Donkey Kong Barrel Blast
                                            By: Super Slash
                                             Version: 1.0

                                      VERSION HISTORY

                                   v 1.0 - Submitted the guide

NOTE: To find what you're looking for, hold Ctrl and press F (Apple for Macs),
      and type in, for example "V. Walkthrough", without the quotations. Do
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                                     TABLE OF CONTENTS

                                IV.........Game Basics
                                VI.........Candy's Challenges
                                IX.........Frequently Asked Questions
                                 X.........Email Info

I. Introduction

Donkey Kong Barrel Blast is a racing game for the Nintendo Wii. It was released
on October 8th of 2007. It was originally supposed to be released for the
Nintendo Gamecube, using the Bongos to control the game (the same ones used in
Donkey Kong Jungle Beat), but for reasons unknown to me, the idea was scrapped
and it was ported to the Wii instead. The game is controlled by using the Wii
Remote and Nunchuk together, and many people think the game is killed due to
its controls. However, they actually work rather nicely. If you play too much
at a time, your wrist might hurt, but other than that, there is nothing
particularly wrong with the controls. If you're looking for a good racing game,
or just a game to have fun with to play with your friends for awhile, then this
is the game for you. I highly recommend it, as it's really fun and addicting.


II. Controls

Wii Remote

Wii Remote: Shake this over to the right to move to the right. Flick this and
            the Nunchuk up at the same time to jump, and flick this and the
            Nunchuk down right before the "1" disappears before the race begins
            to get a boost of speed. Also, shake this and the Nunchuk up and
            down to get into acceleration

A Button: Press this button to attack. This is only used to attack other racers
          in front of you, and to attack barrels and enemies scattered
          throughout a track

B Button: Use an item you've obtained

Home Button: Press this to bring up the Home menu

- Button: Does nothing

+ Button: Pauses the game

1 Button: Does nothing

2 Button: Does nothing

D-Pad: Does nothing


Nunchuk: Shake this over to the left to move to the left. Flick this and the
         Wii Remote up at the same time to jump, and flick this and the Wii
         Remote down right before the "1" disappears before the race begins to
         get a boost of speed. Also, shake this and the Wii Remote up and down
         to get into acceleration

Z Button: Use an item you've obtained

C Button: Does nothing

Control Stick: Use this to navigate the menus, character selection screen, etc.


III. Characters

In this section, I will list all of the characters in the game, along with
information about them and such. See the Unlockables section to see how to
unlock the hidden characters. There are three Kongs and three Kremlings
available at the start; the rest are hidden (including Ultra Barrel DK).


Donkey Kong

Boost: ***
Speed: ***
Agility: ***

Description: DK is one of Nintendo's most popular heroes (second only to Mario,
             probably). He is a gorilla that wears a necktie with his initials
             plastered on it. He's always looking out for his "little buddy",
             Diddy Kong, and they have been best friends for the longest time.
             King K. Rool is always out to destroy the Kongs (mostly DK) and
             their precious island, and DK is always the one to stop him. In
             this game, he is an all-around average character, as you can see
             from looking at his stats. He's basically a beginner's character,
             which is why I recommend beginners choose him (obviously).

Ultra Barrel DK

Boost: *****
Speed: *****
Agility: ******

Description: The ultimate character of the game. All of his stats are maxed
             out, and he has a big advantage over some characters. He's great
             to use on the Expert difficulty, and makes it almost too easy. To
             top it onto that, it doesn't take all that much effort to unlock
             him! After unlocking him, you can select him by highlighting DK on
             the Character Select screen, then by holding Z and pressing A.

Diddy Kong

Boost: ***
Speed: **
Agility: ****

Description: Donkey Kong's best friend. Diddy is almost always by DK's side,
             never leaving him. In Donkey Kong Country 2, DK was captured by
             Kaptain K. Rool, and Diddy rescued him with the help of his
             girlfriend, Dixie. In this game, Diddy excels in agility, but is
             lacking in speed, and is average in boost. He's not a bad
             character by any means, he just doesn't have much speed. This can
             also be considered a beginner's character.

Dixie Kong

Boost: *****
Speed: *
Agility: ****

Description: The girlfriend of Diddy Kong. Her first appearance was seen in
             Donkey Kong Country 2 for the SNES. She and Diddy were the two
             characters you used in that game to help save DK from the evil
             clutches of Kaptain K. Rool. She then made another appearance in
             Donkey Kong Country 3, this time teaming up with a fat baby known
             as Kiddy Kong. Since then, she has been seen in several spinoffs
             such as Mario Superstar Baseball, and obviously this game as well.
             She's a pretty decent character, and if you like boosts, you will
             like her since it is maxed out. She's not all that much different
             from Diddy stat-wise.

Lanky Kong

Boost: **
Speed: Four and a half stars
Agility: *

Description: Lanky has only made an appearance in two games that I know of,
             aside from this one: Donkey Kong 64 and Donkey Kong Country 3 for
             the GBA (he appeared in one of Funky's mini-games). In DK64, he
             had to be rescued in Angry Aztec before he was available for use.
             He collected blue Bananas scattered throughout each world, and he
             had a variety of abilities, such as floating like a balloon and
             using his stretchy arms to attack enemies from a distance. In this
             game, he excels in speed but is overall bad in boost and agility.
             If you like fast characters, Lanky is the character for you.

