lot more MP for your
Seer if he or she is going to use those spells. They aren't very powerful, but
they do suck up more MP than you can regenerate per round, so keep that in
mind.

 Magick Frenzy - 550 AP (Edaroya Scriptures) - Active
"Damage units in a small area with a combination of magick and physical 
 attacks."

Does damage like Fira would, but the difference is that its damage will
target the Defence Stat of the enemy as well as their Resistance Stat. Useful
against enemy Mages and Fighters since they lack one or the other. You can
easily avoid this if you have your Fighters learn some Magick, giving them
a bit more Resistance. 

 Replenish MP - 350 AP (Black Robe) - Reaction
"Gain MP equal to damage taken."

If you run low on MP and like rushing the Seer to the front lines, this is 
quite useful. An uncontrollable Blood Price as it were, but the problem is
that you might need to look at the Health Point bar of the user before ending
him into the front lines.

 Pierce - 200 AP (Red Robe) - Passive
"Spells cast by the user are unaffected by REFLECT."

A pretty pointless ability because it isn't very often that your enemy has the
Buff of REFLECT on their units, and even if they do, your melee fighters will
make sure that they aren't a thorn in your backside.

 Ribbon-Bearer - 300 AP (Orb of Minwu) - Passive
"Enables the user to equip a ribbon, regardless of their current job."

A useful ability if you can get hold of the orb, this allows you to have
a ribbon, which basically prevents a lot of debuffs on your character. Its
use is for those who cannot have a healer on the battlefield, either due to
the law or it simply isn't practical.

*************
**BLUE MAGE**
*************

"These peculiar mages can learn the abilities of beasts and monsters, making
 them their own."

Requirements - 1 Black Mage Ability

Blue Mages again warrent a guide of their own, they have 20 learnable skills,
which I find is rather small, compared to the amount of monsters in the game
and the amount of abilities that would contain overall. Anyway, Blue Mages
need to learn their skills with the Learn Passive ability equipped. Without
the Learn ability on the Passive Slot, the skills that can be learnt by
the mages would not be learnt. 

If you have the complete set of the Blue Mage abilities, you should use them
as a secondary set of abilities, in addition to your job's abilities since
these are EXCELLENT support abilities. They can easily change the battlefield
with a blink of an eye, so make sure these guys are one of the playing cards
in your hand.

To learn these abilities more quickly, you need a Beastmaster. A Beastmaster
can effectively increase the learning rate because you can control the enemy
and force them to do moves that they otherwise won't do. Also, you can use
CHARM on the monsters in hopes that they can buff your own units, but it isn't
as effective as a Beastmaster. Or you can use confuse, but that is totally 
relying on chance, which is not a good thing. 

--==Blue Magick==--

 Magick Hammer - Baknamy - Active
"Smite foe with a mysterious hammer. Deal damage to target's MP."

A useful ability to the Fighter/Mages, those with very little MP to play 
around with. And the thing you've gotta live about this is the great sound
effect of the boink! Sounds great, 

 Bad Breath - Malboro - Active
"Let out a fetid belch to BLIND, SILENCE, and POISON targets in a cone in
 front of the user."

This is quite a useful ability to use on your enemies. This causes a whole
army of debuffs that you can use on your enemy. Blind makes sure that the
enemy can't hit you, Silence means that mages can't do anything, and Poison
means a slow painful death.

 Eerie Sound Wave - Malboro - Active
"Send chills through the target with a focused sound wave. Neutralises buffs."

Quite a useful ability if you have a Tinker and the dice weren't rolling for
you today. Anyway, this is quite useful, because some monsters, such as 
Sprite, have the annoying ability to use Reraise and such and that is a 
buff.

 Dragon Force - Drake - Active
"Unlock the target's true potential. Raises ATTACK and MAGICK."

This is po