Tiny Kong

Boost: *****
Speed: ****
Agility: **

Description: Like Lanky, Tiny was in Donkey Kong 64, and also made an
             appearance in the GBA version of DKC2 and 3. In DK64, she was also
             imprisoned in Angry Aztec, and had to collect purple Bananas.
             She had the ability to fly in the air with her pigtails and shrink
             herself inside to enter micro-sized holes. She is also the little
             sister of Dixie. In this game, she's an overall good character,
             but is sorely lacking in agility. She has also adapted a much more
             teenaged look, and many DK64 fans hated this change (as did I).
             It's a shame to give her the name "Tiny" in this game, really.

Funky Kong

Boost: *
Speed: *****
Agility: *

Description: In the original Donkey Kong Country, Funky had his own station
             called Funky's Flights. He allowed Donkey Kong and Diddy Kong to
             use his flight barrel to travel from world to world, the ones they
             already completed. In DKC2, he had another station which was known
             as Funky's Flights II. He did the same thing he did for the Kongs
             in DKC1, but for a price of 2 Banana Coins in each world. After
             paying up, however, any other future flights were free of charge.
             In this game, he has excellent speed, but is poor in boost and
             agility. He's pretty much a heavyweight, similar to Lanky.

Wrinkly Kong

Boost: ***
Speed: ***
Agility: *****

Description: Wrinkly was first seen in Donkey Kong Country 3. In the SNES
             version, she saved the Kong's game whenever they passed by her
             cave in each world. She also has some animal friends called Banana
             Birds, and she wants the Kongs to find them for her. After the
             events in DKC3, she died, and in Donkey Kong 64, she came back as
             a ghost, hence the form she's adapted in this game. She could be
             found through colored doors in the lobby of each world, so she
             could give tips to the Kongs to find specific Golden Bananas. She
             is an overall good character in this game, and is basically an
             upgraded version of DK.

Cranky Kong

Boost: ****
Speed: ****
Agility: ****

Description: Like most Kongs, Cranky's first appearance was in the original
             Donkey Kong Country. He's a grouchy old ape that always lectures
             DK and Diddy, always telling them things that they fail at and
             that he succeeds in and such. In DKC2, you could pay him some
             Banana Coins to get tips on certain levels, but it really wasn't
             worth the price. In this game, he's a pretty good character, and
             is the best Kong, not counting Ultra Barrel DK.



NOTE: Pretty much all the Kremlings have identical stats to the Kongs, so I
      won't bother saying what's good/bad about them since I already did so for
      the Kongs.


Boost: ***
Speed: ***
Agility: ***

Description: Not much to say about this guy. He's the basic enemy in all of the
             Donkey Kong Country games, and in Donkey Kong 64 as well. It only
             takes a simple bash to knock out these goons. In this game, he's
             about as good as Donkey Kong, as he's average in every stat. Like
             DK, he's a good beginner's character.


Boost: ***
Speed: **
Agility: ****

Description: I don't know where this Kremling came from. Must just be a filler
             character for this game, He has the same stats as Diddy Kong.


Boost: *****
Speed: *
Agility: ****

Description: Looks pretty much identical to Kip, so it's pretty much safe to
             assume that Kass is his sister. Her stats are pretty good aside
             from her speed.


Boost: ***
Speed: ***
Agility: *****

Description: This Kremling looks kind of similar to one of the enemies that
             appeared in Donkey Kong Country 3, although I can't tell if it's
             supposed to be that Kremling or not. This is basically just an
             improved version of the Kritter.


Boost: *****
Speed: ****
Agility: **

Description: A Kremling with a purple afro. I can't tell if this is supposed to
             be a guy or girl, but its first appearance (and as of now, only
             appearance) was in this game. He's great in boost and speed, but
             has little agility.


Boost: *
Speed: *****
Agility: *

Description: I'm almost certain that this is supposed to be a Krusha from
             Donkey Kong Country 3. He's a big, bulky blue Kremling that has
             tons of speed, but is very poor in boost and agility.


Boost: **
Speed: Four and a half stars
Agility: *

Description: In the original Donkey Kong Country, these guys made an appearance
             as a fat Kremling with a green body and yellow stomach, and they
             wore a metal green cap. In the animated Donkey Kong Country
             cartoon series, Klump was K. Rool's right-hand man, along with
             Krusha (although they both are lacking in brains). Klump is an
             overall decent character if you're all for speed.

King K. Rool

Boost: ****
Speed: ****
Agility: ****

Description: Yes, you can play as the menacing crocodile himself, K. Rool! He
             is the main antagonist of the Donkey Kong series, and is always
             out to ruin DK in some way, be it by capturing his friends,
             stealing his horde of bananas, or blowing up his very island. In
             the end, the Kongs always manage to stop him in some way. He's a
             pretty good character in this game, and is identical to Cranky
             Kong in stats.


IV. Game Basics

In this section, I will list the basics of the game to help you get started. It
is highly recommended that you read this section before you play the game, as
there are some important things you should know about.

Game Modes / Options

When you boot up the game and exit the title screen, there are a variety of
different modes and options to choose from. They will be listed here.

Jungle Grand Prix

The main aspect of the game. Jungle Grand Prix is where you race on different
cups to unlock other difficulties and cups. It's not as rewarding as the Grand
Prix in the Mario Kart series, but it's still really fun to play. This mode can
be played with up to four players.

Single Race

This is kinda like Grand Prix, but instead of choosing a cup, you choose a
single track to be played on against humans and/or computers. You can also
choose the difficulty you want to play on, and can also see your best lap time
and overall time for that track. You can scroll through the list of tracks
using the + and - buttons.

Time Trial

Pretty self-explanatory. In Time Trial mode, you can race on your favorite
tracks and try to set a personal record on that track. The times you've gotten
on races on Jungle Grand Prix or Single Race do *not* save here; by default,
the record for each track in Time Trial mode is two minutes for a lap, and six
minutes for the overall time. Scroll through tracks using the + and - buttons.

Free Run

In this mode, you can play whatever track you want with no worries. It's
similar to Time Trial in that you can keep going through a track, setting a
record for each lap. The track never ends, however, so when you're ready to
quit, feel free to do so. You can also choose the difficulty you want.

Cranky's Flight School

Here you can learn about the basic aspects of the gameplay. Cranky teaches you
pretty much everything you need to know, from how to accelerate to how to use
Wild Moves and such. However, there's really no need to even waste your time
with that when you have this guide, now is there? :)

Candy's Challenges

This is one of the most fun parts about the game, at least in my opinion. There
are four different levels of challenges, and you have to complete one level to
unlock another. Each level has eight missions on specific tracks for you to
take on, and in order to unlock some of the characters, this mode has to be
played. By completing all of the missions, you unlock Ultra Barrel DK, the best
character in the entire game among both the Kongs and Kremlings. See the
Candy's Challenges section for help on completing the challenges.


You can view your records for the Grand Prix, where you can see your overall
best time on a specific cup or difficulty. You can also view your records for
specific courses, where you can see your best time on a specific track,
difficulty, and character. By selecting "Switch", you can also see your best
lap, best Wild Move combo, most bananas obtained, and your rank for that
specific course. Finally, you can view your Time Trial records, which has the
same options as the Course Records.


On the Options screen, you can change certain options of the game. You can turn
items on and off (they're on by default), you can change the configuration of
all controllers (meaning you can set a button to attacking, using items, or
make it where it's not used at all), and you can also change the dominant hand
you use for all controllers. There's also a Controls options where you can
check the game's controls, but I don't think it's possible to change them.




This should go without saying, since you're told about it right when you start
a race, but before you can get moving, you need to shake the Wii Remote and
Nunchuk up and down repeatedly to start accelerating. You can then shake the
Wii Remote to the right to go right, and the Nunchuk left to go left. If you
get hit by an item or an object/enemy on the track, though, you'll have to go
back into acceleration again. You can also use a Wild Move to do it instantly,
though it really isn't worth it.


Throughout each track are bananas. Some are bunches, while a majority of them
are in single numbers. Bunches are worth 5. You can also obtain bananas by
smashing through barrels with Wild Moves or by hitting them with A. Every time
you get 50, you get a Wild Move. There are also special golden bananas that are
worth 50 by themselves, but these are really rare and if there are any at all,
it's only one at a time.

Wild Moves

In order to do a Wild Move, you need to obtain some by collecting bananas
scattered throughout a track. Once you get a total of 50 (which isn't very
hard), you get 1 Wild Move. Hold down the Control Stick to charge up, then
release it and you'll get a burst of speed. Do it near an object (a barrel or
an enemy), because if you use a Wild Move and ram into the object, you'll get
another burst of speed. Where there's one set of objects, there's likely more,
and as long as you keep getting speed boosts by ramming into objects, you can
get a chain going until there are no more objects nearby. This is extremely
useful, and can cause you to win an entire race you normally wouldn't win. You
can even hit other racers with Wild Moves.


You can attack enemies, objects, and other racers by pressing A on the Wii
Remote. Attacking objects and enemies earns you some bananas, while attacking
other racers will make them get stunned for a moment (but they won't lose their
acceleration). This can be moderately useful, especially if you're wanting to
get bananas quickly.


To jump, you must flick the Wii Remote and Nunchuk up at the same time while in
acceleration. This can prove to be pretty useful, as you can use it to jump
over objects you can't break through if you're too close (such as steel kegs).
You can also jump to dodge certain items, and there is one item which requires
you to jump to avoid.


Throughout each track, there are two colored balloons: red and blue. Each one
has an item inside; you have to grab the balloon to get it. The items are
completely random, and once you obtain one, you can press B on the Wii Remote
or Z on the Nunchuk to use it (B is easier, at least for me). There are a wide
variety of items, and each one does something different, which will all be
listed in the Items section of the guide.


V. Tracks

At first, you'll only have a single difficulty to choose from: Rookie. There
are four different cups: Topaz, Sapphire, Diamond, and Platinum, along with two
extra cups: the Selection and Random Cups. The Selection Cup is a cup to play
for fun, where you select the levels you want in the cup. The Random Cup
chooses between 5 random courses to play on. Both of these cups award you with
nothing; they're just for fun. See the Unlockables section to see how to unlock
these cups. Also, I highly recommend going to Cranky's Flight School (or simply
look at the Game Basics section, the easier choice) before playing the game.
I will be giving tips for each track, and this is based off of the Jungle Grand
Prix mode.

Topaz Cup

Track #1 - DK Jungle

This is a relatively simple course, with not very many obstacles in the way and
such. You start by going forward over a path of bananas both in the air and on
the ground (err, well, not the ground, exactly). You will then come to some
Item Balloons and barrels; get an item by getting the balloons, and whack the
barrels away to get some bananas. Go past the fan blades you'll come to (they
aren't very hard to avoid) and either jump into the barrel ahead to be launched
all the way forward, or continue under the wooden plank thing. If you take the
latter path, you'll find barrels that are being shot from cannons. You can pull
off some Wild Moves here and get a good combo going with the brown barrels and
such coming up. Regardless of the path you take, keep going, and hopefully
you'll execute a good Wild Move combo in this area.

If you take the red barrel coming up, you'll be shot forward and will be
prompted to move the Wii Remote in certain directions. Tilt it in the
direction prompted; *don't* move the whole Wii Remote. Depending on how many
you succeed on, you'll get some bananas for it. If you didn't take the red
barrel, you'll come to a cliff. Upon going down the cliff, you can collect some
bananas in midair. Keep going and execute some Wild Moves along this part of
the track to rack in yet more bananas. Ride over the big "!" plate and a big
box will be knocked down, revealing a shiny golden banana. Collecting this
banana gives you 50 bananas, thus giving you a Wild Move. Hopefully you can
get the banana while in a Wild Move combo. When the path splits, take either
path and you'll reach the end of the lap.

Track #2 - Salty Sea

Start off by collecting the bananas and swiping away the barrels. The track is
pretty straightforward in the beginning. You will eventually find a barrel in
midair, which you can either jump into to collect some bananas, or you can just
ignore it and keep going. Either way, you will go underwater, and this part of
the track is also really straightforward. If you touch the Enguarde Crate that
is moving back and forth, you'll ride Enguarde and be temporarily invincible.
With Enguarde, you can run over anything until you're taken to the surface.
Watch out for the Blooper tentacles you'll come to; if they hit you, you have
to either use a Wild Move or go back into acceleration the normal way. Once you
come up from under the water, you can either ride over the tablet to make a
golden banana appear, or you can enter the barrel over to the right for a
shortcut. Either way, the end of the lap comes soon after.

Track #3 - Mt. Dynamite

Not much to say about the beginning of the track. Once you come to a floating
barrel, you can enter it to be shot forward and collect some bananas, or you
can keep going past some steel kegs. Be warned that you *cannot* do a Wild Move
on a steel keg. Keep going and ride over the "!" plate to make some barrels
appear ahead, which you can execute a Wild Move off of. Avoid the big spiked
balls, and keep going until you reach a path going down. You can execute a good
Wild Move combo down this hill, or you can use the barrel ahead. After this
segment, you will be at the end of the lap.


Sapphire Cup

Track #1 - Scorching Canyon

Starting this track, you will find lots of bananas scattered around. There are
also some wooden barrels and steel kegs (watch out for the latter). If you jump
into the barrel coming up, you'll be shot into a mine cart. Here, you'll ride
along a track where you can collect some bananas. You'll come out in front of a
tornado. If you don't take the barrel at the start, then just keep going along
the path, riding over the "!" plate if you want. Doing that will cause a golden
banana to fall down, so quickly grab it before it disappears. Either way, once
you get to the tornado area, you'll eventually find two "!" plates. The one on
the left causes some barrels to drop down, while the one on the right causes a
golden banana to appear, which seems impossible to get before it goes away.
The rest of the track is pretty straightforward.

Track #2 - DK Jungle Falls

There honestly isn't much to say about this track. It's basically just a remix
of DK Jungle (hence the nearly identical name). Near the start, watch out for
the aqua bubbles the frogs spit out. You'll lose your speed if they hit you.
There are TNT Barrels scattered throughout the course, so avoid hitting those
as well. There is also a small tunnel area with some Zingers and a whole lot of
TNT Barrels. Avoid doing a Wild Move here at all costs, as there's a highly
likely chance you'll just ram into a TNT Barrel in the process. Use the barrels
for shortcuts and bananas. Under the wooden thing near the end of the track,
there is a golden banana, so I recommend taking that route rather than the
barrel route on that part.

Track #3 - Shimmering Sea

Just like the last track, there isn't much to this one. It's a remix of the
Salty Sea. Near the beginning of the the track, there are floating barrels that
move around in a straight line. You can't pull off a Wild Move combo on them,
but you can jump in the air and hit them to get some bananas. Underwater, watch
out for the steel kegs and the sharks, because the sharks are able to hit you.
As usual, use the launch barrels to your advantage, and just avoid the steel
kegs (there seem to be a lot of them on this track). It's simple enough. Also,
don't forget Enguarde underwater.

Track #4 - Mammoth Glacier

Welcome to one of my favorite tracks in the game. There are quite a few bananas
at the start, so try and get as many as you can, attacking any nearby racers if
need be. Soon, you'll come to a yellow launch barrel in the air; by jumping
into it, you'll see the Wii Remote and Nunchuk appear onscreen, along with a
meter. You're prompted to swing both of them forward to launch. Don't do so
until the meter is almost full, and if done correctly, you'll launch forward by
quite a bit. Soon there'll be another launch barrel, which launches you up into
a ski cart. You can collect bananas along the wooden passageway while riding
it. If you don't take the ski cart route, just use Wild Moves and get a good
combo going through the barrels. Either way, you'll come to some snowmen before
the end. Although it doesn't look like it, you can use Wild Moves to plow
through them.


Diamond Cup

Track #1 - Open Ocean

Get used to these remixes of old tracks. There are a lot of 'em. This track
hasn't changed much from Shimmering Sea, although there are slightly more
sharks and objects than before. Again, an Enguarde crate is found underwater.
Watch out for the steel kegs, and don't forget about the bananas and barrels
moving in the air near the beginning. Near the end is a launch barrel that will
shoot you through an item balloon, and there's also an "!" plate that makes a
golden banana appear. That's about it for this track.

Track #2 - Mt. Dynamite Remix

At the start of the race, the other racers will likely get way ahead of you.
Don't worry, though; it's not all that hard to get ahead of them, as you
probably already know. At the start, you'll find two "!" plates, but do *not*
touch them. If you do so, the walls ahead of you will cave in, and you'll have
to use a Wild Move to speed ahead and avoid being squished. Use the barrel in
the air coming up if you want; otherwise, just use Wild Moves on the wooden
barrels. Watch out, because in the spots with a small pool of magma, some
meteorites may come down and crush you. Later on in the track, there's also
flames that get shot out that hurt you if you get hit by them. Watch out for
the spiked balls near the end of the course.

Track #3 - Parched Palace

The beginning of the track is relatively simple. Eventually you'll come to a
big temple, and right in front of the entrance, there is a pillar on the ground
and an "!" plate. The plate makes some barrels appear. Jump over the pillar,
because if you don't, it'll slow you down when you ram into it. Use a Wild Move
on the barrels and then ram into a barrel by the "!" plate in the temple. Once
you hit the barrel, ride over the plate and keep boosting forward through more
barrels. If you ride over the plate without being in a Wild Move combo in the
process, you'll be hit by the TNT Barrels dropped in front of it. If you are
boosting, however, you can avoid them and leave them as obstacles for other
racers. The rest of the track is pretty simple.

Track #4 - Cranky's Temple

This track has awesome music. Enjoy it. There are several areas that are great
for using Wild Moves in, especially near the beginning. There is one area where
you turn a sharp curve, and there are wooden barrels. Whenever you can, do a
Wild Move off of these barrels and hit the Zingers to keep your combo going. It
might end, after a bunch of banana bunches formed in a triangular shape. Coming
up after that are grey barrels being shot out of cannons, but there are also
steel kegs nearby, so be careful when doing Wild Moves. Watch out for the
Vultures coming up, as they can hurt you; if possible, do a Wild Move off of
them. If you enter the launch barrel in the air, you'll be launched to a bottom
part of the temple where you can perform some Wild Moves freely. If not, you'll
be in the upper part of the temple with some purple blobs.

Ride onto the purple blob on the left and you'll be shot to one in the air,
which then shoots you to a golden banana. Regardless of which path you take,
the rest of the track is mostly just barrels once you get outside. However,
near the end of the track, there's a purple blob on the left side that you can
jump to, which will take you to another golden banana.


Platinum Cup

Track #1 - Dynamite Run

This time, the walls will cave in and out at the start no matter what. Not only
that, but there are also big spiked balls in the first area and TNT Barrels
scattered everywhere! Be careful in this track; it's hard to get a good Wild
Move combo going without crashing into some object. Use the launch barrels to
your advantage, and watch out for the spitting fire in some areas. This is
basically just a harder version of Mt. Dynamite Remix, as the course itself
hasn't changed all that much. However, you can find a Rambi crate in one area
of the course.

Track #2 - DK Jungle Sunset

Not much has changed this time around. Obviously, there are more obstacles, but
it's nothing too bad. Under the wooden thing is a golden banana (near the start
of the course), and on top of it are three barrels. You can start a Wild Move
combo off of said barrels, but it's not worth it since there are barrels for
you to do it on right after those anyway. Take the lower route to get some
bananas. Watch out in the small cave area, as there is still a Zinger and more
TNT Barrels than before. There are still aqua bubbles that frogs spit out, too.

Track #3 - Alpine Peak

The beginning of the track starts off smoothly. Collect the bananas and break
the barrels. Keep going while doing Wild Move combos to breeze through, and
eventually, you'll come to an "!" plate, then another one right after. The
second one brings a launch barrel down, which launches you to an open area
where you'll find another launch barrel and a golden banana. If you use the
launch barrel, you'll get the banana and will be shot down to the lower side
of the track. If you ignore the barrel, you can jump and get the golden banana,
then you'll find another one shortly after. If you don't use the launch barrel
spawned from the plate, then just keep using Wild Moves on the barrels, but
avoid the steel kegs.

Track #4 - Temple Heights

At the beginning, watch out. There are lines of steel kegs and wooden barrels,
and it's a bit difficult to avoid them. Once you exit the little temple area,
you'll be outside again, and you'll see some purple blobs. Use those to hop
over the red laser, because if you go through said laser, a statue of DK will
shoot a laser at you to hit you. Soon you'll come to a hallway where an arm of
DK will pound the ground; there's three of these, so watch out. The rest of the
track pretty much just has barrels for obstacles.

Track #5 - Cosmic Highway

This is the most unique track in the whole game, and it's the last one, so have
fun with it! Shortly after starting, you'll go through a wormhole which will
warp you inside a weird tube. You'll come out on the other end at a different
part of the track. Cool, huh? There are a couple more of these throughout the
track. There are even ghost DK figures that shoot out eye lasers, and inside a
building part of the track, there is a big DK statue that shoots missiles at
you. Enjoy this track, because there's not many things to mention aside from
all of that.


VI. Candy's Challenges

You can access Candy's Challenges from the main menu. The challenges are
necessary to get all of the characters in the game, and they offer a bit of
replay value to the game. There are four different levels of challenges, and
each level has 8 missions you must complete. You must complete one level to
unlock the next.

Level 1

Mission 1-1

Objective: Smash 15 Barrels

This is a fairly easy challenge. All you must do is use the A button to attack
the barrels scattered throughout the course. Smash fifteen and you're done.

Mission 1-2

Objective: Don't Finish Last

Simply race like normal, just don't come in last place. It's not exactly hard,
right? If you can't do this, then quit this game forever!

Mission 1-3

Objective: Go Wild with Backward Barrels

This challenge is slightly more difficult than the previous two, but it's still
pretty simple. Each item balloon contains a Backward Barrel, which is just like
a normal barrel, only you toss it behind you. Get behind some foes and toss it
right at them. Hit four racers with a Backward Barrel and you win.

Mission 1-4

Objective: Collect 200 Bananas

You're by yourself on this one, and you have exactly one minute to do it, which
is way more than enough. There are bananas scattered everywhere, with barrels
near the bananas. Just smash the barrels while grabbing as many bananas as
possible and this will be done rather quickly.

Mission 1-5

Objective: Knock Down 5 Rivals

The objective is kind of misleading. It says you have to knock down five
rivals, but you don't have to hit five different racers. It'll still count as
another hit if you hit the same racer more than once. With that explained, just
hit the racers five times and the challenge will be complete.

Mission 1-6

Objective: Execute 15 Wild Move Combos

You'll probably have to go through a lap and a half or so before you complete
this one. Get enough bananas at the start and you should have 1 Wild Move by
the time you get past the wooden fan. Then, unleash it at the area with white
and brown barrels. You should be able to keep the combo going until you reach
the cliff, where you can get even more bananas upon falling down. Do some Wild
Moves through the barrels here, and after the first lap, repeat the process.
You should have 15 done by the time you get back to the brown/white barrels.

Mission 1-7

Objective: Smash 15 Zingers

All you have to do is hit 15 Zingers, which respawn as you go around a circle
of the course. Just ride around and attack the Zingers with the A button, but
be careful not to be hit by them.

Mission 1-8

Objective: Cross the Finish Line before Kritter

This is a simple race like normal. Kritter loves to use Wild Moves, so you will
have to use them as much as possible if you hope to win. It's only two laps so
it's not so bad. Run into him with a Wild Move if you get the chance.


Level 2

Mission 2-1

Objective: Don't Hit Any Obstacles

Hitting no obstacles may seem pretty difficult, but the catch is that there are
no other racers; you're alone. You can either attack your way through the
obstacles, jump over them, or just use Wild Moves through them. Either way,
this is a rather easy challenge to complete.

Mission 2-2

Objective: Finish Laps in the Top Three

This one is similar to 1-2, except you have to finish *all* three laps in the
top three. This shouldn't prove difficult to you by now, especially if you've
grown accustomed to racing. Just do the things you would do in a normal race,
and you should come out on top.

Mission 2-3

Objective: Smash 40 Barrels

There are barrels everywhere on this course, along with bananas, making it even
easier. Near the beginning of the lap are lines of barrels in three; if you're
positioned right, you can hit one barrel and it'll hit all three, scoring you
three points right there. Just keep hitting the barrels and use Wild Moves if
you feel like it, and you'll clear this challenge in no time.

Mission 2-4

Objective: Collect 700 Bananas

You have exactly two minutes to do this. Use as many Wild Moves as you possibly
can, and get a good combo going each time to rack up lots of bananas. It really
helps to get the golden banana by riding over the Surprise Panel near the end
of each lap, too. You'll probably have this after nearly (or exactly at) three
laps around the tracks.

Mission 2-5

Objective: Smash 25 Zingers

See the strategy mentioned in 1-7. This is essentially the same exact thing,
except you need to smash 25 instead of 15, and the Zingers move this time.

Mission 2-6

Objective: Help Tiny Kong beat Kalypso

You may not understand what you have to do in this mission. You don't even have
to come in first place, but you *have* to make sure Tiny is ahead of Kalypso at
the end of the race. In other words, Kalypso must come in last no matter what.
Other than that, it's just like a normal race.

Mission 2-7

Objective: Beat DK Jungle in 2:00

Use Wild Move combos to your absolute best here. This is probably the hardest
challenge up to this point, but it's still easily beatable. Just never stop
using Wild Moves, because you have to go through all three laps before two
minutes is up. Also, about half way through the track, take the barrel route
rather than the route where all the brown and white barrels are. I've found
this to be much faster, regardless if you use Wild Moves or not.

Mission 2-8

Objective: Cross the Finish Line before Klump
Character Unlocked: Klump

This can be a little difficult, but once you get ahead of him, you shouldn't
have much trouble staying in the lead. Just take the best routes you can find
and be sure to use Wild Moves as best as you can. He's not that much more
difficult than Kritter.


Level 3

Mission 3-1

Objective: Win Without Wild Moves

This one isn't too bad, but it's still minorly difficult. Don't use any Wild
Moves *at all*. This doesn't just mean combos, it means period. Whack any
racers you come by, and use items to your advantage. Good luck.

Mission 3-2

Objective: Don't Hit Any Obstacles

I hope you enjoy this one, because later on, you have to do something very
similar, only it's much harder. Anyways, avoid all of the barrels around the
course (obviously), and just Wild Move your way through them instead. This one
shouldn't be too hard.

Mission 3-3

Objective: Execute 40 Wild Moves Combos and Finish in First Place

You're only up against two racers, but you're in a course where getting 40 Wild
Move combos can be a bit hard. It could just be my luck, but I seemed to have
gotten a Melon item often in this challenge, which helped me a bit. Hopefully,
you will too. Good luck with this one.

Mission 3-4

Objective: Collect 200 Bananas

This is easier said than done. You only have thirty seconds to do it, so you'll
have to be as quick as possible! Smash as many barrels as possible until you
get a Wild Move, and in the proccess, collect as many bananas and banana
bunches as you possibly can. Once you get a Wild Move, use it on the second
lap. You should make it with about a half of a second left to spare.

Mission 3-5

Objective: Finish the Race with Diddy Kong and DK in First and Second Places

You're forced to use DK in this race. You are supposed to come in first, but
you have to make sure Diddy comes in second at the end of the race, no matter
what. That's kinda difficult to do, but unfortunately, there aren't many tips I
can give. This is just like a normal race aside from your objective.

Mission 3-6

Objective: Knock Down 7 or More Rivals and Win the Race

This one isn't all that hard, it's just that you need to make sure you don't
finish with first place unless you've hit the Kritters seven or more times.
Every racer in this challenge is a Kritter, aside from you of course. There's
not much to this challenge, in all honesty.

Mission 3-7

Objective: Finish Parched Palace in 4:10

4:10 isn't actually a hard time to finish the track in. In fact, I finished it
with about thirty seconds left to spare. As long as you keep using Wild Moves,
you should speed through this challenge.

Mission 3-8

Objective: Cross the Finish Line before Cranky Kong
Character Unlocked: Cranky Kong

That's right, you unlock Cranky from finishing this mission! He's one tough
cookie, too. This is the first challenge that actually puts your racing skills
to the test. He can get pretty far ahead of you, and he seems to have way more
speed than you and greater speed than he should have overall. The only way you
can get ahead of him is through the use of Wild Moves, really. Once you get
ahead of him, try and stay in the lead as much as possible. It should be a
breeze from there.


Level 4

Mission 4-1

Objective: Finish Each Lap in First Place

There aren't many tips I can give you for this one, but it is a bit hard. Just
do your best, and be careful. Avoid hitting any obstacles as best as you can,
and if at all possible, ram into other racers with a Wild Move so you can move
ahead and hopefully get first place. Remember, you need to finish each lap in
first place, which is what makes this hard.

Mission 4-2

Objective: Help Wrinkly Kong Finish in First Place
Character Unlocked: Wrinkly Kong

This is pretty similar to 3-5, only this time, it's a little bit harder. You
have to let Wrinkly finish in first place, as the objective tells you, or you
will fail. Try to make it so that you never hit Wrinkly with any items or by
attacking her, while trying to distract other racers but also staying away from
first place. Sounds easier said than done, huh? It may be slightly hard, but it
isn't mind-boggling hard. Just keep at it until you win.

Mission 4-3

Objective: Collect 1,000 Bananas

You have two minutes and ten seconds to complete this challenge. Sound easy?
It's not. This is easily one of the most difficult missions in the game, in
fact. I managed to complete it with *one* second left to spare. You pretty much
have to do everything perfect, or you'll fail. Collect all of the bananas you
can get, and don't miss any barrels. Take the lower path where the launch
barrel is instead of entering the barrel, then do a Wild Move combo through all
the barrels there. You can enter the red launch barrel if you want, although it
is easier to get bananas by just falling off of the cliff. Get the golden
banana on each lap, otherwise it's pretty much impossible to win. Good luck.

Mission 4-4

Objective: Don't Hit Any Obstacles

This challenge is the real deal. Wooden barrels do not count as obstacles.
However, steel kegs, any kind of item obstacle, the fallen pillar near the
temple entrance, and attacks from other racers, do count as obstacles. To top
it onto that, you have to race with a bunch of other racers, too, and you have
to win it as well! If you don't get the item balloon inside the mine near the
beginning of the lap, then watch out, because another racer will likely throw a
pack of flaming bananas at you. If you run into those, it's over for you. Also,
near the end of the lap, there will almost always be a Quawks (a purple
Squawks) that will attack you if you're in the lead. If this happens, JUMP.
That's the only way to avoid the attack. All I can say is good luck, because
you'll need it.

Mission 4-5

Objective: Knock Down Eight or More Rivals and Win the Race

This is just like any other "knock down the rivals" challenge, except it's a
bit harder than usual. You're on an annoying course, coupled with annoying
racers who seem to love attacking you from behind. Do your best to attack
people eight times, and be careful not to run into any obstacles! There are TNT
Barrels everywhere; those are what you need to mostly watch out for.

Mission 4-6

Objective: Execute 30 Wild Move Combos in Succession

There's a golden banana right in front of you at the start of this mission, so
I don't recommend getting a boost start. You'll likely miss it if you do. Get
it, then start your Wild Move combo by busting through barrel to barrel,
without ever stopping. If you miss a barrel, you can see how big your combo was
in the top-right corner of the screen and you can try again. However, you only
have a minute and thirty seconds to complete the challenge, so you won't get
many attempts before your time runs out!

Mission 4-7

Objective: Cross the Finish Line before King K. Rool
Character Unlocked: King K. Rool

I honestly found this easier than the race against Cranky. At first it may seem
hard to get ahead of him, but it's really not. Just take your time, and when
you can do a Wild Move combo, do so and you should catch up to him by a lot. By
the time the second lap rolls around, or maybe even before the end of the first
one, you should be in first place. From there, you should be able to maintain
the lead without much trouble.

Mission 4-8

Objective: Finish Three Laps around DK Jungle Before the Time Expires

Say hello to the final challenge! This is way harder than it sounds. You're
alone, but that doesn't make it any easier. Not much to say about this one,
though. Just do your best and put your skills to the test (like my rhyme? =P).
You have to finish the mission within one minute and 47 seconds, so best of
luck to ya!


VII. Items

In this section, I will list all of the items in the game, along with info
about them and such. There are two colored balloons scattered throughout each
course: red and blue. Each balloon contains certain items, and each balloon is
for a specific race (Kong and Kremling). However, both the Kongs and Kremlings
can get both colored balloons, but if you get the right colored balloon with
the right race, certain items will have a better effect than they would
normally. Not all items have an extra effect. With that said, here is the list.

Red Balloon Items (Kongs)


Prop Monkey
Effect: This monkey will fly near a player for a certain length of time, slowly
        stealing his/her bananas.

Extra Effect: The length of the item is increased.


Effect: This parrot will fly near a player for a certain length of time,
        disabling his/her ability to use Wild Moves.

Extra Effect: The length of the item is increased.


Effect: This purple-colored parrot will fly up to the leading player and attack
        him/her. It's avoidable if you jump just as it's about to dive at you.

Extra Effect: If the player gets hit, he/she will lose all of his/her bananas.


Banana Fairy
Effect: Attracts all nearby bananas to the player that used the item.

Extra Effect: The length of the item is increased.


Blazing Banana
Effect: These are bananas that are flaming, and they're set as traps. If
        someone runs into them, the player will lose speed.

Extra Effect: Throws more Blazing Bananas on the course.


Tasty Melon
Effect: Makes the user invincible for a short amount of time, allowing you to
        run through anything, even TNT Barrels, without getting hurt.

Extra Effect: The length of the item is increased.


Crystal Coconut
Effect: This is the rarest item in the game. I haven't even gotten it once. It
        makes you invincible for a decent amount of time, and also gives you
        unlimited Wild Moves during that time.

Extra Effect: -


Banana Bunch
Effect: Gives the user 30 bananas.

Extra Effect: -


Blue Balloon Items (Kremlings)


Effect: Attacks whoever is behind you.

Extra Effect: If the target is hit, he/she loses a Wild Move.


Effect: Takes bananas from everybody on the course except the user.

Extra Effect: Takes more bananas than normal.


Backward Barrel
Effect: Throws a barrel behind you as an obstacle.

Extra Effect: When thrown, you'll throw a TNT Barrel instead.


Effect: Throws a swarm of Zingers behind you as an obstacle. If a player runs
        into the Zingers, they swarm around that player, slowing him/her down.
        To shake them off, shake the Wiimote and Nunchuk rapidly.

Extra Effect: Makes more Zingers swarm around the victim.


Pineapple Launcher
Effect: Shoots the racer ahead of you with a pineapple.

Extra Effect: Shoot two pineapples instead of one.


Wild Elixir
Effect: Obtain a Wild Move.

Extra Effect: Obtain two Wild Moves.


Mega TNT Barrel
Effect: This item causes TNT Barrels to be shot at other racers, making them
        slow down and lose any Wild Moves they may have had. There's also a
        chance the victims will get dizzy, making their directions reversed for
        a short time.

Extra Effect: -


Banana Bunch
Effect: Gives the user 30 bananas.

Extra Effect: -


VIII. Unlockables

Wondering how to unlock all of the characters in this game? The different
difficulties, or perhaps the cups? Look no further, as this is the section you
are looking for! I will list all of the unlockables here.


Sapphire Cup - Clear the Topaz Cup on Rookie
Diamond Cup - Clear the Sapphire Cup on Rookie
Platinum Cup - Clear the Diamond Cup on Rookie


Pro - Clear the Sapphire Cup on Rookie
Expert - Clear the Diamond Cup on Pro



Lanky Kong - Clear the Topaz Cup on Rookie
Tiny Kong - Clear the Sapphire Cup on Rookie
Funky Kong - Clear the Diamond Cup on Rookie
Wrinkly Kong - Clear Mission 4-2
Cranky Kong - Clear Mission 3-8


Kopter - Clear the Topaz Cup as the Kritter on any difficulty
Kalypso - Clear the Sapphire Cup on Rookie
Kludge - Clear the Diamond Cup as the Kritter on any difficulty
Klump - Clear Mission 2-8
King K. Rool - Clear Mission 4-7


IX. Frequently Asked Questions

In this section, I will list the most commonly asked questions regarding this
game. Before emailing me with a question, please refer to this very section
first, and see if your question is already answered! Thank you.


Q: Why are Lanky and Tiny in this game, but not Chunky?

A: I don't know. That boggled my mind as well. I guess Nintendo just thought
   Funky would be a better choice.


Q: Can you help me with ?

A: Aside from the tips I gave in the appropriate section, not particularly.
   If I could help further, I would've done so in that section.


X. Email Info

If you wish to email me about this guide, whether it be a comment or a typo,
or even a big error in the guide, then email me at my email listed at the top
of this guide. For those who are lazy, my email is Email
me there, and I'll add whatever it is I missed, or fix whatever it is I messed
up on as soon as possible. Please make the subject something to do with the
game (such as "Donkey Kong Barrel Blast FAQ"), so I'll know that your email
isn't spam.


XI. Credits

Credits go to you for reading this guide.
Credits go to me for taking the time to write this guide.
Credits go to Nintendo themselves for making a really fun Donkey Kong spinoff!


XII. Copyrights

Do not copy this guide without my permission. If you attempt to do that
without my permission, you will be in trouble with the law. For permission,
email me at my email adress listed at the top of this guide, I may say yes, I
may say no, it depends. This guide is a Copyright (c) 2008, and was created by
Jesse Winstead. All rights reserved. The following sites have been allowed to
use this guide:

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